#REVERSED! (EDH) Assistance!
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my buddy made osgir as a commander and had sami in the 99 and it would get hella outa control
yeah so Sami is a ramp rock
and since osgir is more consistent with covering the weakeness of boros with lorehold, as long as the early value worked, it is easier with tokens
i have the ninja turtle precon and one of the card i really w ant to add, whats its called it make treasures on tap
[[coin of mystery]] there
even with few mana rock, i would play this because it can make a token each turn. and the additional +1 counter is just good in general to make a creature more lethal
each point of power with double strike is even more deadly
if it comes out AFTER sami i can still control how much affinity i am getting by floating the mana from the treasure
very flexible with good synergy all around. where as a mana rock, is just pure mana, and not great without commander out
the whole deck falls apart if its off the board?
is the link working
or imbed was closed
I reworked the deck A LOT, look when you can https://moxfield.com/decks/a7cC9h578US8PIxvs7R3TQ
okay i did a quick glance at it, lot of low cost value, the control stuff and fast mana...
all the standard things looks fine, i just dont really see the win con
i dont think at B4 power level you want to rely only on flying creature combat damage
maybe i missed a copmbo somewherer
everything is untagged so categories are not very obvious. although for the most part, i see bunch of removal/removal-for-removal aka protection, and interactive spells. lot of flicking value. low land count made up by the fast mana ramp (still on the low end of mana production with 13 mana rocks) + mana drain + smoothering tithe
wont go too much into mana since i think you know what you are doing
the core game plan might be my biggest concern: how it end games
[[static orb]][[winter orb]][[stasis]] i dont see that win con
dragging the game out isnt fun for majority of players
until i know your plan and intent of the brew, its hard to make changes here
unlike brago which is easy to go infinite, yorion is more on the reactive slow-burn until it has full control of the situation
https://moxfield.com/decks/zEzlcc54BUqJg4jz3i2wrQ
forgot if my noctis list is optimised or nah, so any suggestion will be great
got a rhystic study that i wouldnt mind using and i am unsure as well who to swap it with lol
with all those white deck maybe it s a good time to mention [[cut a deal]] never played with it myself but most opponent dont mind getting free cards, even if you are always getting those most out of it. in Quintorius, its a easy card to send to grave at any point for future exile or more selection to discard from, Sami its 3 new cards for 1 mana basically Ancestral Recall in white, even in stax Yorion, those cards give away means nothing if they cant play it
overall looks decent, i dont like [[past in flame]] in play testing tho, lower chance of hitting the card i want to flashback recast ontop of the base casting cost
no surprise Flawless maneuver when its a sorcery etc
[[squee the immortal]] seems like a meme XD but i guess i works?
its roughly one blocker out, grave filler+ grave pooper, a pheonix out and hitting land drop. deck will take about 5+ turns to get going.
i put a thing on my deck of cards so i dont forget Squee nabob trigger
all the spirits are the same token so thats easy to track
note that previous quintorious exile on end step is mandatory, so without enough things to exile in grave thats a trigger you will miss out on
looks like an okay T5 with a bit of everything, engine online to make spirits
current build is essentially Phoenix revive, spirit blockers. its a greenless dredge grave matter deck
@deft belfry so any thoughts kekw
untagging aside, its hard to know what you are going for with pure value train, because recasting artifact from grave regardless of mana cost will cost you 3 life, and if you have to recast like 10 thing i dont think you are doing too well
most of the deck is like small value things and some payoff gives you bigger damage
idk if you can do much with just 4+ power even on an evasive creature
is there something that make [[notctis prince of lucis]] the commander here and not anyone else?
Legendary Creature — Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3
i would assume you only really want it out after there are something in your grave
may not have enough early game blockers due to low creature count
i cant seems to find the focus of the deck, maybe small value isnt the way to go?
set up (self mill) perfer before 4 mana mark, maybe 10+ pieces in the deck
ramp depends but i am meh on commander sphere here because recasting it just for cantrip isnt gainning much but i do like utility lands in general
prioritize on artifact but it is not a necessity since there are many non artifact synergy like Sai thopterist and golbez crystal collector for synergistic value
[[michinist's arsenal]] [[mendicant core guidelight]] [[bronze guidian]] for example are good high power beaters
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact Creature — Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay
. If you do, copy it. (The copy becomes a token.)
*/3
if thats the route you go, you can potentially do [[trailblzaer boots]]
No card found for “trailblzaer boots”
I was actually tryna build around noctis himself having a bunch of equip but yea I think I do need some this cards to build a better field pressure lol
what would u recommend to replace them with thi
https://archidekt.com/decks/21811061/eldrazi_counterspells hey, any thoughts if this deck is Bracket 3? If not, how would you go nerfing it to BE a bracket 3?
i actually saw the deck in the post and played against one years ago
the EXTREMELY high salt level is something hard to fix
its not even a power level problem anymore, its a social problem
😅
rather than trying to change it, i think its the pre game expectation you want to somewhat expose your game plan, Eldrazi
the mana curve is one of those unnatural ones that makes sense since it reaches the extreme high end of like 300 total mana value
early on you may not have much of a board and jacob isnt even the best blocker
but after some set up, you can basically cheap out things non stop. and the early game counterspells + late game open mana counterspells will probably have some effect on the table and the players' minds
i dont think you need to tell everyone about everything, but knowing that it is focused around eldrazi's allow for more early planning and accurate threat assessment
if jacob somehow becomes kill on sight because they know your deck too well after multiple games, it would also be unfun for you perhaps
i am working on a fire lord zuko deck and the plan is to start with a base just budget deck then upgrade into higher brackets over time. does this look good so far
https://moxfield.com/decks/8lq6ruDPy0eszel7_nzsnQ
i see! thanks a lot for the feedback 😄
personally i would definitely opt for more "fun" and low salt cards but i guess that doesnt work for most eldrazis
i dont see too many exile matters synergy but its fine to not spam zuko's anthem especially when its not very heavy creature focused. mana value seems low for the amount of mana available so i can expect less lands than 37/ increase in ramp consistency/explosive mana. are most of the card here because they are from avatar or just so happens to be what you got
just what i have
most cards will be cut eventually like combustion man
rip [[!combustion man]] thats a fun one but yeah you dont need that
my first goldfish mulligan hand was 6 lands and combustion man btw
it still isnt at 100 cards so would be mostly lands
3 lands + colour fixing ramp would be a nice spot
true
i think i would look for creatures to add to the impluse draw engine
[[$duelist flame]] this looks fun
$6.68 • €4.18
thats already in the deck
Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
one thing about firebending is that you will have lot of red mana, so in a 3 colour deck, it will be slightly harder to balance your colours between spells
airbending aang is a bit off theme, but its fine since you got room to add cards
it will probably take long enough to get there. hellkite can eventually become an infinite combat loop
i am meh on some of the lesser/phase of a character. mechanically [[!zuko exiled prince]] is just a overcosted way to get firebending on board and to start impulse draw
one of the biggest downside of attack triggers is that you need to attack. so without a way to give haste, everything will need an extra turn before it is doing something
after spending the overcosted
for a card, it only allows for it to be played on the same turn also means you need much more mana to cast it if it is a spell
i would skip that step with the spirit warrior that impulse draw on attack
need to look up the name tho
[[laelia the blade reforge]]
[[inti seneschal of the sun]] is an all around good creature , early drop, has power for aggro, give trample evasion, and most importantly impulse off. any discard
Legendary Creature — Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2
dang, everything is red
[[grenzo havoc raiser]][[iraxxa empress of mars]] are doable options but i wouldnt go too hard on red since there are already so many red cards
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
[[legion leadership]] is a nice pick up since its always playable on either side
Instant
Until end of turn, double target creature's power and it gains first strike.
"The firemane angels are mighty, but their greatest value lies in the fervor their presence kindles in the heart of a soldier." —Agrus Kos
Legion Stronghold
Land
This land enters tapped.
: Add
or
.
Boros fortresses bristle with high towers so that, even at rest, Legion soldiers can remain in the light of the sun.
this is a fun one [[ultimate magic holy]] because i got a surprise fog to prevent lethal on an unexpected opponent, before i consider removing it from my precon
note that foretell
is ANYTIME during your turn
the ideal timing is technically during your own end step and hold open mana until the end
but it is just a great outlet to use excess firebending mana
[[march of reckless joy]] is cheap$ if you need more card advantage but i think we are good for now, there are so many newer cards nowadays
[[cosmic intervetion]] and alike can be big since zuko would see each one coming back for its trigger, although i think this is the worst one since its a delay trigger for seperate instances, may have to rule check that
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
i like to play with opponent's card so there is [[outrageous robbery]] [[secure the wastes]] is easy to create a big board
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible." —Etrata
[[damning verdict]] would be a nice one sided wipe
and reprint brought its price down a lot
i run [[ornithopter of paradise]] more than arcane signet (if not both) simply because its a flyer. i care about being able to block lethal flying at combat damage tables more than just mana fixing ramp
with enough +1 counters, it can actually become an evasive threat
scratch off cosmic inter, [[eerie interlude]] is the one i was looking for
exile 5 creatures, you basically got a one time [[cather crusade]]
No card found for “cather crusade”
i also really like [[wild wasteland]] but need more creatures first
[[!cathars' crusade]]
never play this unless you are ready for the mental stress
I decided to disassemble my old 3 drop equipment deck as it was a bit too quick to end games for b2, so I decided to rework it with a new commander, but needing 9 cuts - https://moxfield.com/decks/kLNRXYmGNEK8GmejnqumTw
Figured it out lol, but the sideboard cards are cards I really wanna add
hmmmmm doesnt look very B2. [[!Serra ascendant]] most of the sword of X&Y combine to keep attacking the one poor player at the table with no blocks
functional seems alright, [[blazing sunsteel]] equip at 4 do seems very high
and because of things like sword, protection prevent damage taken for the trigger, as well as fire stops the initial equip if not already equiped
i really like [[professor hojo]] from the cloud precon; too bad its green
Legendary Creature — Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
2/2
if anything helps with the equip cost, it will go a long way for cost reduction
[[!freya crescent]] i expect to see this a lot in all your equipment decks
basically your personal BoP
[[$blazing sunsteel]] i need a copy for my own stuffy doll 😯 even if i dont really plan on going infinite
$2.50 • €0.91 • 7.43 TIX
looking to see if theres room for lizard blade
i dont normally count sol ring as a land, but i think in this type of aggro deck, i would
whats with the 8x8 template, where did you get that from
[[aegis of the legion]] thats one card i dont remember seeing since the set isnt really distributed
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip 
[[kazuul's toll collector]] feels like weird ramp for equip but it can take everything onto itself
i guess its similar to [[bladegraft aspirant]]
the biggest problem i see here is that the overall equipment count is VERY low
i doubt [[reckless crew]] will get over 5 tokens ever unless your deck is all piled up. i counted a total of 21 equipments including the [[Sword]] token
i can add [[blood battle axe]] for the tokens but the chance of getting out enough equips to matter, but it will still be on the inconsistent side in the face of your draws
because of that, i would deem [[mantle of the ancients]] not worth it whereas i can run [[elena turk recruit]] to bring any one thing back
Legendary Creature — Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast a historic spell, put a +1/+1 counter on Elena.
"Looks like talking alone won't cut it. You're going to have to feel some pain!"
1/4
rather than having to have a creature out and a bunch of destroyed things in grave for that recursion comeback
if my deck is light-paws/ pearl ear, enchantment focused, the full voltron like [[galea kinder of hoper]] or as a backup "commander" for [[bruna light of alabaste]] i can see mantle doing work
so i very much recommand [[lizard blade]] that can be a creature OR equipment which triggers [[sram senior edificer]] draw, wait is this in the deck
i got myself a [[danitha capashen paragon]] but its not as good as i want it to be, maybe if i find a deck that plays like 50 equipments i will use it someday
so i am not a fan of casting cost reduction
[[puresteel paladin]] on the other hand, the metal craft cost reduction seems perfect in most equipment decks
its the most needed card advantage along with Sram
but i would never play just one without the other in equipment matters
saw this new? card [[kor spiritdancer]] [[$korspirit dancer]] only for aura but now the game has one more enchantress
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ah just a reprint with new art
so enchantress count stays the same
[[armory paladin]] has a nice body doing similar things
and for myself, i love putting in [[professional face breaker]] whenever i can
getting pay to punch face? who doesnt like that. if they dislike it, give them some more rights
okay i see your Scam just now, its the special art for MOM, pardon my rambling. only the analysis part matters
from*
btw no cards in sideboard only in considering
[[unfinished business]] i havent got a chance to cast this ever, idk if it has a place in any white decks
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
"If you're gonna pick a fight with the Turks, you'd better be prepared to leave in a body bag."
i think even this sort of beats mantle?
can put [[Sami wildcat captain]] in considering too
The flip you talking about? I own that version, I payed $30 for it before it went up lol
i didnt see it at first so i thought you forgot Scram in the deck when i mentioned the card draw
all the special art [[merry esquire of rohan]] make it hard to recognize
but i do admit some of those borders are nice
Oh I did take him out, had A LOT of draws, like more than needed
[[$scram senior edificer]] isnt $30 tho...
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Wait no he is lol
The commander is
ohhh nahiri XD
I thought you meant nahiri special foil
nah i dont need to recognize commander when they are always the first card i read for the build around
Ok a lot was Said here so I gotta read it all
I took em out to make sure I had the proper tokens I need, ill add em back later
As in its too strong? The old version was definitely pushing past b2 as well...lol it won thr majority of the games i used it. Out of 8 or so games it lost 3 or so times- https://moxfield.com/decks/fNMxgCkqgEydyzolueVxwg
She's a great low drop early mana rock AND when she isnt needed she flies, that's all an equipment deck wants why wouldn't it?
Should I drop in more op equipment? [[Kaldra compleat]] [[ultima weapon]] [[Colossus Hammer]] ?
serra asc is just unfair as it breaks the game; more for a competitive/cutthroat style game instead of casual
or you want to finish the game really fast focusing on that one person waiting to set up for late game
compleat is nice if you can cast it with cheated cost, otherwise 7 is rough even with a body, ultima weapon is lowkey straight up bad because it doesnt give evasion and a total cost of 14 manaand better cards to use in the same slot, colossus hammer is a meme but very suitable if you are aimming for B2
you also have a lot of equipment decks
Nope,1 physical and many plans
do you own [[enlighted tutor]]
top deck matters + consistency and flexible option with all your sword i feel like thats your best one since the deck is half a step into B3
I do...problem is its a GC so the deck be b3
When I dont do b3, I really stick to b2 only
I swapped him for [[Cid Fearless pilot]] happy? Lol
No card found for “Cid Fearless pilot”
[[Cid fearless]]
No card found for “Cid fearless”
[[Freeflier pilot]]
There fuck
idk how you play as your table but i would probably count serra asc as 0.5 of a GC
but thats just personal perference / philosophy
I don't\nKnow, if you've really gone up against bracket to in this server, you have a lot of people, unfortunately, play competitively and try to win as quick as possible with crazy stuff.So an early one drop, that's probably going to get removed at some point isn't too crazy in my opinion If it even drops early
needless power gathers extra salt and hate
yeah thats exactly why i said idk your table
I'm understand.\nWhere you're coming from , which is why I replace it with the sid from the final fantasy seven precon
B2 is not naturally trying to be competitive
but if this specific deck is the other way around
Unfortunately, most of the time, whenever I do play a bracket to game.A lot of people end up winning in less than an hour weather.Because people don't do removal or don't see the threat right away, or are they pop off like crazy?It's just my luck and it's completely random people on this server too
you can be trying to go for the no GC "b3" deck
a more competitive but technically B2
as long as you are ready for the salt, or pre game conversation (which is what bracket disucssion is for) then anything goes
That's how it seems half the time , but at the same time , i've seen a completely unchanged precon win on turn six , specifically the lord of the rings human precon
ah that one is stupid, it either cant do anything or perfect curve and no boardwipe answers
because game ends too fast and not enough answers are drawn
back then it used to be 2-3 boardwipes in the 99 to be able to see at least one per game
but thats because the game was over an hour to two hours with over 10+ turns
i would hate to run like 10 B-W in a deck but...
against certain decks it feels necessary
and certain individuals i know almost Always play this type of go wide decks
so it really depends no hard rule of thumb
fyi, in my own decks i also count sol ring as 0.5GC where i would actively avoid putting if i have a reason not to. I am sure 95+% players wouldnt take out sol ring
i dont run it in [[rakdos lord of riot]] for example since it doesnt fix my mana and i will have excessive generic mana
where if i have other cost reduction commanders i probably will run it because it helps with basically all other spells in the deck
on average, how much removals are you seeing in your games ?
what does \n means
Nothing its voice to text doing a dumb
Not including my own , I maybe see five or six , maybe a little bit less instances of removal
It's on a phone, my guy.Any smartphone has it
okay so not crazy
i am on pc
i like my toaster keyboard combo
anyways one card change isnt a big deal, did you added more creatures/equipments to help with running smooth
One sec
Added
Pro face Breaker
Lizard Blades
Bloodforge
Sid
Cut
Reckless Crew
Serra
Mantle
Mind Stone
I also wanna add [[genji glove]] but not sure what to cut
Side note since I took out the Mantle i took out the Axgard Armory land equipment and aura Tutor for a basic land
ok NOW i added the cards i want to use in the sideboard of the Nahiri deck
[[bloodforge]]
$23.39 • €7.04
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fun card but idk if it is very cost efficient for its effect. if the swords connect, the quaduple payoff is really good
base line is that it connects and not chump blocked by two 1/1s
Fair
I also revisited worse equipments, auras lol
I changed like 30+ cards
[[caliz fate guided]]
No card found for “caliz fate guided”
[[calix fate guided]]
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
whats the face commander from the precon that contains [[ellivere of the wild court]] something role caster
Legendary Creature — Human Knight
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4
the curve vs mana production do seems a little concerning without a good open hand
the 4th land/mana is too important
if calix connects and triggers a bunch then you should be fine
[[!gaea's embrace]] is probably one of the fewer bad cards at 4 mana
and [[!timber paladin]] is somethings i wanted to use but never got a deck for it
[[!calix destiny s hand]] do feel very weak as a PW even in 1vs1. not sure if you can block incoming damage to protect that
[[gunner conscript]] is easier to use
mh3 powercreep has [[nyxborn hydra]] & such
Enchantment Creature — Hydra
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1
i would do [[ transcendent envoy]] as well if not already there
being copyable as a flying blocker makes it superior in comparison to Danitha in many ways
which is really just a [[!daybreak coronet]] as a legendary creature
Danitha's role in the deck is much worse than something like [[odric, marshal]]
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
as it wouldnt cover the commander's weakness of not having evasion, and personally i avoid having a "ramp" that is the same curve as the commander at 3 cmc
find the name it s [[gylwain casting director]]
powerhouse in token decks
i like ellivere more because [[virtuous role]]s seems cooler than [[royal role]]
No card found for “virtuous role”
No card found for “royal role”
No card found for “Royal Role”
Token Enchantment — Aura Role
Enchant creature
Enchanted creature gets +1/+1 and has ward
.
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Virtuous
Token Enchantment — Aura Role
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control.
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[[high score]]
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Victory comes in endless forms.
card draw hardenscale??
with potential land aura tokens, i think you cant skip out on [[arbor elves]] for the ramp
No card found for “arbor elves”
oooh and that enchantment land
[[!strength of the harvest]] aura + creature this MH3 powercreep so hard if it stays around
[[valgavoth lair]] is the land, i think its better than the reliquary by default
i would say 5 of those are pretty good to have, especially since it would lower the curve or just give explosive mana
lair/elf/griffin/hydra/gunner
odric would depends on abilities since flying/trample are just very evasive in a normal game
aura all struggle with the creature getting removed so this is where i think high score non aura matters since they tend to stay around much longer unless targetted
Which one lol all 3 are in the deck...
Most are already in it
But I don't do counters half thr time less its JUST the commander...which makes it hard to do especially if the commander isn't on board
oh lol i meant the 3 drop [[danitha capashen paragon]] instead of [[danitha benalia hope]]
Fair
i went for the griffin for the flying and early 2 drop that can be copied over no evasion and same curve as commander
benalia's hope i didnt comment on. i seen it worked ... not a big fan of it since its only one aura
4 power lifelink also matters
is it worth 5 mana... questionable
iirc, if a bestow aura is copied, the copy still comes in as a creature and not an aura
the hydra is partly for the reach blocker other than X being flexible
giving trample is against evasion
who's the third danitha i only saw two
the cards i mentioned that are NOT in the deck are the ones i would add and the ones already in are what i would take out
not always 1-to-1 swap but similar role
a habit of mine when i do a certain theme deck, i would almost always play the themed removal instead of the generic ones [[!beast within]]
i have [[kenith's transformation]][[darksteel mutation]] for example if my main targets are creatures
[[song of the dryads]] for everything else
ofc thats just perference and the "story" side of your deck. if you need instant speed, then aura's normally dont have that
i wouldnt add [[sigarda's aid]] if the deck isnt focused on that flash speed
i wouldnt own sigarda's aid to begin with
[[$sigarda's aid]] is it like $25 or more where is it at
$18.25 • €14.86
$55.81 • €39.43
$17.57 • €12.84 • 0.86 TIX
$19.20 • €12.38
$24.88 • €13.88
$17.42 • €12.69 • 0.02 TIX
anyways, note that the aura "removals" all has generic cost to them so cost reduction is especially effective
do [[oblivion ring]] get rid of lands i think its non lands only
yep, unless you know you need to have target land as an option, most aura/enchantments are able to deal with the problems on board
so it kinda depends on how much cabal urborg you expect to see
not sure how i feel about [[krond the dawn clad]] i guess thats more of a pet card than the good stuff
i wouldnt have both that and [[reliquary tower]] together in a deck
6/6 evasion can be a win con
- aura for repeatable removal. if the table exhausted all their options, its nice
if it comes out too early, it would just eat an efficient removal so you will be on the end with higher loss
ooh yeah, there is also this thing idk if you heard of ... whats its name again .... [[insight]]?
[[instill energy]]
either surprise haste and/or pesudo vigilance
best with tap abilities as you can stack so many on one creature and untap a bunch like that arbor elf
there is a styar?sarty?satry [[satyr enchanter]] enchantress that draws
i think there are enough cast triggers for [[enchantress's presence]]&[[hallowed haunting]]
even [[dusty parlor]] i think those enchantments are going to do more than the doubling season at 5 cmc
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dusty Parlor 

Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
the room is a maybe because its one of the things you cant really copy
if you copy it, both rooms should be unsolved iirc
doubling season would be nearly infinite if you get to make multiple doubling season tokens
the floor is doing nothing without commander trigger
i think the worst part is the math though
2^X counters and tokens entering is a mess
I tried that before but it was too slow even if I could copy them and then they end up being removed
So imo it be better for the 1 or 2 style of removal and the hard instant speed kind
That way o1 or 2 I can still clone if needed
i think the copy with enchantment is that if you put two on the same creature
it becomes really hard to remove without a sac outlet
I mean...I never thought about that
Ok so please list out all thr mew cards you suggested to add so I can add em all easier
i would swap reliquary for the valgavoth lair
and add in satyr enchanter enchantress presence for draws
hallow haunting instead of doubling season as win con?
Makes sense
if you dont mind sorcery speed and cant target non creature, i would do the elk trans over beast within, 1 less mana get a draw, similar to elephant/midnight stroke for darksteel bug
if you need/want instant speed, no change needed
its also a play style thing
to have open mana and plan ahead to react to unexpect/ last moment counter play
i can predict a turn ahead so sorcery speed isnt a problem for my decks, but i dont have enough removals for everyone so i have to hold it much longer than others to wait for the big threat
Fair, I'll try it out again, any other changes?
Also. When you have a moment as there's someone before me, made a few more changes to the equipment deck - https://moxfield.com/decks/kLNRXYmGNEK8GmejnqumTw
....should I add [[sire of seven deaths]] to either deck for shits and giggles? Lol
Also...I just realized the suggestion for [[nyx hydra]] is like a 1 time thing ..as I can't copy it for its full affect. Vest case scenario it's an aura that gives a creature trample and reach, nothing else
Enchantment Creature — Hydra
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1
Also, would it be too op to add [[light paws]] and/or [[pearl ear]] to the deck?
Legendary Creature — Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
2/2
Multiple cards match “pearl ear”, can you be more specific?
[[Pearl ear advisor]]
Legendary Creature — Fox Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
3/4
Pearl is an argument as an upgrade to the satyr...
nah it seems fine for the aura theme you are pursuing as long as the card ratio is good, it just comes to what you get your hands on and what fun stuff to swap out for
yeah if you copy that one, it becomes 0/1 reach blockers. its much better to be cast as an aura for trample or a decent size creature by itself to get calixs triggers
i dont find it too fun of a card, but if you want to use it, a green deck typically ramps harder ¯_(ツ)_/¯
its one of those cards that the game almost resolves around it when it is out on baord
they would be pretty consistent , especially with light paws tutoring for the ideal piece. pearl ear is kinda more fair since it is still card draw. on top of that, it doesnt draw the initial card until that aura target has a +1 counter (probably from calix) or already have an aura
and i am also a sucker for cost reduction so i definitely like the option of going for much higher casting cost auras
the other thing about nyxhydra is that with bestow, it sort of have a second life out of it
at 4 mana, as an aura it is on par with Gaea's embrance missing the regenerate
and its also not an aura while it is in the library if that matters
Fair enough, I think the aura deck is set that I cut light paws as it maybe a bit too good for b2, but if it seems weak I'll try to add it in
I did get some new ideas for that Quintorius phoenix deck I have and I need cut help...lol 10 of em https://moxfield.com/decks/a7cC9h578US8PIxvs7R3TQ
Curious if you’ll humor me with this [[Shadow the hedgehog]] deck.
https://moxfield.com/decks/4yy5RuR-ukCdDOL2Xa8I0A
Ive played a few games online with other iterations and they’ve gone decent. I have my 100 cards but I also have 100 cards in my maybe pile.
This deck is aimed to be bracket 2 if that makes a difference
Legendary Creature — Hedgehog Mercenary
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
4/2
did you messed up something, because you have no reason to run the [[ancient den]] aritfact land and alike
i think the only thing i see would be [[dan lewis]] synergy in the 99...
Legendary Creature — Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
and the downside is kinda big since there is now a risk of losing a lot more to non-land targeting artifact removal
[[the ironcrag]]
i think i see dan lewis closer to a ramp piece for nihira
[[Dan Lewis]]
Legendary Creature — Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
It's for a silly thing I wanna try as a friend who also helps me deck build is obsessed with him and think he be a good way to finish a game
He only drops when it's about to end
If he dont work out ill remove him and the lands for regular ones
i guess, as long as you arent up against too much removals you still be okay
[[osgir constructor]]
it open up to this in the 99 as well
it sort of act like a Myriad landscape along with artifact ramp
[[godsend]] looks so weak 🤣
as much as i love rakdos [[!sword of sinew and steel]] is byfar one of the weakest of its cycle (other than a 1 or2 others). in commander there are hardly any planeswalkers to destroy etc or blockers in those colours. somewhat of a give away by the card's popularity and price tag
overall deck is fine, you can fine tune it as you play test and swap out things you dont need or play with other fun pieces
[[Blacksmith's talent]]
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.

: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

: Level 3
During your turn, equipped creatures you control have double strike and haste.
i played this talent for a few games
If lvl 3 and force a player to block the commander with Godsend
never really got to lv 3 unless i have nothing better to do
its a trigger ability, after it resolves, they will just put the commander back in the command zone with replacement
Rip
you would need phasing
and the [[giant growth]] pump is nothing with no evasion
[[Ultima weapon]]
fair enough, those can go along with your [[brass squire]] / hammer stuff to free equip
But the cmc is high
yea will take time to get them out
protection is good evasion against the right opponent
red + black seems to be the less popular colours though in commander although mono black is also most played out of the 5 mono colours
note that those statistics are old and its all over the place with power level too
I see a lot more 3 color
yeah i dont see much mono black myself but apparently its the most popular out of mono colours
just pure mono colour wise
i saw more mono blue
yeah same, mostly 3 colours, i like 2 colours the most
I love mono red
The last games I played using my [[Calamity galloping inferno]] I won hard lol
and green or black is usually one of the colours i see in those 3 colour decks
But I did get a wish claw Talisman and got [[Extraplanar Lens]] but 2 other ppl wasable to use jt too
B3 + its like all blue with counterspells crap 🫠
Why I don't play b3
i did bought myself a cheap* copy of [[$chimil the inner sun]]
$4.32 • €4.50 • 0.33 TIX
$10.47 • €5.17
$29.75
$44.96 • €13.71 • 3.82 TIX
$8.19 • €7.20 • 0.31 TIX
[[!chimil the inner sun]]
above my average price range but this one is worth the $
even if the first clause doesnt do anything for me, the discovery is still going to be free card draw at worse
and the other part is that, just because they are multi colour, doesnt mean all their creatures are going to be multi colour. creature blockers from most to least: green > white > black/blue (with tokens) > red (spellslinger heavy decks)
so hearth and home is superior in terms of combat protection compare to sinew and steel
while black would technically have more target removal than green will even have for creatures because no one really play a fight/bite deck
but then i dont often see anyone [[go for the throat]] just because they have black.
most of the time, the other colour in the deck is their primary focus and black is more like the support colour to get there
so its like 5% of a deck in those colours vs 30% of the deck in another colour for example
pro red is nice because it let you protect your own red wipe
but those are niche cases scenarios
whats the idea behind [[library of leng]] you dont have miracle
or do you
is the special guest reprint new i bought the old version before this set was revealed
as mentioned before there are probably not enough discard to keep [[monument of endurance]]
The discard, leave the graveyard, get 3/2 spirit
leng + your commander +1 discard would actually turn the draw 2 into draw 1 mill 1, i think its better to just lose what you discard in that case
its not a trigger
its a REPLACEMENT
Fudge
leng can either keep the thing you discard or set up your top deck card draw
aka miracle
Rip
its kinda funny how the card pretty much exist for two things
counter discard decks
or create fake miracles
are you keeping monuments
I could it is just great value in a deck where you discard s lot
because under normal circumstances, it only work once per turn with your commander
you dont discard 10+ times per round over the course of a round on other player's turn
and regardless of monument [[collectors vault]] is a weak ass card i hate to see
i am still testing it in a grave combo deck that currently has 0% win rate
i wouldnt use it in another deck consider how bad its rate is
4 mana looting and gives back a treasure
even if you put it as "
" thats still not [[endless atlas]] card draw
it can trigger draw, discard, and treasure at instant speed but doesnt do any of those things well
[[matzalantli the great door]]
Legendary Artifact
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
The Core
Legendary Land
(Transforms from Matzalantli.)
Fathomless descent —
: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.
this thing... is slow, but the payoff can be worth while if a deck can untap with it. most importantly its more cost efficient that can tap for free. yet it still doesnt go in every deck
vault is basically a worse version of this imo
[[tomb of legend]] is what i usually run for the draw because i dont want endless atlas 4 mana per card +2 each card after etc
No card found for “tomb of legend”
i think you may not need [[!sword of the animist]] here as well
just not very many early attacks and want sorcery speed equip when a pheonix enter attacking
puts you in a weird spot when you want blockers for planeswalker but need to attack to ramp
so those are 4 cuts, all happens to be artifact 😅
reading phoenixes that i never see in any games
dang [[firewing phoenix]] is so bad everytime i see it XD just read it like 3 times in a row
compare to squee nabob which is free
and even casting cost is 3
idk if you would ever want to use its own ability to add back to hand
even casting for 4 for a summoning sick 4power flyer seems bad
most people probably cut out [[moonshaker cavalry]] from the precon since it has a high casting cost and boardstate isnt always going to be big
i am not for or against it. it can be a potential cut if it doesnt fit your theme
phoenix do already have flying, and some dont enter unless after an attack has been declared
its more for the spirit tokens alpha strike with double strike
[[territorial hellkite]] [[chaos dragon]] not saying those are fitting your theme, but i would use those as like a baseline for flying attacks when it comes to doing damage and what i want to get out of my mana
phoenix are meant to be more resilience and raises back from the ashes
so as long as you can get something out of them continuously, anything should work
[[!nemesis phoenix]] this isnt something you ever want to hard cast
so having two attackers to attack two opponent is important to pull itself out of grave at the discounted cost and pseudo haste
going in that direction, if you want defense, i can see [[reconnaisance]] being a good option
but for the most part, you just need lot of attackers to share the love
even [[quintorious loremaster]] could be a cut
Legendary Creature — Elephant Cleric
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.


,
, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
3/5
because its a very slow once per turn trigger, and cannot bring back creatures, cost a lot of mana to get back your not so big spells
whereas ghost vacuum and currency converter are doing overtime work
4 artifact, firewing, loremaster are my 6 cuts here
@wicked gust
6 wasn't needed lol just 5 but I appreciate it
btw i dont see someone before you, but theres someone after you
Ye
It's more so to bump ip the other spirit tokens made
do you usually play the diamonds, tapped mana rocks are very slow in todays decks
Using diamonds for more artifact mana sources, generally no I don’t use them
i think at that point i am willing to do colourless source and 3 mana utility rocks before i want tapped rocks but those are minor details
soul stone + diamond in the same deck is very weird
the most budget and most premium versions side by side
whats that joke about making the average looking girl look pretty with a bunch of ugly friends XD
Haha the fridge hides the snacks
My defense of the diamonds is that I want to ramp turn 2 with colored mana to get shadow turn 3.
then T4 do the thing?
i only see 12 cards that mentions treasures, surprisingly much lesser than i expected
while it is easy to lower the curve or add more artifact mana [[!strike the rich]], it doesnt help with trying to steal and sac
the gain control part seem fine
although it really depends on what you get to close out the game with raw combat damage
[[bushmeat poacher]] seems cool but very slow with once per turn sac + untapping
[[captivating crew]] is also on the overcosted side even though it is potentially repeatable
So the issue that I’ve been running into is proper amounts of each type of thing. If I have a threaten, but not a sack outlet it’s almost not really worth it. And if I have a bunch of sack outlets and nothing to sack, it also doesn’t work. On top of that I need to have cards that just make the deck work regardless if my plan is happening
yeah, need a lot of card draw to get both side of the deck
if you have like 6 cards in hand
you can expect to only have half of that to be things you want to use
so each draw you get is like getting 50% the value
thats not counting more late game landdrops and getting flooded with mana
Which is why I wanted sac outlets that draw so if shadow is out I draw 2.
I’ve debated going a bit more of a reanimator theme, but then it feels like I lose the spirit of the chaos controlling
i do see [[!activated sleeper]] here [[?activated agent]] iirc it will no longer have flash once it is out but its not that important
Crew is over costed and felt bad in playtesting. I think I kept it because “it’s repeatable”
yes, the deck remind me of [[marchesa the black rose]] and one of the best sac outlet, even if one time, is [[bolas' discipline]]
Legendary Creature — Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
No card found for “bolas' discipline”
[[disciple of bolas]]
power matters? sac = value
i hate the flavour from the MH3 green MDFC because it makes no sense why frelise disciple does the EXACT same thing
Yeah but ewww green
like... did frelise taught her disciple to do what bolas is doing, or there is a spy somewhere
hate MH3 as the commander premium set
coMmander Horizon
i will do some goldfishing to see what stands out
will check if there is room for something like [[changing loyalty]]
i think the best sac outlet in the game is still the altar's that bypass splitseconds
an uncountable living dead but you put everything in grave?, or bring everything back with the mana you got for that memorable moment of [[trilling encore]]
O.o
but without anger or rising of the day, the haste part is a bit rough. ofc if you have everything under control, i think you dont need shadow's card draw at that point
in B2 power level, i noticed i usually will win the game when i reach drawing roughly 25+ cards more than my opponent(s)
if i have to draw 50+ cards, unless that part of the deck's plan, i think i am doing something wrong (assume i am still not dead at that point)
someone else probably won the game by the time they reached 20-30+ additional draws
But each threaten is a removal of something
is this a real life deck because some cards can get pretty expensive
No it’s not,
yeah, i am literally looking at the threaten effect count rn
the deck becoems so heavy on creature removal
not to the point of smoke stack and [[gravepact]] but it really doesnt allow the table to keep their strongest creature out
i got myself a copy of [[mutinous massacre]] havent got to play yet
most of the time, i can expect it to do what [[masscre worm]] is doing to my opponent
No card found for “masscre worm”
get rid of all the zombies and/or do the damage to them
love the choose part since i always have the best option that can get rid of the bigger half the problems [[extinction event]] [[nighmare unmaking]]
Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
[[golbin bombardment]]
looking into the deck ratio when people run [[young pyromancer]] & [[sedgemoor witch]]
Creature — Human Warlock
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3/2
Just a quick question, about Quintorius, you suggested that [[deification]] was bad? Cause I was thinking of swapping it with the sub commander of the precon [[excava, risen past]]
Enchantment
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Legendary Creature — Spirit Horse
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
3/3
it can protect the commander somewhat but its a niche protection
because it means you dont have a good block and now they are just going to go for your face
the hexproof is about the best part but how often do that sword of sinew and steel hit your commander XD
Excava is okay, nothing too interesting but it can make flyers + recursion on repeat
Or target removal
in the deck with weak creatures its meh
So best to cut it yo have a better engine
if i own one, i may test it out, but i dont think the 99 wants deification
i would hold a [[recovery magic]] or blacksmith skill instead
No card found for “recovery magic”
[[restoration magic]]
Instant
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — 
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
unfortunately, indestructible fails to protect loyalty counters
only protection 's prevent damage dealt would be able to do it
I'll send yoi a copy I got 2 lol
which is what i am testing in my new superfriends aggro deck
It's cheap
[[$defication]]
$0.25 • €0.38 • 0.02 TIX
$0.48 • €0.85 • 0.02 TIX
$0.29 • 0.02 TIX
$0.31 • €0.41 • 0.02 TIX
$4.17 • €2.93
making me play bad cards XD
its a cheap card i dont bother buying
saved myself some change
MOM set is a meme with some broken cards
[[animist might]] is kinda insane on lifelink commanders
i keep calling it animist bite
its like a pokemon move "Go, use Double Bite!" Nom Nom
[[leyline immersion]] refund its own mana the same turn, give mini protection, untap with at least 9 mana worth
oh and you can untap with [[instill energy]]?
I have it in my [[ashling unlimited]] deck to tap her to keep elementals
No card found for “ashling unlimited”
if spiderman doesnt exist, i think aftermath would be one of the worst received sets
limtless
your ashling is very limited it seems :p
while i dont particular like the youtuber hellhound's take/ his way of expressing about cards
Fuck off I won the 1st game I had with it after personal changes no proxys
i do somewhat agree that ashling wasnt the best in some aspect
It is clunky but fun
you got enough cards to play without proxies
Best elemental tribal commander imo
No I don't lol
🤦 greedy fucker with 3 wifes
i just want a [[twinflame traveler]] for my janks in the 99
Creature — Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story." —Ashling
3/3
my budget roaming throne
stupid google now gives ai answers but it seems about right
looking at that last statement about shared animosity i recall this one
[[hazoret's favor]]
never got a full deck out of it but i once wanted to use it with multi combat deck
its technically a worse version of some of those other combat enchantments like [[ferocification]] https://scryfall.com/search?q=o%3A"at+the+beginning+of+combat"+c%3Dr+t%3Denchantment&unique=cards&as=grid&order=power
but the sac is perfect after taking control
[[hot pursuit]] is another jank i have done a few times; not enough success with it since it doesnt really take control
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
lol [[might makes right]] this isnt something i am aware of but the flavour fits something i want to play with
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
An oath of fealty sworn with a handshake.
so i think to make threaten into [[slave of bolas]], overlaps and reusable cards are needed
thief > haste + attack > sac/value triple hoops to jump through. not impossible but certainly not simple
wdym
this
oh that would be good in hearthhull
hmm you are reading somer really old msg. if its [[hearthhull worldseed]] you have so many options
Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ |
,
, Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
6/7
the 99 is stacked
we now have [[planar engineer]]
not super high priority of upgrades for me the deck
Yeah because of the threaten spells I considered some spellslinger payoffs, but they also felt a bit lackluster. The new one that reanimates on a targeted spell was high on my list for awhile but never saw play
yeah i def want planr engineering
i know my friend puulled multiple of those, we're moving out of college rn tho so its somewhere in his mountain of bulk
i think part of the synergy is that you can use generic broken skullclamp to make all your sac worth extra
as much as i love the artifact sac, charge counters really doesnt matter
will get it whenever we find time to meet up and play over summer, also want to get a berserk from him for my xenagos
i used to run [[greater gargadon]] just because its like a 1 mana uninteractable sacrifice outlet
but having no payoff is really not the best move when you can scry 1 or surveil 1 for each creature you sac
wish there were functional reprints of [[pain's reward]] to put in my sygg deck, havent found any tho
and again alters [[phyrexian altar]] [[ashnod altar]] are the most broken sac outlet in the game even more so with splitsecond
with proxy you can easily use those to do crazy fun/dumb things without going infinite
altars more like ham sandwiches
love seeing during spoiler season for every set content creators being like guys!! new infinite combo!! and its just another altar or kitten combo
which sygg, i remember sygg being non black
dimir sygg
ooh okay
[[sygg, river cutthroat]]
lost 3 life draw on end step
yeah that
i forgot the "you may" but remember the rest
i dont run any forced draw effects in the current version of his deck, but pain's reward is just too fun to not put in it
pain reward seems fun and chaotic enough for any of my decks
i can see it being a burn spell that trick my table to take damage for me
white and red player will p much always pay a big chunk of life for it
while they think i will keep topping the bid for the draw 4
white do have card draw/ card advanrage, they just either dont know it or dont believe in it
they also have lifegain tho
i bought [[dawn's hope]] for a couple bucks, more than what i usually spend on a card but i think this one is worth its price tag
No card found for “dawn's hope”
[[dawn of a new age]]
2 mana drawing back 2+ is already break even
well actually idk if he actually ejoys go wide yet
and it actually sound thematic and flavourful for lot of decks
ye
you can guess by his personality maybe
he played a myrel list last night he found, can tell he enjoyed the perceived power from it, but it also got rly complicated with anthems and counters and doubling and stuff
if he is like a passive chill person, then Green white aka Selesnya is definite... NOT for him
more aggresive than Gruul irl
i think hes gonna try stompy dinosaurs and a spellslinger next time we play online
card not to play due to the mental stress [[cathar crusade]]
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
he sent me screenshot of pantlaza and was like this guy is literally the same as my favorite dinosaur
it will swing the game alright but the amount of triggers is a design mistake
[[$cathars' crusade]]
$8.30 • €5.67 • 0.03 TIX
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$13.42 • €9.74 • 2.87 TIX
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i got mine one for around $6 or so CAD with remaster reprint
tokens are cool but like
havent played it since
id rather draw for turn, cast a thing, swing, and pass
i think i want to win the turn it is out so i can avoid the counter counting
yeah
and i dont feel like its quite explosive enough to be a finisher
like craterhoof or finale
it is explosive but not by itself
i mean yeah
[[call the coppercoats]]
but uh last night
10 1/1 entering = 10 triggers = 10 counters on each for a total of 110 damage
he had like idk 20 soldiers out, myrel, an enchantmeent that gains life when a white creature enters, a creature that puts a +1 on each creature when gain life, and a strionic resonator
btw do you need anything for a deck?
and it took a minute to figure that out
i mean
i need to work on my sygg deck
my xenagos deck needs work but i p much know what it needs i just need money to buy the cards
at least its linear x2, the mess is when each thing has diff amount of P/T
#1498903754559455282 message
also have 2 cards i commissioned a proxy guyy for and am getting the aformentioned berserk so that deck is kinda in a weird spot rn
how much even is [[thassa's oracle]]
Creature — Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
1/3
[[$thassa's oracle]]
$25.12 • €16.07 • 5.13 TIX
$116.30 • €69.76
7.45 TIX
$22.93 • €13.96
$53.23 • €33.65
$24.09 • €12.22 • 0.31 TIX
$30.68 • €17.87
eughhhhhhhhh
i mean
if i made no other upgrades that would fall into budget
but its not effiecient enough toi use thoracle
$0 for me, never buying one and i wont open enough packs to get it
if i end up with a proxy version, i would just have it as a eye candy collection that wont have a proper deck to go in since i dont do Cedh
yeah
my dilemma with sygg
is good win cons i feel like will just be generic dimir win cons like thoracle
i want to win with burn and goad and stuff
but i am not in red so its inefficient asf
[[mind bomb]] this jank i will be trying to play along side my copy spell/ [[city on fire]]
so i can literally do blue burn
hm
i think the table will either discard nothing and take the damage or somehow agree to avoid the damage so you dont draw, but with an obvious evasive threat, they know they cant avoid the ping
if the hand size is small and need those cards, there isnt too much of a choice
it affect yourself but because you have the draw deck, you have most selection in hand
its not a [[bolt wave]] since each player make the choice and its full symmetrical
but thats kinda what makes it more interesting
when i played sygg last night, i had [[court of ambition out]] and after the first draw trigger from it people realized what i was doing and discarded every time
which is still card advantage for me
and if i swing and hit for 3 that same turn im ahead 2 cards
if they discard, i think they are screw or winning really hard
the game did last 5ever tho
[[bladegriff prototype]] too slow, maybe B2
dont need this politic in B3 power
yeah rip
feels too mean in low bracket and isnt good enough in high
its not really mean because its a high cost flyer that has a attack/damage trigger
yeah
just to destroy the problematic threat on someone else's board
as long as you dont point too much attention onto yourself, there is also a chance to blame it on the person who targetted the thing
and not you who played and attacked with it
oblivion crown i want to keep because it will be funny when the rest of the deck is well built. rn its not so good as i dont draw enough
but lack of draw is main thing im wanting to fix rn
which is remedied by damage
can consider [[mill crank]]
No card found for “mill crank”
without its infinite counterparts
and the thing about mill that everyone misses is that
even if mill itself doesnt win
it is denying spells from being casted as they all end up in grave
ofc some decks can take advantage of that with reanimate
which is where that power bracket matters even more as there are some form of grave hate against that
lower power tables tends to not run staples like [[scavenger grounds]] and such
or wastefully use bojuka bog early on
i noticed some reocurring theme in here; too many auras for protection
and some of those pillowfort effects are lowkey nonbos with your drain plan
putting orange tabs on cards to consider cutting
so, depends on the drain you go for, [[!b;ppd reckoning]] & [[!propaganda]] goes against each other
and those are also not the only things so you can sort of put all those in a group and decide what/how many is needed
dissapation and propaganda could be replaced by other drain/burn things
weird grouping with [[!telepathy]] under stax
yeah it auto put that there, unsure where eelse it goes into tho
not sure how that fit into the current theme but i will ignore it for now
[[tetsuko umezawa]] ... nope doesnt do 3 damage
oops was thinking [[tetsuko umezawa fugitive]]
still 3 toughness and so is sygg
was hoping that it can be guarantee life lost
i think its not needed, not enough creatures?
yeah thats kinda what im thinking
[[price of knowledge]] cost so much
meh on [[vow of flight]]
a lot of sygg lists seem to be built as rogue typal or other creature combat decks? which works just sygg doesn trigger more than once a turn cycle for that strat
doesnt goad and actually makes a thing a better blocker
[[haunted phantsm]]
No card found for “haunted phantsm”
[[hunted phantasm]]
the [[blood seeker]] drain didnt seem that bad
will leave for now but in fuuture may be cut for something. guarunteed trigger yes but also 5 whole 1/1s is kinda eh
the 1/1 hardly matters when
but if im playing those lose life pillow fort effects they prolly arent coming at me
your [[hissing miasma]] also hurt them
[[trespasser's curse]] is one of the few curse i really like
def adding
👌 ttyl
token players hate this one simpple trick
yep
yeah opponent turn life loss is the hard part
is easy if forcing draws but i dont want that
in my dimir deck, one of my win con is [[syr konrad grim]]
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
hm
i dont run mindcrank with it but it can trigger a lot more that way as well
it reads, anything happens, each opponent takes the hit
i mean konrad wouldn't be terrible in this deck it just may be kind of silver bullet-y
if your commander dies, go to command zone, thats also two triggers, with death and leaving the grave
mm
so its a fun interaction in the 99

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