#REVERSED! (EDH) Assistance!
1 messages · Page 23 of 1
i dont get it, is this about having full party, was referring to werewolves trbial but changelings dont really look like one and cant transform
Yes I had an idea for a deck that featured destined black mage, realized black has little to nothing for party, and changelings being every type would count for like, one party member each
technically difficulties on my end so i cant see the full list, i would cut some 3 drops that i dont think the deck needs, [[!worn power stone]] that overcosted [[!ponder]] etc
wait its [[!preodain]] 🤦
i run that card last week but i got to cast it for zero with sami wild captain
use untapper if you need more card advantage
Run [[burakos party leader]] with a background if you wanna do a party. I use guild artisan for the background myself and have the destined black mage in the 99. Its crazy how under played the party mechanic is yet so easily busted
[[guild artisan]]
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Your discerning eye for value makes you nearly impossible to swindle.
How's this looking @deft belfry ?
https://moxfield.com/decks/SStx4zvhNU2sXpluM2oY5Q
@deft belfry I also had a revelation that I think will help. [[memory jar]]
what revelation, didnt follow
Also... @deft belfry ....wife pulls are back lol
This guy worth building as a commander or too much of a kos
[[memory jar]] [[sheldred, the apocalypse]] [[liliana's caress]]
also in tinybones it takes 21 cards to use
isnt that just wheeling
feels like something missing; deck is playable. some cards can be upgraded, just haerd to find synergy in colourless
Its more so what he does...menace and when ANY PERMANENTE leaves, he gets a +1 counter...if a player looses, all their perms leave and potentially 20+ counters added to him
[[Super Shredder]]
but not KOS
as long as you dont have unblockable, its a blockabler creature
btw [[omarthis ghostfire]] isnt an artifact
Legendary Creature — Spirit Snake
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
0/0
in bauble burglar, it's discard turn into big pile for me to use, and any discard effects that trigger off of it
yes but it still gets countyers when any artifact creature gets a counter, whixh will be a lot amnd a way to rebuild a board state
i think there needs something to make that boardstate threatening otherwise its just number of turns scale with go wide +1 counters. some colourless cards just cost too much mana to play in general
at like 5/6+ mana to put out a creature, its really hard to turn that into direct scaling damage, especially without flying type of evasive ability
third time at an LGS commander night, and the decks people are playing (they say are bracket 3-4) always seem like leaps and bounds ahead of mine,
i get the vibe that im lacking finishers or maybe self synergy, and any of the "good" cards i have really dont have a means to secure a large impact. and really only would if i crank up the toxic level of the deck by going for speed of tutoring for a 2 card combo to win. (mindcrank/bloodchief/tunnel vision/etc)
im in DIMIR, and its mainly mill/playing other peoples stuff, but i find people pop off with shit like mana geyser and hit the table for like 30dmg, or like blasphemous edit/essentially free cast shit
is there like blue/black game enders i may be just completely missing out on because im to focused on the mill aspect? (or benefits from the mill but i didnt see the interaction before)
i cant work with mana box 😅 doesnt give me the detail of the deck to work with
if its in b3 look into mindcrank + bloodchief ascention. it'll mill everyone out
what your main deck plan/ core strategy you are working with
before the mill out they will probably die to the life drain/loss
mindcrank is not exactly a "mill card" since 90+ cards is significantly more than 40 life total
ive got mindcrank/bloodcheif, hense mentioning it. but to draw into the combo doesnt happen very often
mill is a form of resources denial rather than a direct will con in commander
win con*
B3 imo is always a weird place but it can be a base line to start with if you think your deck isnt up to par
while B4 is less forgiving and may require higher card quality otherwise it feels too weak
power level is often determine by the amount of interactivity rather than just pure power but they do correlate
questions mainly about game enders/big impact spells, because i may just be shooting myself in the foot/making myself a target playing stuff that is annoying but not lethal
like someone blowing up my hivemind while the next player after that guy is about to hit everyone for another turn of like 15 dmg.
what are you .... let say 5 + mana cards in the deck, or beyond turn 7 what are you playing
what commander and whats the game plan? if the gameplan is milling people or aristrocratic then yes you have put a bullseye on your back
lemme grab the decklist, it may be a smidge outdated with a few cards swapped, but it should generally be about 85% current
idk if mill and aristrocratics puts a target on yourself, unless its clear drain combo
like i see the two enchantment in black [[sanguine bond]] combo in lot of B4 two card infinite
but most decks dont actualy gain enough life for that part to matter
in my experience personally i have seen a clear threat and a mill heavy deck in play and everyone gunned down the mill over the treat because of mill. I know cause i was the threat 😂 granted thats usually how my personal experience goes. as for aristrocrats just depends on how much they can hurt the table in 1 go
it has power to end the game with the loop but its such a low synergy piece i feel like most decks dont actually want to play it
because mill is kinda inefficient, unless there is no one else threatening the table, i feel like mill is rarely the primary target
[[lazav dimir mastermind]]
yeah this build around is very dependent on other people's deck
its usually great that ill become something spooky from their deck, but its not usually super impactful unless its an absolute demon of a creature
a hexproof anything creature is hard to work with into a clear game plan
id won my first game after maybe like 3-4 months of playing when it became a per upkeep 3 dmg pinger, and i made a copy of him so it was 6 dmg
so i am surprise if a lazav focused deck lacks win con
because in multi player, what is your scaling card to convert everything into lethal. I have seen artifact engine commander waiting on that[[rise and shine]] or [[cyberdrive awakener]] to turn countless tokens into combat dmg
when its mill, i think the best one i remember is syr konrad
[[Syr Konrad, the Grim]] and [[Bruvac the Grandiloquent]]
Legendary Creature — Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4
yeah... probably for the best to snag those both
its alot of updating from like 1v1 cards like traumatize to "each oppenent" like syr has
bruvac do turn mill into a possible win, but on its own it doesnt anything. its like saying each library is like having 45 cards instead of 90
it is still more than the starting life of 40
mhmm, mainly thats its probably that i need to upgrade some of the weaker cards with something a little more impactful. if my shits getting blown up like Manic scribe, why not just have a bruvac instead for a turn or two.
if they are already beating me down with the assumption im upto some BS, might aswell actually have the BS
ah B4 is in the space where everything goes, so. the table may expect you to have things you dont actually have. and fast to recognize combo piece
im presuming its mainly bracket 4 (ish)
and this deck i consider my "strongest"
the rest are bulk bin bits and pieces type shit
i have issuw opening links properly so when it loades i will get back
nah just my toaster
aah, it do be like that
So Golgari is my fav but I cant seem to find a deck I enjoy. I also build decks like shit. So tell me your thoughts for the new elder dragon. Let me know what direction I should take this . Thank you.
With [[livaan]] how many 1/2 drop buff spells should I be running?
Im using [[sword coast sailor]] with it as well
there are some cards i wouldnt play either to narrow, higher cost/ low return, and doesnt have the synergy
[[fog bank]] stands out to me because it can only protect your life total, so as long as there isnt really a incoming non trample creature, its not doing much for the deck. perhaps in super friends deck it is doing extra work. consuming aberation is really fun but you have to be aware of a 5 mana do nothing card on its cast. if you have other ways to loop spells or just overall a storm deck, this mill is often just a big creature that doesnt do anything on board. now onto something with even less synergy
[[crypshatter]][[witness protection]][[steal enchantment]] those are kinda janky and narrow. as they somewhat remove a potential problem but not guarantee. aura in general has a higher change of failing than like a simple instant removal. steal has a high ceiling and low floor since it has to wait for that enchantment. if you use it for meta game with an expected target, it may do bit more. if you are only waiting on those rhystic and smoothering... you are better off just countering the enchantment in the first place
[[!junkroller]][[belltower sphinx]][[gullfeeder]] too much mana, doing too little/conditional. doesnt fit in a higer power setting
No card found for “gullfeeder”
[[uthros psionicist]] is an odd one because it barely gives reduction when there are so many colour pips
the level up extra turns takes too long to get there , it will end up using too much mana for a removal magnet. idek if a deck that can double counter want to play that one
adding ramp in a deck with lot of colour pips (look at commander)) probably wants to be able t o help with casting it as well
the instants of choice is a bit janky but at least they are doing something that matters, i would try to find synergy with those
the jump from 1 mana to 3 mana is weird for [[!wash away]] when you can go for the classic counterspell or many other variant. i usually start with [[offer you cant refuse]] or something that cares about my commander (4 power creature? / counter any spells at no more than 2 mana) [[arcane denial]] usually make that player draw as well, which as Crim from mtggoldfish would call it "thats a mill 2"
best part of arcane denial is that it also replace itself so you are no suddenly down a card
otherwise, wash away feel like a [[!cancel]]
[[hivemind]] is definitely an interesting and odd in most deck
especially since you never know how many instant sorcery other deck tends to play, it is "controlled" chaos within your own deck. and even though your commander has hexproof, lot of other things still can be targetted. it can mean your counterspell will get countered by your own counterspell unless it has enough restriction on itself, or just overall not very user friendly to be used in most scenarios.
is it called [[null elemental blast]]
can consider model spells so that it becomes harder if not impossible to get targetted by it, but overall hivemind still multiply everyone's single target value spell into like +3 times to the table; can expect lot of weird interaction going on, unless it doesn t target. in which case will just like wipe the board 4 times so nothing stays
for a slow pace control style mill deck, that is a lot of unpredictale things happening
30 lands also seems very low
thanks for the decently large reply and breakdown! alot of the deck was bits and pieces from close to upwards of a decade ago when i first got into magic.
and as i slowly swap in new parts or answers to different scenarios, it starts to get its main concept/theme muddied with answers to other players stuff.
and generally a chunk of those creatures/cards like junktroller/fogbank/uthros/belltower are bodies with a benefit.
junk troller for [[tunnel vision]] same reason [[spell crumple]] is there, fogbank for strictly chump blocking and building the faintest of walls to deter early game attackers since alot of times ill be the easy target with no creatures on the field to poke for triggers and shit, uthros is also just pack chaff that helps with my mana issues (land problems already lol),
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
i was running hivemind, with locust swarm AND curse of echos. but good lord did i just grind games to a halt with nothing actually happening some times. as stack understanding, cast order, etc just causes everyone to need to suddenly pay attention and deal with a 4x-16x sized stack lmao
the deck was mildly being built around being both hug and slug, where sure yeah im drawing everyone cards, or everyones getting to play everyones stuff, but it was more-so putting a target on my back by being reminded that MY board exists every turn/spell
out - in: as of today aswell.
majority of my creatures are pillowfort/dont attack me, rather then proactive attackers, only really my commander/copies of the other players agressive stuff is what i generally swing with.
i pointed those cards out because they either dont help wiuth the situation or lacks the power for the environment you are playing in. for as long as you cant make room for other things, it will be hard to upgrade from the "doing nothing" games
the amount of "drop" shouldnt matter because it just cares about the mana value. in fact, the higher the "cost" and if you can reduce that cost to nearly 0 and not run out of cards, it would be more power gained. so i think it really only matters if those 1/2 drops helps putting your damage out
so, finding that right deck and building a playable deck are very different things but can always start somewhere. The numbers for those category looks really off before even seeing the deck consider it is showing 32 lands and 24 ramp. there are hardly room for other things like removal protection and draw is lacking. having too much of one thng and ran out of room for others. will have to make sacrificce for that balance, very fitting for golgari? i noticed the actual deck made some of those changes but can still become more stable
[[witherbloom the balancer]] new card from upcoming set spoiler a green black "spell slinger" style creature deck i can think of like [[stinging study]] and alike to keep up with card advantage. while each mana dork would basically account for 2 mana to casting the commander, it is very much putting all eggs in one basket
having that initial 6 creatures out as soon as possible is the biggest concern where having only mana rock/ramp early doesnt contribute as much to the cost reduction
and because you naturally want to cast lot of big value high cost spells, [[witherbloom apprentice]] dont seems to be a good fit
the [[chatterstorm]] cards i would expect to see like 30 of those as the main game plan and not just 12 including doubling season that cannot make tokens or get cost reduction themselves
even if you get out that [[!parallel lives]], on its own it only even out the amount of tokens you can make later to help with casting the commander. where you can already make infinite 1/1s with [[!sprout swarm]]
your overall curve and avg mana value in the deck dont make much sense to me
you dont need to do a whole lot with 2 mana, and if you look at the card choice in the 99, are you able to picture having the commander in the same deck?
[[!earthcraft]] how many combos you have with this one?
[[!squirrel nest]] is playable in here without that
just by making some repeatable tokens, it reduce your commander cost as well as help with all future instant sorcery cast. those are the token engines you want because you can double dip on repeat
i dont see the need of having [[priest of titania]] but being one of the best elves it doesnt exactly hurt, until you end up going hard into elves tribe which the commander isnt too fond of
on the other hand, i would probably not want too many small stuff like [[!rampant growth]]
because it only allows for getting one more mana from one card. and even if i end up casting that for a single
, i am not helping with the late game after missing land drops
and definitely dont want talisman because it will always cost 2, to get back 1 mana
i probably care more to have a 4+ mana spell, that let me dig cards out of the deck, adds to my board and /or contribute to the creature+ spell reductiion strategy
base line would be [[!emergent sequence]] which is technically a worse rampant growth?
early game its 2 mana that puts out a land and turn it into a creature. so you are getting closer to the commander by 2 mana worth. after it is out, it will bring a creature the same turn with the tapped land which still reduce all your upcoming spells by
that turn
so it is on par if not better than a Medallion in this case
3 visit nature lore are okay just because the land enters untapped, but i would very much prefer being able to get 2 cards out of the library or has more token/creature synergy
[[trasverse the outland]] would be the type of ramp i put in the deck
its not hard to have high power in green and even if i am just getting very few lands out of it, if it is casted at a low cost of 1, i really dont care because thats still like an [[ancetral recall]]
this commander you want big impactful spells rather than too many small things. just the wrong direction so its is a easy fix. as to what deck you enjoy more... that depends on too many other things
as an addict for just casting spells, i think one of the perfect X spell would be [[outragerous robbery]] or maybe [[dread summon]] for a heavier creature focus , and you can dig out of a bulk bin to find [[mascot exhibition]] because of multiple diff tokens matters such as [[audience with trostani]]
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible." —Etrata
turn everything into creatures and its profit all the way
So what should I cut and what should I add?
did you not read what i said. evewn out your ramp, look for creature/land ramp, lot of card advantage and token matter cards
can cut hard on non instant sorcery cards and things that only brings along a single creature
i am not an AI that will build the deck for you. I point out the "obvious" issues i notice and suggest alternatives or approach to "fix" them, but at the end of the day, its your deck and not mine. And you can only learn by doing certain things yourself, as well as making it a "personal" experience unless you want it to be a net-deck; which there are probably better online sources than discord thread. 😆
if you know what you want and ask more specific questions, with solid answer i can adjust accordingly "How many lands+ramp seems doable, how high can the mana value/curve go, or how to play a [Named spell] jank because it looks fun, etc etc"
this is what I came up with so far
https://moxfield.com/decks/zxqEddlfLECM3ogMzfPpFw
Looking for input as to anything you'd suggest. I am thinking i should cut the big casts and just go for protection, cheap buff spells and draw engines to get the cheap buffs quicker
kinda meh on arcane signet, talisman of resilience, avenger of zendikar, veil of summer (which is okay), between mana dorks and cryptolith rite there are lot of overlap for tapping for mana. those are fine since they help with getting to the win con.
i would definitely not play memnite.
some game ending spells and combo are subjectively overkilled. i wont go into details but it has their own potential cost; especially if your table know you have instant kill cards out of the blue with the commander
dont have [[Green sun zenith]] yet which can search dyrad arbor
thenany more changes just going to be getting up the mana curve (or setting it right with X cost) knowing where it sits in the power level or budget$ build and fine tune it around the theme. make it more cohesive with the wanted synergy/tutor/combo etc
i feel like citidel is the better GC you want for the deck that cares about combo win; at least more than more mana
if you have about 3 ramp from turn 1 to turn 4, the commander can come out around turn 4 or later. [[khalni garden]] should be an auto include then
if plan going further, may need more interactions for higher power/bracket; optional can balance mana source with cost in the deck along with fast mana, which is not very important in 2-colour deck
whats with this budget... 🤣 😅 there is mana drain + mox yet no [[talisman of dominance]]
[[talisman of curiosity]]
fml idk which one is the izzet one
😂 some proxies I had nearby when making the deck and forgot a few things that I realize after the fact
Deck seems to be very underwhelming so im wondering if I should make this a storm deck
i run [[ornithopter of paradise]] in basically all my decks more than i run arcane signet, and i dont own BoP
well, because its a one shot one player at a time spell"slinger" voltron deck
the amount of resources available and the amount of damage output doesnt really add up unless i am missing something
especially when you have cards that you cant cast on an empty stack, then you basically have even less playable cards in your hand
Its meant to have a bunch of low cost buff spells to get livaan big enough to just basically bitch slap someone
Deck building isn't my strong suit for izzet lol. First time with this color set, wondering if itd do better as gruul
even if every spell basically becomes [[titanic growth]] there is still a long way to get to the mana cost and power for lethal
well, the math doesnt add up, you dont have lethal with this semi unblockable partner commander
Eh not really. I can get lethal on people pretty quick if im not fogged
well not on everyone
Thats where my problem is
Would it be better to run him as enchantress?
missing the colour for [[hunter insight]]
you can try enchantress but then certain cards counter your strategy like your own 1 drop aura that gives shroud
worst of it, it doesnt fix card advantage issue to go all eggs in one basket
Yeah, thats what i was thinking earlier, I lack the quality card draw engines and gruul I think could do better. The aura only gives haste as he aint blue
Yeah i know, I want to make this a stronger deck cause itd be fun to have as a mid 3 deck
[[!sunbird inovation]] unfortunately not worth it at 6 mana
No card found for “sunbird inovation”
[[!sunbird invocation]]
i would swap out the background because it doesnt fix the weakkness of Livaan, and blue can find other ways to give unblockable
Im thinking raised by giants is worth trying
i think blue is fine, but the direction can change toward more card advantage
See there really isn't anything good for blue background for livaan besides sword
where is your archemage emeritus
Went with archemage of Runes for same thing with cost reduction
can probably do [[case of ransacklab]] even though this card kinda fails a lot as a much worse one
No card found for “case of ransacklab”
[[case of the ransackedlab]]
emeritus is always the most important on before go for that extra cost reductio, its about the draw and not the medallion ramp
vivad land not needed in two colours, better off with untapped basics at that point
i hate scry land [[!temple of epiphany]] dont have place in a fast pace aggro deck. may as well do surveil land since you have proxies
or just basics
Got suggestions for quality card advantage?
[[planar atlas]] guarantee early land drop
i want to know if you ever considered [[candlekeep sage]]
If i was running blink id say yes
best blue draw? you will need this budget beast of a card [[voracious bibliophile]]
I mean budget means nothing with proxies lmao
tru
but its one i run in random janks because everything you do
even a counterspell, will turn into cantrip
True
its most broken in hinata but hinata is just super broken to begin with
[[channeled force]] because i love to clone/copy spells, this is usually my go to card that double my hand size
its basically the most extreme case of [[big score]]
without copy though... it isnt as impactful
i would play equivalent of [[chandra's ignition]] as a onesided boardwipe and make up for some card advantage
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
[[deep analysis]] double cast card draw is about some of the best option availible
[[mizzix's mastery]] and those [[past in flame]] type of effect is the ultimate red way of regaining loss card advantage
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
which is kinda the opposite of what [[treasure cruise]] can do
but it is a low cost big spell if thats the synergy you want
i think you want either [[invisible stalker]] and/or [[blighted agent]] along side for extra damage
sandbag those until someone seems to be out of removal
[[shadow spear]] feels like a good include simply because of how much you can get out of it
reuseable = card advantage even if commander dies, gain life = more chance to stay in the game longer
just a generically powerful card
otherwise, a T4 [[sword of the animist]] can be guarantee landfall for like the rest of the game
not the best type of card advantage though
so you are naturally stuck with just the normal mana rock ramp/maybe few ritual eff
i dont think you can afford higher mana stuff such as [[rite of the dragoncaller]] as an alternative win con
will have to check to see if theres some blue aggro repeatable draw engine
Right right. I think i need to build 3 variants of this commander and see what works
Cause green seems to have better ramp and card draw. Mono red is exile, izzet is spell slinger
as much as i hate it, there is always the build that focus around lot of cantrip
so every spell basically replace itself
[[security bypass]] doesnt increase hand size but give the option of attacking anyone and after damage card selection/permanent buff
Enchantment — Aura
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
red can do double damage with as low as 1 mana double strike but with unblockable there is always [[inquisitor's flail]] which is just overkilled with one shot damage
i normally have something similar to [[aqueous form]] or flashback double use cannot be blocked if i dont have a reliable way of giving that from the commander zone
so the worst case if the commander dies, there is still one more cast from grave
i dont think thats what people would go for though since the background already gives unblockable
always a balance between the quality of what you can get out of each spell casted and the quantity of value from spaming/ storm off
See thats what im trying to figure out. Voltron is hard as hell imo to play and be viable
hmm
And trying to balance this out so it works well enough is harder
not really, i dont think voltron is hard, most of it is making threat assessment within the game than actually building
you have buff power and player removal
you dont have the normal control and removal, and perhaps also lacks protection and value
Do you think livaan would be better as gruul, mono red exile or izzet
no trying to kill multiple people at once and the worst case scenario you KO one person and fail for the next 5 turns so that person has to sit out for an hour
izzet is very much fine
I feel like livaan wants to be semi enchantress no matter what or else it can't do much with lack of cards
gruul is interesting and if thats more comfortable in your forte
blue doesnt lack card draw
the problem is the consistency of doing it within the 99
No I mean like when im not getting my card draw
or 98
you basically keep adding more draws until you do
the reason why i hate the cantrip build path is because its like [[talrand, sky summoner]]
just all spells = drake and keep repeating the same thing
its imo one of the most boring way to find a deck to build around even though it is very consistent since it is just looking for all the cards with the same ability
[[zada hedon grinder]] is (my bias) a little more interesting because red technically? dont have the same amount and level of cantrip?? and takes a bit more to balance things out
Legendary Creature — Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3
feather is kinda where it gets boring again as all the feather deck basically looks the same
ah the name of that flashback card was [[artful dodge]]
[[lord of nazgul]] is kinda the slightly more interesting cousin of talrand
Legendary Creature — Wraith Noble
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3
but i would argue that extra colour doesnt really make it a better/stronger talrand
it is kinda a distraction to attempt for a more interesting deck and end up making less tokens on board
my example here is just to show how those 4 decks is technically just the same deck but in different colours
Im gonna work on izzet enchantress with card draw so he gets the buffs doubled and can hit more than just the main enemy
also there is the partner lizard
that let a commander spread the damage to other players
although it could end up with too many creatures
i think you may like the izzet commander from FF that is a two drop mana dork that can only tap for non creature spells
it has the same effect as that snail deck that always ramp on T2 and then again on T3 with a 4 drop ramp, to prepare for the big turn T4
Im gonna make livaan viable. Like my background decks
the last izzet deck i built was [[gandalf the grey]] after a few other jeskai deck, idr finishing a background partner deck that i really liked. i prefer background with double partners such as the ones from battlebond Pir and Toothy/ Rev and ...Talia?
Legendary Creature — Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
3/4
Kediss would make everyone take commander damage from livaan yes?
[[livaan cultist of tiamt]] No Kediss is just burn damage, not COMBAT COMMANDER damage
yeah, so even though it spread, you still need lot of damage to kill
thats where the lifelink from shadowspear can be very useful
there is the planeswalker that turn damage into thrice damage instead
and since it get loyality based on commander you have casted
it get more from partners
Hello, I wanted your thoughts on this card in a mardu deck
https://scryfall.com/card/mkc/15/trouble-in-pairs
{2}{W}{W} • Enchantment • If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. • Murders at Karlov Manor Commander (MKC) #15 • Illustrated by Fay Dalton • Magi...
rough estimate try to aim for about 20 cards(include draw engine)that either draw/add to hand/ has effects that maintain a decent handsize or red deck win style burn your hand along with life totals. i forgot if you have the thought vessel unlimited hand size land but thats one i wouldnt play as well
[[$trouble in pair]] as a staple draw engine that stays around and usually doesnt become the top removal target. all it matters is that it is able to trigger and keep up with others. because how easy it triggers off second draw and second spell each turn. i dont think anyone dont want to play it within their deck colour identity. Just a really good card in general regardless of everything that happens even if it has 0 synergy
Whats this mardu deck? because there is a small chance that the deck need enough mana fixing for a double pip card but should never be a primary problem with 4 mana open
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its one of those card that, like [[!ghostly prison]] if it doesnt do anything, it is doing something (deter attacks)
the main reason that i first linked the $price tag is because... it is really not a budget friendly card, which technically just got reprinted
and personally i am not a very "white-focused" player or enjoy having white in my decks. So i know for a fact i wont really be getting very far with a generic card that i dont want to afford. If the deck gets taken apart, some niche cards often dont have another deck to go into, or in most case, people keep the deck sleeved up in a dusty storage box and never play the deck upgraded-to-perfection deck. the upside of a generic good card is that it can go in pretty much every deck. So that dollar for your buck entirely depends on your subjective value or the card board
i think my most expensive single that is a white card was the japanese art farewell before it became a game changer. and then got a second one from the tidus precon. I avoid using the card for the most part in most decks even pre GC but it like it for the sentimental value more on the collector side rather than a game piece
So my final consideration would be the following:
- Card quality/power; basically guaranteed > 2)Already Owned card? or not > 3)Having (more) generic cards in a deck > 4)willing to pay for its $tag > 5) subjective value and get the usage out of it > 6) other reasons???
it's a dihada deck with kuja as a secret commander and arcane bombardment as the main wincon :
https://archidekt.com/decks/21377810/mardu_black_mages
and yes, i overthink a lot, beyond the mechanic of the game, the fun at the table for multiple players, and the design ofbehind the card
[[arcane bombardment]] love this card
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
my friends are getting me into deck building and mtg in general so I've been doing some theory crafting and testing online before I commit to buying specific decks and cards
I c, because i know that my signature colour identity is rakdos long before i started commander, after decade of investing into the game, i am more loose with my spending within my colours
i dont think you need [[helm of the host]] here
low creature count makes some card esp hard to cast [[continue?]] is up to 4 so it can be used easily, but most of the time will never be all 4
[[!agate instigator]] again on not having too much creatures
very minor interaction you will want to know ahead of time, with both [[!artist s talent]] and any damage doubler out [[!gratuitous violence]] for example
because of how the consistent ruling of the game allows for the "affected player" to order multiple replacement effects
oh, I miseread, I thought it was like coruscation mage, duly noted
rather than the control of the object, decides which damage happen first, the ONE TAKING the damage is the one who decides
so additive vs multiplicative damage increase are slightly worse for anyone who knows that rule
I wanted some recursion for when someone decides to blow up kuja and I thought cmc 2 for battlefield recursion with a bonus of getting some extra creatures I might lost would be more of a bonus, but I don't know many cards tbh
there are no BEDMAS order of operation in magic, its free for all
it is a good recursion spell alright, i bought that turtle precon for the video game aesthtic cards too.
good to know ! thank you
there are many other similar version before Continue? but [[second sunrise]] and alike just rarely get used in commander
there are also many non-destroy/send to grave removal in the game
[[malakir rebirth]] though is absolutely worth it, simply because it is also a land
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide
Malakir Mire
Land
This land enters tapped.
: Add
.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide
[[$malakir rebirth]] i think i got all my copies before it was over $5 CAD now its ridiculously overpriced
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for a beginner, i feel like you dont even need all that [[$blood crypt]] [[$bloodstained mire]]
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with recent reprints, they are probably at their lowest price point i can recall, but for playablity, i think they really dont contribute that much to the experience if you dont have a land focused theme within the deck
and if you decides to go into the $$ range, there isnt much of a reason to keep [[!evolving wilds]] which is like free bulk that someone may just give them away for free
having a land comes in untapped... really only matters at a fast-paced game/higher power
one of my earliest "B3" power deck runs over 10 tapped lands simply because the deck is a slow midrange 5 colour deck that doesnt do much until the commander is out
in 2-3 colours, mana/colour fixing is also less important so having enough duo-colour mana and basic lands is enough for majority of the spells to be casted on curve
[[!diabolic tutor]] is basically one of the weakest tutor spell because it cost more mana. functionally it works the same yet because of the mana cost, it means you wont have enough mana to cast the card you looked for
also, tutor is just a second copy of any other card within the 99. and limited by the knowledge of the user. I dont run tutors enough and have too many decks to remember what i can get out of it. trying to fix that with experience yet i think most decks really dont have a clear goal when they are searching
flexible option is good, but it has its cost
i would probably replace [[seijiri shelter]] with a basic since there are few creatures to target
Éphémère
Une créature ciblée que vous contrôlez acquiert la protection contre la couleur de votre choix jusqu'à la fin du tour.
Terrain
: Ajoutez
.
« Il bloque le sel et l'air glacial balayés par le vent, mais la solitude de Seijiri persiste. » —Enwor, corps expéditionnaire de Porte des Mers
Glacier de Seijiri
Terrain
Le Glacier de Seijiri arrive sur le champ de bataille engagé.
: Ajoutez
.
Éphémère


« Cet endroit n'a rien à offrir, et tout à prendre. » —Enwor, corps expéditionnaire de Porte des Mers
oh fuk its french
I see, in this case it'd be kuja or arcane bombardment that I'd tutor for
but maybe more ramp instead would be better than tutors
not ramp, draw
then the problem with a 4 mana tutor getting a 4 + mana card... both Kuja and bombardment do pretty much nothing the turn they come in
i think ramp is needed here
[[$deep gnome terramancer]]
$9.34
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no, right now it's all theorycrafting
this is the catch up ramp that can get non basic plains like [[!godless shrine]]
[[$esper sentinel]] ehhh definitely a pricey card
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$55.07
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same reasoning i gave before, if not my own colour, power, price. find it hard to justify spending big early on. if you got the money or want to test things out with proxy, the cost would be low enough that it doesnt matter
[[!monument to endurance]] really good card, but lacks ways to trigger it in this deck.
not worth here
if you used the "Local filter" and type in "discard"
i see a total of 6 cards and the Ring emblem that allows you to discard outside of clean up step
minus monument itself since it doesnt actually discard, up to 6% of the deck being able to trigger it means it is a dead card here
actually less
oh I didn't know you could do that, thank you
two cards to get to the second clause of the ring, so it doesnt discard til yo get tempted twice XD
I understand better now, unless I get artist talent it's useless
yeah, i think the moxfield search engine is a little better but archidekt has better visual and play testing imo
before i had those online resources, i used to just venn diagram and toss all my cards on the table to repeatedly count each category
still a habit to this day and i am out of tables
i know psome people use manabox for collection tracking sake but for deck building, it is the absolute worst
manabox ?
its another site/app
it probably can scan cards or something idrk
btw, the thing about why i think you need ramp more than draw rightnow is because
the avg mana value and total mana value is kinda high
unless you have 3-4 mana sources in your hand to start with, it is hard to be sure you can play spells
right, I see
so that goal of having arcane bombardment out, and casting multiple spells over the course of that round is kinda hard
so more more catch up ramp and mana rocks would be good to add ?
note that the "mana value" of the site only tracks the initial cost of the cards, so X spells are treated as 0 and equipments doesnt see the equip cost [[!helm of the host]] can cost an upward of
total mana to use
yes mana rocks, catch up ramp is just a white thing
not sure if you saw the interaction you have in your deck or its intentional
[[!dihada binder of wills]] can give legendary pingers such as [[!papalymo totolymo]] lifelink and if the ring tempts a ring bearer of one of those pinger wizards, then it can also target them
so each spell cast trigger will give at least 3 life from lifelink or 6 with flipped Kuja etc
it wasn't intentional, but it could help a bunch !
to make things slightly easier, i would get [[$basilisk collar]][[basilisk collar]]
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below $5 and both ability is very relevant
without having legendary status, it can equip onto a blocker/pinger
it is a redundancy with Dihada's ability but generic utility
[[guttersnipe]] easiest target
that'd help since I have a few effects that take life from me
well, losing life is fine because the format starts with 40
its more about making yourself out of the kill range
my average game in B2 causal is basically safe until someone is a single digit life total
nd no one attacks into [[baleful strix]] because deathtouch is that annoying to deal with
my rule of thumb is that even though no one will ever play [[!urza's rage]] just expect 10 damage coming out of nowhere
this card is so bad because the "unpreventable" part is a lie
hexproof, [[heroic intervention]] [[teferi's protection]], no longer valid or illegal target
a few unpopular card gives player hexproof as well
and not enough things in the game directly remove hexproof
oooh I see
So, im planning to get the silverquill precon, any chance i can get to fit a scriv in my current list?
only [[Scriv]]? card is that I hardly looked at spoilers
Multiple cards match “Scriv”, can you be more specific?
[[killian decisive mentor]] i am aware of and i see it in the list
Legendary Creature — Human Warlock
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
2/3
while [[songbird blessing]] is alright for a 2 drop that gives you back another aura
i think the eldrazi inscription cost too much and is most likely to become a dead card
even if you get it, its hard to hard cast or cheat from grave with discard [[nomad mythmaker]]
although 6 mana for 10 power trample is worth the scaling
it doesnt fit the build especially with so few lands
Right, forgot to mention that i already have a voltron version that works pretty well, mostly went looking for the new cards in there (along with replacing proxies for real cards)
[[scriv, the obligator]]
Legendary Creature — Inkling Bird
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
2/3
[[!scriv, the obligator]]
Has some pretty nice keywords, and has the best art i've ever seen
ah so just one new card and similar to role token thats the new enchantment it makes
[[The rani]] is a jank deck i like playing atm
Legendary Creature — Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
the flying death touch body is definitely much better but those creatures arent actually goaded or have toughness boost
so if mark of Rani is like a "removal" for threating combat based creatures and remove blockers by tapping them (vigilance aside)
the [[Contract]] is more for aura synergy, having your opponent creature the incentive to crash out and burn as their life gets lower
Multiple cards match “Contract”, can you be more specific?
not having the forced attack of goading is a huge down side
if scrive itself has vigilance, that would be a complete different story, or there is a permanent goading type of effect. as long as those creatures dont attack, those tokens does nothing
then a 4 mana 2/3 flyer is overcosted
[[baleful strix]] is a better creature at 2 mana
I dont think my current list cares about goading them that much tho, just about controlling the enchantments might be good enough
For cards like all that glitters
weird enough, if you can force that creature to attack, then everything comes together even if you are the one being attaacked
it would either burn the controller by 2 per constract
or (assume dmg connects) again 2 per contract
[[all that glitters]] how many of those effect in your deck i remember less than 5
theres the equipment, and few other auras that count enchantment count
i think you are better off with like [[ajani's chosen]] at that point
or constellation of some sort
basically, looking at your mana curve and total mana value (very misleading) on moxfield for [[killian ink duelist]]
Could try to make it into a more general aura deck that can go voltron instead of a dedicated voltron deck
without it, the mana input and output doesnt match and is unplayable. with killian out and safely protected
your entire deck is like reduced by 2 per non land card
you will either run out of cards in hand really quick, put all aura on commander/out on board, or casting one spell per turn and point that gun at someone's face
I found that unless he is deleted turn 1, he is quite difficult to get rid of late game
so with this type of ramp commander, i would opt more toward protection, consistent card advantage/land drop or just keeping up for the late game in case my commander needs to be recasted for a third time with no auras in hand
yeah late game you really dont want any lands topdeck
but missing land drop or not having that tempo for too many turns can be a problem
perhaps you only want to draw up to 4 lands per game on average
so every land after than you would rather [[tormented voice]] it for more cards
Land tax is also in the precon, so i'll add that as well once i can
yeah that would take lot of lands out of the main deck
they freaken reprinted land tax?!?
Yes
thats quite something since it used to be so expensive [[$land tax]]
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Silverquill precon
well while i am not against adding in some new cards/4 drops, those are very much your high end stuff
since you can probably only play those 1-2 times when the whole deck cares about targetting killan for full voltron
so it is far as i know, an almost completed deck with few room of adjustment/improvement as of now. in the future if there is an aura support that is auto include then maybe that would be the add. otherwise its all for fun. sort of a [[endurance of monument]] in a discard deck
No card found for “endurance of monument”
just realised, that [[ajani's chosen]] also makes scriv's tokens attached to my own creatures, so even better
think i might be happy with my current version of the list, tho i would still need some cuts, also i have eriette still in considering with some other cards i might want to add
i would just build a second version of the same deck at that point
the amount of overlap would be very much subjective whenever you want like 0% of the same cards, only lands, or loose restriction, just to get a different feel of the same deck
my killan build is very unfinished but i only go for the cheap/bulk/already owned cards and it runs more janks that are like much worse version of elephant gifts [[midnight stroke]] etc
so while i want to make use of the reduced cost on a creature, i mainly want cards tht can also target non creature, and a unique take on orzhov by somewhat forcing it into spellslinger catergory
i still have 4 drop auras if they can draw me cards or protect killan
i think there was one card in there that can turn an "unblocked" creature into "Blocked". so i can literally force block an unblockable creature or prevent ninjitsu combat damage from triggering after that creature come in etc
may need to rule check that though since the card is so old
i assume it doesnt do anything to a trampler but not sure on that either
https://moxfield.com/decks/ZtXQdKdWMU2Soe3kDkI3jw currently i got it down to this list
tho i'm not really sure if i should swap out generals enforcer or nomad mythmaker for swiftfoot boots
[[nomad mythmaker]] [[generals enforcer]]
also looking to maybe somehow include eriette of the charmed apple
i want a [[coercive impetus]] just so i can pair it with [[assault suit]] XD
not that it makes suit any better tho...
[[eclipsed steppe]] is that the new cycle or just new name for existing card?
8 basics is too low for the untapped condition tho
as for [[turbuilent moor]] i am meh on since 8 lands is kinda the lower point long game or only really against consistent landfall decks
'i am not expecting a monoblue control deck that pay for the long game to reach 8 land drops per game
and without non basic land type fetch, its types hardly even matters
actually i think i am reading that very wrong arent i
[[?turbuilent moor]]
No rulings available for Turbulent Moor.
since its "opponents" its going to be very chased land cycle
after T3 its basically OG dual
as long as there are no land destructions and highest power mana acceler rocks with no land drops, its basically guarantee untapped most games like the bond lands
not super synergistic for killan as the commander but those are okay adds with the enchantment theme stuff
new card from existing cycle
turbulent moor is turn 3 or 4 untapped almost guaranteed, so i can have it enter either turn 1 tapped or later untapped
which is quite good, the only turn it's not online instantly for me is turn 2 basically
i would keep the aura support, because of how nomad recursion is repeatable in case you lost everything after commander dies to a board wip[e, enforcer can go since all it gives is indestructible, which is not bad but its unlikely to ever use the 2nd ability unless you are really behind or cant do anything else. but since those are still two very different way of "protecting" your board, its up to you which you prefer. hexproof indes is nearly impossible to remove for most people especially at around B2 level
note that sacrifice, -X toughness, non target exile still gets to it, so thats kinda why i prefer nomad for that slot
but the new prepared mechanic sort of covers that
with no aura in grave those cards are the life insurance for the commander that doesnt do anything til it dies
replaying commander, playing summoning sickness nomad, playing aura from grave 1 by 1
is very very slow
yeap i guess eclipse steppe was the unfinished cycle for 2 basics duos
misreading turbulent makes a lot more sense for multiplayer duo land
auto include in all commander decks so the ones with islands in them are going to be the most expensive while the card $ i can expect to keep going up. actually not a bad design since its not good in 1v1
its really bad in 1v1
[[far wanderings]]
🤔 [[molt tender]]
Creature — Insect Druid
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
The Speedbrood regards molting as a selfless act worthy of the highest of honors. It allows one to be born anew for the good of the brood.
1/1
I fine tuned the new Quintorius deck for maybe the best phoenix tribal deck yet, other than mardu terra, thoughts? https://moxfield.com/decks/a7cC9h578US8PIxvs7R3TQ
im looking to upgrade this deck (no one ring to fix draw and no vandalblast since if overloaded with mycosynth lattice on field is armagedden on an everthing wipe as well as being one sided)https://moxfield.com/decks/qf5Sv5XX7UyTKpI4Q1WjBQ
I mean if your a b3 it's to be expected to do stuff like that, like, full send my guy, especially if you were using T1R
The deck is already close to 1.5k, like, why hold back
T1R is a no go for my decks 1 cus its expensive 2 cus its a house rule ban in my pod with buddies since we do prox some decks
...dude your deck is 1.5k how is t1r too expensive to use?
I was thinking of adding wheel effects but I dont know where to cut other than possibly lands
But also cutting more lands will just make you sit there
This is a half proxy deck, my lands and basic rocks are real but the blight steel and drazis are proxed
Your already super low on lands dude, that will be the first issue
Min in "bad" color combos is like 36-38 without mdfcs
By bad I mean the colors that struggle to ramp and draw, aka boros, and im a boros die hard fan boy
I play 33 to 36 lands im most my decks outside of landfall
That's still a bit low, in my years of playing since 2018 and especially recently anything below 36 and I struggle to get lands
Don't get me wrong I know this deck is low on lands but considering how many rocks and stuff I have the count is generally fine
I mean you may just be looking at them in your hand than actually playing cause you never get lands. That's the issue
I just did a couple of goldfishing with your deck on mox....
It took 10+ new hands to get 3 lands, Minumum, and the rest was too high cmc to play
Ngl when I play on fnm I usually keep only 2 lands as long as there is a rock and at least one land is an artifact land since sami will make up for the land issue
That's way too risky imo, but if it's how you play I won't say much else then that
The real issue with the deck is the fact ill typically play my hand then sit and twitle my thumbs since boros also sucks with card draw/advantage
As I said lol
Got to get creative with the draws
Lean into what the deck wants to do and find draws that fit that
Wheeling will just make you a bigger target
Sure it may ruin other people's stuff but they will then target you, especially if you already struggle and sit there with no gas
Or
Yea but im already the threat when this commander is on the table in general, I only have one lgs thats in a decent range from my house so they all know this deck lol
Could lean into it ND use cards that reflect damage back
[[Comeuppance]] [[Deflecting palm]]
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Could even do a Mean [[final showdown]]
I try not to use wipes in the deck, it plays more turbo like when I get my engine online and going
I do really appreciate your input dawg, you did give valid issues i should work out in this deck, plus the valid threat points if I end up adding wheels to the deck.
Could also swap some of the higher cmc for the better 0 drops
[[Mox opal]] [[memnite]] [[Ornithopter]] any mox really
There are wipes that dont hit artifacts
So could use those if its a concern
Cause sometimes a wipe is needed, but I also mostly play b2 so idk what b3 is like
Yea Im planning on using those for the second version of this deck built around voltron so im leaving them out of this one but I forgot to remove the immortal sun in moxfield since it turns off my three walkers lol
If speed is a thing then that's going to cedh my guy
I mean could use it as bait then when someone does blow it up boom drop the walkers
A little bit, currently its more b4 atm
3 walkers won't affect a deck if yoi run immortal sum, least imo
Odds are you won't draw wm and the sun at the same time
Fair but they'll typically explode sami over the sun
Eh sami isn't too scarry imo
Sure affinity is nice and keyword soup, but, that's it
If you want ides for voltron...
This goes nuts quick
Even in b2
I have a lightning army of one deck thats being gutted for the deck as well
Been thinking of changing it up to make it less op tbh
I'd say swap the commander to ardenn and rograhk partner then it'll be fresh
I never thought of using him as a commander though, I have like 3 of him
He's crazy
Especially if you use mostly low cmc stuff
Honestly just make sami an equipment deck with a sub theme of artifact creatures to help things and maybe do a go wide equipments like I do most of the time
Gilgamesh also slaps ngl
He does, but too High cmc for my build
There is some silly stuff yoi can do for equipments...
Was just outta say he's high costed but if he comes out and you load him up he hurts
[[Dan lewis]]
Legendary Creature — Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
He's pretty interesting to build around
Or in the 99
Spam out token artifacts, boros does it well, it triggers affinity for sami, go ham
I may try something out for my own sami, or go with my other idea and do viking themed stuff with [[eivor battle ready]]
i prefer [[Bruenor Battlehammer
]] over eivor
i might use dan lewis for my arabella token spam deck for a secondary win con
He's meh, I do go wides equipment not full stack on 1, spread the damage out and have good blockers still, than when needed load up a few on the biggest ones and win, but eivor herself can win games when she attacks with the pinging
fair, we all gots our own styles to play
But he is good for that free 1 turn equip and semi extra buff
bruenor and eivor are the type of commander you can swap out from one another and the deck will function similarly
I mean
That's the equipment deck type in general
The only real difference is like the one I showed, where the key is focusing on low cmc stuff
fair enough
Their are quite a few unique ones I want to try
[[Arna kenn]] [[noctis Heir app]] [[Ratonhnhaké꞉ton]]
Legendary Creature — Human Noble
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike —
: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
2/3
Legendary Creature — Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3
Which is funny they are all esper
Oh also [[noctis prince of]]
Legendary Creature — Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3
oh no, ofc thats the one you pick out of all the precon since its boros 🤭 🤦 i havent looked too far into the precon but it has its own problem (as usual* and especially in its land/mana base) and i think snail's newest video talked about that. i will look at it in a bit
perfect, because i just had my jank sami deck not long ago so i may get somewhere with this one
Oh FUCK you too XD
Also who's snail and can I see this video?
my is super janky though so idk if we will have anything ismilar in our builds 😅
I will say I like Silverquill as a whole on the set but not the precon
i am not against using the ring but personally i would also never want it outside of B4 mainly because its the most generic card draw there is, ignore all commander colour identity, the out to all board situations, counters basically all normal win cons and just the card you would always want to tutor for
So I may be adding some spice to my current Silverquill deck
so i am fine to not add it in any decks that can play it
stealing a one ring off my opponent's board would be extra exciting though "Oh Soleil is this your wedding ring?"
yeah thats the most common issue with sami, a giant ramp rock in the command zone with no card advantage
the youtuber
...no Der I mean a link to it lol
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This it?
havent finish the video yet
when the commander was initially spoiled, its kinda what i expected from wotc past precon, boros identity as well as a 4 drop engine-ish commander
i have yet to look at the precon cards itself card by card for a full deck analysis, but happened to came across the video before that
so your version will be the first one i will be looking at
past strixhaven was cooler on theme
Ye
and dw, you posted your deck first and kinda hoarding the VIP seat, so i will look at your deck first
Sami can wait a bit 😿
Vip seat? How? Lol
thanks to your wife... no well i think we chat enough times to be on a somewhat good/close terms with all the decks you've been building
you can be "the red white equipment guy with stupid luck and need some extra assistance on a lot of new decks"
XD ffs
I DO play other colors
Boom
you dont like your colour identity 🩷 ?
I'm mardu
BUT yes lean to red white
But surprising
I may pick Silverquill for pre release
As its more aggro
i need more blue counterspells in my rakdos so can do pesudo grixis stuff in pure rakdos
Lorehold looks impossible for pre release
[[Withering boon]]
[[Imp mischief]]
Your welcome
yeah i am skipping spoilers since i dont really plan on buying much for now
I haven't looked too greatly into it but the general mechanics
i know those cards, i have enough red redirects too
but their price tags are out of my range unless i proxy, and their usage is also niche
my low power games i literally get redirect red spell stuck in my hand the entire game
can you imagine holding a something like a [[deflecting swat]] because it is the most dead card in your hand
and yet my boardstate is not strong enough to develop much beyond that 🤦
i think in the end i ended up discarding both XD
your mess makes it hard to know how much engines of each kind is there XD but there is definitely a bit of everything
[[!edgar master machinist]] this isnt one that i remembered from thse countless legends that came out
card type wise its very balanced across the board
artifact +/creatures may even be on the lower side
but the synergy of out-of-grave cards are there for sure
this is the time where i wish i have my mardu version of this type of deck on moxfield so i can somewhat compare, my is still in testing phase so i havent played it much
[[cemtery tomb]]
No card found for “cemtery tomb”
[[desecrated tomb]] is the one i have around so i may want a new quitious in there somewhere
all that 5 cmc cards are going to hurt in the curve
[[!hofri ghostforge]] is fine, i am not too sure about all the pheonix , karmic guide and stuff
[[!quintorius kand]] cares about 'impluse' cast i dont see too many
i cant play [[!firewing pheonix]] when there isnt a [[squee nabob]] in there
[[squee goblin nabob]]
Came in the mardu terra precon
the current theme is too wide spread
The whole point of the deck is making phoenixs viable lol
grave set up -> leave grave -> tokens -> defend planeswalker -> ??some more value
ehh
if we are keeping as many pheonix we can
some things has to come out to make room
i dont think you need [[boros charm]] here
pheonix can die and come back
if its exile you cant do anything anyways
doublestrike dont matter as much since you wont have too many high power evasive creature
in this deck its about as good as [[lightning helix]] imo
[[!campus renovation]]
dont need
It's more keeping the easy to pull out the grave when milled
creature and grave focus, but dont have that many typing stuff and it only trigger commander once, for 5 mana?
So can remove some long as there is like 6-8
is there any pheonix that helps with ramp
[[!needleverge pathway]] i want that extended art
not that one [[!needleverge pathway|znr|288]]
mountain in the sky
It's good
and then i can play it as a basic mountain :3
I think I own it idr I have a few if em
beecause fuck the plain side
you got surveil lands?
[[temple of triumph]] in case you forgot my bais on hating scry lands
[[!advanced reconstruction]] new card hmm
4 mana is okay, slow on the draw though. does do both grave things
little awkward with commander's timing since they wont really see each other
on board
definitely like the lv 2 win con
lv3 is again bit off them for this commander
them*
theme*
oh [[!elegant parlor]] is already there good good
first/second land to find though is probably [[mistveil plains]]] for obvious reason
i would want plain land-type catch up ramp for those purpose
i would value [[midnight stroke]] more than elephant gift since its a 1/1 that cannot get through my 3/2 spirits and hit my commander
[[deificiation]] is... okay at best, kinda meh
Enchantment
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
it just means if you cant block, you may as well not block, just to keep the commander around. [[!quintorius history chaser]] and idk how much it matters to keep it out especialyl with pheonix aggro focus
[[!wake the past]] also kinda bad
the artifact are low value stuff
the return of hasty mana dork/rock [[!the warring triad]] really dont offer much at that 7 drop mana cost
i think with creatures you have like 15 ish artifacts in the deck?
even if [[!ghost cacuum]][[codex shredder]][[!currency converter]] has perfect synergy, they are just one drops
i think i am willing to skip [[lightning greaves]] and swiftfoot boot in here especially with a non creature commander
tokens can get haste many other ways, anthems are just better payoff in general if i want more power and faster damage. i dont see too many things worth protecting at the cost of an artifact that doesnt draw me new cards. almost feels worse than [[sword of animist]] for me
Enchantment Creature — Phoenix
Bestow—
, Collect evidence 6. (To pay this bestow cost, pay
and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
2/2
[[prismatic strands]] seems like an okay jank as well
[[!lion sash]] is easily an MVP if you can mill yourself enough
[[skarragan firebird]] looks okay if you can reanimate
[[ajani adversary of tyrants]][[smiles at death]]
Legendary Planeswalker — Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Loyalty: 4
oops not Ajani, its 2 cmc not 2 power
[[cast of uneaten feast]] would be nice if there are enough life gain. i wanted the "cast this card from your grave' clause
No card found for “cast of uneaten feast”
[[case of uneaten feast]]
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
come on its was one letter
Lol
as long as you dont run into [[rest in peace]][[dauthi void walker]]
Creature — Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
you jsut need to jump through your own decks multiple hoops to generate a repeatable boardstate
set up + leave grave engine + token value + spirits and pheonix aggro
at least 3and a half hoop?
those big cost cut should give some wiggle room
small reanimate spells you can run
i still want to find a deck to make the most out of [[surprise deployment]] not much luck with it so far
too hard to draw it
for what is worth, as long as most of your deck (similar to tribal commander) do something simialr to [[apostle of purifying light]] you will be fine
if only this is red/white/colourless [[ashnod's harvester]]
each attack, unearth + haste, all perfect mechanic for the leave-grave
ohh [[laelia the blade reforged]] is one of my favourite red draw
and it happens to be spirit too
idk if you have enough self mill otherwise [[scrabb;ing claws]] is just more redundancy
and if you see that opening hand [[leyline of the void]] pray
i would actually do [[perpetual timepiece]] i liek the double mill on repeat A LOT more than codex shreder
the one that can craft has black colour identity on the back side unfortunately
while replaying lands from grave looks nice,idk how consistent it will be, i feel like [[sevinne reclamation]] and other ramp has better use over that late game land into a 3/2 token
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
because landfall 3/2 with commander out... thats just [[omnath locus of rage]] ripoff
so i am not looking forward to the crucible here
new card from the precon [[spirit of resilience]] can run this
Creature — Spirit Warrior
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
"We've all been broken and had to put ourselves back together with the pieces that were left." —Kequia Akosa
2/2
[[augsta order returned]] pretty good too
fine with [[garrison excavator]] too
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
"I don't care that they're 'off-limits,' the Lost Barracks hold too many war relics to not pay them a visit!"
3/4
oooh i find it, the thing i was thinking of [[serra paragon]] ofc i forgot about it being an angel
[[$erode]] so overpriced and overhyped
$15.29 • €7.90
$18.22
draw target card and recast it from grave? spellslinger loves this
perhaps a bit over relying on the ramp but if you want to turbo out Sami for the big stuff i guess its doable. the issue is just not enough card advantage to keep up. lands is safer than all those mana dorks too. until commander is out, mana ramp really dont matter all that much nor do they need to be 2 drop rocks. darksteel colossus and blightsteel colossus doesnt belong in the same deck. both of which cannot be reanimated with wake the past
if i own [[archeoamancer's map]] it would be in every white decks i play
easy card advantage in white
i would really want Haste in this style of deck because it leaves less time for my opponent to react and put me back in stone age
actually with all the artifact you are going past stone age and back to an infant
my pick would be like [[rising of the day]] for ex
if you hate lands so much, can still run [[war room]] life is nothing in front of repeatable draw, [[ash barren]] my budget option for thinning out my main deck land count over the course of the game or sometimes early mana fixing [[myraid landscape]] which is getting rid of 2 lands in the main deck while ramping me forward by 1 mana
as much as it sucks to top deck into a land, i dont think removing lands is always the right option when there are better ways to cut lands out of the deck
commander already have double strike so unless i think boros charm indestructible can protect my board, i really rather have like a [[reprieve]] of some sort or other form of interaction
in aggro, player removal is the most powerful removal, not trying to be tricky with all sort of redirect protection or disruption on a single creature
i know [[swords to plowshare]] is the automatic most efficient go-to card but i often dont see the need of running it unless i am in that bad of a creature heavy game and something staying out is going to end me. most of the most powerful things already did whats its meant to do the moment it entered the board
big oops i meant to say [[path to exile]] he\re
i only really run path when i have the option of hitting my own fodder so i can essentially ramp growth myself in the worse case scenario
otherwise its there to stay in my hand until i have something worth killing for good
with Sami as the commander i would aim for cards with much higher upsides
not exactly what i have in mind but this is a good example [[unexplained absence]]
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
there are also things that get around hexproof by not targetting them
white can hit so many non land permanents
a fun and janky tech i have done (outside of Sami) is like [[erratic portal]] to recast my own creature, in this case you can re use the draw 4 eldrazi/ etc
archenemy wheel fun effect is [[wheel of misfortune]] it doesnt wheel those who wants to keep their hand
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
i wouldnt do more low cost artifact because they only give back limited value; the mana cost hardly matters once Sami is out
while i would never run [[darksteel ignot]] the old school mana rock, i think 3 drop rock + good utility is still going to be VERY good in here
Sami sort of cares about tokens more
not really but tokens is the most efficient way of getting those affinity without losing all your cards
always a dream to put lifelink counter onto that ascend into avenus lol
also kinda funny how you two are facing/looking at each other in that argument with [[!Bruenor battlehammer]] vs [[!eivor battle ready]]
just two big viking ish warrior facing off each other to invade each
power and utility or fast raw damage, who wins, on the next episode of...
@wicked gust one more add that i also thought of and shared the though with snail. Mila, whenever its the front or back side, both synergize with Quitorious. i am running out of basics as i've build Mila along with Sami and few other decks with mountains and plains and them 😅
wings of gold and brass tunnel grinder looks alright but bit generic for my taste
i prefer vigilance +1 anthem on tokens more than other anthems tho
will try to put my boros/mardu decks on moxfield but dont bet on it 🤞
So many additions lol got to make a lot of cuts
I cut a fair bit of stuff due to the suggestions but needing 12 more
Nope none
But gift is permanent, aka lands, and tbat can be super helpful
Updating my decks after years of break. I added a bunch of newer cards and cut a bunch, the ones in sideboard are the ones i cut so far, wondering if i could get some tips on what to cut or change even if possible. With the other two decks i updated cuts were more easy but this one irks me.
I was only cutting lands cus I decided to have 38 when originally building the deck for some reason and I kept flooding so I put it back down to my usual amounts I just need to swap around basics for utility atm and then prob cut darksteel and one other for some wheel effects
i think i started with 35-36 lands but with ways to ditch lands. afterall sami is still a 6 drop and mana rock that only gives me mana is kinda a bad land drop. some of my favourite commander include [[rakdos lord of riot]][[heliod radiant dawn]][[animar soul of element]] etc so the cost reduuction isnt anything new in particular. they all have their condition to reduct cost and Sami has one the loosest requirement. The way i looked at it is a big mana rock in the command zone. somewhat like [[coveted jeewl]] or
Legendary Enchantment Creature — God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.

: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
"Compleat the faith, compleat the god." —Ajani Goldmane
4/4
Heliod, the Warped Eclipse
Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash.
Spells you cast cost
less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane." —Ajani Goldmane
4/6
No card found for “coveted jeewl”
or [[throne of the eldraine]] $$$$ i dont own this one
while sami can provide near infinite cost reduction worth of mana, and allow the user storm off their entire hand; once you have no cards, you are forced to top deck
so even if each 2 drop mana rock fixes your colour ( very minor) and taps for two mana like [[worn power stone]]
how many of those do you really care to have in the deck
unless i need early 4 drop/ open mana, i wouldnt play too many
true, my main way of making it work when gassed out it pray for mystic forge mycosynth lattice and the endstone
if your deck focus on mystic forge a one of in the deck
you basically have to run tutor for that card
i have drew (in another deck) like 45-60 cards
and still cant draw my main piece
yea thats an issue but idk the deck runs fine while playing other than draw so im not overly worried on ramp as much
Artifact Creature — Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
for mana
but it was one of my considered big boy for Sami since its like ramping for 5
as long as Sami is out, i would never have to cast it for anything over... 3 mana?
and at that rate, i think whatever i get out of it is worth
so the point is actually -> more ways to accumilate value consistently -> which may also fix the flooding problem because you are simply seeing more cards
for each Elf on the battlefield.
.
(Rather than cast this card from your hand, pay