#REVERSED! (EDH) Assistance!

1 messages · Page 23 of 1

hard saddle
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Same reason I changed my mind about [[destined black mage]]

shrewd zealotBOT
deft belfry
hard saddle
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Yes I had an idea for a deck that featured destined black mage, realized black has little to nothing for party, and changelings being every type would count for like, one party member each

deft belfry
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technically difficulties on my end so i cant see the full list, i would cut some 3 drops that i dont think the deck needs, [[!worn power stone]] that overcosted [[!ponder]] etc

deft belfry
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wait its [[!preodain]] 🤦

shrewd zealotBOT
deft belfry
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i run that card last week but i got to cast it for zero with sami wild captain

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use untapper if you need more card advantage

proper belfry
shrewd zealotBOT
hard saddle
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[[guild artisan]]

shrewd zealotBOT
wicked gust
hard saddle
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@deft belfry I also had a revelation that I think will help. [[memory jar]]

shrewd zealotBOT
deft belfry
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what revelation, didnt follow

wicked gust
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Also... @deft belfry ....wife pulls are back lol

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This guy worth building as a commander or too much of a kos

deft belfry
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2 drop 1/1 cant really be KOS

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but you are stuck in mono

hard saddle
shrewd zealotBOT
hard saddle
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also in tinybones it takes 21 cards to use

deft belfry
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isnt that just wheeling

deft belfry
wicked gust
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[[Super Shredder]]

shrewd zealotBOT
deft belfry
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as long as you dont have unblockable, its a blockabler creature

deft belfry
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btw [[omarthis ghostfire]] isnt an artifact

shrewd zealotBOT
hard saddle
proper belfry
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Its izzet spellsling voltron

wicked gust
deft belfry
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i think there needs something to make that boardstate threatening otherwise its just number of turns scale with go wide +1 counters. some colourless cards just cost too much mana to play in general

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at like 5/6+ mana to put out a creature, its really hard to turn that into direct scaling damage, especially without flying type of evasive ability

rain garnet
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third time at an LGS commander night, and the decks people are playing (they say are bracket 3-4) always seem like leaps and bounds ahead of mine,

i get the vibe that im lacking finishers or maybe self synergy, and any of the "good" cards i have really dont have a means to secure a large impact. and really only would if i crank up the toxic level of the deck by going for speed of tutoring for a 2 card combo to win. (mindcrank/bloodchief/tunnel vision/etc)

im in DIMIR, and its mainly mill/playing other peoples stuff, but i find people pop off with shit like mana geyser and hit the table for like 30dmg, or like blasphemous edit/essentially free cast shit
is there like blue/black game enders i may be just completely missing out on because im to focused on the mill aspect? (or benefits from the mill but i didnt see the interaction before)

deft belfry
proper belfry
deft belfry
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before the mill out they will probably die to the life drain/loss

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mindcrank is not exactly a "mill card" since 90+ cards is significantly more than 40 life total

rain garnet
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ive got mindcrank/bloodcheif, hense mentioning it. but to draw into the combo doesnt happen very often

deft belfry
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mill is a form of resources denial rather than a direct will con in commander

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win con*

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B3 imo is always a weird place but it can be a base line to start with if you think your deck isnt up to par

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while B4 is less forgiving and may require higher card quality otherwise it feels too weak

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power level is often determine by the amount of interactivity rather than just pure power but they do correlate

rain garnet
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questions mainly about game enders/big impact spells, because i may just be shooting myself in the foot/making myself a target playing stuff that is annoying but not lethal

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like someone blowing up my hivemind while the next player after that guy is about to hit everyone for another turn of like 15 dmg.

deft belfry
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what are you .... let say 5 + mana cards in the deck, or beyond turn 7 what are you playing

proper belfry
rain garnet
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lemme grab the decklist, it may be a smidge outdated with a few cards swapped, but it should generally be about 85% current

deft belfry
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idk if mill and aristrocratics puts a target on yourself, unless its clear drain combo

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like i see the two enchantment in black [[sanguine bond]] combo in lot of B4 two card infinite

shrewd zealotBOT
deft belfry
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but most decks dont actualy gain enough life for that part to matter

proper belfry
deft belfry
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it has power to end the game with the loop but its such a low synergy piece i feel like most decks dont actually want to play it

rain garnet
deft belfry
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because mill is kinda inefficient, unless there is no one else threatening the table, i feel like mill is rarely the primary target

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[[lazav dimir mastermind]]

shrewd zealotBOT
deft belfry
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yeah this build around is very dependent on other people's deck

rain garnet
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its usually great that ill become something spooky from their deck, but its not usually super impactful unless its an absolute demon of a creature

deft belfry
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a hexproof anything creature is hard to work with into a clear game plan

rain garnet
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id won my first game after maybe like 3-4 months of playing when it became a per upkeep 3 dmg pinger, and i made a copy of him so it was 6 dmg

deft belfry
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so i am surprise if a lazav focused deck lacks win con

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because in multi player, what is your scaling card to convert everything into lethal. I have seen artifact engine commander waiting on that[[rise and shine]] or [[cyberdrive awakener]] to turn countless tokens into combat dmg

shrewd zealotBOT
deft belfry
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when its mill, i think the best one i remember is syr konrad

rain garnet
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[[Syr Konrad, the Grim]] and [[Bruvac the Grandiloquent]]

shrewd zealotBOT
rain garnet
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yeah... probably for the best to snag those both

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its alot of updating from like 1v1 cards like traumatize to "each oppenent" like syr has

deft belfry
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bruvac do turn mill into a possible win, but on its own it doesnt anything. its like saying each library is like having 45 cards instead of 90

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it is still more than the starting life of 40

rain garnet
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mhmm, mainly thats its probably that i need to upgrade some of the weaker cards with something a little more impactful. if my shits getting blown up like Manic scribe, why not just have a bruvac instead for a turn or two.

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if they are already beating me down with the assumption im upto some BS, might aswell actually have the BS

deft belfry
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ah B4 is in the space where everything goes, so. the table may expect you to have things you dont actually have. and fast to recognize combo piece

rain garnet
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im presuming its mainly bracket 4 (ish)

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and this deck i consider my "strongest"

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the rest are bulk bin bits and pieces type shit

deft belfry
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i have issuw opening links properly so when it loades i will get back

rain garnet
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the entire decklist? ah

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i can copy paste it as textform if need be

deft belfry
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nah just my toaster

rain garnet
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aah, it do be like that

split forum
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So Golgari is my fav but I cant seem to find a deck I enjoy. I also build decks like shit. So tell me your thoughts for the new elder dragon. Let me know what direction I should take this . Thank you.

https://archidekt.com/decks/21392132/testing

Archidekt

Witherbloom, the Balancer - Commander deck

(1) Commander • (4) Drain • (8) Draw • (3) Finisher • (32) Land • (2) Landfall • (2) Protection • (24) Ramp • (4) Removal • (1) Sac Outlet • (12) Tokens • (7) Tutor

proper belfry
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With [[livaan]] how many 1/2 drop buff spells should I be running?

shrewd zealotBOT
proper belfry
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Im using [[sword coast sailor]] with it as well

shrewd zealotBOT
deft belfry
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[[fog bank]] stands out to me because it can only protect your life total, so as long as there isnt really a incoming non trample creature, its not doing much for the deck. perhaps in super friends deck it is doing extra work. consuming aberation is really fun but you have to be aware of a 5 mana do nothing card on its cast. if you have other ways to loop spells or just overall a storm deck, this mill is often just a big creature that doesnt do anything on board. now onto something with even less synergy

shrewd zealotBOT
deft belfry
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[[crypshatter]][[witness protection]][[steal enchantment]] those are kinda janky and narrow. as they somewhat remove a potential problem but not guarantee. aura in general has a higher change of failing than like a simple instant removal. steal has a high ceiling and low floor since it has to wait for that enchantment. if you use it for meta game with an expected target, it may do bit more. if you are only waiting on those rhystic and smoothering... you are better off just countering the enchantment in the first place

shrewd zealotBOT
deft belfry
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[[!junkroller]][[belltower sphinx]][[gullfeeder]] too much mana, doing too little/conditional. doesnt fit in a higer power setting

shrewd zealotBOT
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No card found for “gullfeeder”

deft belfry
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[[uthros psionicist]] is an odd one because it barely gives reduction when there are so many colour pips

shrewd zealotBOT
deft belfry
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the level up extra turns takes too long to get there , it will end up using too much mana for a removal magnet. idek if a deck that can double counter want to play that one

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adding ramp in a deck with lot of colour pips (look at commander)) probably wants to be able t o help with casting it as well

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the instants of choice is a bit janky but at least they are doing something that matters, i would try to find synergy with those

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the jump from 1 mana to 3 mana is weird for [[!wash away]] when you can go for the classic counterspell or many other variant. i usually start with [[offer you cant refuse]] or something that cares about my commander (4 power creature? / counter any spells at no more than 2 mana) [[arcane denial]] usually make that player draw as well, which as Crim from mtggoldfish would call it "thats a mill 2"

shrewd zealotBOT
deft belfry
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best part of arcane denial is that it also replace itself so you are no suddenly down a card

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otherwise, wash away feel like a [[!cancel]]

shrewd zealotBOT
deft belfry
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[[hivemind]] is definitely an interesting and odd in most deck

shrewd zealotBOT
deft belfry
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especially since you never know how many instant sorcery other deck tends to play, it is "controlled" chaos within your own deck. and even though your commander has hexproof, lot of other things still can be targetted. it can mean your counterspell will get countered by your own counterspell unless it has enough restriction on itself, or just overall not very user friendly to be used in most scenarios.

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is it called [[null elemental blast]]

shrewd zealotBOT
deft belfry
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can consider model spells so that it becomes harder if not impossible to get targetted by it, but overall hivemind still multiply everyone's single target value spell into like +3 times to the table; can expect lot of weird interaction going on, unless it doesn t target. in which case will just like wipe the board 4 times so nothing stays

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for a slow pace control style mill deck, that is a lot of unpredictale things happening

deft belfry
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30 lands also seems very low

rain garnet
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thanks for the decently large reply and breakdown! alot of the deck was bits and pieces from close to upwards of a decade ago when i first got into magic.

and as i slowly swap in new parts or answers to different scenarios, it starts to get its main concept/theme muddied with answers to other players stuff.

and generally a chunk of those creatures/cards like junktroller/fogbank/uthros/belltower are bodies with a benefit.

junk troller for [[tunnel vision]] same reason [[spell crumple]] is there, fogbank for strictly chump blocking and building the faintest of walls to deter early game attackers since alot of times ill be the easy target with no creatures on the field to poke for triggers and shit, uthros is also just pack chaff that helps with my mana issues (land problems already lol),

shrewd zealotBOT
rain garnet
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i was running hivemind, with locust swarm AND curse of echos. but good lord did i just grind games to a halt with nothing actually happening some times. as stack understanding, cast order, etc just causes everyone to need to suddenly pay attention and deal with a 4x-16x sized stack lmao

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the deck was mildly being built around being both hug and slug, where sure yeah im drawing everyone cards, or everyones getting to play everyones stuff, but it was more-so putting a target on my back by being reminded that MY board exists every turn/spell

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out - in: as of today aswell.

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majority of my creatures are pillowfort/dont attack me, rather then proactive attackers, only really my commander/copies of the other players agressive stuff is what i generally swing with.

deft belfry
deft belfry
deft belfry
# split forum So Golgari is my fav but I cant seem to find a deck I enjoy. I also build decks ...

so, finding that right deck and building a playable deck are very different things but can always start somewhere. The numbers for those category looks really off before even seeing the deck consider it is showing 32 lands and 24 ramp. there are hardly room for other things like removal protection and draw is lacking. having too much of one thng and ran out of room for others. will have to make sacrificce for that balance, very fitting for golgari? i noticed the actual deck made some of those changes but can still become more stable

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[[witherbloom the balancer]] new card from upcoming set spoiler a green black "spell slinger" style creature deck i can think of like [[stinging study]] and alike to keep up with card advantage. while each mana dork would basically account for 2 mana to casting the commander, it is very much putting all eggs in one basket

shrewd zealotBOT
deft belfry
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having that initial 6 creatures out as soon as possible is the biggest concern where having only mana rock/ramp early doesnt contribute as much to the cost reduction

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and because you naturally want to cast lot of big value high cost spells, [[witherbloom apprentice]] dont seems to be a good fit

shrewd zealotBOT
deft belfry
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the [[chatterstorm]] cards i would expect to see like 30 of those as the main game plan and not just 12 including doubling season that cannot make tokens or get cost reduction themselves

shrewd zealotBOT
deft belfry
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even if you get out that [[!parallel lives]], on its own it only even out the amount of tokens you can make later to help with casting the commander. where you can already make infinite 1/1s with [[!sprout swarm]]

deft belfry
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your overall curve and avg mana value in the deck dont make much sense to me

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you dont need to do a whole lot with 2 mana, and if you look at the card choice in the 99, are you able to picture having the commander in the same deck?

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[[!earthcraft]] how many combos you have with this one?

shrewd zealotBOT
deft belfry
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[[!squirrel nest]] is playable in here without that

deft belfry
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just by making some repeatable tokens, it reduce your commander cost as well as help with all future instant sorcery cast. those are the token engines you want because you can double dip on repeat

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i dont see the need of having [[priest of titania]] but being one of the best elves it doesnt exactly hurt, until you end up going hard into elves tribe which the commander isnt too fond of

shrewd zealotBOT
deft belfry
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on the other hand, i would probably not want too many small stuff like [[!rampant growth]]

deft belfry
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because it only allows for getting one more mana from one card. and even if i end up casting that for a single manag, i am not helping with the late game after missing land drops

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and definitely dont want talisman because it will always cost 2, to get back 1 mana

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i probably care more to have a 4+ mana spell, that let me dig cards out of the deck, adds to my board and /or contribute to the creature+ spell reductiion strategy

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base line would be [[!emergent sequence]] which is technically a worse rampant growth?

deft belfry
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early game its 2 mana that puts out a land and turn it into a creature. so you are getting closer to the commander by 2 mana worth. after it is out, it will bring a creature the same turn with the tapped land which still reduce all your upcoming spells by mana1 that turn

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so it is on par if not better than a Medallion in this case

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3 visit nature lore are okay just because the land enters untapped, but i would very much prefer being able to get 2 cards out of the library or has more token/creature synergy

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[[trasverse the outland]] would be the type of ramp i put in the deck

shrewd zealotBOT
deft belfry
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its not hard to have high power in green and even if i am just getting very few lands out of it, if it is casted at a low cost of 1, i really dont care because thats still like an [[ancetral recall]]

shrewd zealotBOT
deft belfry
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as an addict for just casting spells, i think one of the perfect X spell would be [[outragerous robbery]] or maybe [[dread summon]] for a heavier creature focus , and you can dig out of a bulk bin to find [[mascot exhibition]] because of multiple diff tokens matters such as [[audience with trostani]]

shrewd zealotBOT
deft belfry
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turn everything into creatures and its profit all the way

split forum
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So what should I cut and what should I add?

deft belfry
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did you not read what i said. evewn out your ramp, look for creature/land ramp, lot of card advantage and token matter cards

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can cut hard on non instant sorcery cards and things that only brings along a single creature

deft belfry
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i am not an AI that will build the deck for you. I point out the "obvious" issues i notice and suggest alternatives or approach to "fix" them, but at the end of the day, its your deck and not mine. And you can only learn by doing certain things yourself, as well as making it a "personal" experience unless you want it to be a net-deck; which there are probably better online sources than discord thread. 😆

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if you know what you want and ask more specific questions, with solid answer i can adjust accordingly "How many lands+ramp seems doable, how high can the mana value/curve go, or how to play a [Named spell] jank because it looks fun, etc etc"

split forum
proper belfry
deft belfry
# split forum this is what I came up with so far https://archidekt.com/decks/21507656/tcg

kinda meh on arcane signet, talisman of resilience, avenger of zendikar, veil of summer (which is okay), between mana dorks and cryptolith rite there are lot of overlap for tapping for mana. those are fine since they help with getting to the win con.
i would definitely not play memnite.
some game ending spells and combo are subjectively overkilled. i wont go into details but it has their own potential cost; especially if your table know you have instant kill cards out of the blue with the commander
dont have [[Green sun zenith]] yet which can search dyrad arbor
thenany more changes just going to be getting up the mana curve (or setting it right with X cost) knowing where it sits in the power level or budget$ build and fine tune it around the theme. make it more cohesive with the wanted synergy/tutor/combo etc
i feel like citidel is the better GC you want for the deck that cares about combo win; at least more than more mana

shrewd zealotBOT
deft belfry
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if you have about 3 ramp from turn 1 to turn 4, the commander can come out around turn 4 or later. [[khalni garden]] should be an auto include then

shrewd zealotBOT
deft belfry
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if plan going further, may need more interactions for higher power/bracket; optional can balance mana source with cost in the deck along with fast mana, which is not very important in 2-colour deck

deft belfry
shrewd zealotBOT
deft belfry
#

[[talisman of curiosity]]

shrewd zealotBOT
deft belfry
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fml idk which one is the izzet one

proper belfry
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😂 some proxies I had nearby when making the deck and forgot a few things that I realize after the fact

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Deck seems to be very underwhelming so im wondering if I should make this a storm deck

deft belfry
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i run [[ornithopter of paradise]] in basically all my decks more than i run arcane signet, and i dont own BoP

shrewd zealotBOT
deft belfry
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well, because its a one shot one player at a time spell"slinger" voltron deck

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the amount of resources available and the amount of damage output doesnt really add up unless i am missing something

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especially when you have cards that you cant cast on an empty stack, then you basically have even less playable cards in your hand

proper belfry
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Its meant to have a bunch of low cost buff spells to get livaan big enough to just basically bitch slap someone

deft belfry
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yeah i understand

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it like playing green and countless [[!Giant growth]]

shrewd zealotBOT
proper belfry
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Deck building isn't my strong suit for izzet lol. First time with this color set, wondering if itd do better as gruul

deft belfry
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even if every spell basically becomes [[titanic growth]] there is still a long way to get to the mana cost and power for lethal

shrewd zealotBOT
deft belfry
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well, the math doesnt add up, you dont have lethal with this semi unblockable partner commander

proper belfry
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Eh not really. I can get lethal on people pretty quick if im not fogged

deft belfry
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well not on everyone

proper belfry
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Thats where my problem is

deft belfry
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and you will run out of cards quick

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its basically a 1vs1 deck

proper belfry
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Would it be better to run him as enchantress?

deft belfry
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missing the colour for [[hunter insight]]

shrewd zealotBOT
deft belfry
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you can try enchantress but then certain cards counter your strategy like your own 1 drop aura that gives shroud

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worst of it, it doesnt fix card advantage issue to go all eggs in one basket

proper belfry
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Yeah, thats what i was thinking earlier, I lack the quality card draw engines and gruul I think could do better. The aura only gives haste as he aint blue

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Yeah i know, I want to make this a stronger deck cause itd be fun to have as a mid 3 deck

deft belfry
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[[!sunbird inovation]] unfortunately not worth it at 6 mana

shrewd zealotBOT
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No card found for “sunbird inovation”

deft belfry
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[[!sunbird invocation]]

deft belfry
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i would swap out the background because it doesnt fix the weakkness of Livaan, and blue can find other ways to give unblockable

proper belfry
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Im thinking raised by giants is worth trying

deft belfry
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hmmm

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[[raised by giant]] is interesting but definitely not a popular choice

shrewd zealotBOT
deft belfry
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i think blue is fine, but the direction can change toward more card advantage

proper belfry
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See there really isn't anything good for blue background for livaan besides sword

deft belfry
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where is your archemage emeritus

proper belfry
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Went with archemage of Runes for same thing with cost reduction

deft belfry
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can probably do [[case of ransacklab]] even though this card kinda fails a lot as a much worse one

shrewd zealotBOT
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No card found for “case of ransacklab”

deft belfry
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[[case of the ransackedlab]]

shrewd zealotBOT
deft belfry
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emeritus is always the most important on before go for that extra cost reductio, its about the draw and not the medallion ramp

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vivad land not needed in two colours, better off with untapped basics at that point

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i hate scry land [[!temple of epiphany]] dont have place in a fast pace aggro deck. may as well do surveil land since you have proxies

deft belfry
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or just basics

proper belfry
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Got suggestions for quality card advantage?

deft belfry
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[[planar atlas]] guarantee early land drop

shrewd zealotBOT
deft belfry
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i want to know if you ever considered [[candlekeep sage]]

shrewd zealotBOT
proper belfry
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If i was running blink id say yes

deft belfry
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best blue draw? you will need this budget beast of a card [[voracious bibliophile]]

shrewd zealotBOT
proper belfry
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I mean budget means nothing with proxies lmao

deft belfry
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tru

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but its one i run in random janks because everything you do

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even a counterspell, will turn into cantrip

proper belfry
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True

deft belfry
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its most broken in hinata but hinata is just super broken to begin with

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[[channeled force]] because i love to clone/copy spells, this is usually my go to card that double my hand size

shrewd zealotBOT
deft belfry
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its basically the most extreme case of [[big score]]

shrewd zealotBOT
deft belfry
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without copy though... it isnt as impactful

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i would play equivalent of [[chandra's ignition]] as a onesided boardwipe and make up for some card advantage

shrewd zealotBOT
deft belfry
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[[deep analysis]] double cast card draw is about some of the best option availible

shrewd zealotBOT
deft belfry
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[[mizzix's mastery]] and those [[past in flame]] type of effect is the ultimate red way of regaining loss card advantage

shrewd zealotBOT
deft belfry
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which is kinda the opposite of what [[treasure cruise]] can do

shrewd zealotBOT
deft belfry
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but it is a low cost big spell if thats the synergy you want

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i think you want either [[invisible stalker]] and/or [[blighted agent]] along side for extra damage

shrewd zealotBOT
deft belfry
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sandbag those until someone seems to be out of removal

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[[shadow spear]] feels like a good include simply because of how much you can get out of it

shrewd zealotBOT
deft belfry
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reuseable = card advantage even if commander dies, gain life = more chance to stay in the game longer

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just a generically powerful card

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otherwise, a T4 [[sword of the animist]] can be guarantee landfall for like the rest of the game

shrewd zealotBOT
deft belfry
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not the best type of card advantage though

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so you are naturally stuck with just the normal mana rock ramp/maybe few ritual eff

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i dont think you can afford higher mana stuff such as [[rite of the dragoncaller]] as an alternative win con

shrewd zealotBOT
deft belfry
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will have to check to see if theres some blue aggro repeatable draw engine

proper belfry
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Right right. I think i need to build 3 variants of this commander and see what works

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Cause green seems to have better ramp and card draw. Mono red is exile, izzet is spell slinger

deft belfry
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as much as i hate it, there is always the build that focus around lot of cantrip

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so every spell basically replace itself

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[[security bypass]] doesnt increase hand size but give the option of attacking anyone and after damage card selection/permanent buff

shrewd zealotBOT
deft belfry
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red can do double damage with as low as 1 mana double strike but with unblockable there is always [[inquisitor's flail]] which is just overkilled with one shot damage

shrewd zealotBOT
deft belfry
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i normally have something similar to [[aqueous form]] or flashback double use cannot be blocked if i dont have a reliable way of giving that from the commander zone

shrewd zealotBOT
deft belfry
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so the worst case if the commander dies, there is still one more cast from grave

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i dont think thats what people would go for though since the background already gives unblockable

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always a balance between the quality of what you can get out of each spell casted and the quantity of value from spaming/ storm off

proper belfry
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See thats what im trying to figure out. Voltron is hard as hell imo to play and be viable

deft belfry
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hmm

proper belfry
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And trying to balance this out so it works well enough is harder

deft belfry
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not really, i dont think voltron is hard, most of it is making threat assessment within the game than actually building

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you have buff power and player removal

#

you dont have the normal control and removal, and perhaps also lacks protection and value

proper belfry
#

Do you think livaan would be better as gruul, mono red exile or izzet

deft belfry
#

no trying to kill multiple people at once and the worst case scenario you KO one person and fail for the next 5 turns so that person has to sit out for an hour

#

izzet is very much fine

proper belfry
#

I feel like livaan wants to be semi enchantress no matter what or else it can't do much with lack of cards

deft belfry
#

gruul is interesting and if thats more comfortable in your forte

#

blue doesnt lack card draw

#

the problem is the consistency of doing it within the 99

proper belfry
#

No I mean like when im not getting my card draw

deft belfry
#

or 98

#

you basically keep adding more draws until you do

#

the reason why i hate the cantrip build path is because its like [[talrand, sky summoner]]

shrewd zealotBOT
deft belfry
#

just all spells = drake and keep repeating the same thing

#

its imo one of the most boring way to find a deck to build around even though it is very consistent since it is just looking for all the cards with the same ability

#

[[zada hedon grinder]] is (my bias) a little more interesting because red technically? dont have the same amount and level of cantrip?? and takes a bit more to balance things out

shrewd zealotBOT
deft belfry
#

feather is kinda where it gets boring again as all the feather deck basically looks the same

#

ah the name of that flashback card was [[artful dodge]]

shrewd zealotBOT
deft belfry
#

[[lord of nazgul]] is kinda the slightly more interesting cousin of talrand

shrewd zealotBOT
deft belfry
#

but i would argue that extra colour doesnt really make it a better/stronger talrand

#

it is kinda a distraction to attempt for a more interesting deck and end up making less tokens on board

#

my example here is just to show how those 4 decks is technically just the same deck but in different colours

proper belfry
#

Im gonna work on izzet enchantress with card draw so he gets the buffs doubled and can hit more than just the main enemy

deft belfry
#

also there is the partner lizard

#

that let a commander spread the damage to other players

#

although it could end up with too many creatures

#

i think you may like the izzet commander from FF that is a two drop mana dork that can only tap for non creature spells

#

it has the same effect as that snail deck that always ramp on T2 and then again on T3 with a 4 drop ramp, to prepare for the big turn T4

proper belfry
#

Im gonna make livaan viable. Like my background decks

deft belfry
#

the last izzet deck i built was [[gandalf the grey]] after a few other jeskai deck, idr finishing a background partner deck that i really liked. i prefer background with double partners such as the ones from battlebond Pir and Toothy/ Rev and ...Talia?

shrewd zealotBOT
#

Legendary Creature — Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
3/4

proper belfry
#

Kediss would make everyone take commander damage from livaan yes?

deft belfry
#

[[livaan cultist of tiamt]] No Kediss is just burn damage, not COMBAT COMMANDER damage

shrewd zealotBOT
proper belfry
#

Ah boo

#

Still nice to hit everyone hard as hell

deft belfry
#

yeah, so even though it spread, you still need lot of damage to kill

#

thats where the lifelink from shadowspear can be very useful

#

there is the planeswalker that turn damage into thrice damage instead

#

and since it get loyality based on commander you have casted

#

it get more from partners

elfin lodge
#

Hello, I wanted your thoughts on this card in a mardu deck
https://scryfall.com/card/mkc/15/trouble-in-pairs

deft belfry
# proper belfry Still nice to hit everyone hard as hell

rough estimate try to aim for about 20 cards(include draw engine)that either draw/add to hand/ has effects that maintain a decent handsize or red deck win style burn your hand along with life totals. i forgot if you have the thought vessel unlimited hand size land but thats one i wouldnt play as well

deft belfry
# elfin lodge Hello, I wanted your thoughts on this card in a mardu deck https://scryfall.com/...

[[$trouble in pair]] as a staple draw engine that stays around and usually doesnt become the top removal target. all it matters is that it is able to trigger and keep up with others. because how easy it triggers off second draw and second spell each turn. i dont think anyone dont want to play it within their deck colour identity. Just a really good card in general regardless of everything that happens even if it has 0 synergy

Whats this mardu deck? because there is a small chance that the deck need enough mana fixing for a double pip card but should never be a primary problem with 4 mana open

shrewd zealotBOT
deft belfry
#

its one of those card that, like [[!ghostly prison]] if it doesnt do anything, it is doing something (deter attacks)

deft belfry
#

the main reason that i first linked the $price tag is because... it is really not a budget friendly card, which technically just got reprinted

#

and personally i am not a very "white-focused" player or enjoy having white in my decks. So i know for a fact i wont really be getting very far with a generic card that i dont want to afford. If the deck gets taken apart, some niche cards often dont have another deck to go into, or in most case, people keep the deck sleeved up in a dusty storage box and never play the deck upgraded-to-perfection deck. the upside of a generic good card is that it can go in pretty much every deck. So that dollar for your buck entirely depends on your subjective value or the card board

#

i think my most expensive single that is a white card was the japanese art farewell before it became a game changer. and then got a second one from the tidus precon. I avoid using the card for the most part in most decks even pre GC but it like it for the sentimental value more on the collector side rather than a game piece

#

So my final consideration would be the following:

  1. Card quality/power; basically guaranteed > 2)Already Owned card? or not > 3)Having (more) generic cards in a deck > 4)willing to pay for its $tag > 5) subjective value and get the usage out of it > 6) other reasons???
elfin lodge
# deft belfry [[$trouble in pair]] as a staple draw engine that stays around and usually doesn...

it's a dihada deck with kuja as a secret commander and arcane bombardment as the main wincon :
https://archidekt.com/decks/21377810/mardu_black_mages

Archidekt

Dihada, Binder of Wills - Commander deck

(1) Commander • (12) Burn • (2) Copy • (1) Drain • (14) Draw • (35) Land • (6) Protection • (1) Pump • (8) Ramp • (4) Recursion • (11) Removal • (5) Tutor

deft belfry
#

and yes, i overthink a lot, beyond the mechanic of the game, the fun at the table for multiple players, and the design ofbehind the card

#

[[arcane bombardment]] love this card

shrewd zealotBOT
elfin lodge
#

my friends are getting me into deck building and mtg in general so I've been doing some theory crafting and testing online before I commit to buying specific decks and cards

deft belfry
#

I c, because i know that my signature colour identity is rakdos long before i started commander, after decade of investing into the game, i am more loose with my spending within my colours

#

i dont think you need [[helm of the host]] here

shrewd zealotBOT
deft belfry
#

low creature count makes some card esp hard to cast [[continue?]] is up to 4 so it can be used easily, but most of the time will never be all 4

#

[[!agate instigator]] again on not having too much creatures

deft belfry
#

very minor interaction you will want to know ahead of time, with both [[!artist s talent]] and any damage doubler out [[!gratuitous violence]] for example

deft belfry
#

because of how the consistent ruling of the game allows for the "affected player" to order multiple replacement effects

elfin lodge
deft belfry
#

rather than the control of the object, decides which damage happen first, the ONE TAKING the damage is the one who decides

#

so additive vs multiplicative damage increase are slightly worse for anyone who knows that rule

elfin lodge
deft belfry
#

there are no BEDMAS order of operation in magic, its free for all

#

it is a good recursion spell alright, i bought that turtle precon for the video game aesthtic cards too.

elfin lodge
deft belfry
#

there are many other similar version before Continue? but [[second sunrise]] and alike just rarely get used in commander

shrewd zealotBOT
deft belfry
#

there are also many non-destroy/send to grave removal in the game

#

[[malakir rebirth]] though is absolutely worth it, simply because it is also a land

shrewd zealotBOT
#

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide

Malakir Mire
Land
This land enters tapped.
manat: Add manab.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide

deft belfry
#

[[$malakir rebirth]] i think i got all my copies before it was over $5 CAD now its ridiculously overpriced

shrewd zealotBOT
deft belfry
#

for a beginner, i feel like you dont even need all that [[$blood crypt]] [[$bloodstained mire]]

shrewd zealotBOT
#
Lorwyn Eclipsed Promos

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Unfinity

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#
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deft belfry
#

with recent reprints, they are probably at their lowest price point i can recall, but for playablity, i think they really dont contribute that much to the experience if you dont have a land focused theme within the deck

#

and if you decides to go into the $$ range, there isnt much of a reason to keep [[!evolving wilds]] which is like free bulk that someone may just give them away for free

deft belfry
#

having a land comes in untapped... really only matters at a fast-paced game/higher power

#

one of my earliest "B3" power deck runs over 10 tapped lands simply because the deck is a slow midrange 5 colour deck that doesnt do much until the commander is out

#

in 2-3 colours, mana/colour fixing is also less important so having enough duo-colour mana and basic lands is enough for majority of the spells to be casted on curve

#

[[!diabolic tutor]] is basically one of the weakest tutor spell because it cost more mana. functionally it works the same yet because of the mana cost, it means you wont have enough mana to cast the card you looked for

deft belfry
#

also, tutor is just a second copy of any other card within the 99. and limited by the knowledge of the user. I dont run tutors enough and have too many decks to remember what i can get out of it. trying to fix that with experience yet i think most decks really dont have a clear goal when they are searching

#

flexible option is good, but it has its cost

#

i would probably replace [[seijiri shelter]] with a basic since there are few creatures to target

shrewd zealotBOT
#

Éphémère
Une créature ciblée que vous contrôlez acquiert la protection contre la couleur de votre choix jusqu'à la fin du tour.
Terrain
manat : Ajoutez manaw.
« Il bloque le sel et l'air glacial balayés par le vent, mais la solitude de Seijiri persiste. » —Enwor, corps expéditionnaire de Porte des Mers

Glacier de Seijiri
Terrain
Le Glacier de Seijiri arrive sur le champ de bataille engagé.
manat : Ajoutez manaw.
Éphémère
mana1manaw
« Cet endroit n'a rien à offrir, et tout à prendre. » —Enwor, corps expéditionnaire de Porte des Mers

deft belfry
#

oh fuk its french

elfin lodge
#

I see, in this case it'd be kuja or arcane bombardment that I'd tutor for

#

but maybe more ramp instead would be better than tutors

#

not ramp, draw

deft belfry
#

then the problem with a 4 mana tutor getting a 4 + mana card... both Kuja and bombardment do pretty much nothing the turn they come in

#

i think ramp is needed here

#

[[$deep gnome terramancer]]

shrewd zealotBOT
deft belfry
#

you dont own this precon do you

#

[[!deep gnome terramancer]]

elfin lodge
#

no, right now it's all theorycrafting

deft belfry
#

this is the catch up ramp that can get non basic plains like [[!godless shrine]]

deft belfry
#

[[$esper sentinel]] ehhh definitely a pricey card

shrewd zealotBOT
deft belfry
#

same reasoning i gave before, if not my own colour, power, price. find it hard to justify spending big early on. if you got the money or want to test things out with proxy, the cost would be low enough that it doesnt matter

#

[[!monument to endurance]] really good card, but lacks ways to trigger it in this deck.

deft belfry
#

not worth here

#

if you used the "Local filter" and type in "discard"

#

i see a total of 6 cards and the Ring emblem that allows you to discard outside of clean up step

#

minus monument itself since it doesnt actually discard, up to 6% of the deck being able to trigger it means it is a dead card here

#

actually less

elfin lodge
#

oh I didn't know you could do that, thank you

deft belfry
#

two cards to get to the second clause of the ring, so it doesnt discard til yo get tempted twice XD

elfin lodge
#

I understand better now, unless I get artist talent it's useless

deft belfry
#

yeah, i think the moxfield search engine is a little better but archidekt has better visual and play testing imo

#

before i had those online resources, i used to just venn diagram and toss all my cards on the table to repeatedly count each category

#

still a habit to this day and i am out of tables

#

i know psome people use manabox for collection tracking sake but for deck building, it is the absolute worst

elfin lodge
#

manabox ?

deft belfry
#

its another site/app

#

it probably can scan cards or something idrk

#

btw, the thing about why i think you need ramp more than draw rightnow is because

#

the avg mana value and total mana value is kinda high

#

unless you have 3-4 mana sources in your hand to start with, it is hard to be sure you can play spells

elfin lodge
#

right, I see

deft belfry
#

so that goal of having arcane bombardment out, and casting multiple spells over the course of that round is kinda hard

elfin lodge
#

so more more catch up ramp and mana rocks would be good to add ?

deft belfry
#

note that the "mana value" of the site only tracks the initial cost of the cards, so X spells are treated as 0 and equipments doesnt see the equip cost [[!helm of the host]] can cost an upward of mana9 total mana to use

deft belfry
#

yes mana rocks, catch up ramp is just a white thing

#

not sure if you saw the interaction you have in your deck or its intentional
[[!dihada binder of wills]] can give legendary pingers such as [[!papalymo totolymo]] lifelink and if the ring tempts a ring bearer of one of those pinger wizards, then it can also target them

deft belfry
#

so each spell cast trigger will give at least 3 life from lifelink or 6 with flipped Kuja etc

elfin lodge
#

it wasn't intentional, but it could help a bunch !

deft belfry
#

to make things slightly easier, i would get [[$basilisk collar]][[basilisk collar]]

shrewd zealotBOT
#
Secret Lair Drop

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deft belfry
#

below $5 and both ability is very relevant

#

without having legendary status, it can equip onto a blocker/pinger

#

it is a redundancy with Dihada's ability but generic utility

#

[[guttersnipe]] easiest target

shrewd zealotBOT
elfin lodge
#

that'd help since I have a few effects that take life from me

deft belfry
#

well, losing life is fine because the format starts with 40

#

its more about making yourself out of the kill range

#

my average game in B2 causal is basically safe until someone is a single digit life total

#

nd no one attacks into [[baleful strix]] because deathtouch is that annoying to deal with

shrewd zealotBOT
deft belfry
#

my rule of thumb is that even though no one will ever play [[!urza's rage]] just expect 10 damage coming out of nowhere

shrewd zealotBOT
deft belfry
#

this card is so bad because the "unpreventable" part is a lie

deft belfry
#

hexproof, [[heroic intervention]] [[teferi's protection]], no longer valid or illegal target

shrewd zealotBOT
deft belfry
#

a few unpopular card gives player hexproof as well

#

and not enough things in the game directly remove hexproof

elfin lodge
#

oooh I see

storm fox
#

So, im planning to get the silverquill precon, any chance i can get to fit a scriv in my current list?

deft belfry
#

only [[Scriv]]? card is that I hardly looked at spoilers

shrewd zealotBOT
#

Multiple cards match “Scriv”, can you be more specific?

deft belfry
#

[[killian decisive mentor]] i am aware of and i see it in the list

shrewd zealotBOT
deft belfry
#

while [[songbird blessing]] is alright for a 2 drop that gives you back another aura

shrewd zealotBOT
deft belfry
#

i think the eldrazi inscription cost too much and is most likely to become a dead card

#

even if you get it, its hard to hard cast or cheat from grave with discard [[nomad mythmaker]]

shrewd zealotBOT
deft belfry
#

although 6 mana for 10 power trample is worth the scaling

#

it doesnt fit the build especially with so few lands

storm fox
#

Right, forgot to mention that i already have a voltron version that works pretty well, mostly went looking for the new cards in there (along with replacing proxies for real cards)

#

[[scriv, the obligator]]

shrewd zealotBOT
#

Legendary Creature — Inkling Bird
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
2/3

storm fox
#

[[!scriv, the obligator]]

storm fox
#

Has some pretty nice keywords, and has the best art i've ever seen

deft belfry
#

ah so just one new card and similar to role token thats the new enchantment it makes

#

[[The rani]] is a jank deck i like playing atm

shrewd zealotBOT
#

Legendary Creature — Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4

deft belfry
#

the flying death touch body is definitely much better but those creatures arent actually goaded or have toughness boost

#

so if mark of Rani is like a "removal" for threating combat based creatures and remove blockers by tapping them (vigilance aside)

#

the [[Contract]] is more for aura synergy, having your opponent creature the incentive to crash out and burn as their life gets lower

shrewd zealotBOT
#

Multiple cards match “Contract”, can you be more specific?

deft belfry
#

not having the forced attack of goading is a huge down side

#

if scrive itself has vigilance, that would be a complete different story, or there is a permanent goading type of effect. as long as those creatures dont attack, those tokens does nothing

#

then a 4 mana 2/3 flyer is overcosted

#

[[baleful strix]] is a better creature at 2 mana

shrewd zealotBOT
storm fox
#

I dont think my current list cares about goading them that much tho, just about controlling the enchantments might be good enough

#

For cards like all that glitters

deft belfry
#

weird enough, if you can force that creature to attack, then everything comes together even if you are the one being attaacked

#

it would either burn the controller by 2 per constract

#

or (assume dmg connects) again 2 per contract

#

[[all that glitters]] how many of those effect in your deck i remember less than 5

shrewd zealotBOT
deft belfry
#

theres the equipment, and few other auras that count enchantment count

#

i think you are better off with like [[ajani's chosen]] at that point

shrewd zealotBOT
deft belfry
#

or constellation of some sort

storm fox
#

True

#

There are also a few of those in the precon

#

Might look into that as well

deft belfry
#

basically, looking at your mana curve and total mana value (very misleading) on moxfield for [[killian ink duelist]]

shrewd zealotBOT
storm fox
#

Could try to make it into a more general aura deck that can go voltron instead of a dedicated voltron deck

deft belfry
#

without it, the mana input and output doesnt match and is unplayable. with killian out and safely protected

#

your entire deck is like reduced by 2 per non land card

#

you will either run out of cards in hand really quick, put all aura on commander/out on board, or casting one spell per turn and point that gun at someone's face

storm fox
deft belfry
#

so with this type of ramp commander, i would opt more toward protection, consistent card advantage/land drop or just keeping up for the late game in case my commander needs to be recasted for a third time with no auras in hand

#

yeah late game you really dont want any lands topdeck

#

but missing land drop or not having that tempo for too many turns can be a problem

#

perhaps you only want to draw up to 4 lands per game on average

#

so every land after than you would rather [[tormented voice]] it for more cards

shrewd zealotBOT
storm fox
#

Land tax is also in the precon, so i'll add that as well once i can

deft belfry
#

yeah that would take lot of lands out of the main deck

#

they freaken reprinted land tax?!?

storm fox
#

Yes

deft belfry
#

thats quite something since it used to be so expensive [[$land tax]]

shrewd zealotBOT
#
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storm fox
#

Silverquill precon

deft belfry
#

well while i am not against adding in some new cards/4 drops, those are very much your high end stuff

#

since you can probably only play those 1-2 times when the whole deck cares about targetting killan for full voltron

#

so it is far as i know, an almost completed deck with few room of adjustment/improvement as of now. in the future if there is an aura support that is auto include then maybe that would be the add. otherwise its all for fun. sort of a [[endurance of monument]] in a discard deck

shrewd zealotBOT
#

No card found for “endurance of monument”

deft belfry
#

gtg to work later

#

[[monument of endurance]]

shrewd zealotBOT
storm fox
#

True

#

Guess imma add scriv cuz he's cute

storm fox
#

just realised, that [[ajani's chosen]] also makes scriv's tokens attached to my own creatures, so even better

shrewd zealotBOT
storm fox
#

think i might be happy with my current version of the list, tho i would still need some cuts, also i have eriette still in considering with some other cards i might want to add

deft belfry
#

i would just build a second version of the same deck at that point

#

the amount of overlap would be very much subjective whenever you want like 0% of the same cards, only lands, or loose restriction, just to get a different feel of the same deck

#

my killan build is very unfinished but i only go for the cheap/bulk/already owned cards and it runs more janks that are like much worse version of elephant gifts [[midnight stroke]] etc

shrewd zealotBOT
deft belfry
#

so while i want to make use of the reduced cost on a creature, i mainly want cards tht can also target non creature, and a unique take on orzhov by somewhat forcing it into spellslinger catergory

#

i still have 4 drop auras if they can draw me cards or protect killan

#

i think there was one card in there that can turn an "unblocked" creature into "Blocked". so i can literally force block an unblockable creature or prevent ninjitsu combat damage from triggering after that creature come in etc

#

may need to rule check that though since the card is so old

#

i assume it doesnt do anything to a trampler but not sure on that either

storm fox
#

tho i'm not really sure if i should swap out generals enforcer or nomad mythmaker for swiftfoot boots

#

[[nomad mythmaker]] [[generals enforcer]]

shrewd zealotBOT
storm fox
#

also looking to maybe somehow include eriette of the charmed apple

deft belfry
#

i want a [[coercive impetus]] just so i can pair it with [[assault suit]] XD

shrewd zealotBOT
deft belfry
#

not that it makes suit any better tho...

#

[[eclipsed steppe]] is that the new cycle or just new name for existing card?

shrewd zealotBOT
#

Land — Plains Swamp
(manat: Add manaw or manab.)
This land enters tapped unless you control two or more basic lands.
The Arch Obscura never appears for the same eyes twice. Those who bear witness either find peace in their own insignificance or dread in the unnatural twilight.

deft belfry
#

8 basics is too low for the untapped condition tho

#

as for [[turbuilent moor]] i am meh on since 8 lands is kinda the lower point long game or only really against consistent landfall decks

shrewd zealotBOT
deft belfry
#

'i am not expecting a monoblue control deck that pay for the long game to reach 8 land drops per game

#

and without non basic land type fetch, its types hardly even matters

#

actually i think i am reading that very wrong arent i

#

[[?turbuilent moor]]

shrewd zealotBOT
deft belfry
#

since its "opponents" its going to be very chased land cycle

#

after T3 its basically OG dual

#

as long as there are no land destructions and highest power mana acceler rocks with no land drops, its basically guarantee untapped most games like the bond lands

#

not super synergistic for killan as the commander but those are okay adds with the enchantment theme stuff

storm fox
#

turbulent moor is turn 3 or 4 untapped almost guaranteed, so i can have it enter either turn 1 tapped or later untapped

#

which is quite good, the only turn it's not online instantly for me is turn 2 basically

deft belfry
# storm fox tho i'm not really sure if i should swap out generals enforcer or nomad mythmake...

i would keep the aura support, because of how nomad recursion is repeatable in case you lost everything after commander dies to a board wip[e, enforcer can go since all it gives is indestructible, which is not bad but its unlikely to ever use the 2nd ability unless you are really behind or cant do anything else. but since those are still two very different way of "protecting" your board, its up to you which you prefer. hexproof indes is nearly impossible to remove for most people especially at around B2 level

#

note that sacrifice, -X toughness, non target exile still gets to it, so thats kinda why i prefer nomad for that slot

#

but the new prepared mechanic sort of covers that

#

with no aura in grave those cards are the life insurance for the commander that doesnt do anything til it dies

#

replaying commander, playing summoning sickness nomad, playing aura from grave 1 by 1

#

is very very slow

#

yeap i guess eclipse steppe was the unfinished cycle for 2 basics duos

#

misreading turbulent makes a lot more sense for multiplayer duo land

#

auto include in all commander decks so the ones with islands in them are going to be the most expensive while the card $ i can expect to keep going up. actually not a bad design since its not good in 1v1

#

its really bad in 1v1

deft belfry
#

[[far wanderings]]

shrewd zealotBOT
deft belfry
#

🤔 [[molt tender]]

shrewd zealotBOT
wicked gust
shy leaf
wicked gust
#

The deck is already close to 1.5k, like, why hold back

shy leaf
wicked gust
#

...dude your deck is 1.5k how is t1r too expensive to use?

shy leaf
#

I was thinking of adding wheel effects but I dont know where to cut other than possibly lands

wicked gust
#

But also cutting more lands will just make you sit there

shy leaf
wicked gust
#

Your already super low on lands dude, that will be the first issue

#

Min in "bad" color combos is like 36-38 without mdfcs

#

By bad I mean the colors that struggle to ramp and draw, aka boros, and im a boros die hard fan boy

shy leaf
wicked gust
#

That's still a bit low, in my years of playing since 2018 and especially recently anything below 36 and I struggle to get lands

shy leaf
#

Don't get me wrong I know this deck is low on lands but considering how many rocks and stuff I have the count is generally fine

wicked gust
#

I mean you may just be looking at them in your hand than actually playing cause you never get lands. That's the issue

#

I just did a couple of goldfishing with your deck on mox....

#

It took 10+ new hands to get 3 lands, Minumum, and the rest was too high cmc to play

shy leaf
#

Ngl when I play on fnm I usually keep only 2 lands as long as there is a rock and at least one land is an artifact land since sami will make up for the land issue

wicked gust
#

That's way too risky imo, but if it's how you play I won't say much else then that

shy leaf
#

The real issue with the deck is the fact ill typically play my hand then sit and twitle my thumbs since boros also sucks with card draw/advantage

wicked gust
#

As I said lol

#

Got to get creative with the draws

#

Lean into what the deck wants to do and find draws that fit that

#

Wheeling will just make you a bigger target

#

Sure it may ruin other people's stuff but they will then target you, especially if you already struggle and sit there with no gas

#

Or

shy leaf
#

Yea but im already the threat when this commander is on the table in general, I only have one lgs thats in a decent range from my house so they all know this deck lol

wicked gust
#

Could lean into it ND use cards that reflect damage back

#

[[Comeuppance]] [[Deflecting palm]]

shrewd zealotBOT
wicked gust
#

Could even do a Mean [[final showdown]]

shrewd zealotBOT
shy leaf
#

I try not to use wipes in the deck, it plays more turbo like when I get my engine online and going

shy leaf
wicked gust
#

Could also swap some of the higher cmc for the better 0 drops

#

[[Mox opal]] [[memnite]] [[Ornithopter]] any mox really

shrewd zealotBOT
wicked gust
#

Well the valid moxs

#

Even [[mox tantalite]]

shrewd zealotBOT
#

Artifact
Suspend 3—mana0 (Rather than cast this card from your hand, pay mana0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
manat: Add one mana of any color.

wicked gust
#

There are wipes that dont hit artifacts

#

So could use those if its a concern

#

Cause sometimes a wipe is needed, but I also mostly play b2 so idk what b3 is like

shy leaf
#

Yea Im planning on using those for the second version of this deck built around voltron so im leaving them out of this one but I forgot to remove the immortal sun in moxfield since it turns off my three walkers lol

wicked gust
#

If speed is a thing then that's going to cedh my guy

wicked gust
shy leaf
#

A little bit, currently its more b4 atm

wicked gust
#

3 walkers won't affect a deck if yoi run immortal sum, least imo

#

Odds are you won't draw wm and the sun at the same time

shy leaf
wicked gust
#

Eh sami isn't too scarry imo

#

Sure affinity is nice and keyword soup, but, that's it

#

If you want ides for voltron...

#

This goes nuts quick

#

Even in b2

shy leaf
#

I have a lightning army of one deck thats being gutted for the deck as well

wicked gust
#

Been thinking of changing it up to make it less op tbh

shy leaf
#

I'd say swap the commander to ardenn and rograhk partner then it'll be fresh

#

I never thought of using him as a commander though, I have like 3 of him

wicked gust
#

He's crazy

#

Especially if you use mostly low cmc stuff

#

Honestly just make sami an equipment deck with a sub theme of artifact creatures to help things and maybe do a go wide equipments like I do most of the time

shy leaf
#

Gilgamesh also slaps ngl

wicked gust
#

He does, but too High cmc for my build

#

There is some silly stuff yoi can do for equipments...

shy leaf
#

Was just outta say he's high costed but if he comes out and you load him up he hurts

wicked gust
#

[[Dan lewis]]

shrewd zealotBOT
wicked gust
#

I'll leave this here for ya

#

Maybe an idea for sami

shy leaf
#

He's pretty interesting to build around

wicked gust
#

Or in the 99

#

Spam out token artifacts, boros does it well, it triggers affinity for sami, go ham

#

I may try something out for my own sami, or go with my other idea and do viking themed stuff with [[eivor battle ready]]

shrewd zealotBOT
shy leaf
#

i prefer [[Bruenor Battlehammer
]] over eivor

shrewd zealotBOT
shy leaf
#

i might use dan lewis for my arabella token spam deck for a secondary win con

wicked gust
# shy leaf i prefer [[Bruenor Battlehammer ]] over eivor

He's meh, I do go wides equipment not full stack on 1, spread the damage out and have good blockers still, than when needed load up a few on the biggest ones and win, but eivor herself can win games when she attacks with the pinging

shy leaf
#

fair, we all gots our own styles to play

wicked gust
#

But he is good for that free 1 turn equip and semi extra buff

shy leaf
#

bruenor and eivor are the type of commander you can swap out from one another and the deck will function similarly

wicked gust
#

I mean

#

That's the equipment deck type in general

#

The only real difference is like the one I showed, where the key is focusing on low cmc stuff

shy leaf
wicked gust
#

Their are quite a few unique ones I want to try

#

[[Arna kenn]] [[noctis Heir app]] [[Ratonhnhaké꞉ton]]

shrewd zealotBOT
#

Legendary Creature — Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4

#

Legendary Creature — Human Noble
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike — mana3: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
2/3

#

Legendary Creature — Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3

wicked gust
#

Which is funny they are all esper

wicked gust
#

Oh also [[noctis prince of]]

shrewd zealotBOT
#

Legendary Creature — Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3

deft belfry
deft belfry
wicked gust
#

Also who's snail and can I see this video?

deft belfry
#

my is super janky though so idk if we will have anything ismilar in our builds 😅

wicked gust
#

I will say I like Silverquill as a whole on the set but not the precon

deft belfry
#

i am not against using the ring but personally i would also never want it outside of B4 mainly because its the most generic card draw there is, ignore all commander colour identity, the out to all board situations, counters basically all normal win cons and just the card you would always want to tutor for

wicked gust
#

So I may be adding some spice to my current Silverquill deck

deft belfry
#

so i am fine to not add it in any decks that can play it

#

stealing a one ring off my opponent's board would be extra exciting though "Oh Soleil is this your wedding ring?"

deft belfry
deft belfry
wicked gust
#

...no Der I mean a link to it lol

#

This it?

deft belfry
#

havent finish the video yet

#

when the commander was initially spoiled, its kinda what i expected from wotc past precon, boros identity as well as a 4 drop engine-ish commander

#

i have yet to look at the precon cards itself card by card for a full deck analysis, but happened to came across the video before that

#

so your version will be the first one i will be looking at

#

past strixhaven was cooler on theme

wicked gust
#

Ye

deft belfry
#

and dw, you posted your deck first and kinda hoarding the VIP seat, so i will look at your deck first

#

Sami can wait a bit 😿

deft belfry
#

thanks to your wife... no well i think we chat enough times to be on a somewhat good/close terms with all the decks you've been building

#

you can be "the red white equipment guy with stupid luck and need some extra assistance on a lot of new decks"

wicked gust
#

XD ffs

#

I DO play other colors

#

Boom

deft belfry
#

you dont like your colour identity 🩷 ?

wicked gust
#

I'm mardu

#

BUT yes lean to red white

#

But surprising

#

I may pick Silverquill for pre release

#

As its more aggro

deft belfry
#

i need more blue counterspells in my rakdos so can do pesudo grixis stuff in pure rakdos

wicked gust
#

Lorehold looks impossible for pre release

deft belfry
#

non blue*

#

rip

shrewd zealotBOT
wicked gust
#

[[Imp mischief]]

shrewd zealotBOT
wicked gust
#

Your welcome

deft belfry
#

yeah i am skipping spoilers since i dont really plan on buying much for now

wicked gust
#

I haven't looked too greatly into it but the general mechanics

deft belfry
#

i know those cards, i have enough red redirects too

wicked gust
#

And the precons

#

But Silverquill overall looks like my style for pre release

deft belfry
#

but their price tags are out of my range unless i proxy, and their usage is also niche

#

my low power games i literally get redirect red spell stuck in my hand the entire game

#

can you imagine holding a something like a [[deflecting swat]] because it is the most dead card in your hand

shrewd zealotBOT
deft belfry
#

and yet my boardstate is not strong enough to develop much beyond that 🤦

#

i think in the end i ended up discarding both XD

#

your mess makes it hard to know how much engines of each kind is there XD but there is definitely a bit of everything

#

[[!edgar master machinist]] this isnt one that i remembered from thse countless legends that came out

deft belfry
#

card type wise its very balanced across the board

#

artifact +/creatures may even be on the lower side

#

but the synergy of out-of-grave cards are there for sure

#

this is the time where i wish i have my mardu version of this type of deck on moxfield so i can somewhat compare, my is still in testing phase so i havent played it much

#

[[cemtery tomb]]

shrewd zealotBOT
#

No card found for “cemtery tomb”

deft belfry
#

[[desecrated tomb]] is the one i have around so i may want a new quitious in there somewhere

shrewd zealotBOT
deft belfry
#

all that 5 cmc cards are going to hurt in the curve

#

[[!hofri ghostforge]] is fine, i am not too sure about all the pheonix , karmic guide and stuff

deft belfry
#

[[!quintorius kand]] cares about 'impluse' cast i dont see too many

deft belfry
#

i cant play [[!firewing pheonix]] when there isnt a [[squee nabob]] in there

shrewd zealotBOT
#

Multiple cards match “squee nabob”, can you be more specific?

deft belfry
#

[[squee goblin nabob]]

shrewd zealotBOT
wicked gust
deft belfry
#

the current theme is too wide spread

wicked gust
#

The whole point of the deck is making phoenixs viable lol

deft belfry
#

grave set up -> leave grave -> tokens -> defend planeswalker -> ??some more value

#

ehh

#

if we are keeping as many pheonix we can

#

some things has to come out to make room

#

i dont think you need [[boros charm]] here

shrewd zealotBOT
deft belfry
#

pheonix can die and come back

#

if its exile you cant do anything anyways

#

doublestrike dont matter as much since you wont have too many high power evasive creature

#

in this deck its about as good as [[lightning helix]] imo

shrewd zealotBOT
deft belfry
#

[[!campus renovation]]

deft belfry
#

dont need

wicked gust
deft belfry
#

creature and grave focus, but dont have that many typing stuff and it only trigger commander once, for 5 mana?

wicked gust
#

So can remove some long as there is like 6-8

deft belfry
#

is there any pheonix that helps with ramp

#

[[!needleverge pathway]] i want that extended art

deft belfry
#

not that one [[!needleverge pathway|znr|288]]

deft belfry
#

mountain in the sky

wicked gust
#

It's good

deft belfry
#

and then i can play it as a basic mountain :3

wicked gust
#

I think I own it idr I have a few if em

deft belfry
#

beecause fuck the plain side

#

you got surveil lands?

#

[[temple of triumph]] in case you forgot my bais on hating scry lands

shrewd zealotBOT
deft belfry
#

[[!advanced reconstruction]] new card hmm

deft belfry
#

4 mana is okay, slow on the draw though. does do both grave things

#

little awkward with commander's timing since they wont really see each other

#

on board

#

definitely like the lv 2 win con

#

lv3 is again bit off them for this commander

#

them*

#

theme*

#

oh [[!elegant parlor]] is already there good good

deft belfry
#

first/second land to find though is probably [[mistveil plains]]] for obvious reason

shrewd zealotBOT
deft belfry
#

i would want plain land-type catch up ramp for those purpose

#

i would value [[midnight stroke]] more than elephant gift since its a 1/1 that cannot get through my 3/2 spirits and hit my commander

shrewd zealotBOT
deft belfry
#

[[deificiation]] is... okay at best, kinda meh

shrewd zealotBOT
deft belfry
#

it just means if you cant block, you may as well not block, just to keep the commander around. [[!quintorius history chaser]] and idk how much it matters to keep it out especialyl with pheonix aggro focus

deft belfry
#

[[!wake the past]] also kinda bad

shrewd zealotBOT
deft belfry
#

the artifact are low value stuff

#

the return of hasty mana dork/rock [[!the warring triad]] really dont offer much at that 7 drop mana cost

deft belfry
#

i think with creatures you have like 15 ish artifacts in the deck?

#

even if [[!ghost cacuum]][[codex shredder]][[!currency converter]] has perfect synergy, they are just one drops

shrewd zealotBOT
deft belfry
#

i think i am willing to skip [[lightning greaves]] and swiftfoot boot in here especially with a non creature commander

shrewd zealotBOT
deft belfry
#

tokens can get haste many other ways, anthems are just better payoff in general if i want more power and faster damage. i dont see too many things worth protecting at the cost of an artifact that doesnt draw me new cards. almost feels worse than [[sword of animist]] for me

shrewd zealotBOT
deft belfry
#

not a good comparison

#

[[detective s phoenix]] can go in

shrewd zealotBOT
deft belfry
#

[[prismatic strands]] seems like an okay jank as well

shrewd zealotBOT
deft belfry
#

[[!lion sash]] is easily an MVP if you can mill yourself enough

shrewd zealotBOT
deft belfry
#

[[skarragan firebird]] looks okay if you can reanimate

shrewd zealotBOT
deft belfry
#

[[ajani adversary of tyrants]][[smiles at death]]

shrewd zealotBOT
#

Legendary Planeswalker — Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Loyalty: 4

deft belfry
#

oops not Ajani, its 2 cmc not 2 power

#

[[cast of uneaten feast]] would be nice if there are enough life gain. i wanted the "cast this card from your grave' clause

shrewd zealotBOT
#

No card found for “cast of uneaten feast”

deft belfry
#

[[case of uneaten feast]]

shrewd zealotBOT
deft belfry
#

come on its was one letter

wicked gust
#

Lol

deft belfry
#

as long as you dont run into [[rest in peace]][[dauthi void walker]]

shrewd zealotBOT
deft belfry
#

you jsut need to jump through your own decks multiple hoops to generate a repeatable boardstate

#

set up + leave grave engine + token value + spirits and pheonix aggro

#

at least 3and a half hoop?

#

those big cost cut should give some wiggle room

#

small reanimate spells you can run

#

i still want to find a deck to make the most out of [[surprise deployment]] not much luck with it so far

shrewd zealotBOT
deft belfry
#

too hard to draw it

#

for what is worth, as long as most of your deck (similar to tribal commander) do something simialr to [[apostle of purifying light]] you will be fine

shrewd zealotBOT
deft belfry
#

if only this is red/white/colourless [[ashnod's harvester]]

shrewd zealotBOT
deft belfry
#

each attack, unearth + haste, all perfect mechanic for the leave-grave

#

ohh [[laelia the blade reforged]] is one of my favourite red draw

shrewd zealotBOT
deft belfry
#

and it happens to be spirit too

#

idk if you have enough self mill otherwise [[scrabb;ing claws]] is just more redundancy

shrewd zealotBOT
deft belfry
#

and if you see that opening hand [[leyline of the void]] pray

shrewd zealotBOT
deft belfry
#

i would actually do [[perpetual timepiece]] i liek the double mill on repeat A LOT more than codex shreder

shrewd zealotBOT
deft belfry
#

the one that can craft has black colour identity on the back side unfortunately

#

while replaying lands from grave looks nice,idk how consistent it will be, i feel like [[sevinne reclamation]] and other ramp has better use over that late game land into a 3/2 token

shrewd zealotBOT
wicked gust
#

So much lol

#

Time piece be great too

#

I'll try to read it all when your done

deft belfry
#

because landfall 3/2 with commander out... thats just [[omnath locus of rage]] ripoff

shrewd zealotBOT
deft belfry
#

so i am not looking forward to the crucible here

#

new card from the precon [[spirit of resilience]] can run this

shrewd zealotBOT
deft belfry
#

[[augsta order returned]] pretty good too

shrewd zealotBOT
deft belfry
#

fine with [[garrison excavator]] too

shrewd zealotBOT
deft belfry
#

oooh i find it, the thing i was thinking of [[serra paragon]] ofc i forgot about it being an angel

shrewd zealotBOT
deft belfry
#

[[$erode]] so overpriced and overhyped

shrewd zealotBOT
deft belfry
#

no way this is worth $15

#

[[FLASHBACK]] damn this is nice

shrewd zealotBOT
deft belfry
#

draw target card and recast it from grave? spellslinger loves this

deft belfry
# shy leaf im looking to upgrade this deck (no one ring to fix draw and no vandalblast sinc...

perhaps a bit over relying on the ramp but if you want to turbo out Sami for the big stuff i guess its doable. the issue is just not enough card advantage to keep up. lands is safer than all those mana dorks too. until commander is out, mana ramp really dont matter all that much nor do they need to be 2 drop rocks. darksteel colossus and blightsteel colossus doesnt belong in the same deck. both of which cannot be reanimated with wake the past

#

if i own [[archeoamancer's map]] it would be in every white decks i play

shrewd zealotBOT
deft belfry
#

easy card advantage in white

#

i would really want Haste in this style of deck because it leaves less time for my opponent to react and put me back in stone age

#

actually with all the artifact you are going past stone age and back to an infant

#

my pick would be like [[rising of the day]] for ex

shrewd zealotBOT
deft belfry
#

if you hate lands so much, can still run [[war room]] life is nothing in front of repeatable draw, [[ash barren]] my budget option for thinning out my main deck land count over the course of the game or sometimes early mana fixing [[myraid landscape]] which is getting rid of 2 lands in the main deck while ramping me forward by 1 mana

shrewd zealotBOT
#

Land
manat: Add manac.
Basic landcycling mana1 (mana1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Many interstellar civilizations have dumped their unwanted elements on Planet Morbus, from toxins to lowlifes.

deft belfry
#

as much as it sucks to top deck into a land, i dont think removing lands is always the right option when there are better ways to cut lands out of the deck

#

commander already have double strike so unless i think boros charm indestructible can protect my board, i really rather have like a [[reprieve]] of some sort or other form of interaction

shrewd zealotBOT
deft belfry
#

in aggro, player removal is the most powerful removal, not trying to be tricky with all sort of redirect protection or disruption on a single creature

#

i know [[swords to plowshare]] is the automatic most efficient go-to card but i often dont see the need of running it unless i am in that bad of a creature heavy game and something staying out is going to end me. most of the most powerful things already did whats its meant to do the moment it entered the board

shrewd zealotBOT
deft belfry
#

big oops i meant to say [[path to exile]] he\re

shrewd zealotBOT
deft belfry
#

i only really run path when i have the option of hitting my own fodder so i can essentially ramp growth myself in the worse case scenario

#

otherwise its there to stay in my hand until i have something worth killing for good

#

with Sami as the commander i would aim for cards with much higher upsides

#

not exactly what i have in mind but this is a good example [[unexplained absence]]

shrewd zealotBOT
deft belfry
#

there are also things that get around hexproof by not targetting them

#

white can hit so many non land permanents

#

a fun and janky tech i have done (outside of Sami) is like [[erratic portal]] to recast my own creature, in this case you can re use the draw 4 eldrazi/ etc

shrewd zealotBOT
deft belfry
#

archenemy wheel fun effect is [[wheel of misfortune]] it doesnt wheel those who wants to keep their hand

shrewd zealotBOT
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Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

deft belfry
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i wouldnt do more low cost artifact because they only give back limited value; the mana cost hardly matters once Sami is out

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while i would never run [[darksteel ignot]] the old school mana rock, i think 3 drop rock + good utility is still going to be VERY good in here

shrewd zealotBOT
deft belfry
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Sami sort of cares about tokens more

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not really but tokens is the most efficient way of getting those affinity without losing all your cards

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always a dream to put lifelink counter onto that ascend into avenus lol

deft belfry
deft belfry
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just two big viking ish warrior facing off each other to invade each

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power and utility or fast raw damage, who wins, on the next episode of...

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@wicked gust one more add that i also thought of and shared the though with snail. Mila, whenever its the front or back side, both synergize with Quitorious. i am running out of basics as i've build Mila along with Sami and few other decks with mountains and plains and them 😅

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wings of gold and brass tunnel grinder looks alright but bit generic for my taste

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i prefer vigilance +1 anthem on tokens more than other anthems tho

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will try to put my boros/mardu decks on moxfield but dont bet on it 🤞

wicked gust
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So many additions lol got to make a lot of cuts

wicked gust
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I cut a fair bit of stuff due to the suggestions but needing 12 more

wicked gust
wicked gust
rough yew
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Updating my decks after years of break. I added a bunch of newer cards and cut a bunch, the ones in sideboard are the ones i cut so far, wondering if i could get some tips on what to cut or change even if possible. With the other two decks i updated cuts were more easy but this one irks me.

shy leaf
deft belfry
# shy leaf I was only cutting lands cus I decided to have 38 when originally building the d...

i think i started with 35-36 lands but with ways to ditch lands. afterall sami is still a 6 drop and mana rock that only gives me mana is kinda a bad land drop. some of my favourite commander include [[rakdos lord of riot]][[heliod radiant dawn]][[animar soul of element]] etc so the cost reduuction isnt anything new in particular. they all have their condition to reduct cost and Sami has one the loosest requirement. The way i looked at it is a big mana rock in the command zone. somewhat like [[coveted jeewl]] or

shrewd zealotBOT
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Legendary Enchantment Creature — God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
mana3manaup: Transform Heliod. Activate only as a sorcery. (manaup can be paid with either manau or 2 life.)
"Compleat the faith, compleat the god." —Ajani Goldmane
4/4

Heliod, the Warped Eclipse
Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash.
Spells you cast cost mana1 less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane." —Ajani Goldmane
4/6

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No card found for “coveted jeewl”

deft belfry
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or [[throne of the eldraine]] $$$$ i dont own this one

shrewd zealotBOT
deft belfry
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while sami can provide near infinite cost reduction worth of mana, and allow the user storm off their entire hand; once you have no cards, you are forced to top deck

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so even if each 2 drop mana rock fixes your colour ( very minor) and taps for two mana like [[worn power stone]]

shrewd zealotBOT
deft belfry
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how many of those do you really care to have in the deck

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unless i need early 4 drop/ open mana, i wouldnt play too many

shy leaf
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true, my main way of making it work when gassed out it pray for mystic forge mycosynth lattice and the endstone

deft belfry
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if your deck focus on mystic forge a one of in the deck

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you basically have to run tutor for that card

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i have drew (in another deck) like 45-60 cards

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and still cant draw my main piece

shy leaf
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yea thats an issue but idk the deck runs fine while playing other than draw so im not overly worried on ramp as much

deft belfry
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yeah, i would lower ramp for value

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most people dont play ex.[[myr battlesphere]]

shrewd zealotBOT
deft belfry
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for mana

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but it was one of my considered big boy for Sami since its like ramping for 5

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as long as Sami is out, i would never have to cast it for anything over... 3 mana?

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and at that rate, i think whatever i get out of it is worth

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so the point is actually -> more ways to accumilate value consistently -> which may also fix the flooding problem because you are simply seeing more cards