#REVERSED! (EDH) Assistance!
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This is making me want to get back to my notion of building toph as a modular commander
sylvan scrying to tutor, life from the loam.... closer to tutor than ramp
mossborn really good add btw
So...another dumb idea lol. What else is Sephiroth called? The One Winged Angel...lol
Boros Sephiroth angel tribal
oh not the black one
i mean giada do give you all the +1 counter so angel kinda has the white +1 anthem theme to it
[[herald of war]]
i think imma talk out desert warfare
Never read the boros sephiroth properly before, very flavourful card, hmmm
make sure you give them that 10/10 hammer so they cant fly with one wing XD
i have never drew [[!colossal hammer]] once in my cloud precon
🥲
Putting that one in my Elden ring theme deck
room temperature take, precon need more theme tutors so you can actually play the fun cards you want to play
[[Sephiroth fallen hero]]
Legendary Creature — Human Avatar Soldier
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion —
, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5
i only really care about the sacrifice part and then i realized
i dont find enough interesting boros things to do with the deck
so i scrapped it before i started my
But mine isn't interesting?
The one I been working on
I added a land and 2 cards so also needing 3 cuts
[[cathar crusade]] [[Valkyrie call]]
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
not for my own satisfictory to play with. your deck works but because its boros at the end of the day
Oof
its not a completely new idea to do boros equipment / voltron ish etc
Than you would love my take on boros equipment [[cap sunborn]]
Legendary Creature — Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
4/4
i neded more lorehold support from future sets
i loved the lorehold thing that makes artifact land tokens
The new lorehold precon maybe my new phoenix tribal deck
Idk what you mean
you did show caparocti before,
basically i need to find the perfect deck to use stuff like [[blood axe]]
before i am willing to get all those generic equipment cards
otherwise they all feel like a [[lightning army of one]] i swing i do damage, i run out of cards really quick deck
Legendary Creature — Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
idk much about the character in the game but i heard it was a generic and somewhat boring character because ''being too strong'' was kinda the entire character
i want more depth or flexible ways to build a deck
not the "take 30-40 of this card type and ram it in there" too automatically self-built
not against anyone who find that interesting to build, but i will get bored with a consistent game plan with every deck
my first 3+ years of commander is just dying to flying angels
not even dragons, just angels
not even demons, its ALL ANGELS
nice you added scute swarm b4 i mentioned it
[[settle the wreckage]] any chance of using this on your? XD
yourself*
just a checky board wipe
fair enuf
sylan scrying to tutor, out of ramp, may as well put life from the loam along
overall i like the changes, can cut some red mana source for white
if you have 4 lands, i would probably want about 2 green source, 1 white, and 1 red out of those 4 on average
rn red is like twice as much as white
even if i end up with all green source, that side can usually fix the colour
idk if [[uzra bauble]] do too much but you can goldfish and test it out
No card found for “uzra bauble”
Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
better than a single harrow imo
well, unless you need the two mana untapped
side-grade, with white availible , there will always be stronger options than [[chaos warp]] especially if you dont plan on picking off a land
removal or protection piece can go here, even the surprised non blue counterspell sort of thing
RIP sad golem got cut
i get that the curve at 4 is awkward although the synergy for getting a land along withitself being a land = double landfall
with double etb that would then be 3x lands entering, 1 at a time, for a total of 6 landfall triggers
as long as there are enough basics to search
i cannot guarantee its going to be worth it, because its like playing [[mycosynth laatice]] for that 100% artifact but someone else drops the unexpected stax Karn
or vadalblast etc
the risk is lowkey much higher than the reward
the smart option is usually something like a tibalt trickery or interaction with anything spel
[[vesuva]] extra desert
The trick to mycosynth lattice is you’re the one with vandalblast
Or from the TMNT set I wanna try out [[broadcast takeover]] with it
was pointing out that the relation of having extra value from sad golem, which got cut 😢
Sad robots on the chopping block
It does feel like a lot of extra value
but the likelihood of casting both in one turn is like never
and do need double landfall on board for it to be there
doing anything
Aye
my dream with sad golem is [[echo of eternity]]
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
4 from ramp 4 from draw
but having a 4 drop ramp into a 6 drop is much more natural for the tempo and float of the game
not the other way around
and if you cast both in one turn for 10 mana, you are just skipping a turn
so, fuck it and i am putting both in a deck
So I found a few random packs of FF that I grabbed and opened, pulled this lil lady
She seem interesting enough to build a commander deck?
if you like mono colour probably
because of its own she does nothing (can exile herself but no one wants that for 6 mana)
its sort of that the creature part of [[!panharmonicon]] to it
and then the additional end step may give something? that i did not look much into
with the flicker again from that ability
so as long as you got non token creature to spam, best one probably always going to be [[anticausal vestiage]]
Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7/5
actually blue has some other broken effects
so its going to be triple ETB for only 6 mana
If you like VALUE, and you play for VALUE. She might be the commander for you
I am not big into Value . Red throws their hand and hope its enough, if it runs out, thats kinda it.
rough guess; midrange control deck; plays for mid-late game/ may not have much boardstate early on, boardwipe can help with keeping others behind, a few open mana to keep things under control, if tapped out the table might be smart enough to play around it. some low cost effect to accumulate value; mainly card draw, and wait for the right moment to drop Ysholta expecting no reaction to her out or have protection ready. Then find the thing that makes you feel good to win with
the slower the game goes, the better for this type of deck
[[unstopable plan]] was it
my avg deck doesnt play for instant speed, so double untap doesnt help me much. And i have failed with the [[horizon stone]]
which cares about lands more anyways
[[agent of trechery]] isnt a card i like due to its overall play pattern and power, but for this its a perfect fit
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
I am not For or Against your choice of commander, if you want something different from your own play style/existing deck, i can see you trying some value control
Hello people any chance of advice please?
Have some warm milk, go to bed before 10
jk, probly not the advice you want
i didnt play it myself
Played against it by chance ?
know the haste tap proliferate one is popular
i played against the station one from that precon
i think its more about the game plan on what turn you want to deploy it
Yeah so I have the pre con but i can feel it needs upgrading but not sure where to start tbh
Ive built decks from scratch but never upgraded a pre con
and differernt power level whenever you prefer to go near infinite or just some value boardstate or janky weirdness
i can see it doing things with like saga for example
Yeah i got ya
Its just that its got the foundation to be a good ass deck its just a lil slow for me atm
did you look up anything online, because precon commanders usually have lot of resorueces and content about them
Aha you'd think so
if you are against the lorwyn -1 counters
you would rekt them a new one
i mean its slivers so its always rip
unless you wipe them
oh i thought you were the proliferate precon
if you are flying dragons then you are probably the problem at the table XD
I have multiple decks
I need to upgrade the proliferation deck
Ive got dragons
Im working on a mono red dragon deck built around dracogensis
Angel deck on the way to being built and some goblin/tribal deck
yeah just misunderstood, thought you have precon up against slivers which is basically screaming "board wipe me til i cannot do anything"
Yeah thats painful
anyways if you want a quick look at your build i can give it a glance when i got time, otherwise make small comfortable changes to make it run smoother
maybe even [[basri ket]] has a chance
Legendary Planeswalker — Basri
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Loyalty: 3
starting 3 is its biggest problem, but the emblem put counters on everything which can be a fun one
Ill grab it out tomorrow and flick through
k
Hi, i was thinking
For ayara in b4, would it be a good option to maybe include some fast mana and/or Rituals to speed up the gameplan?
Or would you say just hitting every land drop and playing every turn on curve to win on turn 5 is alright?
kinda of a slippy slope imo, depends on match up and how fast to win, i dont think losing too much consistency is worth the risk of not being able to play the win con but you will have to pay extra attention to counters and interactions because it would completely shut down your game
but hitting all land drops means doing nothing for a while which is also too slow so you may have to go turbo route
so someone else trying to/threaten to win, and the removal is used on that piece instead of your Ayara, then you have the best chance of transforming and comboing off, etc
Rn i noticed that i rarely have nothing to do on turn 2 and onward, and often i do even have a turn 1 play in the games i played so far, guess that i like the consistency more than potentially going off on t4 instead of 5
Tho i think i do want to include some more interaction as both protection and/or interruption
yeah, B4 high power off my memory (the extremely few times i played in) required so much more interactions rather than trying to win
because having two win cons in hand means you can either win on the first one or try to do it a second time if the first one foils, assume no one else wins before then
while having one win con and interactive removal/protection cards allows you to wait for the proper timing
when everyone* is low on cards and tapped out; even better if they already used their Dswat and Fierce guardianship.* Force of will is rarely a thing unless they are playing with a high budget and years of experiences and effort to back up their deck
and there are also decks that just runs too many efficient spells so they dont even have enough cards to make up for some of those cost like another blue card in hand
can also consider stax piece that dont affect your combo or [[conqueror flail]] as that stax protection
which ofc the channel lands gets around
I do agree with this
You think sothera the supervoid is worth cutting, so far i feel like it might be too slow
[[sothera the supervoid]]
Legendary Enchantment
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
bro the seph deck did SO well without the commander....
Hello peeps
XD yeah ofc, 5 mana to cast for an anthem is a lot
are you planning on the mono blue cat girl deck
its just "fixed" gravepact, once you are not lower power battle cruiser, giving selection on what to "sac" kinda not matter anymore. so if you dont need that board control, a 4 mana card that doesnt help your game is clunky
perhaps it matters more against like a vojah or Jemir deck, assume you make more creatures than they do
but one trample swing, if you dont have a sac outlet ready, you are dead anyways
end of the day, gravepact is a token synergy piece that feels like a pet card but is oppressive against certain decks that feels 'unfair' in commander
which is weird since commander is the format about playing the most pet cards, yet sometimes the unfair stuff is what may leads to unfun situations
exile here is quite relevant though in defense of its utility
it will basically dodge every sephiro and syr konrad death trigger
so in the right match up, i can see it being worth it even in some case it is a dead card
so worst case scenario, you dont cast it at all
play it along with a boardwipe, steal a [[blightsteel colossal]] of sort and watch the owner suffers
off the top i dont remember what can combo when it enters on your end step
which is one of the worse time to get a creature in play, but in this case kinda free
After some consideration, i feel like i'll swap it out for a redirect effect
Feel like counter spells and targeted removal are what the deck most struggles with
Would it then be better to add a bolt bend or a redirect lightning?
just by themselves re lightning can be red regerdless of boardstate which i think is superior . its sad that i got it and have no chance of casting either one in my hand; and i cut bolt bent first
I'll add re lightning then instead of sothera
Is there any other cheap interaction spells that i might have missed?
Hey Monomon! I was wondering if you could take a quick look at my Syr Gwyn equipment deck. I built it not necessarily around voltron but rather trying to get value from a couple of equipped creatures. I also tried adding a strong sunforger package since gwyn can abuse sunforger particularly well so if you could let me know if i missed any good instants for that. Im also a little concerned about my avg mana value. Im thinking of adding some MV4 ramp like thran domino to help. Anyways id appreciate any input you may have! Thanks! https://moxfield.com/decks/huSnc3RlZ0qSVk-5MJfGqg
hmmmm...
[[library of leng]][[leyline of anticipantion]][[tolarian wind]][[teferi timeless insight]]
[[change of fortune]] -> [[shattered perception]]/[[illuminate history]]+[[dark deal]]
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."
[[chasm skulker]][[plan of the pyromancer]]
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
1/1
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
[[artist's talent]]
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2
Noncreature spells you cast cost
less to cast.

: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Sorcery
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Torture Pit 

Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
😐
do [[the underworld breach]] count, being able to replay stuff
i guess dauthi voidwalker]] can become an interaction spell
i got myself a cheap [[flare of duplication]] still waiting to try it
sometimes with nice things on the stack, a nearly free copy is very impactful
if i am to design a "counterspell" outside of blue, i would want something like: "Only cast this spell if there are two or more spell on the stack, reverse the order all of them. Until end of turn, targets cannot be reselected. Exile this spell."
but the idea of copy spell is really nice because its always able to put a spell on the TOP of the stack. And the trick is actually not holding priority if you predict some sort of [[double negative]] coming, so you can get ontop of it and deal with it accordingly
tapped-out surprise flare would be so satisfying
because i play more at the lower bracket, i run very few instants that can interatct on the stack. in fact i just built the first every deck where i put in actual [[counterspell]] less than a month ago. i think it run about 5 counterspells in it; I got to [[delay]] my opponent's Ivy and he put it in exile
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
most of my creature removals are permanents so they have extra synergy with the rest of my deck or are just janks i wanted to play with
i dont think i saw this so are you aware of this card [[mistvein plains]] NEVER FORGET it again for a sunforger deck recursion
because of the nature of sunforger being an equipment that need sorcery speed equip, and how it is often uses for interaction spells. the optional support package isnt actually the spells it can grab (some black-multi colour stuff works too)
but actually the equipment supports like
getting out your grand abolisher to stop spells, and leonin shikari to equip multiple times per round or even on top of the stack which is insane for 0 equip cost
which basically turn the commander into a mini combo engine
i dont have much experience playing with/against [[silence]] and idk how good it works in B3
[[imperial recruiter]] mightbe a good tutor
if you ignore price tag there s also the Cloud that can search equipment etb
[[sunforger]]if for any reason you dont have the commander with this equiped, its floor is much lower than your average game
especially since you have basically no 4 cmc instants in the deck
so its not about how good of a spell you can grap from it but rather, whats the best spell for that scenario, [[wild ricochet]] is a fun one i have seen, but high ceiling and low floor especially if you end up drawing it. there are no way of getting rid of it in hand if the deck doesnt run things like [[big score]]
and then there is always the element of surprise if your table cant predict what instant you can grab AND chain more instants on top of that for the low cost of 

while it cant be infinite mana, if it is a [[coveted jewel]] + [[burst of energy]] that turning 2 mana detach into 6 new mana
hmmmmmm if you untap mistveil plains... can that be infinite, no you will still go down in mana
Yea 3
the thing i am missing is rather: Whats the game plan or first couple turns planned out to be. and what comes after playing bunch of spells with max value
so just shwoing me a deck without any context is like "Heres a thing, do what you want, judge and criticize"
personally i would do lot of 3 drop mana rock and wait for untap
because i dont find the lack of utility from free mana rock doing all that much 
: Add 
and if the curve of the deck is low, the payoff is also on the lower end
This is mainly just supposed to be discard for value and then eventually burn the table as I wheel
can increase mana value for stronger game ending effect
so its like a hidden nekusar deck
I tried a reanimator strategy, but it felt a bit slow
so hidden he isnt even in there XD
pulls out secret commander from outside of the game
[[psychosis crawler]] this thing
i dont like playing it but i know more people that like it more than i do
in here its basically 3 mana so its pretty good, is there a way to flash it out [[quicken]] is sorcery spell only
because you have to play with mayhem, which timing restriction applies. its is just a hand size doubler mechanic for the most part
card draw is all value but doesnt directly turn value into a win con
discard is just an extention to that value; i cant really expect myself to draw nearly 40 cards and discard all for pure burn damage
the game would have ended before 25 draws
if you play the commander on the front side, and Howler put a bunch of +2 pump, that can also be unblockable lethal
i like playing Howler but its not a very smooth deck I wanted, its hard to get that balance between good creatures and discards
i think wheels decks tends to have a similar problem. nekusar as core, there are only so many [[windfall]] in the game so the deck is very slow when the user dont draw the right half of the deck
I somehow had t even considered breach, but that might lead to some alternative win cons as well so that the deck isnt just a one trick pony
Tho what line does breach even have in rakdos?
is breach a GC? i kinda forgot about this pesudo ban list, havent really touched B3+ power for a few months
if you have wheel spell and any ways to let you loop it without decking out, your table will get decked first
happened to me about 5 years ago and i forgot to trigger my eldarzi shuffle grave into my deck effect so i actually couldnt lose
i think he was trying to find the loop for a burn effect, maybe a storm spell
i think you can basically mill any one creature into your grave
then reanimate with ayara
its too flexible, its every other spell in your deck like a tutor from grave
i would just check for rakdos with breach in Cedh for reference in this case, and see what is already in the deck
i dont follow any Cedh channels or online resources
Hmmmm soo what is the problem
yes it is, but i'm playing bracket 4 anyway
doesnt covert value into what you want consistently?
think imma change one of the sac outlets to phyrexian altar to combo with stichers supplier
fair
What
fair for the deck, not in terms of my avg causal playing experience of abusing altar XD
i also run a wheel of misfortune and a path of pyromancers
nobody did ever anything wrong with altar, what are you talking about?
:)
whats the reason behind posting* the deck, something isnt going right for you?
once i have my library in my grave i can cast a living death
the same way you dont go to a doctor if you arent sick, i am sure you are aware of some cards not doing what you want or doing enough in the deck
or just other combo pieces
[[culling the weak]] worth it to add with that route to go mana positive but exiling the grave in the process?
love living death btw, although its scary when you also whale wheel mill others at the table
early in the morning brain cant keep up with words lol
path of pyromancers only wheels myself and goes mana positive
otherwise, i think i would be abled to trample over them with haste from tannuk and multiple combats from whatever sources
wheel of fortune is too expensive unfortunatly
[[$opath of pyromancers]] off my memeory i never seen this in my game, stupid precon no reprint cards
No card found for “opath of pyromancers”
[[$path of pyromancers]]
$2.84 • €1.30 • 0.10 TIX
$2.49 • €0.47 • 0.10 TIX
yeah game has too much stuff going on
plainchase makes it even more to consider
increase game length by like 1/4 of time
has a lot, but it's quite good, cuz if often is just cast a 5 mana wheel for just yourself and get 5 mana back to put into ayara
but its one of those that can be played without plainchase
i wish thats how my red deck plays XD i am usually down to 3 cards by the time i can do that 5 drop
in that case it would still net 3 mana tho which is still pretty good
i want my storm count to be 5 spells per turn
it really depends on the kind of deck you're running it in
just for the sack of it "I AM STORMING" ,and then "I PASS!"
everyone looks at me be like, "where is the storm spell"
best play pattern of all
🥰 [[possibility storm]] ur welcome
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
the infinite possibility of storming
good card
run it in my kykar enchantment list
let me just cast mystic remora and flip into omniscience
additional card text, make each player reread this card at least one additional time per turn. Increase turn timer by at least 20% increase frastrution by up to 40%
you got one card wrong
i ran it with kykar with battles
you gotta explain things to them 7 times as well upon cast
nah, read the card explains the card
i only read it no more than twice and explain up to 3 times
and i get to call them stupid anymore times beyond that 5th time
if i cast a "stax" artifact piece, its to bait out the counterspell player from holding it all game
since i know it is getting countered, i dont even have to finish resolving it
this one maybe worth it since i go underworld breach? goes mana positive with stitches suplier at the cost of not filling the grave
"So.. this is bad for you, this is what it do, do you want to get rid of it, oh okay fine with me "
my table is completely split in 2 on it, i had other people counter the counterspell to my possibility storm
[[culling the weak]] always add 4 right
XD love those moments thats a two-for-zero for me
the opposite of EVERYBODY LIVES
everybody dies?
EVERYBODY GET THEIR HAND CHOPPED OFF
dinner is ready here so i'll be back later
bit by bit, slowly on the inside
[[thraben charm]] one more for sunforger
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
HATE THIS CARD SO MUCH LOL
@final spadei think for that green golbin deck, there is a chance you want to push it up to B3 and limit yourself how many turns you have to reach the winning turn
uh. maybe, im playing around with ideas
this is what i have so farm, needing 25 cards
Also not sure what to cut for thr last 4 cards of my Naya cloud living deck idea - https://moxfield.com/decks/IvW5WITH-ESCGaKB4UJ5Yg
will start with the cloud deck since it is ismplier and my wifi sux so much i cant open anything. Core is equipment so cloud is a good choice for draw engine, downside is that it starts at 5 mana , need to be equipped and swinging for the payoff, which is negligible as a condition. Depends on it important it is to hit 5 mana, NOT MISSING land drop is something you have to pay extra attention to. Now onto the main part and theme of the deck, living artifact or hero select
basically, when those were designed, it somewhat covers the downside of not having something to equip to so it comes with a token by default, but it also took away a small amount of its power from the ability because of that
[[warrior s sword]][[bird's bow]][[wooden cane]]all with no abilities [[mirran bardiche]] has flying vigilance. if those were below 4 drops, or have more impact, they would be much better.
No card found for “bird's bow”
the worst part is that if the token is to go away, the base equip cost is so high its basically doing nothing on board
especially when green is in the mix, the amount of mana for a pump effect is so much less than what it takes to play an equip and equip onto something
i dont think you have to cut all that out, but it is a good place to consider how much mana is needed for the deck to run the way you want
and is it going to be a bunch of blockable creature turning side way at each opponent
this is where you can insert potential subthemes like "modified creatures" "+1 counters onto base power 0" "token power up" artifact synergy and or recycle for value type of cards
i like janks such as [[roar of resistenance ]] not just for its go wide support but also being able to "politic" with that reverse "ghostly prison"
which is probably not that great since you have access to white with some of the best anthems
when [[cloud ex solider]] comes out, should be able to draw at least 2 cards and not lose an attacker
and depends on the direction the deck ends up in, i can see a hyper focus on combat on your turn and end the game with [[voice of victory]] to avoid some sort of fog effect
Creature — Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
"Come crackling spear, come beating wing! Come cavalier, come taut bowstring!"
1/3
wow i didnt even realize its mobilize 2 and not 1, it makes TWO tokens. everyone only pay attention to the grand abolisher line of text
anyways, how to make those 0/0 token matters is the challenge
also didnt do a basic count, idk if there are enough for kodama west tree triggers
i would skip playing cloud if i can get land ramp that way
but i wouldnt count annie joins up as ramp because idk when i would have that legendary creature on board and i dont expect cloud to always have 7 power
i probably missed something about the jobselect part or its just a add on RPG theme, as to why the equipment add a creature type, because far as i know it doesnt really matters in commander
there is that one avatar card that cares about non human creature types and give power equals to the number of types
[[diligent zookeeper]] cant search on my end
How does this look in terms of being b3 appropriate? Ive left out [[prologue to phyresis]] and made it so that creature damage is the only way opponents can get poison counters
so when i looked at it, there is a few thats hard to wrap my head around since they do things independent from everything else in the deck; and i dont see a clear game plan you want to work toward. cast trigger would be like a directly worse version of etb, or ability that straight up dont have etb/ltb or end phase trigger, which would also happens twice that turn
i see a fancy sticker sheet, but they dont have the glue to stick. or that one dead pixel on the screen that would stand out along side the rest
it isnt a bad place to start though because i am sure you got tons of cards you already own and dont have a deck for
i think you can play a high curve mono blue value control deck that overwhelm the table late game
maybe proliferate counters would turn small evasive creatures into massive +5/+5 beaters
11 cards with infect, probably 7 of those without evasive ability will not get that initial poison on anyone
blightsteel is meant to be a one shot so even that one may fail without a way to cheat it out
pretty pricey deck, do you own lot of cards already?
if it is proxy, then there are always upgrades like the better version of [[!darksteel plate]]
the high curve cards like darksteelforge + mycosynth lattice may have a hard time to hard cast with the overall mana in the deck?
would need one of those tolarian aca level of mana to pull off, basically what urza would do in this deck
so while i get that without prolgue to phyresis, you avoided an "unblockable" poison kill with infinite untap
it does make that poison win con a bit on the awkward side with infect in there
it would be like putting chandras ignition on a 1/1 to get that infect, which cost an extra card and insignificant payoff
which i guess isnt in the deck yet
if thats what you believe, as your primer has stated, then go along with it. "Fair" and "unfun" is always hard to judge due to different perspective and Bracket is not exactly a fool proof system
[[steeloverseer]] is such a power house in the deck that can work independantly from the commander. this is probably one of if not the best tap ability in the deck and has overall synergy with all the untapping artifact mechanic
i think finding more things that work with [[unwinding clock]] would be really nice in the deck
proliferate with +1 counters is basically the same thing as putting that counter on all your creatures, and since it comes with a tappable creature, its just so much more efficient with the rest of the deck
[[sai, master thopter]]
artifact synergy with rest of the deck, i would add that
might be able to find something that has portal reference to add to the theme of the deck
dont need to deny the potential of a combo-ie deck
just noticed [[hexing squeicher]] in there, idk how often this helps you. Its kinda a meta game and match up thing that does nothing against randos
would also consider this type of effect: Tim the wizard style burn
https://scryfall.com/search?q=o%3A"{T}%3A+~+deals+1+damage+to+any+target"+(t%3Aenchantment+or+t%3Aequipment)&unique=cards&as=grid&order=color
even if it a fire whip on your commander, it can dish out lot of repeatable damage
and somewhat become a mini [[walking ballista]]
in the deck
Yea I own all but 3-4 of the cards (minus the true duals), and was trying to make a deck out of as many of the mirrordin/scars of mirrordin blocks as possible. I was already thinking about cutting the lattice for lack of synergy, you confirmed it for me 😁.
I had temporarily cut [[chandras ignition]] and [[pain for all]] to get a look at the deck without, I put them back in. what do you think of [[dragon throne of tarkir]] here?
any cards you specifically had in mind to synergize with unwinding clock?
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
I had considered [[all will be one]]
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
lot of mana but potentially nice way to close things out with the trample overrun effect
i dont look toward big mana effect here just because the curve seems to be very low
powerful card, but sort of win more because it assumes the tap proliferate engine is already online
more synergy with the station one than going up 1 counter per permanent at a time
can run deplation lands if like extra mana (but with risk) and i. guess storage lands just sucks too much to even consider
https://moxfield.com/decks/p0VtsWNMwEakjm1wc-InXA
How do I improve this without breaking the bank? I feel like I need to improve my topdecks by swapping the rituals with more proactive cards, I'm just unsure which ones they'd be.
[[tiny bones baule burg]]
Legendary Creature — Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

,
: Each opponent discards a card. Activate only as a sorcery.
1/3
Brallin and Shabraz but that's more looting focused
i mewan discard opponent lol
Outside of 8rack in legacy this is a first
I've played this deck a few times and struggled to maintain pressure and hands empty
the nature of discard (resources denial) and the limitation of how the mechanically normally doesnt benefit the user makes it hard to run it as the main focus
have you tried tagging categories such as ramp and draw just to see how much of those you have the deck
based on highlight
17 sources has "draw" on it and
36 cards say discard
i dont think tyhe ramp and draw themselves have any major issues, although it might be better to use utility ramp over single colour ramp
the biggest thing is always going to be how discard can become your "draw" through tinybones
4 mana sorcery speed ability, is straight up awful. and i doubt you would ever want that, so tiny bones technically only has one line of text on it
Whenever an opponent/each opponent discard anything, you get to play those cards as if they are yours; thus turn opponent discard into value.
tinybones is directly a draw engine
that inverse loss ( from others) into gains (for you)
the problem is that when youa draw from other player's deck [[shared fate]] your "hand" is a mess
and no amount of card draw wins you the game if there isnt some form of [[psychosis crawler]] win con
Basically, this is a mono black value engine that lacks synergy because it uses other people's decks. And in multiplayer, it is easy to get hated for randomly confining people from playing their cards
also, when you are succesful at locking down a person at the table: then thats one less player to discard from; another player may get ahead, and that may not be you. It is a 2-for-0 for the opponent who wasnt impacted by it
those are some of the effect i see from multiplayer dynamic that is very different from 1vs1
[[megrim]] is always a card i dont like very much because its so hard to make use of it
in theory it should do the same thing as [[sheoldred apocalypse]], but because it is an extra step for that 2 damage for a do nothing card. i think it is actually a worse version of [[underworld dream]]
but the biggest problem i see is actually, not really too many cards that deals damage and turn discard into life loss. even with [[liliana's caress]] the more efficient version of it, that is still just very few cards doing that
[[monument to endurance]] one of the few pricey cards i like
it doesnt really care about discarding opponent but rather yourself, and up to 4 -12 times per round of turns
card draw is perhaps the most important mode, and the burn is important to close out a game. but how often are you able to use it 3-4 times per round?
it is not a cycling deck like [[raven man]]
[[asylum visitor]] i tried to make this work, i cant say i have much success with it
Creature — Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness 
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"The ravings of the mad are laced with eldritch knowledge."
3/1
its ceiling is a 1 less mana, madess instant speed card advantage [[phyrexian arena]] on steroids
but the floor it is probably forcing you to go for a group hellbent deck that will draw the aggro and hate from the entire table
i think it is actually a [[night's whisper]] for hipster XD
tinybones is actually [[geth's grimoire]] in disguise; another discard theme card i love
so naturally, i want my opponent to have cards in hand, but not too many? maybe, and good cards to discard, so i can cast them
[[preverter of truth]][[howling mine]]
[[seizan perverter of truth]]
this one ^
i like [[polluted bond]] to deal with certain decks that spam lands and values
but thats just my preference, on predicting how the game would go and how i want it to pace
because regardless of what cards i get from the three other decks, i can still make use of my generic effects
i want generic removals, somewhat controlled and slow game, hitting all my land drops turn after turn
while the table runs out of resources after 20-40% of the library is gone
this info, is largely incorrect/misleading imo
your total mana value would be your own deck + opponents' cards you discarded
for what is worth, i would run all my favourite artifact ramp like [[thran dynamo]] etc
while it isnt card advantage, it does represents 3 lands worth of mana from a single card
even the worst (figuratively)3 dropmana rock [[worn power stone]] can be good here because you care about playing out that big mana turn and all the stached cards
i think [[shaku worn]] is the one i would want in this deck though
turns tinybones into 
note that i dont need coloured mana because tinybones fixes that. mindstone is just better than fellwar stone for that reason
personally i dont need swiftfoot boots but that one is generically enough to keep in case you got a good creature off someone else
when the commander cmc is so low, i can just let it die and recast it with tax
each recast is netting me one card where trying to put protection on it is losing one card
reusable is a bit better but still
oh yeah, no way do i want to play with charocoal diamond here, worse than power stone mentioned above
i think you just need to think outside of the box and not focus solely on "discard". [[scheming symmetry]] for example
have to help others first in order to help yourself with a hidden agenda of somewhat selfish primary objective
"what is mine is mine, what is yours is also mine" "if i am pleased i may consider to be benevolent"
Got around to reading your comments
My understanding is the best way to play tinybones would be to have discard secondary, and kinda run a false hugs strat primary?
Is it possible to take a Rankle deck and put Tinybones at the helm since the goal would be those kinds of effects?
mono black rankle you mean?
yeah, thats one way to look at it. or your own deck has the synergy to make use of your massive 20 cards hand and win with value
I already have sheoldred and scrawling crawler to get that pain going so I guess why not
Yeah
worth a shot, and because the discard would be repeatable, you can make room in the deck by cutting bad discard outlets
the overload discard 2 sorcery is one that i like a lot but always forget the name
i think it fits tinybones slightly more than rankle though
thief is the most interesting aspect you cant get from rankle but a flying body with 3 symmetrical ability is just more impactful in general
thats like up to 12 abilityies across 4 players, in a way, kind of a lot
although the sacrifice one is the hardest to use in that case
[[rankle trister]] just in case i forgot something major
No card found for “rankle trister”
XD the name
of the card
well, draw life loss, sac, discardall players
it can become a powerful lock although idk if thats the "fun" you want in B2 power
@blankki Xp are you typing an essay for me
By far the best feedback I've gotten
you are welcome, i hardly suggested any cards because i think you already got a bunch to decide
Hey, somehow im brewing yet another deck.... Wanna take a glance and give your opinion? So the game plan is ping ping ping, make imps that ping and play many asymmetrical boardwipes with [[Judith, Carnage Connoisseur]]'s first ability. First priority is to get Judith out, so a healthy ramp package included. Also lots of card draw to keep the spells slinging. I also tried to make it not so dependent on Judith being out all the time.
Legendary Creature — Human Shaman
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
"I don't make my living hiding the truth, detective. I shout it from the stage."
3/4
for a second i thought that was [[rankle and torbran]] from the art
Legendary Creature — Faerie Dwarf
Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
3/4
similar color palette 😄
want gross or chill
something in between i think
I actually need to go to bed, its quite late. Ill reply to you tomorrow. Thanks in advance as always 🙂
all gud i am planning for my local commander party night -deck i want to play with
last min brewing
I think just a better direction is what I needed, the cards will follow
...how do we feel about [[armageddon clock]]
Artifact
At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
not sure about this one quite yet
but looks promising
what got you to come up with that card? are you building [[obeka spliter of seconds]]?
if only it is each upkeep, in todays commander game a 6 mana do nothing card, that will also hurt yourself symmetrically is really bad. maybe a decade ago it can be a playable jank
or some crazy themed [[clock of doom]] low power deck?
i forgot whats that silver border legend that cares about doom counters
it can destroy target opponent or something and that player lose the game
bit much single target discard maybe, but it does give you the exact card
so its [[praetor's grasp]] with extra steps i guess
[[sheoldred's edict]] isnt that great. if you consider the modes you can use
[[tresspasser's curse]] can think about this type of effect
its like predetermined blood artist
most games there are so many creatures on board that you can do a lot with those
and i would also play blood artist before [[ blood seeker]]
discard is like restrictive removal that only works on cards in hand. which will rush opponents to play out their key cards to avoid dicards
without blue, there are less things that can bounce but there are [[blood clock]] for example which most people will just take the life loss over losing tempo
in a discard focus deck, this can either force people to keep getting back something to hand, or having to replay them, or paying for it
it does affect you too but there should be enough reuseable things you want in your own deck
[[umilicus]]
same card different name
so those are some of the things you can do and they dont directly say 'discard' on them
to achieve the same effect as [[recoil]] in blue
instead of [[crystal shard]] you have access to [[erratic portal]]
again, can be used on yourself to reuse something, or basically force others to keep mana open or have to keep something in their hand against discard
i think last time i ran it in [[grothama, all devour]] because of the Ltb trigger
specifically in green so i can somewhat avoid the high cost of 5 mana
rather than card suggestion, i think this type of things give you an idea what you may need to get the game going
if your own deck is creature heavy, i would not go too hard on boardwipes that also hurt yourself
discard to draw is card neutral, it is no more card advantage than a [[dual cast]]
crap wrong name everytime[[dual strike]]
copying your big score here let you avoid the discard cost so its 2 spells discard one to draw back 4
where if you only discard and draw would only give the same amount of cards you started with
or if the discarded card has madness or flashback to make up for the loss in cards
all the one damage deathtouch is kinda the gross side of judith and it creates two major problems
boardwipe tribal wannabe (which really get on people's nerves as it is like playing against stax) which will draww a lot of hate or turn judith into a kill on sight removal magnet
and then its not having enough of a win con if you dont make lot of attackers
or consistent source of burn
so it is nice that the focus is on card advantage to maintain a reasonable amount of cards in hand
the direction seems about right
the land count and missing land drop do seems kinda problematic
can fine tune later
yeah true, bad tags on my behalf
sure, thats why i tried to add decent amount of other creatures that ping and also some that amplify damage. i probably should add [[pestilent spirit]] as a backup.
maybe adding another land wouldnt hurt tbh
Still for tinybones
Look at the rest of the deck. Notice I opted for more cards that although they draw people cards, I have more focused discard to pick out the stuff I want instead of giving them the choice
Dark Deal I need to add back in if I didn't include it
And we have punisher effects for forced draws
I'd prolly play both honestly
thats a interesting one, have yet to see it playsince it came out
i think the best part is that it is basically unblockable without chump blockers and with both commander and the psirit out, you can get both modes of judith
never really thought of having it in any decks but here it looks good
if have room, because those are low value cards that accumulate value over time. just generic enough to fit in anything
I'll see how it plays out on moxfield (goldfishing) and take it to paper after if I like it
Also, we are NOT adding back [[mindslicer]]
i remember seeing blood seeker with the scarecrow thgat makes a lot of birds on opponent's side of the field, havent see it in too many decks
yeah perfectly fine wiuth that, death triggewr helbent is hard to control
gtg
i just realized that [[artist's talent]] couldnt be a better fit for Judith deck
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2
Noncreature spells you cast cost
less to cast.

: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Hey monomon, ive been going back and forth trying to optimize my sidar jabari list and im really struggling. I dont even feel that good about the deck list and im even 2 cards over! Could you help me tune my list and let me know which cards to cut? Im shooting for bracket 3 really https://moxfield.com/decks/hZ9RgU_hCkGyp1PJ1PSQ6w
attempt 25, dang
i havent looked at a sidar list for a while (forgot what knights are in there) but i will see what needs cut when i got a moment
assume most of the best knight are auto includes
[[sidar jabari of zhalfir]] 4 mana esper knight matter attack trigger looting and reanimator
Legendary Creature — Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
sidar was actually what got me into magic. my first precon was the calvary charge one and ive been working on the list ever since😅
i got it to a 100 cards i think. i cut a plains, [[raise the palisade]], [[frantic search]], and [[faithful mending]] it kinda sucks i lost some of the discard synergies because i run into a problem of my graveyard getting too thin but i didnt want to cut draw engines instead. i feel bad going down a land also but i dont know any other cards to cut..
im also maybe thinking about putting in all the nazgul.. idk tho
something like this maybe https://moxfield.com/decks/ZqXWPZZS8U2waDi_CzDCZQ
Hey @deft belfry, I'm back to ask for advice on my new deck! I've bought the Quantum Quandrix Precon, and wanted to ask for feedback on the current decklist I plan to upgrade it towards
So far, while there may be other strategies, the one I gravitate towards is "Clone [[Adrix and Nev, Twincasters]] twice to double all tokens generated 11 times and flood the board"
So the deck is mostly made of clone effects and token generators mixed between steady generators and big burst generators, with a few exponential growth ones like Hollowhenge Overlord, Biowaste Ooze, and the everpresent Scute Swarm
I've also added a fairly sizeable counterspell/removal package to deal with threats, and a few protection and utility spells here and there
The Landbase may not be the best, but it focuses on providing the neede colors while entering untapped before anything else, with only the discount fetches like Evolving Wilds existing to take advantage of Landfall Triggers
Here's the decklist: https://moxfield.com/decks/AJzFMoF8h0uE8XFLcrtUkw
I'd appreciate your thoughts, since I'm having a hard time deciding what to cut to get it down to 100
I'd also appreciate any suggestions on how to improve the deck as a whole
Is there a way we can make Niv-Mizzet, Parun a bit less draw-go and faster?
do you have anything against [[outcast changeling]] because it is basically a T1 play that turns on the eminence indefinitely until removed
but overall i dont think the deck itself has issues, perhaps there isnt enough synergy and lot of good stuff removal/protection that the (loot) engine is not able to churn through the deck fast enough
[[mpnument to endurance]] the discard in here is kinda meh to trigger this one
there are also random bulk that just happens to have more versatility [[battle menu]] not saying it is better than a generic removal but it gives options
beyond just [[!get lost]]
did you cut out [[locthwain lancer]] and [[vodalian wave knight]]
if its about win con [[vitrtue of loyalty]] is a solid one
No card found for “vitrtue of loyalty”
[[virtue of loyalty]]
which i consider to be better than un[[worthy knight]]
as somewhat of a storm player i love effects like [[xerex strobe knight]] probably not as good but being able to grow the board on repeat
although i am really not that concern about the choice of knight because they are really not that different from having countless [[templar knight]] to fit the type
only the unblockable, anthem, and doublestrike really matters
i did find one card i never knew about XD [[!syr cadian knight owl]]
for as long as there are enough knights synergy + draw engine, you just need that late game scaling piece to finish off the game
again, i think they are unblockable anthem and doube strike; making sure damage is maximized and connects directly
while i doubt you need nezgul, they are undeniablly the most broken knights and that last ring ability is also combat trigger
Hey Monomon, just wanted to ask for advice for my new Adrix and Nev Twincasters deck, in case you missed it
Here
i looked at it, no major issues or too many obvious cuts but there is a few things i can address
counterspell count seems to be on the higher side and especially if [[!wizard retort]] is being played, it feels like you are running out of options (also it is just weaker than the avg quality) where as your protection spell [[!slip out the back]] has extra synergy with [[!vesuvan duplimancy]]
overrun and craterhoof alongside each other dont make all that much sense
in terms of cloning, perhaps you can run "weaker" craterhoof and at a lower mana cost (cheaper$ too) to get a similar result. By no means craterhoof is a bad card, just generic
potentially win more depends on boardstate, play it if you already own, want to play the card etc. i dont think in itself is worth in commander mainly because it sometimes takes the fun out of the game and thats just my opinion
actual cardd that may need cut would be like [[!wayfarer bauble]] because you dont need that in green when it is worse than the avg rampant growth
when your basic count is low, i dont think i would want mana fixing tapped fetch like evolving wild, esp since there are all those duo/non basic lands
i dont even know if you need crop rotation because how little utility comes from it, but it is definitely one of the most versatile and affordable GC
you do care about that first initial green source so you can ramp with Utopia sprawl and wild growth ASAP
Play Pattern: with a 4 drop commander, most of the time the turn you play, it is a "Do nothing" turn. it is less likely you have a token generator set up the same turn and benefit from its doubling right away. And this is where cards from the old days with "at the beginning of your upkeep, do token stuff" feels too slow
[[!awakening zone]] is still good because it is good in general and doesnt overlap with commander or need commander to get its value
[[!from beyond]] technically do the same thing so its just worse unless you really want that extra effect
ofc if you keep both that and commander out, the long run it is nice. i am more for [[!skyshroud claim]] so i can guarantee my 6 open mana for the following turn without having commander on board
basically, just plan when you actually want to play commander and sandbag your threat, to get the most out of doubling
land tokens might be your biggest friend
Any thoughts on my https://moxfield.com/decks/41wfEzniekeWzxvunmATCg ?
I feel like I'm missing something that would help smooth out the play
is that the same link
checked
Yeah I don't wanna make anyone scroll too far up looking for it
used to it since i made it 20k msg in one thread ¯_(ツ)_/¯
My old list had cards that have long since been banned so now I'm looking to refine it a bit more
Without breaking out the savings
Just the mana rocks, on and off with rituals since they're in red
i dont think the mana bae supports what the deck wants to do so i would probably add ritual to surprise commander a tur or two ahead
with the nature of combo, and B4 power level, i would expect niv to be killed on sight against experienced players
I guess the funny monkey goes back in. I am usually not as big on rituals because if the commander gets removed (I know, counterspells and whatnot) because then we're further behind
No card found for “pirate pilferer”
may replace tapped land to speed up the tempo later in the game
may not need ramp like [[gilded lotus]] but i am a sucker for this mana rock
what matters would be making room for [[boltwave]]
i dislike those [[abrade]] artifact removal stuff where i may just play [[unsubstanstiate]]
can target my own spell for counter war or just for extra spell for an additional cast trigger
although if we are focusing on the draw go play style, because you run so many instant and interactions that doesnt really storm off on your tun
you may cut out lot of those things so you can try to develop a board and win without waiting on a combo
[[simian spirit guide]]
Or ragavan but that is kinda too expensive to buy for paper for me atm
blue heavy deck btw
just remeber the downside if you are up against other blue players
Can't believe I forgot high tide
if the deck plan is just to do draw burn loop, its hard to ignore all the Birgi effects in the game
basically you have like 3-4 other storm kiln artist in the game
that doesnt fix blue mana
and depends on the direction you go, i can see [[chandra's incinarator]] having potential
Creature — Elemental
This spell costs
less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
6/6
[[teferi's time piece]], this one might be too high of a cost although its almost a hidden haymaker threat that will become a win con with draw synergy
No card found for “teferi's time piece”
[[teferi timeless insight]]
meh on [[by force]] which maybe a pet card of yours
i dont think i can justify hard casting [[nezahal primal tide]] in this deck. too much mana
n replace [[!thrill of possibility]] i want more mana sources to ramp out the big turn
Just a bit lol
Also agreed, as much as I like a more resilient rhystic study on a body
i have never won a game where i played overloaded [[vadalblast]] whenver it was a precon or not
unless my deck cares about some sort of artifact hate [[disciple vault]]
it just doesnt help in my case that much; note that i am also not playing at B4 power level so that experience will differs
if your "meta" or the gameyou are iin is full of mana rock and treasures
then i feel like by force just doesnt target enough?
to me, it is misworded as "destroy target opponent who is playing an artifact (token) only deck"
So swap it for [[untimely malfunction]] ?
i like that
I was looking for a slot for it, nice
oh yeah, i am not a blue player for the most part, so i run much more of those redirect effect which can turn my opponent's removal back on them
and negate the one-for-one card disadvantage into a two-for-one sometimes
but for combo purpose, the classific hexproof swiftfoot or greaves are just better
What about [[rite of flame]]
compare to your funny monkey
There's also [[treasonous ogre]] but yikes that 3 life
it is definitely not a [[dark ritual]] so its really bad if you dont win the same turn with that mana
3 life is nothing in commander
the initial 4 mana is the bigger deal here
if it untaps, and make 13 mana with 39 life, i think you win that turn?
depends on how fast you want your deck and how $$pricey
not the most causal. somewhat competitive mindset mana ritual type of card
Fair
[[mana gesyer]] is more fun for me
No card found for “mana gesyer”
I do miss that card, and [[seething song]]
seething is okay since you do go up by 2 mana
And perhaps even [[runaway steam-kin]]
but most of the spells in the deck is blue so
you have to be careful about those
i can see [[strike it rich]] doing work since it is both two spell in one and it can be mana neutral
It also helps me build a pile for when I decide to make Herigast
runaway is one of the "birgi" that refunds mana but the lack of red spell is the issue
Yeah still mostly blue
draw go is very much a blue thing
So right now we have rite of flame, high tide, untimely malfunction for 3 adds/cuts
If only I could buy jeskas will again for what it used to cost
Seething song and guilded lotus then
not an actual gage, i would probably rate those closer to B3 than B4 optimization though
but they should work if thats what matters
I'm aiming for 3.5 lol
Mostly because I have another B4 deck that has my other good stuff, but no one really thinks it's B4 (RogSi but it's sensei's combos)
Added anger of the gods since I don't care if my smaller creatures die
What do you mean by unblockable andyhem and double strike? Like the important effects i need to push for for the late game?
examples are horsemanship, and then all knights getss +1/+1 go wide synergy
[[anger of god]]
meh its okay for a small wipe, bit niche though
Knowing how annoying token decks get it's a huge help
At least based on where I went to. People like little guys stacking up
Although chandras ignition probably better
So I can reduce my Counterspells? I feel like I want to maintain my current count to be comfortable defending myself, but I can switch out Wizards Retort
It’s more of a redundancy effect, since the cards do similar things, but Craterhoof can win me with as few as 10 creatures while Overrun needs more
The Fetch lands are there to take advantage of landfall triggers like Avenger of Zendikar, Scute Swarm, etc. but if it’s not worth it then I can cut them for more basics
Same with Wayfarers Bauble
It exists for the sole reason of fetching either Talon Gates or Evendo, Waking Haven
Also because if I ever cut it it will still be nice to have Crop Ritation for future Green decks so win-win esp since it’s not expensive
I think I can cut it, 4 mana for the same effect isn’t necessary
Oh enters untapped, I already need to keep interaction open so this is useful anyways
Do you have any recommendations on stable sources of land tokens?
Should I switch them out then? I felt stable sources of tokens would be very helpful, but if not then should I cut them out? What about the likes of Tendershoot Dryad and Koma that generate tokens on everyone’s upkeep? And should I remove Hollowhendge Overlorde and Biowaste Ooze? They are exponential and I can accelerate their curve with the likes of Mystic Reflection and Esix
I'm VERY new to Commander, I need help with making sure ramp is okay, what bracket this even falls under (I know it's Rule 0 at least), and if there's anything I should consider? I want to keep this around bracket 1-2, but I don't know if the gamechangers make that a problem even though all the ones I use are for consistency purposes.
[[Hollowhendge Overlorde ]]and [[Biowaste Ooze]]?
No card found for “Biowaste Ooze”
some big stuff is fine , just be aware off the mana curve so cards can be played
once per rotation vs 4 per rotation is obviously much weaker
[[bio waste ooz]]
No card found for “bio waste ooz”
[[Biowaste Ooze]]
No card found for “Biowaste Ooze”
Oh my bad its [[Biowaste Blob]]
On second thought I nixed Hollowhenge Overlord since if it gets removed immediately it's 6 mana for two 2/2s and a 4/4 while Biowaste Blob is 4 mana for 3 3/3s that can all grow, so much less lost if it's removed
[[sphinx second sun]]
Creature — Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.
6/6
Oooh, I forgot this one existed
8 mana is a lot but the second upkeep being after combat makes timing a lot easier
Hmmmm
🤓
Actually
its a trigger that happens on POSTCOMBAT main phase
which means its unkeep AFTER second main phase
yeah 8 mana is a lot, although being a non legendary means its also possible to clone it
mainly there to get your upkeep payoff the same turn
green decks cna often afford higher mana cost due to the amount of quality ramp
in general i think its very much your play style with untapped mana on your opponent's turn
too much card draw and not enough lands, need that consistent source of mana, you can decide if there are enough mana after hitting your land drop for the first 3-4 turns
[[everythingamajig]] is like a 9 mana ability and not a ramp source since it comes out at the 6 mana curve
[[everflowing chalice]] fits into any curve and basically ramp you by 50% when you untap
in a mono colour deck, you actually want more colourless utility/versatile mana rock before blindly add [[arcane signet]] in every deck
without a win con, i doubt the deck can be higher than B2
and the lack of removal basically means you cant* interact much to the board
idk how you want to troll with this deck and lot of that depends on your questions
That is a good point. I have noticed in 5 rounds of playtesting that Everythingamajig tends to not get played
Do I need more than 25 basic lands. I have several fetchlands and a few others that tap for mana plus Signet and Sol Ring.
Should I swap out fetchlands with basics?
did you played 60 cards format before
24 out of 60 is about... 40%? (yep checked my math); and commander sort of goes the same. I have seen the lowest of all extreme that play no more than 33 lands but they are the outliers. an average deck out of 99 cards should have at least 40 sources of mana including mana rocks that can be played before the commander
based on popular believe, Bracket 1 is about show case of cards and social/yapping causal setting that basically doesnt believe in playable cards. ~ Source: Me
Back again this time with tinybones. https://moxfield.com/decks/p0VtsWNMwEakjm1wc-InXA
I want to make less blanket discard and more targeted with cards and creatures and maintain pressure rather than blindly discard
The other list I made was... Not good
Do you have any recommendations on a way to make tribal wolves / werewolves viable for bracket 3
gruul werewolves or no limit just want to play some wolves
i can check what scales well but not that many stands out to me when lot of them has less utility than today's changeling
transform and the later nightbound mechanic is also not well supported so you would need some powerful things to make up for that different in power imo
yeah, make sense so more quality over sheer quantity
is that your very first list because some of the mentioned cards are in there, as well as the mind splicer that you wanted to cut
[[!mindsplicer]]* misre the name
probably with burglar rat discard the table is that they are all letting your opponent decide what to discard. most importantly, by themselves you will lose out of cards really quick
for etb focus those, can reconsider the [[blood clock]] i mentioned the first time, and maybe [[mirror of life trapping]] for some disruption that also double up your etbs
I made a few minor changes and I think for the sake of hilarity we are keeping mindslicer
I may just need bloodchief ascension and pilfer
pilfer is the treasure generator on creature dying?
there are more than one pilfer in the game although maybe just one black one
[[pilfer]]
i think because of the "selected" discard by your opponents, you will almost never get the cards you want
Lol
they help with limiting the choice they have left but you can never hellbent the entire table
Oh believe me I have done it a few time already
The problem is also hellbent-ing myself too lol
like triple landfall per turn stripe mind each player for one land?? you arent getting ahead yourself
because this build you will almost always run out of things on your side
then you are stuck with your opponent's cards
that they either didnt play or couldnt play
its hard to plan around cards you dont own as well as playing off top deck drawin once per turn
and thats the situation you put yourself into, as well as others into
if someone got ahead, they may still stay ahead though
the mana base seems decent, i would argue unlimited handsize isnt needed but that would be a very minor thing, 38 lands seems about right, personally i may go lower by 1 or 2 expecting to discard lands to play
and since all the hellbent discard is at socery spell, they always able to play the next top card of they deck
[[lantern of isnight]] not recommanded but it would reveal ahead of time of what is coming and can show every card drew to know exactly what to discard without guessing
but its knowledge overload and add too much decision making point
[[glasses of urza]] is much jankier and funnier imo
"i will tap my glasses, and look at MY hand"
sry for low quality discord gifs, i think they deleted all the good ones from back then or my generation isnt the target audience 🧓
I too was there when some of the good gifs disappeared
I'm almost pressed to make this into a rack/lantern control
Yes gruul. I was thinking craterhoof and triumph of the hordes as the wincons
I might consider cutting syr konrad because he doesn't really suit the deck theme?
awww, lowkey was thinking aang because it would be a pleasant surprise with transforms
what are your options for this werewolf
because i think you basically only got one good one?
Trying to keep it as a more casual deck since its mainly for my kiddos to play and help them learn the game. I need to throw in changlings to help it a bit but im running tolvor as the commander with all the good werewolves and wolves
Would love some help with a Lathril, Blade of the Elves B3 deck. Not sure where to go with her.
typical build is low curve go wide token tribal with like a burn/aristocrat drain subtheme. and because you make small tokens, its more important for evasion than having too many small elves in the deck. its like red burn with extra steps by replacing Krenko goblin with elves and power matters more than haste in a sense
because it is a popular deck and i think it is also a face commander, there are probably countless guides for lathril online, can always reference those first. and just to be safe, dont go below 35/36 lands no matter who low your curve is, since you need to land the 4 drop on curve [[!lathril blade of elves]]
how old of a kid are we talking here? [[[[tolvar, overlord]] trying to go Timmy style outrun seems like
No card found for “tolvar, overlord”
[[tovolar dire overlord]]
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.


: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
so much useless text on a card XD and the pain of keeping track of day night with extra hidden text
11 and 7
The 11 year old is an animal lover and the 7 year old thinks they're cool so I said fuck it let's build it
how convenient
well, since tovolar is tribal [[coastal privacy]] in the commande zone, as long as there are enough creature connecting it should be able to keep a hand size, but definitely not as simply as like the rocket Racoon
No card found for “coastal privacy”
Lol
and for starter we can probably avoid too many changeling since they are like the wild card cheat code, and probably dont need maskwood nexus
also they dont look very werewolf like with transform, which visually matters in this case imo
red double strike, and green trample in general net the most card draw here and since its bad incentive to block and lose something in commander, people almost always take the full damage
[[hunter insight]] before damage never disappoints
off my head idr what makes transform 'good' in the game so that part is hard to take advantage of
and since we dont have blue cloning we dont have to run into the interaction of tokens copy having a back side and non token clones card permanents DOESNT have a backside
oh fuck i just noticed the worst part of transform
its so bad for playing in sleeves XD
its basically asking for the quickest way to turn cards into moderately played and challenging your skill at sleeving up cards quickly
i would use clear sleeve for double faced cards and use lot of checklist tokens for the deck sleeved cards for that issue but it still make a 130 card deck, harder to deal with, with small hands
[[torgal a fine hound]] is probably one of the newest additional to wolfs but for the most part i am sure its a long solved tribal deck where edkrechas almost everything you need
maybe add in some wolvine stuff for flavour reasons but those are obviously going to be pricier
I pulled the only other card I wanted to try out from the Spoodermen set and figured I'd try building it. But needing 4 cuts and not sure what to cut or really good additional stuff i may of missed. Suggestions? https://moxfield.com/decks/SStx4zvhNU2sXpluM2oY5Q

.)
, Sacrifice two artifacts: Draw a card.
