#REVERSED! (EDH) Assistance!

1 messages · Page 21 of 1

cold quartz
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yeah i wasnt against graveyard strats in particular so it didnt feel that oppresive here, but it also is just a smol guy at the end of the day

deft belfry
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and no one shotting, so it disguise itself well as "group"

cold quartz
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i mean for the hatebears

deft belfry
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oh

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dauthi is game changing against so many decks

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because grave is like a second hand in the good decks

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and without a grave, it shuts down so many recursive strategy

cold quartz
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yeah true, a lot of decks do incidentally recur from grave

deft belfry
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on top of that

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you can take any of those for free at some point

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so it incentivize you to hold it out

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and then i remember it stopping the other player from going off, so i protected the dauthi on an opponent's side

cold quartz
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yeah with so many cards exiled with a void counter on it, it acted almost like a nuclear deterrant, if you interact with me ill sac it in response

deft belfry
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from the removal of the guy trying to combo off

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and because of the void counter

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if YOURSELF is the one doing grave recursion

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... dauthi is just easily breakable

cold quartz
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oh how so

deft belfry
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manab manab is too small of a cost

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reanimate dauthi, pick another thing with void counter

cold quartz
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because if dauti gets sacced you just bring him back and because the counters stay you have another option?

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yeah that makes sense

deft belfry
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its a [[leyline of the void]]

shrewd zealotBOT
deft belfry
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that turns into card draw

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and creature are easy to bring back

cold quartz
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yeah i do have insane cards when set up for it but feel more fair in this deck because im not breaking them, examble being tymna

deft belfry
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true

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it feels more fair when not trying to break it

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and card quality has power creeped a lot compare to 3 years back

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which ever year MH came out

cold quartz
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very true as well

deft belfry
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i am going to hate MH4 so much when that set comes out

cold quartz
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honestly the etb hatebear one is probably the one i could see getting the most groans

deft belfry
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i dont like MDFC commander staples but they are staples

cold quartz
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is a mh4 announced?

deft belfry
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no

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i am just reading the script in the future

cold quartz
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fair

deft belfry
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universe within, we get those once in a blue moon

cold quartz
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i agree i dont like them being staples but i do like the idea of mdfcs and having a land option for early game but an option with it if you draw it late

deft belfry
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yeah

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i think i just wish that the life payment somewhat

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scale with the 40 life format

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fetch pay 1 life untapped shock 2 life, is still very good in 20 life format

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in 40 life its like taking half of that

cold quartz
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i feel like it does sometimes, in my henzie deck i have so many shocks and fetch and pain lands that there was a couple games that i dealt over 20dmg to myself

deft belfry
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oh 1.5 life to draw a land out of my deck and get 2 landfalls? sign me up

cold quartz
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but yeah in most decks nothing at all

deft belfry
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yeah i love when people have too much shocks

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so i only have to threaten them with 30 damage for lethal

cold quartz
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thats deff me 😄 i want no duals entering tapped if i can help it

deft belfry
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brb

cold quartz
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same

wicked gust
deft belfry
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draws looks solid, ramp is powerful, is ther a cave land you want from [[scampering surveyor]] i think there maybe a few okay onces

shrewd zealotBOT
deft belfry
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ones

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i think the most powerful utility land i can get in here would be [[maze of ith]]

shrewd zealotBOT
deft belfry
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because it can protect calamity from ever getting killed in combat, although it would be a 3 card infinite

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which i think could be cool

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which i noticed the deck already has

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since there is helm of the host

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due to the limitation of red, a creature i can see being used here is [[space marine devastator]]

shrewd zealotBOT
deft belfry
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wrong one

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i mean [[powder ganger]]

shrewd zealotBOT
deft belfry
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it serves can 3 purposes, board advantage- making multiple cards out of a single card, potential mass destruction (liquimetal torque is one of my top utility mana rock and deal with problematic enchantment in that case), small amount of synergy but can really do its thing without commander

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i feel like it has the potential that can outclass meteor golem sometimes, but golem can destroy without restriction at basically twice the cost

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i think the deck is looking good the way it is, its all about making copies of the creature you liek

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i havent managed to play [[transmogrify]] in a deck yet, i am really not sure how really it can be used for creature removal like a [[polymorph]]

shrewd zealotBOT
storm fox
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I did some thinking, and decided to go sneak attack and tannuk into extra combats

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And to use totentanz as a commander for a second rakdos deck

deft belfry
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they put me in a room full of rat

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make cheesy joke the entire game

deft belfry
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[[reckless impluse]] is probably the one without much synergy although it is 2 mana "draw 2" so its not the end of the world

shrewd zealotBOT
deft belfry
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thought of [[$determined iteration]] before i remembered it is beginning of combat

shrewd zealotBOT
deft belfry
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i think if its going for a win con, maybe [[full throttle]] but idk whats best

shrewd zealotBOT
deft belfry
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[[sundial of infinite]] probably works but i should reread calamity

shrewd zealotBOT
deft belfry
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the ozolith, even without budget limitations, moving counters on one creature without blink or sac feels conditional. Although it is really never a bad card in a counter matters deck

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[[!damning verdict]] is where it shows the part where you prefer to have counters on everything so the ozolith having all on one would be less than ideal. so [[!generous pup]] fits that go wide counter synergy more

deft belfry
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ozolith seems to be the "counter" to wipe but white usually have protection, idk about using that as a "keeping the counters around" protection pieces, it tends to be very aggressive

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sort of like a less instantaneous [[death presence]]

shrewd zealotBOT
deft belfry
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one of the anthem [[!abzan falconer]] is sort of redundant if you have lot of fliers already but giving anything flying is nice., especially for blocks

deft belfry
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with the political pesudo goading aspect of Breena and [[!duelist heritage]] i think there are too few creature actually coming for you so personally i wouldnt put too much effort into blocking

deft belfry
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so i would value [[!healer's hawk]] much more than [[!segovian angel]] for blocks

deft belfry
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also didnt think an angel would be worse than a [[!miner;s guidewing]] but i guess angels got better supports in general so they made it weaker on purpose

deft belfry
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the evasive early 1 drop make senses to the game plan as they are basically 3 flying dmg, i am just not the biggest fan with the slow counters everywhere on attack and somewhat linear scaling damage

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felidard is probably a cut because there are really just not that many triggers from it and playing for the early fast drops means 3 + mana stuff need the synergy

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i got myself a copy of [[sinister gnarlbark]] oh hey the new phyrexian arena lowkey draw staple

shrewd zealotBOT
deft belfry
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for some reason breena remind me of [[master of ceremonies]] but they have hardly any similarities

shrewd zealotBOT
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Creature — Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4

deft belfry
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i guess its that "help each other but its really just guarantee value for you" type of card

storm fox
deft belfry
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while i am bias to Rug of smoothering , i like the scenario where each opponent is in a similar life total, so that in order to "avoid" getting hit with a creature from that Breena trigger, that opponent can actively try to lower his own life total

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P2 @ 29L
P3 @ 27L
P4 @25L
with a rug out, or whatever other ways he can pay life
before he attacks, he can cast 2 spells to put himself below 27 to get the draw trigger and you get counters, not getting attacked, and lowering at least player's life
next player can do the same or do nothing as he watch everyone get more card draws. while the forbidden orchard can be offered as a blocker

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at least 1*

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so it gives people a reason to cast spells into a [[spellshock]] effect

shrewd zealotBOT
deft belfry
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and doesnt look like they will be affected as much as the "next attack" may not coming in their direction

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so much happens in a turn to make life total even harder to keep track of

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if you care about the counters i think its hard to ignore [[lae zel vlaakith's champion]] the hardened scale in white

shrewd zealotBOT
deft belfry
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did i see hushbringer? it counters a small amount of your effects too. but its probably worth the effect

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for go wide, protection, blocker with evasion, i guess i do like [[basri;s lieutenant]]

shrewd zealotBOT
deft belfry
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bit of everything, nothing too strong tho, definitely doesnt do what the ozolith does

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with the political aspect, i would definite go for [[dawn;s truce]] because of the gift mechanic

shrewd zealotBOT
deft belfry
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or [[your temple is under attack]] the budget version

shrewd zealotBOT
deft belfry
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did you have [[batwing brume]] win con and fog two in one

shrewd zealotBOT
deft belfry
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[[immortal obligation]] thats an insane reanimaiton spell lol

shrewd zealotBOT
deft belfry
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although there may not be more ways to remove counters in the game

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i have nothing against 1 drop white removals even though i hate those cards. By keeping certain creatures on the opponent's board, it can keep on triggering breena whenever they attack

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sort of the [[gix, yawgmoth praetor]] effect

shrewd zealotBOT
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Legendary Creature — Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
mana4manabmanabmanab, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3/3

deft belfry
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and i just recall this much stronger Rug and i just got it the other day [[kambal consul of allocation]]

shrewd zealotBOT
deft belfry
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20 spells clock on your opponents, and if they have creatures, they are less likely to attack you anyways unless you are completely open

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i may just commit super hard on the 3 drop slot at this rate XD [[tomik wielder of law]] and mass reaniamte all. '3 or less' from grave [[unearth]] style

shrewd zealotBOT
deft belfry
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🤔

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[[scholarship sponsor]]

shrewd zealotBOT
deft belfry
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[[tempt with bunnies]] if they got the token, attempt to attack with it will draw another card,

shrewd zealotBOT
deft belfry
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which works right into Breena's plan

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and ofc cant politic without proposing a marriage with [[wedding ring]]

shrewd zealotBOT
deft belfry
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[[parasitic impetus]] seems meh but i do like the goading so there is also [[gholish impetus]] and that flying dragon one from FF

shrewd zealotBOT
deft belfry
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[[redemption arc]]

shrewd zealotBOT
deft belfry
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[[authority of consuls]] is much better than ghostly prison imo because 1) i doubt too many creatures comes in your direction

shrewd zealotBOT
deft belfry
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and 2) defense are down and cant be deploited the turn it comes down, messing up lot of plans

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find the name [[eye of nidhogg]]

shrewd zealotBOT
deft belfry
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i can see [[marchesas decree]] being a nice thing too because of the moarch, and if they arent careful with the life total, that burn can be lethal

shrewd zealotBOT
deft belfry
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[[sigarda's summons]] is probably where i would go for the big spell since at minimium its a 5/5 flyer or 6/6 in this deck

shrewd zealotBOT
deft belfry
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up to two 6/6 attacking on opponent if you put all 4 counters on creatures going in that direction

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didnt find the planeswalker that force attack in one direction but i see [[$teyo geometric tactician]] for repeatible draw

shrewd zealotBOT
storm fox
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ok, i think i finally landed on something, something that happens to be quite strong it seems

deft belfry
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didnt think it gone way up in price but not a card i will every play

deft belfry
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my problem with flip ayara is that the front and back are similar yet so different and 5 mana is a lot to use at sorcery speed

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i would never want to flip and lose it since thats up to 9 mana wasted for nothing

storm fox
storm fox
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i believe it's basically godo-helm with extra steps

deft belfry
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opponent: "before combat..." "oh nooo.."

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ah okay

storm fox
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yeah, might want to add some interaction still

deft belfry
storm fox
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that old version was all over the place anyway

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threw that together in like half an hour from scryfall

deft belfry
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at least mana seems like the same

storm fox
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as in the mana curve of the deck?

deft belfry
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i always wondered, if gravepact is seen more often

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would it become a GC

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the mana rocks used

storm fox
deft belfry
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is [[ chain devil]] worth it

shrewd zealotBOT
deft belfry
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the only upside i can see is probably the transmute at 4 cmc otherwise 3 seems better

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[[plaguecrafter]]

shrewd zealotBOT
deft belfry
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so much edict in this deck XD

storm fox
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more like a silver bullet i think

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if i want to play it at b4 in our pod, i have to have an answer to lightpaws

deft belfry
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that was my initial build with [[araumi, dead tide]] and i felt bad that i deoptimized it

shrewd zealotBOT
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Legendary Creature — Merfolk Wizard
manat, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4

deft belfry
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😵‍💫 😆 😆

storm fox
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so yeah, bunch of etb sac in there to keep lightpaws of the board

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since he is turn 4-5 lethal

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and sometimes some other people play with my b4 storm deck, whom also really wants his commander on the field to storm off, its in blue so classic kill spells won't work against it

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im still not sure if i should add [[fomo]]

shrewd zealotBOT
#

Multiple cards match “fomo”, can you be more specific?

storm fox
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[[fear of missing out]]

shrewd zealotBOT
deft belfry
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its a nice early grave set up and later on it adds a combat

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so its kinda free?

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depends on how easy deliium is for this deck

storm fox
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41 creatures, 4 sorceries, 15 artifacts, 4 enchantments and lands

deft belfry
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did this got reprinted [[coveted jewel]] price seems so low

shrewd zealotBOT
deft belfry
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[[$coveted jewel]]

shrewd zealotBOT
#
Final Fantasy Commander

$0.26 • €0.23 • 8.79 TIX

Bloomburrow Commander

$0.29 • €0.26 • 9.48 TIX

Modern Horizons 3 Commander

$0.32 • €0.21 • 9.52 TIX

Secret Lair Drop

$4.87 • €3.78

March of the Machine Commander

$0.34 • €0.32 • 9.38 TIX

Starter Commander Decks

$0.20 • €0.22 • 10.28 TIX

Commander 2021

$0.29 • €0.23

The List

$0.43 • €0.40

Treasure Chest

12.15 TIX

Commander 2018

$0.44 • €0.39

deft belfry
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oh yeah

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i need more of this in my decks XD

deft belfry
storm fox
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yup

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so i don't think delirium is reachable consistently

deft belfry
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right

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ever played [[twilight diviner]]??

shrewd zealotBOT
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Creature — Elf Cleric
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3

storm fox
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what ya think of massacre girl, not sure since she also wipes my field, but is recurrable if need be

deft belfry
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i think its both good and bad so as long as you got the timing to play her its fine

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desperate wipe = bad

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wipe before someone else wins and then combo on your turn = good

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its how fast you can rebuild and set up after the wipe

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sort of like [[blood money]]

shrewd zealotBOT
storm fox
deft belfry
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yeah i am trying to figure out how to make it consistent without tutor

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ayara from my experience has always been awkward when i drew it in the 99

storm fox
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with an extra combat and/or sac outlet in grave i can rebuild pretty fast

deft belfry
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its hard to focus on both the front and back

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which is kinda comboing off

storm fox
deft belfry
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do you want Anger in here

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maybe not

storm fox
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i could, i do also have tannuk and ayara gives haste

deft belfry
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sneak attack all sort of thing already give haste

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greaves is enough

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dont really have much self mill discard going on

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[[$brass tunnel grinder]] reprint when

shrewd zealotBOT
deft belfry
#

is meteor golem too high cost

storm fox
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haven't tested that yet

deft belfry
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i guess it s one of those you will never cast

storm fox
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yet to draw it in a playtest

deft belfry
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in theory certain cost wont matter since you can cheat things in

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but it can still clog up the engine

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because you dont really care about the front side

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there is no point of having ayara out earlier than needed

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ayara at 4 mana and flip on 5 mana

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so before that is where all your set up goes

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not quite infinite but i really like this sac engine [[greater gargadon]]

shrewd zealotBOT
storm fox
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do wonder if i might need more entomb effects or maybe a little bit more protection

deft belfry
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yeah protection doesnt hurt, and with self sac there is always options similar to [[malakir rebirth]] to cheat out another etb and keep the creature afterward without sundial

shrewd zealotBOT
#

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide

Malakir Mire
Land
This land enters tapped.
manat: Add manab.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide

deft belfry
#

entomb would lowkey make it tutor into combo tho

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i kinda ssume malakir was there already didnt look at lands lol

storm fox
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normally i swap out basics for other lands last

deft belfry
#

right i did see that

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[[raphael tag team ough]]

shrewd zealotBOT
#

Legendary Creature — Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
"How about a five-minute game misconduct for roughing, pal?"
5/6

deft belfry
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okay nothing special just extra combat with menance powercreep

storm fox
shrewd zealotBOT
storm fox
#

do i run [[aggravated assault]]?

shrewd zealotBOT
storm fox
#

does go infinite with neheb

deft belfry
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if you want to win the turn ayara flips seems too high of a cost to pay

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but it open up with other cards

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synergy is there too

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chaining extra turns probably put it to a power level above if successful

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extra combat/red extra turns

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i guess its how hard you have to work for it

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the tutor for helm potental, not very hard but can set self restriciton to not look for it

deft belfry
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yeah two card infinite with enough mana to equip

storm fox
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i mean, any sac outlet with flipped ayara and any extra combat already goes infinite

deft belfry
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just a matter of how easy

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[[insurrection]] had moments in history where its like 9 turns do nothing win turn 10

shrewd zealotBOT
storm fox
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although, why should i not when im in b4?

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i feel like grave pact might even be too expensive for it's effect

deft belfry
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may as well then

storm fox
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in this list

deft belfry
#

yeah it is doing nothing on its own

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i count that as a wipe tho if you have more creatures than others

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it would be like a combo route for sephiroth

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or blood artist doing the same thing at 1/10 of its $

storm fox
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yup

deft belfry
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i would ad [darkness]]

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[[darkless]]

shrewd zealotBOT
#

No card found for “darkless”

deft belfry
#

[[darknness]]

shrewd zealotBOT
storm fox
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Just because?

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It is a fun card tho

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Ya know, why not? ill add it instead of grave pact

deft belfry
#

[[body dropper]] is kinda like a Juri

shrewd zealotBOT
deft belfry
#

the reason for darkness is that you can use it as the surprise fog for yourself

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or play around other people's stuff with your burn sac outlet

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attack, sac golbin bombardment extra combat reanimate

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they have no chance of killing your creature and you can get whatever atttack trigger

storm fox
storm fox
deft belfry
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i mean the one you dont want them to kill

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can attack too

storm fox
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ah right

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xtra dmg always good

deft belfry
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yeah because you can have first combat

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no fog

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second combat, maybe first strike damage, then fog before normal combat

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so rest of the turn damage mark doesnt matter

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if this isnt going for efficiency, i would be attacking with that unblockable [[brash taunter]] XD

shrewd zealotBOT
deft belfry
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'This little angry guy is going to poke you to death"

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death by thousand cuts and humiliation

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or end that suffering quicker

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with pride

storm fox
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lmao

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also thinking of still adding fomo back in

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cus etb put something in grave

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and apparently a singular buried alive can put delirium online

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gettign purphoros and meteor golem

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  • now i have added instants to the deck
deft belfry
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yeah i like that discard part

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you do have whip which is aritfact enchantment

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can run lot of aritfact lands

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i wouldnt do enchantment land and unless you want to grab other 1 drop stuff i wouldnt ever consider getting urza saga

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the boot that goes with it is [[lavaspur boots]]

shrewd zealotBOT
storm fox
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There is always vat of rebirth and sol ring

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And grave have in lantern

deft belfry
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not vat

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black cost

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instead of converted mana cost,.mana value , [[urza's saga]] looks for the exact cost

shrewd zealotBOT
#

Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "manat: Add manac."
II — This Saga gains "mana2, manat: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost mana0 or mana1, put it onto the battlefield, then shuffle.

deft belfry
#

broken enough as it is

storm fox
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never knew that

deft belfry
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XD how many times cheaped with it yeah i think its too expensive unless you always know what you want out of it

storm fox
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even then, it can still yank sol ring onto the field

deft belfry
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pretty much, on the most basic level

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the ruling on a saga land is too much of a headache too

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[[?urza saga]]

shrewd zealotBOT
#
2021-06-18

Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.

2021-06-18

Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.

2021-06-18

While resolving the chapter III ability, you can find only a card with actual mana cost mana0 or mana1, not mana value 0 or 1. For example, you couldn't find a card with mana cost manau or one with mana cost manax.

2021-06-18

Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.

2021-06-18

If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.

2021-06-18

Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.

storm fox
deft belfry
#

let me grab that [[blade of selves]]

shrewd zealotBOT
deft belfry
#

there are no laws against the pokemons cheating

storm fox
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[[floral spuzm]] the card itself decides,

shrewd zealotBOT
deft belfry
#

i guess if the user is a firm believer of 'reading the card explain the card' those are some of the ones where there are too much hidden rule text behind the type

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[[!floral spuzzem]] 'let the plant god speak!'

storm fox
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tbh i gotta run that in my Hazel deck now

deft belfry
#

spuzzem strictly wackier creature type tho

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XD

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[[hazel]]

shrewd zealotBOT
#

Multiple cards match “hazel”, can you be more specific?

storm fox
#

[[hazel of the rootbloom]]

deft belfry
#

what was its eff

shrewd zealotBOT
deft belfry
#

again

#

ah yeah mana token dorks

storm fox
#

yup

deft belfry
#

whats the weirdest creature copy you made

storm fox
#

but also making tokens of creatures that shouldn't be tokens :)

storm fox
shrewd zealotBOT
deft belfry
#

i like how its can basically populate non creature too but for max effect you need that ssquirrel type on it

#

hmm not squirrel tho

storm fox
#

otherwise [[ancient adamantoise]] tokens are fun

shrewd zealotBOT
deft belfry
#

its the small version of ataphage whatever that 8/8 trample is called

#

i got killed with that turtle out :/ because the other person decided to king make for running out of options

storm fox
#

noooo

#

sucks

deft belfry
#

well he was out of options

#

and i gave him a small chance

storm fox
#

but making a 8/20 on every of my endsteps is pretty good

deft belfry
#

while elimiating his options

storm fox
#

i tried

deft belfry
#

so in that scenario it was lowkey justify, but it is basically 2 against 1

storm fox
#

didn't work

deft belfry
#

if only [[maskwood nexus]] isnt so janky

shrewd zealotBOT
deft belfry
#

i feel like its the worst bait card for 99 singleton

storm fox
#

i mean, my hazel is b2 so still running nexus, solely for that

deft belfry
#

even if your commander cares about type etb

#

it just doesnt really do enough and 4 cost is high for do nothing with no synergy or card advantage

storm fox
#

also, copies of nyxbloom ancient do be busted and game ending

deft belfry
#

i am considering adding it in my current [[katara fearless]] before i take the deck apart

shrewd zealotBOT
deft belfry
#

but thats a panharmonicon in the command zone so

#

i think it gets away with lot of bad cards

#

and blue has all the artifact tutors if i need it

#

nyxbloom on its own is already triple, so more than that is nearly infinite mana

#

i like the weaver more, lower mana cost, affordable price tag

storm fox
deft belfry
#

enchantment synergy with itself

#

when your total mana cost in the deck is less than 200

#

unless you have a way to loop a card whats that bounce cat called

#

extra mana doesnt do anything

storm fox
#

[[displacer kitten]]

shrewd zealotBOT
deft belfry
#

not that

#

bounce not flicker

#

in green

#

indestructible

storm fox
#

[[temur sabertooth]]?

shrewd zealotBOT
deft belfry
#

displacer kitten is not a real card, its a monster inside the skin of a cat

#

yeah

#

mono green with temur in its name 🤦

storm fox
#

they do be adorable tho

deft belfry
#

its like weird ass pikachu rip offs

storm fox
#

anyway, im in the proces of deciding what to cut from ayara to add both fomo, and some interraction

deft belfry
#

if only you have less legendary [[calamity, inferno]] would have been perfect

shrewd zealotBOT
storm fox
#

only 20 out of 42 creatures are legends

#

still a huge amount

deft belfry
#

and [[master multiplied]] only works with tokens

shrewd zealotBOT
deft belfry
#

so original will always die

storm fox
#

thinking of maybe cutting whip of erobos

deft belfry
#

why is that

#

doesnt fit in turbo combo?

storm fox
deft belfry
#

i mean if reanimated with flip side ayara

#

because the master is really abd without haste

#

bad

#

its an overcosted [[mirror gallery]]

shrewd zealotBOT
storm fox
deft belfry
#

but the life gain [[whip of erebos]]

shrewd zealotBOT
storm fox
#

commander front side also gains life if need be

deft belfry
#

i guess

#

life doesnt matter if you are trying to win

#

because i think of it as an anthem

#

that increase my life by my power on board

storm fox
#

and if i need to gain life to prevent lethal with the whip before turn 6, i might as well have lost the game already

deft belfry
#

and since red can do burn damage or just a combat focused deck

#

it usually means enough life to sustain over other deck strategy

#

yeah, if the plan is turbo combo

#

life doesnt matter

#

[[$whip of erebos]] i still dont have copy

shrewd zealotBOT
deft belfry
#

$3 when

#

oh the secret lair version is low

#

[[el dorado sarcophagus]]

shrewd zealotBOT
deft belfry
#

not a bad art but definitely not a whip or easily recognizable

#

hidden combat trick in plain sight it was an offocial card therefore i am not the cheating the rule lawer

#

"whats thae over there onyour board?" "dont worry about it" "..."

storm fox
#

"it does nothing"

#

also i have started to try to tag the deck

deft belfry
#

ok

wicked gust
wicked gust
storm fox
wicked gust
deft belfry
#

k & k

wicked gust
#

Like a cheese way people use chaos warp

proper belfry
cold quartz
cold quartz
cold quartz
cold quartz
cold quartz
cold quartz
# shrewd zealot https://scryfall.com/card/clb/29/laezel-vlaakiths-champion

yeah i should have more counters matters stuff like that in here for sure, 3cmc is a wierd place though ngl since im always playing the commander on 3, with 1s i can slot it in t4 well but it doesnt often happen so most likely they come down t5 with a 2 drop, which can be better than 5s but i think thats the lens 3 drops have to be considered in here

cold quartz
cold quartz
cold quartz
cold quartz
cold quartz
cold quartz
shrewd zealotBOT
cold quartz
cold quartz
cold quartz
cold quartz
#

after including a lot of the cards you recommended i now need some cuts, gonna start i think with those black 2cmc draw 2s

#

think i might drop authority of the consuls since it seems like a bit of a nonbo for this deck since i want creatures to be swinging

#

and i think to get to 100 for now im gonna drop a couple of the few ramp pieces i have in [[scholar of new horizons]] and [[deep gnome terramancer]]

shrewd zealotBOT
cold quartz
#

now that im at 100 i will say im a bit worried about the curve, having as many 3s as 2s when my commander is 3cmc

cold quartz
#

also a few cards i found that sound interesting [[metastatic evangel]] sounds pretty good, though its more go wide than go tall [[chocobo knights]] double strike seems really good for go tall evasion [[gleam of authority]] make something else tall

shrewd zealotBOT
cold quartz
#

another interesting one [[oonas blackguard]]

shrewd zealotBOT
cold quartz
#

if i dont buff the commander [[delney, streetwise lookout]] is a double triggerer

shrewd zealotBOT
cold quartz
#

[[orcish bowmasters]] could be my 3rd gamechanger, getting benefit from opponents drawing from breena and can strategically lower hp pools

shrewd zealotBOT
storm fox
#

In ayara, might it be more worth it to run stitchers supplier instead of braids?

deft belfry
deft belfry
deft belfry
cold quartz
#

very much changes to politics late to try and get my value from breena

deft belfry
#

chocobo so good XD counter synergy with evasion and double combat trigger

#

i got that from Tidus precon and added evangel to it, but i cut hardened scale out of it so its not so mindless pump and no more 3 card infinite

cold quartz
deft belfry
#

gleam's boost looks nice since it basically double your counter values, although it will always have the problem all aura shares

#

combat trigger, first strike and normal

#

so that one flier can proliferate twice for example

#

just dont forget that it adds one more counter/dmg to the normal combat

#

[[sphere grid]] so broken good

shrewd zealotBOT
deft belfry
#

so it feels in so many ways

#

fit

#

discard is rough though, not just on how it plays against some players but mainly because its hard to work with in general

#

discard also dont have very good synergy with lot of main decks and multiplayer

#

delney is insane in basically every deck it can be in [[$delney streetwise lookout]]

shrewd zealotBOT
deft belfry
#

basically a win con that looks like a doubling season

#

not too sure about the play pattern of orcish since i havent played against it that much. definitely a power card in general. As long as you want to play it/ dont find it unfun. overly unfair and oppressive, it;s never bad to run it

deft belfry
cold quartz
cold quartz
deft belfry
cold quartz
deft belfry
#

fair

#

enuf

#

if i find another doubler in orzhov i will let you know, nothing off my head

#

this looks very high mana cost to cast

#

I [[!imposing grandeur]] dont own this but since its a wheel, 5 mana rate i would want at least 5 cards+ grave synergy or turning off a turn means i need at least 6+ usable card out it

deft belfry
#

7 drop wipe insurrenction, i actually just got this too but havent got to play it. i dont think you need it when you have bolas loop

#

possible add [[umbral collar zealot]]

shrewd zealotBOT
deft belfry
#

is [[pactdoll terror]] better than [[al bhed salvagers]]

shrewd zealotBOT
deft belfry
#

i guess you may need the creature type so not really

#

same issue with [[susurian volidborn]]

shrewd zealotBOT
storm fox
#

Tho later in the game it does synergies a bit with flipped ayara

#

As much as it hurts my soul, maybe instead of juri?

proper belfry
frank bolt
#

Another one coming up lol.. Its a [[Vihaan, Goldwaker]] deck that makes treasure tokens and attacks with them. if i need to sac some of them for mana ive included some cards that drain opponents when doing so. Any thoughts on this @deft belfry ? thanks in advance!

shrewd zealotBOT
frank bolt
storm fox
#

Apparently the token for [[tomb of urami]] doesnt exist...

shrewd zealotBOT
storm fox
#

And thus, me and my very amazing drawing skills got this now

spice finch
#

Hey!

So i found this deck on Ebay for 150$ and looking forward to buy it, but i wanna use Yuriko as Commander, should i get it and upgrade it a bit so its more Yuriko ready or should i build a new deck from scratch?

https://archidekt.com/decks/20506963/copy_of_ninjasssssssss

Archidekt

Satoru Umezawa - Commander deck

(1) Commander • (6) Artifact • (38) Creature • (1) Enchantment • (9) Instant • (37) Land • (2) Planeswalker • (6) Sorcery

deft belfry
# frank bolt https://moxfield.com/decks/PRot2Eq_A0WIxGtipnTkLA

from general to specific, curve, colour, strat, all looks good. Overlap is really good with how much things the deck is doing. idk if it is too much since it will making decision playing harder in game? the part where you are expected to sac treasures is perhaps the part that makes the least sense to me because of this low mana curve. WIth all the extra mana from treasures it s easy to cast realy big spells, yet there arent really much in this deck. i didnt see obvious card like mirkwood bat perhaps due to how loaded it already is. the edict lock from gravepact and dictate of erebos can be the most problematic thing i see here whic hmaybe above what B3 avg player expect, but nothing a pre game rule 0 conversation cant fix

#

surprisingly, idk how much [[academy manufactor]] is useful here even though the deck can get so much more tokens out of it, because food and clues are just going to be value that may not be needed

shrewd zealotBOT
deft belfry
#

if there are room i would actually want more lands just to make sure there are no chance of missing land drops the first 4 turns

#

card quality dont have issues but not being able to play things due to not having the initial mana will make the deck feel really slow

#

no amount of lowing the curve will fix that

#

what i notice would be, the game plan may not be what you want atm, because what are thre treasures out on board by the time you get to play [[vihaan goldwaker]] for a commander that looks for treasures, he doesnt make any himself

shrewd zealotBOT
deft belfry
#

so its like an antehm

#

many things that make treasures are higher mana value than vihaan so it is likely to come out AFTER that

#

i see about 6 cards that make treasures and can come out at 2 mana

#

or less

#

another 6 + xorn at 3 cmc

#

9 creatures at 4 cmc or more

#

21 creatures (- manufactor and - xorn that cant make treasures themselves)

#

rest that makes treasures

#

no way there s a game where you play bloodmoney before vihan right 😅

#

so thats problably the biggest problem i can identify in this deck, game plan isnt doing what it wants in the right order

#

and then lot cuts to make room for whatever helps to fix it

#

for example, [[noble purse]] can make up to 3 treasures out of it

shrewd zealotBOT
deft belfry
#

[[seize the spoil]] may not be the direct fix but cost 1 less mana to do the same thing

shrewd zealotBOT
deft belfry
deft belfry
#

i do see lot of good cards and a playable core from first glance

sand heath
#

That was a lot of details! Awesome job 🙂

deft belfry
#

gtg for now

frank bolt
# deft belfry what i notice would be, the game plan may not be what you want atm, because what...

Sorry my initial description wasnt sufficient enough so ill try again. So the plan isnt to cast Vihaan at turn three but rather use the early ramp provided by treasure tokens to get my draw/better treasure generators online. Then when I have a healthy amount of treasures Vihaan comes out and the beat down strategy can start. Cards like [[Pitiless Plunderer]] or [[Mahadi emporium master]] are huge here. You can sac every treasure you have after the combat and they bring everything back. This combined with drain effects is a big life swing through the table. Marionette Master ends games in this kind of situation. But yeah I might want to cut a couple of those drain creatures to add even more early treasure makers or a big spell or two. Noble's Purse is cheap and reliable generator. Great suggestion! Yeah Mirkwood Bat got cut because 4 cmc cards are so plentiful. Academy Manufactor makes a ton of tokens that can act as mana sinks generating further value. Saccing them also triggers cards like [[Marionette Apprentice]] or [[Nadier's Nightblade]] and most importantly [[Marionette Master]]. Im not sure about which flashy spells I'd want in the deck. Maybe [[Torment of Hailfire]] or [[Debt to the Deathless]] ? Most of the time I don't want to sac too many of my treasures at a time except if I can replenish them or Im threatening to drain/ping the table down. I agree with adding more lands as Im not playing many mana rocks. Casting a wipe like [[Blood Money]] or [[the Meathook Massacre]] can be used quite effectively if I have accumulated a bunch of treasures. Cast one in the first main phase ->Everything gets wiped but my treasure tokens. Then just get Vihaan out and start immediately beating down at empty table with leftover treasures. Thanks for taking time once again to look at these creations of mine 😄

#

The deck is also pretty resilient against enemy wipes at mid or late game when you have a stack of treasures as they're not creatures in opponents' turns and are hard to interact with. Cards like [[Farewell]] or [[Cyclonic rift]] ruin you sure but both are gamechangers.

shrewd zealotBOT
frank bolt
#

Descent into Avernus is huge in this deck. Sure it is a double-edged blade as it ramps opponents too but I get so much more value from it that its a no-brainer in my opinion. Also it lowers everyones life total making drain/ping wincon much easier to achieve. Here's an example of fast start that i just goldfished first try. This is turn 5.

#

And also when it comes to where do I use all of my mana if sac a bunch of tokens at once. I've tried to include a healthy draw/card advantage package so maybe not a single huge spell but rather flood the board with more value engines snowballing it further.

#

[[Smothering Tithe]] couldnt be better in this deck. It alone wins you the game if left alone. [[Revel in Riches]] wincon can be trivial to achieve many times. [[Akroma's Will]] is sick too. Not to mention [[ancient copper dragon]] connecting, expensive sure but thats another topic. So my conclusion is that there are just so many cards that are potentially game ending that the deck is very interesting to pilot and not just a simple beat down creature deck that dies to a boardwipe

shrewd zealotBOT
deft belfry
#

it has lot of things that make treasures as well as mana rock

#

in the description i got, vihaan is basically [[cyber awakener]]

shrewd zealotBOT
deft belfry
#

turn all treasures into non flying beater, but need a board ready before it comes out

#

and then somewhat combo drain

#

i will look at the deck again later, maybe after upgrades, is caretaker talent already in

#

repeatable scaling card draw, one time clone, and anthem win con it has everything

frank bolt
frank bolt
#

Im hesitant to add anthems. the one im most tempted to add in is [[Neyali Suns's Vanguard]]

shrewd zealotBOT
frank bolt
#

Priority no. 1 is token generation imo. second comes card draw and everything else after

frank bolt
frank bolt
# frank bolt Ill look into this, thank you 🙂

So at quick glance this deck baffles me. There are a ton of cards that make your animated treasures strong but so little cards that actually generate them reliably. When you look at the creatures theres only one that will make you a treasure for sure [[generous plunderer]]. Im having hard time seeing how this would work. Its not outlaw deck either, only 12 out of 29 creatures are outlaws. All of this renders Vihaan as commander useless in my opinion

proper belfry
deft belfry
#

but so different from your build

#

idk if you seen my BW token beat down deck but it was fun using the token side of [[eysa karlov]]

shrewd zealotBOT
deft belfry
#

vigilance lifelink token is nice against B2

frank bolt
#

I actually cosidered Teysa, its a no brainer in a full blown sac/drain deck but in mine its just one wincon so i cut it

deft belfry
#

yeah, i triede to avoid the aristrocat side but its so powerful

#

i like the lifelink anthem for tokens which was able to keep the archenemy status going once there is a boardstate

frank bolt
#

one card that i also had in a while was [[sami wildcat captain]] but then again it doesnt fill its true potential although i have a ton of artifacts

shrewd zealotBOT
deft belfry
#

mostly the use of flexible jank that make tokens outside of normal conventional cards

#

yeah i think sami at 6 mana need a dedicated deck for it

deft belfry
#

will be brewing one for myself and i may just main deck cards like [[thorn of amethyst]] in there

shrewd zealotBOT
deft belfry
#

but thats for a sami deck they dont have the overlap with treasures

#

its definitely not the [[inspired sanctuary]] you are looking for

shrewd zealotBOT
#

No card found for “inspired sanctuary”

deft belfry
#

[[inspired statuary]]

shrewd zealotBOT
frank bolt
#

Yeah i also considered that one and still i think it could be strong. certainly better than sami.

#

its a tricky one

deft belfry
#

yeah that card is a trap for so mnay decks

#

or bait at least

#

for a commander that doesnt make tokens itself i am meh on this type of "synergy"

frank bolt
#

allowing to use treasure tokens for mana without saccing them is certainly very appealing thought

deft belfry
#

it feel like a [[shaku worn]] without enough legendary

shrewd zealotBOT
deft belfry
#

because it doesnt allow for artifact spells

#

thats a BIG red flag

frank bolt
frank bolt
deft belfry
#

i think the example i gave about that cyberdrive awakener is basically what vihaan is doing, you want that 99 to be able to self sufficient before getting that enhancement thing down

#

[[$treasure vault]] is a card i have yet to pick up, simply because for its price tag esp before reprint i dont even know what deck to put it in to use

shrewd zealotBOT
#
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frank bolt
#

yeah, i have it in this. its also a great mana sink if i dont have anything else

deft belfry
#

for example, in this deck, a utility land that cannot make any of the 3 colours

#

how much do X have to be

#

for it to feel worth it

#

how long it takes to get there

frank bolt
#

yeah

deft belfry
#

if i have temporary resources, i have no reason to sac treasures to get back half that amount

#

by no means it is useless, i jsut have a hard time using this type of utility especially without tutor or some sort of combo or synergy

frank bolt
#

but if nothing else if i have a turn im wanting to sac a lot of treasures (for draining for example) and i have nothing else it works. tapping only for colourless is great but i have tried to optimize my mana base best i can and also treasure tokens themselves fix the mana very easily

deft belfry
#

which drain

#

if its creature drain, then it is a lot of hoops to jump through

frank bolt
#

I mean if I have a turn im going to drain through creatures by saccing a bunch of treasures and have nothing else available to use the mana

#

it will replenish half of them at least

#

its not great i agree and very situational

#

mana sink in poor situation at best

#

but the fixing and manabase being so solid justifies it imo

deft belfry
#

not saying to take it out, but try to make some scenarios for the cards in the deck

#

to see if it can afford the cost, as well as the floor and ceiling of those cards

frank bolt
#

even a late-game scenario that im out of cards of useful cards to play i can tap all my lands to generate maybe 2 treasures that add to the following attack

#

its very situational as i said

#

or maybe im going for drain win, it can sometimes generate the missing tokens

deft belfry
#

so for mana production purpose, i think i would count some of those utility cards outside of the land count

#

and early game treasures can somewhat be considered to be fixing/ramp even if its just one time

#

i have yet to do this one but if i have 4 open mana, i can technically cast [[strike it rich]] twice to have a 6 mana turn when i untap

shrewd zealotBOT
frank bolt
#

im not sure if im following but you'd never proc it early game

deft belfry
#

i think its a later-late game card so that

#

on average it wont be part of what the deck cares for

frank bolt
#

thats another one that could be interesting addition

deft belfry
#

does it make treasure

frank bolt
#

its mana for a treasure

#

great card with any of the doublers btw

#

but very specific situation

#

4 mana for 2 treasures one time isnt terrible but its one shot

deft belfry
#

:/ may need some general stuff to make this deck run smooth, engine is dry, need to apply lube situation

#

oh you meant strike it rich

frank bolt
#

yes

deft belfry
#

that was just my exaple

#

not meant to be used here specifically

frank bolt
#

i see

deft belfry
#

i dont often run [[hedron archive]] in my decks but if my core rely on like 6-7 drops big spells and i dont have green

shrewd zealotBOT
deft belfry
#

its a nice budge ramp in lot of high curve decks

frank bolt
#

hey off-topic: i started playing magic at my teens and sucked then at brewing decks (mostly T2(nowadays called standard) then) . then i dropped this hobby for 20 years and got back at it like 6 months ago. I fell in love with brewing commander decks. You have single-handedly helped me so much developing the way I think and evaluate cards and synergies, What im trying to say is thank you, honestly. You are a big part of the reason Ive fell in love with magic again.

deft belfry
#

🥰 good to hear

#

cant find the fitting gif but close enough

frank bolt
#

I appreciate it a ton, my friend.

deft belfry
#

just here to brew and serve

#

reference is the chef^

frank bolt
#

you're THE MVP

deft belfry
#

i think my first 4-5 years of evaluating cards
is where i used to be at its worst (pre-teen) and then on and off and for past 2decade-ish i just been somewhat keeping up with finding out what i like and how i can create those story-moments in my game

#

dont be afraid to try new cards or card that may not work the way you think they do. and dont force yourself with cards you dont want play

frank bolt
#

thats why i dont have any interest brewing cEDH

deft belfry
#

i will probably never try to pick up rhystic study and smoothering tithe or build a B3+ /B4 deck with them, but i guess i do have the one annoying troll build that would run both

#

Cedh can be fun buts it really not trying to play the same game as the avg commander player

#

todyay's commander is agruablly no longer EDH

frank bolt
#

but alone the knowledge you have. I have come here looking for help with like 6-7 different decks and with a quick glance you have the ability to identify if it works or not. what can be cut and what to add. its a unique talent in my opinion.

deft belfry
#

BACK LATER AND WILL CHECK OUT WHAT I MAY HAVE MISSED IN THE THREAD ABOVE

#

when my way of seeing thinkgs is like looking at a visual design and see what is off

frank bolt
deft belfry
#

so i am basically painting a picture and the things that looks "wrong" can be very obvious in that sense

frank bolt
#

one would need to have a very deep understanding of the game to be able to do that

deft belfry
#

What do you do irl, if you dont mind answering, i am bad with words/languistic, history, and more social side of things

frank bolt
#

I run a grocery store. I live in Finland.

deft belfry
#

i know people that are CS students and most of them like min*-maxing so their B4 optimization deck list is their baby for selffulfillment aka not as fun to play against and hard to find the right pod to play in

#

a manager?

frank bolt
deft belfry
#

i am sure there are skills you find you can use in commander

#

perhaps the human-social side of things and politicking the table at hand

#

convince others to do your dirt deed and not draw attention to your own threat without concealing its power level

frank bolt
#

politicking is one of them. and sometimes manipulating 😄

deft belfry
#

ah the future politician

frank bolt
#

haha

frank bolt
#

my downfall is often that I become the number one threat too soon. I'd need to be less aggressive and hold longer before fully committing 😄

deft belfry
#

^me, the terrorist at the table

frank bolt
#

thats me also haha

deft belfry
#

😅

#

and you run a business with that miindset?

frank bolt
#

hahaha

#

sure

deft belfry
#

i like to bring chaos before walking away from it

#

sometimes i get away from it , more times i am stuck inside it

frank bolt
#

:D:D

deft belfry
#

"nothing but a scratch, i am all right" left arm falls off pun

frank bolt
#

where are you from if you dont mind asnwering?

frank bolt
deft belfry
#

Canada but bi-culural so my first language wasnt English and had early education in Hong Kong before all the China government stuff

frank bolt
#

I see, interesting. So I assume you speak mandarin. How about french?

deft belfry
#

nah Candian dont really speak French those are only quebec French Canadian

frank bolt
#

ah i see

deft belfry
#

French *

frank bolt
#

quebec friends work too

deft belfry
#

dont know how i fat finger that on a keyboard

frank bolt
#

😄

deft belfry
#

not even on phone auto correct

frank bolt
#

but hey, im heading to bed. thank you for the conversation and especially for helping me again. ill try to calm down with brewing and buying new decks. although ive said this after every new deck. i dont trust myself.

deft belfry
deft belfry
#

what are your thoughts on tutor

#

the second copy of an engine canturn payoff into value directly

#

looking at the amount of treasures you can make, having face breaker out basically impulse draw endlessly

#

i do see the boast demon and that one can tutor to top deck

#

although there is [[vito dusk rose]] so it can essentially become 2 card combo with tutor by "accident"

shrewd zealotBOT
deft belfry
#

this one i will give it a mention mostly because there are so few life gain effect in the deck

#

they are all minor things beside the loop and aetherflux which is more of a storm win con

#

synergy -> low, win con -> strong, threat -> unnecessarily high for the table because it is a combo piece

#

deck is very rakdos burnd and drain with a dose of big mana stuff. on theme with aristrocrats

#

idk if [[shimmering grotto]] belongs in B3 feels inconsistent esp when you have triple black pips like bolas citidel

shrewd zealotBOT
deft belfry
#

do [[cranial ram]] have a place

shrewd zealotBOT
deft belfry
#

but yeah stilll looking for card draw

proper belfry
#

Ive thought about it but dont have a need for it as most people will block big stuff and not really small

deft belfry
#

is [[reckless handling]] worth the gamble since it can search any of that 3 card card combo

shrewd zealotBOT
deft belfry
#

lot of my focus is on the infinite that can potentially get there faster

proper belfry
#

Thats pretty much the only thing left to figure out quick imo. Get out 1 of the 2 combos and win

deft belfry
#

if only there are more top deck stuff [[mystic forge]] could have been another infinite

shrewd zealotBOT
frank bolt
#

I was looking at more treasure cards and found two interesting ones.

[[enterprising scallywag]] refunds a treasure each turn indefinitely meaning i can just lose one treasure every turn for ramping/attacking and get sac value too. outlaw too. pretty nice value for just 2 mana. sadly without existing token on board he is often do nothing but still i think this might be upgrade to [[kalain reclusive painter]]

shrewd zealotBOT
frank bolt
#

another one is [[season of the bold]]. five mana to five treasures is bonkers. sadly they come in tapped. but when you think about it, its often make 5x 3/3 vigilance creatures that are usable in your next turn. also option to use the second mode for card advantage. third doesnt matter. im not sure what i would cut for this though

shrewd zealotBOT
#

Sorcery
Choose up to five manap worth of modes. You may choose the same mode more than once.
manap — Create a tapped Treasure token.
manapmanap — Exile the top two cards of your library. Until the end of your next turn, you may play them.
manapmanapmanap — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

frank bolt
#

maybe [[dictate of erebos]] because i already have [[grave pact]] and two tutors to go find it

shrewd zealotBOT
frank bolt
#

ah but scallywag wouldnt work because tokens dont count as cards. just realized that.

wicked gust
deft belfry
#

random thought, have anyone done [[solemnity]][[dark depth]] and maybe on repeat for the instant marit lage 😅 all those cards feels too expensive to buy and build around

shrewd zealotBOT
#

Legendary Snow Land
Dark Depths enters with ten ice counters on it.
mana3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

deft belfry
#

otherwise, if you can fulfill it, then it is a good repeatible engine

deft belfry
#

ideally, it is a card you use when you have lot of other cards in hand and it sort of fits a storm style deck the most

#

for vihaan, you want those tokens to be untapped before you play it

#

and have 15 power worth of attacker

#

the thing about adding more high drops doesnt fix what is missing in the current build, so those are more like side-grade rather than upgrade

#

if it is like the gorceries in your store, it would be like adding new product without considering how it may affect what is already there

deft belfry
#

i know the basic good stuff from the set and some staples /new powercreep but thats kinda it

wicked gust
#

And most of the 3 tmnt cards I did add do +1 counters and makes it easier to get them

wicked gust
#

Down to 1 card to cut

frank bolt
# deft belfry the thing about adding more high drops doesnt fix what is missing in the current...

Ok so, if I put my focus fully on the primary game plan which is to make as many treasures as fast as possible and beat down with them that means that the aristocrat drain sideplan has to go. However there are three cards that are so good that I want to keep them: [[The Meathook Massacre]] among the best wipes for this deck, blasphemous act would be another option for this slot, second [[South Wind Avatar]] the life gain potential is so huge that I think that it must stay and third [[Marionette Master]] this is a game ender.

shrewd zealotBOT
frank bolt
#

[[Malakir Rebirth]] felt out of place so I cut it for [[Cavern of Souls]] solely because it helps me cast Vihaan safely

shrewd zealotBOT
#

Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide

Malakir Mire
Land
This land enters tapped.
manat: Add manab.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide

frank bolt
#

But yeah when it comes to the land count. I agree the deck is at the low end. There's a reason why most of my decks are like this. In our pod we have this free mulligan rule that you can without penalty mulligan as many times as you need to get a "playable hand" which means sufficient amount of lands. So basically my opening hand has always 7 card in total of which 3-5 are lands.

frank bolt
#

Ok so I have space to add 4 cards now. As I pretty much have all the best cards that generate treasures from these colors that's done. I have a couple of ways I could go from here.

  1. Just to add the talismans. Efficient but a bit boring.

  2. I could support the attacking strategy with cards like [[Neyali, Sun's Vanguard]], [[Bayek of Siwa]] and [[Shared Animosity]]. Double strike especially is very strong with a stack of treasures and synergises well with [[Grime Hireling]] effects which I have in 6 different cards.

  3. Just add proven good cards back in that I've cut earlier these include [[Swiftfoot boots]], [[Dictate of Erebos]], [[Blasphemous Act]], [[anguished unmaking]]

One of the most flavorful cards that I found is [[Hit the motherlode]]. Expensive and RNG dependant yeah, but super fun. The average mana value is 3,5ish so in theory most of the time I would get 6-7 treasures out of it with the free cast from discovery. Sadly the treasures are tapped again.

frank bolt
#

I playtested this with the second option and decided that the first option is probably the right way to go. So 3 talismans with [[bayek of siwa]] for now. Ended up cutting south wind avatar afterall and added a basic land

wicked gust
deft belfry
#

if you want a deck that runs the fun cards that cut we can certainly work toward that as well

#

the one thing i would comment on is that "pod's loose mulligan" try not to rely/abuse it too much. esp since it would either not allow for a deck to be played under normal game with randos, somewhat unhealth game environment? if everyone cut down on lands, and most important bad habit on deck building

#

if its adding MDFC by cutting a land, that gets away with it a little

#

there are treasures that can count as ramp and treasures that DOESNT count as rap in a vihaan deck

#

mulligan should contribute to keeping more than a playable hand, such as, but may not including: mana of each colour, a set-up turn like ramp or draw engine etc, a continuation of the build-up into the game plan, and eventually winning the game when those cards are drawn

#

for goldfish, i sometimes like to look into the first 3 turns to see how accuracte my predictions are

#

so basically a 10 card opening but 3 cards are blind

#

my avg deck need that big ramp spell(s) that give me back at least 2 mana on their own in a single turn. in other words, i either need to hit like every land drop for my first 4-5 turns or ramp twice if i only have signets and talisman. Thats the amount of mana i need to get a game going

#

I would need to see at 3.5 lands on those first 10 cards at minimium

deft belfry
wicked gust
#

And now its 5 cards not 9

wicked gust
#

Ingot em down...lol

#

Was a big challenge but you can look still

deft belfry
#

tired so its time to procrastinate XD

deft belfry
shrewd zealotBOT
frank bolt
frank bolt
final spade
deft belfry
deft belfry
shrewd zealotBOT
deft belfry
#

card quality is good, yet i do find the card ratio to be off, especially in a landfall deck

final spade
deft belfry
#

land count may need to be higher for that consistency, i see 4 cards that can replay lands from grave (which is fine but nowhere enough) to get that consistent sac fetch / land mill land drop

#

the weirdest thing i noticed

#

is the coloured mana

#

very disproportional to the colour you need

final spade
#

I guess i don't understand what you mean

deft belfry
#

the land count thing is minor compare to this problem, while i want to be able to perform landfall consistently, the curve is low

#

how do you make sense of this^

final spade
#

oh so i more green to red ration

deft belfry
#

61:29 45:58 37:17 those doesnt make sense to me

#

way too much red coloured mana

#

[[outcaster greenlade]] is this important?

shrewd zealotBOT
final spade
#

no it's just tutors for a desert

deft belfry
#

why so many desert tutor, what is the plan

final spade
#

Well this supposed to be a thematic desert burn landfall deck

deft belfry
#

[[!idyllic tutor]] lacks target

shrewd zealotBOT
deft belfry
#

terrasymbiosis is a good draw engine, but this deck dont have much +1 counter synergy

final spade
deft belfry
#

k refreshed

final spade
#

switch out terrasymbiosis for panharmonicon

deft belfry
#

:/

final spade
deft belfry
#

while you can do that, rather than 1 to 1 swap, its more about getting the deck together

#

it is doing so many things but i dont see the synergy

final spade
deft belfry
#

panharmonicon isnt a bad card, yet it doesnt really care about lands, and there are few creature etb here

#

if you want to go with burning desert and toph as the commander

deft belfry
#

hmm need some artifacts that glues those themes together

#

may even add other toph that can earthbend a lot more

#

do you know how to tag cards

final spade
#

nope

deft belfry
#

i think once you tag the main stuff, the issue will be obvious

final spade
#

scryfall is very confusing

deft belfry
#

dont have to tag the obvious things, like calling a duo-land a "land" but i would probably put all the desert in a pile

#

and cards that can search desert in a pile separate from tutors that cannot grab deserts

#

right click on the cards to add a tag

#

if something like [[!valaket exploration]] do two things i woul do the

deft belfry
#

'card advantage/ impulse draw' and a 'pinger' tag for a single card

#

whereas other landfall in here are only doing the pinging part

final spade
#

ok

deft belfry
#

the powerful things in here [[field of the dead]] i will give it a mention because it feels unneeded. even without this extra landfall trigger, the deck is probably going to do fine, ofc it doesnt hurt run it if you dont have other GC in mind; which i think there are more fitting ones if needed

shrewd zealotBOT
deft belfry
#

and often not having the most expensive card also lower the budget or make room for better things

#

gives more flexibility for utility lands etc

final spade
#

ok that's fair

deft belfry
#

ofc if you already have it, then it probably wont matter

#

i assume you already got the fetch shocks

final spade
#

yea

deft belfry
#

kk

#

[[zuran orb]] land sac, whats the purpose of this in the deck? just to sac and replay desert?

shrewd zealotBOT
final spade
#

yea pretty much

deft belfry
#

not a bad idea, but slow, i would play this mainly because

#

it is an additional landfall with toph out

#

its a mana0 lanfall

#

[[puca's convenant]] potential add [[ba sing sai]] free landdrop on sac

shrewd zealotBOT
#

Land
This land enters tapped unless you control a basic land.
manat: Add manag.
mana2manag, manat: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

final spade
#

i think im just gonna scrap it and go for artifact theme

deft belfry
#

XD i mean desert is pretty unique, especially no one would expect that from toph

#

yuma is the much easier build around since that one already ask for it

final spade
#

i just can't figure this out honestly

#

it's my first time trying to build a deck on my own

deft belfry
#

once you tag like half the deck i can show you some of the odd stuff

#

the good side of the deck/the core is there already

#

[[dryad of the ilysian grove]] wish i have this card

shrewd zealotBOT
final spade
deft belfry
#

as long as the deck plays lands, is green, its basically the best creature you can get in commander

#

which kinda makes [[great divide guide]] unnecessary but its not yet a cut

shrewd zealotBOT
deft belfry
#

is tagging down for now

#

done*

final spade
#

im strating to tag now

deft belfry
#

oh lol let me know when you are stuck or got somewhere

#

i call this 'girl math' but with [[oracle of mul daya]] + all the additional land stuff, basically want that 2 lands off the top and one non land drew for the turn

shrewd zealotBOT
deft belfry
#

so by default, creature tutor is significantly better than artifact/enchantment tutor when it can search for either piece, and change what is on the top of the library at instant speed before the draw step

#

lands off the top > lands from grave/exile - and lastly> lands from hand

#

... did you tag, i dont see anythiing

final spade
#

yea refresh

deft belfry
#

👌 sees it

final spade
#

i will stop for now will your looking

deft belfry
#

it wont matter since it doesnt change until i refresh

#

so other than tireless tracker, all the payoff is burn

final spade
#

yes

deft belfry
#

tireless tracker is kinda the odd one since toph doesnt affect tokens

#

it does have counter matter tho compare to everything else

#

single use baubles are technically cantrips since they onyl replace themselves

#

so they dont acts the same as card draw to give that card advantage, those are minor things

#

ichor wellspring only draw 1 until it leaves, so its awkward when there are no natural way of getting rid of it until it either becomes a land or a creature

#

lands from grave, double trigger, and additional land per turn are perfect since it sets a solid ground for the deck, pun intended

#

is [[crop rotation]] ramp?

shrewd zealotBOT
final spade
#

sorry i need to fix the tutor section and add it into there

deft belfry
#

all good, as long as you know

#

[[chained tp stone]] XD this would be funny but i guess its janky

shrewd zealotBOT
#

No card found for “chained tp stone”

deft belfry
#

[[cahined to rocks]]

shrewd zealotBOT
#

No card found for “cahined to rocks”

deft belfry
#

[[chained to rocks]] my side is laggy

shrewd zealotBOT
deft belfry
#

its not better in fact probably worse than generic removal but it can trigger twice with elesh norn MoM since MoM is broken

#

[[$horn of greed]]

shrewd zealotBOT
deft belfry
#

[[?horn of greed]

#

[[?horn of greed]]

shrewd zealotBOT
deft belfry
#

too bad casting an artifact that becomes a land doesnt trigger it, but the multiple land drop per turn will be worth anyways

#

[[tectonic split]][[overload terrain]][[field lotus]]

shrewd zealotBOT
deft belfry
#

are all potential things that can be done with land sac or burst of mana

#

but thats more on a later note if you get enough artifacts / lands from grave etc

final spade
#

I think im going to remove some of this tapped lands and derests for more basics

deft belfry
#

just wanted to show that colour fixing is easy in green

#

yeah, more basics is important

#

2 mountains is way to low

final spade
#

Are there enoungh dualsin these colors

deft belfry
#

and thats the part where [[fable passage]] can be better than ping fetch, after turn 4 there's no life payment

shrewd zealotBOT
deft belfry
#

i mean, duo coloured lands are really just. for casting multi colour spells

#

if your first source is green, and you get a single three visit of sort (probably triome or whatever, then the following turn you have all your colours for the most part

final spade
#

now up too 38 lands

deft belfry
#

sounds good to hear

final spade
#

[Eternal Witness] is a cut or no

deft belfry
#

the timing to play toph seems to be the tricky part, because the artifact still dont have mana ability by default

final spade
#

[[Eternal Witness]]

shrewd zealotBOT
deft belfry
#

i think E witness only matters if you need to recycle, like a tutor but from grave

final spade
#

i still need to add rocks

#

i think

deft belfry
#

yeah, this is one of those decks that can really benefit from rocks because even later in the game

#

a signet basically triggers your landfall and still taps for mana

#

but ramp only matters if you are staying in the race, if you are getting behind with no value or payoff, or not using that mana from the ramp

#

its wasted resources

final spade
#

I think i should cut some of the extra lands

deft belfry
#

probably

#

lot of this type of deck is about how to play as many lands as possible, and not run out of cards