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and no one shotting, so it disguise itself well as "group"
i mean for the hatebears
oh
dauthi is game changing against so many decks
because grave is like a second hand in the good decks
and without a grave, it shuts down so many recursive strategy
yeah true, a lot of decks do incidentally recur from grave
on top of that
you can take any of those for free at some point
so it incentivize you to hold it out
and then i remember it stopping the other player from going off, so i protected the dauthi on an opponent's side
yeah with so many cards exiled with a void counter on it, it acted almost like a nuclear deterrant, if you interact with me ill sac it in response
from the removal of the guy trying to combo off
and because of the void counter
if YOURSELF is the one doing grave recursion
... dauthi is just easily breakable
oh how so
because if dauti gets sacced you just bring him back and because the counters stay you have another option?
yeah that makes sense
its a [[leyline of the void]]
yeah i do have insane cards when set up for it but feel more fair in this deck because im not breaking them, examble being tymna
true
it feels more fair when not trying to break it
and card quality has power creeped a lot compare to 3 years back
which ever year MH came out
very true as well
i am going to hate MH4 so much when that set comes out
honestly the etb hatebear one is probably the one i could see getting the most groans
i dont like MDFC commander staples but they are staples
is a mh4 announced?
fair
universe within, we get those once in a blue moon
i agree i dont like them being staples but i do like the idea of mdfcs and having a land option for early game but an option with it if you draw it late
yeah
i think i just wish that the life payment somewhat
scale with the 40 life format
fetch pay 1 life untapped shock 2 life, is still very good in 20 life format
in 40 life its like taking half of that
i feel like it does sometimes, in my henzie deck i have so many shocks and fetch and pain lands that there was a couple games that i dealt over 20dmg to myself
oh 1.5 life to draw a land out of my deck and get 2 landfalls? sign me up
but yeah in most decks nothing at all
yeah i love when people have too much shocks
so i only have to threaten them with 30 damage for lethal
thats deff me 😄 i want no duals entering tapped if i can help it
brb
same
I reworked the calamity deck A LOT, again. Thoughts @deft belfry ? https://moxfield.com/decks/hyEjW8n_JU2Wd320rxWLDw
draws looks solid, ramp is powerful, is ther a cave land you want from [[scampering surveyor]] i think there maybe a few okay onces
ones
i think the most powerful utility land i can get in here would be [[maze of ith]]
because it can protect calamity from ever getting killed in combat, although it would be a 3 card infinite
which i think could be cool
which i noticed the deck already has
since there is helm of the host
due to the limitation of red, a creature i can see being used here is [[space marine devastator]]
it serves can 3 purposes, board advantage- making multiple cards out of a single card, potential mass destruction (liquimetal torque is one of my top utility mana rock and deal with problematic enchantment in that case), small amount of synergy but can really do its thing without commander
i feel like it has the potential that can outclass meteor golem sometimes, but golem can destroy without restriction at basically twice the cost
i think the deck is looking good the way it is, its all about making copies of the creature you liek
i havent managed to play [[transmogrify]] in a deck yet, i am really not sure how really it can be used for creature removal like a [[polymorph]]
I did some thinking, and decided to go sneak attack and tannuk into extra combats
And to use totentanz as a commander for a second rakdos deck
flash dictate looks fine, but the 1 damage ones seems a bit bad for scaling. 3 triple damage is considerable although 6 mana is a high cost without a board already set up so it depends on what you have out
[[reckless impluse]] is probably the one without much synergy although it is 2 mana "draw 2" so its not the end of the world
thought of [[$determined iteration]] before i remembered it is beginning of combat
$30.31
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i think if its going for a win con, maybe [[full throttle]] but idk whats best
[[sundial of infinite]] probably works but i should reread calamity
the ozolith, even without budget limitations, moving counters on one creature without blink or sac feels conditional. Although it is really never a bad card in a counter matters deck
[[!damning verdict]] is where it shows the part where you prefer to have counters on everything so the ozolith having all on one would be less than ideal. so [[!generous pup]] fits that go wide counter synergy more
ozolith seems to be the "counter" to wipe but white usually have protection, idk about using that as a "keeping the counters around" protection pieces, it tends to be very aggressive
sort of like a less instantaneous [[death presence]]
one of the anthem [[!abzan falconer]] is sort of redundant if you have lot of fliers already but giving anything flying is nice., especially for blocks
with the political pesudo goading aspect of Breena and [[!duelist heritage]] i think there are too few creature actually coming for you so personally i wouldnt put too much effort into blocking
so i would value [[!healer's hawk]] much more than [[!segovian angel]] for blocks
also didnt think an angel would be worse than a [[!miner;s guidewing]] but i guess angels got better supports in general so they made it weaker on purpose
the evasive early 1 drop make senses to the game plan as they are basically 3 flying dmg, i am just not the biggest fan with the slow counters everywhere on attack and somewhat linear scaling damage
felidard is probably a cut because there are really just not that many triggers from it and playing for the early fast drops means 3 + mana stuff need the synergy
i got myself a copy of [[sinister gnarlbark]] oh hey the new phyrexian arena lowkey draw staple
for some reason breena remind me of [[master of ceremonies]] but they have hardly any similarities
Creature — Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
i guess its that "help each other but its really just guarantee value for you" type of card
nah, that's crazy
while i am bias to Rug of smoothering , i like the scenario where each opponent is in a similar life total, so that in order to "avoid" getting hit with a creature from that Breena trigger, that opponent can actively try to lower his own life total
P2 @ 29L
P3 @ 27L
P4 @25L
with a rug out, or whatever other ways he can pay life
before he attacks, he can cast 2 spells to put himself below 27 to get the draw trigger and you get counters, not getting attacked, and lowering at least player's life
next player can do the same or do nothing as he watch everyone get more card draws. while the forbidden orchard can be offered as a blocker
at least 1*
so it gives people a reason to cast spells into a [[spellshock]] effect
and doesnt look like they will be affected as much as the "next attack" may not coming in their direction
so much happens in a turn to make life total even harder to keep track of
if you care about the counters i think its hard to ignore [[lae zel vlaakith's champion]] the hardened scale in white
did i see hushbringer? it counters a small amount of your effects too. but its probably worth the effect
for go wide, protection, blocker with evasion, i guess i do like [[basri;s lieutenant]]
bit of everything, nothing too strong tho, definitely doesnt do what the ozolith does
with the political aspect, i would definite go for [[dawn;s truce]] because of the gift mechanic
or [[your temple is under attack]] the budget version
did you have [[batwing brume]] win con and fog two in one
[[immortal obligation]] thats an insane reanimaiton spell lol
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Death is no reprieve from an Orzhov debt.
although there may not be more ways to remove counters in the game
i have nothing against 1 drop white removals even though i hate those cards. By keeping certain creatures on the opponent's board, it can keep on triggering breena whenever they attack
sort of the [[gix, yawgmoth praetor]] effect
Legendary Creature — Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.



, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3/3
and i just recall this much stronger Rug and i just got it the other day [[kambal consul of allocation]]
20 spells clock on your opponents, and if they have creatures, they are less likely to attack you anyways unless you are completely open
i may just commit super hard on the 3 drop slot at this rate XD [[tomik wielder of law]] and mass reaniamte all. '3 or less' from grave [[unearth]] style
Legendary Creature — Human Advisor
Affinity for planeswalkers (This spell costs
less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
2/4
[[tempt with bunnies]] if they got the token, attempt to attack with it will draw another card,
which works right into Breena's plan
and ofc cant politic without proposing a marriage with [[wedding ring]]
Artifact
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
[[parasitic impetus]] seems meh but i do like the goading so there is also [[gholish impetus]] and that flying dragon one from FF
[[redemption arc]]
[[authority of consuls]] is much better than ghostly prison imo because 1) i doubt too many creatures comes in your direction
and 2) defense are down and cant be deploited the turn it comes down, messing up lot of plans
find the name [[eye of nidhogg]]
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
i can see [[marchesas decree]] being a nice thing too because of the moarch, and if they arent careful with the life total, that burn can be lethal
[[sigarda's summons]] is probably where i would go for the big spell since at minimium its a 5/5 flyer or 6/6 in this deck
up to two 6/6 attacking on opponent if you put all 4 counters on creatures going in that direction
didnt find the planeswalker that force attack in one direction but i see [[$teyo geometric tactician]] for repeatible draw
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ok, i think i finally landed on something, something that happens to be quite strong it seems
didnt think it gone way up in price but not a card i will every play
still have the old version on my screen that i only half glanced at
my problem with flip ayara is that the front and back are similar yet so different and 5 mana is a lot to use at sorcery speed
i would never want to flip and lose it since thats up to 9 mana wasted for nothing
i think the link should sent you to my newer version, cause i worked in the same list on it
my current plan is to flip her on turn 5-6 and win that same turn
i believe it's basically godo-helm with extra steps
yeah, might want to add some interaction still
i meant i hardly looked at the old version before it was changed XD
well
that old version was all over the place anyway
threw that together in like half an hour from scryfall
at least mana seems like the same
as in the mana curve of the deck?
i always wondered, if gravepact is seen more often
would it become a GC
the mana rocks used
probably
is [[ chain devil]] worth it
the only upside i can see is probably the transmute at 4 cmc otherwise 3 seems better
[[plaguecrafter]]
so much edict in this deck XD
more like a silver bullet i think
if i want to play it at b4 in our pod, i have to have an answer to lightpaws
that was my initial build with [[araumi, dead tide]] and i felt bad that i deoptimized it
Legendary Creature — Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4
😵💫 😆 😆
so yeah, bunch of etb sac in there to keep lightpaws of the board
since he is turn 4-5 lethal
and sometimes some other people play with my b4 storm deck, whom also really wants his commander on the field to storm off, its in blue so classic kill spells won't work against it
im still not sure if i should add [[fomo]]
Multiple cards match “fomo”, can you be more specific?
[[fear of missing out]]
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
its a nice early grave set up and later on it adds a combat
so its kinda free?
depends on how easy deliium is for this deck
thats the problem i think
41 creatures, 4 sorceries, 15 artifacts, 4 enchantments and lands
did this got reprinted [[coveted jewel]] price seems so low
[[$coveted jewel]]
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creature count so high XD
Creature — Elf Cleric
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3
no i haven't, it does seem to fit quite well into this gameplan
what ya think of massacre girl, not sure since she also wipes my field, but is recurrable if need be
i think its both good and bad so as long as you got the timing to play her its fine
desperate wipe = bad
wipe before someone else wins and then combo on your turn = good
its how fast you can rebuild and set up after the wipe
sort of like [[blood money]]
currently depends on my mana i think
yeah i am trying to figure out how to make it consistent without tutor
ayara from my experience has always been awkward when i drew it in the 99
with an extra combat and/or sac outlet in grave i can rebuild pretty fast
yeah
i could, i do also have tannuk and ayara gives haste
sneak attack all sort of thing already give haste
greaves is enough
dont really have much self mill discard going on
[[$brass tunnel grinder]] reprint when
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is meteor golem too high cost
haven't tested that yet
i guess it s one of those you will never cast
yet to draw it in a playtest
in theory certain cost wont matter since you can cheat things in
but it can still clog up the engine
because you dont really care about the front side
there is no point of having ayara out earlier than needed
ayara at 4 mana and flip on 5 mana
so before that is where all your set up goes
not quite infinite but i really like this sac engine [[greater gargadon]]
do wonder if i might need more entomb effects or maybe a little bit more protection
yeah protection doesnt hurt, and with self sac there is always options similar to [[malakir rebirth]] to cheat out another etb and keep the creature afterward without sundial
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide
Malakir Mire
Land
This land enters tapped.
: Add
.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide
def gonna add this one
entomb would lowkey make it tutor into combo tho
i kinda ssume malakir was there already didnt look at lands lol
i just added basics and kept it at that for now
normally i swap out basics for other lands last
Legendary Creature — Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
"How about a five-minute game misconduct for roughing, pal?"
5/6
okay nothing special just extra combat with menance powercreep
i misread [[karlach]] so i swapped it out for raphael like 2 minutes ago lol, still really good suggestion
Legendary Creature — Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
5/4
do i run [[aggravated assault]]?
does go infinite with neheb
if you want to win the turn ayara flips seems too high of a cost to pay
but it open up with other cards
synergy is there too
chaining extra turns probably put it to a power level above if successful
extra combat/red extra turns
i guess its how hard you have to work for it
the tutor for helm potental, not very hard but can set self restriciton to not look for it
with godo?
yeah two card infinite with enough mana to equip
i mean, any sac outlet with flipped ayara and any extra combat already goes infinite
just a matter of how easy
[[insurrection]] had moments in history where its like 9 turns do nothing win turn 10
true
although, why should i not when im in b4?
i feel like grave pact might even be too expensive for it's effect
may as well then
in this list
yeah it is doing nothing on its own
i count that as a wipe tho if you have more creatures than others
it would be like a combo route for sephiroth
or blood artist doing the same thing at 1/10 of its $
yup
No card found for “darkless”
[[darknness]]
Just because?
It is a fun card tho
Ya know, why not? ill add it instead of grave pact
[[body dropper]] is kinda like a Juri
the reason for darkness is that you can use it as the surprise fog for yourself
or play around other people's stuff with your burn sac outlet
attack, sac golbin bombardment extra combat reanimate
they have no chance of killing your creature and you can get whatever atttack trigger
if they kill the creature, you reanimate it on the next combat anyway as well
still a good loop to do
yeah because you can have first combat
no fog
second combat, maybe first strike damage, then fog before normal combat
so rest of the turn damage mark doesnt matter
if this isnt going for efficiency, i would be attacking with that unblockable [[brash taunter]] XD
'This little angry guy is going to poke you to death"
death by thousand cuts and humiliation
or end that suffering quicker
with pride
lmao
also thinking of still adding fomo back in
cus etb put something in grave
and apparently a singular buried alive can put delirium online
gettign purphoros and meteor golem
- now i have added instants to the deck
yeah i like that discard part
you do have whip which is aritfact enchantment
can run lot of aritfact lands
i wouldnt do enchantment land and unless you want to grab other 1 drop stuff i wouldnt ever consider getting urza saga
the boot that goes with it is [[lavaspur boots]]
not vat
black cost
instead of converted mana cost,.mana value , [[urza's saga]] looks for the exact cost
Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
broken enough as it is
never knew that
XD how many times cheaped with it yeah i think its too expensive unless you always know what you want out of it
even then, it can still yank sol ring onto the field
pretty much, on the most basic level
the ruling on a saga land is too much of a headache too
[[?urza saga]]
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
While resolving the chapter III ability, you can find only a card with actual mana cost
or
, not mana value 0 or 1. For example, you couldn't find a card with mana cost
or one with mana cost
.
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
i don't think ao has any targets that i could cheat with
let me grab that [[blade of selves]]
there are no laws against the pokemons cheating
[[floral spuzm]] the card itself decides,
i guess if the user is a firm believer of 'reading the card explain the card' those are some of the ones where there are too much hidden rule text behind the type
[[!floral spuzzem]] 'let the plant god speak!'
tbh i gotta run that in my Hazel deck now
Multiple cards match “hazel”, can you be more specific?
[[hazel of the rootbloom]]
what was its eff
Legendary Creature — Squirrel Druid
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
"May all your caches be full."
3/5
yup
whats the weirdest creature copy you made
but also making tokens of creatures that shouldn't be tokens :)
[[spawnwrithe]] always does an amazing job
i like how its can basically populate non creature too but for max effect you need that ssquirrel type on it
hmm not squirrel tho
otherwise [[ancient adamantoise]] tokens are fun
its the small version of ataphage whatever that 8/8 trample is called
i got killed with that turtle out :/ because the other person decided to king make for running out of options
but making a 8/20 on every of my endsteps is pretty good
while elimiating his options
so in that scenario it was lowkey justify, but it is basically 2 against 1
didn't work
if only [[maskwood nexus]] isnt so janky
i feel like its the worst bait card for 99 singleton
i mean, my hazel is b2 so still running nexus, solely for that
even if your commander cares about type etb
it just doesnt really do enough and 4 cost is high for do nothing with no synergy or card advantage
also, copies of nyxbloom ancient do be busted and game ending
i am considering adding it in my current [[katara fearless]] before i take the deck apart
but thats a panharmonicon in the command zone so
i think it gets away with lot of bad cards
and blue has all the artifact tutors if i need it
nyxbloom on its own is already triple, so more than that is nearly infinite mana
i like the weaver more, lower mana cost, affordable price tag
just wait until i tap hazel and my tokens for 2000 something mana
enchantment synergy with itself
when your total mana cost in the deck is less than 200
unless you have a way to loop a card whats that bounce cat called
extra mana doesnt do anything
[[displacer kitten]]
[[temur sabertooth]]?
displacer kitten is not a real card, its a monster inside the skin of a cat
yeah
mono green with temur in its name 🤦
so, the true nature of cats?
they do be adorable tho
anyway, im in the proces of deciding what to cut from ayara to add both fomo, and some interraction
if only you have less legendary [[calamity, inferno]] would have been perfect
and [[master multiplied]] only works with tokens
so original will always die
thinking of maybe cutting whip of erobos
original will survive, otherwise the master would sac itself to legend rule
i mean if reanimated with flip side ayara
because the master is really abd without haste
bad
its an overcosted [[mirror gallery]]
it exiles no matter what
but the life gain [[whip of erebos]]
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
commander front side also gains life if need be
i guess
life doesnt matter if you are trying to win
because i think of it as an anthem
that increase my life by my power on board
and if i need to gain life to prevent lethal with the whip before turn 6, i might as well have lost the game already
and since red can do burn damage or just a combat focused deck
it usually means enough life to sustain over other deck strategy
yeah, if the plan is turbo combo
life doesnt matter
[[$whip of erebos]] i still dont have copy
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Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
not a bad art but definitely not a whip or easily recognizable
hidden combat trick in plain sight it was an offocial card therefore i am not the cheating the rule lawer
"whats thae over there onyour board?" "dont worry about it" "..."
ok
I considered it but most of my stuff wants to die but maybe, they are tapped so no point in keeping them less I have a way to untap them in mono red
So best I cut the damage multiples or the 1 damage ones?
tagged everything now exept for 4 cards
No it's just another basic land ramper
k & k
In mono I got fewer options. BUT....the idea is also i Exile a clone copy of some random creature made by calamity and I get something
Like a cheese way people use chaos warp
https://moxfield.com/decks/08lrRBctnUCgGANOAlFh-g
Outside of the mana base what changes would you make?
damn 5am deck grind session, i appreciate you mon but holy you were up late...after playing a couple games with it i feel the 1 drops are a lot more important than youd think on paper to set up life totals for breena and to have 2 creatures out that can swing when she comes down to get 2 triggers from her guaranteed on the turn i play her
yeah thats what i was thinking and put it in the side board to get down to 100 cards for testing in games
i personally agree with the youtubers on this and dont like phyrexian arena that much, i think the math is needing 3 or 4 turns to be mana efficient and get your return on investment and then theres the oppertunity cost of a different 3 drop or just a different card that would draw you more cards quicker depending on the deck
yeah i feel that, if other people are actually triggering breena though if i get a double strike enabler when breena comes down im swinging for like 12+ dmg turn 3
yeah thats an interesting inclusion for sure, a couple times in those 2 games players were really looking to change their life to either not have me swing at them or to change hps so they can get value by swinging at the person they wanted to
yeah i should have more counters matters stuff like that in here for sure, 3cmc is a wierd place though ngl since im always playing the commander on 3, with 1s i can slot it in t4 well but it doesnt often happen so most likely they come down t5 with a 2 drop, which can be better than 5s but i think thats the lens 3 drops have to be considered in here
yeah its in here, suprisingly most hatebears dont affect this deck, as the few etbs i do have all also trigger on attacks so its half value instead of 0 value
yeah thats pretty good i dont hate it
already included 👍
oh thats cool, i hadnt considered fogs for the deck
ooo thats really cool
yeah its just for the creatures that would get way more value for sticking around than i would by getting breena triggers
oh and its just opponents?! 1 more cmc but for such a better effect than the inclusion i had for that effect in [[mai, scornful striker]]
oh shit, theres deffinitely been games against green where that would let me get like 5+ basics on t4 or 5
yeah my first breena game i faced that and it slowed me down a looooot
for 4 mana though that sounds like a lot to take a turn off for monarch and incidental burn imo, sounds sick though for decks that would also get direct benefit for loss of life
ooh yeah that sounds really good, i was against that one bear deck that makes every creature 2/2s and bears and even that was most of the time basically another +1/+1 counter so an even bigger effect like that sounds really good
after including a lot of the cards you recommended i now need some cuts, gonna start i think with those black 2cmc draw 2s
think i might drop authority of the consuls since it seems like a bit of a nonbo for this deck since i want creatures to be swinging
and i think to get to 100 for now im gonna drop a couple of the few ramp pieces i have in [[scholar of new horizons]] and [[deep gnome terramancer]]
Creature — Human Scout
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1
now that im at 100 i will say im a bit worried about the curve, having as many 3s as 2s when my commander is 3cmc
also a few cards i found that sound interesting [[metastatic evangel]] sounds pretty good, though its more go wide than go tall [[chocobo knights]] double strike seems really good for go tall evasion [[gleam of authority]] make something else tall
another interesting one [[oonas blackguard]]
if i dont buff the commander [[delney, streetwise lookout]] is a double triggerer
Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
[[orcish bowmasters]] could be my 3rd gamechanger, getting benefit from opponents drawing from breena and can strategically lower hp pools
In ayara, might it be more worth it to run stitchers supplier instead of braids?
can also consider 0 drop ornithopter then if thats the play pattern, i got woken up at 3am and couldnt sleep 🫠
i think i havent seen too much youtube about lorwyn cards lately, the power boost is obvious enough and i dont plan on getting lot of the things, so no point for me to check out everything until i got more time/ feel like it. Still got tons of cards havent got to play and make much shittier funny decks
i wish i have those games, i havent seen much of breena gameplay and table dynamic. Good to know i predicted it right
well its either that or everyone focuses me down because on t3-4 im swinging for the fences, and then they get their midrange engines online and outvalue me but still think of me as the highest threat even though it changed so then i die first 😅
very much changes to politics late to try and get my value from breena
chocobo so good XD counter synergy with evasion and double combat trigger
i got that from Tidus precon and added evangel to it, but i cut hardened scale out of it so its not so mindless pump and no more 3 card infinite
you mean double strike not double combat?
ah ok thats cool
gleam's boost looks nice since it basically double your counter values, although it will always have the problem all aura shares
combat trigger, first strike and normal
so that one flier can proliferate twice for example
just dont forget that it adds one more counter/dmg to the normal combat
[[sphere grid]] so broken good
i am kinda meh on it but it is a 2 drop for this low curve deck, and it is strong control / a way to force people to think about how to manage their resources and want to draw from Breena more
so it feels in so many ways
fit
discard is rough though, not just on how it plays against some players but mainly because its hard to work with in general
discard also dont have very good synergy with lot of main decks and multiplayer
delney is insane in basically every deck it can be in [[$delney streetwise lookout]]
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basically a win con that looks like a doubling season
not too sure about the play pattern of orcish since i havent played against it that much. definitely a power card in general. As long as you want to play it/ dont find it unfun. overly unfair and oppressive, it;s never bad to run it
for grave set up and low cost i like stitcher, not sure if braids is the cut tho off the top of my head
ive actually never seen it or used it yet so im intrigued to see how it performs
yeah i looked for other doublers that could go in the deck but none really work since no green
is maskwood nexus doing its thing
yeah not sure how i feel about it yet either, havent happened to draw it yet, but with other double strike enablers in the deck the ceiling is pretty high, the floor is them missing a land drop or something
fair
enuf
if i find another doubler in orzhov i will let you know, nothing off my head
this looks very high mana cost to cast
I [[!imposing grandeur]] dont own this but since its a wheel, 5 mana rate i would want at least 5 cards+ grave synergy or turning off a turn means i need at least 6+ usable card out it
7 drop wipe insurrenction, i actually just got this too but havent got to play it. i dont think you need it when you have bolas loop
possible add [[umbral collar zealot]]
is [[pactdoll terror]] better than [[al bhed salvagers]]
i guess you may need the creature type so not really
same issue with [[susurian volidborn]]
Creature — Vampire Soldier
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2/2
I waant sure either, yet every time i play braids, i dont really have anything to sac with it
Tho later in the game it does synergies a bit with flipped ayara
As much as it hurts my soul, maybe instead of juri?
Yes. It allows for the synergy of creatures types in a pinch
Another one coming up lol.. Its a [[Vihaan, Goldwaker]] deck that makes treasure tokens and attacks with them. if i need to sac some of them for mana ive included some cards that drain opponents when doing so. Any thoughts on this @deft belfry ? thanks in advance!
Legendary Creature — Dwarf Warlock
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
Apparently the token for [[tomb of urami]] doesnt exist...
And thus, me and my very amazing drawing skills got this now
Hey!
So i found this deck on Ebay for 150$ and looking forward to buy it, but i wanna use Yuriko as Commander, should i get it and upgrade it a bit so its more Yuriko ready or should i build a new deck from scratch?
from general to specific, curve, colour, strat, all looks good. Overlap is really good with how much things the deck is doing. idk if it is too much since it will making decision playing harder in game? the part where you are expected to sac treasures is perhaps the part that makes the least sense to me because of this low mana curve. WIth all the extra mana from treasures it s easy to cast realy big spells, yet there arent really much in this deck. i didnt see obvious card like mirkwood bat perhaps due to how loaded it already is. the edict lock from gravepact and dictate of erebos can be the most problematic thing i see here whic hmaybe above what B3 avg player expect, but nothing a pre game rule 0 conversation cant fix
surprisingly, idk how much [[academy manufactor]] is useful here even though the deck can get so much more tokens out of it, because food and clues are just going to be value that may not be needed
if there are room i would actually want more lands just to make sure there are no chance of missing land drops the first 4 turns
card quality dont have issues but not being able to play things due to not having the initial mana will make the deck feel really slow
no amount of lowing the curve will fix that
what i notice would be, the game plan may not be what you want atm, because what are thre treasures out on board by the time you get to play [[vihaan goldwaker]] for a commander that looks for treasures, he doesnt make any himself
Legendary Creature — Dwarf Warlock
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
so its like an antehm
many things that make treasures are higher mana value than vihaan so it is likely to come out AFTER that
i see about 6 cards that make treasures and can come out at 2 mana
or less
another 6 + xorn at 3 cmc
9 creatures at 4 cmc or more
21 creatures (- manufactor and - xorn that cant make treasures themselves)
rest that makes treasures
no way there s a game where you play bloodmoney before vihan right 😅
so thats problably the biggest problem i can identify in this deck, game plan isnt doing what it wants in the right order
and then lot cuts to make room for whatever helps to fix it
for example, [[noble purse]] can make up to 3 treasures out of it
[[seize the spoil]] may not be the direct fix but cost 1 less mana to do the same thing
oh lowkey forgot about that thing XD but it really doesnt matter because no one use it for the token; there are 5/5 flying demon that no one uses
i cant help with financial* decisions but i can look at the deck. consider ninja turtle is coming out some of the existing ninja may be worth it if you dont have them
i do see lot of good cards and a playable core from first glance
That was a lot of details! Awesome job 🙂
did you posted a deck idr
gtg for now
Sorry my initial description wasnt sufficient enough so ill try again. So the plan isnt to cast Vihaan at turn three but rather use the early ramp provided by treasure tokens to get my draw/better treasure generators online. Then when I have a healthy amount of treasures Vihaan comes out and the beat down strategy can start. Cards like [[Pitiless Plunderer]] or [[Mahadi emporium master]] are huge here. You can sac every treasure you have after the combat and they bring everything back. This combined with drain effects is a big life swing through the table. Marionette Master ends games in this kind of situation. But yeah I might want to cut a couple of those drain creatures to add even more early treasure makers or a big spell or two. Noble's Purse is cheap and reliable generator. Great suggestion! Yeah Mirkwood Bat got cut because 4 cmc cards are so plentiful. Academy Manufactor makes a ton of tokens that can act as mana sinks generating further value. Saccing them also triggers cards like [[Marionette Apprentice]] or [[Nadier's Nightblade]] and most importantly [[Marionette Master]]. Im not sure about which flashy spells I'd want in the deck. Maybe [[Torment of Hailfire]] or [[Debt to the Deathless]] ? Most of the time I don't want to sac too many of my treasures at a time except if I can replenish them or Im threatening to drain/ping the table down. I agree with adding more lands as Im not playing many mana rocks. Casting a wipe like [[Blood Money]] or [[the Meathook Massacre]] can be used quite effectively if I have accumulated a bunch of treasures. Cast one in the first main phase ->Everything gets wiped but my treasure tokens. Then just get Vihaan out and start immediately beating down at empty table with leftover treasures. Thanks for taking time once again to look at these creations of mine 😄
The deck is also pretty resilient against enemy wipes at mid or late game when you have a stack of treasures as they're not creatures in opponents' turns and are hard to interact with. Cards like [[Farewell]] or [[Cyclonic rift]] ruin you sure but both are gamechangers.
Descent into Avernus is huge in this deck. Sure it is a double-edged blade as it ramps opponents too but I get so much more value from it that its a no-brainer in my opinion. Also it lowers everyones life total making drain/ping wincon much easier to achieve. Here's an example of fast start that i just goldfished first try. This is turn 5.
And also when it comes to where do I use all of my mana if sac a bunch of tokens at once. I've tried to include a healthy draw/card advantage package so maybe not a single huge spell but rather flood the board with more value engines snowballing it further.
[[Smothering Tithe]] couldnt be better in this deck. It alone wins you the game if left alone. [[Revel in Riches]] wincon can be trivial to achieve many times. [[Akroma's Will]] is sick too. Not to mention [[ancient copper dragon]] connecting, expensive sure but thats another topic. So my conclusion is that there are just so many cards that are potentially game ending that the deck is very interesting to pilot and not just a simple beat down creature deck that dies to a boardwipe
yeah vihaan will never come out T3, if at all https://moxfield.com/decks/2EfeNCmlAUm-9JrA-mLKTg this is one i have looked at some time ago and you can probably use it for reference
it has lot of things that make treasures as well as mana rock
in the description i got, vihaan is basically [[cyber awakener]]
turn all treasures into non flying beater, but need a board ready before it comes out
and then somewhat combo drain
i will look at the deck again later, maybe after upgrades, is caretaker talent already in
repeatable scaling card draw, one time clone, and anthem win con it has everything
It has similarities yeah, this one gives flying. Vihaan gives haste & vigilance
Its in yeah, btw works great with that Nobles purse that you suggested
Im hesitant to add anthems. the one im most tempted to add in is [[Neyali Suns's Vanguard]]
Priority no. 1 is token generation imo. second comes card draw and everything else after
Ill look into this, thank you 🙂
true, but fancy token
So at quick glance this deck baffles me. There are a ton of cards that make your animated treasures strong but so little cards that actually generate them reliably. When you look at the creatures theres only one that will make you a treasure for sure [[generous plunderer]]. Im having hard time seeing how this would work. Its not outlaw deck either, only 12 out of 29 creatures are outlaws. All of this renders Vihaan as commander useless in my opinion
https://moxfield.com/decks/EHnpxZ3AOEGi26LFbHpvog
So im working on a more optimized version of this deck for b3. What are your thoughts?
yeah, it was just someone's deck, idk how well it is suppose to play and its not outlaw, really just a "everything makes treasures and they attack" deck
but so different from your build
idk if you seen my BW token beat down deck but it was fun using the token side of [[eysa karlov]]
Legendary Creature — Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
2/4
vigilance lifelink token is nice against B2
I actually cosidered Teysa, its a no brainer in a full blown sac/drain deck but in mine its just one wincon so i cut it
yeah, i triede to avoid the aristrocat side but its so powerful
i like the lifelink anthem for tokens which was able to keep the archenemy status going once there is a boardstate
one card that i also had in a while was [[sami wildcat captain]] but then again it doesnt fill its true potential although i have a ton of artifacts
mostly the use of flexible jank that make tokens outside of normal conventional cards
yeah i think sami at 6 mana need a dedicated deck for it
its very strong yes
will be brewing one for myself and i may just main deck cards like [[thorn of amethyst]] in there
but thats for a sami deck they dont have the overlap with treasures
its definitely not the [[inspired sanctuary]] you are looking for
No card found for “inspired sanctuary”
[[inspired statuary]]
Yeah i also considered that one and still i think it could be strong. certainly better than sami.
its a tricky one
yeah that card is a trap for so mnay decks
or bait at least
for a commander that doesnt make tokens itself i am meh on this type of "synergy"
allowing to use treasure tokens for mana without saccing them is certainly very appealing thought
it feel like a [[shaku worn]] without enough legendary
yeah, and when i evaluated my cards a lot of them have colored pips
yeah exactly
i think the example i gave about that cyberdrive awakener is basically what vihaan is doing, you want that 99 to be able to self sufficient before getting that enhancement thing down
[[$treasure vault]] is a card i have yet to pick up, simply because for its price tag esp before reprint i dont even know what deck to put it in to use
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yeah, i have it in this. its also a great mana sink if i dont have anything else
for example, in this deck, a utility land that cannot make any of the 3 colours
how much do X have to be
for it to feel worth it
how long it takes to get there
yeah
if i have temporary resources, i have no reason to sac treasures to get back half that amount
by no means it is useless, i jsut have a hard time using this type of utility especially without tutor or some sort of combo or synergy
but if nothing else if i have a turn im wanting to sac a lot of treasures (for draining for example) and i have nothing else it works. tapping only for colourless is great but i have tried to optimize my mana base best i can and also treasure tokens themselves fix the mana very easily
I mean if I have a turn im going to drain through creatures by saccing a bunch of treasures and have nothing else available to use the mana
it will replenish half of them at least
its not great i agree and very situational
mana sink in poor situation at best
but the fixing and manabase being so solid justifies it imo
not saying to take it out, but try to make some scenarios for the cards in the deck
to see if it can afford the cost, as well as the floor and ceiling of those cards
even a late-game scenario that im out of cards of useful cards to play i can tap all my lands to generate maybe 2 treasures that add to the following attack
its very situational as i said
or maybe im going for drain win, it can sometimes generate the missing tokens
so for mana production purpose, i think i would count some of those utility cards outside of the land count
and early game treasures can somewhat be considered to be fixing/ramp even if its just one time
i have yet to do this one but if i have 4 open mana, i can technically cast [[strike it rich]] twice to have a 6 mana turn when i untap
im not sure if im following but you'd never proc it early game
i think its a later-late game card so that
on average it wont be part of what the deck cares for
sure
thats another one that could be interesting addition
does it make treasure
its mana for a treasure
great card with any of the doublers btw
but very specific situation
4 mana for 2 treasures one time isnt terrible but its one shot
:/ may need some general stuff to make this deck run smooth, engine is dry, need to apply lube situation
oh you meant strike it rich
yes
i see
i dont often run [[hedron archive]] in my decks but if my core rely on like 6-7 drops big spells and i dont have green
its a nice budge ramp in lot of high curve decks
hey off-topic: i started playing magic at my teens and sucked then at brewing decks (mostly T2(nowadays called standard) then) . then i dropped this hobby for 20 years and got back at it like 6 months ago. I fell in love with brewing commander decks. You have single-handedly helped me so much developing the way I think and evaluate cards and synergies, What im trying to say is thank you, honestly. You are a big part of the reason Ive fell in love with magic again.
I appreciate it a ton, my friend.
you're THE MVP
i think my first 4-5 years of evaluating cards
is where i used to be at its worst (pre-teen) and then on and off and for past 2decade-ish i just been somewhat keeping up with finding out what i like and how i can create those story-moments in my game
dont be afraid to try new cards or card that may not work the way you think they do. and dont force yourself with cards you dont want play
exactly!
thats why i dont have any interest brewing cEDH
i will probably never try to pick up rhystic study and smoothering tithe or build a B3+ /B4 deck with them, but i guess i do have the one annoying troll build that would run both
Cedh can be fun buts it really not trying to play the same game as the avg commander player
todyay's commander is agruablly no longer EDH
but alone the knowledge you have. I have come here looking for help with like 6-7 different decks and with a quick glance you have the ability to identify if it works or not. what can be cut and what to add. its a unique talent in my opinion.
BACK LATER AND WILL CHECK OUT WHAT I MAY HAVE MISSED IN THE THREAD ABOVE
when my way of seeing thinkgs is like looking at a visual design and see what is off
two guys in my pod showed up with rhystic studies so i feel comfortable to include smothering tithe 😄
so i am basically painting a picture and the things that looks "wrong" can be very obvious in that sense
one would need to have a very deep understanding of the game to be able to do that
What do you do irl, if you dont mind answering, i am bad with words/languistic, history, and more social side of things
I run a grocery store. I live in Finland.
i know people that are CS students and most of them like min*-maxing so their B4 optimization deck list is their baby for selffulfillment aka not as fun to play against and hard to find the right pod to play in
a manager?
yeah
i am sure there are skills you find you can use in commander
perhaps the human-social side of things and politicking the table at hand
convince others to do your dirt deed and not draw attention to your own threat without concealing its power level
politicking is one of them. and sometimes manipulating 😄
ah the future politician
haha
my downfall is often that I become the number one threat too soon. I'd need to be less aggressive and hold longer before fully committing 😄
^me, the terrorist at the table
thats me also haha
i like to bring chaos before walking away from it
sometimes i get away from it , more times i am stuck inside it
:D:D
"nothing but a scratch, i am all right" left arm falls off pun
where are you from if you dont mind asnwering?
tis' but a flesh wound
Canada but bi-culural so my first language wasnt English and had early education in Hong Kong before all the China government stuff
I see, interesting. So I assume you speak mandarin. How about french?
ah i see
French *
quebec friends work too
dont know how i fat finger that on a keyboard
😄
not even on phone auto correct
but hey, im heading to bed. thank you for the conversation and especially for helping me again. ill try to calm down with brewing and buying new decks. although ive said this after every new deck. i dont trust myself.
maybe the draw selection can be better rather than single use discard draw rummage spells
Any suggestions for that?
what are your thoughts on tutor
the second copy of an engine canturn payoff into value directly
looking at the amount of treasures you can make, having face breaker out basically impulse draw endlessly
i do see the boast demon and that one can tutor to top deck
although there is [[vito dusk rose]] so it can essentially become 2 card combo with tutor by "accident"
this one i will give it a mention mostly because there are so few life gain effect in the deck
they are all minor things beside the loop and aetherflux which is more of a storm win con
synergy -> low, win con -> strong, threat -> unnecessarily high for the table because it is a combo piece
deck is very rakdos burnd and drain with a dose of big mana stuff. on theme with aristrocrats
idk if [[shimmering grotto]] belongs in B3 feels inconsistent esp when you have triple black pips like bolas citidel
do [[cranial ram]] have a place
but yeah stilll looking for card draw
Ive thought about it but dont have a need for it as most people will block big stuff and not really small
is [[reckless handling]] worth the gamble since it can search any of that 3 card card combo
lot of my focus is on the infinite that can potentially get there faster
Thats pretty much the only thing left to figure out quick imo. Get out 1 of the 2 combos and win
if only there are more top deck stuff [[mystic forge]] could have been another infinite
I was looking at more treasure cards and found two interesting ones.
[[enterprising scallywag]] refunds a treasure each turn indefinitely meaning i can just lose one treasure every turn for ramping/attacking and get sac value too. outlaw too. pretty nice value for just 2 mana. sadly without existing token on board he is often do nothing but still i think this might be upgrade to [[kalain reclusive painter]]
another one is [[season of the bold]]. five mana to five treasures is bonkers. sadly they come in tapped. but when you think about it, its often make 5x 3/3 vigilance creatures that are usable in your next turn. also option to use the second mode for card advantage. third doesnt matter. im not sure what i would cut for this though
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.


— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
maybe [[dictate of erebos]] because i already have [[grave pact]] and two tutors to go find it
ah but scallywag wouldnt work because tokens dont count as cards. just realized that.
@deft belfry I added some tmnt cards for my +1 counter boros sephiroth deck, thoughts? Did I miss any good ones? https://moxfield.com/decks/9I4XDfYXUkqlBE6ffMXfFA
random thought, have anyone done [[solemnity]][[dark depth]] and maybe on repeat for the instant marit lage 😅 all those cards feels too expensive to buy and build around
that one doesnt work because descended specifically look for a permanent CARD which as there are mechanics that only look for something leaving the battlefield that turn
otherwise, if you can fulfill it, then it is a good repeatible engine
yeah i just got a season of the bold for less than a dollar so i will be testing it out in my own deck
ideally, it is a card you use when you have lot of other cards in hand and it sort of fits a storm style deck the most
for vihaan, you want those tokens to be untapped before you play it
and have 15 power worth of attacker
the thing about adding more high drops doesnt fix what is missing in the current build, so those are more like side-grade rather than upgrade
if it is like the gorceries in your store, it would be like adding new product without considering how it may affect what is already there
yep, you figured it out
i hardly looked at the new TMNT cards so i wouldnt know what is missed XD as long as it doesnt break the existing synergy it is probably going to be okay
i know the basic good stuff from the set and some staples /new powercreep but thats kinda it
I unfortunately added some cards at the suggestion of more card draw and need help on cuts now
And most of the 3 tmnt cards I did add do +1 counters and makes it easier to get them
Down to 1 card to cut
Ok so, if I put my focus fully on the primary game plan which is to make as many treasures as fast as possible and beat down with them that means that the aristocrat drain sideplan has to go. However there are three cards that are so good that I want to keep them: [[The Meathook Massacre]] among the best wipes for this deck, blasphemous act would be another option for this slot, second [[South Wind Avatar]] the life gain potential is so huge that I think that it must stay and third [[Marionette Master]] this is a game ender.
Creature — Human Artificer
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
1/3
[[Malakir Rebirth]] felt out of place so I cut it for [[Cavern of Souls]] solely because it helps me cast Vihaan safely
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide
Malakir Mire
Land
This land enters tapped.
: Add
.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide
But yeah when it comes to the land count. I agree the deck is at the low end. There's a reason why most of my decks are like this. In our pod we have this free mulligan rule that you can without penalty mulligan as many times as you need to get a "playable hand" which means sufficient amount of lands. So basically my opening hand has always 7 card in total of which 3-5 are lands.
Ok so I have space to add 4 cards now. As I pretty much have all the best cards that generate treasures from these colors that's done. I have a couple of ways I could go from here.
-
Just to add the talismans. Efficient but a bit boring.
-
I could support the attacking strategy with cards like [[Neyali, Sun's Vanguard]], [[Bayek of Siwa]] and [[Shared Animosity]]. Double strike especially is very strong with a stack of treasures and synergises well with [[Grime Hireling]] effects which I have in 6 different cards.
-
Just add proven good cards back in that I've cut earlier these include [[Swiftfoot boots]], [[Dictate of Erebos]], [[Blasphemous Act]], [[anguished unmaking]]
One of the most flavorful cards that I found is [[Hit the motherlode]]. Expensive and RNG dependant yeah, but super fun. The average mana value is 3,5ish so in theory most of the time I would get 6-7 treasures out of it with the free cast from discovery. Sadly the treasures are tapped again.
I playtested this with the second option and decided that the first option is probably the right way to go. So 3 talismans with [[bayek of siwa]] for now. Ended up cutting south wind avatar afterall and added a basic land
Ok...idk how but I added 8 more cards from the tmnt set lol and need help on 9 cuts now - https://moxfield.com/decks/9I4XDfYXUkqlBE6ffMXfFA
reads log report Annndd we circle back to making mana and cutting drain XD
if you want a deck that runs the fun cards that cut we can certainly work toward that as well
the one thing i would comment on is that "pod's loose mulligan" try not to rely/abuse it too much. esp since it would either not allow for a deck to be played under normal game with randos, somewhat unhealth game environment? if everyone cut down on lands, and most important bad habit on deck building
if its adding MDFC by cutting a land, that gets away with it a little
there are treasures that can count as ramp and treasures that DOESNT count as rap in a vihaan deck
mulligan should contribute to keeping more than a playable hand, such as, but may not including: mana of each colour, a set-up turn like ramp or draw engine etc, a continuation of the build-up into the game plan, and eventually winning the game when those cards are drawn
for goldfish, i sometimes like to look into the first 3 turns to see how accuracte my predictions are
so basically a 10 card opening but 3 cards are blind
my avg deck need that big ramp spell(s) that give me back at least 2 mana on their own in a single turn. in other words, i either need to hit like every land drop for my first 4-5 turns or ramp twice if i only have signets and talisman. Thats the amount of mana i need to get a game going
I would need to see at 3.5 lands on those first 10 cards at minimium
😆 very on brand for adding too many cards, i will just look at the changes and see what fits best. willtake some time though since i am away for basically most of today
To be fair, they help the strat a lot, and I did a fairly big change, no real mana rocks ,just stuff to get more lands. I had a game where I was basically a Spectator cause I couldn't draw a 5th land even into turn 10 with a howling mine in play, and there was a vandalblast to kill all my artifacts.
And now its 5 cards not 9
tired so its time to procrastinate XD
in the middle of my [[Sami wild captain]] deck, i. guess it would hurt a lot to see vadalblast against that as well, so hopefully my card draw can get around those wipe or boros charm counterplay
isnt it wonderful 😄
its the same for everyone. and when I say low land count its still minimum 35 lands with 8-20 pieces of ramp depending on the curve. but yeah id probably want to add 1-2 lands in most of them if playing with randos
I might just be close to done with this. I cant see how I could improve the game plan further
Trying to figure out what i can add/remove to push this to a consistent bracket 3. This deck is desert focus landfall deck https://moxfield.com/decks/B9aQZaQiLEqD1yz5oBRNHA
i kinda meant another deck to play with sll the pet cards you missed XD
did you noticed anything odd? and is there a budget since you do run 2 fetch lands +urz cave but i dont see any more of the other ones like [[fable passage]]
card quality is good, yet i do find the card ratio to be off, especially in a landfall deck
Im just getting frustrated with how slow the deck seems to run and i don't want to have to get rid of the theme im trying to go for to push it up a bracket
land count may need to be higher for that consistency, i see 4 cards that can replay lands from grave (which is fine but nowhere enough) to get that consistent sac fetch / land mill land drop
the weirdest thing i noticed
is the coloured mana
very disproportional to the colour you need
I guess i don't understand what you mean
the land count thing is minor compare to this problem, while i want to be able to perform landfall consistently, the curve is low
how do you make sense of this^
oh so i more green to red ration
61:29 45:58 37:17 those doesnt make sense to me
way too much red coloured mana
[[outcaster greenlade]] is this important?
no it's just tutors for a desert
why so many desert tutor, what is the plan
Well this supposed to be a thematic desert burn landfall deck
[[!idyllic tutor]] lacks target
terrasymbiosis is a good draw engine, but this deck dont have much +1 counter synergy
https://moxfield.com/decks/B9aQZaQiLEqD1yz5oBRNHA this the updated list
k refreshed
switch out terrasymbiosis for panharmonicon
:/
what
while you can do that, rather than 1 to 1 swap, its more about getting the deck together
it is doing so many things but i dont see the synergy
ok so what would you recommend me do
panharmonicon isnt a bad card, yet it doesnt really care about lands, and there are few creature etb here
if you want to go with burning desert and toph as the commander
hmm need some artifacts that glues those themes together
may even add other toph that can earthbend a lot more
do you know how to tag cards
nope
i think once you tag the main stuff, the issue will be obvious
scryfall is very confusing
dont have to tag the obvious things, like calling a duo-land a "land" but i would probably put all the desert in a pile
and cards that can search desert in a pile separate from tutors that cannot grab deserts
right click on the cards to add a tag
if something like [[!valaket exploration]] do two things i woul do the
'card advantage/ impulse draw' and a 'pinger' tag for a single card
whereas other landfall in here are only doing the pinging part
ok
the powerful things in here [[field of the dead]] i will give it a mention because it feels unneeded. even without this extra landfall trigger, the deck is probably going to do fine, ofc it doesnt hurt run it if you dont have other GC in mind; which i think there are more fitting ones if needed
and often not having the most expensive card also lower the budget or make room for better things
gives more flexibility for utility lands etc
ok that's fair
ofc if you already have it, then it probably wont matter
i assume you already got the fetch shocks
yea
kk
[[zuran orb]] land sac, whats the purpose of this in the deck? just to sac and replay desert?
yea pretty much
not a bad idea, but slow, i would play this mainly because
it is an additional landfall with toph out
its a
lanfall
[[puca's convenant]] potential add [[ba sing sai]] free landdrop on sac
i think im just gonna scrap it and go for artifact theme
XD i mean desert is pretty unique, especially no one would expect that from toph
yuma is the much easier build around since that one already ask for it
i just can't figure this out honestly
it's my first time trying to build a deck on my own
once you tag like half the deck i can show you some of the odd stuff
the good side of the deck/the core is there already
[[dryad of the ilysian grove]] wish i have this card
i have like 3 copies
as long as the deck plays lands, is green, its basically the best creature you can get in commander
which kinda makes [[great divide guide]] unnecessary but its not yet a cut
im strating to tag now
oh lol let me know when you are stuck or got somewhere
i call this 'girl math' but with [[oracle of mul daya]] + all the additional land stuff, basically want that 2 lands off the top and one non land drew for the turn
so by default, creature tutor is significantly better than artifact/enchantment tutor when it can search for either piece, and change what is on the top of the library at instant speed before the draw step
lands off the top > lands from grave/exile - and lastly> lands from hand
... did you tag, i dont see anythiing
yea refresh
👌 sees it
i will stop for now will your looking
it wont matter since it doesnt change until i refresh
so other than tireless tracker, all the payoff is burn
yes
tireless tracker is kinda the odd one since toph doesnt affect tokens
it does have counter matter tho compare to everything else
single use baubles are technically cantrips since they onyl replace themselves
so they dont acts the same as card draw to give that card advantage, those are minor things
ichor wellspring only draw 1 until it leaves, so its awkward when there are no natural way of getting rid of it until it either becomes a land or a creature
lands from grave, double trigger, and additional land per turn are perfect since it sets a solid ground for the deck, pun intended
is [[crop rotation]] ramp?
sorry i need to fix the tutor section and add it into there
all good, as long as you know
[[chained tp stone]] XD this would be funny but i guess its janky
No card found for “chained tp stone”
[[cahined to rocks]]
No card found for “cahined to rocks”
[[chained to rocks]] my side is laggy
its not better in fact probably worse than generic removal but it can trigger twice with elesh norn MoM since MoM is broken
[[$horn of greed]]
$49.99
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$18.33 • €17.77 • 14.88 TIX
Playing a land will trigger it, but putting a land onto the battlefield as part of an effect will not.
too bad casting an artifact that becomes a land doesnt trigger it, but the multiple land drop per turn will be worth anyways
[[tectonic split]][[overload terrain]][[field lotus]]
are all potential things that can be done with land sac or burst of mana
but thats more on a later note if you get enough artifacts / lands from grave etc
I think im going to remove some of this tapped lands and derests for more basics
just wanted to show that colour fixing is easy in green
yeah, more basics is important
2 mountains is way to low
Are there enoungh dualsin these colors
and thats the part where [[fable passage]] can be better than ping fetch, after turn 4 there's no life payment
i mean, duo coloured lands are really just. for casting multi colour spells
if your first source is green, and you get a single three visit of sort (probably triome or whatever, then the following turn you have all your colours for the most part
now up too 38 lands
sounds good to hear
[Eternal Witness] is a cut or no
the timing to play toph seems to be the tricky part, because the artifact still dont have mana ability by default
[[Eternal Witness]]
i think E witness only matters if you need to recycle, like a tutor but from grave
yeah, this is one of those decks that can really benefit from rocks because even later in the game
a signet basically triggers your landfall and still taps for mana
but ramp only matters if you are staying in the race, if you are getting behind with no value or payoff, or not using that mana from the ramp
its wasted resources
I think i should cut some of the extra lands
was spent to cast this spell. Each player loses 1 life for each attacking creature they control if


: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
