#REVERSED! (EDH) Assistance!
1 messages Β· Page 18 of 1
its so much worse than the green version
that keeps all the tokens
oh very minor thing about level 3 [[artist talent]]
Enchantment β Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2
Noncreature spells you cast cost
less to cast.

: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
[[aeon engine]]
the persona TAKING the damage decides the order for the replacement effect
yes thats the one
and only in the game atm
only one? damn
what would that effect? if they decide the order it would still be the same dmg no?
do the math, order of operation
ah ok
otherwise they will (assume you tell them the rule or redo) almost always take less amount because they can pick which replacement effect even though it is your ability
multiple first, + X at the end
that tempts me to leave it in even more just to do a bit of teaching with it
ooh there is a doubler that cares about creature type from lorwyn ecliyse
i think it has convoke too?
unless i mixed up with city on fire
so [[ojer axonil]] works the same way then because replacement effect right?
Legendary Creature β God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Temple of Power
Land
(Transforms from Ojer Axonil, Deepest Might.)
: Add
.

,
: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.
hmmmm axonil i need to rule check [[?ojer axonil]]
While you control Ojer Axonil, Deepest Might, if an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage.
The comparison between the amount of noncombat damage being dealt and Ojer Axonil's power occurs only once, when the damage would be dealt. Reducing Ojer Axonil's power before noncombat damage is dealt may cause its replacement effect not to apply to that damage.
If Ojer Axonil's second ability and additional replacement effects would modify how damage would be dealt, the player being dealt damage chooses the order in which to apply those effects.
If a card that isn't a transforming double-faced card is a copy of Ojer Axonil, Deepest Might, it won't return to the battlefield when it dies.
For the purpose of Temple of Power's last ability, you need to have controlled the red source that dealt noncombat damage only at the time that the damage was dealt. If it dies or changes control after that point, that damage will still count toward Temple of Power's activation restriction.
The 4 or more noncombat damage may be dealt by multiple red sources you controlled. For example, if you cast a red spell that dealt 3 damage to a creature and then a red artifact you controlled dealt 1 noncombat damage to a creature, you could activate Temple of Power's last ability.
this one is too busted i dont see it often
prolly another one to put to the side like bergi then
2023-11-10 If Ojer Axonil's second ability and additional replacement effects would modify how damage would be dealt, the player being dealt damage chooses the order in which to apply those effects.
maybe a nonbo if you do more than Xpower damage
[[violent urge]] i love sneaking efficient combat tricks in
i never run lightning bolt, i think only amy of one lightning cares about that type of direct burn
i probably wont be swinging out too much but it does sound fun to use between two opponents
yeah, +1 double strike with double damage?
thats one mana for +4 damage
and double power from the creature
whatever it is going to be, is more than 3 from bolt
my opponents big dumb [[quakestrider ceratops]] is gonna go crazy
hahaha no but thats what i envision bracket 2 is
ah
my buddy was playing a snow deck the other day that did have just a 3 mana 3/3 because it was a snow permanent
[[The colossal dreadmaw]]
hahaha yess
except this one is freaken busted
and those big green haste enabler because green can do everything
Legendary Creature β Elemental Shaman
You don't lose unspent red mana as steps and phases end.
Magecraft β Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add 


.
4/4
i am thinking of how to keep the spellcount high and still get a reasonable engine [[mahadi emporium master]]
Legendary Creature β Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
"Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford."
3/3
card advantage is always the struggle
[[professor onyx]] is in my colors with magecraft
Legendary Planeswalker β Liliana
Magecraft β Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
β3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
β8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Loyalty: 5
more guttersnipes XD
yeah theyre all a different version of it :/
+1 is card selection and advantage
only other one would be [[spell satchel]]
oohh isnt there one from OTJ
that doesnt sound bad
besides the ones you said earlier i think those are the only other ones in my colors
yeah its the more "balaned?" birgi
everything you do with 1 mana is kinda free so the rest of the deck becomes cantrip
[[younger tor wauki]]
i was thinking about including him, but again another guttersnipe
[[leyline dowser]] find what i was looking for
it was OTC (OTJ precon) not OTJ
i think its kinda meh
maybe too desperate for card draw
yeah pretty meh
[[glittering stockpile]] for explosive turns
[[garland, knight of cornella]] lets me surveil
No card found for βgarland, knight of cornellaβ
[[garland, knight of cornelia]] 1 letter again
Legendary Creature β Human Knight
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)




: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
"I, Garland, will knock you all down!"
3/2
Chaos, the Endless
Legendary Creature β Demon
Flying
When Chaos dies, put it on the bottom of its owner's library.
"Even as you die again and again, I shall return!"
5/5
ah nice i forgot it is only 2 mana to cast
as much as i love demons this one felt disappointing since i dont know about the game
but the front is good here
do you ever play with [[mindcrank]]
oooh [[bothersome quasit]] goad the biggest thing for protection
its so troll and fun when people loses ton of life
oh that would be funny
true, [[$bothersome quasit]] i am still waiting for its reprint
$13.01 β’ β¬13.21
$15.32 β’ β¬12.38 β’ 3.13 TIX
only ever in that one precon
thats 13?!
good thing i play online π
there ya go
π π
[[manaform hellkite]]?
oooh btw [[allure of the unknown]] i love that with like kaervek the merciless]]
wait wtf avatar?! [[longshot, rebel bowman]]
oh yeah that one is probably the most busted red card from avatar
all noncreature spells cost1 less? that is wild
[[$longshot rebel bowman]]
$5.66 β’ β¬7.31 β’ 0.30 TIX
still worth the price tho
cheaper than quasit lol
yep
oh that sounds fun
[[kaervek the merciless]]
giving them some thing so i can burn harder and refill my hand π
but you dont need kaervek here
oh, what if i throw in wheels?
could even just do a self wheel with [[valakut awakening]]
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors reshaped the world to their vision. I have a few ideas of my own." βTars Olan, stoneforge mystic
Valakut Stoneforge
Land
This land enters tapped.
: Add
.
"I can hear the echo of their hammers, long stilled." βTars Olan, stoneforge mystic
[[wheel of misfortune]]?
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
as long as you find the new wheel that replace itself
MDFC are easy swap with lands in the worst case if you cant find cut
yeah if im spellslinger i probably want a lot of draw and less lands anyways
no storm though, want value for my spells not storm off
[[mysidian elder]] ramps me 2 turns faster to the flip
yeah that works for the flip
although you would then only have 2 wizards
so thats like 2 guttersnipes tokens
true, commander does stop making more post flip
[[red mages rapier]] prolly isnt good then for the same reason
yeah thats not a very good prowess trigger for you
and equip 3 basically makes it useless until late late game
[[sanctum of eternity]] if you need another way to sneak in protection
but its usually much better with etb commanders
true, also gotta be careful about colorless lands with my current suite, lots of red pips about
[[hall of oracles]] so many fun utility lands
[[vindictive flamestoker]] self wheel on a 1 drop
Creature β Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature.

, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs
less to activate for each oil counter on this creature.
Her faith burns hot enough to sear away the flesh of the heretic.
1/2
only 4 cards though sounds less good
actually birgi might the worse of the bunch just because you dont keep that mana
No card found for βurbrask// the great furnaβ
No card found for βubask// the great furnaβ
nooo urabrask
[[urabrask// the great]]
Legendary Creature β Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
The Great Work
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter.)
I β This Saga deals 3 damage to target opponent and each creature they control.
II β Create three Treasure tokens.
III β Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
work thats the word
[[$urabrask]]
$13.93 β’ β¬11.92 β’ 0.03 TIX
$22.79
$13.89 β’ β¬12.17 β’ 0.02 TIX
β¬932.62 β’ 0.03 TIX
oh cheaper than i thought, i thought he was like 60
only 932 thats cheap for you
hahaha easy
you have to pay for online?
only in my concience
i got my as a lucky pull, but the next box i will be buying will be a long time from now
[[auntie bad influence]] approve
oh yeah idr that one, is it secret lair
no, ff set
not from pack?
π€·ββοΈ
i know about the card but never seen where it came out of
scryfalling
$38.34 β’ β¬23.02
says its 60 on moxfield
well those are all the good sounding whenever i cast a noncreature spell cards thati saw
dont know what that means
idk either
probably some new money grabbing scheme
i switched to instant and sorcerys and this one is kinda funny [[aria of flames]] im not stuck in here with you, your stuck in here with me
wtf is this lol [[conspiracy]]
huh
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
oh
yeah those are for draft
take the crown
fun stuff to open but they are as useful as the advertisement/token card in the pack
would be an interesting add to a theme night
yeah it sounds kinda cool to go for in commander
double jeskas will anyone?
[[goliath daydreamer]] sounds cool
Creature β Giant Wizard
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
4/4
yeah that was a new card i saw at the top of edhrec list but
you are not casting big spells
this is basically a [[double vision]] on a creature
on a wizard π
with no bergi type cards though it could still be worth if i can swing twice with it
[[rite of the dragoncaller]] this unironically probably a finisher in b2
ok i kinda like whats happening here a bit more, what do you think for cuts?
since i added more mdfcss i cut 2 lands so far
so far did some burn stuff banefire, lightning bolt, ghireds belligerance because i hate that card and torbran because he doesnt work with my tokens
1 more token when i can mayyybe put 4 mana into it instead of casting two different spells, naw
when i was trying out someone elses deck with judith that card lost me hte game more than once because it was the only thing left
and judith wasnt out for deathtouch
yeah i guess you need that judith death touch
to get the best out of the populate
in there you can kill your own imps too
true
so yeah, better in judith and i didnt like it so even worse in this list
[[isengard unleashed]] or other doublers fine for b2?
that tripler can be scary
but its not like B2 say you cannot* do big damage
i think its when someone gets a really bad start
do you want to attack into them with 6x damage commander
yeah true
fuk my typos
haha i can read between the lines
been awake for past 13 hrs
there is a word where i drop all 3 of gratuitous violence, isengard, and insult
brain shutting down lol
thats a normal ammount of time no?
[[insult injury]]?
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Injury 

Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
yeah
depends on the day, 8+ hrs was at work
yeah that is a pretty long day then
cant play on Sunday cause at work
idk i dont mind having the doublers because if people actually ever run removal then i wouldnt need to replay and then also reflip to have kill pressure
yeah
doublers are basically the less efficient doubling season
they do nothing by themselves
but 2^4 is basically lethal
yeahhh
which honestly sounds nice after having 10 turn games with my control deck π
fair
maybe drop all 3 sac outlets since i wouldnt want to sac anything
i could have dealt 21 damage on someone that was emchanted by my [[grevious wound]] but i went easy on him and it did nothing that game
No card found for βgrevious woundβ
2 of them are lands though that would need replacing
[[greiv wound]]
No card found for βgreiv woundβ
cant spelt
thought you had it the first time
hmm
is 19 forms of card draw and 15 ramp enough to run 34 lands with mdfcs?
not many
[[sign in blood]] do need double black
ill probably drop elder and at least run 1 more land
really, and here i was thinking i was light on it
since like half arent efficient at all
or only artifacts
as much as i hate to talk shit about MDFC [[fell the profane]]
Instant
Destroy target creature or planeswalker.
"I can think of no fate more fitting for one so foul as you." βAryel, knight of Windgrace
Fell Mire
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"The Nethermire is all the salvation you deserve." βAryel, knight of Windgrace
when it is played as a land, its basically worse than a basic
when played as a spell it is a worse murder
its because it can be either
true, in all the decks ive ran it in though i think ive casted it as a land once
that it became a commander staple
i can get behind that reasoning
just to have a higher spell count
even tho you dont really plan on casting it as a spell
i run it in a more control style deck
that can afford the mana cost
or [[rowan, scion of war]] so i can purposefully hurt myself
Legendary Creature β Human Wizard
Menace
: Spells you cast this turn that are black and/or red cost
less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
"No more days withering at a negotiating table with my brother. I will rebuild Eldraine myselfβthe old way, with power."
4/2
should i replace it with a land you think or something like [[pact of the serpent]]?
asuming worse case and its a draw 2
cutting that put you at 33 lands?
draw 2 would be pretty bad XD but its a nice draw spell
34 is tight
let me look at the curve again
it doesnt look too bad, arguably too many 4s
yeah i think i like 35 lands more, but its kinda perference at that point
yeah im gonna replace it with a land for now until i test it a bit
i think the problem i see with [[!isengard unleashed]] is actually how it doesnt increase the initial burn damage
and it cost 5 to start with
yeah i was thinking that with the doublers
besides the enchantment one
but i do have some 1cmc spells
but after that, triple damagfor one turn + 2-3 spells will probably end the game?
i would replace read the bones with the surveil counterpart
spiderman has [[risky study]] and bloomburrow has something as well
No card found for βrisky studyβ
[[risky research]]
whats the surveil one
there are two
ah yeah thats better
same wording as that
not a mind stone stan so i could be talked into replacing that too
is Abrade your only artifact removal
also vandalblast and untimely malfunction
because i often try to use [[liquimetal torque]] to deal with enchantment in rakdos
abrade got power creeped by something but i cant find the name
Magic: The Gathering cards tagged with "abrade" - Modal instant or sorcery spells that offer the option to either deal damage to creature(s) or destroy artifact(s).
β
Abrade
β’ Agate Assault
β’ A-Ready to Rumble
β’ Brotherhood's End
β’ Cast into the Fire
β’ Explosive Derailment
β’ Fiery Confluence
β’ Fiery Intervention
its not here, its has a giant on it from new lorwyn set
YES
otherwise, B2 often play at sorcery speed
there is the one that can exile artifact
and doubler too
yeah how much can i deal with indestructable rn
that is something i overlooked in my henzie deck and couldnt deal with one because literally everything was destroy
XD
chaos warp is pretty much it
fandaniel if they have literally nothing else out
and only if its a creature
so yeah deffinitely could use an exilier
you are red, player removal is the real removal here
true
boardwipe = control, burn = go for the kill
single target destroy is just the weird in between where it sometimes doesnt need to remove everything or feels bad to commit to it
at least generally speaking
yeah in henzie it at least was on a body that swung in, drew me a card and sacrificed for value
i honestly could probably use another wipe
i think when i have black, my go to board wipe is often [[living dead]]
but here its not working well
yeah not really
[[extinction event]] is low enough cost?
[[nightmare unmaking]] one sided
Sorcery
Choose one β
β’ Exile each creature with power greater than the number of cards in your hand.
β’ Exile each creature with power less than the number of cards in your hand.
well g nite, i will revisit the deck later when i am more awake
hmm, i dont even know how to think about that without playing this deck
what do you think about [[chain reaction]]
awful
overcosted B act
unless i am comboing with my [[stuff doll]] i cant get myself to run a 4 drop wipe that fails to kill
unless i have a weird enrage theme
ok what about [[last one standing]]
i am bias since its rakdos and thematic
same haha thats kinda why i might pick that one
also funny
mathematically, the one who makes the most tokens will win
20 creatures out, 10 are 1/1s, chances is that that 1/1 survives
too bad im not in blue to get the one that bounces tokens or nontokens
do the lottery one
π π€
Yeah four mana initial cost since this is meant as a consistent threat to buy me time, or waste a removal, and just play with the players themselves, I think Iβll just run Helm of Possession
i did some math if i cast doppelgang targeting maralen and x elves, did i do the math correctly?
[[Maralen, fae ascen]]
Legendary Creature β Elf Faerie Noble
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5
2 copy of maralen entering, should only be 3 Maralens on board, each triggering a 2 times, so thats 6 triggers, 2 cards each for a total of 12 cards. i think 24 is off
and since the dead maralen will also be off the board, you cant actually get the second part to cast something for free from that maralen
only the one that is alive would have milled 4 cards which can cast a spell
3 enters = o, 1,2,3 (original + 3 clone, total 4) wait i forgot about the elves cioy
copy
so 2 copy of maralen entering on the first X = 2, also brings in 2 elves for example [[essense warden]]
3 maralen will then each sees 2 more elves, milling 4 more each so yes you are right, 24 total
then X= 3, 3 maralen + 6 elves/faeries = 9 creature entering. so each maralen triggers 9 times, 4 x 9 x 2 = 72
i think you are right
(4) = 16 x5 x2
((n)^2 * n+1 )*2 = Y
replaced X with n and ^2 for square and * for x multiply
Y = total mill cards
or just use X
(X^2 * X+1) *2 = (2X^2)(2X+2) is that a quadratic equation look me long enough to see it
arent we ready for some YGO
||okay ... that card was a joke ... Based on this real one||
What sounds like a more fun way to do angel tribal?
Boros with a splash of equipment via [[Tiana ship]]
Typical mardu but [[kaalia zenith]]
Or a bit religious like all color [[Kenrith king]]
no one knows you are play angels
my favourite angel [[rakdos the deflier]]
is kenrith religious ?
kaalia only reveal 1 of 6 so i think thats more like cantrip
tiana is probably the colour you need the most but it only say aura equipment on it
morophone can be angel tribal with all the colour pips
"The Returned King" literally Jesus Christ lol
I'd have a few ways to blink her to make it more consistent
Eh that's boring
Sooo much text
Also, do you think maralen would be a b2 or b3 rn? So far i lost every match in b3 and won only 1 in b2, but multiple people told me it appeared to be a bracket 3 deck
i have now added some cards to considering and some cards to maybe cuts in maralen,
do you think those might be worth switching out and play it in b3?
Kenrith is MTG Jesus confirmed
you cant revivel kenrith without first killing him π€
still cantrip lol
could be either, although elf ball so feel faster than the avg B2 deck so it can give the wrong impression even if the deck is not working
i will look at the list again afterward
yeah, i get a board state of at most 3/3 elves and do basically nothing with them
aight
I'm thinking of converting my current boros equipment deck into equipment and angel tribal with a different commander, thinking it being [[tiana, ship]] as the commander. Suggestions on good angels for this idea? The sunborn Deck for the basis - https://moxfield.com/decks/fNMxgCkqgEydyzolueVxwg
Hey! Im brewing this Jon Irenicus deck which im having problems with. The game plan is to gift opponents either unblockable creatures or creatures with a down side. I'm trying to keep it somewhat toned down with the meanest ones. To protect Jon and myself I've included instants that protect him or make him come back, counterspells and "Pillow Fortress" cards. Im having hard time cutting stuff and keeping the deck focused. Atm there's way too many noncreature cards. Mind taking a look @deft belfry ?
{2}{R}{G}{W} β’ Legendary Creature β Angel β’ 5/4 β’ Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. β’ Dominaria United Commander (DMC) #166 β’ Illustrated by Kieran Yanner β’ Magic: The Gathering, MTG
do you really need [[diplomatic immunity]] [[brainstorm]] torment hailfire?
maybe you can have [[satoru imesawa]] with the unblockable small stuff to cheat bigger creature in
No card found for βsatoru imesawaβ
No card found for βsatoru sawaβ
Legendary Creature β Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu 

.
2/4
i dont really see the snergy of using [[repulse]] in this type of deck
[[exacuation]] can at least deal with a problematic situation somewhat but the fact that it resets everything you did with your commander's game plan feels a bit counter productive
idk how good those instant sorcery works for you in general [[keep safe]] why so many cantrip
i would always do [[living dead]] in majority if not all of my black decks
note that edict wipe would fail if it has become a 1 vs 1
and those goaded creatures are still coming at you, but i think 1vs 1 your control plan is already working
remember that irencus is basically [[assault suit]] in the commander zone that happens to draw cards
yep, stack end step trigger, give away a creature that you didnt own
actually, you can just do
[[wrong turn]] instead to steal etb ltb
i meant [[come back wrong]] oops
i find it funny how Jon Irenicus can technically goad himself
as more and more player goad and grow him, he is forced to attack the remaining player who havent got to give him away
somewhat like [[blim comedic genius]]
i believe there will be token decks that go wide enough to become an issue, so it would be nice to pick wipes that target/affect tokens
i mentioned brainstorm above since it is a cantrip, rather than card draw
its closer to a bad [[serum vision]] and certainly not [[ponder]]
if i have the [[teferi's timeless insight]] then the number changes
turns draw one, look at 2 into draw 4, look at 2
or [[the locus god]] more draw triggers
synergize with "if/when you draw card"
i think going by that pattern, you will have like 10ish more cuts to make room for other things
Hey Monomon. I just wanted to ask if you think [[Dowsing Dagger]] is worth it. I know it's a bit slow, but I'll be realistic in that with how many birds I make it's effectively gonna be one mana, since I just need to time it such that I spend the four mana, attack, and get a Land that makes 3 mana
Artifact β Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip 
Lost Vale
Land
(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
That and I realize I desperately need ways to produce more Blue pips because a lot of my Utility Lands make Colorless, but a lot are hard to let go of
XD haha and you are not even in 2+ colours
Oh god could you imagine
The mana base is gonna be hell to build
So many fetch lands and shit
its not that hard, you can ru n zero fetches
Oh alright
Well thats a moot point for now anyways, since this Hermes deck is gonna cost a lot of money already
I doubt Ill be building another deck until I finalize this, which is realistically gonna be 2-3 months to gather all the cards
as long as it doesnt become a perpetual thing, to upgrade every deck to the brim of its power
and you dont need to "fully finish" a deck b4 moving on
so dowsing dagger
Naaah man, this deck is only Bracket 3 and its already expensive as hell. I know that once I have to start cutting cards and trying for upgrades that will be a ton of money. I'd rather finish this deck at Bracket 3 and then start building a different deck
its a weird way to ramp or call it a ramp piece but in the right scenario its a lot of mana
Yeah, I just want to complete this one since this is my first Commander deck
because it can come out earlier but need another piece to use it
if you play it before commander, there are no birds
Oh no, Im placing this under Lands since, again, it effectively costs one mana to become a provider of 3 Blue pips a turn
after commander comes out, you do need another spell to make a bird
then that bird has summoning sickness
so on a turn where your evasive creative can swing, it cost 2 mana to get back 3
Nah, I always aim to place Hermes first. For Dowsing Dagger, I aim to save it for when I have a bird ready to attack to reduce the chance that an opponent would destroy it
if it isnt a card you can play whenever, it will never be a land
I feel safer to spend the full cast cost+equip cost for to reduce the chances of it being destroyed
it is a conditional ramp,
Well I wont really aim for this in the opening Hand, so I feel by the time I draw into it I'll have built up enough to use it same turn and get the three drop land
instead of trying to turn it into a [[thran dynamo]] with extra step for less mana, you are better off with [[gilded lotus]] in that case
Or if Im feeling risky drop it then wait next turn to equip
Thingis Gilded Lotus is a 5 drop Artifact without a way to become safe as a Land, and Thran Dynamo makes Colorless pips which I already have an abundance of
if you have the best board state, [[coveted jewel]] without comboing with it is still nice to have fun with
if you are not green/fetch lands, you basically stuck with some form of artifact ramp
Ok yeah I can see Coveted Jewel, but I feel I have too many 5-6 drops already
the thran dynamo was the example of you trying to "cheat" out a gilded lotus as 4 mana
Thats why I liked Dowsing Dagger, since I can effectively cast it as a Thran Dynamo (Four Mana to get 3 back) that is less prone to removal and makes colored pips
Oh ok
dowsing should rarely be 4 mana for most decks
well i guess there is a bulk card you can try
Wait, wdym?
[[pryamid of the pantheon]]
can split the cost
and having a creature is technically a cost
Oh ok
whenever it is a 1 drop, a token, or casting an [[ornithopter]] out of your hand
there is always a cost to that creature
I dont really consider having a creature to be a cost because, well, my Commander is usually outproducing removal unless the opponent has an entire hand of cheap shocks or has a board wipe
a land dont normally have that cost, even [[lotus field]] will eventually make up for the mana your lost from the land sac
I actually considered Lotus Field, but I heard its too slow. Do you think its worth thre price tag?
$11.71 β’ β¬9.55 β’ 1.31 TIX
$25.15 β’ β¬24.70 β’ 2.99 TIX
$43.05 β’ β¬53.72 β’ 3.00 TIX
$123.00 β’ β¬128.28 β’ 3.00 TIX
$20.61
$10.60 β’ β¬5.66
$13.92 β’ β¬10.28
$8.01 β’ β¬6.40 β’ 1.16 TIX
maybe half its price but i am also cheap
Thats why I wanted Dowsing Dagger, since it transforms into a Land, and like you said in a casual social format its less likely to get blasted the moment it drops
and if someone is getting to cast a 5 drop that doesnt progress their own game plan just to drag others down
Woah. Red Cyclonic Rift (Artifact Edition)
as the control deck, you either have enough card draws and consistent land drops
WAIT OVERLOAD IS COST REPLACEMENT? Damn I thought it was an additional cost. I've been playtesting Cyclonic Rift for two mana extra, damn
to hit a point where those artifact either doesnt matter anymore
or you can deal with the wipe that hurt you the most
lol
yes, overload is an Alternative cost
not like kicker which is an additional cost
So... this means that Dowsing Dagger, while slow and vulnerable in high power games, is likely safe in the casual games that I plan to play in and will likely get safe almost immediately because of my abundance of evasive Creatures?
when you are able to cast a spell without playing the mana cost, you cannot pick an alternative cost, but you can add on the additional cost if it doesnt force you to pay for that
a land, cannot be countered, artifact spell can be. although i doube anyone cares about counting a 2 drop equipment
Yeah that was my thought process
if oyu are up against someone who pays close attention to every pieces you play and trying to stop you, i think your lands are not that much safer than your burst of mana rock ramp lol
If Im playing against another Blue player and they have a Counterspell free, they are either smart enough to save it for an engine or they just wasted it
its almost like say "i dont put sol ring because i am afraid of artifact removal"
Yeap, my exact thought process. Its vulnerable in Bracket 4 and cEDH where people are calculating 3 different combo paths and making mental spreadsheets
In Bracket 3, not so much, its more likely to fall under the radar
i think dowsing is worth about 1.5 to 2 lands drop and if it fliped early game its very much a massive ramp in mana
but i dont see that it as that important in a control build
And late game, it is very nice to pad out my Blue pips
Oh I see
if i played 2 lands by not missing any land drops
lands that makes blue
i should be fine?
There is extra potential in copying it with [[Thespian Stage]] though. Its exactly the kind of Land that I got Thespian Stage for after all
so that shifts the entire discussion toward, "Do i want to greed another non creature spell into the deck, even at the cost of a land"
yeah... lot of extra steps tho, the dream is there
[[dark depth]] know this card?
I think so, because I also removed a few cards. [[Urza's Cave]] is a land tutor but 3 is a high cost when most Lands Im tutoring for wont even produce mana (Mystic Sanctuary is the most common I tutor for), so it got cut for another Island
it doesnt make mana but is probably the infamous land that "works" with thespian stage
I think the potential is worth it, because I still have 36 Lands or (effectively Lands like Sol Ring or Lorien Revealed (and if Cycle Lands/Fetch Lands count as Lands then so does this card)
π
Yeah, I pulled it in a pack and am holding onto it for a friend till he saves up the money to buy it
when you starting counting sol ring as a land but k. i think it is safer to keep that land count on the higher side but its still doable
so the dark depth + stage is basically creating the 20/20 as the expand of 2 lands, land drops of those 2 lands, and activating stage once etc
while it is colourless and can be in any commander deck
Well tbf, who is countering Sol Ring without being a dick? Its not like my Commander is a kill on sight that warrants such a reaction, and getting it outside of my opening hand makes it so much less of a target when by then youd rather use Artifact removal on the likes of Ashnod's Altar, Banner of Kinship, or Bident of Thassa
it is sort of like a 2 card combo that no one really runs unless their deck really cares about lands, and/or play lands from grave
Yeah I researched it. I though it wasnt really worth it when my deck doesnt want big beatsticks
In this case the it doesnt sacrifice a Land, gets me a bird, and gives me much needed Blue fixing, and one of the more important aspects, it seems like a fun card to play
yeah the same way it isnt worth it here, what makes thespian stage worth a slot is likely because it can copy anything by itself
but doesnt change the fact that it is like using stage as part of a combo piece
that may never come
[[search for azcanta]]
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
The Sunken Ruin houses all the learning of a long-forgotten age.
Azcanta, the Sunken Ruin
Legendary Land
(Transforms from Search for Azcanta.)
: Add
.

,
: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
land ramp in blue looks more like this i guess, dowsing is doable, just at a slightly more awkward point
[[the everflowing well]]
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 β At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
The Myriad Pools
Legendary Artifact Land
(Transforms from The Everflowing Well.)
: Add
.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
[[manascape refractor]]
[[mirran safehouse]]
[[sceptre of eternal glory]] this one is pricey from the 40k UB
so unless a non-legendary artifact that becomes a land that makes more than 1 mana is something you specifically looking for
i feel like there are many other options that are much easier to tap for coloured mana
I kinda want Sceptre of Eternal Glory but at the same time dont know if its worth the price when 2 drop mana rocks do just fine and I dont know what to cut from it regardless
XD
you can test it out, personally i cant really justify cutting a basic for dowsing
if i run enough basic and card draw, i would just do [[terrain generator]]
The problem I have with Search for Azcanta and Everflowing Well is that they have high requirements for Graveyards. Even in the earliest estimates, Im not getting these two into Lands (That I ca already substituet their effects) before turn 5-6, while even if I count needing my commander out I can play Dagger and get it to Land by Turn four
for a slower deck i use [[thaumatic compass]]
Artifact
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
"Clearly, it indicates the aetheric azimuth of . . ." βJace Beleren
Spires of Orazca
Land
(Transforms from Thaumatic Compass.)
: Add
.
: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective." βJace Beleren
Oh I didnt cut out a Basic. I still have 36 Lands/effectively Lands discounting Dagger
fair
You know, I think I'll keep it. Sorry if this seemed like me just arguing against your points, but I guess I wanted a second perspective and as it is I think I like the card
[[treasure map]] i have ran in 2 colour decks that lacks card advantage and treasure synergy. but when i flip it, it is more often going to become draw rather than for the mana
Artifact
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Treasure Cove
Land
(Transforms from Treasure Map.)
: Add
.
, Sacrifice a Treasure: Draw a card.
But damn, that card looks so nice to play. If only it wasnt so expensive I'd consider it
no, not at all, i did say test it out
Hmm, yeah. Good thing I always plan to run Blue so drawing is never a problem
i am trying to find the one video from mtg goldfish that has someone talking about dowsing dagger
Actually, I have to ask, do you think my deck is Bracket 3 on its own merits, or is it another deck that only technically hits the status because it has gamechangers but realistically performs at Bracket 2 instead?
i think it was richard?
In goldfishing, I usually draw into my win conditions by Turn 7-11, depending on how early I draw into my draw engines, for reference
The crew tries to convince each other about the merits of their favorite underrated cards. Which cards will win over the hearts of everyone?
This video is brought to you by Card Kingdom! Support the show by buying stuff at https://www.cardkingdom.com/mtggoldfish
===
Follow us on your favorite podcast app!
β² Spotify: https://open.spotify.c...
also [[copy land]] [[relm's sketching]] are things in the game that didnt exist 4 yrs ago
i think the pod cast especially the dynamic between richard and seth is just very good regardless of how good/off their takes are
i dont follow that channel tho so idk what happened to Richard since he seems to be gone from the channel
Yeah I agree with everything the guy said. Worst case its an ok equipment, best case I get Black Lotus butt reusable
then it is probably going to work for you
As he said if you cant hit its bad, but I can count on the number of my hands the statistical likelihood of me playing a game and having every single player with flying heavy decks
i think one time the entire cast disagree with richard's take on [[secret redevous]] while he is like winning big in games he played it
No card found for βsecret redevousβ
"That s awful, 3 cards for an opponent" "No, its 6 cards for Us against the rest"
For these copies, I think Im fine with keeping Thespian's Stage. unlike Copy land it can produce mana even if I dont have a good target for effectively the same cost (2 mana to activate ability+tapping it=effectively 3 mana), and for Relm's Sketching, I'd rather run Irenicus or Quantum because everytime Ive drawn into them and copied my Commander things spiralled very quickly
[[!sparkdouble]]
[[$sparkdouble]]
$16.19 β’ β¬6.60 β’ 0.66 TIX
$9.91 β’ β¬7.50 β’ 0.34 TIX
$314.53
$17.83 β’ β¬13.48 β’ 0.37 TIX
$12.95 β’ β¬7.58 β’ 0.12 TIX
$11.49
$9.24 β’ β¬5.89
$10.32 β’ β¬6.56
$9.29 β’ β¬6.12 β’ 0.02 TIX
Everytime I see cards like this my first thought is "Group Hug? sounds cool, if only I didnt have 4 different decks on the waiting list to be built"
Yeah... I considered it but dropped it since its so expensive money wise
group hug is basically the most misrepresented, misleading, and hardest way of playing midrange i have seen
I only run 1 Planeswalker in the deck anyways, so its effectively copy target creature for 4 mana and make the copy non legendary, and for that cost Id prefer Quantum Misalignment/Irenicus for both being cheaper and making a bird
i took 2+ years to learn and perfect that group hug precon brew to a level i was satisfy with without using most of the powerful cards and keeping as many of the precon hug cards in the deck
yeah, lot of commanders dont care about that non creature spell
hermes is one of the first
I mean. Its fun to play against as long as they have an actual win con and not jut playing kingmaker or grinding out the game. Plus you'll see it in some of the wildest colors
I did not expect Mono-black of all colors to be able to run Group hug
[[manaflare]]
But the dude was fun to play against and around in that game
i can do group hug in rakdos and i have done that
Yeah, like I said, I didnt expect it, but it was cool to see
my spells are big and i want everyone to cast big spells
Sounds fun
yeah, its like telling someone to "Pick your weapon"
and then i will be like
So that i can use it on you
this card feels like a flavour fail for that reason [[pick your poison]] good effect tho
i wish its more like "escalate - pick more options. For each opponent they pick one that havent been chosen and sac that many, etc" not sure how it would be worded but more along side of "giving that choice to pick your worst"
Escalate 2 - Pay this cost for each mode beyond the first
Choose one or more:
- Each opponent sacrifices X number of Artifacts of their choice
- Each opponent sacrifices X number of Enchantments of their choice
- Each opponent sacrifices X number of Creatures with Flying of their choice
(X is equal to the number of times the Escalate cost was paid+1)
Does that seem about right?
π
although that would just make it more good π€
i wonder if there are ways to make something similar to mode but opponent(s) choose which one, yet not super weak
oh well
not like wizard can redo another card with the same name
[[[retrace image]] mono blue ramp
π
Damn. Seems like an ok option but tbh I'd rather run a mana rock or a different card
ig it helps for Landfall Simic decks?
Oh yeah, what are your thoughts on [[Malevolent Hermit]]?
Creature β Human Wizard
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb 
(You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Benevolent Geist
Creature β Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
2/2
Seems like an ok compromise instead of Tidal Barracuda
I really wish Blue had its own Voice of Victory effect without giving everyone Flash, or at least giving it Flash, but Ill take a counterspell that also stops my stuff from getting countered
PLus loads cheaper than Tidal Barracuda
did you missed this one
and there are things like
[[lier discipline of drowned]] & [[chimil the inner sun]]
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
sometimes people go as far as [[boesiju who shelters all]]
no reprint so its expensive
i would just do leyline of anticipantion at that point if i think i needed ways to play my cards without someone interacting with me
pryamid of pantheon cost a total of mutliple turns to untap and some slight tempo lose for a mid-late game bust of mana, so its somewhat resemebles what dowsing can do. although it is still not a land
Wait a second, so if Im reading this right, its practically an extra free spell/card draw on endstep?
Though if I exile one of my 6+drops I'll have to shuffle my Library to get it back
I think it's a bit slow. 7 mana over three turns is a hell of an investment compared to Dowsing Dagger
Lier has a problem of applying to myself too, which is pretty bad for a mono-Blue player
yeah if oyu put it that way, i think it actually helps dodging some of those high drops you may not want
both yes and no, when mana are split up, dont try to add them together, all the time, but yes it will take 3 turns
dowsing will take at least 2 turns for the most part
and thats 2 turns after commander is out
pyramid also gives back half of that 2 mana each time so its more like 4 mana
its like [[terrace shire]] when i have one mana open with it untapped
i can turn it into a basic land
so as long as i have 2 mana untapped, i can slowly build up the pyramid
yep, thats kinda the ups and downs of trying to get more value because flash back to all those spells in grave is kinda a second hand. it will limit a lot of the counterspell options for blue
malevolent hermit without a way to discard it will usually end up costing 6 mana with 3 blue pips
but that backside is basically the ideal piece for what you want for "cant be countered" if you are up against other blue decks
personally i dont really play counterspells, and i havent really encountered enough blue players where i have to make sure they cannot counter myself more than the number of counter counters i have prepares
ofc when i have no respond to a counter after casting a 7 drop
i will probably lose that game due to not removing the blue player first (first i have lethal on them but i didnt want to end their life)
so the mistake on my part wasnt not having a removal for the counterspell but rather not using my player removal when i have the chance to completely avoid the incoming counterspell
spot removal, protection, counterspells are all interaction spells that goes hand in hand
Assuming I dont get it in my opening hand (because thats unreliable), Dowsing Dagger costs four to immediately place it down then equip it on my Main phase, with it immediately turning into a Land as I attack on that turn's Combat phase, so its either 4 mana spread out over 2 turns or 4 mana upfront to immediately make it a Land, unless I got the rules wrong?
Unlike a mana ramp card where I want value immediately, I feel like Hermit is a win-win either way- If the opponent kill spells it to remove a counterspell, I let it go through, if they aim that kill spell at smth else I pay the one blue, if they counter it before it hits the battlefield it goes to the graveyard regardless, etc.
you need a bird from a previous turn
ofc i have no idea how much counterspell in your game
Yeah, thats why I assume I dont have it on my opening hand. In my experience, the only times I dont have birds aside from when Im ramping for Hermes to get on field is after a board wipe, and at that point I'll be using mana on other things that turn anyways
True
i think the most counterspells i seen in a game was about 6-7 from one player so no more than 10 in the entire game
Assuming the "spells cant be countered" isnt taken effect since thats contingent on counterspell abundance
Do you think Discover 5 is worth 6 mana?
i mean, its more than discover 5 once
its discover 5 each round for the rest of the game
Its practically "Place a permanent on field or draw a card" since I have so few 6+ costs
True
Hmmm
Ykw I think Hermit is gonna be like a sideboard option
make sense
Your right in that its effectively 6 mana too
Ill swap out a card if I see Im facing up against multiple Blue players
idr its price tag tho its probably not cheap
it was one of the chased cards from the set
XD the meta game begins
Chimil is $5 so knowing my LGS Ill need it for 8-10, and buying it at makret price from a binder will take longer
But thats not debilitating of a price, and I can always use Hermit in the meantime
i know some oldschool players, and those are usually not the blue ones. the blue players i know i have played them so rarely i cant really prepare ahead of time
the one that is playing the most "blue" claim to be someone who hate blue so that he basically built a B4 deck in gruul and claim it to be a B3 deck
its doing instant speed things in green counters
colours*
[[$chimil the inner sun]]
$5.56 β’ β¬4.23 β’ 0.32 TIX
$16.58 β’ β¬10.27
$21.34
$41.85 β’ β¬25.12 β’ 3.27 TIX
$14.36 β’ β¬11.08 β’ 0.57 TIX
thats not bad at all, ahhh the recent reprint that why
yeah $8 is worth it
if any reason its doesnt fit, i think its the initial 6 cost
and play style mismatch
as someone who dont play for value, i wouldnt want to spend $6 for a card i will only play once
Hmmm
Its gotten cheap lately
It might be worth picking up since the price isnt egregious and would 100% find a place in other decks if it ends up not being used
I think it hits the balance between "Effect is worth 6 mana" to make it worth running without hitting "Eliminate it NOW" the way Caged Sun did when I played it
So it shouldnt be a priority target against experience players, and if I face people who still target it thats one less removal to worry about coming for my Commander or engines
Overall I think I'll switch Hermit to the sideboard for this
i think if someone targets that one it means something
assume its not an impulse spite play
they either
really want to counter your spell
or they are doing some form of resources denial
so they need to slow down how much cards you will be drawing the rest of this game
it indirectly reveal to you what they are planning
and with your birds scrying, its actually hidden ways to set up your top deck
Damn, I never considered that. I keep forgetting how useful Scrying is with top deck matter cards
I playtested with these cards, however i think staff of domination goes infinite too easily
You think a [[lilysplash mentor]] might go better in the deck?
very much
that is an expensive flickingeffect
why
[[ghostly flicker]]
so you need to pay 7 mana so that it can be a sorcery speed repeatable single target effect?
Though its repeatable, and i often feel like i have Waay to much mana but no cards in hand
I do agree its expensive to start it
$11.51 β’ β¬7.36 β’ 0.40 TIX
$8.88 β’ β¬7.71 β’ 0.23 TIX
$158.32
$10.41 β’ β¬7.56 β’ 0.14 TIX
$8.46 β’ β¬7.15 β’ 0.42 TIX
$22.01 β’ β¬17.98
$85.33 β’ β¬68.54 β’ 0.33 TIX
$9.15 β’ β¬5.99 β’ 0.02 TIX
this is probably the lowest it has been
Since i had also added [[cloud of faeries]] it would also makes a great advantage loop with that
yeah
i think the initial reaction i had when i saw your deck is
"wheres all the faeries hiding, they all flew to Mars or something?"
whats the problem in game rightnow? too much mana, lot of draw but still running out of etb and missing cards from opponent's deck?
Mostly lacking card draw when i have 1-2 tap mana to all elves my hand is nonexistent
Yup
Tho i am im blue, so i should be able to find some version of card draw
Oh, also flooding is a problem as well
yeah looking at the amount of mana dorks and mana production that much was expected
the mana and cards is disporportional
disproportional
π΅βπ«
i cant sound out words
Yeah
Gotta need more draw
What kind of draw would you recommend? Either a draw engine or more like spellslinger card draw?
hey mon, if I wanted to build a deck that its main gameplan is combo, ideally in b3, that is a visible, interact withable combo how would I go about that? are there some colors that work better than others? how would the deck be built? a lot of tutors?
[[Myojin of Blooming Dawn]], early cheat to hand, proliferate, pull counters, explode (roughly turn 10)
havent really thought of a clear one, but i would want to reduce the mana stuff for more clear payoff beyond just more elves, then the card pool is very big with faerie tribal
depends on the type of combo you are looking for. and how you define it. non infinite combo is probably more fair with tutors
your usual colours are blue, right?
as long as it has more pieces/ perhaps creature permanents, and you dont put out a ''dragonlord dramoka" out, i think most things can be fairly interactible. in the case of like infinite tokens, untap to attack next turn. those i find to be forcing for a boardwipe answer too much so i wouldnt aim for that
in the 99? may need a bit more context. is it mono white, ways to get it out is usually the hardest
yeah im not sure, theres so many different combos with different pieces im not really sure where to begin besides knowing that i want the deck to be centered around combo so lots of draw and stuff, not too unfair or unfun like locking my opponents out to win with stuff like [[knowledge pool]] + [[Teferi, Mage of Zhalfir]] but yes i would probably like to have blue as one of the colors
the reason im interested in making a combo deck though is because i feel after playing control its a piece of the rock paper scissors of aggro, control, combo that isnt represented most of the time making certain strategies feel better than they should be because the paper to their rock isnt present
and i just think its an interesting archetype that requires something completely different in deck building than what ive done before
control combo lock but not unbreakable
midrange maybe
any weird fun cards you saw that interest you but have no idea how to build?
[[follow the body]]
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
"The culprit doesn't seem to care about covering their tracks. Let's hope that's a good thing." βMorska
[[dross scorpian]]
[[march of the machines]]
an [[voltaic key]] sort of engine deck?
[[steel overseer]]
[[jhoira ageless innocator]]
[[aetherwing golden scale flagship]] sometimes i wanted to play but no decks fit
Battle β Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
Defense: 4
Aetherwing, Golden-Scale Flagship
Legendary Artifact β Vehicle
Flying
Aetherwing's power is equal to the number of artifacts you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Inspired by the grace of Ixalan's pterodons, Saheeli built one of her own.
*/4
i have seen [[reality chip]] combo deck
Legendary Artifact Creature β Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure 
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/4
it can be a [[llanowar loamspeaker]] with all the earthbending land creature stuff as land combos
[[mirror box]]
all basics shares the same name
can always do multiple tutors like [[urza's cave]] into [[urzas saga]] into that core piece oh i really like [[arumi dead tide]]
Enchantment Land β Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β This Saga gains "
: Add
."
II β This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III β Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
No card found for βarumi dead tideβ
[[araumi, dead tide]]
Legendary Creature β Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4
self mill is like half the tutors into/from grave then triple the value
wow ok interesting choices, yeah so it seems like i should start with an interesting combo piece i like and work backwards from there..let me have a think on it overnight
Hey @deft belfry thanks a lot for guidance. Ive been busy so i just read your replies. I'll ditch brainstorm. I feel like diplomatic immunity is very good way to protect Jon, is it not? Torment of Hellfire is there to close out games. The deck can really struggle when it gets to 1v1.
Satoru seems interesting. It would allow me to get big hit in before donating a creature. I only have 3 creatures that cost over 4 mana theres often no discount however.
I cut Repulse earlier. Also Keep Safe is no longer in the deck.
Living Dead might not be a good fit for this deck because of how hard it is for opponents to get rid of creatures Ive donated so I suppose my graveyard would be pretty empty often.
Mark of Oni and Come Back Wrong seem super fun. Get rid of their threat and donate it back to someone goaded. No card draw from those creatures however.
I actually like that Locust God a lot. It generates a ton of evasive tokens which can be donated as 3/3s and further increase the card draw and token generation. Or just use the tokens as blockers.
It works in the same role as [[bitterbloom bearer]] and [[ophiomancer]]. I wonder if I should have even more cards that generate evasive tokens easily.
@deft belfry hey, i am looking for ways to survive the turn cycle after I pop off with my ureni deck
As commander
I added a [[flitterwing nuisance]] and in the 4 games i played today, i didnt lack draw now, and won even twice
Also i was rethinking some cards in ao to replace [[sword of forge and frontier]] for [[sword of heart and home]] maybe? Retrigger etbs of a bunch of the smaller creatures of any kind while having a guaranteed basic instead of just a land drop i can possibly miss
Artifact β Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip 
[[diplomatic immunity ]]
i think its meh its way worse than the generic [[!swiftfoot boots]]
torment is usually most effective with multiple player at the end of their resources
follow up after board wipe/ lot of spellslinging turn
yeah the defense with [[!jon irenicus]] is weird since you are constantly giving things away and only after the fact you can get new cards
[[!locust god]]
which?
that one. is there another?
that was just an example for the draw trigger
its not something you can fit in dimir
https://moxfield.com/decks/Ub3-vNfOS0-Y3hmkuj0dIw looking at it again
the reason i mentioned living dead was more an example of
"boardwipe" that doesnt negate your game plan
because i was comparing how cannot sac is similar to [[assault suit]]
but with this package i think going ninja is pretty safe too
if you want an aura that sort of protect something, i think i would go with [[vampiric link]]
put on own creature, gain the life, give away, every hit gain more life
if you shroud your creature, you cant give it away. if you give it away, i dont think they care about killing it that much or that player may just have to use removal on it if it is bad enough
bad gifts such as
[[phyrexian soulgorger]] isnt really that bad
Snow Artifact Creature β Phyrexian Construct
Cumulative upkeepβSacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
The Phyrexian minds that constructed it did not live past its awakening.
8/8
Or should i keep the current one on the swords?
its just an 8/8 for
and ignores that sac clause [[dress down]] style
scenario not very clear, because even a Fog effect can technically save you. I dont know what is killling you when there are like 2+ biggest flyer on your board. potentially open mana for counterspells/spot removal
unfortunately, as a commander , there are limited things in the game to get it to your hand, i think scryfall should be able to give all the cards that resemble [[command beacon]] and even still it is an 8 drop. will have to dedicate most of the deck to ramp that gives more than one mana in return like better versions of [[worn power stone]]
i think it depends on how much you care about that extra land drop
flicker is easy to use
@deft belfry how many fog like effects would you run
Here is my decklist: https://moxfield.com/decks/UbTbIjDGB0yWjSJazNl9Rg
and hearth and home basically guarantee the land tutor, if the land ratio is high in the 99, i think frontier can get more?
Think the flicker might be more worth it then? Late game guarantees a land at the very least, and probably also some other value with flicker, so think imma switch them
Also i noticed i didnt run graves in Ao, you think its maybe worth it putting it in?
it may mess with a few targetting effect such as the flicker
but usually you have other creatures to move it around to
Looking through the list the only thing it would be in the way of would be equip. I think
as long as you are not going single creature voltron
greaves is usually the upgrade to boots
if you find room, its rarely bad
It was t running boots either, yet
probably not many, but that ramp package is pretty insane just to play dragons, there are no much room left for other things, i would use [[pause for reflection]] over fog, or the pricier version [[tangle]] [[blessed respite]] is okay too or whatever you like really [[arachnogenesis]] to turn the token deck around on them
the problem isnt exactly "not having fog" in the deck tho
i think there are just lot of redundancy to get to the high curve
so later on when you no longer need that ramp, you are still drawing ramp
What would you change?
Yes
dang i never noticed summon bahamut is a dragon til now XD
Usually I dont do that much until I drop Ureni, get like 2-3 triggers and then I am instantly the archenemy
yeah it builds fast
And slotting low cost dragons lowers the value of trigger imo
[[!ureni of the unwritten]] 8 cards deep hmmm
yeah i had a [[velomachus lorehold]] B2 deck at one point
Legendary Creature β Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
it usually find 2 cards to choose from and i think i only whiffed like once out of 25 times
What about steely resolve
True, i'll see if i can find a place, and if not, it stays out i think
$14.91 β’ β¬12.38
$17.31 β’ β¬11.65 β’ 2.26 TIX
rip
i favour [[glaring spotlight]][[veilstone amulet]] more for extra synergy/utility but overall they are doing the same
[[ancient silver dragon]]
somewhat makes sense, although the card draw is basically a win con
like 75% of those rolls you will have overwhelming card advantage
Yeah, the value generation is nuts
yeah, i would count that card as a win con, and depends on how many win cons you already have, it can be cut
[[dense foliage]] i think this you can consider
[[$dense foliage]]
$0.94 β’ β¬0.69
$1.18 β’ β¬0.90 β’ 0.02 TIX
even if you dont care about the price
the fact that it messes with certain decks so hard
Is there a card that you would definetely cut?
Yeah, I want the deck to be a powerhouse
this i have yet to seen in a game i played [[devestating onslaught]] how well did it played
I added it like 3 days ago and didnt have a chance to play it
Imo it can work quite well but thats just an assumption
X spells are always tricky, since idk how much mana it will be
[[hellkite tyrant]]
Btw, Dragonhawk is completely nuts
oh yeah i remember that card, i got it when it was still relatively cheap
as much as i like tyrant as a card
I didnt had the chance to playtest hellkite tyrant
i think that alternative win con is like a meme
6 drop is okay but its not that best value, without haste it sucks, and no one is going to give you 20 aritfact token (sac all their treasures) to steal
I didnt mainly pick it for the wincon but the artifact stealing feels to niche I think

: Put a +1/+1 counter on target creature.
: Target player gains 5 life.