#REVERSED! (EDH) Assistance!
1 messages ยท Page 17 of 1
Can I post a few promising ones and ask which ones you think are worth it?
and it is really just a panorama land
I dont think so, but I do have the Esper, Bant, and Grixis Panorama lands
ofcourse, absolutely
yeah a basic island is fine in place of coral
[[Stormchaser's Talent]] [[Jace, Vryn's Prodigy]] [[Metallurgic Summonings]]
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Legendary Creature โ Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."
0/2
Jace, Telepath Unbound
Legendary Planeswalker โ Jace
+1: Up to one target creature gets -2/-0 until your next turn.
โ3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
โ9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Loyalty: 5
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.


, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
i cant say [[$stormchaser's talent]] is worth that price tag
$12.27 โข โฌ9.20
$16.32 โข โฌ12.82
$7.14 โข โฌ10.00 โข 4.69 TIX
utility wise i think it is okay with all the extra things you can do with it
maybe $5-6
since it is a "singleton" format, the game allows for high curve cards that doesnt come out too early
it is just 3 cards in 1 with lv 2 and lv 3 as the overcosted version
jace if flipped... you can definitely get back something from grave
that depends on what spell you want to cast a second time
because a 1 drop cantrip is kinda meh to get back
the -9 is very tempting if you can get there
and could become a hidden win con
Stormchaser's Talent is a cheap one to level up to 2, and also it's 1 mana cost serves as yet another candidate for a Hullbreaker Horror combo, though any of my HH combos already make infinite birds with Hermes so the otters may be redundant, but the third level is gorgeous if I can pay it w/o getting removed
Jace, Vryn's Prodigy is a 2 drop looter that transforms into a PW that can get me an Instant/Sorcery as soon as it drops and another in 2 turns, three if I decide to keep enough Loyalty for him to stay on field
Metallurgic Summonings will definitely take the place of [[Shark Typhoon]] in my deck. It has more limited triggers (Instant/Sorcery vs Noncreature Spells) that give less evasive Creatures that dont have flying, but its cheaper by 1 mana and lets me bring back my entire Graveyard, since I run enough Artifacts and spells that the six Artifact requirements should be fairly trivial
if you want the otters as your pet card, i cant argue with that. but in commander i dont think its value is as high as it could be where was it standard that runs all the copies of it and form loops
yeah jace being repeatable makes it look nice
No no I see your point I was just giving my thoughts on each
i think with your card draw, you can get more from getting new cards to cast assume you got the mana
Jace is not bad since you can also block the things coming your way
I wanted to use the otters after so many times getting fucked by them, but then you posted the price tag and thats a hell no for me, $15 better be a wincon or something like High Fae Trickster/Valley Floodcaller that enables an entirely new dimension of play. Gonna cut it
metallurgic maybe on par with shark nardo typhoon
but sharks is flying, which i doubt you need
i favour having that second ability on metalic over shark more for that reason
yep, we basically said the same thing
No no thats true, in most games even in my currently jaky deck thats hafway between the initial construction I made and the current decklist I usually make enough birds to handle enemy flyers and trigger card draw unless Im doing something like 1v1 against a Simic who gave all his Timmies Trample (True story), but yeah
So Jace and Metallurgic Summoning can comfortably slot in
yes
MS wont need a cut since its just taking over from Sharknado, but I'll need to choose what to cut for Jace, and a bunch of the new spot removal spells I added after your earlier rec
well i am going to make some food before work but i will be around after work for sure
I decided to add:
[[Reality Shift]]: Cheap Exile is preferred over Pongify because I ave Counterspells to make the difference
[[Ravenform]]: Exile is same, and sorcery speed is fin for me when I can make up with Counterspells, I added it cuz I like Foretell and its kinda funny to turn an enemy threat into a lil 1/1 birb like I have
[[The Phasing of Zhalfir]]: Just like Season of Weaving, its a multi-purpose Boardwipe for relatively cheap, since the read ahead ability lets me choose between nullifying threats for a turn for two turns, leading up to an indiscriminate board wipe that usually helps me more than my opponents, or immediately use the board wipe if I need it
Enchantment โ Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II โ Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III โ Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Also put [[Aetherize]] in the sideboard, to be used specifically against big stompy creature decks, go wide decks, or both
Also decided to replace one of my counterspells with [[Narset's Reversal]] because that card seems like yet another fun, cheap, and multipurpose card
Alright, Imma sleep now, if you still want to continue you can just leave comments and we can continue once we're both available. I'd appreciate any suggestions on what to cut to make space, if you were willing
good choice
Narset's Reversal, one of my most mentioned counterspell, because unless you are certain you need to keep something in grave after that counterspell, narset reversal basically does the job better almost every other time
sometimes, it also have alternative synergy with the commander or value pieces, in this case, the copy will trigger emeritus
it is just a reprint, and there was also a zombie that does exactly that before it was a thing
4 mana 2/2 overcosted, body allows for repeatable recursion but with scarab god... you can just use scarab god instead
i will look at the deck again in a bit
[[test of talent]] is a potential counterspell i would want to try if i ever come across one ๐ its like a nerfed [[muddle the mixture]] that can see my opponent's hand and library
iirc, since it counters a spell from the stack > which should put that spell into the grave, it should also be able to exile said spell from grave afterward? [[?test of talents]]
Countering a spell normally puts that card into the graveyard, so that card will be there to find and exile.
If the back face of a modal double-faced card is countered, you will not be able to exile any cards, including the one that you countered, because those cards have only their front-face characteristics (including name) in the graveyard, hand, and library.
Yep
0:00 Intro
2:24 Payoffs
6:54 Resource Generators
10:24 Spells
12:36 Commanders
14:02 Thoughts (Misc)
15:44 Social Issues
18:59 Outro
-Discord: https://discord.gg/V8XwNSwzst
-Bluesky: https://bsky.app/profile/bloodartist.bsky.social
Unlock the full power of spellslinger decks in MTG Commander with this in-depth beginner-friendly guide that bre...
i guess this relevant to those who tried to do spellslingers @wicked gust i think this simplify things down?
I mean I won the first game with it after we made those few changes, so lol
Was a very explosive turn
Xp how did you lose all the previous games?
....i think i only lost 1 and won the other 2 games with the eris deck XD
i think i played legit onl,.y 2 games wiht it, first oner was a loss, 2nd i won supert hardcore, than we made changes and i wont he first game with it XD
so
ah so it was okay
you just have tooooooooo many decks to cycle through all of them
[[$white lotus tile]]
$6.48 โข โฌ4.37 โข 0.02 TIX
$9.29 โข โฌ7.00 โข 0.03 TIX
[[$wizard class]]
$1.05 โข โฌ1.75 โข 0.10 TIX
$4.05 โข โฌ2.36
$0.94 โข โฌ1.83 โข 0.03 TIX
i only have like 20 or so i have,m i dismantiled many decks, and a lot i post here are future ones ot build lol
how many weeks* to play each one at least once ๐
Here's my Kona, rescue beastie deck. I did some changes in the last week and feel like i need some external advices if anyone can have a look :
https://moxfield.com/decks/-xaqUqcIsUOMBbmAWgDcLA
So I managed to cut the deck down to 100 cards with the new additions (By removing two of the new removal spells and my only counterspell that cares about card type), but got drawn into a new rabbithole of "Give all cards Flash" effects
Im already running [[Valley Floodcaller]] and [[High Fae Trickster]], but I was thinking of either adding in a third for extra redundancy or replacing High Fae Trickster (Valley Floodcaller is locked in because both effects are perfect for the deck)
The two candidates for the third slot or to replace HFT:
[[Tidal Barracuda]]: 4 CMC, same as HFT, but lacks Flash, and the ability to Flash all spells also applies to my opponents. Upsides are that 4 Toughness makes it much less squishy than HFT, and it stops players from taking advantage of Flash on my turn, which combined with the symmetrical nature of the first ability does give room for fun politics
[[Leyline of Anticipation]]: 4 CMC same as HFT, but lacks Flash. Upside is that it's an Enchantment so its much harder to remove, and if I get lucky with my draw/Mulligans I can cast it turn 0 for free
So any thoughts on if I should run three of these, and if so which ones? and if not, should I replace HFT with any of these two, or is Valley Floodcaller+High Fae Trickster enough?
lol that "YES"! pile; simple and clear ๐
so plan seems to be T3 kona and tap it for second main cheat
whats the problem you ahve encountered
too straight forward? not enough consistency?
Either i cant get Kona early enough or i ended up with nothing to cheat early game.
I like the gameplan even if its straight forward
But its a difficult balance to have consistency to ramp/tap AND have something to get on the battlefield
i think kona on T4 is fine, as long as there is a way to tap right away
the simpliest way to fix consistency would be more card draw let me see what is here
thinking about [[smuggler's surprise]] for back up effect if kona isnt ready
Instant
Spree (Choose one or more additional costs.)
โ Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
โ You may put up to two creature cards from your hand onto the battlefield.
โ Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
the "draw" is risky but is one of the modes to get 2 cards
I think i already put it in here
okay, will have to finish looking throught the rest
is [[shigeki, jukai visionary]] there
Legendary Enchantment Creature โ Snake Druid

,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel โ 


, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
1/3
I may not have put it in the draw section tho since i mostly use it for protection
No !
ok i will look at it again after lunch, mainly trying to get the early game smooth out
some of those draw spells like [[!return of the wildspeaker]] & rishkar experitise really need your game plan to be ready to deploy. so if that first part didnt work, having to spend 5+ mana for a small draw will be really hard on the deck
[[beanstalk giant]] modal spell, [[elemental bond]] while those can be added, the overall "fix" is just having things that can be played even if kona is not ready
Creature โ Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
*/*
Fertile Footsteps 

Sorcery โ Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
i see two sides of the deck
one is where you want / can only hard cast
and the other side are things you basically never want to cast; which need kona to cheat into play
having cards that can suit both side allows for the flexiblity in case something goes wrong
so i would swap out the ramp that doesnt actually synergize with the commander
those can explode into an early game start but they dont provide any card advantage or mana ramp without playing more cards of your hand
i think it is actually worse than [[worn shaku]] in this case
[[arbor elf]] can untap the enchanted land
big thing that add fuel into the engine [[regal force]]
simple but effective
if you insist on the "enchantment" side of green, which i doubt is the case here, [[eidolon of blossoms]] & [[sanctum weaver]] are some of the powerhouse in a semi-enchantress deck which i believe is where burgeoning and exploration belongs in more
[[hunter insight]] is a budget draw payoff that i really like in green stompies
to turn all draws into what you need [[abundance]] combos with svylan library as the ultimate draw replacement effect
but even by itself you can skip all the lands to get to your big stuff
this is curve rn before all the changes
i can somewhat expect the 3 cmc curve to go up and the never cast 6+ cmc to curve to go up as well
taking away from 1-2,4-5 etc And having 5 mana ready to play Kona and tap is the best timing
not a big fan of [[stone hoof chieftain]] because it comes down after second main, so attack is kinda over already. by itself an 8/8 indestructible is solid. yet most of the time, no one is going to try to destroy something with 6+ toughness with burn/combat damage
unnatural growth is a good example of the "both category" middle ground as it can be hard cast for the buff before combat, or just simple valye cheat if comes out after kona
mono green can completely ignore the 4
colour pips
more draw [[war room]] not here, i run that in almost all my 2 colour decks
yet to have a colourless deck yet
and budget utility lands that i would run are [[ash barren]] [[myriad landscape]] [[blighted woodland]], because as some point in the game they just reduce my land count in the 99 so i have more gas left to draw into
i dont need $$ fetch shock to thin my deck as long as i am willing to pay some mana into it
essentially draw 1 or 2 card, ramp my land count by 1 turn ahead
https://scryfall.com/search?q=o%3Aconvoke+id%3D<G&order=released&as=grid&unique=cards chord of calling is the poster child of these cards
i think i would probably cut rampant growth to get more utility for the 5 mana play, instead of 4 mana Kona that doesnt get tapped
the most ?expensive $mana ramp permanent that comes with card draw [[throne of eldraine]]
actually no, the most expensive [[$the great henge]]
$49.45 โข โฌ40.56 โข 0.76 TIX
$59.76 โข โฌ45.40 โข 3.43 TIX
$86.46 โข 1.82 TIX
$84.60 โข โฌ74.15 โข 2.93 TIX
$170.95 โข โฌ175.23
$64.98 โข โฌ43.33
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$59.31 โข โฌ42.19 โข 0.68 TIX
$84.82 โข โฌ56.73
$$wise i think it is absolutely not worth
utility wise it is a one off in the game, not just format
getting your early land drops + tap utility then -> big permanents to cheat out is always the challenge without the proper card advantage or filter like Abundance
the most land cards are filtered out of the deck, the more consistent it gets to your big fun stuff, or the extreme opposite is run only big stuff so its always going to be big stuff. I think that route is too dumb even for a giant Hulk style deck
but it would be interest to see lot of janky creatures on a budget such as [[krosan tusker]]
which is just a inefficient cultivate on a body
battlecruiser without trample will hardly get through any lethal damage
i thought of running that in a cycling theme reanimator deck in sultai or something
whats the deck again?
i dont think i can do more than 3 from my experience but having redundancy sort of depends on how much card advantage is in the deck
its like drawing 2 or 3 lands but if you drew 15 cards, 2-3 of the same card is nothing
if you only draw 4-5 cards, more than half of those draws are the same card makes them a lot worse
tap and utility lands also changes that % slightly as it gives an option to play the tapped for a later turn or untap to keep up with the tempo
my verdict on redundant Flash effect would be... if my whole deck depends on it and i can win with a single one (combo deck ?) i would put basically every version in there, if i only want 1 on board, i would rather play tutor or something after the 2nd/3rd copy
so because of how tutor usually has restriciton, leylone of anticipation is hard to make the cut into the best 3 with synergy, Barracuda is usually going to cost 4, but playing at flash speed i am not too concern about my creature getting destroyed
floodcaller at 3 cmc is easily the best one, high fae still better than fish just for having flash. toughness doesnt matter because destroy doesnt look at toughness
good enough draw and ramp and room for the flash enable is what matters
[[teferi time raveler]]
๐ตโ๐ซ
even without typal synergy i think being able to flash itself in is worth the 5 mana. so if it doesnt have to be 4/lowest cost, i would pick that as the 3rd one
if you are doing non creature i guess this choice is also off
i remember now, it was Hermes
and i finally recall the main reason why decks dont usually run soul guide lantern nor tormod's crpyt; simply because black has bojuka bog and non black has
[[scavenger grounds ]]and now [[Abstergo Entertainment]]
when that only takes up a utility land slot, there isnt a reason to play a non-land unless they give you a free card, a deck like [[jhoire, weatherlight captain]] which often become a combo storm deck using cheerios artifact anyways so the grave-hate is an afterthought
atm you have 3 ways to play at flash speed
because of the combo potential and non creature matters, i think i am more interested in [[Tidal barracuda]] to stop my opponent's interaction on my turn for that ...[[voice of victory]] effect i literally forgot the OG verison of that whats the name of it besides dramoka
Creature โ Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
"Come crackling spear, come beating wing! Come cavalier, come taut bowstring!"
1/3
https://scryfall.com/search?q=o%3A"can't+cast+spells"+o%3A"your+turn"
find it [[conqueror's flail]]
inb4 it may not even be the first printed card with that effect ๐ค
yep, grand abolisher would have been a better guess, it is indeed the first of its effect
M12 at least 13 years ago
around first time i heard of commander
and another reason why i hate white ๐คฃ "This is NOT a combo deck but I will combo you to win on my turn and you cant respond to whatever i do"
Thanks alot for your answers ! Just came home from work and will look at all the suggestion !
Haha just got these cards about a week ago, but i agree that they are only good in early games
@deft belfry so i understand that the global message is to get more card draw and ways to filter what i get at the right time ! I think i can cut some things and put more utility lands to get better versatility
Thanks again for taking the time ! Helps alot !
Would [[Adventure Awaits]] be something good also for filtering cards?
they are definitely good cards, but they would fit better in another green deck ๐
synergy beats > good stuff
both yes and no, if the format isnt singleton, its potential is much higher
i run [[ancient stirring]] in one artifact deck (not a common thing in green)
it cost half the amount of mana, can grap land and basically all the good pieces of artifact in my deck, even the boardwipe like [[all is dust]]
so the idea is that it can grab almost whatever i want and it digs 5 deep
back to awaits, it also dig 5 deep, 2 cost is acceptable too, but it can only grab creatures limits its potential and worst case it is a draw 1 after not seeing something you want from the 5.
so it can get as far as the 6th card but thats also means you didnt get the piece you want
i think it is better than the common green draw like [[harmonize]] that lot of people would run in commander
Yeah, harmonize isnt that great. Sorcery speed, 4 mana for only 3 cards
Yeah ! I'll tinker a bit and goldfish a bit. Got a commander night tomorrow so i will test that in a real game also !
Thanks again
๐ฅฑ
lurking again
while this might be off from the colours, it somewhat shows what those filter/top deck card selection cards looks like [[reality heist]]
Instant
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Kaito grabbed the chip, hoping it held answers.
1)expect some form of synergy with rest of deck, maybe even spellslinger
- reasonablly costed and works along side game plan (blue may care about instants more since they can hold up open mana to do other things vs green playing more creature spells)
3)look for certain specific pieces but can dig deep, i think 7 is about as far as it goes without looking through the deck same card type polymorph style
- then the number of cards it gives back (1 for 1 is cantrip thus using mana for no increase in card advantage)
Hello @deft belfry! Been a minute since I needed some help on a deck but here I am again requesting assistance. I need help cutting out 9 more cards for my Sibsig Zombies list helmed by The Ghoul. The main plan of the deck is to get the sibsig ceremony on board with the commander and some sort of aristocrats payoff to go insane with value, with the B plan being more incremental sacrifice plus payoffs. I've been trimming away at possible cards for days and I just can't figure out how to get to a clean 100. Thank you so much in advance!
List: https://archidekt.com/decks/19071865/ghoul_zoombies
[[sibsig ceremony ]] not a common card to see in commander XD
Legendary Enchantment
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
"Once flesh, now gold and jade. Once dead, now alive again. Once respected, now honored beyond imagination."
@haughty frosti think you didnt set it to be public
shit i forgor
which is why it doesnt show a link preview
k
why i wanted to build around it
i will restrain myself from too many adds in this case esp with a maybe pool that big
those arer all prior cut cards ๐
if sibsig ceremony triggers and sees nothing
do it still create the token?
[[?sibsig ceremony ]]
No rulings available for The Sibsig Ceremony.
yes!
so the triple black pips from [[ayara first of locthwain]] is kinda odd
do you mainly put rad counters on yourself
yeah putting rad counters on opponents is a late game thing
i want the ramp for sure
for now maybe dont need some of the sac outlets, using it on non token is card advantage neutral
[[village rite]]
i can see potential loops with aritfact creatures but we will stay off that until i figure out whats going on
tutor for main piece in the 99 > try to create big board of zombies
lot of death triggers
abuse cost reduction for etb ability
i think some creatures will get cut if they dont offer enough card advantage
especially the bad top decks
[[nine-lives familiar]] not sure how i feel about this one
Creature โ Cat
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Her master gathered the bones to resurrect her, only to find her purring on the altar.
1/1
like i consider [[not dead after all]] timing on your own turn to be restrictive enough
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
since it is also being used against your own effect
[[kaya ghost form]] face an even bigger problem at sorcery speed
checking for zombie counter in the deck for [[diregraf colossus]]
maybe not worth because it is like a big beater with no evasion
if it stays around to create more zombies, then its okay
potential tribal support [[cryptic gateway]]
5 is very high cost tho but can get around ridiculous high cast cost
most important card i dont see here [[drivnod carnage dominus]]
Legendary Creature โ Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. (
can be paid with either
or 2 life.)
8/3
so you'd recommend cutting village rites, nine-lives familiar, ayara, kaya's ghostform, and diregraf?
atm yeah, if you find a place for them they maybe able to stay, currently i dont think they affect what the commander do that much or help with the "instant speed" sacrifice -> zombie tokens
i am curious where is your sad golem
2 mana land ramp cantrip
i thought i used the filter search incorrectly XD
No card found named โsolemn simulacrumโ in โ837โ
[[!solemn simulacrum|who|837]]
i cut the sad robot cuz i was in the mood of cutting ramp cuz my commander ramps me but that is an excellent point
may put it back in
[[the ghoul gunslinger]] but its also treasure
i think that amount will always be less than what [[black market]] offers you
the mana shouldnt be the biggest concern because you will have all the death triggers, the problem i see is how much cards you will be losing
i see
like, [[altar of the wretched]] can come in with no nontoken on board
Artifact
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures 



: Return this card from your graveyard to your hand.
Wretched Bonemass
Creature โ Skeleton Horror
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
*/*
ofc you wont cast it, so it get stuck in hand
:c but that could be big draw ... i guess thats a dream scenario
it also cares about power
with both "commander" out, failgree familar and [[circuit mender]] can be zero cost cantrip
unfortunately the commander only makes treasures when a zombie or mutant dies
actually i will just send this link https://scryfall.com/search?q=o%3A"draw+a+card"+id<b+cmc<%3D3+type%3Acreature+game%3Apaper&unique=cards&as=grid&order=name
ooh right i forgot about the zombie part
else i would not be playing so many zombie synergies lol
[[species specialist]] will have that synergy
Creature โ Human Warrior
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
"I don't have anything against Snapdax. I'm just more of a dog person."
2/3
anthem effect [[patchwork banner]] [[heraldic banner]]
ic
i expect lot of the things to die anyways. unless you get out lost monarch of ifnir]] before the enchantment, its cant survive
and if it is about reanimate.. i think you only want the best creature
afflict 3 is powerful, but only if it stays on board
are you making the cuts mentioned above, because i still see 6 cards there
village rites, nine-lives familiar, ayara, kaya's ghostform, diregraf, altar wretched
making them once i've gotten your feedback lol
thank you so much for your advice! you're a massive help as usual
are you playing with proxy [[$yawmoth will]]
No card found for โyawmoth willโ
2.09 TIX
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$567.17 โข โฌ381.26
$29.71 โข โฌ25.63
$34.68 โข โฌ18.47
$188.47 โข โฌ113.01 โข 3.08 TIX
this deck would prob be full proxied
cuz of a bunch of expensive cards like the aforementioned yawgmoth's will
its normally a big value piece idk if its going to work here but i guess its worth trying
meh on bloodartist since its never going to be the reanimate target
unless you have [[wake the dead]]
may as well cut zulaport too for being non zombie
reason it's here is literally just cuz i was paranoid about the sibsig ceremony getting milled or removed early
XD
that explains all the tutors
i want to cut from that pile but not sure where to start
they're to grab the sibsig and/or aristocrats pieces
Yes i did
[[$cove of darkness]] one of my favourite tribal card i will never own ๐ข
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โฌ4.85
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hmm maybe i can find a reasonable copy
perhaps
assass in has 3 version
or just proxy it
i will first look through my LGS with the biggest inventory
yk what fair enough
now i think the cuts and swaps is in the creature and sorcery
things that cares more about non token,
or single use etb
[[massacre girl]] for sure kills your own board ๐
without a coat of arm idk how you survive your nonbos
massacre girl is in there for when i desparately need a boardwipe and i want to do it in style
may cut her anyways tbh
okay cut out a few more cards and added in the sad robot to get down to 100
ye fair
not dead after all is mostly there for commander protection tbh
may make the swap after some testing
tru
tysm for the help!
oh i dont mind the secret commander search
[[!torment of hallfire]] i find it turn games to be more salty
torment of sea water XD
torment of sea water is crazy lmao
or if not salty, antidramatic
X spell problem
game is too easy to make mana i guess
true true
i like the consistend finisher/mana sink but then again i usually also have other wincons
can always get some post game opinion on those type of things
real
it really dependso n the length of the game
longer game = more mana = anyone can win suddenly
one card + big mana is the out of nowhere win con that defy expectations
but there is a first time for everything
depends on requirement
because some commanders/decks are so broken or oppressive while i am able to put the deck together to a point i am satisfy with before taking apart... the deck and the game play is not fun to play against for my opponent
so the expectation meets reality yet is not the most comforting
fair point
but if the idea is too far out in the field, it never gets to a point for a functional deck
i think i like a commander that feels flexible and can have many workable unique and personalized 99
hard to judge when it is revealed, not overly powerful and become archenemy on sight
and is fun/funny to see for the table regardless of who is winning, as everyone somewhat stands a chance in that game. which is perhaps more of a power level match up more than the commander itself
maybe [[niv mizzet reborn]] ?
but i upgraded that one too much so it kinda gotten a bit too strong
5 colour good stuff problem
[[rakdos the defiler]] match my energy but it doesnt have the ideal game play as it somewhat leans into king making. And i openly admit that it is a bad creature/bad commander
cool commander tho
nah its not B1
its disregard safety measures, and put on maximum turbo overdrive mode
"I can put on a seatbelt, but i take this feature off, i have lighten the weight to go faster"
Lmao
i turned [[kykar wind's fury]] jank into [[vadrok apex of thunder]]inconsistent combo loop into [[gandalf the grey]]random jank combo
Legendary Creature โ Elemental Dinosaur Cat
Mutate 


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
Legendary Creature โ Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen โ
โข You may tap or untap target permanent.
โข Gandalf deals 3 damage to each opponent.
โข Copy target instant or sorcery spell you control. You may choose new targets for the copy.
โข Put Gandalf on top of its owner's library.
3/4
while i prefer the 4 cmc slot more, gandalf gives me 4 different direction to do similar things
Gandalf sounds awesome
if i have 6 copies of [[maddening cacophony]]
i believe it was enough to half everyone to 0
silly wincon
90
/2 45
/2 22
/2 11
/2 5
/2 2
/2 1
/2 0
yep it was 6 copies
i have [[radiant performer]] to [[imprison the moon]] to turn the entire board into your first gf [[thats rough buddy]]
Creature โ Human Wizard
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2/2
you just need mana rock or one new land drop
so fix that colour
i run my favourite rock [[gilded lotus]] which can be untapped
[[heed the mists]] worst type - arcane
even 5 mana draw 5 is pretty bad
with [[juxtasposition
i can give commander to someone else with that last mode left
[[juxtasposition]]
No card found for โjuxtaspositionโ
[[juxtaposition]] comeon close enough
same for [[sudden substitution]] which can be copied since split second doesnt affect trigger abilities
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
"Bow before the might ofโwait, what?"
this list has some jank my god
never played an elephant gift in my life XD nor the most generic double blue counterspell
beast within, narset reverse, muddle the mixture, arcane denial is the closest i have reached
[[pyroblast]] got one opponent salty with that one and he fully deserved it XD
it was his game winning iconic rift pre-bracket days
"what you expect me not to counter that blue spells thats going to wipe my board?" and then following turn opponent beat us all with those cratherhoof I win button win con
what i learnt is that: most efficient removal is board wipe but too efficient aka board wipe tribal is same as stax, too much removal essentially becomes stax and stax brings salt
unfair and unfun cards are one thing but i prefer low salt and unknown janks so i have my reason to not run many removals to ruin someone's game plan
and not run all the problematic cards that demands remove on my board
the more removal wasted on me = less on my opponent
if my cards are bad enough, theres really no proper reason to target my over some obvious threat
if i am the threat, then its just karma to draw all the hate
so i need extra protection and defensive spells
makes sense
i think i dont even run more than 1 of [[swiftfoot boot]] [[lightning greaves]][[lavaspur boots]] in 95% of my decks. it feels too generic
and too much focus on protecting commander
really want to make my [[progenitus]] work
but i didnt pick up [[command becon]] so idk if i can get it out consistently
and without haste, cannot be targetted, its really not a good voltron option just out of lethal range
i reread [[yawgmoth's will]]
it counters* your death trigger the turn you use it
so all your creature spell arent going to the grave
cant cast and expect commander rad + treasure
@haughty frost may remove it for that reason but overall its a really powerful piece
Thank you for the advice. As of the moment, Iโve decided to stick with [[Borne Upon the Wind]] and Tidal Barracuda on top of [[Emergence Zone]] and Valley Floodcaller
When it comes down to it, BUW can slot in as a Cantrip and EZ is a Land, so since VFC is locked in itโs between HFT and TD
And while HFT has advantages, I agree that TDs protection is super good, and the symmetrical buff just seems like fun for the whole table
I also cut Ghost Vacuum, since itโs taking a slot when I can replace it with two Lands that donโt, while keeping Stone of Erech since the passive ability seems useful by itself
Now though Iโm wondering if I can cut anything to slot in cloners
Itโs between:
[[Storm of Saruman]]: A six drop is expensive but it sounds like fun to have a constant clone engine
[[Irenicus Vile Duplication]]: As a quick and dirty clone that works on Legendaries
[[Quantum Misalignment]]: Essentially the same as Irenicus, but with a drawback of 1 CMC in exchange for a free cast next turn
Enchantment
Ward 
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Isengard had once been filled with fruitful trees, but no green thing grew there in the latter days of Saruman.
those abbreviation confuses me
๐ตโ๐ซ
okay i matched each one
HFT is high fae
I can cut one card to run 1 of the three or cut 2 to run two of these clone cards, with Irenicus as my first choice to cut
What do you think?
HFT High Fae
VFC Valley Floodcaller
TB Tidal Barracuda
EZ Emergence Zone
BUW Borne Upon the Wind
irenicus >= quantum > sarumanstorm
Y.I.F.I.O.
Kek
Irenicus is better than Quantum? If both are sorcery wouldnโt the extra cast be worth one more mana?
i consider it better or equal
Oh ok
i think one cast is often enough
if i have cost reduction then they are pretty much the same
if i can cast with ignoring mana cost then the effect is the same and cost doesnt matter
Is the six mana for Saruman really that bad if itโs a sustained engine?
and i still have to wait a full turn to attack anyways
its not that bad but unecessary, i ran it with a control deck with 2nd spell theme before so i can reach that curve
I usually donโt care about the attacks of Creatures since any Creatures that make it into the deck are there for their effect instead of beat sticks
6 mana matters because it affect how much mana you have left over for the following spells
being a sorcery naturally means you may tap out on your turn
blue cares about open mana a lot
If I wanted to clone spells consistently I already have [[Rimefire Torque]]
Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
less resources usually end up with more open mana and give a sense of urgency to in coming threats. tap out means you dont have a respond
yes you have that
And any time I wanted to clone a Creature instead of a spell I can just use Irenicus or Quantum
so saruman is worth even less
Yeah
even tho it is the second spell each turn, for potential flash creatures legendary clones
but it is such a niche case
Well with Saruman gone I can run two clones with one cut, or run only a single one
Which one do you think would be better
the difference would be like [[twinning staff]] and [[primal vigor]]
copy spell vs create tokens
i am bias toward irenicus but since you dont plan on attacking
Ainโt no way they just released a temu Doubling Season
perhaps you should try quantum
there is another and this one i showed is symmetrical to everyone
[[parallel lives]]
doesnt say counter but is the good part of doubling seasoning
[[anoited possession]]
No card found for โanoited possessionโ
[[anointed possession]]
So I shouldnโt cut anything to make space for two? I feel like Jace Wielder of Mysteries real value comes from winning on empty library, and after some time I realize that without an engine to work for infinite card draw he loses his main value since my only other way to win with him is to stack multiple Coastal Piracies and attack with a loot of birds over several turns, but at that point if I canโt win with the cards I draw then the deck has failed
process process process anointed anointed get this card name wrong every time i hate the card lol
Reminds me of Mondrak
[[Mondrak, Glory Dominus]]
i think the order they were release is doubling season -> parallel lives -> anointed procession then much more recent mondrak
because smoothering tithe not busted enough
yeah normal decks dont really uses mill out Jace, its a combo piece
should be able to win before decking out
ofc there are things like [[glacial clasm]] but at that point nothing will help you
Land
Cumulative upkeepโPay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Well good thing beat down is only one of my win cons
It doesnโt stop attacks, just damage, so [[Twenty-Toad Toad]] works as normal, same with my other win cons
Anyways, thanks for the help man
Thanks to you Iโve been able to shape up my deck
Knowing me Iโll hear about some beautiful effect and begin trying to cut cards to slot it in
But
Right now I think I can go and build this deck
Wait
[[Flusterstorm]]
Is it worth it to replace a more universal Counterpell for Flusterstorm, exchanging a generally useful piece for a more situational card that guarantees a win in a counter war?
Nvm way too expensive, Iโll look to it as a Sideboard option if I play against other Blue players once I finish this deck
i think that one is closer to high power staple [[$flusterstorm]] i wouldnt go for it
$8.24 โข โฌ4.38
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i dont think [[!mana drain]] the counterspell with no real downside need to be in most games of commander either
[[$mana drain]]
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$98.99
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Mind taking a look at my friends 1st deck?
I gave him some suggestions I could
No need to write an essay just give some insight what's wrong and will not work
Decks goal is to make clues and most likely win by attacking with them
Yeap I looked at the price and blanched. Too much when I can compensate with better play.
First of all, the deck name should be: "Come on, get a clue!" well looks like i know this deck and seen it in action a few times. its like the engine for blink/flicker enthusiast
card choice dont have issues
there are potential for things like [[armed with proof]][[merchant of tru]] find it in the deck just now but overall, would just like low cost cards/hitting land drop on curve
i may use [[warfarer bauble]]
No card found for โwarfarer baubleโ
[[wayfar bauble]]
there is one more copy of [[thraben inspector]] that idk the name of
okay i see that one in the main deck it is there [[!novice inspector]]
i dont see the importance of [[crygen relic]]
Artifact
When this artifact enters or leaves the battlefield, draw a card.

, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Older than the Eumidian seedships that populated Evendo.
i am more inclined to look for synergy to create more clues, even at the cost of missing out on some of the best removals
i think [[tangletrove kelp]] cost too much and it doesnt make clues
[[tribute mage[[ currently lack options. it can find mana rock or etherium sculptor and crystal barricade. its not bad just not flexible
potentially [[saphire medallion]] upgrade
[[Wojek Investigator]] more impactful and aligned
Creature โ Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
"Well, this clearly didn't come from anyone I know..."
2/4
[[junk winder]] can be a high cost win con
idk if this is the perfect card [[James, Wandering Dad]]
important to note that the interaction with manufactorer is investigate are all seperate instances of creating token
budget upgrade can be [[rosie cotton of south lane]]
[[stridehangar automaton]] would be the slightly higher $ upgrade
Artifact Creature โ Construct
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless." โPia Nalaar
1/4
[[Bennie Bracks, Zoologist]][[$Bennie Bracks, Zoologist]] also a decent draw engine since reprint
Legendary Creature โ Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
His enthusiastic curiosity puts even the most fearsome of beasts at ease.
3/2
9.07 TIX
$6.29 โข โฌ3.71 โข 8.67 TIX
$5.44 โข โฌ3.97
$6.20 โข โฌ6.16
i couldnt get one when it was at its lowest
waiting for the next future reprint
[[master transmuter]]
I believe most of what you suggested were in the deck at some point but it's a long process for him to be satisfied with the deck XD
i think its pretty good as it is, i would perfer higher chance of land drop tho
dont really want to miss any of the first 4 lands and the ramp is not guarantee
Thank you ๐
got some new cards since last time, but I haven't added two all-star cards yet, those being [[boggart trawler]] and [[witch enchanter]]. should I cut lands for them, or spells?
Creature โ Goblin
When this creature enters, exile target player's graveyard.
"Look what I found, and it's only been dead for a week!"
3/1
Boggart Bog
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
A boggart warren is usually located in a place rich with sensations... good and bad.
Creature โ Human Warlock
When this creature enters, destroy target artifact or enchantment an opponent controls.
Shilgengar's famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.
2/2
Witch-Blessed Meadow
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"Ghrin-Danu will not let her people go hungry." โKatilda, Dawnhart Prime
cant say every time but most of the time MDFC (land) cuts out a land
Hey @deft belfry working on my mono red deck. I need to fill a few more slots but also maybe anything im missing. The curve is stupid high so not sure if I need to adjust for smaller spells. https://archidekt.com/decks/19697270/red_warp
Lol! Pretty standard from what I've seen. This is just the 1st rough draft.
yea... even blightsteel is in there ๐คฎ
Just too mean, huh?
I have most of all those cards in my collection already. Seemed like an auto include, but a mean one at that.
its probably fine
B3 sudden death, more of a social thing
ramp out Tannuk -> cheat out biggest thing -> Fun
My favorite way to play is cheat out big things.
may need ways to reduce land count or something to be sure there is a valuable enough thing in hand
but the core of the deck is definitely there
maybe fine tuning and tutors for consistency
the middle ground is always the awkward part
"do i warp a 5-6 drop or do i hard cast it"
100%. Seems feast or famine currently
For sure
[[spawn of thraxes]] is one of those, probably only playable in this type of deck but
its quality is much lower than the average card in the deck with all the big stuff
esp when the best is more like [[!ancient copper dragon]]
find the one [[terror of mount velus]]
Creature โ Dragon
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.
5/5
fits that slot more if you want damage
which also double combat trigger
but card wise, i am more bias toward blast furnace and ofc the crappy avatar of slaughter because of its symmetrical chaos
if does "goad" your own board so the downside is a relevant self sabotage ability
blast furnace can cheat itself out with thing you are about lose so i find that interesting
[[desperate ritual]] add unused storm count
i guess its functionally the same as [[simian spirit guide]]
i think it is somewhat interchangable if its just for the result. if there is something that cares about instant sorcery, or someone decides to [[helm of awakening]] for some reason, then obviously ritual is better. i like simian since its an ability and harder to interact with.
I have that card as well. Maybe I will go more chaos route
Great thought.
Yeah, that's true
maybe in the unlikely case where you want to hard cast a creature, it is there. but its overall the same card
so tannuk is very straight forward, Timmy Style deck
get it out early as possible, untap for big stuff
sort of kill on sight? then your plan folds
if you are paranoid about it dying without doing anything... it would take 7 mana to do a single sneak attack turn which is overcosted
and suffers with reds biggest weakness of losing card advantage
and even when the plan works, there is always a high risk involve with no blockers
always glass cannon RPG build
so i would focus hardest on getting more cards no matter what
since it would negate some of the downside if i am low on cards, commander getting recasted, land drop each turn
over going even faster with acceleration and pure ramp
weird enough, its looks more interesting to me now since it allows for all those big mana rocks to get the curve right [[gilded lotus]] [[!coveted jewal]], where warp kinda bypass the downside a little as well
the 3 open mana also storm off making itself mana neutral
in this deck specifically, i can see [[jeskai's will]] having a much higher chance of whiffing but it is always a powerful card
really liking the artifact in here
I seem to always build that way. Lol
Get RPG'd baby!
Same here
Possible turn 3 kill with blightsteel is NOT ok in a bracket 3 spelltable game. I may have to sandbag that if it comes up. In my home pod, they will get it full force. Hahaha.
XD sounds about right, i think i only ever saw 2 blightsteel pre bracket and one of them i got that pseudo [[tragic slip]] removal on it
it may have been tragic slip but idr putting that card in a deck. it was enough to get rid of the blightsteel is what matters
if the card advantage issue is solved, haste blightsteel + a fling effect (i think the sorcery version is a 1 drop and the MDFC is a 3 drop) can KO another player
i wonder if sad golem belong in the list at all
feels like a wayfar bauble with extra steps
Same. Sad golem is meh in this case
Wait, if you fling an infect creature, it deals infect that time as well?!
Totally feel, and regret I didn't do more math mid-game. Hahaha
Ohhh I may want to add that.. I was wondering if I should add fling
famous last words "Math is for blockers"
Lmao, for sure
internal monolog: "they may have an aetherize ready for my alpha strike but if they don't, I win
For sure
[[soul's fire]] similar
Ahhh yeah
Ive been dying to add a fling style effect to a deck. Maybe now is the time.
find it with google AI ๐
Lamo
Hahaha
as a chaotic neutral, we should put our lives under the care of AIs ๐
Man, I probably should. I would yell at my kids less...
I forget they are kids too often. And try and treat them like an adult.
i think lot of the 4 drops creatures has similar problem for that curve unless there are alternative cost or really good upside, i copied the deck to see what i would take out
Nice! Ty
replace yourself with a voice recorder to yell at the kids automatically
Hahahhhahahagagaga
i blame you for not manual tagging for making a mono colour deck catching my attention
Hahaha perfect
I made a [[urbrask]] deck that was stupid and need a new mono red deck.
No card found for โurbraskโ
which one
[[Urabrask]]
Legendary Creature โ Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
The Great Work
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ This Saga deals 3 damage to target opponent and each creature they control.
II โ Create three Treasure tokens.
III โ Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
the impulse draw?
Yeag
ahh lowkey my favourite one
thats not the impulse one
thats the spellslinger and past in flame
its so hard to flip so i want to use it as a commander just to flip it once
but i like OG ubrask. although its just haste and blind obedience so its kinda boring
The OG one is a bit boring.
I still have the deck put together. I have so many decks with 90+ cards that I need to just take apart.
Some day come the the states and dig through all my cards. Hahaha
we now have [[rising of the day]] so i only run it when i really need that haste and more creatures
take apart?
Yeah, just don't play enough. I have an Urabrask, a Wilhelt, a Edgar, and a few more I just have taken cards out of and they are just sitting there. Also a Kaalia that was wild as well.
I struggle with building decks off of impulse and not play them enough.
Yeah, a better [[fervor]]
i think [[$frevor]] was also more expensive too for the longest time
No card found for โfrevorโ
[[$fervor]]
$1.25 โข โฌ1.76 โข 0.41 TIX
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$57.35
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Yeah, times have changed.
what about an impulse deck that doesnt start with a commander but from the 99
I stared around M13 and then have been hit or miss since. Started back full steam about 6 months ago
gwen from spiderman is too straight forward imo but its is probably the closer to those effects
Ohhhh that's a good idea
M13 was the first commander cards i brought
I added that card to my Eddie Brock deck
I was all about the Vampires back then.
And ofc Avacyn.
Different times. Slower games and not as polished.
Now all the randos I play with on spelltable have ultra polished decks.
My next commander is 100% [[grimgrin]]
My friend gave me a Grimgrin deck as my first deck and I want to rebuild it.
i think thats the weird part of B3, people wants to win but need that limit cap on how good a deck gets and still somewhat doing interesting things
enough time and number of turns to do something less efficient to get to the finishing line
luke warm take: stax is good for the game , especially when the game is getting too fast out of control
nice thats an old school one iirc
i have so many decks to rebuild too XD, do you have a direction in mind already
Not quite. I have sooo many zombie cards. I would take apart my Wilhelt deck and add most of it to it.
I agree
Once I finish Tannuk, I'll start messing with Grimgrin.
Also, working on Maralen. ๐
because sac engine in commander zone + counters on a single thing, could lead to some fast infinite
Told you, I just dive in deep and only sometimes finish them.
i think there are many maralen builds since it was a face commander
[[Maralen, fae ascendant]]
Legendary Creature โ Elf Faerie Noble
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5
That one?
Yeah, it was a face commander?
unless i got out of my way to build a [[morophon boundless]] tribal tribal deck i doubt i will get close to that one
Legendary Creature โ Shapeshifter
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost 



less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
6/6
I think it's the blight one and the absolutely wild Ashling.
right theres only 2 precon this set
Everytime I've played Ashling, I've been dominated
i must have mixed up the past faerie precons
dominated? not dominating? wait that meant the same thing lol
yeap its one of those explosive decks
i think seeing the face commander and what i remember about elemental was enough to turn me away from getting it
as much as i would love to play with double cascade 8 drop
having it telling you to play it on the commander is a bit much on the nose
For sure.
and thats not even the most broken elemental
I played a game here on this discord and 2 of the 4 people were playing upgraded Ashlings...
It was not the greatest.
Hahaha
[twinflame traveler]] is a thing i want to get for my 99 of a not so elemental focused deck
[[twinflame traveler]] budget roaming throne
Creature โ Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story." โAshling
3/3
just waiting for a single copy to show up in my LGS
Ohhh wow. Fun card.
It really does
not so broken as [[roaming throne]] "yep all and any type"
if only "colourless" is a colour identity
Lol for sure. I need (4) of that card. Just not yet. Hahaha
Cost
. Must include colourless pip in the commander identity to play this card
broken format will remain broken ยฏ_(ใ)_/ยฏ
its a personal choice not to spend $50 for a card nor to play a broken effect
i do wish i can own and causally run an [[ancient tomb]] in my self inflicting pain deck
True that.
maybe i will pick up the pokemon copy instead
Maybe some day!!!
Ohhh do it
acutally i think i have this card
2004 pokemon
sounds about right i guess i have to look through my pokemon cards now
Do it. That is the best proxy possible
Alright, off to dinner. Have a great night and I'll let you know once my Grimgrin is ready lol.
Appreciate you as always my friend. ๐
so far i only tagged half of the tunnuk stuff
still making comparison and swaps. the pricey powerhouse are the most flexible slot as expected
have fun at dinner
@silk cairn why didnt you merge Tunnuk and rocket Raccon ! the double commander with artifacts sneak attack ๐
maybe [[bloodthirster]] as win con
https://moxfield.com/decks/qQ4hWUQE7U-CEyetEwA4Lg i cant find your tunnuk deck ๐
the 0/0 haste attacking part is nice overlap
looks like that deck no longer exist?
maybe the middle ground can be [[zealous conscripts]] which may have synergy with the self destruct type of cards
gtg to work
Ohhh nice!!!
After using so many Utility Lands, I realize that [[Vedalken Shackles]] has stopped being worth it
Any recommendations on a removal piece to use in replacement?
[[helm of possession]]?
Oooh
Six mana is pricey
But I only considered Vedalken Shackles because it sounded like it would lead to fun shenanigans in politics anyways
i run [[chamber of manipulation]], which is little less janky than your shackles
but my has discard synergy
Most of your Artifacts are 4 mana, too mana inneficient to sneak attack them especially since they have haste from Bello anyway
mon i just finished putting together a b2 burn/spellslinger deck, thoughts for inclusions/tuning? btw make sure to have tags on -
https://moxfield.com/decks/19EW8TLId0uDF2bEwYml2g
triumphant return to rakdos
it doesnt feel super inspired for bracket 2 but its not a bad start
guttersnipe-generator the commander if i didnt have so many projects tp brew i probably would have got myself one
not quite guttersnipe itself [[death waltz 2]]
No card found for โdeath waltz 2โ
No card found for โdead waltz 2โ
oooh lol i am a No behind
yeah the idea for bracket 2 was to not have too many additional pingers and just get additional value from casting good spells/bad spells that are now better because they deal 6 dmg
so i think black waltz and the otter are the only additional pingers, i do have a few dmg doublers rn though
did you played [[mage contest]] in your pod
how did that go
it was fun, got a lot of laughs so im including it again
easy way to gain a lot of life with damage doubler so even in rakdos there is a lot of sustain later in the game
do the abilities gain lifelink if the commander has it? or do you just mean for when its bigger turned over
where as [[whip of erebos]] will take up a slot but will probably do really well if you are slightly ahead, so clinic is easier to fit
Legendary Enchantment Artifact
Creatures you control have lifelink.


,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
the flip side mainly
whip is really good but without a board it is much worse
a land is easy to include
true, yeah i like that
i got myself a [[!fire nation palance]] but i am bad at using the mana XD
[[dragon rage channeler]] ... not a wizard
Creature โ Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium โ As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
1/1
it does get doubled by harmonic prodigy
was hoping it is a better [[fandaniel telophori ascian]]
yeah i do want more value from casting instant and sorcery cards i think
that arent direct burn
idk if rakdos has many of those
dance with calamity is tough, i cant predict how well it works with all these mana value
yeah idk either, figure its worth trying out
just value from spell cast like blue's [[emeritus archmage]]?
[[virtue of courage]] is the closest i can think of off the top of my head
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze 

Instant โ Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
might be too strong for bracket two tbh if i got my wizards out and am flipped
[[judith scourge conno]]
No card found for โjudith scourge connoโ
just impulse draw half my deck ๐
true
all the new impulse are at least 1 full round 1-turn impulse
something more unique though maybe, it feels too burny for me and i kind of want it to be burn from valueing, more spellslinger
[[!light up the stage]] love this, and it doesnt get powercreeped out of my red decks
hmm?
no proxy, all online, sometimes i do foils if they look cool but sometimes they look wierd on tabletop
i find all the "fire" or "light beam" foils to look the best with a good focal point
i guess online wouldnt always show
if anything i think birgi will be the storm problem
idk if it will be too strong here
yeah i was thinking that too
like why do bergi in b2 when i can hit everyone for 6 because i got [[hot soup]]
birgi, stormkiln, runaway, that one ashlin, electroc, same thing
COMING THROUGH! whats your chant
when you play that
XD
hot behind sounds like someone sat on a hot potatoe but i guess that works too
hahaha naw its kitchen call outs
[[judith carnage connoisseur]]
Legendary Creature โ Human Shaman
Whenever you cast an instant or sorcery spell, choose one โ
โข That spell gains deathtouch and lifelink.
โข Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
"I don't make my living hiding the truth, detective. I shout it from the stage."
3/4
for when your slinging around 10 gallons of hot soup
that was the card i forgot the name
ooh yeah, im also building a b3 list with her that is burn
thats why i want this list to be more spellslinger
so yeah i might drop the generically good cards and throw in some funny 1cmc noncreature spells
yeah i got my generic midrange decks so now im branching out into different archetypes, hitting up some burn now, got control and want to throw a combo list together after these 2
blockers?
as much as i avoid using [[skullclamp]] in my own decks, its still one of the best draw engine in all format
its like a reusable [[village rites]][[corrupted conviction]][[desperate measure]]
im a degenerate, i run a lot of skullclamp lol
i think i ran skullclamp in like 2/20+ decks? so less than 10%
i avoided it when i did my battlecruiser Teysa Karlov
i didnt include it in this deck so far because it is a generically good staple but also it takes so many turn cycles to flip kuja so i wouldnt want to sac wizards off early
and unless i include a lot more token gen, which i dont want to do, then it would be pretty unreliable to sac a nonwizard
right i need to put more focus on [[!kuja, gnome sorcerer]]
No card found for โkuja, gnome sorcererโ
[[!kuja, genome sorcerer]]
wow i was 1 letter off
thats fucked lol
oh could i include a 2nd end step card? what colors are those
isnt there an artifact that does that?
is it additional end step?
i dont recall that but i know that one unique card that
reverse the turn order
an interest way to "Flip" the game
ooh thats better
[[stonic resonator]] can double the end step trigger
yeah blue has an additional end step card, not too many of those
reversing turn order sounds very b2
if you make copes of harmonic prodigy then it can also add triggers
yeah strionic sounds good, couldnt double the commander trigger when flipped too
could*
double X is rough
.

,
