#REVERSED! (EDH) Assistance!
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Managed to pull one so ill consider it
Also it's literally $1 lol what's too expensive for you, free?
๐
ofc you did
wait i thought i saw it being $20
must have been specific special printing
oh maybe i need one myself ๐ i see a $20 one
my countruy current must be dropping like crazy
Maybe?
ยฏ_(ใ)_/ยฏ
this is basically the exact reason why i didnt brew a build for magar and i havent try to make it "balanced" in terms of offense and defense
i would just use it as a way to play tons of big spells on repeat, but the go-wdie + advantage value is probably what wins games
if the B3 game last long enough ๐ ๐
may want backup plan when magar isnt out
can be ramp if that ramp piece is also giving extra benefit
because if magar isnt out T3, then T3 can be ramp/draw/whatever set up you need
while bedlam enables all my instant sorcery, i dont favour that one too much since it is one of those "everyone ready to die" alpha strike game ending card
when my board would be filled with small creatures
thats probably one of the big thing i didnt mention when i saw your build
but i dont really have a replacement for that slot; all i got is those unplayable janks
well b2 but yeah, one of them yesterday went to t13 lol
yeah i deffinitely am not trying to make a deck that just wins games, something fun and interesting but also isnt just a pushover
deffinitely leans towards table police right now so i want to tone that back for some other flashy fun spells
honestly with the spells it feels kinda fine to just paly the spells from hand and let them go to the yard that way, may tone down the looter effects a bit too since it felt really bad a lot of the time to discard since if i want to cast the spell soon, like within this turn cycle i can not play it with magar as then i also cant cast it on someone elses turn
and then i gotta jump through the hoops of hasteing and unblockable stuff
and replace them with both big flashy fun spells and stuff that fills the board a bit more, i need bodies out there
but yeah it didnt feel reliant at all to have magar out, just felt like a way to outvalue/win more
which is a good place to be
yeah im prob gonna get rid of bedlam for another one sided effect because i need those blockers and have other ways for unblockable
saw an anger type effect that ill probably throw in instead [[filth]]
Creature โ Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in." โScroll of Beginnings
2/2
what did you have in mind?
yeah the easiest way to fill up the grave is just hard casting, which is why i would do [[strike it rich]] for early treassure and as a 3/3 it just makes more treasures
and thewn whatever 3 mana generic utility rock
[[curse mirror]] never disappoint me and i had just copied sad golem for another land ramp , tap for mana for a thran dynamo before
its one of the most generic yet not boring card that having no creature to clone is still an untapped [[fire diamond]]
in magar specifically, i would probably T3 that or if drew late game, copy whatever i can find, although there would be no card noted under the face down unfortunatately so it is a bit of a nonbo in that case
basically, i saw your brew were mostly 2 drop rocks, and it sort of remind me of one of those youtuber vid thumbnail about mana rock scam. long story short, its not wrong to play ramp but its often better to know wexactly when you want to ramp and get more utility
ritual is a bit awkward as mana goes away in combat phase so it would be similar to the firebend situation
i dont think haste is all that important becoz [[!magar magic string]] ability can be used at insant speed
so technically, the best timing to set cards to grave/ reanimate "hidden spells" is opponent end step similar to Draw Pass [[voldaken orrery]]
No card found for โvoldaken orreryโ
ofc its not foolproof and has lot of mana investment, but overall it makes up for Magar's lack of defensive ability and turn all boardwipes in a sort of [[aetherrize]] effect
one more try [[vadken orrery]]
No card found for โvadken orreryโ
nope cant spell it
so once the mana situation and timing / pesudo-protection/ pesudo haste has been taken care off, then i would look for instant sorcery with extra synergy. Magar out, set up grave before or after, reanimate the important spells, swing in and get all those big spells WHILE holding up my mana for the following turn. may not even play too many counterspells as long as i have the mana to rebuild.
enchantments that stays around are usually strong enough to become a win con if the deck has enough synergy
[[arcane bombarment]][[double vision]] for example
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
basically [[dual cast]] on repeat so 5 mana is kind of overcosted
forgot the name of the instant version of that, it has foretell and dual in its name
there is also a chandra that double a spell once per turn
as you see, the deck is both too flexible and too restrictive. i dont think there is a "right" way to build it. i would put as many repeatible engine card i can find
somewhat conflicted on expensive $ card like [[savage beating]]
if everything is unblocked or paired with [[dolmen gate]] it can be infinite but also takes multiple cards
which is also another $$ card
similar to firebending attack pay mana infinite
may not be "p2w" but it does feels like cheating magar combo a bit
oh yeah cursed mirror in here seems good
i run that as more of a jank piece because without urborg, the chance of missing is kinda high, not something i can recommand but its fun to try if you know your table
it wont copy the face down
really? it is a creature
yeah true, makes sense..and i do want to hold up mana for other spells i got going on too anyways sometimes
because i think the "noted" card is associated with that specific face down,
but i ve been corrected about clone interactions before
i know morph forsure doesnt work
i dont think i struggle too hard with magar, yet i cant find the build i find fun enough to buy a full paper list
NP lol my pc is lagging anyways so i cant load site
unrelated, never the biggest fan of arcane signet but it is part of the format now. i know someone that build some cool budget decks and i respect the no sol ring, nor arcane signet philosophy. too bad he is always out of town working else where
chainer is one of my biggest failure of a commander i have ever built; mainly because i have the stupid theme of group-hellbent (trying to make the table top deck with empty hand, starting with myself) itself is a jack of all trade, but doesnt do anything well on its own over costed 4 drop creature
yeah i agree, not the style i want this deck to be, more controlly but not in the typical sense, more like controling other players minds ๐ฟ
oh yeah your right it wont copy it, that is really wierd
yeah it does seem like a difficult build around and as a one off it has been hit or miss sometimes
yeah honestly the msot fun build for magar seems like a deck that isnt going for the win too hard and is instead playing the table, at least for me
or i could just throw in the 7 mana black spell that lets me take control of a persons turn and just loop it again by not having them block/tapping down their creatures or w/e which while strong isnt fun
i wonder if he has a good discord dedicated to him like henzie, because theres soo many possibilities with him
possible XD but less likely, i dont think rakdos colour combination is that popular but that could be wrong
i would be happy to use magar in the 99 as a jank piece and be able to add one other colour like blue or white
rakdos really dont havve the [[propaganda]] defensive wall
or flexible ways to flicker or reuse certain abilities
i guess on that clone, would tokens also fail ?. never read the interaction with blade of selves
[[bonus round]] [[violent urge]] would be my choice of "combat trick"
casting one spell in combat 4 times is something only magar can do, if we exclude [[thousand year storm]]
and then finish with an actual storm spell ๐
since each one is actually a cast and not just copy, an the standard magecraft for value
also didnt check the interaction on Cipher spells, i am not sure if encode works or not
honestly outside of the ones that i added theres not many more interesting cool spells to add in rakdos
bonus round works whether you cast it before swinging or if you swing with multiple spell creatures then you decide stack order
i do like the combat tricks, i always have felt they are underutilized in commander, which makes sense for the format but i think theres room to explore there
oh wait you were talking about blade of selves
[[blade of selves]]
hmm it might not or maybe myriad makes it interact differently, let me dig
yeah nope, the reason why is the noted name isnt a copyable value so it would just be a 3/3
that got recommended to me in my commander game yesterday and i didnt think to check the interaction
[[illusionist's bracers]] dont work either damn
honestly i might just throw in cursed mirror anyways to copy some of my opponents things, seeing a lot of busted creatures that i would like to be mine, or copy a good one before i destroy it
and also still just taps for mana which is fine
yeah a couple storm spells like [[tendrils of agony]] or [[empty the warrens]] could be nice, id like both more bodies to block and some life gain
ssome card choice are weird to me, overalll not enough cats
GW strength lies in tokens and fast power pump + the eminence broken mechanic, try to build around those before turning the deck into spell slinger
yeah those are the payoffs i like
basically why i have curse mirror in almost all my red decks ๐
yeah i dont know if ive seen that before tbh lol, but i play very little red since i mainly play commander
what to replace for the two, [[skull storm]] or [[hit the mother lode]]?
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
if it wasnt my addiction to clones and copy tokens, i would probably not even touch blue in most games
or something completely different and leave the big boys
hmmm if you are not stuck with too many dead cards in hand
oh i love blue for the card drawwwww
those can stay
for someone who wants to hellbent myself and the table XD value is not my thing
red by itself is too boring tho with how obvious and linear it can be
i love some good value, i think i drew 15 cards alone from [[karazikar, the eye tyrant]] yesterday in 1 game
Legendary Creature โ Beholder
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5/5
thats your commander?
no no
sorry i was replying to that then saw your new message
its one of the 99 in magar
yeah i agree, the only mono red deck ive played is [[chiss-goria, forge tyrant]]
Legendary Creature โ Dragon
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying, haste
Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
5/4
and i probably only like it because it doesnt play like a typical mono red deck lol
i dont have a completely paper mono red deck, but [[Toralf, ]] would be one of the main one to end the game quickly if there are no time left
Multiple cards match โToralf,โ, can you be more specific?
i did pick up a cheap [[sami captain]]
ooo thats sweet
ramp and combat blocker in the commander zone i love cost reducers
definitely want it in the 99 eventually
now you sound like a simic player haha
may do a quick test deck with whatever jank token maker i can find
nah i am worse, I am a YGO player all spells are free
im sure i know what it is but just havent seen it abreviated, ygo?
YuGiOh the children card game? if you lose you get send to the shadowrealm and basically dies mentally irl
ahhh ok, my brains on magic rn so i was like am i dumb, what is ygo in magic
that makes sense haha
yeah i collected cards for yugioh as a kid but only actually played it a few times
tbf i havent played it for nearly a decade now but thats how i got into commander, i play my ygo play style in commander and try to fit janks into the 99
when the average card has more text than double side MDFC strixhaven legendaries
aetherdrift? you want some card game on motorcycle!??!??!?
oh god hahaha
i bet you like a lil [[the regalia]]
only a matter of time
surpised i cant use [[darth vader]] as my commander yet
as long as they make Darkrai an edge lord i will happily play it
No card found for โdarth vaderโ
hahah hell yeah
could even be a lorwyn type thing where hes jedi on the front and sith after flipping
sounds kinda sick actually
Big helm "When you attack, creatures you control get +X/-X equal to the number of heads you flipped this turn"
Big brain moment where your wipe your whole board :p
oh id do it, i lost last night because i forgot about a white enchantment i stole and cheated from my opponent
btw reglia isnt a motorcycle so its not the same, let me open the magar deck again
Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Dualcasting was not the add btw that was the wrong card name
its prolly the cut tho ๐ข
oh which one were you talking about
haha now i can make you build another red deck with it
idr the name ๐
dual ... it has foretell
strike? dodnt make sense
dual strike is the only one im seeing
[[dual strike]]
oh it
is strike
name too similar to double strike brain fart
[[wild ricochet]] probably wont work well unless it is in your hand
so what happens if you chef's kiss your mutate creature spell? Xp this is on the exam
i have to reexplain it to my table every time i play one, because literally nothing else works like it so they assume it would work a different way
are we assuming [[ivy, gleeful spellthief]] is on the board?
main reason i play simic is the mutate but with [[volo guide to monster]] where i make copy of volo
Legendary Creature โ Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
"The beholder told me I had a good eye for details. Who was I to argue?"
3/2
phew simic doesnt ~~care about ~~ believe in mana cost
ok this is tough because you can only mutate your own things so im assuming it fizzles
nope, you basically ignore the reselect part
wtffff
essentially create a token permanent onto the target
it does if you are ramping while im killing
before the original mutate again onto that same target
i can ramp and kill at the same time because i will have more mana
what allows you to ignore the reselect though
mutate itself
as long as no opponent control a non-human you own
mutatie has no legal random target
so the copy and the original fail to select at random
CHOAS
that hurts my brain
mutate onto one thing twice also gives 3 triggers of mutate trigger
a third time will be a total of 6 triggers
factorial math going strong
i know that one
turning human into non human is my hardest assignment tho
๐โโ๏ธ i got that one teach
[[unnatural evolution]]
No card found for โunnatural evolutionโ
[[unnatural selection]]
i still dont understand why if it has no legal random target then why is it allowed to resolve
the reminder text of mutate
because of the "then"?
whats the cat dinasaur one
you create copy, then reselect
when a card say "you can only select/ choose from a certain group" you wouldnt try to pick from something outside of that group
but 'cannot' trumps 'Can'
since mutate is like "You cannot target a non human creature you dont own"
so the copy end up targetting the same initial target and the original fails to change target
it can go infinite with one specific mutate legendary
thats the jeskai elemental dinao cat one
๐ i only know green or blue mutaters
my build was super janky
Multiple cards match โnethroiโ, can you be more specific?
i think if i go infinite i have one way in the deck to mutate my commander onto anything and then put it back into the commander zone
[[nethroi, apex of death]]?
Legendary Creature โ Cat Nightmare Beast
Mutate 


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
jeskai is red blue white
yeah i dont know 3 color names ngl lol
that one i want to do 0 power +1 counter build
i just remembered nethroi was a cat
[[Vadrok]]?
Multiple cards match โVadrokโ, can you be more specific?
[[Vadrok apex]]
Legendary Creature โ Elemental Dinosaur Cat
Mutate 


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
When you have the chance I went overboard with another deck build ,mono white lifegain and cleric tribal - https://moxfield.com/decks/QYwBQrN2d02QCJuMdIX5HA
cast entire graveyard
yeah thats gross
Hey this is your fault lol
I don't actually build them I just put em online than test em out online before even trying to build em
I proxy like fucking crazy
i am a natural terrorist, was born this way
Plus I deconstruct decks I don't use and see what I can do with em, like my orzhov lifegain deck deconstruction to build this mono white one
i know my name ise mono but i dont really play mono colour decks <.<
yeah soleil you do make so many decks, every time i come in with another you were talking about the 3rd deck you made in that time
soleil be like living a 3rd secret life behind the 2nd wife with all this money to build decks
XD I just said I proxy like hell and deconstruct decks I havent spend money in buying new ones in a long time
I have more modified precons than decks I built myself tbh
I have an old printer and thr ink lasts a LONG time
Plus the library has .25 cents a page I could do for color printing
Tbh I work 2 jobs, so
ah ok, so you have an evil twin that goes to work for you while you make the decks
Ffs lol
If you REALLY want I can take a break from ALL this...but then you be bored I bet lol
Rule 0 yorion as companion so you can play with 121 card ๐
thats them YGO bars, screw YBN
๐ฅบ
its also 2 am so last one
sped through it, has clerics, life gain, maybe can run lot of the token go wide stuff so with the right cards it will be scary
the snow changeling land you had before can go here
lands with +1 counters are a pain to deal with
I thought of that but that seemed mean especially I a b2 lol
its a creature and its not unblockable
Plus I took the book out
...oh you meant as a normal thing
I thought you were reffering to that broken combo of [[faceless haven]] [[book of exalted deeds]]
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.


,
, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
its mean that you put your $1k deck in front of my $50 deck
XD how is it 1k? I don't own any decks nearly that price anymore. My only one close was edgar Markov but thay was thr bling I put it in it and I don't even have it anymore
It was but I felt it may nit pop off a lot so I took it out but can put it back in
on my end i see moxfield USD
Any deck can win, my $200ish deck lost to a pauper commander deck just this weekend
tbf i doubt you will get all the pieces without land tutor
$700 ain't 1k lol but it will change, idk why it's that pricy
but if you think its too strong and no one at your table can gift you an elephant
feel free to remove it
maybe my moxfield is showing CAD$ i am really not sure
it should be USD
It is
oh side board
is in the pirce thats why
i think overall white dont have too many sneaky ways too get those value, it is somewhat straight forward
Ye
get clearic, gain life, turns into green stompys
XD pretty much
as long as ratio is good, maybe the downside is how many bad clerics you need to play and still get enough draw
Tough to add mass trample that isn't [[akroma Monument]]
or janks if you turn angels into clerics
Lol why is it that language
some changeling cards are really bad
[[Akroma memorial]]
There we go
๐
I can hear Akkroma shouting "F U all demons." from an unknown distance
[[airbend acension]]
Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Uh...janky removal for mono white? I don't have a lot of etb other than the ones that gain me a life
Or is that the idea
there are like 30+ cards with enter on it
oracle text highlighter is a moxfield function, archidekt do syn text or something
Oh cool
i would probably cut [[secret rendezvous]] in flavour of ramping on that curve
I could cut some draw I have like 14 draws and 10 mana sources or reducers
[[Teleportation Circle]] too and maybe [[conjur closet]]?
meh on spirit life for combat damage life gain, if i cant get +1 counters before damage , the payoff is abysmal
Spirit life?
dont think you need al of them, dont want to increase the mana cost tomuch
spirit link
spirit loop is fine tho since it can be reused
but overall, gaining more life to pump power after damage is not ideal
Cut true conviction too?
Ah shit I didn't think of that, similar to the first strike Lightning shenanigans
Double damage
[[compassionate healer]] looks like draft chaf
It was highly recommended on edhrec and I figured a bit of draw helping with the svry is nice but I do see
there is a land that gain like when angel enters i believe?
it is a cleric that can gain life, just depends how many you have at the end
Uh...theres a few like that idr bur a land one? That's new
[[rise the past]] [[drop curedew]]
No card found for โdrop curedewโ
some of this may have a place if the best clerics are all 2 or less
[[dropdew cure]]
No card found for โdropdew cureโ
if the idea is to get bigger things then they arent needed
dafuq [[rampaging monument]] bit too desperate for the fat trample
๐คฃ
`nite zzz
[[mardu's will]]
No card found for โmardu's willโ
[[will of mardu]]
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
โข Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
โข Will of the Mardu deals damage to target creature equal to the number of creatures you control.
[[relic vial]]
[[Aurora awakener]]
Creature โ Giant Druid
Trample
Vivid โ When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7
With the multitude of WUBRG cards that's 7 mana for a 7/7 trample that let's me put out 5 permanents almost always. That is perfect in Jenson.
Is [[sunbird effigy]] worth a consider? Since you get the 5 mana back the same turn you use it to craft?
Artifact
: Add one mana of any color.
Craft with one or more
(
, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sunbird Effigy
Artifact Creature โ Bird Construct
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
: For each color among the exiled cards used to craft this creature, add one mana of that color.
*/*
Maybe a bit slow actually. Just another way to have a permanent tap for WUBRG.
you do have training ground and mana other ramp to speed it up
since it does pay for itself the craft is at least free
it is not quite the [[timeless lotus]] but for the $ on [[sunbird standard]] and potential untap abilities such as derevi, it is at least a better jegatha
Artifact
: Add one mana of any color.
Craft with one or more
(
, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sunbird Effigy
Artifact Creature โ Bird Construct
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
: For each color among the exiled cards used to craft this creature, add one mana of that color.
*/*
[[$sunbird standard]]
$0.09 โข โฌ0.12 โข 0.03 TIX
and since crafting (unlike transform) exile itself, it can pay for
so the total cost of flipping it is
instead
assume the other card(s) is from grave
or discarded WUBRG card, sunbird standard T3, flip on T4 and have assess to 5 mana that turn +land, at least 9 mana following Turn
Vivid X are basically all good addition to the jenson deck, just a matter of how many you can put in
100%
This card actually gets better and better the more you talk about it
For sure. Just a terrible card in most decks. Just a niche instant where it works nice.
i think it is when, having artifact and creature type becomes an issue in your meta, where things dies left and right, then it get stuck as a mana rock
Ahhh yeah
which can still get destroyed
Im mostly playing against strangers (LGS, or Spell Table)
i think most people that i first met are not super eager to single target removal
Same here
so lands basically also has "indestructible' written on them
mana rock i would argue i am the one who destroys the most on avg compare to the rest of the table
"you got that sol ring for at least 2 full turns, i am not letting you keep that fast mana forever"
True. I don't ever see single target mana rock destruction.
but some games everything is untouched
Another reason it's better than Jegantha
i had 3 targetting me last week XD but tbf the commander looked scary and cutthroat
yeah, its better than jegantha if oyu are not doing legendary/creature search
Ahhh true that too
I would always target you. Lmao. You are a damn good deck builder!!!!
โค๏ธ
OK, I gotta go back to work. Appreciate all you do for this community. ๐
Hahaha perf
i need my 11 drop turn ๐ญ alright have fun with work ๐
Cya!!!!
lateR!!!
2nd pre-release ever tomorrow. I am beyond excited to get throttled. Hahahaha
2nd? there's two pre releasE?
probably can study the set a bit before your draft/seal but i imagine its hard to get tribal synergy unless you find the bomb
Spiderman was my first. ๐
Yeah, I'm doing some studying.
I went 2-1 for Spiderman prerelease. I hope for one match win this time. ๐
i heard that set has lot of problems in limited as well
Maybe that's why I did well. Hahaha
Hey @deft belfry! I updated my WUBRG deck with some of your ideas. Let me know what you think. https://archidekt.com/decks/13028638/wubrg_o_plenty
I do have 2 questions. is [[Conqueror's Flail]] worth adding?
and is [[last stand]] worth it?
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
It seems only with it if I have [[Dryad of the Ilysian Grove]][[Prismatic Omen]][[Leyline of the Guildpact]] out on the battlefield.
definitely not the strongest spell, but more of a bragging right fun card. i wouldnt mind having this potential dead card as much if there are enough card advantage or discard outlet in the deck. if you find a better WUBRG spell it maybe a good cut. i will look at the deck later ๐ซก
the life gain rarely matters, the burn can be handy but single target, creature removal single target is the worse one. 1/1 are just chump blockers but at least put something out. the looting is probably the best one
k. agreed on all of that.
is that set plane chase? i dont remember much from it XD
since conqueror;s flail has so much power in it, its rarely bad. although theme wise it is a colourless spell. the +5/+5 is VERY good
there is an equipment from spiderman that atuo equip when a 5cmc enters
in this current list i am not liking Last Stand; more of a troll/achievement unlock card. If its for power, i can see similar things getting cut. if it s for theme, its fine to stay along side other things that cares about this "all land types/ magic 5c rainbow colour". Simply put, i can see this running smoother by spliting it into two decks one entire on the meme/Theme and other more mechanically lubed up engine and storm off
Nice. I agree as well. Thanks for your thoughts.
I've got a new trazynn the infinite deck, but I'm just brainstorming how to win with it. Using staff of domination and basically any mana rock, I can easily generate infinite mana. I've been thinking just using Torment of hailfite to win but that just seems really basic. Any ideas, oh TCC think tank?
if its artifact infinite combo there is a lot you can find online
even if it is tap to burn target opponent
maybe mill out
pottential proliferate
[[aetherflux reservoir]] has an activated ability, otherwise most combos are infinites that untaps trazyn
[[walking ballista]] is a machine gun with counters on it
[[metal worker]] can gives tons of mana without going infinite
any other loops that uses [[sensei diving top]] [[mystic forge]]
artifact i like in general here would be [[coveted jewel]] [[pendant of prosperity]] but they dont really matter if you only play commander with win con ready
[[heart stone]] can speed some things up in general
but only your artifact creatures rather than rocks
artifact creature can be search with various effect of [[buried alive]]
and whatever recursion to repeat the combo if something is removed , and/or aristocrat drain to burn
which route are you more interest in, the powerful one?
hey mon I want to pick your brain here, i dont enjoy playing my magar deck and im not sure what to do with it, whether to just dust it and start building a different commander or if there is a completely different way i could retool the deck. what do you do in these situations?
i like the commander, just not what hes doing
and rakdos colors arent inspiring me
I think I've settled on walking ballista and steel Overseer for infinite pings. Using staff and any mana rock in the yard
im kind of tempted to take the list and put [[judith, carnage connoisseur]] as the commander instead of in the 99 and shift the list towards that
Legendary Creature โ Human Shaman
Whenever you cast an instant or sorcery spell, choose one โ
โข That spell gains deathtouch and lifelink.
โข Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
"I don't make my living hiding the truth, detective. I shout it from the stage."
3/4
same link? i will revisit it again later
yeah same link
love playing with judith but it was a bit too strong for my LGS randos at the time ๐ i went too hard on the synergy
one of the jank piece i didnt get to mention was [[void maw]] overcost but interesting synergy
i think the biggest appeal in magar is not magar itself but rather the rakdos identity spells that can be play in it
if the 7=> mana spells are whats interest you, then it would be what you can replace most of the deck with
but if it is small spell/ consistently doing things each turn it is easier with a stormy play style with value instead
ah yeah i could see that being the case
and i hardly even ran the efficient one side board wipes i had only the one that has a wolf in it art other than blasphemous act
which kills my board but gain like 10X like
yeah and i hardly ever play rakdos so when i was building the deck the first time i kinda felt let down by the big "cool" spell options, it was burn..and mostly that with i guess treasures or mass reanimate
life
whaa
if you pull off [[in garruk s wake]] that going to lock someone down a bit
[[blasphemous act]] with judith is the easiest way to swing the game
but i somehow NEVER drew it once
make me question if i forgot to put the card in the deck or something
yeah i was considering it earlier but after vsing a buddy that kept reboard wiping every turn it was just kinda lame, like ok your not really winning your just shutting us out from playing
and bringing that back with magar kind of puts it in that spot for me
you get all the spells if nothigns blocked XD
[[army of the damned]] [[breach the multiverse]] [[worst fear]]
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection." โElesh Norn
especially if i get it out turn 4 or something
they can play one creature and then block it
not with my numerous ways of unblockable and haste in the deck
i guess, the unblockable is both the consistency and the unfun part of it since it cheated combat
and if i dont have access to those then im jjust casting the spells because the creatures arent going to get through
yeah
idk it sounded cool and fun on paper but just isnt
yeah, thats my predicted play pattern too
idk exactly how many tutoring can help but it doesnt change that part of the deck
magar out, spell in grave, creature with noted bomb, unblockable, storm off
yeah pretty much, and even with not much of it and it being jank, it felt like most of the time i was just playing removal
which is why im considering trying judith, i havent played a dedicated sac or burn deck before and judith is kind of both of those with spellslinger bits outside of izzit which sounds interesting
and i thought the card sounded cool and why i included it in the 99 in the first place
if you want an extra challenge, there is also a companion option
120 cards?? ๐
odd only cmc
oooo
[[Obosh, ]]
Legendary Creature โ Hellion Horror
Companion โ Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
thats right, i played a similar thing with [[gale, waterdeep prodegy]] and...i cant remember what it was but it was even only
Legendary Creature โ Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
1/3
or maybe it was odd?
tokens tho arent doubled
gale is 3
No card found for โvoid nownerโ
oh nevermind i was thinking of two different decks, the gale deck i was talking about was with [[scion of halister]]
Legendary Enchantment โ Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia.
https://moxfield.com/decks/z0TEV-oIE0a3L8qiM7zcfA/compare fyi i was comparing your build to this one i found a while back
oh that does sound interesting with judith, though most of the time id like to be using the token part
if obosh is the commander instead, the strongest burn that doesnt get doubled on yourself at even cmc is probably [[price of progress]]
with companion, it is out
but this red we are talking about so there are still sooooo many red burn
its like 99% of all red does
obosh being the commander does sound interesting, it takes away the tempting 1 mana one sided board wipe options
that 1 mana sorcery lightning bolt all 3 opponent at once
like [[blazing volley]]
although thats where the double doesnt matter as much with deathtouch
but lifelink do carea bout the amount
i kept my one-sided wipe low so that if i didnt have judith, my hand isnt all weak pings, and most importantly i was basically against boardwipe tribal
what i might do is try this judith list i found, see if i enjoy it or just stop trying to build a rakdos deck before i commit to building another one
theres like 8 other commanders i want to build and i havent been building much because of this damned magar
[[ensnared by the mara]] must have fun card, maybe in that direct etali is a potential add
Sorcery
Each opponent faces a villainous choice โ They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
lol
i never bought [[prisoners dilema]] since it was unreasonablly pricey and people dont understand its text
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback 


but a few commanders i want to build [[obeka, brute chronologist]], [[teval, arbiter of virtue]], [[felix five boots]] and [[vazi, keen negotiator]]
Legendary Creature โ Human Advisor
Haste
: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
3/3
my friends are too nice and knew each would chose the 4 damage to each option so it ended up being a 5 mana deal 4dmg to ach opponent, one of them gaining like 15 life a turn
five boots is okay for me but i have done enough mutate in those colours, and doubling with [[mirror room facture realm]] craziness
Enchantment โ Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Fractured Realm 


Enchantment โ Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
its not about nice
its about creating betrayals
thats what i thought would happen lol
you want to bring out the selfishness in human heart
with that and karazikar im like come on, choose evil
lol
and with judith i think they will almost always choose less damage
since you can gain life
yeah hes the one im least interested in since ive played a decent amount of [[ishin, two heavens as one]]
ahhh yeah that adds up
or whatever aura jank and interesting sultai triggers
i just love his name though lol
maybe ill do a bracket one feet deck ๐
oh how do you do the line through it
two ~~
the game night theme bring your fetish to the table something spicy for others to guess
hahaha hell yeah, soon to be featured on game nights playing viewers decks episode
XD every card art is pixelated for censoring purposes but it only make it worse
omg haha can you even do that
i forgot the name of that visual/psychological effect
where if the clothing parts are covered and the rest are revealed, it makes the one wearing the cloth looks seemingly naked
๐
but the pixelated censorship is kinda the same idea
i thought we were going with the what your mind fills in the blank with is worse than what it actually is
but go off king
a guy in swinsuit but the swinsuit are pixelated and in skin colour
basically the same idea
you mind fills in the blank of what you cant see
which could be a theme in the deck to have "hidden information"
more cards and open mana lets you bluff you way out
a ton of fortell and morph cards and when you flip them they are pixelated
that would be hilarious
ok i see what you mean lol im thinking thats nsfw
you dirty mind filled with feet
i guess some cards with giant in the art also shows their big feet
[[meek attack]]
well you didnt specific it has to be attractive so it can be hairy gross goblins
oh deffinitely doesnt have to be attractive, it is felix five boots
hes covering those dogs up
some people like slimes....
what have i done to this post
anyways obeka also has a very specific build if you do all the negative effect cancels on your turn
smooth
but that one is expensive and kinda too strong
oh yeah the first one that comes to mind is like the "you cant win the game" type things
with the negative effects
or lose the game crazy things that you just cancel
like the opposite of platinum angel
prolly not those types of things
descreted demon... no [[prosector demon]]
No card found for โprosector demonโ
sth prosecutor
[[prosecutor demon]]
No card found for โprosecutor demonโ
[[paralegal demon]]
No card found for โparalegal demonโ
[[lawyer demon]]
No card found for โlawyer demonโ
Artifact Creature โ Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
yeah depending on what type of effects there are that obeka abuses it might be a no build
say no one ever
wait what
is that a legal card
silver board troll
that sounds sick, but im so used to state based stuff id prolly forget the trigger of rules lawyer
wait
i am going to sleep, will see what it look like tmw
it doesnt trigger, you are going to lose this game of judge tower in less than 2 seconds
[[come back wrong]] steal
target commander
soo, people in my playgroup have decided something
there is 1 person in our playgroup that always plays VERY slowly, we once timed their turns and it took him nearly 10 minutes to play their turn, (land, 1 spell and combat), he now announced that he is building [[toxrill]] in the command zone to be play to against the "very strong" [[laughing jasper flint]]
he also often doesn't end games when in a position where he could or kingmakes if he cannot win himself anymore.
now 3 other people in my playgroup (me inluded) have gotten together to build zur the enchanter
Legendary Creature โ Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.
7/7
Legendary Creature โ Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
4/3
would you think that would be appropriate against a toxrill in the command zone ?
Great question. I want to play as many WUBRG spells per turn as possible to create as many angels as possible. I still need to get a few more cards before I play the newest version of the deck to see what else I need to edit. I have little to no direct interaction (some due to the effects of other permanents) so I either need to double down and go hard 100%, or dial back to protect myself more. Still haven't decided.
I took out [[freed from the real]] because in bracket 3 I can go off wayyy early. I would love to play that card but with [[faeborrow elder]] and [[bloom tender]] it felt a bit unfair in the random pods I play in.
Maybe I could add [[Nyxbloom Ancient]] instead as a way to add 3x WUBRG rather than the freed from the real combos
Or maybe [[mana reflection]] as it's an enchantment and has a smaller probability of dying to creature removal.
But this is one of those social problems so idk if trying to solve the issue "mechanically" in game would fix it
Toxrill is the overpowered kill on sight commander for the most part, basically just dont let them play if it is about efficiency ๐
@deft belfry i got the cat equipment deck to 101, the 1 being the companion, but moxfield says it isn't allowed idk why, but what do you think of it? https://moxfield.com/decks/K3nwAH63hkCWGqLYqU2mXA
do you know any fancy completely unplayed tech that could deal with a toxrill maybe?
that i could maybe slot in my own decks?
There really isn't anything that can. Maybe specific counter ability or trigger ability spells which are all in blue
Maybe in response bounce spells like [[repose]] or [[lapse of certainty]]
[[Reprieve]]
[[Narseg reversal]]
Hopefully that helps
ah trying to meta game huh i will see if i got something [[toxrill]] gives counters right, i remember [[solemnity]]
Legendary Creature โ Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.
7/7
also things to remove counters, non creature permanents unaffected, or things that gets too big for -4 to matter, steal control, anti blue/black cards, anti tokens, anti sac,
"when creature dies, do this" target opponent controlling toxrill [[grave betrayal]] works fine if my opponent's stuffs are dying
for decks where i have issue against go wide, i run [[viruelent plague]] since [[illness in the rank]] is too weak against all the angels and drake i have to fight
since it has a big target on its head, and cost 7, any foam of clone would be very efficient as it only cost you no more than 4 mana AND makes the user suffer against their own card
and keep killing each other's slug will be tons of death triggers
my respond is basically, "So you want to become a problem? you think you are a problem? I will show you a real problem"
otherwise, white has ways to stopping activate ability to give yourself protection
if you want to counter toxrill, put it onto your side instead
the ones that bypass statebase action and put the creature onto your field can steal commanders
imo, if you destroy enough artifact ramp, the dimir deck may not even get out the game plan for a while
problem with [[massacre girl known killer]] is that she can also die in a turn rotation
unless you have [[tarian cleaverr]] or
No card found for โtarian cleaverrโ
[[sadistic glee]][[necrosynthesis]]
[[sothera the supervoid]] [[stone of erech]]
Enchantment โ Aura
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Legendary Enchantment
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
[[the darkness crystal]]
Legendary Artifact
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.


,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
find the name [[tarrians soulcleaver]]
and the OG [[blade of bloodchief]]
and the most interesting one is probably [[luxior giada's gift]]
planewalkers are lowkey super protected when no one has creatures to swing
black often has grave shenangans so any gravehate will do [[lion sash]]
Artifact Creature โ Equipment Cat
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
no more long turns if he doesnt get to play
fixed it ? XD so many swords and no claws
my best guess is there was a non cat or something
I thought it counted to the companion but doesn't so just 1 extra card
3 drops do look off the chart i think it doesnt have to be going that hard. it works as a deck. adjustment can be made around the curve/card quality and balance with janky cats
i see 100 main deck on my end
did you put kaheera twice
one's in side deck and one in companion
[[shadowspear]][[behemoth sledge]][[loxodon warhammer]] i would probably never put those 3 into the same deck
i think T4 is the most important turn in this deck as it is either casting the hammer from hand or preparing for Nazahn on the following turn
personally i think i favour [[thran dynamo]] more than an arcane signet here
3 visit natures lore doesnt do much better when most of the lands are utilities land but at least it a guarantee ramp and land thinning
the untapped 1 mana isnt too relevant when there are hardly any 1 drop in the deck. the equipments are better off entering after the hammer
i would replace most if not all those tapped lands, scry land i hate the most, and the basic fetches can get easy upgrades
i dont really want tapped lands after T3
path ancestry is one of the few that are worth
for tribal synergy
It does that automatically idk why
so is it 100 or 101
100
I changed it up a bit, refresh and check it out
Any suggestions on cutting more of the 3 drops for more silly/good cats?
for a 3cmc 2 color commander and you want to include a pain land, would you replace a basic or a snarl?
Depending on the number of basics, Snarl, but I always include shocks
depends how many other tapped lands are there, probably the basic
assume snarl cones in untapped most if not every time
what if i got 20 total lands that could be revealed to let snarl come in untapped?
i mean, i gotta do something about a commander nobody else wants to see at the table, maybe a solemnity and rest in peace in my kykar deck will in fact help
completely different, would it be worth it to add something like [[nevinyralls disk]] to my Ao, dawn sky deck?
instead of a sorcery board wipe (i can currently only hit creatures with my wipes in the deck)
if you dont have lot of basic fetches / green ramp, i would cut basic
for a land deck, it doesnt hurt
i dont think its the wipe that white normally need but
it has its place and AO can grab it
along with your other reanimate options
is [[oblivion stoone]]] 5 drop
yeah, ao being abled to grab it would be big i think
ah 3
then 5 to use
nev disk probably will cost less in the long run
O stone is more of a gun against everyone elses' head
think disk might be better use than the stone, cuz that leaves me with mana for something like faith's reward if need be
yea
then the question, what does it replace?
depends on how quick you can get [[mox amber]] online, i think it maybe what you want in one of those decks, the blue one can bounce it for a recast and 1 
let me dig up the ao deck
runs 5 legends himself
is [[staff of titania]] worth it
but the deck can also copy other people's commanders
i had it online with yavimaya both times i played it, and both times i killed someone with it
think it might be worth it
did you ever tag the deck
i didn't unfortunatly
maybe i should
can i add you as collaborator on the deck maybe?
rn i am leaning toward cut on mentor of the meek/nim deathmantle
you can do that? i can always duplicate a deck
you need to follow me on moxfield apparently for me to be abled to add you, cuz it can only add followers it seems
mentor has been doing work, deathmantle is meh, so i think worth cutting
i think mantle has been lowkey powercreeped or just overall costed too much
6 mana to do one thing is a lot in today's commander
mantle is gone now
even if the initial 2 mana didnt matter, its still 4 mana open for it, i still hardly got a good deck around it :c it was lowkey a pet card for me
followed
i added you now, it says request pending
find it
yes, you should be abled to edit is as well now
yes i can, not sure if you see it in real time or need refreshed
i put two earthbending spells in the considering section and tagged land matter etc
Does need to be refreshed if the other updates it,
Arkidekt does update in realtime tho
So i'm considering switching
make sense
what do you all look at when tagging decks?
refresh moxfield and see the tags i made
i didnt tag everything, and you may want to change names
but i started the important ones
i highlight the ones i want to put in the same tag afterward and put multiple tags on one card
guess i'll try to start tagging the black junji deck, moxfield would like us both tagging the same deck
speaking of that deck, would [[bubling muck]] be a good addition?
i am going to eat
i didnt yet
well i am stopping for now
compare to mono blue, muck do seems crazier but it think it depends on how high/ how much burst of mana you want
i did tag a few just now, but not all of them yet
let me know if my tagging is diff than yours or doesnt make sense
overall i ignore the obvious things where i can change the sorting to like: By CMC, generic spot removal, and linear interaction spells etc
ramp i split up land and non land ramp since the deck cares about lands
then i visualize the "template" i want for the deck for how much of each catergy fits my taste
for my general playstyle where i need 6/7+ mana to get my big fun spells, half my deck is able to tap for mana, yet i dont run 49 lands with fetches. So majority of my main pieces are ramp cards
how a [[gilded lotus]] is like playing 3.5 lands when i untap and still have 3 open mana after i set myself up is like the simpliest yet easy to use rock in my decks
as i alternate between Set up turn > Explosive turn > Set up turn/ value > rise and repeat
so for AO's reveal/look at 7, do the math on probability afterward
i aint doing that calculator work ๐
tbh, i really ain't willing to do that math either
i have never missed a single trigger so far
so it should be good
i don't even know how i would do that math if i think about it
i used to tag my decks when i started building, not sure why i stopped, but when i did i usually tagged every card in the deck, cuz i couldn't live with only half a deck tagged
I actually did something crazy...I built a deck with cards I own and didn't look online lol, I pulled the high perfect in my bundle and decided ti slap together a elf tribal with some +1/+1 counters synergy to pair with the tap to proliferate https://moxfield.com/decks/BYobr9oQQEmSU0SSgFSB1w
probability, if X of certain cards exist in the remaining deck, getting to see 7 at a time, whats the likely hood of hitting at least 1 etc
the 1-3 cmc changes it a bit but same method
i simplify everything down to girl-math especially in the middle of a game trying to solve the next card %
thus the decks i play with are actually so bad and filled with janks XD
i did the ones i consider important, the rest is up to you and i will check later
tagging untagged land to lands/mana is sort of pointless
guess i will just be lazy and compare your deck too hundred of online sources ๐ซฃ
thighhigh elf maybe one of the most popular spoiled card from the set
I'm seeing so many people talk about how bad [[solemn simulacrum]] is, but a lot less people talking about what better alternatives are? I'm running four color commander [[kynaios and tiro of meletis]] and I'm looking to replace the sad robot, but not sure with what.
Been leaning toward either [[walking atlas]] or [[collector's vault]] but not sure
first of all, it isnt bad. But there's been so many things in the game that has more impactful effect by that point of the game or if you dont have creature synergy/artifact synergy and/or has green ramp, spending 4 mana to skip a turn feels bad
[[casual vestige]]
No card found for โcasual vestigeโ
Creature โ Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7/5
it used to be really good back when 2 mana rock isnt as common, and arguablly belongs in almost every deck. now spending 4 mana to do nothing feels like you are skipping your turn rather than setting up the perfect big play
if you have green ramp, have the time you can run any fixing/spell fetch and basically has the same effect as [[skyshroud claim]]
half*
Makes sense! Thank you
i think card analyze is just a skill that you have to learn and judge on your own rather than believing in everything other's told you
in "B2" power level, i never have a bad time getting out sad golem. B3 depends if my deck cares about a sacrifice fodder, the mana curve i want to ramp to, and other synergistic factors
[[collector's vault]] dont play this card would be my advise. i can hardly find a proper deck that wants this
4 mana LOOT (not draw) and gives back 1 temporary mana
this discard ruined it imo. wish it say... "Then you may discard a card. If you do, create treasure" instead
ofc its subjective thats why i said "proper"
first look, maybe able to add more draw but it is not at a bad spot. the core is there. some cards are on the jankier side. a few i actually havent seen and may have very low% on EDHrec. [[Skermfar avenger]] doesnt look bad [[explorer's cache]] is almost like the weak version of the ozolith, serpends soul-jar is an elves support that could be really good against removal
[[swarm guildmage]] i dont think this will stay for long before it gets cut
[[loyal guardian]] is nice for good wide decks like an anthem but it doesnt give evasion
[[timberwatch elf]][[wellwisher]] the classic OP tap elves
utility land has one that untapped target elf
can remove the generic tapped land since green dont need that fixing, would rather have more basics at that point than evolving wild
[[ozolith spire]]
being able to put counters on your creatures adds to the proliferate
need that initial counter
It's a pseudo way to end the game via all elfs having menace
Least that was the idea
Remember ALL these cards are extra cards I own, zero proxys or the like
it would be a surprising game ender that the table may overlook
Exactly
but mainly becoz guildmages are bad creatures in general
rn the deck lacks ways to put +1 counters
Which I don't have extra ways atm as its all in my tidus precon or not eld focused lol
I think I have an extra [[great henge]] somewhere
Suggestions for ones to add?
$47.76 โข โฌ39.62 โข 0.62 TIX
$60.84 โข โฌ47.23 โข 3.25 TIX
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$84.84 โข โฌ69.41 โข 2.93 TIX
$170.95 โข โฌ175.23
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$87.99 โข โฌ54.70
XD I pulled 3 in my time, 1 at pre release, 1 in a booster, and 1 in a collector pack, sold em all
It's literally a giant tree
kek
pity those who pull it and cant sell
a proxy would look better
do you have an upgrade of [[thrive]]
i drew this everytime trying to goldfish and it is an eyesore XD
Nope lol, other than the target 1 creature gets X +1/+1 counters
deck has so much mana i would also keep the total #sources lower
So cut some mana creatures or rocks
i own [[the crowd goes wild]]
i would probably cut land
Good ender
creature is kinda important for elf tribal tho
True so mana rocks? The few I pulled lol
i didnt count how many rocks in there, i dont think i saw too many
2
is generous paderon in there
Ring anf Signet
so you dont really have rocks to cut lol
It was but due to how monarch works it doesn't trigger Patron
I dont give the counters the opponents put them on
while you can play without, but thats just a choice not really a card ratio adjustment
but proliferate
you draw 3 PER proliferate
Wait keep Patron in the deck? For the putting counters on mt own stuff?
Oh shit I didn't think of that
that WOULD trigger her
I'm dumb
Gotta add her back I own SO many copys
i think it got spiked in price with this commander spoiled
.
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less to cast, where X is the greatest power among creatures you control.