#REVERSED! (EDH) Assistance!
1 messages · Page 9 of 1
it need 4 turns to make up for itself
monomon you there?
I LOVE kroxa, may want to add kroxa to the rakdos deck we just finished...as a pet card
Especially try to find this version, love the kaldheim treatment
been summoned
dont even have the normal version 😢
I do lol
Thoughts on adding kroxa to the kardur burn/force combat deck?
well, i forgot where it was mentioned above, its not direct synergy but it has an effect on the table where
if they see that you have a discard theme, they cant do anything about it
therefore, they have to play around it in order to avoid losing their keycard
and if those are creatures, then it will set up kardur's goading
if not, then it really doesnt help your side but more of a hurt yourself to hurt others type of card
so its one of those question "how much do you enjoy pain"
It's pretty cheap thanks to March of the machine reprinting it via the legends reprints
I mean that's what the deck already does
not cheap enough for my deck, and discard is a poor multiplayer strat in general
Big oof
it hurt yourself because rakdos, doesnt have the best engine for card advantage
Sadly does
[[secret rendevous]] it the opposite of this
3 mana, 6 cards drew, ( replace itself for a +2 in your hand)
Ir does say each opponent not player, so you don't get affected
Ah
[[mind rake]]
nince i got the name right first try
But then can be a big body in a dexk that doesn't do card recursion so it can be brought back a lot
yeah, mid late game it can become card aedvantage
the chance isnt high though
cards usually dont all end up in grave if you are not self mill
lot of [[thrill of possib]] churning
or mass draw discard on clean up
Ah
red being impulse draw also doesnt help
So best j don't run for this
you can try brew a deck around it and see how often you can rush it out with escape
going to eat lunch 🏃➡️
Legendary Creature — God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Tibalt, Cosmic Impostor 


Legendary Planeswalker — Tibalt
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
+2: Exile the top card of each player's library.
−3: Exile target artifact or creature.
−8: Exile all graveyards. Add 

.
Loyalty: 5
[[Cosmic impostor]]
Legendary Creature — God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Tibalt, Cosmic Impostor 


Legendary Planeswalker — Tibalt
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
+2: Exile the top card of each player's library.
−3: Exile target artifact or creature.
−8: Exile all graveyards. Add 

.
Loyalty: 5
yeah, its one i havent really tried , valki is fun, just your harmless hooded-guy
I been sitting on a copy of him for a long time
you need another commander to get the card art on the back
dont forget to put on your [[glasses of urza]]
....why lol
Isn't that stupid expensive? Reserve list?
valki trying to be a badass
[[$glasses of urza]] expensive.. maybe for me but i got one
$4.75
0.04 TIX
$0.67 • €0.75
$0.55 • €0.38
$12.00 • €0.16
$4.85 • €1.41
$0.62 • €0.43
€631.58
Ah well A version is expensive
30th anniv for trolls
since the very only me, myself and i, can't stop brewing new decks i now present to you kairi, the swirling sky, a continuation of Ao, the dawn sky
https://moxfield.com/decks/CMMRsF4QQ0ilIfyV8ODbLw
tho i do feel like i need another wincon other than milling myself either with or without combo and/or more interesting/unique blue instants and sorceries
[[Kari the swirling sky]] time to open this black box
ah the ultimate token killing machine that resemble [[leyline of sigularity]] in the commander zone
the most important pieces would probably be [[turnabout]] and [[reset]], dream halls and maybe conspiracy unraveler?
together with a (instant speed in case of reset) clone effect
i heard [[unravel]] <.<
[[!conspiracy unraveler]]
hmm it is a high cost card in itself tho
yeah, haven't had it while playtesting it yet, but i would think that it's a good card to have in there just in case?
the easiest win con in commander is always commander dmg, a [[hero blade]] would make Kairi much more lethal
but i will explore what spell slinger combowy win con there can be in mono blue
we are definitely on the same page tho on this one
i do also have a [[runechanters pike]] in there, and i think that one can go up to lethal if played right
i also found out that chaining extra turns is way to easy, thus i decided to do no extra turn spells, even tho a lot of kairi decks do have 1 or 2
[[dowsing dagger]] do seems hard to flip
Artifact — Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip 
Lost Vale
Land
(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
yeah i also thought of extra turn, it would make it scary rreally fast
there is the 3 mana one i kinda of want to try
it skips your untap
but then it is another turn of draw and land drop, so it become ramp?
and blue do have [[unstopable plan]] if the untap matters
[[dramatic reversal]]
am still on the fence about reversal, think i don't have enough mana rocks for it
with medallion and the djin, i am drawn toward [[arcane denial]] or spells with more generic pips more than like triple 
[[quick study]] may have a place
but not as good as the oily [[mindsplice apparatus]]
how did i mis that one?
it is easy to overlook once cards go over 4cmc
i think it also really depends on if opponents play creatures
the dream ould be [[mirage mockery]] for a second apparatus XD
probably overkilled at the point
hmm i am used to commander players not blocking and taking the hit
so fliping the dagger is more dependent on having a creature to equip to
ah right, didn't think about that
for all i care it can be an [[ornithopter]] but thats just not a common attacker in most decks
i decided to replace it
my most recent proudest find is adding [[junk winder]] into my [[the rani]] chaos jank deck and i added in [[noble's purse]] for extra synergy
Legendary Creature — Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
the moment that even my ramp can have token synergy 😈
well i have so many bad cards in it so i need things to overcompensate
as long as the deck works in the desired bracket it's good i think :)
gotta goldfish the curve on Kairi a little since there are so many high cost spells
i almost always start with B2 at this point
but not enough games to test
oh the curve is fucked rn im aware of that
few in between
i often build decks and playtest them, based on amount of turns it takes to present a win i decide brackets, or rebuilt a part of the deck often
ah, i c.
Since i played over a decade before bracket existed, B2 is just where i always been most comfortable playing in
and GC's are just cards that more or less goes against my personal philosophy and card choice
B3 with no GC is the challenge i would give myself for the right deck
for cards like [[three steps ahead]] i think you want to manually set the cmc is either 3 or 4
i often build bracket 3 decks and then realise there are no gc in the entire deck
XD even better
have you seen my [[kykar winds fury]] deck?
two GC is probably my ideal B3 deck for adjusting power, 3 shouldnt be my limiting factor but an intended choice
hmm probably not is it on your moxfield profile
mostly it'll probably be 4 because of the clone
yes
[[recall]] never seen this card, no idea how well it works
i added it mostly as a backup in case i mill both lab man and jace during combo
lowest cost is 3 which will lose another card to recovery a card
thus x will often be only 1 or 2
i remember scryfalling something similar let me grab that link
unless you want a permanent out of it, 2 blue is enough for an instant or sorcery
#1449194286099861514 message oops
https://scryfall.com/search?q=o%3Areturn+(o%3Ainstant+o%3A"from+your+graveyard")+id<%3Dub+game%3Apaper&unique=cards&as=grid&order=toughness
i do think i want to be abled to grab permanents out of the grave, since kairi already recurs instants and sorceries,
fair
i think for blue cards it was 28
black has 1 more
i can see [[archaeomancer]] being worth while
but not sure
Monomon the question I had for you. I started building Henzie now and quickly threw together a deck, that's not at all optimized yet cuz I was tired. idk if when you start a deck you follow a template or not but regardless after that step how do holistically analyze the deck to determine what it needs and what it doesn't by just looking at it, i.e what are you looking out for, what signposts in the deck can let you know how to tune it when they are all so different
you mean in case kairi gets exiled?
in case kairi tax gets too high
dying means it has to leave and it is likely to cost more than 6 to recast
but the fact that you can get it back with Recall can probably cheat it once or twice in this deck
if it is specifically Henzie tool box, apparently there is a whole discord server around it
also, when he dies, i can also grab something like a high tide back, also i can recast him with the unraveler and dream halls too
i dont follow that server often but there are many people who is either trying to "solve" or has already "solved" henzie
Really?! That's cool
i will send you the link in your dm
Hmm, I don't want it "solved" after marchesa I'm a bit nervous to end up with a deck too strong, but I will definitely take s look
did it work
i think you can use it as a template
but there will definitely be something to take away with how you want to recast henzie
Didn't receive yet
harder decks i kind of do a mental template, most of the time i prefer slapping random things i like together. been trying to work backward from the 99 instead of starting with a clear idea of a commander
my standard template is like 33 command tower and 30~ish ornithropter of paradise no sol ring arcane signet. even if my deck is mono coloured. and then work the rest around my theme/ self restriction
i do more individual card analysis to figure out how much i want to play the card in a deck, such as certain legendary commander gives more flexible card choices so i can have more jank, or weaker commander need extra good stuff in the 99 to make it work
but that 63 sources of mana is just very extreme as if i am preparing myself for an average of 4-5 cmc curve
if my commander is a 1-2 drop, i really dont need that much mana
the easiest way to visualize a deck is just tagging each card, to see which category need extra help, what are overlaps to pull the deck together more
and i really dont do the hardcore math, girl-math at best 😅
Yeah I went buckwild with the tags on Henzie for sure, so many sections
expectations: Do you want it to be like a fast battlecruiser combo-y deck or a more random creature "Who dafuq play this card LMFAO" moments
and pick the ones that suit your needs
But ok that makes sense, I do similar where I throw a 99 together fast without thinking about individual cards too much because i find it much easier if I have something "written down" to work off of, I just don't often know where to go from there because I'm not sure if I need more ramp or removal or card draw/w.e
because of all the potential green ramp, decks with green can almost look at their mana cost reduced by 1 after Turn 2
i think there is some command zone podcast about their template that i can agree with and has indepth details on it. probably ft Rachael
but the simple explanation would be
Yeah I've for sure watched those
a commander is that card you always have access to: therefore
maybe a bit to neat of tech, but might crucible of worlds be worth it here for consisent land drops with all kairi's self mill?
if the commander is the card draw engine, you can get away with less draw in the 99
if commander has the mana ramp in it, you may not need as much ramp
etc etc
removal is more on how much interaction you think you want
draw = more chances of seeing cards in the 99 therefore fewer of the above cards can still get to it
🤔 got myself distracted with the Kykar deck lol
lol, i mean fair, it's a fun deck
about an hr before i go to work i will figure something out about "something"
i gotta give that deck a name lmao
"How high of a mana curve can i reach in mono blue"
good one
nah thats nothing, its not even [[!lorthos the tidemaker]]
wait a minute, just lemme include [[enter the infinite]]
[[weird detective]]
No card found for “weird detective”
[[streamcore scholar]]
my first concern here is how to make sure i can hit all my land drops without keeping a 5 land hand
soooo, more draw?
..I need some opinions lol [[Awakened inferno]] [[emberwilde captain]] or [[Stormfist Crusader]] for the karduur deck
Legendary Planeswalker — Chandra
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Loyalty: 6
yeah any stupid ways to find lands in blue
I'm iffy on stormfist
should i maybe replace token generators for etb draw effects? or are those too good to keep?
starting with chandra, high mana cost, no utility, just raw damage. unless the deck already have the ramp and draw. it is kinda a meh win con cards. which is why it doesnt get see played in commander
i mean token generator that comes out early can be skullclamped so they would actually work WITH card draw rather than against
if need draw, adding skullclamp even in a blue deck with few creature is probably efficient enough
curves below 4 can be anything, but above 5 drop is where it gets hard to play
not playing a card because you want to hold onto is one thing, not being able to play it because you dont have enough mana is another
it is kind of a weak creature that does damage on your turn. so if howling mine isnt your thing then consider other draw options
its is a perfect low cost card to curve in my rakdos, lord
the monarch captain, is one of the few ways to get draws and play with monarch. normally it has little synergy but with kardur you should be able to keep it longer
and you can flicker it to regain monarch
and since the opponent want to take monarch, they want to attack you, and reduce their hand size; they will have to play their hand for you to goad
the token generators in question would be all cmc 4 tho, but you say including skullclamp might work?
i guess that i can even equip my commander
so surprisingly everything lines up
yeah i wouldnt mind having token generator, frabicate and skullclamp
when i am waiting to bring out a 6 drop commander, the early turns i can do jack-shit and not care about a thing as long as i dont die out of nowhere
So sounds like the captain stays lol
fair
late game, the tokens + value should be able to swing out with an army
yeah, i like captain monarch. 4 cmc is about its biggest downside but monarch usually cost that much
gotta decide what to cut for a skullclamp then
maybe [[phyrexian metamorph]]? cuz it's not recurable
but thats one of the best clone
nvm then
if i get a sol ring copy, i am happen with my worn power stone
fair
oh lol [[echo storm]] the commander storm
5 mana is both deceptive and weirdly efficient
because you would basically never cast it before Kairi but with just one more copy, thats 2 clones for 5 mana @ 2.5 mana per clone
almost [[phantasm image]] rate
copying someone else 4 drop creature, i am getting value
hello sadder golem that dies easily
should i include a [[liquimetal torque]] for weird synergy?
beats the fellwar stone already
mono coloour dont need fixing, i wouldnt consider that one in the first place
it was in there cuz it was one of the first few 2 drop rock i thought of
i am more desperate for rocks that taps for more than 1 mana [[coalition relic]]
oh and any decks that play at instant speed benfit from the [[bender waterskin]] ofc
even if just 1 mana on your turn, its basically 3 more mana on other turns
not really
you dont have much before turn 4
having double blue mana open
is how you can politic your way out
bluff or not
if there is a jank in mono blue, it is probably [[telepathy]] make the table fight against each other
that is absolute jank
never played in tabletop
but thats like the super counter spell to every game plan about to happen
should i replace arcane signet and thoughtvessel for those 3 cmc drop then?
i should find a spot for it just because
i think thoughtvessal utility maybe worth it
fits even better in my kykar deck, maybe there
arcane signet depends on final product
because if there are no other 3 mana rock you need, a 2 mana one doesnt hurt
[[midnight clock]] is my sad card
i have never got to 12
f
i plan on using [[march of the machine]] with training ground just so that i can get it
i run that in my [[queza augur of agonies]] deck,
hits 12 everytime somehow
my highest was like 9
my pods are very unforgiving when it comes to removals
random pods
but i also didnt play mid night clock that many times in my life
yeah, i often play in this channel https://discord.com/channels/574711449566445603/959448440260141066
i think i'll change the signet for the relic, that helps getting kairi out 2 turns faster on its own i believe
mon can you ping me when your back on, i am so lost in the sauce
may not have enough creatures for [[kefnet's monument]] can check on that one
Legendary Artifact
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them." —Monument inscription
eating, but i will be around
sounds good
ill drop this in here to take a look when you get a sec
https://moxfield.com/decks/HktWV4v9xUin_O1IZX78LA
with tags on you can see placed what i mainly had and untagged for potential swaps, though i still have like 110 cards tagged
may also swap the silver myr for [[miliking]]
No card found for “miliking”
[[!millikin]]
for henzie is 1 drop mana dork the norm?
i am not sure about the importance of anger since blitz would give haste, but i guess there are cases where something isnt cheated out with blitz
but then [[living death]] would also take anger out of the grave
the biggest creature package i am less concern about since only the curve matters there, most would have some cost reduction or etb, attack/damage trigger, and/or ltb value play
this part probably will get lot of cut near the end depends on how fast the deck is, how much mana fixing matters, creature count etb
i already dont own BoP and halfling so they are things i wouldnt have to worry about, but for average mana mixing + best value, they are basically the best you can get
and high creature count makes all the creature synergy stronger i assume. from [[beast whisperer]] to $[[elemental bond]] $$ [[guardian project]] to $$$[[the great henge]]
whenever you want to start low and upgrade or downgrade at the potential optimization, you may want to know what the deck is doing and what you want to do turn after turn
sorry for late reply, playing another game rn gimme a few, but yeah its norm to try and get him out turn 2 with a bunch of 1 mana dorks
NP i just got back not long ago
deff have too much ramp in the top end but not sure there
i mean, if you want to blitz out more creatures, there is no harm in that
another thing would be, how unique/generic you would like the deck to be
some cards works in almost every situation while some are so narrow that people would never see it coming for the extreme gotch-moment
i pull off a [[ravenous trap]] on the combo player one time and i enjoy all that salt coming from it
it just so happens to be one of my deck's weakness and i can use that card on myself if i needed to
i deff want a bit of both and have it be uniquely mine or i could just run another list
he put exactly 3 zombies into the grave before trying to reanimate like 5 things back with Gary drain
and budget $ has no relevance to your cuts?
because terror of the peaks is probably one of the most generic win con and eye catching thread in all of power matter creature swarm decks
MH3 MDFCs are generic with basically no real down side [[disciple of freylis]] doing something [[disciple of bolas]] would never do
No card found for “disciple of freylis”
[[disciple of freyalise]]
Creature — Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
3/3
Garden of Freyalise
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.
i will never understand the flavour behind it, apparently Freyalise and Bolas teaching the same thing
for someone who may have a hard time with tutor, the pod may need you to line up all your potential targets ahead of time
and with blitz death trigger, you also draw before each search if that matters
open options is good but too many options is a pain to choose from
[[corrupted conviction]] the second village rite if ever need it
the next in between is called [[desperate measure]]
it s eems good for the reanimation and i am running quite a few sac outlets, importantly some free outlets, to sac him when he comes back from living death type effects so it seems pretty good, and if henzie ever gets shut down pretty hard then i still have a haste enabler
hard to say on that, generally i think i want card draw on creatures instead of enchantments so im not taking a turn off from blitzing when hes out
i want my general game plan to get out t2 henzie into blitzing t3-4, potentially with big ramp blitz target, sac creatures for extra value before they get sacced from henzie and reanimate them back once theyre in the yard
oh thats a sick card and a sick play. with these decks that are running renaimate from other yards too its hard for me to know how much yard hate i want to run
i think you may as well just turbo yourself and ignore others
some relevence, no $1500 gaia's cradle, the price doesnt concern me as much as matching my tables power level
yeah thats kind of what i was thinking, very tempo, almost aggro
henzie out, big stuff guns out, aim and try to go for the kill. graveyard set up for the finale blow out
there are not enough anti-grave hate
so if there is a [[rest in peace]] you just have to accept defeat
what do you mean by this, can you word it a different way
yeah too true
yeah true, i dont think ive seen that card once in my pod
maybe not for you, i remember a conversation with someone where both of us agree that tutoring for any card in a general situation is kind of difficult
and taking up time to tutor because there are too many choices and which one is best for the situation
for instance, my marchesa deck was quite expensive but because it wasnt matching my tables power i powered it down, the cost of things doesnt really affect my decision on that
that being said the first cut was sheoldred apo 😛
oh yeah that was with you lol with marchsa
extreme low budget could be an interesting restriction tho
true, and this could be a good deck to do it, since cheap bombs still explode
and help with deck building if i cant jsut pick from 100k cards
entire deck is only $5?!?!
what kind of country you lived in where your $5 is worth more than everywhere else XD
well that was according to the deck creator, when i looked at it i think the prices of certain things rose so it was 10 or 15
i think the cheapest card i can get is like 15 cents even if heavily played, average card is at least 25c and is very bad, decent card is around $2
i used to get commons at 10*cent a piece over a decade ago
missed a 0
yeah the quality was so bad that i preferred the 20 dollar version lol
he had a range of budget decks for her
now you can play with no sleeves
😏
"I like it without protection" proceed to riffle shuffle
i used to still do play with my penny sleeved decks
just so that my deck is sleeved with something that matches the price of the deck
or less than what it is worth
but i also ended up with double sleeved with penny sleeve on an $80 card so thats no longer true
got lot of sleeves this year
whats a penny sleeve? the clear ones?
yeah it used to be $1 for 100 count
penny sleeves
now they are like $2.50
[[treeshake chimera]] feels bit weak compare to the rest
Creature — Chimera
All creatures able to block this creature do so.
When this creature dies, draw three cards.
The wisdom of the past is written on the bones of ancients.
8/5
the death replace itself + refill but the mana cost is high since that combat ability is technically just [[taunting elf]]
thats fair, draw 4 isnt worth 6 for sure but it does make my other creatures pseudo unblockable since they have to b lock the chimera
i think at 7 mana you can probably do more since lot of the things that are blitz out are going to die in the same turn [[avenger of zendikar]] lose its value if the tokens stop growing
yeah true thats deff a cut
[[game keeper]] oh hey just realized thats the same card in front of my keyboard
my urza's copy looks so old, anyways its is a gamble since there are many mana dorks it can whiff
yet the base cost is low enough it is probably okay
yeah i am considering cutting it though since i feel a lot of my other 4s are more impactful
all the cmc matter sac tho [[birthing ritual]] will be hard to test
Enchantment
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
and it has a non 0 chance to hit a 1 mana dork
i think it is more fun with the roulette
but if you aredoing pod and sac, it is much easier to find
exactly what you want
birthing ritual isnt even a roulette for this deck
i mean the keeper
o
it is the roulette
ah yeah
yeah and the cool thing with birthing is i can look before saccing if i miss
ritual do have the cmc restriction so it is technically a bad birthing pod
and low enough cmc to play with another card on the same turn so im not just setting up
7 is a deep enough dig most of the time
yeah i dont like that art, havent changed art for cards yet haha they just sometimes get spawned in with wierd stuff
most recent or cheapest copy set as default
No card found for “jecht, reluctant garden”
oh i recalled an anti grave hate card
[[jecht, reluctant guardian]]
Legendary Creature — Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
"Well, well, trying to follow in my footsteps, are you?"
4/3
Braska's Final Aeon
Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7/7
[[con crossroad]]
Multiple cards match “con crossroad”, can you be more specific?
[[haunted crossroad]]
saw your one miracle creature and reminded me that there are ways to save things from the grave
hmm that does seem nice, depends on how hard i ramp to play it alongside stuff later because 99% of the time it wont be played until turn 5 or 6
is [[venom lethal protector]] 6 cmc on the back
Legendary Creature — Human Hero Villain
When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.



: Transform Eddie Brock. Activate only as a sorcery.
"I've got the nose for the story. He's got the hunger for the kill. Together..."
3/3
Venom, Lethal Protector 



Legendary Creature — Symbiote Hero Villain
Menace, trample, haste
Whenever Venom attacks, you may sacrifice another creature. If you do, draw X cards, then you may put a permanent card with mana value X or less from your hand onto the battlefield, where X is the sacrificed creature's mana value.
"... we are Venom!"
5/5
only a 5/5 but that attack trigger is quite strong if you can blitz two things in
maybe too far fetch tho
not enough overlap with henzie
[[illharg, the rze-boar]] does something similar without needing the flip, not too sure how useful getting back a dork is
Legendary Creature — Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
was one of the more unique cards from spiderman the awful set
no draw but no flip cost either
it has a casting cost on the back so you dont actually flip
it basically has 2 and a half side
and eddie cant be blitzed out, the 3cmc slot i want almost 0 creatures unless they go so hard
front side, back side, front flip to back side
i assume the back has its own mana cost which is 6, but it doesnt matter here
yeah that was the thought, but henzie is not here to play the biggest creature
more about the value
the toolbox, if you will 😄
it is more of a [[!sneak attack]] style overlap
ignore creature type, power, cost, just straight up cheap at instant speed
most interesting if it is a creature with tap ability, cheat out on opponent's end step
untap, tap or attack with on your own turn
or sun dial moment
yeah thats true, do i have enough draw to facilitate it would be the question then
obeka secret commander 👀
sneak attack is probably more of a back up
blitz only replace the card itself so you dont really go up in hand advanatage
and once the creature dies, you have no real blockers
is there an obeka i dont know thats not brute chronologist or splitter of seconds
theyre in blue
yeah obeka is grixis
not a henzie 99
you only have sun dial
and all the black tutors
yeah the replace itself effect is why i was worried about the draw to facilitate sneak attack
or green tutor if you want creatures
i want to keep my tutor count hella low
because the "double up death trigger" really make blitz sacrifice worth it
or else i would be too tempted to get [[protean hulk]]
i might honestly remove him because i thought i was excluding the combo cards for it, but no they are in there lol
is hulk infinite in here
yeah
i only looked at half the cards
oh ok
yeah i was also thinking of removing him
or do a second build of henzie
i wouldnt mind a combo in marchesa that i wouldnt be able to tutor for so if im blowing over the table im not just spinning my wheels
one commander two 99 no overlays
but i dont think this one will have that issue
just [[birgi, god of storytelling]] and [[archmage of runes]] was giving me hella long turns with all of the instant/sorcery recursion
Legendary Creature — God
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
3/3
Harnfel, Horn of Bounty 

Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Like her well of stories, Birgi's horn never runs dry.
kek
yeah birgi does that
probably the second reason why i will probably never get a copy of birgi
stormkiln is enough for my treasure thrill
but despite the turn being so long and the table waiting, like wondering am i dead, i spun my wheels and like nope not even close to dead
oh yeah stormkiln is heat
"Why do you have 35 [[gitixian probe]] in your deck... and why is your life total higher than all of us combine..."
hahaha yeahhh
it is pretty nice, though most of the decks i play dont have good phyrexian cost spells suited for it
at least that i know of
also call me crazy but i kinda want to drop heroic interevention, dont think it fits well in this deck with all the sacrificing im going to have a pretty empty board a lot of the time
and im running very few permanents that arent creatures
phyrexian counterspell
now thats busted
Counter everything, almost split second style
[[noxious revive]] i get away with in some of the thematic B2 decks
oh thats cool
it is both grave hate and grave protection, recovery , all for free
in green no less
even counters deck out one time
which comes up suprisingly often at my table with no mill players lol
your table need more friendly group hug
🤮
ohhh maybe this has a place in your meta [[keen stone]]
that was from a group hug precon btw
but damn 11 mana to use once
who designed that
🤦 🤦
i cant remember its name but it was 3 color tap your commander to give everyone 3 mana and you take damage based on unspent mana as steps and phases end
yep thats the one
love it but that one i had to avoid like every infinite combo to feel fair
im more of a kibo guy for my hugging
[[winter antro]] is kinda a neat way of "hugging"
Criatura legendaria — Brujo humano
Rebatir
.
Al comienzo de tu mantenimiento, cada jugador roba dos cartas.
Delirio — Mientras entre las cartas de tu cementerio haya cuatro o más tipos de cartas, el tamaño máximo de la mano de cada oponente es igual a siete menos la cantidad de esos tipos de cartas.
3/4
lol wtf
better learn to read whatever French that is
every French i dont understand is just French to me
oh that is interesting
im assuming it still plays the classics of taking damage on drawing cards
nope
hmm
dickhand size reduction
how does it work with reliquary tower
you have to destroy the tower or else winter doesnt affect that player
a lot of the random decks i play love to run that and thought vessel even though they arent drawing that many cards
so that player will become archenemy along side you
ah ok
i think snail has a video essay on vessel
ive watched it and very much agree
most decks dont need it
since he pointed it out i see it all over the place now
i think one of the few that wants it is [[niv mizz reborn]] even tho i want my 5colours
it just gets so many cards and the mid-range/control late game cares about a hand
Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
otherwise, you never really need more than 7 cards in most games
you keep fat grips with that deck
[[knowledge is power]]
i think the precon face commander has no hand size limit on it
[[heliod rediant dawn]] you called me?
No card found for “heliod rediant dawn”
Legendary Enchantment Creature — God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.

: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
"Compleat the faith, compleat the god." —Ajani Goldmane
4/4
Heliod, the Warped Eclipse
Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash.
Spells you cast cost
less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane." —Ajani Goldmane
4/6
oh fuck that goes hard
i even nonbo'ed myself with [[shared fate]]
and wheeled, but my spells are useless for my opponent
and i am drawing like 40+ cards to deck them out
hahaha thats hilarious
yes, my table suffered thought that original group hug idea
what troopers
they wheeled for cards they cant play, and watch me storm
at that point im running to the bathroom, grabbing food ect and letting you live your fantasies hahah
what did you get out of the henzie server?
my buddy last night with a b2 deck was storming with artifacts, made 200 clue, treasure and food tokens in one turn
then you killed him
a lot, lots of math stuff, card options and helped me figure out what i want my henzie deck to be
i sure did
isnt the food enough to save his life?
he had to stop because i had sheoldred apo out
he used up his treasure until he only had like 12 left
another player counterspelled my vandalblast so i tutored a blasphemous act, he had 100 clues and food with nothing up
but yeah looking at the henzie stuff was where i got a lot of these cards
oh god
i forgot about vandalblast in marchesa until i glanced at another list LOL
but yeah [[industrial advancement]] seems to slow
[[jecht, reluctant guardian]] seems like a worse version of other options
Legendary Creature — Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
"Well, well, trying to follow in my footsteps, are you?"
4/3
Braska's Final Aeon
Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7/7
not sure i have the draw for [[illharg, the raze-boar]]
Legendary Creature — Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
as a plus for jecht i do like cards that have my opponents discard
[[savage ventmaw]] pays for itself but doesnt ramp future turns
most of the time +1 mana +1 card which i dont think is worth a slot
its interesting but that about it
ilharg is at least a 6/6 trample that never dies for long so for 5 mana that cheat out 2 creatures its not bad
with protean hulk out i dont think i need a free sac outlet so maybe drop viscera seer
but not a kill
which is good, just not currently interested in it
flying dmg is nice but only a 4/4
i think you are not worried about mana on the high end
yeah i also liked my other cards in the ramp package more
good cut
if i drop him i think ramp is prolly done, maybe could use 1 more cut but that can come when we are finished
ok
ive felt iffy on [[jaxis, the troublemaker]] not sure how to analyze the worth of it
Legendary Creature — Human Warrior
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz 
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2/3
ggoing to take a shower and then lurk around
ok sounds good
for red clone, it has decent efficiency
but it really dependso n what is getting copies
i would find [[bramble sovereign more interesting but thats not exactly a henzie card
i am a clone addict so [[parallel evolution]] [[second harvest]] [[rootcast apparentice]]
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback 


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
jaxis can make copy of anything as a creature which is somewhat rare in red, but it cant do anything by itself
mon how many death triggers outside of the blitz card draw do you think i would need for [[drivnod, carnage dominus]] to be good
yeah take a look again please, im down to the final 5
yeah i am looking
for sure 1 or 2 from the removal suite but not sure which
jaxis is better with non legend but i do find it to have some of the most interesting synergy
and maybe 1 from the ramp suite but not sure which
yeah it sounds cool i want to try it
and im right around 10 for drivnod..maybe could be good?
and maybe drop karlach since i dont get extra mana?
i often main deck blood artist because there are enough things to die
i wont have a wide board so it will only be a couple creatures attacking again
maybe [[village rights]]?
No card found for “village rights”
yeah i dont mind that cut
[[village rites]]
sad golem, rite, is noxious gearhulk life gain important
thinking between that , [[primaris eliminator]] and [[revenous chupacabra]]
potentially, i havent ran through to see how many things drain my life
maybe take out chupacabra for now
noxious is a 6 mana chupacabra
keep the curve higher to see where it is at
2/2 not a good attacker
and cheating cost should make it somewhat worthy
oh i think i found the last one
gray merchant is really bad in here
damn i like that guy though
oh yeah i thought that was gone already
i forgot about it and didnt see him with all the tag crazyness that was happening
hmm gary gets boring after a while
i do [[kaya ghostform]] a lot since it gets around path and sword
[[eternity journey]] works better with sacrifice
Legendary Enchantment — Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Every journey has its inevitable end . . .
Atzal, Cave of Eternity
Legendary Land
(Transforms from Journey to Eternity.)
: Add one mana of any color.


,
: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.
alright i think theres prolly 1 thing left before i playtest this bad boy
is there a third game changer that fits that isnt gaia or a tutor
already forgot what is the current GC list
didnt think you would remove balefire XD i was thinking of him too
i guess the other creatures are just too good
yeah haha, good problem to have
also [[incinerator of the guilty]] is basically the same effect for 1 less
Creature — Dragon
Flying, trample
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
6/6
jeska's will for card advantage, oppositional agent for meta game counter
i guess [[survival of the fitest]] is a GC didnt know
green only is a bit narrow
[[glacial chasm]] [[the one ring]] generic good stuff that stall until an answer is found
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
yeah, surv deffinitely is the best in the deck but i want to try tutorless first
actually i didnt remember the part where creature cant attack
yeah i was reading that and was like huh
so it is really just a fog effect that can be replayed with crucible
was looking at the GC idr what they are
red has hardly any
underworld breach could be cool but i dont think i fill the yard nearly enough for it
yeah those are kind of combo pieces
hmm and for how i want to run the deck i dont want to let off the brakes to play the one ring..maybe i just stay at 2?
works for me
ecluding lands and sideboard i dont think anything is too crazy cost wise, except for ol gnawbone
oh and deflecting
thank you for all your help again!! fucking invaluable
Yo @deft belfry , thoughts on my Calix deck?I love it https://moxfield.com/decks/laitm3TWgkWHr3XqpKxIEg
hadn't even ralised the reduction was only on creatures
think i might replace it with [[scour for scrap]], gives me a way to both tutor for artifacts (the planar lens) and also get them back from the grave
[[planar lens]]
ah that
4 mana tutor instant actually looks really good, not sure if i have a deck for it
maybe when i got the all creature-types nexus deck working
[[jade monolith]]
this is probably one of the jankiest way i know to get some weird COMBAT dmg trigger
although i guess it may not work well with [[calix guides by fate]] since it is a high cool artifact and enchanted creatures hits like a truck
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
but idea is very silly to redirect damage onto opponent's creature onto yourself in order to trigger combat damage to yourself on Opponent's turn
did you forget the best constellation [[eidolon of blossoms]]
I had TOO many draws, so I cut it
Plus I was focusing on attacking creatures and creatures that do draws are too easy to remove
Could swap it with a creature one aa it will trigger calox +1
https://scryfall.com/search?q=%2B%2Bo%3Aconstellation+game%3Apaper+unique%3Acards&unique=cards&as=grid&order=eur i feel like eidolon is the one i would never cut
because there are non cast synergy with enchantment etb
and token enchantments etc
Why I said id add it and cut a non creature enchantment to trigger calix and all that
So its back
if eidolon is copied, now the exponential gain begins
I really wanna add in [[overwhelming splendor]] in but idk
haha
Feels like a mean card especially if I copy it
So could be worth adding?
my dumb timmy brain would be doing [[strength of the fallen]]
could be worth
But what to cut to add it?
I tried running it before, when the 1 time I could cast it, it was countered and I felt bad as I had zero mana left
i think thats the thing about 7 mana cards
8 mana lol
oh right
personally, 5 mana such as [[boon of spirit realm]] that scales is kinda where i draw the line
unless i know i can cheat the cost to like half
[[skybind]] is basically a win con with how much it can remove
so i think it comes down to
do you prefer quantity or quality
or which one you lean toward more
I mean I do also run [[eldrazi Inscription]]
I figured the aura curse be a game ender or something of the sort
[[sunbird invocation]]
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Thats my idea at least
oops wrong name
Lol
[[song bird blessing]]
That's a new one
lot of the cards choices here are more generic so idk if they have the right synergy
i should have brought the sb blessing when it was like $5 now its like at least $8
It is?
I was tempted to get thst precon and honestly I may just buy the precon it's cheap
iirc the original version of [[lion umbra]] is better?
the double white i forgot the name
[[Hyena umbra]]?
[[Dog umbra]]
Idk then
i think in that precon it has the castor/direction that assigns roles whic hare really good auras
There is no white double white umbra
okay mayeb not better [[daybreak coronet]]
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"Let the deception of the gods yield to the pure light of day." —Brimaz, king of Oreskos
but +3 giant growth stat and the best combat abilities for attack and block
[[Archon wild rose]]
Boom it has flying now and a base 4/4
Exactly
and it only really works with auras
Idk if I really need [[waver of harmony]]
umbra has one time indestructible and can be used on +1 counter creatures
It's just for caliz but ifk if it's worth a slot to double calix ability
that thing, is insane
you can COPY the most broken ability
with one open green mana
Which is?
trigger ability?
Ah
everything in your deck is enchantment
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
Ita the only artifact in the deck
and i only recently realized that it can one shot someone with like those drain half life effect [[wound reflection]]
yep, enchantment trigger abilities are OP
So keep it
yeah i dont have problems with most 2-3 drop in enchantress
and they are basically all cantrip spells
True
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
5/5
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
4/4
I thought it be silly to dupe rn and make a lot of mogs with good kong
yojimbo is one of the recent broken 4 drops, cant really complain about it esp when you can also make clones.
My thoughts exactly
And good king? Too silly or?
I'm trying to find 3 cuts to add some of the stuff you suggested
i noticed there's no [[sphere of safety]]
probably dont need it
if you ever wanted ghostly prison but overkill, it is there
Ye
i just tank with face rather than put prison in half my creatureless deck
Lol
[[elder gargaroth]] is this a pet card
Idk if I need the few +1 stuff like proliferate or gavony Township or ozolith
Sort of but irs also a great attacker and utility
i probably wouldnt do ozolith unless i am doing enchantment with +1 counters
Especially in a dexk like this
It's a way to build back a bit if I loose stuff
because i rather keep krond
Same
[[mirri weatherlight duelist]] just good stuff, it doesnt offer enchantment thingy
Its a smidgen of crack back protection
That was my idea. Needing good attacking aura creatures and she has a way to protect myself from potential crackback
I was stuck finding good creatures to attack auraified
doesnt Promise of loyalty hurt yourself too much
i think theres alternative
forgot about the mogo king going back to read that
true, although you can avoid slash the rank easier with your own protection
which is also same for your opponent
i think hexproof is too important to skip in aura decks
So what do you suggest I cut and add?
[[path to exile]] every all eggs in one basket problem
still going through the endless enchantment stuff lol
Why this deck spreads out the auras and attackers
white is my weak colour i dont remember the cards
I don't intent to load up 1 creature
But I did cut three mice as its a 2 card inf and not allowed In b2
Good king has no combos
Oh my bad needs Doubling Season too
hmmmmmm
It still caused my brain to hurt so I cut it
i think thats not working with saga chapter 2
because iirc the first counter is not an "effect"
so doubling season dont work need [[inn keeper talent]] lv 3
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.

: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
but i am not going to find a way to reconfirm commanderspellbook potential error
i kinda dislike the utility here with [[unbreakable formation]]
i am tanking with face logic
i saw flawless close to it and thought both were in
[[yenna redtooth regent]] never played with it
Legendary Creature — Elf Noble
,
: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
"My people are both bloom and thorn."
4/4
hi me back
no [[second harvest]] synergy so if you want it, it is there to make auras i guess
morning
Danitha at 5 mana feels overcosted, but it curves right around when you need to rebuild
vigilance lifelink do make it do a lot more appealing if you are behind in the game
She is ye especially with no haste
no trample/flying so it is no where near a win con
I'll cut yenna tbh
the enchantment + combat damage cares a lot more about evasion
She's been kinda dead a lot
i know someone did yenna online and nearly broken the program he was playing on with all the doubling token doublers
i would probably do the other cat instead of mirri
the ione that has enchantment etb, make a cat
Uh....wha?
if enchantment is an aura, you may put the aura on that cat
.
rather than pay this spell's mana cost.
can be paid with either
