#REVERSED! (EDH) Assistance!
1 messages · Page 4 of 1
for me, i am definitely going for ways to make it untargettable
almost all my own choices of 4+mana removal are exile / dodge regenerate
guess i am just not a big fan of totem armor on an aura itself 😅
i think i like [[ashioks reaper]] a little more than mangara
side note: when i mentioned not a fan of totem armor aura, i did not include [[umbra mystic]], which doesnt matter since its not here. that one is amazing since its EACH AURA has totem armor
overall deck is looking really good, i can see small fine tunings but its just how much removal/ lands/ main strategy card ratio adjustments
it does look weird, but goes crazy when combined with indestructible
i've tried that one, but i feel like mangara is better for longer games (more consistent), reaper only gives upon them going to grave
i did add umbra mystic, had completely forgotten aubout that card
the mamoth umbra is mostly there for the +3+3 and vigilance for only 3 mana, totem armor is ok to have, prevents him from dying to early destroy removal and a big blowout if he has multiple enchantments
for war room, think i might run both
as for the tota land count, i feel like im flooded almost every game, haven't been screwed yet (early or late game unless killian costs like 10 mana)
most games i end up having between 6-9 lands in play
oh nice
in some of my decks with low land count, i tend to find ways to thin out the lands even more, as small as [[ash barren]] and [[shire terrance]]/ panorama
so i decrease the chance of top decking lands as the game goes
i used to run cycle lands but i dont like the enter tap so those got replaced
seems like a good idea, i don't have those rn, so i'll add them later
question, what is your opinion about how skrelv fits in the deck?
[[skrelv]]
Multiple cards match “skrelv”, can you be more specific?
ah the toxic 1 thingy
unless mother of runes, it doesnt give protection so aura dont fall off is a nice touch
i think it is more like a gimmick in the 99
yes, it can potentially give semi unblockable for offense and hexproof; fizzle removal for defense.
having to wait for the summoning sickness is usually the biggest downside, whereas actual protection spells dont need
i dont think the poison counter will matter too much, and with 40 life + lifelink, the payment is irrelvant
it is definitely not a bad creature but its not a utility i would aim for in most decks
if your table is "target removal" heavy
it can deter lot of those to other player's creature
i think that would be the best you can get out of this "Passive" ability
acutally, i see an additional up side
as you target a creature with an aura, it increase the chance of your opponent trying to removal your target and make the spell fizzle. with skrelv out ready to counter a removal, they are less likely to respond
also, if someone is about to take lethal commander damage but is missing a few pt of power, you can first activate this unblockable ability, and then put an aura on for the bump, before swinging in for lethal
how well is [[well of lost dream]]
it looks like too much mana to use it, but its. a desperate draw engine
since i think spectra ward at 3 mana is also costing a lot, i think [[cavern lampad]] is just bad
Enchantment Creature — Nymph
Bestow 
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2/2
4 mana for +2
Ik aware, i wanted to run a few "bad" bestow cards, gives the deck a little bit of ✨personality✨ while also doing a little job of preventing a complete blowout in case someone decides to blow up my board right before swinging into me
The well is ok, sometimes ok to cast, but if i put 1-2 mana in it every turn its pretty good without hurting my other plays
Also, maybe another thing to consider with skrelv is that there is a [[phyresis]] hidden in the 99 as well
still no success with this card so far 😅
i myself made it work the one time i got it, although, it is easier to do in voltron since everything is already focused on connecting with a singular creature
i dont have much chance testing infect since i play with randoms at LGS and sometimes there is this 55+ yr old cry baby
Damn, that sucks
are you maybe willing to take a look at some other decks of mine as well, maybe have some suggestions i hadn't thought about?
np go ahead
Aight
Then here i will have my favorite deck
ehhh i dont want to be that person but i do think the land count is problematic here
could be off by like 4 lands to get to a proper amount of hitting the curve
first (7+5) 12 cards + a mana rock should at least get to 4 mana, ideally 5 to plan for the upcoming turn with a big play
otherwise all the 5-6 drops are outright unplayable
its almost like having a [[psychosis crawler]] in the commander zone
you want it out, so the rest of the wheels give payoff burn
but it's higher curve makes it hard to come out first
so until then, it is just land drops, set up, control
i think side plan can be [[blood artist]]. This one is a personal staple since people usually build a full board in no time
if no one is a threat, spread the ping, if someone is causing problems, you can easily justify throwing all the damage on that person; even though it was part of your game plan all along
so i have two route: cut thought vessel and embrace the discard to hand size, because more cards isnt really getting more value if those spells cannot be casted. staying on keeping the hand size, add [[decanter endless water]] due to esper tricolour
mass discard works well with reanimate to cheat out casting cost
although the infinite with [[drogskol reaver]] may kill yourself as well by decking out
if you want ping combo, wheel + [[orchish bowmaster]]
otherwise the second notion theif you can run is the planswalker narset
saw a weird card in the side deck [[zephyr singer]] probably wont have place outside of all the non combat focus decks
and especially not with creatures that already have flying, doesnt care about combat dmg triggers, or counter synergy
[[game plan]] is that second copy of [[echo of eons]] but a lot worse unless yourself opponent somehow have a reason to wheel the table?
i think i would need to cut some big cost stuff
[[peer into the abyss]] looks fun but a dream is hard to chase without a good foundation to stand on
[[austere command]] flexibility is nice, but idk if 6 mana is doable
[[void rend]] didnt think i will mention this card at all
the rate is basically the best you can get at 3 mana [[generous gift]] but the colour pips
is going to matter if the lands are basics, colourless sources, and the colour balance (same as a 5 colour deck without their chromatic lantern)
i wouldnt say dont run it, but make sure the mana base is holding itself up first
rough estimate, 50% of the lands can tap for 2 or more colours, a couple that can fetch and mana fix , the rest can tap for any one colour or maybe colourless
i think i would rather you flood in a combo deck than to get screw
after that, maybe consider tutors, which searching for a land isnt the worst thing you can do
looks like [[lich's mastery]] is also an infinite that may tie the game if you have no cards left
[[phyrexian phobe]]
[[gixian phobe]]
No card found for “gixian phobe”
[[gitaxian probe]]
[[toxic deludge]]
just efficient ways to make use of the life gain
while controlling the board and getting the combo piece
i thought of this one since i have [[massacre girl known girl]] stuck in my mind
overall, by the time the rate of the mana spent is over 6or7, i think it should be a lot more than just a single wheel of burning for 7 damage
[[magus of jar]] slow but delay timing is decent
heavy on blue, can add [[saphire medallion]]
simple issue, but it is a core issue that needs to be fixed, going to another LGS, wish me luck ✌️
Went on a camp last weekend, but im back
I'll take a look at the suggestions later today
[[flare of malice]]
@minor mantle not necessary something you have to include, but i would probably do this over single target/exile removal due to more synergy
i cant compare it to a [[deadly rollick]] mechanically, but the price difference is something
note that if you every get a board wipe on board, AND then play Kuon that turn, it will still trigger on the end step
so i think this maybe the perfect place for that old school rusty big mana do nothing card [[black market]]
otherwise, the staple version would be [[revel in riches]] or the pay life for everything [[$black markert connection]]
$16.08
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also, i would try to do [[vat of rebirth]]
but somewhat powercreeped by [[abyssal harvester]]
Creature — Demon Warlock
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow." —Children's nursery rhyme
3/2
Underrated card love it
Finally decided on which deck I’m making next, [[The Master Multiplied]] . Love the character and that he’s mechanically the opposite of one of my favorite decks [[war doctor]] . What are your thoughts on [[saw in half]] vs twinflame. The only benefit I see in Saw is that it’s instant speed and can target opponents but majority of the time it’s going to be used on my things which in effect just makes one more copy
Legendary Creature — Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
[[twin flame]]
https://moxfield.com/decks/sC0OE2krGUqjKxb1JyC8yA also do you have any draw recommendations that might be relevant with making copies? Can’t be jaxis since that’s basically only a discard and I think [[species specialist]] might cause more harm than good considering this deck needs to be board wiped consistently or else it gets out of hand
Creature — Human Warrior
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
"I don't have anything against Snapdax. I'm just more of a dog person."
2/3
Scratch that, it’s a may effect but wont trigger with the evasion stuff
What about [[elegy acolyte]] for card draw, with myriad you will be attacking all opponents and if you have to sac it does create defenses with the end step leaving the battlefield
Creature — Human Cleric
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
4/4
wait til you get both that and syr konrad out, EVERY creature can be exiled from your grave
many red cards, i would try to balance it out with some black, [[ayara first of locthw ]]
is one that i remember off my head
i wouldnt run this many 5drop+ creatures but its whatever
[[rionya dire dancer]] cares about more spells in the 99 for the storm count
Legendary Creature — Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
going heavy on the red side will allow for [[ruby medallion]]
i wouldnt use helm of the host here unfortunately
is just too much
as simple as [[solemn simulacrum]] will give a decent card advantage
i would also look for a higher density of mana to make sure i can play master out of the commander zone each game
missing land drops will be bad in this type of deck
even tapped lands are fine
[[this is how it ends]] looks fun and thematic, but i dont think it is that great here in terms of synergy
most importantly, higher on the mana cost
didnt think i will point out this card [[snuff out]] but the swamp count is low 9 + myriad landscape
and just in case it happens, [[blasphemous edict]] will still make you sac [[the master multiplied]]] since it is not a trigger ability
i used [[crippling fear]] instead
generally i prefer - toughness in black over [[kindred dominance]] destroy effec
[[reanimate]] never a bad card, although i didnt noticed too many ways to gets things into grave, which means either you have to discard down to hand size or let things dies from board. so it is conditional
same with [[tempt with immportality]] just not consistent
those are not necessarily cuts, but more for putting the focus back onto the commander, knowing how much resources you have to put into getting it out and getting the game plan of the deck; cloning legendaries
a 6 mana 4/3 body that doesnt come with protection or haste is super weak
even when it comes, out, gain haste, it may still die in combat. if the origial survives with unblockable [[psychic paper]] ex, the tokens are still likely to die
people dont block in commander the moment the block is disadvantagous for them
so effs like [[euduring courage]] is perfect on both ends. and for non legendary, you can make clones even without master out
original + [[orthion hero of lavabrink]] 9 mana ability = 5 copies = +10 power each, thats 65 power worth of damage from the tokens that dies on the end step. i think just by having tons of mana will open up the options
Legendary Creature — Human Soldier

,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.



,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3
compare to effects like [[ kindred charge]] in a non tribal deck, the board has to be in a winning position to get more out of it
thought of [[expedited inheritance]] it is a double edge sword; if you have the most creature on board, i think this adds to making things "harder" to block
because anything that can kill master will net you 3 cards until the next round, but also can give them up to 4 cards
pretty much nothing til turn 5 commander i think having [[phyrexian dragon]] maybe ok
it is technically 3 mana 3 cards at best rate
[[agent of the shadow thief]] is on the right track, but i am greedy and want more so i passed it in my build
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.
a 2 drop that only work with the commander to allows it for stronger attacks is okay, not great unless its like voltron, counter synergy, or other abilities. because it only survives that combat.and not any other forms of removals,
i used [[dragon breath]] in my case because it can work with other creatures
but the idea is more so, its not a card that is bonded to a 6 drop that usually has summoning sickness
[[brazen cannonade]]
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
one of the weirdest timing/ card draw
[[torbran thane of red fell]] still all red cards but i guess the black side doesnt matter here
as for protection from combat or let master's survive [[darkness]] can fog yourself if you think you want that model aspect of setting up a following turn
Is [[eomer, marshal of rohan]] worth it? Realised its a nonbo with cards that aim to give the Master evasion
Legendary Creature — Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
"Need brooks no delay, yet late is better than never."
4/4
i thought that was a really good one, because it makes it really hard to block and kill attacking master
sort of like that gruul legend from MKM , "if you block it, it attacks again"
worst case scenario, pseudo vigiliance
itself as a 4/4 haste body isnt too relevant
ideally, you can sac after combat damage to trigger it yourself, including all the draw effects
so that if they dont block, free damage
Hey @deft belfry! Working on a copy commander with [[Keiga, the Tide Star]]. I don't play a lot of blue so just wondering if there is anything I'm missing? There are some silly cards in here that may not be optimal, but I would like to keep them for personal flare. I think the mana curve may be too high as well. Let me know what you think! https://archidekt.com/decks/16345890/copy
the heck, that new art makes it so different
i havent even clicked into the link and i already noticed the high curve and lack of artifact ramp
is sapphire medallion an option or too high budget
Yeah, need more artifact ramp most likely. Maybe too high a budget at this moment.
can run like 10-ish utility lands just to help with more mana, i dont know if [[temple of the false god]] will find a place here but i will do some goldfishing around that
oh lol, there is cyc rift rhystic but no medallion XD
I have those cards laying around. 🙂
hedron/whatever 4 drop mana rocks that taps for 2 mana
[[dragon hoard]] maybe okay too
Ahhh ok
[[dragonstorm global]] or other utility, 3 drop rocks are playable too if you want to check those out
[[clone]] is unfortunately the weakest of the bunch
i usually go for clones that can copy my opponent's stuff 😅 my LGS "meta" has lot of players with $$ cards much prettier than my cards
be careful with [[copy enchantment]]
Lol nice
with few targets in your own deck, it maybe a dead card
I thought that as well.
its a strictly worse [[mirrormade]]
with [[vesuvan duplimancy]] try to pick things that can work with artifact lands so it gives an option for staple ramp
ofc artifact rocks are good copies
Fore sure
[[liqumetal torque]] turn enchantment /planeswalkers into artifact
too bad it cant turn lands too
Ohh that is a sick card for this deck
[[muddle the mixture]] can tutor tons of things
Ohhh nice!!
see double is really fun, but from my experience, it is REALLY hard to pull off
i have like 4 games where i could get the most value out of it, which none of it really worked in my favour in the end
at least one opponent(s) with 8 cards in grave either means
- they are self milling
- you mill them
- they played half their deck because they are super far ahead
2/3 of those scenarios are dependent of the opponent and not yourself
- would be like, your deck forces card draw/ weird group hug
For sure. Gotta cut that one after analyzing it that way.
i am sure you thought of this one b/c its on theme, but the cost is too high [[lithoform engine]]
very specific decks make good use of it
8 mana just to copy a permanent spell on the stack 😅
Yeah, had it in my piles and was on theme. Definitely mana heavy
the eldrazis dont make much sense here
I need to think more in terms of NOW, rather than something I can do later that means nothing now.
already high curve, they are only adding to the curve, blue dont struggle with card advantage card draw spells, 10 mana to draw 4 is an awful rate
I just wanted big creatures to copy, and didn't know where to go
clones dont get cast triggers
Ahh true.
i tyhink the normal rate of a clone effect is about 3 mana
4 mana are the really special ones like [[clever impersonator]]
so if you only have to pay 3 for a [[solemn simulacrum]] you are doing better
[[sculpting steel]] can copy the artifact land in blue, dont remember the name tho
The ability of Machine God’s Effigy doesn’t target the creature.
Except for its types and non-artifact subtypes, Machine God’s Effigy copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below), and it will have “
:Add
.” It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, and so on.
Machine God’s Effigy will not copy any types (such as creature or enchantment) or non-artifact subtypes (such as Phyrexian or Elf) that creature had, but it will copy any supertypes, such as legendary, and artifact subtypes (such as Treasure or Vehicle). It also has the same name, so if you copy a legendary creature you control, you will need to choose one of them to put in your graveyard due to the legend rule.
If Machine God’s Effigy copies a planeswalker that became a creature due to an effect, Machine God’s Effigy will have that planeswalker’s loyalty abilities but its only card type is artifact (it will still be legendary in most cases). Because it isn’t a planeswalker itself, it won’t enter the battlefield with any loyalty counters, but it also won’t die because due to not having any. Similarly, it can’t be attacked and damage can’t be dealt to it. You may activate only one loyalty ability of that permanent per turn. If it later becomes a creature and damage is dealt to it, that damage won’t remove any loyalty counters.
If Machine God’s Effigy copies a Saga that has become a creature due to an effect, it will have that Saga’s chapter abilities, but it won’t get a lore counter every turn because it isn’t itself a Saga since its only card type is artifact. Unless it has the read ahead ability found on some Saga cards in the Dominaria United set, it also won’t enter the battlefield with any counters. If you do find a way to put lore counters on it, the appropriate ability or abilities will trigger. It will not be sacrificed after it has lore counters equal to its final chapter number.
If Machine God’s Effigy copies a land with a basic land type that has become a creature due to an effect, it will not have any mana abilities that land had due to its land types (it will have the one it gives itself, though). For example, if a basic Forest became a creature due to some effect, and Machine God’s Effigy entered the battlefield as a copy of it, it would be a basic artifact named Forest and have “
: Add
,” but not the intrinsic ability “
: Add
.”
If the copied creature has
in its mana cost, X is 0.
If the chosen creature is copying something else, then Machine God’s Effigy enters the battlefield as whatever the chosen creature is copying (with the listed exceptions).
There are too many rulings for this card to post, please see https://scryfall.com/card/brc/16/machine-gods-effigy#%23rulings
[[seat of the synod]]
0.10 TIX
0.10 TIX
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$5.40
That’s a similar effect to sculpting steel except also a mana rock
Ohh dang
For copy effects my go to is [[phyrexian metamoph]]
3 mana base rate ^ it is there
copy a sol ring and you are happy
[[endless evil]] slow but consistent and on-curve
It’s the most efficient that or [[phantasmal image]]
slow but consistent and low curve
Yeah, indeed. I'm seeing where I need to make major changes now.
yeah image is basically the lowest curve
besides the along with the two from UB-DWho and the recent dragon snake thingy
[[zndrsplts judgment]] can be interesting
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.
[[soul foundry]]
i dont mind [[vizier of many faces]] just because it has that flashback ability
but thats basically the highest cost
[[rite of duplication]] i try to sneak in every blue decks i play
Totally
[[faerie artisans]] this - one - is - insane
[[synth infiltrator]] first time seeing this card, dont know if it has a place
Artifact Creature — Synth
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
[[malleable impostor]] [[season of weaving]] [[imposter mech]] [[theoretical duplication]] the "opponent clones" i prefer
instead of counterspell, i run like [[sublime epiphany]] for dramatic moment, but the versatility is very conditional
[[three steps ahead]] forgot this one
[[sakashima's student]] i think this one has no reprint?
Creature — Human Ninja
Ninjutsu 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
0/0
and guess what i still havent find the one spell i was looking for XD
Hahaha
its triple blue mana, instant, create a token copy of target creature... scry 2 on your own turn
i think it say you control on it
depends on how you restrict yourself on the card, i think [[twinning staff]] has potential
instead of countering a spell, you copy it instead
power move right there
"Let me copy your homework" the deck
[[Fated Infatuation]]
yes
Perf
i like the flash type of stuff since mono blue + mana open
"Do my spell resolve" "hmmm do you pay the
"
"fine i will allow it"
"ETB, i will target your" "[[DISALLOW]]"
Ohh beautiful
the fact that disallow CAN counter the spell but you let the spell resolve and then counter the ability
extra salt on the wound
Perfect move
Haha
I'm off to bed. I'll take a look in the morning. I appreciate your ideas and helping me see a different and more efficient way to go about this deck.
No one plays Keiga. Excited to slay with it.
alrgihty, night nite
hi i have some deck ideas and i want to know if they are sane
i only accepts insanity okay serve it up
- zimone and dina, gate deck ramping so the first use of zimone and dina get a double draw, also with alternative wincon using cabal coffers and exsanguinate
- shadowfax deck aggro using legendaries and lifegain synergies
- urza prince of kroog drawgo deck copying mana artifacts or artfiact with etbs to get value each turn
too many projects pick one and start from there
catch a breath, pick a deck that you think need the most/least amount of work to change
the one you struggle with, no ideas, or the one you think is going to work, just fine tuning to get it done
your choice
urza and zimone are the one with the easier gameplan to make
shadowfax i heard you mentioned about it, looks like a lot of themes
yes that is the one im struggling a bit
i assume the mana cost will be quite high and boros colour do have card advantage issues
zimone and dina ramps hard but the early turns need some set up to go smooth, in the end it is a land deck so land count cant be too low
go wide doesnt fix card advantage far as i am aware but i will need to look to know for sure
[[mark of horn]]
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends." —Éowyn
6 creatures attacking gets back 3 and looking at 15 cards
]][[ellie]] + [[abby]] idk the names but artistocrats in orzhov is pretty solved so there is a a strong base to go off on
Multiple cards match “ellie”, can you be more specific?
Multiple cards match “abby”, can you be more specific?
they are in jund
no need to post each card, you can show the link
to the deck list
there are tons of good cards in a vacuum but they need to interact and correspond with one another within that system
start from there
put it all in after try to stay below 80 non land cards
can cut like 20 cards afterward
ramp and staple stuff are easy to add
37 lands is usually a safe spot but there are no hard rules
thhose numbers dont mean much
for the zimone deck
i was gonna go with 42
im gonna build the urza deck when im free
the timeline of turns 1/2 play value artifacts, card draws, some cheap ramp but not the focus, utility stuff turn 3 ramp, turn 4 commander with protection spell/cheap counter, then start cloning or either play spells with flash or big artifact
and these are 4 incomplete decks that arent playable or tested?
what u mena
need to see the deck to be able to know what is going on in each one
Urza, Prince of Kroog - Commander deck
(1) Commander • (4) activated • (3) Artifact • (4) artifact activated ability • (2) artifact creature • (1) artifact creature powerr • (22) artifact payoff • (14) copy token • (13) counters • (1) Creature • (12) each artifact • (1) Enchantment • (13) etb artifacts • (11) flash ...
even if it is as memey as 99 lands and a commander, without a deck to start with, it is not possible to do anything
150 cards in the mayebbaord
ah this urza
are the bubbleheads the must play key caards
idk which one
i was thinking the esper one
i like them yes
are the 150 cards mostly non lands
yes
will have to make like 75 cards in this case
tbh i just wanted a vibe check for the deck ideas
rather than a full help for the deck
NP, and its actually faster to pick from square 0
assume commander stays the same, bobblehead is the focus
are there like 9 bobbleheads
[[urze prince of kroog]] i think the direction will be: untap with commander, try to use some activation ability, 12 mana is unrealistic without winning really hard or having training ground out already
the buff is only on artifact creatures and many of the bobble are also somewhat like equiqments that cares about targetting creatures
big mana is a must
the creature side has more flexibility
the idea is that you play drawgo
in fact, [[march of the machines]]
you want to play it slow
can turn bobbles into a boardstate that function with training ground
esper has black
if you do draw go, you cant activate sorcery speed bobbles
i think it depends on how much you want to focus on the 99
or more on the commander
i mentioned MotM just now, and that one is at least 75% for the 99
the best bobblehead are the one u cast at instant speed anyway
why would i play march of the machines
i dont need a board buff
a little bit with giving the urza's anthem to your creatures but its minor icing on the cake
well, then the bobbles are irrelevant to the commander
they are 3 mana ramp with value
if you dont plan on activating them
you will
i said, turning them into creature allows for training ground cost reduction
yes and that is good
and it comes down to, how many copies you want to make, at what efficiency
urza making the first one at 6 is not necessary a good rate, but it can turn non creature into creatures
once you have a creature, you can clone it at a much lower cost
or higher cost for better rate like [[rite of duplication]]
i dont want sorcery speed clones
most of the resources will be dedicated to the mana base anyways
because aside from bobbles, there are still low of ramp needed to get to the activation cost and stuff
there is something that can target the same thing twice i believe, probably has saheeli in its name
yes its there, [[shaeeli's artistry]]
Sorcery
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
"From the first touch, I know exactly what the metal wants to be."
also sorcery speed tho
saheeli artistry is still good enough
is replication not good enough then?
just a question
dont know FF well enough to get why they have cameras 😅
list will be tight, since my estimation is going to be like.. 45% lands+ mana rocks including bobbles, over 10% artifact matters synergy if not higher
forgot the word lands in there
14+38 in land+ramp
around there
luckily some of the rocks have extra effects
once you add in cloning stuff, [[vedalken archmage]] a few tutors here and there
there will be like 10 cards you can really work with
if you want to go super heavy on artifact (which may explain [[lodestone golem]])
or just few spells in general and focus only on ability
then you may cut down on some of those choices, such as not running both [[fabricate]] and [[scour for scrap]]
i would usually stick to the higher utility one in my case
unless iwant to have no tutors
[[tameshi reality arch]] looks too confusing, i know it can do some crazy stuff
Legendary Creature — Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
but i cant juggle with 3 balls at once
it was just recursion
so much mana 😵💫
fair
its possible, just not my choice
i am trying to find the targets for [[sculpting steel] outside of bobbles
is the affinity draw 2 thing somewhere
yes i see it
the ideal targets [[thought monitor]] hitting land drops each turn
so that bobbles dont need to tap for mana
and can activate the ability instead
[[agility bobblehead]] [[Endurance Bobblehead]] [[Strength Bobblehead
]] [[Charisma Bobblehead]] are basically "sorcery speed" ones
the first two cares more about going wide to have targets to spread
multi target [[rogue passage]] looks strong
this gives haste to mana trappecr
tapper
they are strong if can copy it many times and can lead to wincons
it gives u mana
yeah ik
roughly half the bobbleheads will be the treasure mana
its one of the lowest activation cost
itself + 1 so sort of 2 mana
intel bobbblehead would be one i prefer not to use unless you have to
because paying 5 when your commander is out, probably means you are running behind
ofc if it draws 7 for a new hand, that would be a diff story
but then i probably want that 7 cards on my turn instead of doing draw go, so it again somewhat becomes a sorcery spell effect
[[perception bobblehead]] this i remember this least
Artifact — Bobblehead
: Add one mana of any color.
,
: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
sort of a cascade thing combined
[[mendicant core guidelight]] i think this somewhat ignores lot of what the deck is doing but it is also kinda the good stuff card
Legendary Artifact Creature — Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay
. If you do, copy it. (The copy becomes a token.)
*/3
its basically just a stat monster, at least a 3/5, probably lethal if given unblockable
speed wont matter 90% of the time, but the potential copy is there
feels like its the power creep version of [[filigree attendant]] and [[cephalopod sentry]]
Artifact Creature — Homunculus
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer
*/3
Artifact Creature — Phyrexian Squid
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference.
*/5
any cards that say that text on it "number of artifacts"
[[barracks of the thousand]] [[darksteel juggernaut]] i think this is a theme where once you go into it, there are not much room for much else
Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Barracks of the Thousand
Legendary Artifact Land
(Transforms from Thousand Moons Smithy.)
: Add
.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
i would probably stop at the first 2 creatures unless you want do the big beater thing
it also deincentize using commander's slow cloning ability
[[esper sentinel]]
finally find the name [[fomori vault]]
4 mana draw a card?
draw a card out of 25 cards
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probably the most expensive card i can think of (beside some special treatment collectables) that i wouldnt want to recommand
i would just be going for like [[cerebral download]] type of jankier cards
Instant
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
All Uthros networks are routed through an ancient relic called a memory vessel, which converts data into thought.
and my favourite one is [[machinate]]
it screams synergy, but only works in certain deck like this one
will think about it
its useless early game unlike fabricate
[[lady octopus,]]
Legendary Creature — Human Scientist Villain
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
0/2
its nice that 3cmc get hit by chars bobblehead
i love bronze guardian
as long as you can draw like 2 cards at instant speed
i can see it doing something
actually, if you can draw 1 on opponent's turn
oh lol, i actually skipped bronze guard
thinking it was too generic
medicant core was the biggest one since it only cost 2, and the deck has so many 3 drop
but yeah, double strike and ward is really good
i overlooked the ward anthem since my past game with it didnt have that many target removals
one thing tho, if thats your copy
may want to do it early because ward is a trigger ability
not a static one
and uzra's copy will reset the power to 1/1 i think
i dont remember need to rule check that one
it is a lair thing
too confuse for me in the morning, off the top i think its like lay 4 or last one 7
[[unstoppable plan]] i think this doesnt untap lands
[[unwinding clock]]
[[sphinx of the second sun]][[shadow of the second sun]] since you like to play with all mana untapped
Creature — Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.
6/6
not my thing, i like to tap out, leave very little protection if anything behind
i will think about them
i think those cost are pretty high if you have to hard cast
but if the focus is on having all mana open, this type fits your play style, even if not for this deck
i like the shadow of the second sun
i am bias to the non blue one, esp since clock untap on each players turn, essentially giving 4 turns per turn-cycle
unwinding clock is perfect
not a reanimator player huh XD, if you like black, you would have picked the sphinx
i cut the sphinx out of my precon very quickly
didnt think i will see something more expensive and high power but there is [[$ugin eye of the storms]]
$30.25 • €31.02
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i know someone who plays it with [[echo of eternity]]
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
copying all mana rocks is pretty nice
but it will almost never enter before a bobble comes out
yeah, i thought you may do that XD
it does slow down the game enough so you can make sure your ability can happen
but it also means that your hand size will probably not go down when there are very few spell casted from hand
and artifact clones and mana rocks will be harder to chain together
lady octopus is a new card that i havent really seen before
looks somewhat similar to the izzet jhoira that drops artifact from hand
but that one is fast for sure
[[springleaf drum]] is another ramp iam unsure about
no
its just really hard to play out something on T2
and thats not including having protection or counterspell ready
the biggest downside of T3 ramp and having only 1 mana open
if the card draw or tutor happens before T3 then it will run smoothly
you want lot of draw/tutors on turn 2
T1/2 skip, T3 mana ramp, T4 more ramp or set up, T5 and so on: commander out, prepare to untap pass
i would play urza on T4
the only timing is before turn 3 or 1 drops
so u cna start the engine
but there wont be 6 mana if you tap out with 4 drop commander
its not going anything with 5 mana open, no artifact creatures out
unless you want those 1/1 myrs turn 2
on turn 4 u have 5 mana , 4 of them tapped for the commander
this way you can do commander T3 and the myr are now 3/3
so on turn 5 u start your engine
so you have to hit first 5 land drops
this is why u use lot of card draws
😅 there is a guy around telling people to play 42 lands on avg including MDFC
this could be one of those decks maybe
41 lands +14 ramp basically
i dont play 40+ unless it is a land matter deck
will think about it
any of the panoramas [[shire terrace]] desert etc
technically land cyclers count for that land count
having open mana works nicer into those cards
yeah, but i mean once the game starts, you got your lands, you can slowly thin out the deck
little bit at a time
i dont own most of the fetches to try to do it to that extreme, so i may do like 5 fetches per game max
yeah this one should work here
not sure if you would ever copy that one
baseline it gurantee 1 mana + next turn land drop
if you dig 5 deep and no lands, then its would just be bad luck
for one of my 7 mana commander other than thran dynamo, i run [[ noble purse]]
so i can slowly save up treasures for the big turn, or just token/sac synergy
[[victory chimes]]
what u think for this deck?
https://archidekt.com/decks/16399728/vaulttec_warcrime_ this is the deck so far
34 cards left to include
why is [[whyir of invention]] ramp?
because it is searching for a bobblehead?
it cost 4 for sol ring, 6 for bobble
other than the [[powerstone shard]] i dont like too much, the rest seems pretty on theme, if you dont care about budget, there is always [[annoited processions]]
both i am fine with what is here, i do want to see how powerstone shard scales
swap a plain for ash barren, can do all that later, some of the cards you like above include: shadow second sun, un clock, bronze guardian, etc
[[$esper sentinel]]
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$64.51 • €37.74
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[[$thought monitor]][[lodestone golem]]
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$1.72 • €1.24 • 1.05 TIX
$1.30 • €1.49
$4.05 • €3.37
[[$vedalken archmage]] [[$flash photography]]
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No prices available for Flash Photography.
[[$lodestone golem]]
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$249.99
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wtf there is a $250 version
for a 20c card
lands will probably include [[seat of synod]] [[ancient den]] i have no idea about the station talorian alchemy since station is kinda new, but with urza's anthem there is a chance, as a land, the ceiling is high for a mere tapped land
with artifact lands there is a nice thing you can try [[prototype portal]] weirder name than i remember
create land token
with unwinding clock or annoited proc both are going to become some crazy stuff
i guess even for bobbleheads, it is doable since 3 is only half the cost of Urza
and Urza + training ground is still 4 mana
training ground copies would be really good too
dont forget mechanized production win con is just having ANY 8 with the same name, not the one it is enchanted to having 8 copies
run this [[Estrid's Invocation]] if you want enchantment copies; although thats only if there are more enchantments
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
may also be a non budget card coz i think this one lacks reprint
i think without march of the machine [[endless evil]] fits much better
because you can now make a creature copy, then enchant it, and on your unkeep, you can then create token of the modified aritfact which will again becomes non creature copies, just like the original
sol ring tokens without the creature type and summoning sickness is definitely a good target
[[emergency zone]]
havent used it for like 5 years but it fits certain play style
its probably better than [[leyline of anticipantion]] in many decks
Ahh yeah. I will add to maybe if I add enchantments
I have an updated version of the deck. Getting closer! https://archidekt.com/decks/16345890/copy
Wait a sec. How does [[Tempt With Reflections]] and [[Keiga, the Tide Star]] work? My 1st copy (that triggers the legend rule) won't be able to steal of one of their creatures because after the spell resolves my copy (that triggers the legend rule) would go the the battlefield first, BUT if my opponents choose to make copies of Keiga, I would create 3 more copies of Keiga and now my brain is broke... I am a bit lost.
legend rule is made simpler throughout history
regardless of how many copies of a legendary of the same name [[psychic paper]]
two things with the same name, both legendary, you choose one, the rest dies
NOT a trigger but a statebase action
two or more*
then only after statebase action is CHECKED, player then received Prioritize in order
priority*
so when it is your turn to put triggers on the stack
you get all the death trigger from it
Taking all the new keigas, then they would all die but 1?
it is up to you whenever you want to keep the original (probably the one without summoning sickness) or the tokens (in case you can populate in other ways)
yes, as long as they are legendary and not [[spark double]]
basically, with tempt, you arent giving anything away, so there is no temptation for your opponents unless they want the ETB
That is a wild interaction
it is the same as [[rite of repulication]]
create 5 copy of target legend (plz give it hexproof or have a counter spell ready)
5 of the 6 dies, trigger ability 5 times
its just an overcosted [[blantant thei]]
No card found for “blantant thei”
Yeah
[[blatant thievery]]
i wouldnt want the tokens to all die unless i am winning with it
and if you think about it
a two drop [[blood aritst]] is stronger
No card found for “blood aritst”
[[blood artist]]
why make copies of a 7 drop for summoning sickness theif
unless you stole a [[phage untouchable]] then equip with [[swiftfoot boots]]
its really not an efficient use of cards and mana
the same way that a boardwipe that kills everything would counter the ability
[[all is dust]] and there is eldrazi you can steal
Yeah. Thank you!!
Np, in other ways, the best boardstate is one with few creatures
Do you think this is a bracket 3 as long as I don't go Infinate with Astral dragon and machine god's effigy too soon?
For aure
and it force the scariest player to evaluate what they can kill and what they cant
i think it can be B3, i will try to fine tune it
how to bring out the best in blue will take some paitent and experience
why is your decks always so high on the salt scale XD, it doesnt fit with my imagination of you along with that excited pfp
i assume thats not your face
Amazing
aww i think twinning staff wont work here
not enough spell copying
it only works with copying spells, not copying tokens etc
Ahhh I missed that.
Ahhh I need to choose something else to clone...
Because it copying the words on the card?
not really, it all become the same thing
Ok
If I clone a birds, then I clone the 1st clone, its a birds, right?
Or, do I need to pick something else to clone when the 2nd clone comes in?
yes, depends on the clone, it may gain a bit of extra text like "except it is a ninja in additional to its other type" "its a rogue in addition" etc etc
For aure
first one
and i dont see another thing you can clone until your own commander is out
there are only 4 creatures where they arent going to die if there are no choice
I went very heavy on that end. Maybe I need to adjust to have more things to clone early on.
Ohhh perf. That's in my whenever an opponent deck. Lmao
Dude, that deck is amazing to play. I know it doesn't really have a wincon but the effect I have on any game is wild. I've played it maybe 10 times so far.
and i assume you know the trick to cloning right
Hmmm.. maybe not?!
because you dont have to declare what you clone until the creature spell resolves
Ohhhhh
there are no definite way of knowing exactly what you will pick until you do
Thank you for telling me that!!!
in a weird way, you can almost lie about it
So if someone wants to counter, they have to before I declare what I am copying
Totally not me but DAMN DIRTY
board with bunch of things out; so no obvious threat
act like you will clone something unimportant, ask if it resolve
Lmaooooo
with this "splitsecond" moment, say you will clone your real "target" which bypass hexproof
or [[phyrexian altar]] sacrifice
unless they foresee your call on that target [[dorkside extortionist]] since it is so obvious
they will not know what your choice of cloning is until it is too late
you can just verbally say "i want my copy of this 1/1 golbin"
"but does it resolve"
Are you saying that they can't sacrifice their creature in response, they have to do it on cast before I say what I am copying.
"i pick the Blightsteel colossal"
Damnnnnn again
yeah, you can create "splitsecond" because choosing a clone DO NOT have a moment of respond time
and then entering will still get etb and stuff
I really thought I needed to declare what I am copying during the casting of the card.
This is huge for me.
target is also a misleading phrasing people often say, since clone doesnt target, only spell that create copy of target creature say target on it
thats why Flash clones are insanely powerful imo, you can copy their summoning sickness creature and attack with it before they do
Ohhhh hahahahaha
you can cut on top of their etb trigger on the stack
now i really want leyline in here..
Ohh that's a bit over my head. You mean casting flash in response to them casting a creature?
I picked one challenging archetype to make a blue deck from. Hahahaha. It's going to play so different everytime.
hmm, if their creature havent resolve you cant copy
but you can flash in the clone inrespond to the etb
Can you explain this?
after their spell resolve
if it has a etb, you can now respond
[[ravenous chacaba]]
No card found for “ravenous chacaba”
So my clones etb will trigger first?
something something etb trigger on the stack, in respond, cast clone
clone spell resolve, enter as that creature with the etb
put your own etb on the stack
so it resolve before their etb
that [[$faerie artisans]] will be doing the same thing
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For sure.
i need a copy of this, it used to be like $10 or something
and i remember another card that does something similar its a horror that steals etb
when run with [[yorok descrated]]
No card found for “yorok descrated”
[[yurock descr]]
No card found for “yurock descr”
if only my wifi is working today
Lol
earlier i was trying to type [[ravenous chupacabra]]
I could destroy theirs before my clone resolves if I can flash a clone in
I explained that wrong.
[[yarok the desecrated]] + [[ABOLETH SPAWN]]
well chapacabra wont matter since it cant target something not on the board
anyways, aboleth is basically stealing etb s
something enters, has its own etb trigger
Ohhh nice card
the fish will see it and copy that ability, then put it ON TOP of the stack
Yeah
in yarok, it happens twice
Ahh for sure.
yarok is just disgusting as a commander
Ok i need to hit the hay. I appreciate you as always. 🙂
I see that!!!
Maybe my next salt score 50 deck. Hahahaba
np [[animist s might]] on yarok is so much value
Cya! 🙂
YES
😭
realize there isnt a thespian stage i think dark depth is optional too but it will be tough without land tutor like expetition map
lack of card draw [[mystic remora]] [[winter night stories]] [[mystic confluence]] [[lórien revealed]]
[[crytic command]] a card i will probably never own
i just have the arcane denial
It search for the artifact land
how many cards that care about gy and artifact to make [[riddlesmith]] worth it?
i would say, doesnt matter? because it is T2: 2 drop curve,
and card selection for the rest of the game
in artifact deck, i think this is almost as good as velkan
maybe someday it will get powercreeped with artifact etb too
there is also a bird that scrys on historic spells
[[ethersworn canonist]] [[arcane labatory]] [[rule of laws]] and i think there is few more
Finisher the deck
hmmm so I'm trying to find a cut for keruga the macrosage and intruder alarm but genuinely I'm struggling cuz i'm trying to keep alot of humans in the count list inbound
like ideally it's playing dork/ mana dork anthems to enable webslinging and I've found that certain combos like gwenna+we ride at dawn or like relic of legends are infinite recasts of the same two legends over and over again if they're power 5 or greater
[[cleaver concealment]]
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
it actually looks so strong
stronger than most B2 i seen
[swarm yard]] and [[riftstone portal]]
sometimes i like to play [[krosan verge]]
[[swarm yard]]maybe missed
Land
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
i think the basic count is too low for [canopy vista]]
was there a bird from FF that has a protection bounce effect similar to [[samwise the stouthearted]]
[[ambrosia whiteheart]]
legends in general are so good it will probably fall into the good stuff situation, but in terms of game play and card choice, it would be nice to spread out different payoff and make it as flexible as possible
i may prefer another island (blue source) over the [[daily bugle building]] but thats just me
[[$swarmyard]]
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wdyt of like [[thancred waters]]
it used to be over $16
👀
i like it
high cost legend that has legend synergy
and flash websling is much sneakier
true
its like an alternative ninjitsu without the attacking clause
there's a weird small human's matter subtheme too
mainly cuz I wanted to use katilda dawnheart prime alot
i am looking forward to the myojin brokeness fun
if you want humans there are some insane ones
Legendary Creature — Human Soldier
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.
When Torsten dies, create seven 1/1 white Soldier creature tokens.
7/7
so much overlap on tap for mana XD it feel like the redundancy of cryptolith rite is off the chart
yeah
too bad the soliders arent human
ah true
she's so good
too bad peter park is mono white on the front
?
my [[niv mizzet reborn]] cares about
2 colours
ahhhhh
and i probably dont plan on any pricey upgrades
I have peter parker in my jodah deck besides this one
jodah is gross, all jodah decks imo are fake bracket 2

can be paid with either
,
worth of modes. You may choose the same mode more than once.
,