#REVERSED! (EDH) Assistance!
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you have one cave
True
and its to tutor for other lands
and with [[planar lens]] you really care more about basics
note that this benefit other red players so
most people run all snow lands to avoid that
That's a good shout
which is the other reason why it is a "pricier" pick
it replace the basic land package
and the first turn it comes in, you also lose one on board
i call it "selfish" mana flare
i dont think darksteel citadel is better than a basic when you want all red mana
cage sun checks for the colour tapped
gaunlet cares for basic as well
gaunlet again is symmetrical for other player, but it only apply to basics so it limits how much it helps others
so from symmetrical to asymm:
mana flare -> planar lens/gauntlet -> planar with snow lands /cage sun
the [[dragon hoard]] i mentioned, i would replace [[endless atlar]] it cost
for 1 card, and
every card after that
want to replace treasures for more solid rocks too, even if they make colourless mana, cascading cataracts can turn them into red
Darksteel citadel is in the deck specifically for the destroy my own lands effects
Cool ive had a bit of shuffle around danka
yeah, i am aware of targetting your own land, those spells are just really bad ramp growth in red
[[dwarven mine]] is as far as i would go for blockers
Any idea what kinda bracket level this would be sitting at
im feeling 3 apart from the combos
this looks interesting, i actually dont recognize this commander XD. not what i expect of B3
very well put together. solid deck from first glance. I am sure there are things i either didnt noticed or things that only comes up in game.
[[great furnace]] i am not sure if the artifact type is a downside or not since it gives a potential target for the tap ability
one thing i hardly see would be untap in respond to the tap ability;
Stack 1) activate Rath, target A 2) untap before passing priority 3) resolve untap and attempt to activate Rath, target B 4) resolve both Rath's activate ability. iirc, since the ability is under your control, the result will be
Rath destroys target B, give control to controller or B, then destroys target A, but fail to give control of something you no longer control. Therefore, more control over who you give away Rath to and trade a 2 for 1 with political set up
reposted for simpler to read
- activate Rath, target A
- untap before passing priority
- resolve untap and attempt to activate Rath, target B
- resolve both Rath's activate ability.
i checked, i got it backward. the ability will always give control of rath regardless of who controls him in the end
give Rath to controller of target B, destroys both target A & B
oh wait, its all there XD i missed the whole category
i wonder if enchantment haste would be a consideration here
deck list is very tight i cant find room to swap
i usually try to play [[semblance anvil]] whenever possible
gtg 2 work will look at it again
Looking for a bit more draw for my mono black deck.
https://moxfield.com/decks/cEIDJpIPc0-PZ1n4UMPvGA
The main reason why
is to give me more things to target with my commander
Cause the combo for the deck is
"Target my own permanent"
Untap with it on the stack
and then hit my opponents thing so it comes back to me
[[primal vigor]] affects the whole table right. Or did i read the card wrong
it is the symmetrical version of doubling season
if you exclude the counter on planeswalker part
Yah just making sure
[[war room]] even if you dislike the card for its rate, not much room to cut anything, the miku diabolic tutor doesnt belong in B4 power level; with all the tutors, draw is less relevant because you should be able to get the key card into your hand, and the commander technically "draw" cards similar to [[Gix, yawgmoth praetor]]
Legendary Creature โ Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.



, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3/3
War room is good, ty
also [[Palantir of Orthanc]]
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantรญr of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantรญr of Orthanc, and that player loses life equal to the total mana value of those cards.
ur welcome
anything that beats phyrexian arena in mono black draw is acceptable by my standard
Orb is good, I'll think about that one
@tung, so after checking a few things, it looks like Brazzar trader doesnt work
i am wondering if it can play other control stuff sure as [[hylda's crown of winter]]
[[ liquimetal coating]] can target a land but i guess the function is usually a worse torque since its not a mana rock
[[jandor's saddlebags]] cost too much with only commander synergy
i would add [[reckless handling]] @marble cedar
and i am trying to figure out if [[lithoform engine]] works
[[captivating crew]] does fit sketchy
[[Tower of the Magistrate]]
[[[[Arcane Lighthouse]]
i like [[Feldon of the Third Path]]'s tap ability
can work with wurmcoil engine and [[solemn simulacrum]] sad golem
[[ Arcum's Astrolabe ]] should go in the deck for a little bit more card advantage
the meanest thing i could find would be [[mirror of life trapping]]
if something is exiled already and nothing else entered after being casted, if the mirror goes away, the exiled creature will never come back
it will make starke extra scary if someone wants to cast their commander
new card [[weapons manufacturing]] can make tokens
Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
"Soon we'll have enough firepower to rid Evendo of its bug infestation." โGeneral Tekvu, Kavaron Memorial Navy
overall, i try to pick cards that are 4 or less mana, the 2+3+3+3... from saddlebags seems really bad
It most certainly does?
The point is so I can sacrafice him in an emergency
instead of him going to my opponents
whats the thought process with Magistrate's Tower?
And yea the starke combo is odd xD, Im using things like bazare trader as well to give starke back to me
most of these combos give the opponent a oppurtunity to sack it at instant speed
so gotta be careful
been tempted to run a egg pack tbf
Surely im better off running a [[Mishra's Bauble]]
Also very tempted to slot in a handful of stacks cards
also tempted by [[Cloak and Dagger]]
Starke is a rouge in the Oracle text
but hte issue is it stops me from untapping him
cause shroud
Oh.. so I can give him protection from the most commonly used sac outlets in the game
nope
thats not how that works
also yeah im a big fan of feldon here as well ty
and reckless handling is great
didnt know about that
Cause already goes infinte with umbral mantle
and sudo infinte with staff of dom
and then also infnite with voltaic key and rings of
bright hearth
Yeah adding a Metal worker, and swapping blight steel with a walking balista
for more consistent winning
[[brazzar trader]] target something you control
No card found for โbrazzar traderโ
since the order is activate trader, activate starke
by the time trader resolves, the target is illegal as Starke is no longer under your control.
so i think it doesnt work
to potentially make artifact falls off and have less targets to remove
equipments
yeah i like vexing bauble, although i think its meta dependent, B3 may not have too many free spells. i think it is slightly worst than having the astrolabe for a guarantee draw and target for Starke
if you give him shroud, it will change your game from combo removal/control to a more political-control. by giving him away, they can now remove whatever they want. if the board is full of threats, i can see it become a niche picj/ play style
i dont think it is needed if you want untappers, it makes it a nonbo
Yea Im not doing it
ithink i used it with ... [the master multiplied]] XD
all the copies can fight over who wants to wear the cloak
"It's mine. No, it's MINE!"
thats funny
TCC prof called it the "gambling at home" :P
how much is [[$metal worker]]
Magic Online Promos
5.20 TIX
World Championship Decks 2000
$21.65 โข โฌ19.37
Urza's Destiny
$122.48 โข โฌ70.83 โข 4.44 TIX
XD
I should say this deck is for primarly online play
i dont really play in person much anymore
so im willing to run orignal duels and stupidly expensive stuff
fair
i think that makes the commander especially hard to pilot
because you cant really tell what kind of opponent you are against and how you can politic with them with an on-board single target removal
from facial expression to social interaction
or knowing someone is more of a red/chaos player
Hey! I've built a rough draft for a theme deck that every card besides lands have to say "whenever an opponent". I know it's bracket 1 or 2, and can't really be much more than that with my theme, but was just wondering if there is anything i'm missing you would like to add in thought or cards? ๐
Oh, and I still need to go through my lands for mana fixing. Since it will be bracket 1 or 2, would you recommend more than usual tapped lands for color fixing
The endless trigger trigger trigger deck, i call that the "Feminist deck"
OMG LMAO!!!
for a B2 deck it seems to have lot of salty cards
i didnt finish mine but it probably has a high salt score
i would have had [[possibility storm]] and [[rug of smoothering]] in my decks in general XD
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
so it would be no exception if it was my personal deck
Of course. ๐
Would you play it at Bracket 3 then? Just seems too weak for that, but too salty for 2
what do you think about [[council of four]]
i will do some quick gold fishing
too many cards to keep track of what it is doing
the colour balance looks really good
curve and avg cmc looks good too
so the problem is probably going to be the cohesive game plan
if any
very imbalance card type
unless you care about life gain, i wouldnt go for [[rewards of diversity]] too niche
its harder than [[root of life]]
i can see two philosophy behind the cards of choice
for example, [[memory erosion]] has a easy to fulfill condition
since everyone cant avoid playing magic
the payoff is small but what it does is irrelevant here
the point is that it will happen consistently each game
so you can either aim for, lot of triggers when your opponent cast a spell
or just all sort of different effects that triggers for any small things
play a land, tap a land, attack with a creature, etc
yeah, for sure.
I think i prefer the many small things
at least in the first iteration
[[vengeful tracker]] is something i only play with [[descend into avenus]]
No card found for โdescend into avenusโ
i am more picky when it comes to potential dead triggers
I probably should be as well.
[[lavinia azorius renegade]] [[boromir warden of the tower]] both do the same thing, good low cost effect but they
Legendary Creature โ Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
2/2
Legendary Creature โ Human Soldier
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
"Farewell, Aragorn! Go to Minas Tirith and save my people!"
3/3
both also do nothing
hahaha
because they incentivize non action from your opponents
not necessarily nonbo with [[forced fruition]] but you get the idea
since "whenever" card pool is so broad
i think you can either have another restriction on card choice or clear direction oyu want to go
the cuter name i ended up with is the "annoying gf deck" just messing with others with triggers
lol yeah.
with the life loss stuff, i would add the [[mindcrank]]
although this one really went up in price if you dont already own one
It was in the maybe pile and I wiaas thinking the same thing.
I appreciate the incentivize non action from your opponents insight.
I didn't notice that yet. I need that action for everything else.
yeah. if no one do anything, you also end up doing nothing
for sure.
looks like i dont like the life gain stuff in general ๐ but i am bais since i dont like white [[solider of the pantheon]]
[[spectrum sentinel]] is as far as i would go
my favourite blue enchantment [[shared fate]]
nvm it doesnt say whenever
[[aether sting]] looks meh at 4 cost, since it also doesnt affect tokens
good with heavy creature ratio in the 99
[[wildfire elemental]] is hard to control at sorcery speed, where most spells are done by the turn player
Wildfire Elemental <:mana2:292901509060886528><:manar:292901508796645397><:manar:292901508796645397>
Creature โ Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" โChandra Nalaar
3/3
"sorery spell" more like during turn-player's turn
rephrase myself
without ramp is the hard part, things above 5 mana is really hard to play
it that betrays is stuck
without [[smoothering tithe]] what options are there for ramp
hopefully monologue tax is holding up well
[[swindler's scheme]] is a bit rough, not sure what will be given
i am trying to figure out how to trigger [[river song]] & [[cosi's trickster]] for the payoff
Legendary Creature โ Human Time Lord Rogue
Meet in Reverse โ You draw cards from the bottom of your library rather than the top.
Spoilers โ Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
2/2
higher power people shuffle more
Very true. again, I don't always want to counter their spell, and have them take my spell
Exactly.
https://scryfall.com/search?q=o%3A"whenever+an+opponent"+t%3Aplaneswalker&unique=cards&as=grid&order=usd not much here
[[wedding ring]] is a good one
Artifact
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
forced marriage btw, its not a question or an offer
if only you had green [[kavu predator]]
i find removal though XD [[circle of confinement]]
[[zidane tantalus thief]] looks interesting, but i sidetracked
i think i like [[chandra's spitfire]] a bit more than the wildfire thing since it comes with flying, but the buff is still hard to get
I will add that for sure. It's in the maybe pile
even at sorcery speed, at least you have removal
i actually had this jank in a deck [[chimeric egg]] its a decent blocker that deters attacks
same for [[opal aerolith]], if you want to be extra hipster
idk if i saw [[scab-clan berserker]] easy to trigger
probably better than the specific colour
mogg sentry maybe a cut
oh i saw another interesting one [[mondronen shaman]]
Creature โ Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."
3/2
Tovolar's Magehunter
Creature โ Werewolf
Whenever an opponent casts a spell, this creature deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5
Creature โ Kraken
This creature can't be blocked.
Suspend 9โ
(Rather than cast this card from your hand, you may pay 
and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
6/6
and then blue version of lurking pred [[mind's dilation]]
the mana cost is the problem
[[dreamtide whale]] [[patrolling peacemaker]] new card seems powerful
Creature โ Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
7/5
Artifact Creature โ Robot Soldier
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
0/0
oh dreamtide is any player, not just opponent
that one only fits my trigger requirement, not yours
guess what, both commander has cool expensive art
DANGGGG
OHHHH
I have that one laying around. I never looked at the back
Does that count... I think as long as it says anywhere on the card?
not like those restrictions even matter
Thanks so much for all of the insight!
I appreciate it!
np, in jeskai, the number is a bit limited but i can see a very annoying fun game XD
i know i want black for my build so i can do waste not and [[geth's grimoire]]
and i can also have dreamtide whale since it triggers on all players, not just opponent
also other things that ramps
i think you can still play mana rocks if you need the ramp
its not like all your lands say "whenever your opponent deals combat damage to you, they gain control of it"
All so true. I picked jeskai really because the value of the commanders. Maybe a rouges passage for Ishai late game.
Since there is no real direction, I'd have that back up plan.
"Whenever an opponent" came back with 178 cards.
48 legends to choose from but no mono color as there was not enough of a card pool.
i think in RUW colour there are like half of that?
Yeah, look like 92.
I will add this. I'm going to take out all of the cards that counter opponents cards for now though
Wow, this is perfect. How did miss this
b/c new card XD
lol for sure
i will look forward to your final product
Thanks! Should have it completed in a week or so. I've updated the decklist to show the first iteration of it.
It might be too salty for bracket 2 but we shall see.
@deft belfry How can I make this deck better beside fetches and birgi
https://archidekt.com/decks/13575795/storm_force_of_nature_deck
Archidekt
Storm, Force of Nature - Commander deck
Cantrips โข Spellslinger โข Combo โข Storm โข Spell Copy
(1) Commander โข (5) Combo โข (2) Copy Stuff โข (1) Counters โข (19) Draw โข (3) Finisher โข (38) Land โข (1) Protection โข (20) Ramp โข (1) Recursion โข (5) Removal โข (4) Tutor
Combo of to win with Lab Maniac or Grapeshot, to ruin...
actually got another, i was wondering why this card didnt show up. [[archaeomancer's map]], because it has the word 'land' in between "whenever an opponent"
[[assault stroke]][[psychotic fury]][[violent urge]][[great traom heist]] are some of my top picks
Instant
Spree (Choose one or more additional costs.)

โ Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
โ Creatures you control get +1/+0 and gain first strike until end of turn.
โ Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
i think the current synergy is a little weird but it is definitely not bad
exploration ramps but is usually in a land matter deck, it comes down early enough so it may not matter too much, [[big score]] would be a really good spell to copy
[[baral, chief of compliance]] is basically strictly better herehttps://scryfall.com/search?q=oracletag%3Acost-reducer-instant-sorcery
[[haughty djinn]] is one that i like to use as well with the build in combat win-con
if you somehow go in to proliferate, such as [[rad storm]], [[mindsplice apparatus]] got some good potential
[[ral, monsoon mage]] same thing, [[thunderclap drake]] is an awkward back up? [[stormcatch mentor]] is the direct powercreep
Legendary Creature โ Human Wizard
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
1/3
Ral, Leyline Prodigy
Legendary Planeswalker โ Ral
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
+1: Until your next turn, instant and sorcery spells you cast cost
less to cast.
โ2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
โ8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Loyalty: 2
[[wizards of thay]] i have been trying to play around with
Creature โ Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
3/3
speaking of cost reduction [[thundersca[e familiar]] is a weird one that may have a place
[[thousand year storm]] feels too much like a thematic pet card
i dont know if B4 has a place for it
it is 6 mana do nothing afterall
consider to remove [[consider]] because
for adding to storm count, it is meh. Just use [[gitaxian probe]]. And if it is your storm payoff spell, then there is [[tezzeret's gambit]] and alike. i would go for sorcery that i can get storm copies value that is always easy to cast and cost less etc, or rather, add non instant sorcery to add to the storm count
cantrip is a lot worse without an [[archmage emeritus]]
because [[chart a course]] and
[[channel force]]
since it also targets the player, it wont fizzle if there are no more creatures to kill
saw this weird jank in my search [[surge of strength]]
definitely not a [[berserk]] tho
and now for the big stuff [[kalamax storm sire]] is like a second backup commander that does similar things and also works really well with [[twinning staff]]
this would have a bigger focus on instant? and it only copy one spell once unless you have mutliple copies of kalamax
which you can do on your Storm [[irenicus's vile duplication]] [[second major]]
No card found for โsecond majorโ
[[Seifer Almas]]
Legendary Creature โ Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross โ Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3/4
Sorcery
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers โ Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
i guess if you can afford the initial 5 cost, the mana is worth but it depends on so many things
[[prismatic vista]]
hmm i was thinking of the cheaper one but i forgot the name, it only put the basic untap if you have 4 or more lands
[[dsiplay of power]] double the number of spells on the stack, it copy other players spells as well
if you go into counter war, mindbreak trap may have a place, hopefully not
if i have 5 mana... [[chandra ignition]] should end the game
Chandra's Ignition <:mana3:292901508771610624><:manar:292901508796645397><:manar:292901508796645397>
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
not draw a new hand
[[Overblaze ]] i think effects like this is what storm should explore into
Instant โ Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane 

(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
cast free spells, combat trigger, game ending storm spell with multiple copies on the stack, see how someone react in respond
[[mox amber]] is this in the list
free storm count
@deft belfry Well, just realized if you ask scryfall to search for "whenever" "an opponent" and separate them as two separate statements, there are a TON more cards. Some of them out outside my rule set, but a lot do count. They just flopped the order of the words around but it still produces whenever an opponent does something requirement. [[Charismatic conquer]] [[authority of the consuls]]
Creature โ Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
Wait... I'm not totally right there. nvm, I need to dig more.
Hey! Any suggestions for my Rafiq Voltron deck?https://moxfield.com/decks/rr3sYzvXO02V2Jt_GTDxpw
yeah i forgot about that too when i search
thinking of [[sunbird blessing]]
No card found for โsunbird blessingโ
[[songbird blessing]]
makes it easy to get [[colossification]] or conscription at half the cost
i think [[utopia sprawl]] is just better when you have multi colour, although the enchant target has to be forest
ramp is ramp, i would play both if the deck allows
note that pro green from the sword makes some of the aura falls off
can go for green enchantments/aura that untap lands instead
or just be aware of the nonbo
since you can get blue unblockable eff from a single mana
i dont think [[trailblazer's boot]]
is worth it
may also like [[slip out the back]]
protects all the equip and auras on the target as long as it is not pro blue
just thought of [[virtue of knowledge]] off the top maybe it has a place
silent arbiter is a great card, although i may go for the cat (same as dueling ground) instead since i remember it is only 3 mana; makes the curve nicer by avoiding things that overlap with commander casting cost
[[cathedal of war]] could be better than the [[sublime archangel]] because you dont really make tokens or go wide
If I cast eldritch evolution with a storm count of 2 I just tutor up leveller and lab man to win
Goes infinite with breach
mana curve, card quality/ card choice, the role of each colour in the deck, and the focus of the deck
[[stoic angel]] feels like weird stax effect that s out of the blue
will talk about it later when my wifi is back up
cut [[reliquary tower]] unless you playing control + draw
[[mark of sakiko]] secret ramp tech?
Pretty much of your recommendations are a bit too slow or just not good with the combo plan of my deck
i see, i forgot about breach in the deck
I do like that
well for the storm deck, if you get her double strike, you get double storm on that next spell
at the low cost of 1 mana
Yea I probably will put psychotic fury in
with train heist, you can get multiple combats
so idk what you meant that its too slow for the game plan; the first few (cost reduction) cards i mentioned were just better versions of what i saw in the build
while i know 4 drops are too slow, it depends if you plan on keeping thousand year storm and if you want to change the direction of the deck
ideal play would be: Untap with Storm in play, give her double strike, then first strike combat dmg trigger, cast and copy heist. a minimal of 2 addtional combat, and set up the next spell with Storm trigger after normal combat damage
which will end up with a single spell with x4 storm triggers + original
phyrexian phobe draws (storm count 2) 9
i believe you can also do cipher, the one that taps or untap permanents
not sure if wifi is back up
but its faster now
got this name wrong a while back its called [[double major]]
confused it with [[second harvest]]
@deft belfry I've gone through your suggestions but I'm having a bit of trouble making room for more atm
I could cut the swords
But I'm not sure if I should
Made some more changes
would you play [[almost perfect]] over colossification?
1 less mana, but the commander double strike will be 20 damage after exalt XD
in case you have to hard cast, it doesnt tap the creature
i did consider a way to put things back into the deck but its too much work
i probably would have kept the fire and ice unless you dont plan on buying one, mainly because it draws
i like swan song more than counterspell but thats my preference
i like swan song more than counterspell but thats my preference
ancestral mask good add
on the fence about bastion protector
since there are countless exile removals
esper sentinel is fine
in case you want to keep it
T2 ramp, T3 commander, T4 aura + 4 double strike commander damage
if you can somehow at 7 power, it will be lethal as early as T4
add*
like ancestral mask + ethereal armor + ramp aura
[[academy ruins]] can be replaced if there are no artifact left
can add enchantress for card draw
My plan is to storm off with a draw spell to get one of my combos and win the game
up to you, i think 2 cards + commander, 5 mana to get quadruple storm count seems fun
if the plan is combo win, a single tutor is technically enough
I decided to cut on the cost a bit, thats why esper sentinel and blade of fire and ice went out
I need some help with my teval deck https://archidekt.com/decks/15463714/teval , not sure which route to take. More of a landfall one or more of a reanimator one
fair enough
which one do you think fit yourself more
personally i think one is more overplay and boring
Well i already have decks that do both, so a mix of both would be nice
alright, will look after work ๐โโก๏ธ
[[dread return]]
list is tight for this commander; right now is basically self mill into value payoff
i see quite many late game spells, such as [[necromanic selection]]
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
It shambled from the cloud of ash and bone dust, undeterred by its own extinction.
cards that are too big for [[diviner of mist]]
i dont doubt the ramp to play big stuff, but they dont have that synergy toward recursion or landfall. [[torment of hailfire]] is just generic good stuff
personally i dont think it is a card below B3
X spells that burns tends to be more anticlimatic
or takes all the attention away from the rest of the deck for how cool it is
since you did have it set as B3, perhaps can get more synergy and
[[crypt of agadeem]] no black creatures in the 99 to make it worth
[[drownyard temple]] slow especially when you have green
can add MDFC and play the land from grave
[[amulet of vigor]] not sure if this is needed because the tapped land should be fine
nowhere near as good as playing multiple lands per turn
since you like big spells, i think you will like [[titan nest]]
not necessary a reason to remove hailfire, but you can exile all cards from grave to turn it all into 2/2 s
even if you dont run evolving wild, you can still do Panorama/ MH3 cycle land is already there/ [[escape tunnel]] [[fable passage]] [[promising vein]] [[shire terrace]] etc
perhaps ways to tutor for crucible to make it a core part of the deck
change to snow basic for more names
[[lord of extinction]] unfortunately no synergy with commander
Lord of Extinction <:mana3:292901508771610624><:manab:292901508872273920><:manag:292901508654301185>
Creature โ Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
The forlorn cries of the dead combine to make its laugh.
*/*
this one is odd and interesting [[kotis sibsig champion]] idr this card
Legendary Creature โ Zombie Warrior
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
3/3
although not really worth in the deck
i would go for the one that turn all non tokens into forest for synergy
Ok, thx for the input. The list was highly based on the precon, but i'll make some changes like you suggested
NP, have fun
i was thinking of [[ashaya]] btw
make every reanimate trigger landfall
unfortunately the tokens still cant tap for mana with that
i side tracked myself but speaking of turning creatures into lands... [[vitalize]] [[mobilize]] [[quest for renewal]] anything that untaps all becomes so nice
Hey Monomon. ๐ I've settled on my deck list for now. I need to buy 4-5 more cards, but I will play this list for a couple of weeks. I tried Bracket 3 last nice (I had Smothering Tithe, Rystic Study, Consecrated Sphinx) in it. The deck did surprisingly well (mostly becuase of the counters added to my commander) but also seemed to fall short as the deck is just a bunch of madness. The real question is with this list, can I play in Bracket 2 or would I be too salty? I did of course take the 3 game changers out. https://archidekt.com/decks/15576448/whenever_an_opponent_only
i think its fine, some of those salt cards are nearly unplayable since there arent much ramp. so they arent even that good
keeping track of all the triggers is the most painful part
and that will be on the user rather than the opponent
@deft belfry Thanks!!
did oyu have myraid landscape
it can ramp for a land
or even [[temple of the false god]] so you have an extra mana after T5
Hi again, looking for some advice on what to cut. Itโs a pretty standard blink deck with lots of etb creatures, and a โreanimatorโ sub theme. It has a variety of loops and/or win cons (combo finder found 34 combos) but not sure how to narrow it down https://moxfield.com/decks/WI30zLEQ2E2Nn-FWUY1Dyw
When putting together the list, I didnโt intend to have that many combos, just wanted to abuse blink effects to out value opponents and protect my things
so, non combo focus value engine
i am such lot of the combo are from similar card so cutting one may eliminate a lot of them
i will take a quick look
i will try to goldfish some before suggesting adds
idk what are you trying to do with 3 copies of [[hare apparent]]
maybe missing removal
[[second breakfast]]
would swap terramorphic expanse for [[shire terrace]] or utility land
starfall invocation destroy too many of your own stuff in a go wide deck
on the fence for [[storm of souls]]
i would keep [[angel of indemnity]] and cut
Creature โ Angel Warrior
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore 

(

, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5/5
[[sun titan]]
not very many 3 value things even tho it is a repeatable reanimate trigger
so 6 mana for that eff is a lot
[[the battle of bywater]]
[[split up]]
i think 4 mana is the rate of [[wrath of god]]
if you are paying 5 or more mana, make it one sided board wipe
with [[emeria the sky ruin]] think twice before keeping [[reliquary tower]] over a plains because white usually dont have to discard due to hand size
since there are many flicker eff and [[icewind stalwart]] cost 4 i would consider cutting unless it is part of a combo you want
[[whisperer angel]] is a lot worse for that
No card found for โwhisperer angelโ
[[wispweaver angel]]
Wispweaver Angel <:mana4:292901508712890379><:manaw:1007102126813610074><:manaw:1007102126813610074>
Creature โ Angel
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
6 mana for 1 exile, basically half of it went into a 4/4 flyer body
[[angel of serenity]] dont even flicker
if you want to keep that as a removal, fine
can also recur things from grave, but 7 is overcosted for both reanimate and /or removal
esp when storm of souls at 6 mana that only make tokens is already not doing anything with the commander
swap [[patchwork banner]] for [[heraldic banner]]
[[sunscorched desert]] seems to be a niche infinite combo?
going wide makes it easy to block and hard to take the creature back
Thank you! I am still adjusting the lands so I appreciate that! I've played several games here at bracket 2 and it seems like the right spot for the deck. It plays suprising well with all if the little pings of damage, constant card draw, and Ishai becomes huge every game. I like the fragility of the deck as it balances out that it's bracket 2.
good to know., i think you can even ask about ruling 0 on a game changer if the group doesnt mind
"Do you pay the
/
"
in case the direction of the deck goes toward small creatures [[raise the past]] @full mural
and my secret tech here would be [[planar guide]] if you have a token, then you can flicker the entire board every 4 mana
off theme but synergistic stuff include [[[[vault 75 middle school]]
just a powerful onesided removal if you go wide and not tall
[[aligned hedron network]] same thing but artifact so telecircle can target it
Yeah, for sure. I would LOVE those two cards in the deck. I will try a few games (at Bracket 3) with the 3 game changers just for the hell of it as well. I will tell you that this bracket system is flawed of course, but it finally puts down a rough draft for power levels. Again, I know it's not perfect (I have a few technically bracket 2 decks that need to be played at 3) but after playing games at 2, 3, and 4 all here on spelltable, I see a big difference in cards and play styles. I think it's the beginning of something good.
My local pod is all over the place. Usually a mix of power levels. The "weakest" player gets left alone, then after the 3 stronger decks beat up on each other, the 4th comes in a sweeps a victory. I highly doubt I can get them to jump on the bracket system, but know I understand why our games are all over the place and I can see it all from a different perspective.
I am beyond addicted to playing online games now. I was so nervous at first and came to realize we are all meeting each other for the first time.
It helps so much as my local kitchen table magic games are loosly goosy on the rules. Playing online focuses me to become better and pay attention to everything.
๐ leaving for the next 8+ hrs
totally agree, its hard to 1vs 3 if not impossible; unless the entire table has awful threat accessment
as much as i want to play online, i dont have anything for that set up
and if i cant see a card in front of me. its really hard to keep track of triggers too, i would probably need to search things on the computer a lot
I feel that completely. If you ever do decide to play online hit me up! We'll make sure we both know what's going on.:)
Hi so I was hoping to have someone look at a brew for my Feldon deck. The goal was a slower grindier bracket 2 and not sure how I've done with that https://moxfield.com/decks/WD4jso4v60OKaQd6TpcB2g
i made my analysis on it, although i think there maybe too many flickering effect in the current build, so if etb get locked down, you have no way out. torpor orb is not common so you may get away with it
first and foremore didnt notice anything off, am worry about the speed and how to get the set up tho
[[collector vault]] i find hard to like unless it is something to combo with
noticed Mishra excavation prodigy, that one is also meh (paying mana to not get card advantage is poor card selection)
its obviously nice with activated ability
but in this case because it cost mana to tap feldon, it becomes much harder to get the mana for the copy each turn
[[reckless handling]]
[[plundering barbarian]] feels too weak
overcosted sneak attack [[purphoros bronze blooded]] isnt looking too good
Legendary Enchantment Creature โ God
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.

: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7/6
because red's biggest weakness is that card advantage
having redundancy when there are no card draw engine is going to hurt
[[deteremined iteration]] has no reprint so its not budget friendly but it is unique in terms of effect and good in red
https://tagger.scryfall.com/tags/card/impulse-onto-battlefield?page=2
also find [[Smelting Vat]]
Artifact
,
, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
Thank you, added [[high market]] [[welcoming vampire]] [[enduring innocence]] [[constricting sliver]]. Do you think [[mirror of life trapping]] is too slow?
Enchantment Creature โ Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/1
Creature โ Sliver
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Newborn slivers will sometimes wrap themselves playfully around a human's finger. They grow out of the "playful" part.
3/3
Also storm of souls doesnโt make tokens. The creatures return, just as a 1/1 flyer which I can then blink to return their original stats. Aside from being a thematic choice, Hare Apparent makes a ton of tokens which only get better with each blink. Do you think thereโs too many return all creatures that died this turn/exile my stuff until end step? Probably need to take out one or two now that Planar guide is in
Donโt mind the deck having that fatal flaw. Never played against someone running it and there isnโt a deck with Norn except for one with her as the commander in my group so obviously not playing this against that
[[storm of souls]]
i dont think mirror is too slow, but i think it has other issues, since it always trigger on the first time something eenters on cast, i feel like it can become a nonbo in some rare case
but in general i think it is more fun than bad
meanest thing you can do is flicker it with telep circle with someones commander in exile
planar guide do need mana open to do its thing; it also flicker opponents board, so i think exiling your own stuff til end step is fine, as long as you dont overdo it
https://moxfield.com/decks/WI30zLEQ2E2Nn-FWUY1Dyw i think i mentioned halo fountain to be a potential cut
and its either double down on the hares along with [[raise the past]] or take the 3 hares out
curve still looking good so taking a few from each slot should keep that balance
i dont like [[banisher priest]] because it is just a worse fiend hunter and give no option of targetting your own stuff
35 lands with [[temple of the false god]] feels a bit on the low side
because of the overall low mana cost and repeatable etb synergy, i would drop either [[gerrad's hourglass pendant]] (up to 5 mana open) or the (4 drop) [[lae'zel acrobatics]]
Instant
Exile all nontoken creatures you control, then roll a d20.
1โ9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10โ20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
@full mural that should give about 5+ cuts
[[ao draw sky]] is okay, but it can whiff on 10+ things
No card found for โao draw skyโ
Ao, the Dawn Sky <:mana3:292901508771610624><:manaw:1007102126813610074><:manaw:1007102126813610074>
Legendary Creature โ Dragon Spirit
Flying, vigilance
When Ao dies, choose one โ
โข Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
โข Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Is hare apparent not worth it? Just need to blink it to make exponential number of tokens
its one of those that you either play half the deck for it or play like none at all, having less than 10 doesnt really make sense
that s why [[raise the past]] sets an example of what the 99 would look like
i would guess that 75% of the creatures in the deck would work with it
i think the version without any of that is more interesting and unique
same card makes game/deck become more monotone
How does this zellix deck look for b3? I kept it down to 2 GCs because im running yawgmoths will.
Is roaming throne here too much?
if it is meant for B3, i think roaming throne is a great power house, i will check for synergy and stuff afterward
Hey! Any suggestions for cuts/adds to this Orthion deck?
https://moxfield.com/decks/TVLflPs5OkaxNw7gCFqJhQ
Too powerful for b3 or right in line with it?
I would also like to add the soul stone, but I have a feeling itโs going on the GC list the first chance it gets
nah, mana rocks are just mistakes from wizard that dont really go on the GC list
they are not going to print things that goes straight into GC so more people will spend on it
B3 powerhouse is fine, right in line
if no one remove your piece, its their fault
I would have said the same until the one ring happened ๐
Thank you!
i mean, the one ring didnt come out and immediated on go the GC
the mill theme i havent tested too much on, maybe there are more to goldfish
[[spawn of thraxes]] cost so much >.<
i think it is too dispropositional when you can play terror of the peaks
if you can afford some backlach, [[pandamonium]] can be a potential add
its symmetrical warstorm surge that cost 2 less
to completely avoid the drawback, it is possible to save it for the turn winning play or get rid of it yourself
cards i am looking at and considering: [[delina wild mage]] [[loyal apprentice]] [[ultvara hellkite]][[professional face breaker]][[deter,omed iteration]][[ghired's belligerence]][[life of the party]][[mirror style master]]
[[redoubled stormsinger]][[red sun twilight]][[the fire crystal]][[sandstorm crasher]][[blade of selves]][[gnoll war band]][[goldlist triad]][[flamerush rider]][[firbolg flutist]][[elturel survivors]][[agate instigator]][[den of the bugbear]] [[arena of glory]][[kher keep]][[castle embereth]][[vances blasting cannons]][[ojer axonil deepest might]] [[boltwave]][[irencrag feat]][[goldspan dragon]][[atsushi the blazing sky]] [[twinflame]]
[[redoubled stormsinger]][[elturel survivors]][[agate instigator]] should be some nice ones
Creature โ Orc Wizard
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
3/3
Creature โ Tiefling Peasant
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
They fought with the desperate courage of those who have nothing left to lose.
0/4
having 6 copies of those should be doing lethal damage
how to get to the 9 mana is the trick
i dont think [[rapacious dragon]] is worth the 5 mana
esp when goldspan is the same cost for the most part
instead of [[scourge of valkas]] i may opt for 4 or less cost or just pure burn. combusgearhulk at least has the potential of drawing cards
Creature โ Demon
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
โข Target opponent draws three cards, then discards three cards at random.
โข Target opponent sacrifices a nontoken artifact of their choice.
โข This creature deals damage to target opponent equal to the number of cards in their hand.
5/5
[[aspiring champion]]
Creature โ Astartes Warrior
Menace
Ruinous Ascension โ When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
3/3
[[awaken the sky tyrant]] lol
[[cavern hoard dragon]]
[[cavalier of flame]]
Creature โ Elemental Knight

: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
i am on the fence about [[goblin chainwhirler]] because under almost no condition will it create a winning board state from what i can think of
its an okay creature but it s also not worth making 5 copies of, if it is [[blade of selves]] copy maybe
its just too much
resources to do something mediocre
5 copies burn each for 5, maybe wipe all boards, and swing for 15+ to a vulnerable opponent(s), out of that 120 life total, it would be 30+ dmg
(20 to one player)
it can kill but also overcosted
instead of abrade, i would prefer [[boltwave]] go for the player removal
because red struggle with card draw, i would go as far as [[breya's apprentice]] to do the [[professional face breaker]] impulse draw
Artifact Creature โ Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one โ
โข Exile the top card of your library. Until the end of your next turn, you may play that card.
โข Target creature gets +2/+0 until end of turn.
2/3
[[wild wasteland]] but i havent find a creature for that
[[magmatic insight]]
Legendary Creature โ Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2
[[fable of mirror breaker]][[lightup the stage]]
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II โ You may discard up to two cards. If you do, draw that many cards.
III โ Exile this Saga, then return it to the battlefield transformed under your control.
Reflection of Kiki-Jiki
Enchantment Creature โ Goblin Shaman
,
: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.
2/2
i think ring of rebirth + the infinite mana [[basalt monolith]] is important here
My pod doesnt do infinites so I haven't looked into those :p
@gleaming storm i think the deck is definitely in the right direction, the three random creatures i mentioned at the beginning plays off each other as you create more tokens
I'll be taking a look at your suggestions in a bit
but if you prefer dragons, it will do fine as is
the deck is doing a lot of the right things
big mana, commander untap, find the partner for the kill
bloodmoon do set the tone for a more high power/salty environment though
Math on this one, untap with commander and stormsinger, create 5 copies, + original = 6 on board, attack in combat and each trigger 5 times, resolve all = 30 more copies, total number = 35 copies & 1 original, total power = 108
for survivor each one attacking will trigger myriad, 6 attacking any opponent = 6 attacking all opponents, total power = 6 x defending opponent's lands
Scrapping Preston, was going to monopolize time on other peopleโs turns. What do you think of this deck? Worried Iโm too reliant on dealing damage to make treasures https://moxfield.com/decks/2EfeNCmlAUm-9JrA-mLKTg
๐
rip rabbits
[[$preston, the vanisher]] if only its not expensive i would try to get one myself for the 99
Jumpstart 2022
$16.20 โข โฌ16.43
will see if it get reprinted in the next 2+ years
$24 CAD ๐คฃ ๐ญ
[[collector vault]] everytime i see this card, i have to say it sucks
maybe able to add synergy somewhere but as of now i hardly see too many cards that looks out of place, most are pretty generic good treasure stuff, curve's low so i can expect to see flooding of mana
[[shoot the sheriff]] is more on theme but i think [[go for the throat]] is usually more flexible
but removal is usually the subjective side of the 99
same cost, same ability, doesnt matter which one you go for
[[recovery magic]]
No card found for โrecovery magicโ
No card found for โmagic recoverโ
Instant
Tiered (Choose one additional cost.)
โข Cure โ
โ Target permanent gains hexproof and indestructible until end of turn.
โข Cura โ
โ Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
โข Curaga โ 
โ Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
i favour this over swords to plowshare if its 1 drop, since the commander needs to be alive for all the treasure things to work
[[blade historian]] may not be necrssary
it overlaps with [[neyali suns vanguard]] but offers nothing else
i would probably get something that can be defensive as well
the 4 pips may affect its consistency a little
i like playing [[boros charm]]just lot of utility
if you really want the double strike i would go for [[true conviction]] so the life gain helps mitigate some of the damage when there are no blockers
enchantment adds to it being harder to remove
i think the deck curve can drop either with the guild signets or having [[reckless fireweaver]]/ [[zulaport cutthroat]]
[[marionette apprentice]] if you want to do it instant speed
Creature โ Human Artificer
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
"Ah! Yes! I got its leg to twitch!"
1/2
i try to play [[mayhem devil]] in my deck whenever possible
since it trigger off opponents stuff too
[[cyberman patrol]] this one is new to me too and it cost a few buck since its hard to get reprint
another nice way to protect yourself would be the [[grenzo havoc raiser]] going wide really helps getting through
Legendary Creature โ Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one โ
โข Goad target creature that player controls.
โข Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
[[Arno Dorian]] creature type support i dont see too many
Legendary Creature โ Human Assassin
Deathtouch
Other Assassins you control get +2/+0.
Disguise 
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
"The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism."
3/3
idk if the flip will make it a lethal strike or not, dont own most ofthe assassin creed cards
[[Kambal, Profiteering Mayor]] amazing card, little expensive but the $is worth it
i think its the best in the 99
without doing the hard math, i doubt there are any clear power level upgrades. sometimes not even worth buying new cards if you dont love the deck enough
[[Rally the Ancestors]] low cmc supports
preston is more interesting ๐ค
I mean yeah, but Preston will 100% monopolize time in the game more so than other decks and will make for very salty decisions, at least in my playgroup. Thatโs the big thing I was hearing and reading about Preston, heโs not exactly a commander you want to see or play against. Another reason why I might not do Preston now is that heโs too similar to Inalla which I already have, just color shifted. Both have an etb effect under certain conditions and also do something with 5 creature of the relevant type. I mean if I could run any of the exile until end of turn cards in Inalla I would. Although Vihaan as a card is similar to another deck I have, Anikthea, both making something a 3/3 and giving your relevant creatures a buff, at least treasures and outlaws will play differently than enchantments and self mill
[[Vihaan gold waker]]
Vihaan, Goldwaker <:manar:292901508796645397><:manaw:1007102126813610074><:manab:292901508872273920>
Legendary Creature โ Dwarf Warlock
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
if you put it that way, a lot of decks are similar, but you can always add your own touch to makee it unique or special to you
i think if you have just the minimal amount of treasure synergy and focus on the outlaw part, it would be a completely different deck
but ethats the tough part, no one knows whats the minmal amount
Bottom line, Preston plays the same way as another deck I have and is not fun to play against
yeah you dont need mutliple of the same deck
i want a green spellslinger deck XD
nearly no big beaters
today i have been brewing this monstrocity
i need 2 more cuts for the deck, what 2 cards do i cut here?
also do you maybe have any suggestions on card i could/should add to make the gameplay more smooth/consistend?
aiming for bracket 2
https://moxfield.com/decks/lJ73pHzG8EK1hfHihtgkcw
oh nice, thats one i had tried to brew, never find the motivation to finish but i will have some "secret tech" to add, i hope
so... not a complain but my first respond is that, so many "
" drop in the deck
all those things are cheap to cast but they dont gain enough value
going heavily into the voltron route also has all the related issues of major card disadvantage, telegraphic game play/pattern, and not having enough scaling in multiplayer. black white voltron is not unheard of but the damage you have is very low in general
you dont need to be afraid of "overcosted" spells and there are many cards you can explore, esp since the commander is a 2 drop, than reduce "any spells" you can put in the 99 by 
this is almost as efficient as a T2 sol ring for the rest of the game (assume it always reduce that spell cost, board wipes with no target ofc wont count)
i think the bestrow part of the deck is a good addition
enchantress is good too, aura part may be overkilled
[[curtain call]] at
is so satisfying ๐
i would want to up the land count a little, just to not miss land drops too early on
and allows for later turn "storm off" with multiple aura spells
[[aspect of gorgon]] is probably a cut for me, [[lunar convocation]] is .. weird, may work but i usually just do the standard [[phyrexian arena]]
[[mark of the oni]] idk if this one interest you
it is 1 mana temporary control until this goes away
not giving haste means that that creature will have summoning sickness as it switch sides
exalt stuff is nice for voltron if you commit more to that strategy
will check if [[grim guardian]] is worth it
too many cards to look through ๐
[[Nighthowler]][[Ajani's Chosen]][[Ashiok's Reaper]][[Loyal Warhound]]
[[Crib Swap]][[Dark Dabbling]][[Stroke of Midnight]][[Apostle's Blessing]]
[[Closing Statement]][[Overkill]][[Slaughter]]Hagra Mauling]]
[[sigil of the empty throne]]
expensive but high power [[Hatred]]
[[V.A.T.S.]][[Restoration Magic]][[Ob Nixilis's Cruelty]] [[massacre girl known killer]]
[[Dismember]][[Razorgrass Ambush]][[Unexplained Absence]]
[[Silverquill Command]][[damn]][[mandate of abaddon]]
[[yawgmoths vile offering]][[three dreams]]
[[parting thoughts]][[dregs of sorrow]]
[[thran power suit]][[wayfarer bauble]][[mask of memory]][[darksteel mutation]][[chain of custody]] [[sheltered by ghost]]
[[sunbirds blessing]][[blessing of leeches]][[edge of the divinity]][[minions return]]
[[inner demon]] my favourite because i like demons
[[twisted embrace]][[idolized]][[gift of immortality]] [[daybreak coronet]] minimus Containment. Rune of Mortality. Kaya's Ghostform . Eye of nidhogg . enslave . scavenged weaponry . Flickerform. Faith Unbroken . parasitic Impetus. . Spectral Steel. Rogue's Passage . access Tunnel . Hall of Heliod's Generosity. War Room . Detection Tower . Plaza of Heroes
Will get back to this mess of cards
[[Ashiok's Reaper]] i am not too big on this one but i guess draw is important
where is that other thingy
expensive but high power [[$Hatred]] probably can rule this one out
World Championship Decks 1999
$17.38 โข โฌ12.19
Exodus
$43.42 โข โฌ24.92 โข 5.13 TIX
[[lord skitters blessing]][ find it
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
[[inner demon]] is one of my favourite because i like demons
i think i would cut [[twinblade blessing]] unless flash is valued higher, because there are so many of those redundancy
may cut flying a bit as well
[[most of the cantrip like [[grisly transformation]] i am whatever
[[vow of duty]] i dislike
[[greed]] doesnt belong
intitial cost too high
note that in aura deck, spectra ward is almost a nonbo
because it "doesnt remove aura" but also STOPS more auras from getting put on
[[sigil of the empty throne]] looked at it multiple times i dont think i see this one, there is a pegasus similar to [[ajani's chosen]]
[[nighthowler]] bestrow with good scaling
Enchantment Creature โ Horror
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
for what i could count, i see a total of 3 of those effects in the deck, would you say that is too many?
i'm aware, i had been thinking about removing it, until now it mostly stayed because of it being something like a final enchantment, like a cherry on top, but yeah, removing that one might then bee a good option
i think there were 4 doublestrike
try use the highlight option and type it in the text search
that card is strong, if you own one, its not bad to play it, but also pricey with the lack of reprint
since a lot of spell hardly cost any mana, you just need to be aware of the sequence of spells you play
i just find it hard to suggest buying cards you may not end up using especially when a deck is new/ may not play the way you want
I often end up proxying a deck first and buying it if i end up liking it
I myself already have 2 storm decks, thus i think sequencing shouldnt be my biggest problem
i also like the suggestion of massacre girl for card draw
[[Norman Osborn]] mayhem and villain tribal
Legendary Creature โ Human Scientist Villain
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)



: Transform Norman Osborn. Activate only as a sorcery.
1/1
Green Goblin 



Legendary Creature โ Goblin Human Villain
Flying, menace
Spells you cast from your graveyard cost
less to cast.
Goblin Formula โ Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
3/3
unblockable, (loot) draw, discard, card selection, fill grave, counter(s) synergy, transform > almost unblockable, cost reduction (usually flashback), lose discard, give discarded stuff a timing restriciton madness cost
dicard outlet will be as important as a sac outlet in an artistocrat deck, rough estimate around 10ish is enough, but i like to overkill and run close to 15 if possible.
assume 12 cards are discard outlets other than the commander, if it comes out T2, it is unlikely to transform until 2 turns later. on the turn it transform, it will cost enough mana to be hard to make use of the cost reduction effectively. although the discarded card on that attack before transform will still gain mayhem (unlike madness) So a 3 drop discarded + transform 4 mana can be done in the same turn with 5 mana open
if no one interact with it, you got a overly complicated SolRing in the commander zone. good luck with countless options that need many extra steps to do something ๐
anything with flash back as simple as [[think twice]]
to a massive 6-7 drop that has grave synergy can be discarded and come out on your turn
idk if you have room for flash stuff to bypass the mayhem restriction
I can look into it
anything that say o:discard for sryfall at a low mana cost is probably do able
even if it discard multiple cards at once
can also reference [[captain howler, scourge]]
[[thran vigil]] can be a subtheme if paired with reanimate/ [[araumi of the dead tide]]
Legendary Creature โ Merfolk Wizard
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4
[[marchesa the black rose]]
Legendary Creature โ Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3
i do have a question on some of the new double sided cards. Do they allow you to CAST the backside and skip the transform entirely
because that would speed things up a lot
Yes. You can either cast the front then transform him, or just cast him on the backside
oh wow, then casting the back is probably the ideal game plan most of the time
hyper focus on the discard into grave-setup and cheat things from the dead. grave things like [[anger]] are the auto include
first 3 turns try to get the discard engine online
[[tormenting nightmare]] is both an engine and a recur/save a thing from exile grave protection
No card found for โtormenting nightmareโ
[[torturing existence]] i mean, completely mixed up the names
otherwise, tons of free discard effs
land/enchantment > artifact > instant/creature > sorcery /planeswalker ... i guess a battle can discard too (my rating from best-to-worst discard outlet)
[[bitter triumph]]
add in madness cards in case commander is gone? if discarded card is an instant, then it is possible to mayhem it as well
if budget allows, the bird that conniv indefinitely and/or [[faerie mastermind]]
[[homunculus horde]] & [[psychic orrosion]] can be considered
just cares about drawing in general
the most "Solid" part of green goblin is actually how hard it is to block it
if that power goes up, it is going to stack the commander damage really fast
[[tarrian's soulcleaver]]
grixis may not have [[hardened scale]], but that doesnt mean there arent hundreds of other ways to do lethal combat dmg
[[silver shroud costume]] [[mithril coat]] to make it somewhat of a voltron commander
thought of this one too [[smoke bomb]]
[[blood clock]] and you can reuse it
[[umbilicus]] same card diff name i like to run with [[bojuka bog]] etc
also MDFC, but they are double edge swords for that reason, MDFC abuse those bounce
find this jank [[sol kanar the swamp king]]
while it is easy to put powerful cards with
cost + cantrip, i think having various random pieces would be more fun
[[seize the spotlight]] would be one of those good stuff
[[faithless looting]] low cost is okay
[[zombie infestation]] is the best one i can remember
[[hashaton scrab fist]] will probably have lot of inspiration as well
https://moxfield.com/decks/lJ73pHzG8EK1hfHihtgkcw
a few day ago i asked for some advice on this deck,
i once again had a question.
would it be worth it to change some cheap aura's for some more expensive bestow creatures?
i have some cards in the considering section that i would love to include, but don't know what i should cut from the deck if went to include them
forgot the name of this card at the time [[ghoulish impetus]] , as for the change of aura, i think it would depends on the curve
but in general, expensive mana cost is playable when all your spells gets - 
i think lot of the fun lies in; how to find the most interesting and subjectively fun removal/buff in the game
in my version, i have many instants so i can almost do a spellslinger build
still a WIP tho
i like the idea of spreading my spells on multiple targets so i do end up losing it all to a 1 for 1 target removal; in this case, potentially 1 for 5
[[with great power]] spidey cards looking weird XD
[comes great sacrifice]]
in general, i play [[warroom]] before i go for [[castle locthwain]]
both/ either are options too
i think i would actually look for more lands, even at 2 mana curve, i want to make sure in the worst case, i can replay the commander with tax
i wonder if i can find a 3 drop draw engine, in case mangara is too high of a cost at 4
i remember a few white version of phyrexian arena
overall the auras are really good in here, 1 drop for lot of value
[[mammoth umbra]] mixed feelings on this one
3 mana for +3 vig, one time indestructible
.
can be paid with one mana from a snow source.)
can be paid with either
,
. Until end of turn, you don't lose this mana as steps and phases end."
in its mana cost.