https://moxfield.com/decks/wipXR1bW70KgJIBM7NdM9Q Work in progress still but would love some input. Changes or adds, any help is appreciated
#Marvo, Deep Operative: Draft 1
43 messages · Page 1 of 1 (latest)
love my marvo deck, can go from jank to crazy synergy control. anything goes
[[consider]] has to draw AFTERward so i wouldnt play this
is [[brainstorm]] not in the deck use this or [[serum vision]] nvm i see both now, just altared art
i think out of all the clash sorceries [[research the deep]] is one of the awkward ones for the same reason
it changes your top deck unless the draw get replaced
oh you do have serum vision i didnt recognize the art
diabolic vision seems okay. personally i prefer modal spells [[dimir charm]] in my case is barely playable in this deck
side note, i actually consider taking out serum vision, and dont run preordain in my current build because i wanted less low drop
the average being 4 or higher is usually enough to win the clash
[[doom whisperer]] is sure a power house every game it stays around, you have compelte control over your top deck
other than Consider is a cut, most are very flexible depends on your game plan and how the turn goes
i would look for more mana rocks since early game is the weakest and nothing to do
if you want the deck to be broken, with endless marvo triggers
[[roaming throne]] and i will let that sink in as you figure out what happens
and the answer is YEs
i dont own or play that card because i reject the card by principle
Defo will keep in mind of some of the other scry and surveils. Research the Deep is mainly for a bit of advantage and more ways to trigger Marvo since Marvo’s on any won clash
i have played [[helm of the host]] in my build because i can reduce half of the card cost and the clones is so good
you do understand the Rthrone interaction right?
Because you can select Octopus/Rogue and double up on Marvo triggers
and how many triggers do you get
Twice in the case of Marvo and throne, even more so if you, say had Auton Solider
quadruple on the second ability if you win both clash
EACH Marvo attack trigger clash, is in dependent of second trigger ability
so each clash wins = 2 free draw + cast; as long as you win every clash. it is literally exponential triggers
i guess if there's a good thing to pay attention to, would just be the overall mana curve; how many cards are capable of controlling the top deck or winning clash to get a trigger
i have only lost clash to a 5 drop top deck and cases where i cant see the top and it is a land on my own
[[curate]] is one more mana but can go through more cards or somewhat control top deck, i dont really like it because it always draw at the end
in the precon, comes with [[mission briefing]] which is good
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
[[Knowledge Exploitation]]
[[tunnel vision]]



(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)