#Need help cutting card in my Evelyn the Covetous deck
1 messages · Page 8 of 1
no creature/artifact/sac synergy
3 mana for card draw, bad, 4 mana for
ramp, bad
i assume mr negative can draw a minimal of 5 cards if somone else life total is lower
but how to lower their life is the question
its not that your opponent dont want to hit you
its that they dont want you to swap life with themselves after they hit you
they want your life to be low, and their own life to be lower
its a dethone type of situation
Goodbye sad Robot, only Bello loves you
XD
he blames you
your choice of card quality is too high
only the green deck wants land ramp
[[vizkopa guildmage]] i find boring
the exile = draw is lot of synergy tho
I don't blink that often, and exiling other creatures will surely be done during their turn
is it one or more
9 blink cards is not a lot
or fareware removal grave + field draws 2
you can always path sword on your turn
🤦 fine you dont need to
I was the dude with tons of traps/spell speed 2
I don't play during my turn
(Still not a blue player)
you are playing blue with the control XD
Ok, only Darkstar Augur could go, I think the draws are done.
protection spells are just ocunterspells
counterspells are spot removal
removal is how blue decks works
[[Inkshield]] Dont need I think
Its fun tho
thats remove an opponent's turn
and turn it into your win con
meta game card because its weak against not combat based decks
Lets be honest, how many games have you played without anyone playing creatures
otherwise i think its basically flawless in commander
but its care about lot of damage going through
and in your direction
I once did it to a Tifa player
i consider [[blood artist]] a staple at my tables
Aristocrats is kinda rare at mines
so i dont run zulaport because i dont often generate that many creatures
but i would just run blood artist alone
i dont need artistocrats, i only need to stop one opponent from doing a sac combo loop
I get you
which also happens to be someone who runs all the fetch shock
because "he can"
so in the same way, inkshield depends on opponent
it require no synergy from your deck other than the colour mana
it probably fits closer to a "boardwipe"
"if opponent has creatures, they have no affect on you this turn"
the flying can benefit from it but most importantly because of what negative does, i think your opponent wants to one shot you at lethal range
so you can maximize the fog into tokens payoff
[[Herald of eternal dawn]] Sounds too pricey for the effect
IM dumb, its the same cost as Platinum agnel
and flash
36 creatures feels way too much for the deck
[[Primaris Eliminator]] What happens if I blink this guy during end phase? does the -2/-2 apply still?
yeah i figured that plat angel/ a lich effect will get cut eventually
and since your boardwipes mostly affect yourself, small creatures are likely to get cut to
until end of turn so yes
its the in between of chapucabra and massacre wurm
i think wurm is on the higher cost side, so i think you want to cut that over this, but the life lost can be a win con
so its kinda perferrence
but its also target player
so the affected board is significantly smaller
if you want lowest cost mana efficiency, chapucaba.
slightly higher with flexibility eliminator
highest cost, highest payoff but most conditional (does nothing against 3 toughness) wurm
so the risk and reward are somewhat reversed and disproportional, since wurm has the highest risk at the highest cost
i am lazy and would cut 2 of the 3
i almost always go for the exile option unless its mass removal
unless there is no white/low mana cost
i try to not 1 for 1 and i dont run [[path to exile]] most of the time
the few times where i do play white
instead of [[solitary confinement]] i think i would go for [[solemnity]]
just to make it hard for anyone to really make a big creature to swing with into lifelinkers, and its a lock with phyrexian unlife
[[gray merchant]] is kinda whatever, its one of the easy win cons, but it depends on how much black permanents you play
Multiple cards match “gray merchant”, can you be more specific?
here it is not the best
and you were trying to do heavy interactions too
probably not a devotion deck
i have done kaya ghost form + [[grafted wargear]] onto [[massacre wurm]] in a single turn
how to spend 10 mana and not win on the spot, but with [[massacre girl known killer]] out i drew like 8 cards and won on the next turn
I did a quick pass, 26 cuts left
I'll keep the dont lose effect for now
ill cut 1 boardwipe for now as well
8 is the magic number to see one in a game anyway
Primaris surely. since he costs a lot and is quite fragile
technically 6 is enough i think 8 you will see 3 if the game last long enough
primaris is your cut?
i would have cut the other 2 lol
i guess you are keeping the small one then
[[torment of hellfire]] the top of antidramatic cards
with no counterplay in commander
wym, just discard your hand bro
X=10
I wouldnt cut Massacre Wurm just yet. It's a lot stronger than Primaris
board in boardwipe usually means everyone
Primaris is too narrow
its a card that say "if you have mana, you win the game"
"if your opponent are extremely ahead at the moment you play this card, they are barely alive and you are about to win if they dont have a combo in their hand"
so its actually more antidramatic than most X spell because it is a burn spell at 1/3 the cost
if it is seen more in an avg game, i wouldnt be surprise if it is a gamechanger
or a 1vs 1 type of card
[[$torment of hailfire]]
$36.35 • €33.26
$31.20 • €21.13
$27.28 • €18.39
$32.18 • €23.50
$21.40 • €15.99 • 0.02 TIX
one of the few cards i dont mind if it stay high in the price tag because it is one of those competitive upgrade
Since I got a lot of draw, I can probably get away with less lands
i want to see you play a deck that only has utility lands and basics
no MDFC
and how much you struggle when you mana screw yourself
Me with Bello/Frodo before I knew what MDFC lands were
but at least bello dont have the hellbent problem
i never really have to play 15+ draw and still be scared of running out of cards
its relative to how much your opponent draws
the first person to have 3x more than the table's card draw is most likely to win
then you may as well play tutors
No space
for that ygo experience
YGO is 75% tutors
Were you there during the Upstart Goblin era?
5% on the luck
you dont need upstart, only play it if you think 40 cards is too many
i like janks and underrated things, i am nearly 45 cards singletons so i have no room for deck thinning cantrips
45 cards in a ygo deck sounds like suicide to me
realistically, chicken game + all the draw is more like digging for exodia
so the deck is really 25 cards at most
Oh yeah, you've unlocked a fun memory about Exodia
and you are looking for the exact 5 card combo
commander 100 cards is already too few after all the staples sol ring arcane signet and lands
You tell me. Thats how I feel when I need to cut the last 10
so i have no reason to thin out of deck unless its on a land/ mana slot
cut sol ring easy
you were thinking about cutting a land
instead of a 7-8 drop
Leave the fat asses alone
and i am like "hmmm how do i make [[grave betrayal]] viable? "
i have a 100% loss rate with that game in case i never told you
i have stolen 0 creature in the 3 times that i have played it in my life commander career
most recent time they had a Kouselik eldrazi which shuffle the grave back into the library before i can take it
Skill issue
Even if I would cut 3 lands I'd still have 22 other cards to cut
ffs
i know i can cut 30 out of the 41 in less than half an hour, but it doesnt match your way of cutting at all
You'd probably sort by price and cut from the top knowing you
how come you never play [[wall of root]] [[[[devoted druid]]
nah, i wouldnt cut bolas in a B3 deck
price is the secondary reason, the primary reason is usually the category-type ratio and the fun it brings to a game
salt -- fun scale
wym about these green spells
all the cards you have here are powerful quality cards, so once you cant compare the power level
Devoted Druid is an infinite in Shelob
its down to how many removal/ramp/draw you want
i see you play all the 1 drop mana docks in like every deck for that T2 play
but not so much for just ramp [[wall of root]] style
Both cannot be played T1
4 toughness and up to 4 mana per round is really nice
Wall of root is once per turn?
Oh ok, because green usually plays so much during others turn
Its not bad btw
I like that its instant
thats why up to
most people's welcoming vampire is drawing 1 per round
i prefer 3 mana draw at least 2 to put one into the deck
if i can only get 1, then i go to consider the price tag to see if it is worth it
Anyway, wrong deck
pretty much why i never brought the elk
i mean you dont have to rush for the earliest turn to play something
Can I cut 22 lands
there are long essays about why it makes magic fun
as a ygo player i can say i hate it but its also the reason why magic can be fun
It can also be really unfun because of that
i think in ygo terms, all cards below 3 mana is 
and its not fun to play ygo solitary is it
competitive and fun has its balance
at that 1 mana rate efficiency, fast mana, it sort of branch into the cedh range
[[Tainted Sigil]]
thats why B2 is my main focus and i skip all the good removals like elephant gift, beast within, sword etc
yeah its just a delay combo piece/ save yourself
I think [[Near Death experience]] is also too hard to pull off
only matters if all player loss life but at that point its a win more
i think its too easy but its interesting
both are think i would have kept XD
but i expect you to cut
Dont wanna cut Sigil tho
i should just show a version of what i keep and those are everything you would cut
but i didnt copy this one to make changes
Near death is mostly because most of the dont lose cards still drop me at 0 or below
not 1
Dunno why I forgot that
but an interesting archievement unlock moment
It does feel boring to win like this tho
less boring than X spell
and more counterable
boring and fun is determined by intractability
and lot of other factors
going to eat
[[Aerial Extortionist]] Could be interesting
[[Protector of the wastes]] too
were both in raechal's deck
some interesting choices for sure, link me
aerial extortionist is something i know but too far out of my colour to try. i didnt know about prote wastes, but it just feels like angel of ruins with alternative utility so i would stick to the OG because i dont need to get a new card and worry about how to hard cast it
cycling makes reanimate so easy
yea, i think you can use it to replace some single target removals
both are cards that dont come to my mind naturally, white colour pie is the barrel i dont dig for 😛
Boardwipes to 7
I honestly dont wanna cut any of them now
I traded a few blinkers for more instant ones instead
7 is a good number to be on
i will take another quick look
7 was one of the number i predicted
sometimes its good to hold removal until the last moment
i do prefer as few as possible because they tends to drag out the game
if lacking a win con in hand
consecutive wipes are the most painful things
would you cut [[psychosis crawler]] & / or [[tainted remedy]] did you plan out when you want to do life swap. i think those are repay in kind with extra steps
whenever you prefer life gain or card draw, because it changes how it interact with those wound reflection effects on at least one target opponent if not the rest of the table. they are sort of like a 2 card combo , double gain or close to 100% life lose
can cut [[fellwar stone]] 16 should be enough ramp
i think authority consuls is a good cut
because gaining life just gives a reason to swing at your life total
and no one is going to give free card draws for a few extra life
not too sure how to deal that last point of damage after each opponent goes to 1
i guess burn is the win con in all those cases
secretly a red deck
punisher style, no one else but you can gain life
if he gains life, he will lose back what was gainned
if multiple cards say the exact same thing, something needs to be cut
between blink, burn, and interaction, something will need cut if you cant take away from ramp, draw and boardwipes
worst case that like the entire section 😅 i dont think you have the room for doubler
there are only like 7 creatures that has a ETB at this point, so 9 blink spell is on the higher side
esp since those are meant for targetting the commander
[[distinguished conjuerer]] is overcosted but repeatable, eldrazi displacer can target opponent's things, [[parting gust]] ditto. [[cloudshift]] is a maybe, i feel like [[conjuerer closet]] isnt doing that much in this build
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
No card found for “conjuerer closet”
cant name this one [[astarion the decadent]] is another redundant ability when it c9mes to double the burn
oh it is the real name, thought it was reskinned with new name
with all the scaling removal, i expect something similar to [[skyclave apparition]] to be gone too
Creature — Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2/2
not that much room for generous gift when there are already anguish unmaking
and other ways to remove main targets (usually creature in my case)
i would leave that to the boardwipes
i think its one or the other between [[children of korlis]] or the tainted sigil
Creature — Human Rebel Cleric
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." —Tavalus, acolyte of Korlis
1/1
type is irrelevant since it will basically never be a blocker
your own boardwipe also kills it so it just stays in hand all game until you prepare to lose lot of life
if you even doom whisper /bolas citadel it out, then it just double the amount of life you can use
but for playable purpose, it is again redundant as a worst sigil
the 2 mana difference shouldnt be an issue
most of the time
thats roughlly another 10 cards
while i can probably find another 5 but i doubt those are things you want to cut
Repeatable blink is something I'd like to keep, especially with all the etb effect I have, it will be useful to have.
Already had eyes on Astarion. He's good but costs too much for a surprise double burn. Wanted to use the Secret Lair art for the funnies because that's some thirst trap art. Helps during politics too.
Skyclave is too good as a repeatable Removal that I can blink
Generous gift is also a nono, lots of people are using the new Planet Lands now, and you can respond to the station effect. Hitting lands is important.
I'll read the rest later. gtg
Now. Childrens and Sigil. They both are "what if" cards rather than explicit gameplans. They can both save my life at instant speed. Can comboish with Negative for a big boost in life if needed. If nothing else, both cards would be good in my meta because Hearthull and Yshtola and a few other group sluggers are popular.
So knowing my tables its hard to cut them off
Alright ive cut a few more, notably the dont die cards that leave me at 1 life but doesnt prevent me from losing more because I think its too easy to circumvent
Which means that the 1life wincon also had to go sadly.
Its still viable but to be homest I wouldnt like to win like this anyway
Some ramp too
I have now entered... THE LAST 10
it is a thirst trap?
guess i will have to cut the good stuff when you are defending those other pieces 😈
I mean, I aint gay, but thats some smexy card
11/5 Marchesa btw
Won on a Rakdos+Reverberate+Display of Power. Wipe the whole table
Rakdos charm*
Anyway, I'm done with Negative for now, I'll cool my head while its printing in the china sweat shop.
I've got 3 other decks to make: [[Jin Sakai]] [[Inquisitor Greyfax]] and [[Doctor Octopus, Master Planner]]
Legendary Creature — Human Samurai
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
2/4
Legendary Creature — Human Scientist Villain
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
"Soon all will cower before the superior intellect of Doctor Octopus!"
4/8
For Jin, I've never played around with Ninjas, but every lists plays around ninjutsu so I think its a boring path. Voltron is also a big no.
Ofc I wanna get creatures with Combat Damage effects, so I'll keep looking around.
Inquisitor Greyfax, since I already have a Food Deck and a Treasure Deck (Had), now I'll make a Clue deck. Story time: The reason why I came back to MTG was because I wanted to play a WH40k deck, but the price made me cringe. Now that I can just proxy it I'll finally make one.
Doctor Octopus, I'll finally bite the bullet and build a Dimir control bitch build. Eye-rolling cards that counters the whole effing table and make people quit playing Magic.
Hence, this deck will replace Kefka, and Kefka will become my cEDH deck, because theres a chill guy at my LGS that loves cEDH and I wanted to make one to play with him.
everytime someone say "I aint gay" 👀
i prefer the "draw me like your french-girl pose" demon
i havent got much games in the past few weeks
not enough to test anything
i think jin can do like a esper colour shifted "melee"
unblockable is nice for value with small thing but the double strike is definitely the best part
even for [[mask of memory]] you can really dig deep into the deck
[[sword of once and future]] could be viable
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip 
[[sword of wealth ]]
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip 
there are already tons of looters and the one that are already unblockable goes even better with double strike + all sort of [[coastal priracy]] draw
with lot of equipments it allows for all sort of equipment/aura cost reduction stuff to be used
greyfax always turns into a clue token control deck, would be nice if you find overlap between those
encore can make tokens to attack everyone
and dr oct shares the problem with high drop commander, you can technically do anything as long as 45% of the deck is generating tons of many, . the villian anthem is nice but combat in commander is never that efficient/ effective. so naturally it may become a "red burn" style use up your hand and refill each turn. its like a wheel for up to 8 cards in the commander zone
i think 7 mana drawing 6+ and you are happy
so if you have to hold a powerhouse last card to save for later, like iconic rift, it would be hiddening lot of info
if blue draw represent intelligent, this is the "in order to become smart, try dumb down yourself as much as you can at the cost of brain damage, and regenerating it to be even stronger"
[[Shadow of the second sun]] thats a nice one
yeah the untap is nice, but the draw wont matter?
Well, the untap alone is already worth, and the draw when Doc isnt on board will always be appreciated
i am more so looking for low mana spell to burn my hand and explode with [[hide tide]] or something
No card found for “hide tide”
[[high tide]] 🤦 brain fart
[[brain storm]] would be the fun jank i would add
theres the one i was referring to in my head
its still not waking up
funny [[boltwave]] in blue i am all for this
and giving yourself brain damage is the theme i am looking for
but in the 99 without commander it is something you probably wont consider for the deck
gtg to work bye
ttyl
Theres a couple good blue spells that untap lands, I can consider them free. Shadow is one of them technically.
[[Treachery]] is a very strong one too
Maybe the [[Monkey Cage]] + Astral Dragon combo would be fun in here
[[Astral Dragon]]
[[$treachery]] goes into the reserved list rabbit hole in terms of power level and price tag
$38.33 • €24.52 • 4.35 TIX
monkey cage is fun, although iam not sure if the combo make the deck better since its a lot of high droppermanents
Since theres not a ton of spells that untap I think its still very much a important piece. Its a free spells in the end
AND if I have the land that taps for 2 mana its ramp
Bounce lands are super good with this
So I'm gonna try to put as much spells taht untap lands
Free spells are priority, so the GC will be things like Fierce Guardianship
If I play the monkey cage combo I mihgt need more tutors
Cyclonic Rift is a hard one to pass too
No Rhystic study tho, I decided I wouldnt go with the most boring ass GCs like Tithe and Study
Free spells like Flare of Malice, Snuff out, etc
Cantrips spells are kinda nonbo with Doc.
I'll need wincons too, can't just dump my hands waiting for something
Torment of hailfire, Rise of the Dark Realms, shit like that
Omniscience is a big one
Shit that give my spells flash is also pretty good
Dimir ramp stuff
aka garbage but w/e
[[Psychosis Crawler seems very important for a win con
What can double damage from effects like this?
and is there anything else that can damage my opponents from drawing cards?
By me drawing cards I mean
are we still talking about dr octo? because its harder to use fierce guard with an 7 drop
Once its in it doesnt matter
Its not that hard
Anything that could get rid of Oct is worthy of being countered then
its fine, just that you rely on commander out more
Well its important to refill my hand
and i think it is less likely for people to counter commanders
meh its independent from the commander
because you can still cast on other players turn
We'll see how much space is left
but the value of cantrip will definitely decreae
its by far the most cards I've put into an Assembly
if every card in your card basically say "discard to do something" you will still have a full hand at the end of your turn
but using 7 mana for that is like a mid-later game wheel
before T4 you are only playing with the 99
[[psychosis crawler]] is not a card i am too big on in general
it depends on how much control you have
How do you ever win if you never add cards that win in your decks?
a 5 drop potential win con, and how low is your tables life total
Do you stax your opponents to death?
i am not big on it because it depends on lot of things
Its a removal target at the very least
i am not saying its not a good win con, i am just saying i dont favour that card
if it is artifact synergy or cost less mana to play
i would like it a lot more
Thats why I wanted to know if there were double damage cards that could buff this one to more lethal damage
my play style burns my hand size so its a very small creature
I know there are but I dont know their names
you cant really double "life lose" with the normal stuff
there is a few but most of them are closer to wound reflection
i will see what dimir has to offer when it comes to burn. it is usually notthe colour for burning 30+ life
black has more drain
i dont even bother looking at the spoilers
just want to play with what i have and already too much
Its too much tbh
I'm glad I went the proxy way
all of that bullshit every month with new chase cards that are overinflated in price
its cardboard at the end of the day
but even tho you avoided the price]
you are still chasing tons of new stuff
there is a certain level of fatigue and cost in that as well
at some point, it will be possible to build B3-B4 with 0 game changers with enough powerful cards
as much as i like [[mistvein borderpost]] in certain deck, its really not a great card. i think its best in decks that will miss land drop, this is probably a deck i dont want to miss land drops. playing a land is the easiest way to burn a card in hand without discarding
and for 3 mana rock, there are too many good utility stuff [[crowd crypt]]
Artifact
: Add
.
Whenever a creature you control dies, put a corpse counter on this artifact.


,
, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature — Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
3/5
🤔
What would 2 endsteps give me?
the idea of crawling dealing 16 in your dream
A bit lazy but I'll be cutting stuff later
haven't even added the gameplan yet and I'm already way above necessary
Its the laziest list I've done so far
I wanna play with the cards that do something when you draw, even if its simple like add+1 every time you draw
[[Ominous seas]] for example
Since its instant speed I can easily stack tokens like crazy on this
and spawn krakens as necessary
Community driven tags for the artwork and mechanical functions of the Magic: The Gathering card Legions to Ashes.
Art Tags:
• fallaji
• shield
• soldier
• spear
• and 6 more
Card Tags:
• single target instant/sorcery
• removal-nonland
• removal-exile
• hate-token
• and 2 more
thats a tag i never really thought of before, i usually do the "same name"
i think its a nice one if you know you have a clear disadvantage against tokens
only ever used [[ominous seas]] with [[pir imaginative rascal]] basically never drew it in game before it is over
Legendary Creature — Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
if you draw 7 with it on the turn you play Dr octa it should set up nicely
but with no cantrips in the 99
its not very good synergy
[[Toothy imaginary]] would fit well
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
its technically a better version of those tenteacle get +1 counter on draw
casmskulker is one of the few that is on-par since it is only 3 mana
and in a weird way, even without pir in the 99, it is possible to shuffle your deck if you want to
[[Oneirophage]] and heres a flying version
Yeah
i think there are almost 10 version of those effect at this point
Toothy is an easy winner since he Draws when he leaves
[[wizard class]] is the most flexible one i recall
but its 9 mana
or that thing you saw in spiderman with the Legenday typo
its not really 9 mana because at 1 mana there are always turns where you have open mana and nothing to do
the [[divination]] is arguablly the worst part
[[Lyla holographic]]
and lv 3 spending 5 mana then fail to draw after your main phase
is what makes it looks bad
otherwise, being a noncreature permanent makes it like 85% between than the rest
better than*
for someone like you who play all the mana dorks i doubt its that big of an issue
I wanna find space for [[SPellskite]]
it looks so annoying
having a 3-4 drop
that becomes a big beater is hard to pass on
i think skite is much stronger against certain table/players
i have ways to play around it 90% of the time but it maybe the other way around for most people i come across
Still, fun card
its like a hexproof on board at the low cost of 2 life
nah its a mean card more than a fun card
Not only that, it can steal any aura or ability that targets
thats the thing, it means no one else can cast aura/bump eff
its stax in the end of the day until its gone
Good, I'm aiming for annoyance with this deck
so you want more ygo in commander
I'll find space for [[Wandering archaic]] too
Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Explore the Vastlands 
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
thats my forte
both spellskite and archaic are in my heliod group hug deck
and i think i did told you about having [[shared fate]] in there
the nonbo that makes everyone have a miserable fun time
and those spells are gone if shared fate is off the board, its like a bad [[uba mask]]
but works with blue instant speed
and more janks means they get locked harder because they cant remove it
or just 7-8 drops
most decks dont have that amount of mana
[[Hydroman fluid felon]] weird card, ramp during not my turn
Legendary Creature — Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
"Well, I always wanted a waterfront view." —Spider-Man
2/2
i wish i know those spiderman reference
fluid felon?
Yeah
seems like sandman ripoff
Pretty much
Spiderman has been here for quite a few years, you start to get into the megaman names after a while
being a land on other players turn do make it into a very hard to remove "vehicle" on your board
unless i am playing [[ashaya, wild]] i dont think i would have a place for it
if there is a sorcery speed creature boardwipe, its will function like a man land and get a clean hit through
which is a nice thing that blue lacks due to not having haste
most non red decks without boots still somewhat struggle against consective boardwipes
niche scenario but can happen
Could try to get a flash engine going for more value out of this dude
But its still just a 2 mana half-ramp card
That will probably swing for 3 or 4
Until I get an Omniscience down
yeah, got to make the thing that failed with evelyn come back
are you going to show and tell [[omniscien]] out or hard cast ...
Hard cast probably
i cant think of a consistent way to playing it each game, will be hard to play a 10 drop in the 99
Ramp and more ramp
worst of all, its a dead card when drew
lets just say, if 55% of the 99 are mana sources, then it will also be hard to empty your hand
Once its on the field tho it should be GG. I'd have more than enough pieces to protect it, and I'd fill my hand back to 8 every turn
so count it as a win con
that is a nonbo with other mana ramp
result = infinite + X mana
I'm putting pretty much all the free spells I can find
and some Discard outlets like Psychic frog
https://tagger.scryfall.com/tags/card/rhystic
https://tagger.scryfall.com/card/all/23a i found this tag i wish i can make sure of that jank
Magic: The Gathering cards tagged with "rhystic" - Effects that opponents can buy off if they pay mana.
★ Rhystic Study
• Aboleth Spawn
• Abuelo, Ancestral Echo
• Adrix and Nev, Twincasters
• A-Dwarfhold Champion
• Aegis Sculptor
• A-Emerald Dragon // A-Dissonant Wave
• Aether Barrier
[[Awesome presence]]
Thats a lot of words
Chalk up a loss for Marchesa tonight. Exquisite blood engine made the game impossible to win for me in a 1v1.
Buuuut I was able to [[Reprieve]] a x=10 [[Torment hailfire]]
Main idea done. Just gotta cut the grass now
Stuck. Any ideas?
was mostly away yesterday and i just getting ready for my commander night today
interaction seems overlorded
overloaded
can probably cut from the weakest ones or redundancy
assume mana pips isnt an issue
i dont see why a deck would run [[negate]] as the downgrade to [[counterspell] to the downgrade to [[mana drain]]
[[counterspell]]
for budget mana base, i would just be doing negate (ideally with cost reduction)
slightly different purpose but overall there to removal opponents spell while you have open mana
negate imo is more defensive because it cannot touch creature spell
mana drain can become ramp and just get value
so price tag aside
counterspell is the most neutral removal for any blue players
deck theme wise, the ones that can be cast for "free" at the cost of losing a card in hand just makes so much more sense
running [[force of negation]] makes even less sense to run the "power down" negate
at that point i would rather hard cast negation than to put negate in the 99 if i have to
and with medallion type of reduction it become that base rate 2 mana pips
same logic can somewhat apply to similar removal/ counterspells. but since i am not a blue player i would easily cut those to fit my own play style with a single [[offer you cant refuse]]
i think for you i would stay with mana drain to ramp out commander and force because of using cards in hand to reduce hand size
i see [[cabal coffers]] which is very greedy when most lands are non swamp utility lands, so without the other piece, it cannot even generate mana on its own
if the 99 doesnt already run lot of swamp or multiple urborg tutor, i am not confident with coffers as well
[[unable to scream]] is an odd choice, is there some hidden synergy
i dont really see any villian related stuff
flavour wise i am all in the weird fun stuff, but consider i see mana drain, it is one of those cards i would expect in a B3-B4 deck, i would generally keep the card quality up
[[countersquall]] also feels worse than negate since it cannot be reduced by 
note that [[case of ransack lab]] is during YOUR turn to solve
4 spells is near impossible unless you set up a counter war
and those 4 spells will not get the draw from solved triggers
so i consider it to be a worse [[sapphire medallion]]
seeing things like [[reset]] i think you want to cast on opponents turn, not your own
with all the boardwipe focus and high cost commander that probably wont be on board the extire game, i dont favour [[deadly rolick]] even as a potential free spell
because it is a free spell i never want to hard cast if the time comes
i would aim for low cost utility that may have synergy with my side
[[$cavern of souls]]what an expensive basic land 😅
$38.19 • €33.82
$42.58
$34.17 • €34.38 • 2.11 TIX
$35.41 • 0.98 TIX
0.91 TIX
$59.21 • 0.99 TIX
$230.75 • 0.96 TIX
$225.73 • 0.91 TIX
$483.50 • 0.91 TIX
$182.24
are tehre any other villians in here
[[theving skydiver]] generic good card, no obvious synergy tho
can get stuck in hand in an unlucky game
best case is usually the early sol ring steal
high ceiling low floor, never want a 2 drop flyer as a fareie mastermind that cannot draw cards
leyline feels odd because most of the deck is ALREADY instant speed
and many thing also triggers on "opponent draw/cast" "beginning on your (step)"
so flash speed means you get your boardwipe in full control mode, while having to hold those effect to a much worse timing
if i run leyline anticipantion, i would probably have more sorcery speed stuff to begin with, but thats my perference
[[talion the kindly lord]] generic thing that draws you cards, which i think the deck isnt great and getting rid of
card draw also do seems to be on the higher side
oh, i do see narset reversal, it technically dont trigger baral but thats the "counterspell" i play over counterspell all day
i thik if you only want control, counterspell doesnt give that second chance to recast
also cant stop boardwipe in that sense
i think[[rise of the dark realm]] isnt that great of a fit when there arent many creatures to bring back
it is a 9 drop afterall
if its like a or two big things to bring back, i would go for the reanimate aura spells
there is one that can be cast at flash spell if you sac it that turn
[[tefera's ageless insight]]
to me, this type of thing is way more explosive
this can turn all the draws into much bigger options and even if you dont keep all the cards, your hand will be the best winning cards you can keep
not having to use those means you are in a good spot
if you are keeping sheoldred i think it make sense to turn it into a win con with [[windfall]]
balance out the win con with the overall 99 game plan
have non instant spells somewhat increase the value from the leyline
side note for a card you wont change, when there are few creatures, i dont usually try to use [[malakir rebirth]] since there are limited target, the tapped land is minor enough but it is also not inherently a swamp. = less synergy with coffers
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"Those who fail to escape Malakir become part of the city's defense." —Doros, expedition guide
Malakir Mire
Land
This land enters tapped.
: Add
.
"Getting into Malakir isn't difficult. It's getting out that's the hard part." —Doros, expedition guide
[[pongify]] generic good card, why just one and not hydrolization as well or why not none, those are just things to consider
[[sheoldred s edict]] giving opponent choice, in some decks it doesnt matter because it brings death triggers
here i think its meh at best, doesnt match the card quality
if you want to use that cost reduction to the max, i would run exile instead of pongify destroy
or just wait for the boardwipe and have even less single target removal
mana drain /counterspell > free removal > creature removal > non creature removal
double down on the blue side of the deck and ignore the black cards, or balance it out with more black in the 99
makes the mana pips run smoothly before changing the lands/mana base & upping/lowing the mana ramp according to the cost
Oh yeah, I made the land base too soon. Now most of the cards are blue so Cabal has no place in here now
Just to shutdown annoying commanders. Cant just run counterspells I need some cheap creature removal. Since most are 2 mana this feels appropriate to just get out for 1.
Hm I thought it was just on a turn, and it solved on my end step. If its only on my turn then its just a 3 mana Sapphire Meddallion
Woops, didnt read the entire text before responding lol.
Count as ramp. Theres always a sol ring on board and I like ramping
Need flash support for the legendary Monkey Cage + Astral Dragon play.
20 sources of ramp is too much then 😅
i think i did like 35 in a green deck
it was probably [[eltali primal conquer]]
No card found for “eltali primal conquer”
[[etali primal conquer]]
Legendary Creature — Elder Dinosaur
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

: Transform Etali. Activate only as a sorcery.
7/7
Etali, Primal Sickness
Legendary Creature — Phyrexian Elder Dinosaur
Trample, indestructible
Whenever Etali deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
The contagion spreads and the Multiverse quakes.
11/11
it was too broken even on a budget; not fun to play against
7 mana 5 spells storm counts
and then a random flicker/ recast rise and repeat
I wanted more one for 3 cards. You recommend anything else?
Check my considering section there might be something I already set aside
More cuts done. Down to 8. Might stop now and think about it as its printing in the china swaet shop
Next 2 decks, [[Jin sakai]] and [[Inquisitor greyfax]]
Legendary Creature — Human Samurai
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
2/4
I already have an assembly for Jin Sakai, but no plans yet. So i'll work on Greyfax for now. Clue tokens good stuff. I domt wanna go too outside the box on this one
"You never go outside the box" blabla
name was [[necromancy]]
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Finally got my cards! 5 new decks to try tonight
And I realised as I was sleeving everything that I didn't actually finish Eriette
I've made some quick cuts (In the sideboard
Decided to cut all the boardwipes
Token decks will be a problem
in dimir? does it have to be 2 mana/ instant
there are many effects but hardly any have synergy
Need to cut anyway
I started the Greyfax Clue main deck btw https://moxfield.com/decks/9O3cmq7bXEmYzRRy2jczww
Its the final version, I'm currently cutting in the ramp cards
Multiple cards match “vial smasher”, can you be more specific?
[[$vial smasher the fierce]]
$12.25 • €7.52
$1.03 • €1.93 • 1.18 TIX
$17.90 • €15.64
$4.20
1.32 TIX
$3.35 • €3.21
Magic: The Gathering cards tagged with "multi removal" - Removal for more than one, but less than all. See also spot removal and sweeper.
★ Hex
• Abu Ja'far
• Abyssal Gatekeeper
• Abyssal Gorestalker
• Accursed Marauder
• Acererak the Archlich
• Aerial Volley
• Aether Burst
i think if its just sac without synergy, i am okay with [[virtus s maneuver]] otherwise i would want target removal similar to [[run away together]]
i may even do [[whiplash trap]] for yugioh style "trap" card or just a big mana value synergy type of deck
Looks pretty good
https://moxfield.com/decks/9O3cmq7bXEmYzRRy2jczww Last 10 cuts
can you adjust the plain white mana symbol to become black
Not my art. Found it on MPCFill and its pretty nice
Heres the next deck btw.https://moxfield.com/decks/2Kwegsuw4UCWl5wNH8xhKA
Im pretty much set on not going the ninjutsu tribal way.
There will be a couple since some combat damage effects are very nice, but overall Im just going combat damage stuff.
Didnt wanna go equip way, theyre just there so I can check my options between tags
Cauz double strike makes everything much stronger on equips
[[Buster sword]] becomes Busted Sword
extra busted sword
https://moxfield.com/decks/2Kwegsuw4UCWl5wNH8xhKA Last 10 cuts
Good balance of strong stuff I think
checking if [[ trail of evidence ]] is even needed because i think there are more than enough clues to crack; havent really done at math on it tho
i would swap propaganda for ghostly prison just to even out the esper colour pips
trying to find room for [[mycrosyn garden]]
No card found for “mycrosyn garden”
No card found for “mycro garden”
[[mirkwood bad]] is good although it is less appealing in here with only one kind of token
[[royal assassin]] thats a random one i didnt think i would see
as much as i like [[rise and shine]] it is somewhat contradicting with the sac clues game plan because you could end up losing most of the clues before turning them into creatures
unlike* cyber awakener, it doesnt give flying making it a slightly worse win con
and thats the other thing, mirkwood doing the sac thing has less synergy with the combat part of the deck
the new vicseer that can sac artifact to surveil 1
i like that
it can get rid of clues or just dig deep without paying mana
i wouldnt touch the engines so my cut would either have to be the instants interactions or from the creatures
if you really have a hard time to find any cut, the artifact tutor is just a second copy of an artifact
that doesnt really have synergy
i meant fabricate, not the journal
there are so much control it feels disgusting 😅
thousand year elixir only really have synergy with like royal assassin and commander
everything having vigiliance i think i would cut that
Synergise nicely with the commander, I think it fits well.
Thousand years is another way to reuse my commander If I dont have [[Sting the glinting]]
Should I put back [[tangletrove kelp]] instead?
Who?
You mean Golbez? He doesnt sac
Or you meant [[Umbral collar zealot]]
if you consider those to be the main engine, they can stay
my main cut would still be interaction instants/ lesser value creatures
yeah zealot can be nice if you want to dig
idk about kelp because it is a 7 drop
inspired statuary cant cast artifact spells
ifs its high cost win cons, i would prefer to go for something that is easier to cheat out
can cut draw since there is a lot
Blasphemy
Another 612 proxies to send to the sweat shop
i guess you have stopped caring about price now that you can proxy anything
Never cared
I bought my two real decks, they are fine. but I have multiple reasons to proxy anyway
Price for cardboard is insane, USA doesnt need my money, fuck WOTC and fuck Hasbro, etc.
more so in the sense that with unlimited budget, the building restrction is gone
the limiter for "casual"/ low-budget is kind of out the window
It always was though?
personally i sort of seperate the mana base and the core game plan
because a suboptimal strategy at a high budget can still be weaker than a low budget well supported archetype
while the best mana base (from fetch until all the way to Cedh fast mana) at a high budget cannot directly fix a weak game plan
but if both side has no restrictions
playing each best card in each scenario sort of breaks that casual fun environment a bit, ofc thats just speaking from my experience, i know nothing about your salty locals and how much indefinite powercreeping upgrade there are
to me, if a card say "next turn you draw a card, you win the game" it is not much different from "when you draw your third card this turn, you win the game" because it would feel to easy to achieve
which is why my decks are close to "when i draw 20+ cards, I MAY win the game within the next turn"
i dont have the higher power pods to play with
and a high demand for very interactive removals constantly
Where are you going with this? my LGS has players from every caliber, from old veterans with OG dual lands in every decks to new players playing with very stron budget decks to randoms playing with crayons
But the overall stat is everyone is playing Bracket 3 for the most part
The pod I play the most with are all playing very strong decks usually
i cant keep track of the power you are aimming for anymore when the deck have very few restrictions
how many interactions do you need on an average game
and if a random with a janky deck arrives he's usually ignored while we try to prevent the others from winning
Since Shelob the restrictions were lifted.
in my LGS, the moment someone pulls out of 10 spot removal (or boardwipes that remove over 10 things from a single player), the game sort of becomes miserable
i can get a deck with 30+ removal and a commander that allows repeatable cast to double that amount
But I'll say that we have more veterans than new players
but that vision of playing the deck would be too staxy to say the least
Usually when someone just has removals and nothing else we ask "Can you win?"
how much... room do you want to give your opponent to play the game
I don't really play stax as you saw
slowly but surely 😅 it will be a long game because no one else can do anything
i think stax would be better
Its a very low % at my LGS too. I have seen 1 Glacial Chasm and 1 Bloodmoon so far, and few Eldrazies
like burn?
yeah yshtola is a popular one, although too many got too overworked so they dont appear in my lower power game anymore
Still, I don't often see the same commander between different people
lot of variety
the people i enjoy playing with the most are all having less fun playing at the local that are more competitive veteren
You'd still have fun I'm sure. it's still casual
I'm known for playing strong decks but nothing groan inducing
i like to bring at least one higher power deck (usually grindy af) and a fun jank, and a lower power. then everything in between
and no one plays the eyes raising decks like UrDragon, Atraxa or Jodah
my games are messy enough for me to enjoy, some may not like my chaos and potential to politic
i had some not-so-functionable atraxa and jodah games
those were fine, but they are very much the kill on sight ones
Even with unlimited budget I always restrain myself from playing the worst garbage, like I respect others enough to not put Dual lands or Gaia's Cradle in my deck
if their 99 is any better
I never play Rhystic study or Smothering tithes
i think OG duals actually doesnt matter that much
its a strictly better shock but
its the mind set behind it
They do when I think about the games I've lost on 2-4 hp
Shock lands killed me where Duals would've given me a turn
not often, but it wouldve mattered
i am not exactly talking about the game play but more on a
for example
[[!mana crypt]] is banned
but for the coin flip deck, i can ask my table if i can replace sol ring with it
just so that it is a thematic card with flip a coin on it
i can choice to play the [[bad land]] and not the shock version
i can play shock but no fetch
its not just one card, its like a entire system
wanting the consistent is fine
so that form of restriction is what makes a deck more .... cohesive? fun? unique? dont know
For me? yes
Don't wanna be restricted by the depth of my wallet
and I wanna play decks that are still quite optimized
like if i have unlimited budget, if every card is $10+ dollars
they kinda feels more devalued
I'm also still in my learning phase
yeah i know
so I'm learning everything I can playing a lot of different decks
i think keeping track somewhat is a good thing tho
knowing that struggle between the $20 mana base and the $1500 mana base
in an extreme example
i think the few hundred is a nice place for a decent mana base as a challenge
Thats what I did in the beginning with Frodo and Sam
instead of every triome in existence, it forces the brewer to pick which one they need
and thats what I did with my friend Sliver deck
back to where i mentioned i have mana base seperate from the game plan stuff
if the other part is also budget restricted somewhat
i think thats where the competitive/salt/fun also lies on a scale
none of them directly correlate but there is a connection to how a game plays to how much fun the table is having
i remember having the Cedh player with the Cedh only decks saying "Yeah , i will play my deck and i just wont win when i can"
that guy didnt come back after a few weeks XD he wasnt an asshole but that social interaction was horrible
Thats just boring tho yeah
i think long story short, the information that players can gather in a game, pregame, will affect how a deck is preceived
and overloaded-optimization of numbers of interactions may or may not decrease the fun value of the game
So your main point is that I play too much interaction?
and then it is also a pain for myself to figure out what to play when i draw too many cards XD
idk if it is too much
but the MDFC greedy mana base + best X+Y cards, + generic things
I guess the way I view things is that If I want to consistently see a type of card in my deck on every game, I'd need at least 4-5 of them
so when I add 8 piece of interaction, I expect to see 2 during the game
because statistics points to drawing 25% of your deck during a game
okay, those are some numbers i can work with
so I see my deck as 4 separate piles
i will just some math out how many of each type you need and cut it by those numbers
yeah, your deck is exact that
i couldnt balance out each pile to another because there are no direct correlations
and my own habit is like, looks like i want that 30 min last game in with close to 0 interaction deck
I mightve lost the plot in my last few decks
going for more control
I mean, I don't play Blue usually
i think snail youtube had a video about that [[enduring monument]]
No card found for “enduring monument”
and now I have made quite a few blue decks now
i completely understand his point but i like that card enough to still play it in a deck that can somewhat benefit from it
[[endur monument]]
Yeah
each someday, every card in the 99 say something like that
those decks will be super boring and hyper consistent
commander wants draw, ramp, and a win con, oh this card does all 3 and you dont need to work hard for it
I'm still discovering those cards lol
so the too easy "win the game with this card" feels a bit over saturated ? am i using the word correctly? in the 99
The [[Icetill explorer]] of every deck of sorts
Kinda why I like interaction too, to kill these kind of 3-in-1 cards
i am probably willing to play triple the price for something i find more "fun" [[$icetill explorer]]
$13.49 • €11.71
$17.18 • €15.41
$13.07 • €11.76 • 1.35 TIX
$15.65 • €16.59 • 2.23 TIX
$56.87 • €35.53 • 4.04 TIX
$196.28 • €115.53
i stopped doing lot of target interactions and just do wipes that take cares of that one problem player's board
[[extinction event]] i really like rn and want to play it more
too bad i dont own [[jey medallion]]
[[Vats]] is also a card I've discovered and Like a lot
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
yeah i havent drew it yet
Instant boardwipe is quite something
it was the top deck that could have saved me the week before
tru
i want to get cards like [[sudden death]]
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
there
i need my reprint for that 😭 [[$sudden spoil]] this i may want a proxy of
$4.37 • €2.74 • 0.02 TIX
$4.45 • €1.93 • 0.02 TIX
$4.30 • €1.86 • 0.02 TIX
$4.84 • €1.76 • 0.02 TIX
i do want a stack of the master multiplied tokens XD
all the anime ti++y waifu ai artyes... lot of art
i think with all the alt art, UB stuff
You can make your own too. I made some Cabbage tokens for The Cabbage Merchant deck
it will be hard to even know whenever those are proxy or just another version
XD yeah, i didnt watch avatar
she can bend cabbage right?
No card found for “sho hakku”
[[Hakku]]
No card found for “Hakku”
[[haiku]]
i want to play this card XD looks so dumb
Its a Haiku alright
Maybe synergy with Lessons?
there are no lesson in commander, commander players never learns
still no sideboard
¯_(ツ)_/¯
bad [[unwind]] is playable
[[rewind]]*
i dont really have a deck for rewind 🤔
It fits in any deck with blue
All the spells that untap are just so good
Then again, free spells are good who couldve knwon
My new toy that I wanna jam into every blue deck is [[Shadow of the second sun]]
Horrible writing tho


(
. Activate only once each turn.
: Change a target of target spell or ability to this creature. (
equal to that spell's mana value.
. X can't be 0. (You may pay an additional
.)