#Need help cutting card in my Evelyn the Covetous deck
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somewhere along that line, just so its barely not strictly better arcane signet
I wouldnt mind Solring at 2 mana
and the colour identity will be irrelevant if Wotc are willing to go that low
sol ring is just a game changer that doesnt go on the game changer list
dont need more game changers in bracket 2 than a single sol ring
Here btw, I wasnt sure where I was going at first so anything that mention equipments just pass on it
Not done yet ofc, I'm looking through a shit ton of legendaries
[[rem karolus stalward slayer]] does this interest you at all
I'll prioritise anything that says recursion
i do want to find a deck to play [[archangel avacyn]]
Legendary Creature โ Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Avacyn, the Purifier
Legendary Creature โ Angel
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
"Wings that once bore hope are now stained with blood. She is our guardian no longer." โGrete, cathar apostate
6/5
XD not a bad theme deck if you can pull it off
Fun part: She loses Vigilance when she transforms
true
Angel of hope is in tho: Recursion decks get away with that.
not too sure how it happened but i guess it has something to do with
her guarding the people and losing hope
and gave up defending those
Also she's red
[[!angel of hope ]]
๐
Knew you would love it
Whos mld?
also put MLD with avacyn
the name not to be said out loud
MLD
B4 stax powerlevel
if it is used fairly i think its fine
I dont make B4 decks
i know
you know i dont believei n game changers
but some cards are just more salty for a reason
[[planetary anni]] is the only fair one imo
Anyway gtg, ttyl
its like someone having to explain they dont have the two card infinite after they play one of the piece [[sanguine bond]]
as it using avaclyn herself fairly, just pure combat damage, not an unstoppable board + Tpro at the best time
last of all i think dihada being a somewhat budget deck would be reasonable, maybe with some exceptions but not all super expensive high power good stuff
so it makes you think twice about auto includes staples like mox amber
[[extus, blood avatar]]
Legendary Creature โ Human Warlock
Double strike
Magecraft โ Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
"Join me for the dawn of a new age."
2/4
Awaken the Blood Avatar 


Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs
less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
dang its non legendary only
idk if you need [[serra s emissary]] feels like its only a bit better than [[filth]]
Creature โ Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in." โScroll of Beginnings
2/2
i believe there are now better sun titans in the game that cost less
[[worn shaku]]
can tap other legendary including dihada
super friend subtheme would be interesting too with [[luxior gift]]
i think there is a thing similar to [[koll the forgemaster]] that can bring back tokens of stuff that died
Legendary Creature โ Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.
2/2
idk about the dwarf treasure theme tho
hard to do that one
[[seven dwarfs]] tight list
No card found for โyoshimaru ever loyalโ
Multiple cards match โyoshimaruโ, can you be more specific?
No card found for โyoshimaru loyalโ
No card found for โyushimaru everโ
auto include
Best doggo is ofc in strong consideration
https://discord.com/channels/574711449566445603/1415717289394700298
https://discord.com/channels/574711449566445603/1415022916977955049
decks in the brewing channel i havent looked at
Im at 250 cards. Good place to start trimming

Thats the problem when there's so much legendaries
Welp, one category at a time. Draw, then Ramp, then Recursion, then Interactions, then Boardwipes and wonder how I can cut 20+cards now.
Honestly I think I'm set on the card draw package. I really like cards like Mangara and Trouble in Pairs
[[Smuggler's Share]] too since it works both draw and ramp
There's always a green player somewhere
white is basically trying to be green
unless you go heavy red, there's not very many bad cards in commander
[[$ the soul stone]]
$146.22 โข โฌ53.08
$721.43
Calm the fuck down lol
https://moxfield.com/decks/QiV6uv5dfkS6nsOHNO3rPw Here's main deck. I'll be working on this one now.
Damn, what to keep as recursion depends on what I end up keeping as creatures. Gotta end with it then
Welp, thats not good. "First draft" done and I got 160+ cards
i havent got a clear idea on exactly what to cut, but i think there is a bit too many reanimate or things at the higher 4-5 mana curve
things after 6+ is somewhat irrelvant as those are only reanimate targets
if there are better 4 drops before commander, it s probably okay to play dihada one turn later
[[collector's vault]] why do i see this so often in people's build. its jsut an awful card in the 99
i wouldnt even want it if my commander is [[zirda dawn]]
Legendary Creature โ Elemental Fox
Companion โ Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
repeatable looting after
,
so on, is really bad rate. no increase in card advantage, even green has better ways to make treasure
the activation cost on that card killed 90% of its potential
due to honor worn shaku's
, instead of talisman, you can consider guild pair signet
[[alesha who laughs at fate]] this one i havent played too much, not sure how much it do in the 99
[[recruiter of the guard]] is unecessary when you dont even have room in the 99, i think its better for future upgrade after you know how well the deck functions
[[trouble in pair]] very generic good stuff, really have no synergy with the commander, i consider it one of those future upgrades
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
category
did you have other elesh norn deck or they are in almost all your decks? i think you want to pick the 1 or 2 with the best synergy but not all of them
[[unburial rites]] is about the highest rate i can accept for reanimation, once it goes over 5 mana, will have to think twice before putting it in
[[incarnation techique]] is ofc an exception and rakdos joins up is legendary with side -burn strategy
on the fence about [[sevinnes reclamation]] for the reason; if cast from grave, it cost 5
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
if it doubles as a ramp spell, then maybe let it through, but in that case it would not be consider a reanimate spell
[[phyrexian reclamation]] is a bit odd, because things re better in the grave than in your hand
with certain exception or combo-like engine
its kinda nice card advantage too depends
[[$loyal retainer]] is this a reprint didnt recognize the art
$1.24 โข โฌ1.73 โข 0.36 TIX
$2.72 โข 0.14 TIX
$6.10
$29.66 โข โฌ14.02 โข 0.20 TIX
0.03 TIX
$5.87 โข โฌ2.85
0.04 TIX
$27.82 โข โฌ15.08
yeah, dont need that, odrici is much stronger
in a deck that focus on self mill and reanimate, i actually feels like the value of TPro decreases in the 99, but neverless it is just a unbalanced good card. generic upgrade category
i think my chainer deck was the one i failed the most on, probably because i built it as a hellbent deck
not enough supports and struggle with card advantage
i feel like [[path to exile]] is not needed when you have white black, just much stronger removal option with no reward for the opponent
if i hate my opponent, i would rather [[despark]] but thats my subjective choice of removal
there is another one that exile a thing with~~ more than~~ one colour
[[vanishing verse]]
i go for those two over path unless i have the option of exiling my own token for emergency ramp
otherwise, i think i still value (non creature) removal [[fracture]] a bit more than creature only removal
because i can boardwipe, and 95% of the boardwipe i play cannot be counted by a [[heroic intervention]]
creature wipe is also a nice touch when your commander isnt one, or give that creature indestructible
side note would just be extra synergy with things like [[ardbert warrior of darkness]] with orzhov spells
Legendary Creature โ Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2
i dont like mayhem devil too much in here because its not like you are going to get 10+ damage from it alone in your deck. if its not a perfect match up or giving treasures away, i think its worse than [[mirkwood bat]] in the 99 here
a bit sad you cut of [[lixior gift]]
No card found for โlixior giftโ
[[luxior ga 's gift]]
[[dragon breath]] too bad this is too janky for your deck
i use it when i have alot of high cmc creatures and commander is also in range
can sometimes politic an attack toward others
worst Urabrask is my go-to haste enabler
and never forget this, Odric Triggers on EACH combat
avacyn is strong, but also a little overkill when you can already give your creature indes before each boardwipe
in terms of power, i think i would rate valgavoth and/or piru below avacyn
i would consider cutting one of those 3, ofc olivia has slightly more synergy since it gives you a treasure, and has haste to trigger other things include its own ability
so it would be between sister or idemnity
sun titan is close to a no-way for me
[[holga relentless rager]] being a red secert lair card is by default more interesting to me
i think [[sheoldred//scriptures]] at its cost with mardu legend is underwhelming
Legendary Creature โ Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.

: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
The True Scriptures
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ For each opponent, destroy up to one target creature or planeswalker that player controls.
II โ Each opponent discards three cards, then mills three cards.
III โ Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
too much powerful stuff in white when it comes to creature removal
3 for 1 is the only thing going for it but its opponent's choice
i love playing the card, but mainly because i dont have white available to most of my decks
if its my budget consideration, then mother of machine is the one i would never have, along with the salty that comes with it
i think it is one of those that may feel too salty even at B3 power level
love playing with [[karduar doomscourge]] too bad it has no synergy, its more like a one time fog
you can just do powerful removal instead of redirecting combat else where
if a good effect happens, i want to be able to copy it with [[the peregrine dynamo]] to make it worth
Legendary Artifact Creature โ Construct
Haste
,
: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Jhoira stumbled upon an ally, not just a good source of spare parts.
1/5
so the type of ability on something also matters
[[boromir, warden of the tower]] generically good, okay here but is just a 3/3 body that can come out early. its on par with a [[selfless spirit]]
Legendary Creature โ Human Soldier
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
"Farewell, Aragorn! Go to Minas Tirith and save my people!"
3/3
self sac is nice if you need to dodge target exile
to reanimate later
instead of the phyrexian reclamation i am more favourited toward [[oversold cemetery]]
so the ramp you have i am completely fine with, although it maybe too much
only 7 of those have nothing to do with legendary but are efficient stuff
i think this deck is almost in the B4 bracket when
the best stuff [[ragavan nimble pilferer]] is involved
Legendary Creature โ Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash 
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/1
Recursion i would be able to cut just below 20 cards
OH another card i noticed, unmarked grave has no good place in the deck
flash engines are very good in evelyn e.g [[fae trickster]]
XD yeah the conversation has changed long ago
that being said, i think your density of vampires is quite high
lord of lineage champion of dusk won't get great mileage bc you're not go wide
it was what the original thread was about, a B4 super salty vampire deck
the deck had leyline of anticipation in it at some point, idr if vodalken orrery was there or not
vedalken ornery is a bit more questionable bc its 4 mana sorcery speed
yeah but not this thread topic anymore
[[dihada, binder of wills]] is the current deck
Legendary Planeswalker โ Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
โ3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
โ11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Loyalty: 5
plan is -3 "draw engine", create treasures and mill powerful legends to reanimate
the most unique thing i can find would be Bomir, turn loyal retainer into a legendary, then copy the activated ability with Peregrine dynamo
my hate on the angel of indemnity is because it cant bring back the good big shitters
@novel bramble that ends mine rant on the build i see so far
Yeah its overpriced. I see this as a mana sink when I didnt have to use all of it, and I don't have a lot of self discard.
Gotta cut somewhere in the recursion since I have a metric ton, but they're all good imo. Sevine copies itself when cast from grave so its a 2 for 1.
Who?
Treasures. And you can ping off annoying creatures. Lots of them have low Toughness
Those are the best ones lol. Hard to remove no restrictions recursion, Sister being my main source of healing too.
Got rid of most of my boardwipes to make space for her. Felt more appropriate.
Recursion when they kill him is good money.
Anger, Loyal Retainer, Sister Hospitaller are the main targets for Unmarked Grave.
You dont get the big shitters with Angel; you bring back Loyal retainer or Priest (With Anger in grave), who will bring back the big shitters for you.
Plus with the other recursion target you can bring her back as an in between so you have a flyer with lifelink on board on top of your actual target.
I think I lack a way to put back the reanimator creatures in the grave. A [[Phyrexian altar]] would be great I think
[[Ashnods altar]]
But no way to tutor for them is meh at best. Doesnt help the consistency
Is there a legendary creature that can sacrifice other creatures for a good buff?
In the same vein, only two of then stays on the bf. Self sac isnt that important.
How does this thread have over 5k comments lol
I've made a lot of decks, Monomon has been helping and Scryfall is pretty useful
chainer
nah you build too slow, we only did like 5-6 decks in a thread XD
Since Evelynn? I made 10 decks after her.
Another LGS, another Marchesa win; I'm now at 6/2 I believe? The deck is certainly very strong but not in an overwhelming way. The big trick is to make sure the guy playing big shitters is winning (Today was Voja, the biggest shitter of all) without looking like you're kingmaking him.
part of the win is actually from, not making yourself the threat early on and wait for everyone to exhaust* their resources on each other. most decks cannot keep up at that point of the game
mid range imo is the strongest in commander
Funny part about this is that I'm always the guy with the lowest hp come mid game. No idea why it seems I'm always suspicious.
First draft done btw
Ended up cutting lands to 35 (Gasp)
I think the treasure ramp from Dihada makes up for it
I dont wanna cast my big shitters manually anyway
Next deck?
b/c you are ๐
rip ardbert darkness
wow you removed incarn techn
seems about cuts make sense
dihada deck gone through in like 2 days ๐
because i said you took too long?
why keep [[unmarked grave]] just for anger? i saw the message i missed
saw this the other day [[norn's decree]] [[$norns decree]]
$6.43 โข โฌ2.86 โข 3.61 TIX
$5.07 โข 3.19 TIX
too expensive for me to want one but its unique and interesting in multiplayer
i think it has potential to be use in place of ghostly prison eff
Nah, this deck took me longer than usual, but I'm in no rush to complete any deck anyway.
.
And all 3 are very good to have in grave
I'm still unsure on how im gonna get the bigs in the grave in the first place but for a first draft this looks fine
[[Cabbage merchant]]
Legendary Creature โ Human Citizen
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
"My cabbages..."
2/2
Actually, It could be a Commander by itself
I already have a food deck tho
Buuuut it would be much more different from my Hobbits. No way to weaponize the food that much
No access to Black
AND I don't have a mono green deck
Yeah I'll make a list. I'm inspired.
I like the character so there's also that
Whenever a creature deals combat damage to you, sacrifice a Food token.
wow they added a super relevant downside ๐
/s
mono colour deck i somewhat struggle with
that would probably be a bigger challenge for me too
mainly because i run like no $5+ cards
Very rough draft
I think I wanna go with the token route?
ofc anything that says "You get +1 for each artifact you control" or w/e is a clear in
Monsters like [[Honored Dreyleader]]
thought about that saga deck you had as i came across [[eidolon of countless battles]]
Enchantment Creature โ Spirit
Bestow 

(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0/0
and here i see a [[thorn of eldraine]] at $25+ tax ๐คฎ
No card found for โthorn of eldraineโ
[[thron of eldraine]]
[[$thron of eldraine]]
$20.31 โข โฌ20.99 โข 0.30 TIX
$22.94 โข โฌ22.67 โข 0.34 TIX
i feel like if i am any bigger on mono colour, i would have ended up buying it
i dont need a NM condition, i will wait for a HP before i ever get one
anyways.... its the most obvious build path to make food tokens
its like a [[mystic remora]] in the CZ
Jaheira will be good redundancy and overall token synergy if your commander goes away, but i think unless you are going storm/endless card draw and massive nearly XX spells, the commander tapping 2 food for 1 mana is mostly enough
so in a sense, jaheira is almost a win more card unless you have too few tokens to work with
or win harder in this case
personally, because jaheira is kinda already a commander herself, i would try to build without for more in flavour of the cabage commander
i want to free up the 99 for more fun things but thats me
urza sage is very much one of those, once it becomes the staple in your decks, it basically exist in all your decks
with all the green and artifact staples, this will end up as a 15- cards deck instead of 97 (sol ring arcane signet)
generic deck
Themewise, if everything on your board can tap for mana
and 1/4 of the deck is in your hand
[[displace dinosaur]] looks like a nice overrun set up, without blue cant play [[rise and shine]]
with lot of boardstate, craterhoof is the obvious win con
going tall after going wide can add to the exponential scaling
[[sarinth steelseeker]] looks like a must
Creature โ Human Artificer Scout
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
"This metal junk is ugly, but it's got its uses."
1/2
[[flimmer balrn]] looks too cute and weak, unless there are evasion jank stuff
No card found for โflimmer balrnโ
No card found for โglimmer barlnโ
[[walker ballista]] feels more like an infinite combo win con
may have artifact synergy
[[compost]] is meta dependent, some decks has enough good stuff that it can afford a dead card in the 99
KCI is very much feared among players as a combo piece
its almost never uses as a honest mana ramp
the weakness of the commander may seems to be the taking damage part, but i think the real, and biggest weakness
is actually, no one, casting non creature spells
as long as the table is doing all creatures, then the things that give you the food value is from ramp, draw, utility, reactive spells, rather than the creture portion of the deck
so the downside is that, it is either extremely easy to make tons of food, or fail to get any, in the extreme case
not only do i think that fogs are not needed for the most part
no one have enough creatures to tap out just to get rid of your cabbage
it is an upside if food get sacrificed as it can trigger more of your abilities
[[inspired statuary]] may finally be in the right deck here?
[[nettlyst]] [[herd heirloom]] [[tarrian soulcleaver]] haste boots s and food stuff do make sense to stay, but i would cut down on the artifact as much as i can
No card found for โnettlystโ
great henge do feel a bit weaker here since it will be less likely to see a 7 power creature and lot of the things are tokens/ early drops to come out, but its powerful enough staple to draw cards after that
[[heartwood storyteller]] i think you can further "punish" players from casting non creatures
almost like reverse Yshitola
as long as they are not [[nikya of the old ways]] you are set
imagine someone got stuck with a [[grind monitor]] XD that would be so sad that game
cabbage merchant is a friendly [[gaddock teeg]]
Legendary Creature โ Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
So great are his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
or maybe [[kambal consul of allocation]]
both i never played myself or want to see at my table
๐
i only went as far as using [[souless jailer]] myself
oh lol i found this thing [[nullhide ferox]]
Creature โ Beast
Hexproof
You can't cast noncreature spells.
: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
6/6
i would add [[yeva nature herald]] in as well
but most creatures should have some form of token synergy if not create tokens itself
instead of [[trouble maker ouphe]] i would go for the standard 3 mana elf
[[bramble sovereign]] may have a nice spot since it can copy just about anything
the double value on anything in this deck should be crazy amount of scaling
and it will trigger all the "when you create, do one more" eff
from the "do nothing" with lot of small tokens to sudden overwhelm the table with a food fight
i am still not too sure how to make the most of food alone
what is there other than going for wide board cratherhoof
i think i listed 3 cards that isnt in the deck, i want to cut lot of the lower scaling things (starting with 2 drops) and find the big value after 3-4 mana curve
meh on [[feasting hobbit]] looks like a big price to pay
He could suddenly kill someone if unblocked. You can wait until blockers are declared to pump him up too. For the mana price it seems fine
I don't see infinite here. my biggest concern was leaving too much mana on board
Well, mono green that doesnt make lots of creatures/power 4 creatures or enchantments are actually pretty starved in terms of draw cards.
I think the deck ramps enough to afford paying a couple extra mana for the card. Its broken anyway
I really dont like letting others draw too much. and it works against me too
Nah he's pretty strong. 5 food = +15+15 unblockable for 2 mana. He attracts removal like crazy and if not answered just chunks people for massive debt.
Creature decks are a weakness, sure, but people always plays ramp anyway. and my meta has a lot of varied players, but big creatures-only decks are rare.
And I don't agree that the deck's main path is tokens; this decks ramp like a motherfucker, so you can go pretty much w/e you want really. Big scary shit, Tokens, even artifacts like my Bello.
Its biggest drawback is being mono green, because I wouldve loved to play Chatterfang in this
thats the thing, you can be at a table with no black so its another card not drawing a thing
i dont think you are limited to tokens (or has to do tokens), i just think its the most obvious build around. and what i meant about "walking balista infinite" is more so how the card can be preceived as a combo piece
most of the food synergy are token matter cards
Sure, its the obvious one but not the only one
Still the one I'll use
now
I'm not sure Fog effects are that necessary, but green is not great at boardwiping
We can become the artifact/enchantment police quite easily
Creature interaction is meh at best
I think being able to tutor for pieces will be important
I still think Jaheira and Night of the sweets revenge are important since it doubles your accessible mana
I don't think I need much ramp. One mana ramp to get Merchant out T2 is nice though.
Lower land count seems fair here. Don't think I'll go over 35, maybe down to 32?
First draft, I'm gonna cut soon
yeah that was what i was getting at, i dont think you will make a "jank" build at all
what kind? [[tamiyo's journal]]
hmm not this thing
there is a construct that can sac 3 to tutor anything into play
i think 32 is too low, unless you go into Cedh mana base with lot of fast mana
32 lands basically means you avg land is no more than 3
so 4 drop is where you will miss the land drop. and then it rules out lot of the 5+ drops you can play in your colour as well
Never said I would lol. I thought you knew that about me.
yeah, my whole analysis was based on your way of building
which basically say that 85% of the deck is already set in stone
Yeah Ill start with 35 lands, and I'll let the commander pay the difference
Youre saying I'm boring lol
๐ oh no you catch me, jk
No worries Idc about that
its an efficient way of building deck and play style
but no room for that commander fun stuff
i am the extreme case where i m willing to tap out and drop a [[mana flare]] that will help the entire table with out asking for direct return
I see myself as a Challenging player to play against. When youre looking to test your shit vs serious opponents that will always try to win I'm the guy you look for.
Having fun is also the plan ofc. I'm not a salty player at all
if i want to be mean, i can have all the [[arcane lab]]
and slowly making sure the table cant deal with me
so i am just more of the extreme case of, "either full fun mode, or full salt mode"
playing (any) games competitively force myself to get a ridiculous high win%
its more justified imo when i do 1vs1, in 1vs 3 i feel bad XD
Oh im 100% casual. Being competitive for commander makes no sense to me
Theres a lot of janky players at my LGS playing bad cards that do bad and never win anything
Theres also janky players with actually strong decks
But that's not my playstyle
[[Pygmy Kavu]] this has one good deck to go into
[[Transmutation font]] the card you were talking about earlier
8 mana, 3 food for a tutor seem steep
In the same vein its tutor onto the battlefield
Not that bad I guess
there is another
construct creature type
no activation mana
but summoning sicknes
[[kuldotha forgemaster]] heres the name
Alright, I guess both has their advantages
i think this is a proxy i need like 20 of
https://archidekt.com/decks/14676361 have you seen this one[(https://discord.com/channels/574711449566445603/1415022916977955049)]
Dr. Eggman - Commander deck
(1) Commander โข (4) Draw โข (25) EGGMAN CHOICE โข (17) Energy โข (1) Finisher โข (36) Land โข (2) Protection โข (6) Ramp โข (1) Recursion โข (7) Removal
This Dr. Eggman deck is an artifact midrange with an energy pillar. Eggman pressures hands or cheats in Robots, Constructs, and Vehicles at our end step...
I'll check it out
Another LGS, another marchesa win (I think im at 7/2 now)
You can always count on someone to have a huge board of scary creatures and swing for death into you.
[[Selfless Squire]]+Rogue's Passage secured the win
[[Soul Stone]] is out now
Multiple cards match โSoul Stoneโ, can you be more specific?
[[The soul stone]]
7 /9wins sounds so OP
yeah squire is surprisingly a good one, i had that from the group hug precon an it took me years to get that right
but since i had mostly basic mana base in a 4 colour deck, i cant really afford to use rouge passage
but what is the arena version ๐๏ธ ๐๏ธ
Its certainly not OP, but good treat assessment to have an advantageous 1v1 vs someone with big creatures. The deck crumbles to combo and multiple tiny hits like Niv Mizzet and I got lucky enough to get rid of those first.
People love it a lot so far. Cant get mad from dying to your own power
Welp, LGS yesterday stacked 2 new losses for Marchesa, bringing it to 7-4. First game loss was to a combo deck who popped off extremely fast, 2nd game was because I wasnt able to draw one of my many answers to a big board. Infinite creatures would be the best for me usually. Bad luck.
On the other hand, Celestime finally won something. I think the deck is 1-5 or something lol
Cabbage man is pretty much done. I got 2 more cuts to make but Its ready for a test run.
So I've made; Dihada, Aragorn, Cabbage Merchant. I got Valgavoth and the village people left
which aragorn?
mardu marchesa does remind me of my 2016 precon build around group hug theme, basically a late game mid range deck that is really good against decks that run out of resources but those games are 2+ hrs long
Aragorn King of Gondor.
Theres a lot of ways to build the Queen so its not obvious what I'm doing. Monarch, politics and aikido have a similar card structure too.
Those who know though... The guy yesterday attacked saying he's fine losing to a rakdos charm or w/e. Sadly I didnt have any of the tools.
I might tinker with a Raccoon deck too while I'm at it.
oh yeah i forgot about that jeskai aragorn XD
i misplayed on midrange so many times in commander
its the hardest to play but the most satisfying to win with
is celestine doing that bad? or match ups
i think my worst deck is at a ~10% WR but its so fun
Half bad luck half just being a 5cmc commander that doesnt do anything on the turn she comes in unless I already have pieces of board
Half of my games I missed more than 2 land drops before T5
when i cant do things with it, i get to in-respond with inappropriate joke
shes mono white right
maybe that one need more lands?
38
yeah if you only play lands to get to T5 land drop
deck needs a lot
and white sucks at draw until you get the premium stuff
15 Ramp pieces, most being 3cmc+
Its not the best no, mono white is clearly the worst mono color I think
But hey, yesterday I popped off hard
Nobody had a board wipe to punish me flooding the board
and one Player was playing Mill so he filled my grave up
Hell no lol
but limited to certain cards
One guy at my LGS plays Ragavan mono red and it's terrifying
we can challenge to build the best of mono mana base?
well ragavan cheat T1 and treasure
without that in the commander zone
what else can you do
ritual is the best red has but then it double down on the card advantage weakness
if green always is 1 mana ahead of other colours
white can break even
red is half a step behind until they explode
White need to play catchup cards to keep up with green
Red can just explode
Also haste support> Vigilance/lifelink support
I do white and you do red, only the mana base + lands
Not a fair view lol
and you know i am putting [[acheomancer's map]] in
No card found for โacheomancer's mapโ
still cant spell that name (โฏยฐโกยฐ)โฏ๏ธต โปโโป
No time to do that sorry, I'm tinkering on my Raccoon Deck rn
its okay, you arent winning that unfair game of ramp XD
even [[temple of the false god]] cant save red since they have no proper land ramp
when i go over 38 lands i tend to put that in
They have treasure and sorceries to ramp
meh, inconsistent ๐ as a red player its painful
sometimes its like the difference of [[black market]] and [[revel in riches]]
I've seen enough Jeskai's will into a win
<.< ofc you have to name the banned card for my B2 deck
dont mind me stealing your collection of proxies
What, you wanted to have a B2 contest?
no, i mean i dont have that card
because i either have to buy a single, or the entire precon
Its like saying "Please my child has autism, fight with a blindfold and your hands behind your back and he has a gun don't move kthx"
and i dont really play with the idea of building B3 in mind
so my decks automatically have no game changers in general
but rituals, red has like 20 of those
'Nyway, mono white is great at making everyone groan and hate you, mono red actually win
they are just slightly worse [[dark ritual]] but are playable
eventually i will try to make the best mono red, and mono white mana base, you can be my judge when i do that
Sure
Here's a good idea for a pretty "bad" deck
i will probably exclude the colourless stuff for comparison sake
nah thats playable i have done worse
first main phase, so the saga phase trigger
idk what are the best raccons but getting those out will be pretty good
Turn X after commander out, untaps, will have like 6 mana, how to get to 8 for the advantage
i think the gain 3 is going to be consistent enough
What I think is to ramp hard with raccoons, then drop bombs like Apex Devastator and co to win
maybe there is finially a place to play [[maskwood nexus]] ? :D
Expend 8 is what you're aiming for every turn
ideally yeah but
you can also do that on other players turn
are we doing B3 with [[seedborn muze]] or no GC
those are the cheat code
ehhh, 8 mana is a lot to drop on another player's turn
but timing wise its the best
Gotta go with X spells
having all mana open, react to others doing things
The nuts
well yeah, but it's not consistent
I mean, playing a X tutor green spell to fetch seedborn muse and put her directly unto the battlefield would work
depends on how often you flash yourself
i am looking at the raccons, not at you
dont have my attention on whatever you doing
trying to figure out how to build a boardstate
My plan is not hidden with Muerra exiliing stuff every turn
With seedborn muse + flash is pretty much building a board every players turn lol
but you dont have natural flash when its creatures
yeah one of my first decks was Yeva
but i didnt know how to build a proper deck so i have no consistent card draw engine or win con
๐ข
sad times
Did it ever improve since?
<.<
i mean i have no cards so bulk $20 deck are limited to harmonize as your best draw spell
oof
Theres a guy playing ultra budget at my LGS
with a 0% win rate so far at my tables
ouch
baby me felt that
you need your king making deck
the goal is to make the weakest opponent win
Havent seen him this month, but you know the guy you can 100% ignore because you know he doesnt run interaction and you'll kill him by collateral anyway?
I mean, to his credit he once dropped a [[Collector ouphe]] agaisnt my hobbit deck once
green do have small spells that give flash doesnt it
or are those all blue
anyways i gtg eat
ttyl
Yeva, [[Vivien champion of the wilds]], [[Arlinn the pack's hope]] [[Emergence zone]] [[Vedalken orrery]] [[Winding canyons]]
Legendary Planeswalker โ Vivien
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
โ2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Loyalty: 4
Legendary Planeswalker โ Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
โ3: Create two 2/2 green Wolf creature tokens.
Loyalty: 4
Arlinn, the Moon's Fury
Legendary Planeswalker โ Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add 
.
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty: 4
[[ignite the future]] looks fun
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
[[escape to the wilds]] big spells should be good in here
if you want to go big, i think [[birgi god of stor]] is your best option
Legendary Creature โ God
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
"This is a tale to make all Kaldheim tremble..."
3/3
Harnfel, Horn of Bounty 

Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Like her well of stories, Birgi's horn never runs dry.
aww, [[bard class]] wish this is better
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.

: Level 2
Legendary spells you cast cost 
less to cast. This effect reduces only the amount of colored mana you pay.


: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
i am looking in the wrong direction [[robber of the rich]] ๐
Creature โ Human Archer Rogue
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
i was looking for [[light up the stage]] finally find the name
i guess it is still a much weaker version of jeskais will
ragavan is about the best you can get in red
if for some reason you just want to dash out ragavan to spend 2 mana, trigger brigi to get back 1, you can do that too
i want to play with this card [[tempered in solitude]]
oh wait, its attack alone
so i guess thats what red draws gets you ๐
i dont need it then, i have [[brazen cannonade]]
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid โ At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
i think [[rain of riches]] may be flexible with casting big stuff
Enchantment
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
can also spend more mana than you have
but then the deck cant really do spellslinger into [[ashling fame dancer]]
Legendary Creature โ Elemental Shaman
You don't lose unspent red mana as steps and phases end.
Magecraft โ Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add 


.
4/4
[[rodeo pyromancers]] may not work well
[[trailtracker scout]] and whatever raccoon mana dork are like the best raccoons i remember
Creature โ Raccoon Scout
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
It takes great courageโand great curiosityโto tail calamity.
1/3
[[keen eyed curator]] i wanted to play so i guess that one is ok too
Creature โ Raccoon Scout
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
: Exile target card from a graveyard.
"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."
3/3
[[sylan scavenging]] should be fine since it is repeatible
the rest are basically changelings or legendaries
[[roaming throne]] even cmc and double triggers cant really say no to that
[[$roaming throne]] that price tag tho ๐คฎ
$31.12 โข โฌ24.85
$36.79
$29.47 โข โฌ26.98 โข 0.03 TIX
$26.45 โข โฌ26.71 โข 0.02 TIX
if you get 6 mana T4, i think [[etali primal storm]] is a fun enough threat that will eat a removal
otherwise, every 2 or less mana [[universal automaton]] is in, and that only gives me very few raccons to work with
i think maskwood nexus can be worth it
to make up for the lack of raccoons
the impulse draw may work with [[wild magic sorcerer]] too
Creature โ Orc Shaman
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4/3
and for once, i think [[caterhoof behemoth]] may belong it here since it will expand 8 by itself, and the deck is going wide with winnies
[[end raze forerunner]] is decent too with vigiliance
[[flaming tyrannosaurus]]] can be a good win con
[[blossoming bogbeast]] actually cares about the land gain
[[nalfeshnee]] or other value of choice
back up mana [[enduring vitality]] for going wide
[[savvy trader]]
Creature โ Human Citizen
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost
less to cast.
"A little dirt doesn't indicate qualityโwith goods or with people."
3/3
[[loot exuberant explorer]] to get to that 8 mana curve?
Legendary Creature โ Beast Noble
You may play an additional land on each of your turns.


,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4
if you can get to the win con [[keeper of secrets]]
[[manamorphose]]
[[battle hymm]]
[[delayed blast fireball]]
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell 

(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
[[tyvar s stand]] flexible X spells
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
"When they write songs about this battle, I will make sure your name is forgotten, devil."
[[harrow]] refues mana
[[decimate]] is a good include with impulse draw card selection
i would put every 2 mana land ramp spells i can find here, from explore to three visit
alternative cost are great with flexibility
if there are good raccoon tokens to populate [[rootcast apprenticeship]]
Sorcery
Choose three. You may choose the same mode more than once.
โข Put two +1/+1 counters on target creature.
โข Create a token that's a copy of target token you control.
โข Target player creates a 1/1 green Squirrel creature token.
โข Target opponent sacrifices a nontoken artifact of their choice.
[[inspired tinkering]] big mana spells
[[mana geyser]] is perfect here
can bala ged recovery for 2nd cast
[[apex of power]] might be possible but i think its too janky?
[[call forth the tempest]] more cascade synergy
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
i think this is actually a lot more similar to my [[rakdos lord of riot]] deck than i thought
the early curve is all low, get commander out, play as many big stuff as possible
[[banner of kinship]] i can understand but i wouldnt try to go tribal like [[vanquishers banner]] at all
instead of heralds horn i would do [[path of ancestry]]
no whats that enchantment called
there [[descendants path]]
[[gourmands talent]] repeatable tokens
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have "
,
, Sacrifice this artifact: You gain 3 life."

: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.

: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
just saw this thing [[crown of convergence]]
top deck manipulation creature deck ๐ค
are those real [[ skill borrower]] didnt know blue has a goblin
[[excalibur ii]]
Creature โ Boar
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it.
: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.
0/3
definitely not as good as the flying pan from hobit
instead of loot, hugs is probably much more fitting
[[Ezzaroot Channeler]] looks weird
i guess cascade wont work with X spells like [[genesis wave]]
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Gisela beheld true divinity, and was humbled.
[[sylvan tutor]] not a GC right
only the instant speed is
more ways that can search seedborn
instead of cascade treasure, there s still [[alchemist talent]] much more expensive $ wise
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.

: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."

: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
but at least it has raccoons on it
casting spells and big value should be enough to win [[passionate archaeologist]]
[[descent into avernus]] if somehow not enough mana
[[$carpet of flowers]]
$3.59 โข โฌ3.31
$1.88 โข โฌ2.18
$3.78
$6.58
$7.07
$17.71 โข โฌ21.00
$3.71 โข โฌ3.33
$6.04 โข โฌ8.07 โข 4.71 TIX
wow [[lifegift]] how did i miss this card before
i think raccoon can do it since it let you expend 4 and then 8 much earlier
dont even need a [[collective voyage]] or [[temp with discovery]]
Sorcery
Tempting offer โ Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
but you will get to 8 mana in no time
Brother, wtf XD
Its good gravehate too.
Probably the best card in the whole deck yeah. Literally procs on every Muerra triggers. Double Ramp, double lifegain, double exiles. Just perfect.
this commander dont seems that hard to build, just hard to cut
Depends on the plan I guess
If plan is to cast shit from exile all the time then yeah it should not be too hard
[[Warped space]] is a given then
Enchantment โ Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Warped Space 


Enchantment โ Room
Once each turn, you may pay
rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
10 mana activate both to trigger Muerra then cast w/e for free
gotta learn how expend works properly
yeah
Does it work if I spend 3 to cast muerra, then spend 5 to cast w/e else?
in the same turn I mean
Yeah it should
Commander tax can also be helpful then lol
MDFC lands will be pretty good too
since they tend to cost more
hmmm but you could also miss the trigger if you cast it for 9 ๐
At this point I'm pretty fucked anyway
i would just play without commander
Oh for sure
i dont expect drawing 8 cards in hand
but i do want the option of adding to
most turns
GOtta have a lot of draw to cast these spells
or lot of instants and mana
Well gotta have a lot of draw to get all these instants lol
Is the flash gimmick worth the 3-4 card space?
depends how much you focus on it
Fuck man I wanted an easy deck to build. This feels harder than initially thought upon
need to pick a theme between one of those
i thought you wanted something different
i dont find it that hard XD
Yeah cauz having to fetch for Seedborn means I also need tutoring spells
I'm thinking more about "What DIDN'T I build yet" then go from there
The deck has some Evelynn vibes to it
ehh a bit
in terms of tribal
you can say every tribal decks are just like slivers XD
In terms of casting shit from exile you meant lol
:P
[[Electroduplicate]] shouldve been instant
nah that would be too good
you can get a token on opponent end step
then get another token on your turn
attack with 3 copies of the same thing
Yeah
get like 9x triggers
what else can copy before 1st mainphase in gruul?
what are you copying
[[Mirage mirror]] could work
Muerra, to trigger ramp and abilities twice
i dont think that work
expand keep track of your turn
like "second card draw this turn"
"8 mana spent this turn*
Whats the problem?
I love that card since knowing it.
Such a good card
Copies anything at instant speed, even lands
anything permanent*
but it end on end step
its fine
i played it in [[zirda wake dawn]]
Legendary Creature โ Elemental Fox
Companion โ Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
havent played it since
Copy Roaming throne, trigger shit a billion times for the turn
but thats just roaming throne doing its thing
unless you want toolbox
getting every seedborn muze roaming throne out
It can copy something on opponent board too
the versatility of this card is insane
I'll play the big creature tutor spells that puts them on board
but it decrease the deck synergy if you copy other peoples stuff
unles they have usper generic cards
i know i can copy something from your deck, but are you sure you can copy my jank
green dont do the best artifact supports
I'M surprised you of all people aren't drooling on this card tbh
but every deck dont have colourless restriction so technically mirror and darkdepth can be in all decks
Mirage Mirror is just never bad imo
you spend mana on ability
instead of spell
its not bad
just wasted mana on not expanding
why dont you try to build from the 99, no commander
do it backward
Sure that doesnt expend, but its still a swiss army knife for a lot of situations where copying a certain ETB or another artifact could be very beneficial
i bet you cant play with [[staff of domaination]] without drawing your entire deck ๐
I bet I can get this on board and not benefit from it whatrsoever
but no, no combos for me
[[rollar crusher]]
No card found for โrollar crusherโ
[[roller crush]]
Legendary Enchantment
Delirium โ If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
[[spiteful banditry]]
i think i would be going for those X spell since they have less homes to go into
then it becomes a big mana burn/control deck
and ik you would not play [[upwelling]]
One day maybe, I'll ask you for the most janky deck you have
it involve sacing all your own lands with no ways of getting them back, then exile all of them with delve
[[rain of filty]] you dirty...
well i got a [[lashwrithe]] sneaked through for a [[tainted strike]] kill, and then an exact damage KO with enough swamps next turn, then ended on the giving the [[platinum angel]] -1/-10000 on the opponent with 0 Lp
there is no kill like [[!OVERKILL]]
i think it was such a low power/messy threat assessment game tho it resemble a story telling B1 game
Another Marchesa win tonight. I had all the answers to any problem. Tons of treasures from [[Tataru Taru]] and 3 mass goading spells in a row
2nd Celestine wim too, but it was vs 2 precons and new players so doesnt count really
is celestine that weak
I think she needs a bit of tinkering.
Anyway, what do you think about [[Eriette of the charmed apple]]
Legendary Creature โ Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
"Hush now. I need your beauty sleep."
2/4
I wanted an orzhov commander but not Aristocrats, this seems interesting enough to me to make a build out of it lol
Annnnnd theres a few janks that can be runned in here I<m sure
I'm still deciding if I wanna go with a group slug focus
a card that say aura on it basically is leading is the core mechanic disadvantage where aura is easy to fizzle on target. on the other hand, curses are more likely to stay on board and players may underestimate the drain and "vow" type of pillow fort effect
who is village people
it is interesting, but i dont think it is meant to be like salty powerful in anyways since it is more focused on aura on creatures as the main theme
not particularly a nonbo but i would try to stay away from [[stab wound]] types of cards because
making creatures smaller is generally bad (unless it is going to attack you)
bigger creature means harder to kill, goading is nice but it also leaves the chance of deathtouch trades
so the ideal symmetrical effect is something like a [[bedlam]] which is ofc not orzhov
[[pariah]] on a [[darksteel mutation]] is somewhat doable
No card found for โflick wandโ
[[flick ward]]
nice with anything that cares about cast triggers
[[spirit link]] same as vampiric link
stacks nicely with your big life linker
otherwise they are like desperate fogs
[[$rashel fish of torm]] never seen that art
$9.25 โข โฌ4.96
$30.97 โข โฌ21.86
just thought of this one for life gain synergy
since there are so many ajani stuff that trigger of life gain
[[tresspasser curse]] is probably one of the best, most playable curse i have seen
must be hard for you to resist the [[sanguine bond]] combo :p
while i would want [[sphere of safety]] i may not try to do ghostly prison so there are more room for direct commander protection eff
overall, aura is almost always a 1 for 1 thing, if they dont last on the battlefield, they value dymatically decrease
[[revenge of ravens]] also feels too redundant for me
while toxic deludge is the good stuff solves all problem and really never a bad card
i dont think it is necessary when 90% of the nonland cards are probably going to stop the creatures coming your way
the fact it removes all your own creature auras kinda makes it slightly worse
austre can at least dodge it
[[cleansing meditation]] you forgot this one
I did indeed. Instant add
Its the UW version of [[Xenk paladin unbroken]] but It doesnt find it on Moxfield
No point in having more life synergy with the commander doing it already. I'd rather have more damaging triggers or synergies like [[Delney streetwise lookout]]
Legendary Creature โ Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
Nah, its literally the combo I respect the least. easy skip. The only question is Do I get the sanguine bond effects, or the Exquisite blood effects in the deck.
Exquisite and Bloodthirsty also have the side effect of becoming target no 1. Which doesnt matter if you have enough auras on board but still.
Biggest weakness of the deck is vs decks going wide or a million tokens. I also put [[Doomwake Giant]] as boardwipe
I'm juggling with all the cantrip auras too
You don't lose card advantage by casting them
and I like the auras that comes back to hand or field when the creature dies
yeah i am aware, i remember aura stuff since i wanted an aura deck, but i wanted to do non voltron focus and its kinda rough
i would without a thought be cutting game changers staples so cuts are easy for me on those XD
i didnt mention the things that kills tokens because they are not auras
[[illness in the rank]] from my exp is too weak, but i tried it in my low power deck that also has an obvious token weakness
but i do really like the one where is basically 2 of that in one card at the cost of
tokens get -2/-2
downside is the inconsistency when it is a one of in the 99
other than tokens, i usually lose to flyers most often when i am not playing flyers myself
yeah i agree with that
covers the card advantage and makes up for card disadvantage
if it doesnt pack the power of darksteel mutation, i want that level of utility in general
you didnt read my sarcasm :P i know you dont do combos, and definitely not 2 cards. i think the life lost one is much better here
[[sanguine bond]] isnt needed
art wise i think [[esquisite blood]] is probably
less cool
the hand looks amazing, but the face + bite is a bit on the nose
i think i wanted like an extreme close up in the mouth
gorey yet elegant
i think because i would compare [[scourgemark]] to [[feather of flight]]
there is basically no way i want to put that in a deck
but if your main plan is using those draw effect
there are virtually no different
[[underworld connection]] on a land means you have to use
each turn for that draw, more synergy than blackmarket connection but is a much worse card than [[phyrexian arena]] (the baseline rate of 3 drop card draw)
i think i would use underworld if i care about synergy

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