#Need help cutting card in my Evelyn the Covetous deck
1 messages · Page 4 of 1
not to mention the overall low enchantment count due to other card types thinning it out
every cut is going to be down to decimal points of efficiency based on cards drew each game
What a shit night. Some power gamer decided to bring Kenrith combo to our b3 and next game he played mass land destruction. What a shit show
[[eelspeth conquers death]] Yuna [[anjani fells the godsire]] i rather have myraid landscape to ramp since it guarantee lands
cant affort big spells like [[nylea's colossus]] in this build
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost
more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
you said this is winnipeg?
why is someone bringing all b4 decks to the b3 table
[[Lion Umbra]][[Daybreak Coronet]]
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
"Let the deception of the gods yield to the pure light of day." —Brimaz, king of Oreskos
if only this was the build
flying vigilance indestructible the voltron dream
what was the win con in that MLD deck? because destroying lands doesnt get anywhere. can only surrender and move to another table
i think you can consider [[Thorn of Amethyst]] in your games
[[starscream power hungry]][[lightning army of one]]
Legendary Artifact Creature — Robot
More Than Meets the Eye 
(You may cast this card converted for 
.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Starscream, Seeker Leader
Legendary Artifact — Vehicle
Living metal (During your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Legendary Creature — Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
184 cards to choose from. I'm going the Aikido/Goad route.
I think this deck will be the first deck with some tutors, at least for [[Sunforger]] which makes this deck able to answer anything
i love how it can search for [[rakdos charm]]
is [[cracking doom]] sorcery
nope
with that note, it is ideal to have multicolour black spells over mono black if possible
and 4 cmc at that to maximize payoff/minimal loss
Yeah. Multiple answers to multiple problems and probably some cheap recursion (like [[mistveil plains]] works lile a charm with sunforger.
i was looking at this card [[cid timeless artificer]] and trying to brew with it XD there are like 15 differernt version
In final fantasy, there is always a character named Cid in it.
so he is the nurse joy in FF
Yeah
Same thing with Biggs and Wedge but these ones are always dumb soldiers
team rockets
do you want the land that return control of creatures to owner
[[homeward parth]]
Not really?
its nice to have control over [[humble defector]]
otherwise you are at the "mercy" of it ever coming back to you
also if you want alexios back for a moment for any reason/ remove from combat
Oh right. You can talk to the player that you give it so they send it back I guess but having a 2nd option wouldnt hurt
Same with the wish card
yeah, idk how well is
your skill in making deals
never talked to you irl and your games seems way too sweaty
the problem is when you offer the same thing to the next player
right in front of them
so asking that first one is usually the tough one
and doing it a 2nd and 3rd time
Nah, the odd player is rare. Most people are social. I think the group got scared of my Serah Farron and brought big shit in response
i dont think esper sentinel is needed but those are cards that doesnt hurt any decks
To me, its not understanding how powerful decks actually are
A creature deck will always be weaker by default, but not everyone understands that
To me, Combos and spell slingers are the dangerous decks
Even worse with tutors
and [[breena the dema]] [[orzhov advokist]] add power to it makes it even nicer
bracket discussion with strangers
b4 is the high power where it is somewhat clear everyone is there for the win with big stuff (both cards and $ wise)
B3 is where it gets really muddy
Bracket 3 is a wide margin for decks, its not always easy to gauge a deck
i think B1 and B5 are the most clear in that sense
gtg go i will be back in over an hour ish
Alright. I'll start working on the real deck today
Im looking for more draw options just for inspiration
Honestly, I think this deck could become my favourite. It looks really fun to pilot
"No, U" is a style of play that I like
something blue players likes to say
[[Suplex]][[Chain Reaction]] probably dont belong [[Court of Ire]] 's 5 mana rate is bad so it depends what you are fighting for on 5 mana curve
[[Loyal Apprentice]] nice for retaking monarch but thats kinda it, i dont know what token synergy you are aimming for
[[Treasure Nabber]] hit or miss card and it somewhat deny the potential of playing things like [[coveted jewel]] which imo is more fun
nabber really depends on the power at the table, and if people are using EoE stuff, all the stations and land ramp/sac decks, it will not trigger at all so it could become a dud
[[skull clamp]] is so good in most decks i think it can be a last add-in consideration to replace a fun draw spell, otherwise, commit more with equipment tutors
i would probably build first draft without it
i cut staples in my own decks to allow more room to test out other cards with potential
[[Maze of Ith]] if not used politically, it actually can drew more aggro toward your deck. power is definitely there tho. ideally i prefer to use it with my own attack trigger
and have the expensive /urborg/ even yavimaya so it can tap for mana. while the deck isnt really mana hungry, maze does take away a land drop
the amount of pillowforting actually makes certain hard harder to use, any thing that prevent attack stops damage triggers on you; namely [[Elesh norn//]] and same for all fog effects like [[selfless squire]]
Legendary Creature — Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay
.

, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
The Argent Etchings
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
so they are like on theme and somewhat combos at times but also non synergistic
games where a player has a single [[baleful strix]]
is usually enough to deter attack from anything big because it is not meant to die in combat etc
while ghostly prison propaganda are the obvious stands out that completely stops some attacks from coming at all
it draws different level of attention from opponents, esp since enchantments are also harder to remove than creature
[[Comeuppance]] so if the plan rely solely on big damage from other players
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
it is kinda important to make things scarier and not remove certain threats
very minor nonbo would be hushbringer stopping [[kambal profiteering mayor]] or completely stops the draw from [[tataru taru]] which is probably fine
taru also dont work with monarch but i doubt that matters
because the deck can rebuild pretty well with just cards in hand, i dont even know if TeferiPro level of protection is necessary, but it is basically the best GC and it does make the table perceive* sunforger as a much bigger problem when equipped. otherwise getting one spell isnt too big of a deck
[[wild ricochet]] is like the random fun thing it can search
some many white cards that may need cut XD [[crystal barricade]] is this even in there
i doubt it will fit well in your build unfortunately
[[shred memory]] 🤔 weird tutors
https://scryfall.com/search?q=ci<%3Drbw+c>w+in%3Apaper+type%3Dinstant+cmc<5&unique=cards&as=grid&order=released most of those looks pretty nice
even the worst one [[night // day]] looks playable into a big board XD
[[master warcraft]] i think you missed
love that card [[$master warcraft]]
$0.63 • €0.52 • 0.02 TIX
$0.60 • €0.36
$0.79 • €0.64
$0.60 • €0.37 • 0.02 TIX
$0.73 • €0.42 • 0.02 TIX
just never found a copy
note that i probably wont play [[sword of plowshare]] in here over something like [[vanishing verse]] and [[despark]]
No card found for “sword of plowshare”
it cost more but also not giving anything in return
i would play path no matter what because the worst case scenario i can target a token to ramp
and after enough removal/ want thematic adds over value, i would probably play [[unmake]] but its not something for you
so neat on a card just like [[murder]]
[[fight to the death]] is probably a jank you dont know
as long as the deck doesnt run [[bedlam]] it is never dead
jank protection i prefer would be [[cauldron haze]]
it resets lot of etb and Ltb on my side, and it lets me save other's stuff if i want to
or if i happens to play [[horobi, ]]
Multiple cards match “horobi,”, can you be more specific?
[[horobi, death wail]]
[[Rally the Righteous]] another jank that plays around with combat tricks, to the entire board
i would say even 1 mana is too much of a cost when you can play [[deadly rollick]]
Wrong. Blue players says "No U don't" which is not the same thing.
"No, U" is a more elegant style. You allow your opponent to show what his deck is capable of, then you kill him with it.
Discourage people from attacking mostly.
well, i dont think you need winnies to block
i would let monarch get taken away so everyone attacks everyone
Nah leave my goblin alone
XD
Thats the point, its mostly for the "The player with the highest HP is the treat" players. Everyone is just too nice to gangbang the combo Kenrith player
hence [[pandamonium]]
[[mana barb]]
no its [[mana flare]]
theres creawtures with tap ability that erturn things from opponents grave to their hand
gtg
in my (experienced players) table, combo players dies quick unless they are able to hide it
i caught on too fast so i may or may not announce it depends on the people i play with
🏃➡️ flee
Yeah, its gonna be a struggle to choose between interaction and aikido. I will prioritise interaction that hits w/e I wanna hit like Anguished Unmaking because I don't think creatures will be that much of a problem.
Its an ok card, huge problem being that I cannot choose which player he attacks, so I'd have to mass goad them before. Its pretty dead in hand until then.
[[?master warcraft]]
You choose attackers and make blocking assignments regardless of whether it's your turn and regardless of whether the creatures are attacking you. Your choices must be legal within the normal rules for attacking and blocking.
You can decide that a creature won't block.
If the defending player controls a planeswalker, the person who cast Master Warcraft first chooses the complete group of creatures that are going to attack. Then, for each of those creatures, the active player chooses who or what it's going to attack.
If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
yeah i guess it is kinda needin ghostly prison to work?
did a little sorting
i think the cards that are too high of a threats make the table want to focus you a lot more
certain things like dauthi is just good stuff for you, but against somedecks it completely shuts them down so they have to do everything to get rid of it. it doesnt have much synergy here even you get over the double pip
[[gisela blade of goldnight]] besides the high mana cost, is a really big threat that gather the table against you
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5/5
rarely, they take advantage of it to hurt each other, but most of the time they have to work together
so this is probably grouped into one of the highest threat you can play and i assume the deck cant fit too many of those cards if any
[[kaervek merciless]] is close to that threat level but not all at once since it is targeted rather than all opponents
[[royal assassin]] very simple effect, but in this case it means no one wants to attack at all, things are only tapped because there are forced to
powerful control, just not really the defecting theme unless you make the deal of not destroying something that doesnt come your way
sorcery that sunforger cant search
[[boros fuery sword]] just seeems meh
No card found for “boros fuery sword”
[[boros fury sword]]
No card found for “boros fury sword”
[[boros fury shield]] too tired cant read words
[[reverse damage]] too weak
on theme but theres like 200 cuts
[[reverberate]] [[return the flavour]] conditional, high ceiling and low floor
No card found for “return the flavour”
[[return the favor]]
as long as the deck runs all the staples from Tpro to [[dawn s truce]] there are no room for jank in the the 99
which are also not copyable stuff
unless you have a counter war
without card draw [[vampire nighthawk]] is just another pillow fort card in creature form
the stax effect are both easy and hard to put into the deck
no synergy but powerful standalone
need card draw to make up for them in the 99
Here's where I'm at so far, I'm still thinking on how I want to implement the tutoring (If I just go for GCs or Equipment search)
Sunforger is quite a strong core to the deck so having tutors for it seems like the right idea
If I go equipment, i'd like to have 2-3 good equipment in case I already drew the card
Maybe aura, I like [[Eye of Nidhogg]]
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
yeah i would do the same [[fight class]] is the go to since all the extra ability
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.


: Level 2
Equip abilities you activate cost
less to activate.


: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
which cant search aura
the eye is on theme but its something i havent got to try, it looks like the ghoul one with the goad and deathtouch
What happens if I [[Blasphemous act]] and [[Arcbond]] a [[Brash taunter]]?
Logic says I would do 13 to everyone, then an extra 13 to someone else.
Archbond basically "give the target creature" an ability for the turn to convert the damage taken to spread
so end result = 26 damage to all other creatures and at least 13 to all players including yourself + brash's 13
i need to look up what the black artifact one is called, it came from the disguise kurder marlov set
[[Stuffed doll]]?
No card found for “Stuffed doll”
[[Stuffy doll]]
[[Delirium]] can you kill someone else with their own commander's damage with this?
Or its not considered as commander damage?
4 mana dealt damage, target opponent lose life
just regular burn
its nice for a one time trick, but getting that target is the hard part
its as rare as seeing voltron with no hexproof in commander
There's usually one guy with a big boy on board
At the very least it saves me from an attack
And its another Sunforger option
The versatility of that card is astounding
[[Mistveil plains]] can just put it back into the library to be tutored again
Not to mention Mistveil can put any instants used by Sunforger to be used again
7 cuts to make. its the worst part lol
108*, completely forgot about [[Wandering Archaic]]
Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Explore the Vastlands 
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Welp, I'll sleep on this. Next deck is [[Tannuk steadfast]]
Legendary Creature — Kavu Pilot
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp 
. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
"We're a few bones short of a skeleton crew, Sami, but we've got plenty of spine."
3/5
I guess its gonna be my gonna go fast deck. So Sneak attack, big shitters, strong ETB or LTB (Or both) effects.
this [[barbed servitor]]
i think for decks that cant get a lot of advantage from [[chain reaction]]
its kinda not worth the 4 mana
because it wipes your own board, fail against all indestructible protection
Tpro can only dodge once at the crucial moment, but many other things can give [[flawless maneuver]]
No card found for “flawless menuv”
[[!flawless maneuver]]
so to, if i can search it with sun forger, it is automatically much worse in the deck
another jank i havent tried but i can do similar things that is lowkey worse than removal
instead of swords/path i prefer [[darksteel mutation]] to begin with
and here i can pair it with [[binding agony]] to create my own reverse stuffy doll
or one time from blasphemous art
basically those things means i dont actually need to play removal unless someone has a creature that need instant speed interaction or else they will win with it
and i think i would go as far as [[mass hysteria]] to buff everyone to do more damage, at the risk of getting hit. but with all the protection spells it should be fine
a thing i forgot the name and somewhat mentioned about was... [[shieldmage advocate]]
since it doesnt need a source to target, it can be used to counter [[reanimate]] or giving back someone's [[counterspell]] in grave
in this deck, i think [[selfless squire]] is a dead card lot of the times
with all the goading and removals, its just really hard to lower your life with combat damage
i dont know if [[angel s grace]] is needed at all
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
it doesnt prevent damage, more so an emergency 'you dont win rightnow' card
so its kinda niche
[[!Angel's Grace]]
[[?Angel's Grace]]
Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
Angel's Grace doesn't stop loss of life from effects that say that you lose life.
If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
You can't pay more life than you have, even if you won't lose the game.
In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
There are too many rulings for this card to post, please see https://scryfall.com/card/tsr/4/angels-grace#%23rulings
Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. yep it doesnt "fog"
i would cut [[secret rendezvous]] idk if blackmarket connection is doing much in this deck
it just makes tokens, lose life draw, very generic good stuff
but the main cut is probably on the interaction afterall
oh there is something kinda meh [[glasswing grace]] for once you got to play the other mdfc land
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Serra may be long gone, but Benalia's faithful still draw strength from her blessings.
Age-Graced Chapel
Land
This land enters tapped.
: Add
or
.
"Empires fall, cities crumble, righteousness remains." —Chapel inscription
between return the favor, tabalt trickery and reverberate i would probably only keep 2
would cut at least 1 or 2 from here
if you have an important land to search i guess
otherwise i would probably count this one as a land
wishclaw is fun to give around, in here you dont have much to search for?
the downside probably outweight the upside
esp since one of the GC is a tutor
[[Mistveil Plains]], [[Maze of ith]] mainly. and it can probably proc every turn since most games has a green player.
Doesnt count for cut. It was another aura that is searcheable but yeah I dont think I would use it except for very specific situations
Thats huge against most decks, when they go all out for the win and you just say "Nope for 1 white" and they can't even answer it. It gives the entire table 1 turn to kill them. (And with Mistveil plains and Sunforger on board it can be used every turn)
Doesnt beat Teferi's sure, but it as its niche with Split Second.
😅
?
Technically can be used to win the game as I cast my big spell, then keep prio and cast this
Or can they just wait until it resolve THEN answer the big spell?
Thinking about it, I just had a game the other day where a guy won with the Artifact dragon that makes you win if you have 15 or 20 artifact.
I just puked everything here. Gameplan with Tannuk looks very simple; You ramp, you get big shitters out, you murder someone ASAP, repeat until all 3 are dead or you're outta gas.
So the built itself will probably just be ramp and ETB/Attack/Damage triggers.
It feels like I wanna get Tannuk out ASAP (T3 at most) and then constant warping
So any ramp beyond 2 mana is useless
Honestly. as fun as this deck looks to be, I think I might have to pass on it. All the lists that I've seen are pretty much copy/paste.
And I already have 2 Gruuls deck that are pretty aggro once they get going
Which means, I'll probably work on my [[Celestine Living Saint]] instead. There are more interesting cards to find in that IMO
yeah, it is basically a counterspell to an opponents winning the game effect, not a real fog
splitsec at sorcery speed kinda shows what it does the most; chaining multiple spells without allowing opponent to react. if that one spell with split second is important, thats good, if you played multiple mana rock (like with the shadow hedgehog) after mana rock, the mechanic is just there to look cool because no one plan on reacting to the mana rock being cast in the first place
responding* to be more accurate
with all the creature removes and artifact wipes, keeping 20 artifact on the upkeep is rare
so it is a niche counterspell in conclusion
or ramp that give a warp right away
so at least +2 mana
yeah i think tannuk will look very similar
here, I was already advanced on the list, I'm putting the tags in now
Still got some cuts to make but I like the look
alright i will check it out at some point, have to eat, get ready for my LGS tonight
Mine's tomorrow, have fun!
my newest add was [[glasses of urza]] into the deck
Unsufferable jank
nah i have things that arent jank
just that i try to put the best jank in everything
[[shared fate]] if only [[$uba mask]] is not expensive
$8.34 • €2.87 • 0.02 TIX
He has a deck with a silver border commander (That we let him play), the effect is that he can exile any magic card that exist and uses it when it ETBs or something
this one may be messy on board but it basically stax out players and decks
and counters smoothering tithe rizztic study
i wish i have a silver border commander, i am not there
i am closer to the abomination direction instead of pure jank
But instead of using a random card, he adds the card that killed him to a 2nd deck that he uses to randomly select a card when he activates his commander
its fun
0 idea
is that the unicorn discord
Maybe?
probably
[[Discord, lord of disharmony]]
Legendary Creature — Chimera
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
"Oh, what fun is there in making sense?"
3/5
In rakdos colors too!
that why i know about it
if i can formulate a clear plan for it, it would interest me more
i am very calculating in the deck building process so i can be absolute mayhem and reckless in the playing phase
Oh and he uses pokemon energies for lands
XD not even tokens
adds to the jank. Hilariously he won more than he lost so far.
i dont cheat in such outright obvious mannar
because people want to see what the deck does
and there are still powerful synergistic stuff
What do you mean cheat?
its a matter of how fast the deck
i mean pokemon cards are not magic card
so the energy as lands is basically openly cheating XD
i use penny sleeves and i have to use check list for the heavily play cards but the sleeves are basically 99% marked sleeves at that point
not legal cards = cheating
its commander, cheating is cool
its funny and harmless cheating thats all
Oh we arent that stuck up lol. Nobody cares what your lands look like
proxy anime t1+ty lands
honest player + cheating decks/cards are the best imo, its like small misplay/ruling mistakes and dumb jokes adds to the game of commander
Guy is indeed pretty chill. He has regular decks too like the asshole mono blue that makes a 2/2 drake everytime you cast an instant
I hate him for that too
I say that but our match went back and forth. If he didnt win on his turn I wouldve won on mine (With my hobbits)
It was also kindof dislevelled with one dude bringing a shit deck (Not jank, just shit) and not doing anything all game.
Feels bad when you know you can ignore w/e a player does because he's not a great deck builder but you still play with him to not be an ass because he's a good guy
this is perhaps the fun of commander, seeing lot of different players
with individual unique decks that fits their favour
[[Tannuk, Steadfast Second]] need fun yet good silly things like [[Smoke Bomb]] and i honestly thinks you are "building him wrong" with your current approach
Legendary Creature — Kavu Pilot
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp 
. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
"We're a few bones short of a skeleton crew, Sami, but we've got plenty of spine."
3/5
[[Lightning, Army of One]]
[[Duelist's Heritage]]
i think those belongs so much in the akido style if i am to build it
Legendary Creature — Human Soldier
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."
3/2
explode on turn 4 and be irresponsible by early turns with [[helm of awakening]][[mana flare]]
self restriction being like "oh yeah, basically everything here affects other players in some ways, symmetrical or not
so my probably would be suffocation grappling rather than group hug with incentive to drew out the chaos within others
"you can hit me to kill me, or use that Pandamonium to do XX damage in respond to the player trying to resolve their Tpro
The min maxer in me screaming
[[victory chime]] "here have a gift"
i think tannuk itself isnt as interesting as waht you can cheat out
I just really dislike the character. Worst Final Fantasy by far.
you need the big stuff that have something that clicks in your heart
OOOh this ETB
I can spam it with [[mirror of life trapping]] and then bounce it to hand, and then warp it AGAIN
the etb be like some senseless nonsense
that doesnt win the game until you do it 15 times or something
ohhh Bello
but with possibility storm
[[mirror march]]
since idk FF all of them is equal in my eye
i like the name and her title
army of one sounds edgy and OP enough
i would challenge you to build it but with a self restriction
it can be anything, like only artifact creatures or only things that has etb/ltb, or something dumber like mon red control
Thats her whole stick. Strong female without emotions or growth that makes her allies look like dogshit cauz shes so awesome and cool.
Yeah. I want Sarah Connor, not Captain Marvel
could have have the tragic back story to somewhat justify being asshole
ohh i saw the SAO abridge recently
that would have been the good writing for the strong gamer that solos raid obss
boss
the trama from causing others to die adds to the dark humour
in general, i liek playing cards i cant use in other decks
with enough [[gaunlet of power]] [[cage sun]] [[cloud key]][[planar lens]]and anything that let you storm off [[the endstone]] you can do an explosive big turn
tannuk dont need to come out early, just need the big turn for the fun moment, the card advantage to get it to work and play it when it is safe/under protection
rest of the deck should have small creatures too in case tannuk cant come out
go with the flow instead of min maxing for the best cards, play the fun things you wanted and never have that chance to
Probably one of my worst anime of all times
Oh sorry I didnt see abridged. The OG series I meant.
i am aware
OG was hypered up iseikai trash that got trashier
Is there protection to grave hate for white?
what kind
Against the usual Bojuka Bog and Braggart I guess
You can't stop a land drop so I guess not. Being able to refill grave after seems to be the best option
unless you stifle the effect
in general yeah
even if you can stop that effect, iti s like a one of chance, not consistent in the 99
refill is better
LGS went ok yesterday. Serah finally won lol. Vs Slivers and Myr and Landfall. [[Elesh Norn Grand Cenobite]] came in clutch and ruined both the slivers and the Myr boards, giving me the win a turn later
Shelob is cursed. 3 games with her and I literally dont draw Bite spells. I couldve had an arachnogenesis for 728 if I had one bite spell to prevent the guy from pinging me to death
i think serah is with all the legendary is really strong and will always do her thing, although since they all do their own thing, its hard to get the synergy between the creatures
Its in the deck, so is [[Roar of challenge]]
I finally got my Kefka and Bello deck
I'm a bit sad, the Rocket Raccoon came out ugly with no bleededge
It looked good on the site so I'm perplexed
AND I already made the order for the next batch, so I'm not gonna make any order for a long time now. I'm not inspired to make any deck for now.
The only thing I see would be to upgrade the new Landfall precon, but one of the players in my usual group did just that so I'm not super interested
The other precon could also be upgraded but its not my favourite
So I'll keep them as precon
yeah the real things often looks different
I might return to my older decks and check if anything can be upgraded with my now new wisdom and knowledge lol
i dont buy much online but it is sad when that happens
i mean thats kinda how precons are
lot of similar decks
unless you make it super unique to your taste
rightnow i think the only landfall i will be building toward is [[zell dincht]]
may end up in the 99 tho
The other Tanuk looks pretty hardcore as a Landfall deck too
that precon is more about land sac so landfall isnt the biggest focus
[[Tannuk memorial]]
I mean most landfall decks lists will be similar
Ramp, Fetchlands, Scapeshift, Icetill Explorer, splendid reclamation, etc.
i would do no fetch, all spells
i think i exp'ed similar problem; not enough consistency/ need to draw/ search the right card
if there is a powerful enough card for the deck, i think i would go as far as playing [[diabolic tutor]] i have yet to have deck for that
because i dont want to wait a turn cycle to cast the thing i search for, unless i have no other option
[[avarice]] was a good one that fits my taste
Multiple cards match “avarice”, can you be more specific?
the spree black spell from OTJ
https://moxfield.com/cards/E6Wg9-shared-summons do any decks play this
[[shared summoneds]]
i need to play more flexibile tutors to learn how to do my weird janks
Cant help you there lol
Although I know that tutors just makes the deck stronger, if I did wanted to make the strongest Bracket 3 I<d need some tutors
Cant wait to try out Kefka and Bello tomorrow
i had 2 games and they were super. Clutch wiins, esp the2nd one
You played the decks? how?
no, my own decks
i basically created* multiple impossible scenarios turn after turns
political my way into not getting attacked for lethal and came back with single digit life total, and then do a suboptimal (lowkey bad) play with 1 life and won
Always fun. People leave you alone just enough to reverse the game and take over. Happens a lot with Shelob since my board presence is miniscule
Anyway, Bello and Kefka tonight. I'm not making friends
The playtests were brutal, these are good decks
Even when I calc taht Kefka would draw me only 2 it still valued the f out
Bello is a monster but can't take many board wipes
Welp I found myself a new project; Fixing my friend's Sliver deck.
He's an old player and is not very good at the game still
Back from LGS, Bello won 1/2, Kefka lost due to archenemy status. I got my legs broken very early and with 2 land miss (and [[Relic of sauron]] getting blown up on the same turn )it was too hard to catch back up.
I got heavily targeted on all 3 games, so Bello winning 2nd game was due to just being so good.
It was annoying for sure though.
well the thing is, i wasnt left alone, i fought my way through it with hardly any cards, and somehow got enough favour out of it helping the table barely enough to sneak away from taking lethal
if you got super fast archenemy deck every game
i think it is really hard not to get targetted 1vs3
i think if my rough math is right, around multiple of 7 cards is where it sets up a deck to be ahead of one other player
so if you want to 1vs 3, you basically need at least "drawing" 21 cards more. in the case of Kefka with the discard
i think you probably need like 15+ draws
avg out to 5 to be ahead of one player
Doesnt help when I start the game telling them that its a very strong deck either lol
They panicked and blew everything I put on board
I've made the mistake of thinking that a T3 Kefka was safe, If I waited a turn I had the protection for him
Then next turn they blew up my relic, so no more ramp
AND I missed 2 land drops
I've also overlooked a small nonbo with Kefka and [[Waste not]] or [[Bone Miser]]
If they discard a land (Or I), I'll lose the mana since its in the combat phase.
So, because of the mana, I'll probably get rid of Bone Miser, to add more ramp
Waste not still has value
meh i dont expect too much land discard, both has value, i dont like bone miser as much since it cost 5 and only affect myself
some decks NEED mise boner since they are trying to combo or something and they need to control what they get out of it
i didnt consider it to be a nonbo since its more of an inefficient use of mana
While I would reveal the game plan of the deck and archenemy status, i will still leave most of the threat accessment for the table
since using resources early on (i have seen the inexperienced player blow up a 4/4 attacking another player with a beast within) means there are less removal for the game winning thing that comes out at the right time
very hard skill to learn without experience, blue players who hold counterspell the entire game would understand a lot better, on what to counter
this basically i survived with single digit (7) life total and drew all the attention and hate away from my board, someone else took all the hate onto himself and got knock out. I managed to pull off [[blood for the blood god]] with barely any life and zero creatures on my side. The 24 total damage sets it up really well when there are limited life gain. Gave an opponent monarch with [[starscream seeker]] And then gave a free tutor to put on top of his topdeck, without asking anything in return. I played a [[spear spewer]] and equipped it with swiftfoot boots while i threaten to kill myself, all while I was down to 1 life. won with a nearly impossible chance after gambling everything away. Yes It was a mess and I am proud
Legendary Artifact Creature — Robot
More Than Meets the Eye 
(You may cast this card converted for 
.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3
Starscream, Seeker Leader
Legendary Artifact — Vehicle
Living metal (During your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
2/3
Damn lol
Also, I forgot but I still have 8 cards to remove in Queen Marchesa https://moxfield.com/decks/HCHiADDv0kKkIjAcvrfrJg
-Elesh Norn
-Spectacular Showdown (Maybe too aggro)
-Dawn's Truce
-Vanishing Verse (Doesnt work on colorless)
showdown is fun but it is basically a cathar crusade, from my experience, i prepare dices for the temporary power up to make it simple
if you go wide, the combat is worth the payoff, but it is 4 mana and dependent of your board
[[dawn truce]] is very much not my play style to protect things
if a wipe doesnt end your game, i wouldnt necessary want it
it is not a fog like T pro is doing , and the indestructible is usually the better side
i love vanishing verse as a removal, it is very effective most of the time, unless you need [[generous gift]] which in my games, usually targets a creature
but making tokens is nice if you got kambal on board
removal are very preferential
in bracket 2, i dont even use swords and path in the decks that has white in there
i would just go for 3+ mana board wipe and go low on creature removal.
is that the -2/-2 anthem elesh norn? it probably controls the board too much so your opponent hardly have any combat power to hit anyone with
and it makes you the threat
the flip one i havent seen it played much
it needs you to get hit to trigger
i would probably only run it if there are no [[ghostly prison]] effect so it can trigger more
otherwise i think they sort of counteract one another
Well now I have no Ghostly Prison nor Elesh norn. I guess that makes me pretty vulnerable to flyers
cant defend against everything, i think goading is enough protection against flyers
Stance on [[The Wanderer]]?
depends on how hard you cut
Its a meta call for me, but there's a lot of decks that win by pings at my LGS
then meta pick should be fine
i would treat it more like a semi "staple" card in that case
One friend plays the new landfall commander spaceship as his only deck
Another guy has Yshtola
like there are so much blue decks at my higher power LGS, around b3, pyro blast basically never miss or turn into a dead card
Higher power usually means blue lol
b4 are the gross things that doesnt necessary tutor for a win but makes sure no one else can win
but not all of them has blue
50% of the table
some are just hyper efficient engine and some power house cards
7 out of the top 10 cedh commanders are blue, its bound to happen more than not
Pyro is a fantastic card then
there is a B4 deck that is gruul and the user is enough of an asshole to run [[choke]] and call it a weak "blue hate" deck
we dont have a cedh pod at LGS
they play at home
most are just more willing to spend than i do, probably like 5-10 times more than my monthly budget
So far I've corrupted 3 guys to my proxying
At this point its just being financially responsible
Like people 3d printing WH40k minis
Still. I've spent 630$ on proxies lol
Thats for 11 decks
pretty cheap for that many
i am concern about another thing besides just the autheticity of the cards
which is
too many decks to play with
with limited time building testing and playing
going to LGS on average 1 + time per week, is really hard to play all the decks
i think the faster i finish testing a simple deck is around 6 games
which i dont play non stop in one night
so it probably takes at least 3 weeks before i am done and switch to something else, most decks i play 10 + gams to find the comfortable place while changing more fun cards in and out so it would be around for a few months
I get that. I'm also making more decks than I have time to play with
Besides my hobbits, all of my decks barely has 10 plays
Welp, 2 cuts left. I removed [[Wandering Archaic]] and [[Gisela blade of gold]]
Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Explore the Vastlands 
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5/5
i guess i mentioned gisela long ago 😅 , rip archaic, really fun when it works
if you can remove a removal, thats probably what i would cut
Yeah but I wanted to try her. Archaic looked super fun but maybe attracts too much attention
I'll still try to fit him eventually
Gisela wouldve been so fum to cast just because of her name in french
"Gisèle" is a grandmother name for us, and it can be said with a heavy Quebecois accent. So saying something like "J'vais caster GISÈLE" is bound to make people laugh
my is in the cost reduction heliod deck
even the backside is playable
i only saw gisela in those polymorph/ alanna deck
the Nayan egg commander
Legendary Creature — Human Shaman
,
: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/3
Old school naya commander
got another extremely close win, starting player milled me and one other player out, since i was last in turn order, i pull off a [[Cloudthresher]] win on my upkeep. it was almost a 3 hour game since the decks average out around B2. and the one deck with game changers arent doing enough
Mine is tonight. Still didnt get my 3 new decks so its gonna be more kefka and bello tests
3 hour games are a slug to go through
Welp, got my cards in extremis
my board scaled too well and kept getting scarier as the game goes, but my janks were too weak to do anything to end the game 😅
the player that has removals wasnt keeping mana open so i can take full advantage of it the entire game
my deck shouldnt have become archenemy at all
Man.. Queen Marchesa is quickly becoming my favourite deck. What a first game.
Player A at my left, Playing the baldurs gate Bear(Voltron)
Player B diagonal playing Shadow
Player C front playing Sitis
It started rough with Player B constantly killing my creatures (the guy has a stiffy for me everytime we play),
eventually stealing one card from the top of my deck face down.
I eventually put Teyo on board, and say that everybody can only attack right. So the sitis player (with a heavy board) attacks the Shadow player, and shadow player reveal the card he stole: it was Teferi's Protection.
WELL I COUNTERSPELLED THAT SHIT WITH [[LAPSE OF CERTAINTY]] AND IT WENT RIGHT BACK ON TOP OF MY DECK. dude's dead.
Back to my turn, I cast Taunt from the ramparts, forcing the voltron bear to attack the sitis player and killing him.
Then I had to get creative. Voltron had a [[Unnatural growth]] on board, and 20 life. His bear was a 15/15. I top decked Vampiric tutor.
Using the tutor, I put [[Oloryn's searing light]] on top, trigger my planeswalker to draw, then used it during combat to get through his hexproof bear, winning the game.
What a first game man.
On the other hand, Player B was so salty that he kept killing or stunning my Celestine, even after I missed 2 land drops, so the game was horrendous. He lost so w/e.
Garnet shouldve been a win, but Player B (Again) didnt destroy his Sol Ring when I boardwiped, which lead to a illegal play where he shouldnt have had the mana. I had such a good play with [[Nyleas collosus]] and [[cleansing meditation]]. My life gained from that play with Garnet attacking shouldve been win for me but he was able to kill Garnet before I could buff her power
GG
colossus is definite a dream card overkill
but in terms of scaling, idk if 7 mana is actually worth sometimes, if you get x4 or x8 power, then the quick game ending move is definite a nice touch
Considering I only need 21 commander damage, with trample its an easy kill
yeah, thats exactly why i call it a dream card + overkill, once you get that achievement, it is a cut for optimization
compare to [[berserk]], or some other green stuff, 7 is usually too high
Small report: Queen Marchesa won a game vs B4 decks and a Ureni, we focused the 2 combo decks and when I ended 1v1 vs the Ureni:
He had a [[Wrathful Red dragon]] and a ton of dragons on board.
I used Blasphemous act, then with the Dragon's ability on the stack, I [[Return the favor]] for 26 damage to face.
Garnet almost won too vs the B4s for some reason lol. Sadly the Niv Mizzet deck popped off right before I could kill him, and I commander damaged someone for 20.
Last game was Bello, and I destroyed them. [[Giggling Skitterspike]] at 9 power is no joke
shouldnt it be only 13 dmg?
oohh i see, you copied and redirect
i was thinking of another redirect spell
return the favor was above my budget at the time so i never got a copy at $2
:c
i think i commander damage someone for 80+ on one hit one time with [[city on fire]] fun memory and + the previous commander damage, i would have do just over 100
i gave the same player 20 commander another game with another commander XD
[[$gliggling skitterspike]] dont own either
$6.68 • €8.17 • 3.78 TIX
$5.59 • €8.54 • 3.31 TIX
Yeah, the Aikido effect of killing my opponent with their own ability is never gonna get old. I had a counterspell in hand too if they had anything.
I'm removing Endstone from Bello and putting [[Finale of devastation]] this is just game with so many pieces in my deck.
Question: Is [[Aven Interrupter]] just a better [[Lapse of Certainty]] ?
Creature — Bird Rogue
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
2/2
👀
Welp. New project: My friend Slivers deck sucks ass and need a huge uplift. He's bad at deckbuilding and take advices from 3 different people that tells them 3 different things
if you ignore mana cost and card type
pretty much a better lapse
since they can draw right away
but plot prevent the immediate cast within the same turn and need a full turn cycle
also fizzle counterspells
and tax other spells from grave and exile
The stax effect can be relevant
anyway
Slivers
I wanna tackle the mana base first
in generally, anything that is usually a instant sorcery becomes more broken as a creature since they are all targets for flickering
since he's using real cards, I'll need to fix it using budget for the most part
i have a [[niv mizzet reborn]] deck that runs like
Well in his case, he's losing 95% of the time, not kidding.
it cares more about mana fixing and the flexible mana base so i can cast anything from hand
if i dont misplay, its probably 60+% win rate in B3
the 4 turns i only really get mana and ramp out
Speaking of ramp, his ramp pieces needs work
since slivers doesnt play the same way (commander doesnt do much when it enters, unlike my)
you would want to be efficient with what you put into play
as much as you can ramp into 8-10 mana
you want the good slivers on your board as you set up
or the other way would be tutoring for the pieces you want the most
5c falls easily into good stuff territory
so.. this deck does two things... make mana, and play slivers
Not very efficiently either
because of that, it rely heavily on what the slivers do, and doesnt have a mind to control it. the deck is in control of the user in a way
"oh i drew you, i guess i will play you"
yeah i see discovery and the tribal banner thing
they only work because its tribal but are basically worse versions of [[guardian protect]] and [[beast whisperer]]
i dont mind seeing both of those in the 99, since they are doing things
but i dont think i want them as the primary option
or only option
if i want 6 repeatible draw engine, they would be like third and fourth etc
if price allows, there is also henge
for me, i only own whisperer
without even looking at the slivers (perhaps too many creatures in the 99?)
idk whats the point of [[amoeboid changeling]] in here, its a funny jank
but this deck has no room for it
i think i have one deck that would use it and its not meant to be a strong deck to begin with
No idea either
morophon is okay but at 7 drop, its kinda meh
Nah, it pays for itself quick
i mean for the synergy in the deck
its giving you mana like a lotus
No? You just get free commander slivers
yes, but what i mean is
why spend more mana to get mana reduction
i want to reduce the curve of the deck, just not by cutting morophon
count it as like a "ramp" piece
may even consider it as the commander?
or secret commander
things that can search changeling
I mean its still a 6/6 slivers with a +1 anthem and huge mana reduction
i want the deck to use it more by building around it
With Sliver overlord its also a "Pay 3, put w/e boss Sliver on the battlefield"
Anyway, I wanna start with the mana base
not quite
cauz its horrendous
since the silvers in the 99 also has generic cost
yeah i ve been staring at the lands
taps arent good here with a low curve on the creatures
By Boss slivers I meant all the 5-colored slivers
oh okay
"2 or more basics"
run hardly any basics XD
i dont think the deck need all those tri colour lands
not a fan of the myraid landscape here since it has to search for the two same basics
so no mana fixing unlike [[blighted woodland]]
Hes missing most of the easy lands like Exotic Orchard too
i can say
running evolving wild terr expand + 15 basics
beats this current mana base
Thats horrible to think
thats not even the MH3 cycle land
[[Unclaimed Territory]] [[Secluded Courtyard]]
if you play a tap land, you basically either ignore the tempo of the deck, or have a clear reason for it
[[Realmwalker]] such an easy one
but i own one so i would definitely put it in if i have a tribal deck
[[skyshroud claim]]
when you are 5 c, you have green, play to your advantage
tell your friend that
if your mana base is good
Oh I did lol
you can do whatever you want
Thats why I'm working on his list because he's mostly lost between the 3 guys
so, because more ramp are green spells, [[cultivate]][[kodama reach]] etc
run slightly higher on forest
then have a minimum of 2 of the other basics on colours that the deck doesnt rely on
this would be at least 12 basics out of the 36+/-2 (for my land base)
[[The World tree]]
yep that the land chormatic lantern
[[pillar of origins]] is a really bad card.. its probably only playable in silvers
it cant even be used for sliver lord search
there is one that taps for all multicolour spells
Yeah I tend to avoid those if they cant even tap for colorless
i use that in niv mizz
[[Ancient ziggurat]] thats the only exception
a couple $ land taps for multi colour yeah thats the one i have in mind
but i meant an artifact
let me look at my deck
[[Fellwar stone]]
The basics
?
currently in my [[niv mizzet guildpact]] [[obsidian obelisk]]
Legendary Creature — Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Ah ok
even something like [[case of shattered pact]] is going to help some decks
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
i would NOT say it is amazing but it is a good payoff, easy to solve, not a dead draw, cheap budget
[[open the path]]
[[open the way]] always mix up the names
[[omenpath journey]]
anything that grab multiple lands with a single card
it just works with any ramp or mana base
Yeah green good stuff
you ramp Turn X? Turn X +1 is more ramp
also fun to see if you wouldve bricked on lands
I remember the first time I casted this spell in shelob, I flipped 8 cards before getting the frist land
No idea why but he removed the tribal board wipes
yeah, the point is just, even with all basic lands search
its easy to fix mana
if you only play tapped lands the entire game
they are worse than basics at some point
man there's so much wrong ffs, I know the people that helped him and they are trolling him if they give such shit advice
first X turns where no one attacks you or tries to kill you
you can get away with doing nothing
But playing slivers puts a big target on your face
so you can't do nothing for long
my earliest build was like 10-15 [[ rugged highlands]]
i just stay alive for the first 5 turns and go hard after that
because i know, my deck doesnt do much until i get at least 4-5 mana on board
so i am willing to sacrifice that early game tempo
[[Stormcarved coast]] and co. would be better here
those talisman in the sliver deck... i think 5 is already too much
I think they're more expensive tho
[[$Stormcarved coast]]
$3.03 • €3.41
$1.95 • €2.29
$3.41
$5.59
$5.56
0.92 TIX
$4.62 • €4.87 • 1.10 TIX
$3.87 • €2.77
$5.10 • €3.76
$2.65 • €2.95 • 0.07 TIX
i would just follow with the "2 or more basics" and add in all the basic ramps + skyshroud claim
budget, easy no brainer fixing
turn 3 sets up 5 mana for the following turn and so on
i know this will change
but for reference
heavy on bant colours
that means the talismans i think are worth keeping would be
those that has at least WU or G
similar on lands
i think 10 tap lands is kinda the max you can have in B3. anything more will be costing something
[[scattered groves]] with forest type so its fine to keep but not most of the others
Hm
after cutting the tapped lands, there should be no more than 12 that always enters tapped including path of ancestry and stuff
a tapped commander tower
that is strictly better than [[savage lands]]
There's only 5 tango lands huh
aer we looking at the same thing
i did refresh
i highlighted "enters tapped"
23 untagged lands
and that tiller engine
Tiller will fuck off when the mana base is fixed
which i dont think is necessary but it is a good creature at least
no doubt about that lol
yeah tiller is very much a cut
so if we aim for 12 or less
half of the 23 need to be replaced
i would have started over when i have to make big cuts like this lol
ancient ziggurat
world tree
about 12 basics
commander tower
path of ance
unclaimed terri
secluded courtyard
blighted woodland
around a cycle that has forest and/or searchable types
the 2 or more basics cycle
maybe another pricier cycle that always enters tapped late game
this is close to 30 lands
Yeah IM actually resetting the whole thing
just need no more than 6-10 that are good to choose from
always wanted to brew something that can use [[rootpath purifier]] never find a deck :c
not for slivers
Isnt blighted too high price?
[[$blighted woodland]]
$0.30 • €0.14
$0.39 • €0.21
$0.26 • €0.17
$0.26 • €0.17
$0.47 • €0.36 • 0.03 TIX
$0.36 • €0.18 • 0.04 TIX
$0.30 • €0.20
$0.27 • €0.23
$0.27 • €0.21
$0.26 • €0.16
huh
I mean the mana effect osrry
ohh
Yeah wrong words
if you consider how it cost 2 more mana than myriad landscape than yea
but for a mana fixing and landfall and grabbing lands from the 99
its an affordable colourless source that enters untapped
utility ramp in lands
mana cost wise = high, function wise it better than decks trying to play colourless source with irrelevant utility
Yeah
everyone be putting [[thought vessel]] into the 99 for no reason
or the land version
also, if your basic budget mana base is not hitting that last colour
this one will fix it
just to be safe, dont count it as a land source since it doesnt make colour by itself
the best sliver no here :/
where is the monarch sliver
this build looks like it should play the replicate sliver
which one
its white
all sliver you control has, when this enters, if you are not the monarch you become the monarch
otherwise, get +1/+1
[[Regal sliver]]
Creature — Sliver
Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
"It is possible that some queens are not born queens, but evolve into that form over time." —Rukarumel, field notes
3/3
yes
replicate is good with his current slivers of choice
all the +1 anthem
most important sliver is always the "can
add mana"
Yeah both are in
the creature form of [[cryptolith rite]] best of slivers imo
which is another reason why
the mana base can afford less colours
untapped duals and basics is enough, dont like 30 tapped trilands
Ty. I'm not used to fix messy decks
if silvers werent so generic and the commander master precon wasnt so PREMIUM
i would have had my own sliver deck by now
i was cutting myriad landscape btw
but its okay to keep
forgot the world tree
MH3 cycle fetches
can still play like 3-4 of those crappy [[frontier bivouac]]
bounce lands are okay too
because with more untaps, playing bounce will basically end up getting +1 card advantage
archeomacner's map is optional since it isnt low budget
15 should be more than enough ramp source, [[patchwork banner]] [[skyclave relic]] are the keeps for me along with 10 issue green ramp
darksteel ingot is pretty much no way in here, chromatic lantern is a low priority, commander sphere maybe
other than sol ring, maybe arcane signet, almost all the 2 drop are better off with land ramp
[[basal sliver]] looks bad in the build
[[synapse sliver]] just looks bad in general
[[megantic sliver]] unfortunely overcosted but may have potential if the deck can get consistent envasion
if there are enough room after cut, i would try to aim for about 8 instant spell that can somewhat interact or protect the boardstate
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: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)