#Need help cutting card in my Evelyn the Covetous deck
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Legendary Creature โ Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.

,
: Each opponent discards a card. Activate only as a sorcery.
1/3
So I know I gotta cut a couple Boardwipes at the very least.
Probably too much ramp too
Maybe cut lands to 36
Or cut more ramp leave lands to 38
Kefka is certainly not a fast setup
[[The locust god]] probably too pricey
6 mana for a 4/4, makes 1/1 tokens, goes back to hand when killed to pay 6 again for it, dunno
casting things from opponents grave is nice for value
idk about getting on the good side of others tho
although they still have to be logical of their threat assessment in high power
so i think thief effect is always a lot of push and pull
yeah locust god has to be a win con at that mana cost/ curve
no one really want to cast it twice
the same way no one uses that second ability to draw
Made a couple more cuts. I kept 3 creature board wipes, I think protecting my life total is important here. Not sure if I need the whole Blue counterspell package in this one since blink act as protection from most targeted stuff.
What is that card in rakdos I think. That pings everytime someone cast a spell for its mana value?
It cost around 5 or 6
[[Kaervek the merciless]]
Yeah I like him just as an end game boss
I fought vs one guy with this on board and it was pretty overwhelming
Didnt have removal for it, and it just destroyed one opponent that couldnt pop off.
6 cuts left
i played that in a game and everyone made clones of him so there were almost 3 on the table at one point
7 cost is about the biggest down side
other negative point would be able to do too much so it is always has a big target on it;s back
and it does depends on other player's casting spells
idk what to cut between those triple pips / high cost spell or something that is more niche
Yeah its hard, everything is good or has its place
gotta cut based on what I dont need as much
niche [[Shrieking Affliction]] [[Containment Construct]]
higher cmc [[Bone Miser]] [[Demon of Dark Schemes]]
probably shrieking
i dont think you discard yourself as much to get every value off con construct
kefka
bonemiser has nice payoff, can be reanimated unless geth grimoire
Bone stays, he's really good
Demon needs to stay or get replaced by another board wipe
fair
Since I got a ton of recursion his mana cost isnt super relevant
and he can be blinked for a -4 on board
[[Puppeteer Clique]] is less controllable
Or just as a recurring board wipe
Creature โ Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
and other than closet, cant blink the stolen creature
Its a fun card but at this point the cuts need to be hard
well and deadeye but i assume dead eye is a combo win
yeah
thats why i think the cut would be on pupper
unless you can cut lower curve stuff
and make up for the higher than 3 mana stuff
wow kitten gotten expensive
good thing i had my a while ago
is [[Rankle, Master of Pranks]] ever bad?
evasion with haste and discard
When I dont wanna discard or sac something I guess
i feel like it is too important
Yeah same, I'd keep him over Puppeteer
[[Abyssal Harvester]] similar to puppet
Creature โ Demon Warlock
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow." โChildren's nursery rhyme
3/2
[[Tinybones the pickpocket]] is the worst of the 3 Tinybones, but he's 1 mana deathtouch
yeah
Abyssal works great with Kefka methinks
as you see, because even it is a deck that is meant for higher power
some match ups there are just no creatures
for you to take
even then its a 1/1 deathtouch
Oh yeah
Or when stuff is discarded
i very much prefer to have it but as the fun and versatile card
Id rather hit higher mana cost too
lots of ETB
Anger is more important than Wonder
but Wonder is just so good generally
I dont think I wanna cut it
i would probably cut third path before victimize in this case
is Tidecaller mentor an important piece
i know oyu will hit threshold
just a matter of how fast and when is it relevant
i think it is better than [[oversold cemetery]] by a bit
Ehh
He's certainly not a early game card
Oversold can just cast it then forget about it
I think My cuts are: Shrieking Affliction, Containment Construct, Puppeteer Clique, Feldon of the Third Path
feldon is nice and repeatable, just on the slower side
I agree with shrieking and pupp
and lot of mana investment
The other 2 I'd like to test them before
np
making a token on opponent end step and one more on your turn
same as [[mimic vat]] in this case
Artifact
Imprint โ Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
,
: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
keeping two of the same creature on board is really interesting
but it does take at least a full turn rotation and mana open
without [[training ground]] it just cost so much mana
scryfall dont die on me
i guess i did somewhat forgot the upside on Containment Construct
it lets you PLAY lands
Yeah, easy discard target then
so it is better than madness
i doubt you would cut deadeye despite 6 initial cost and 2 more for each activation
the value is too good
and can be cheated out
feldon not the best with deadeye unless you win within a few turns after
cya
displace is weaker, can cut one with all the repeatable blink eff
oh lol, imagine this trigger on the stack
and flicker commander to discard their last card
force the life loss will be satisfying atl east for me
I've already cut deep into the blink package, whats left is what survived the purge. Displace is weaker but in the way that I'm using it its the same as GF
Flicking a land untaps it, right?
Shit, I forgot about [[Nicol Bolas the ravager]]
Legendary Creature โ Elder Dragon
Flying
When Nicol Bolas enters, each opponent discards a card.



: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4/4
Nicol Bolas, the Arisen
Legendary Planeswalker โ Bolas
+2: Draw two cards.
โ3: Nicol Bolas deals 10 damage to target creature or planeswalker.
โ4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
โ12: Exile all but the bottom card of target player's library.
Loyalty: 7
It fits really well
yeah, if you cant cut lands, ramp, or removal
then the only thing leave is the least overlapped weakest synergy
instead of blinking one thing, play another big thing instead
Heres bello artifact btw. I went through the entire list of artifacts 4+ in the game, took anything that passed as decent and put it in there
Ill take a dufferent approach in deck building this time
Ill try the: 38 lands, 20 ramp, 12 draw blabla type of approach
Then make a gameplan with whats left. I found a couple good cards in dragons that can help me end games
Like the [[Hellkite charger]] for example
Heres the real deck. Now I need to reduce the amount of ramp to 20-22. Everything left is really good value so I'm having difficulties finding what to cut
Anything with multiple usages like ramp and draw is likely to stay
And considering that the deck will run an overwhelming amount of artifacts, I need to make sure a Cyclonic rift/ Vandalblast doesnt kick me out of the game instantly
So lands values a bit more than artifacts I think
But not to the point that good synergies are ignored
I think I need at the very least 7 pieces of 1 mana ramp
8 would probably be ideal, giving me 50% to get one in my first 8 cards
Welp, ramp will be 24. I just cant find a reason to get rid of anything, and I ended up keeping the artifact ramp pieces
oh fuq 262 cards XD
i was like... oh thats a lot of artifact, then saw the deck size
working overtime to cut this down
gtg 2 work
Np, I'm going to my first draft at my LGS for Edge
Legendary Artifact Planeswalker โ Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
โ5: Draw two cards.
โ10: Add ten mana of any one color.
Loyalty: 4
oh wait nvm
bello exclude equipments
but still falls off
once the creature is no longer a creature
[[sculpting steel]] should work here
btw [[Disciple of Freyalise // Garden of Freyalise]] is availiable at my local at $2.6 +tax, should i get one
Creature โ Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
"Freyalise is gone, but her song lives on."
3/3
Garden of Freyalise
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
The Juniper Order safeguards secret places that still thrum with traces of Freyalise's life-giving magic.
Grab a few if you can
Seems cheap to me. Go for it
Lands time! Since I got so many colorless spells, I can have fun with the mana base. I wont need a ton of green or red mana, so theres a ton of very interesting lands to play. I put all that interested me in the Sideboard. I'll put the usual fetch/pain/shock/etc lands ofc, but everything else is free. Do you see anything?
too late, but that technically saved my $5 ๐
$2+ is the high end stuff, i just use basics instead
Welp, first draft is done. Only one card to cut and this is ready for a playtest. I like the draft; it looks strong on paper.
I wish I could find space for [[Lodestone Golem]] and [[horizon stone]]. At this point I feel like everything is a sidegrade.
idk how this deck work with horizon stone
i only ever played that card in one deck before
You just never lose unspent mana
and it is kinda a onesided ... there is a green enchantment that does that
but for all players
but only 4 mana
its a card that doesnt see play
so i m not sure what difference this stone makes
[[Unwinding clock]] and horizon stone together means huge mana turns
gtg to work again
i also misread unwinding clock as [[clock of omen]] at first glance
didnt noticed how similar they are til now
[[Blazing Bomb ]]
Feels gimmicky, and what would you exchange it with?
too many new cards i will have to look through each one first
๐
btw, does ritual count as ramp for you? gruul has access to both spirit guide
or not really since you cant keep the mana for the following turn
1 drop mana dork you missed [[boreal druid]] i guess [[carpet of flowers]] has the doctor who cheap reprint
not quite T1 ramp but [[curse of opulence]] in your attack based deck is nice
if you can take the risk, [[eladamri's vineyard]] [[magus of the vineyard]]
[[joraga tree speaker]] doesnt allow for T2 early play but make turns afterward explosive
if card advantage isnt a problem, anything that resemble [[krosan wayfarer]] is nice
this one in particular you can wait since it put the land in untapped
i am also willing to go [[orcish lumberjack]] for my ramp
or [[tinder wall]] ritual
those two ramp were basically in my "bracket 4" deck before bracket 4 existed
[[sakura-tribe scout]] is nice if you draw lot of lands in this deck
Creature โ Snake Shaman Scout
: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival." โThe History of Kamigawa
1/1
in which case, many more similar effect [[skyshroud ranger]]
[[veteran explorer]] doesnt fit your style
[[territory forge]] is probably your "meta-game" card
in my games, this card is would very much be a hit or miss
maybe only works 25% percent of the time, against like 3/10 players
and in bello, if you exile an equipment, it cant attach itself
no way to flicker to switch target
i kinda want things to cheat into play to avoid casting cost [[audacious reshapers]]
Creature โ Human Artificer
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
3/3
i wonder if [[cryptothrall]] do more than gaea's gift
cant protect commander but its strong on attack
otherwise, boots/ greaves are some of the best protection that is repeatable
in general i like playing [[spire of industry]] when the deck is artifact based
anyways the amount of MDFC makes me want to add the artifact that bounce permanents to your hand
Not bad, sure it only work during my turn but theres a few already artifact creatures in the deck that like the protection. All the big boy for example
I want to find space for greaves+Platinum angel
at the same time it means that the entire table is now in kill the Raccoon mode
Yeah, Im not a fan of ramping my opponents before myself
i think [[Toski, Bearer of Secrets]] i prefer this draw engine
[[inkmoth urn]]
[[frogmite]]
urn's downside is removed in this deck
even if its there i probably would mention it
i doubt frogmite ever cost more than 3
Blink is interesting, but is it better than [[Throne of Eldraine]] or [[Guilded lotus]]
Btw I tested Shelob and Serah today
Shelob I couldnt do much because we all died to a combo Chandra's Ignition deck, my fault because I forgot that killing the target of the spell would just fizzle it, and I had the bite spell to kill it. Oh Well. Somebody really liked the deck and wanted to try it so that's a big win for me.
Serah I became the archenemy really fast and it was a 5 players game. I was able to Avacyn someone for 40 dmg in the air, and the rest of the table did everything they could to kill me. It took them 4 turns so I take that as a win for the deck.
The World Breaker precon won in the end (My deck that I lent) so I'm happy with the results. Serah is really strong, Shelob is weak to just being rushed down I think since theres not much blockers, and the new Precon is really strong too.
I had to exchange [[Doric's nature's warden]] for [[Ojer Kaslem deepest]] because the proxy that was printed wasnt dual faced for some reason. Ojer came through like a dumptruck so it was all good anyway
No card found for โDoric's nature's wardenโ
Legendary Creature โ God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Temple of Cultivation
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add
.

,
: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
[[Casal lurkwood]]
Legendary Creature โ Tiefling Druid
Vigilance
When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Whenever Casal attacks, you may pay 
. If you do, transform her.
3/3
Casal, Pathbreaker Owlbear
Legendary Creature โ Bird Bear
Vigilance, trample
When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.
At the beginning of your upkeep, transform Casal.
6/6
Why is it such a problem card.
๐ค
you mean the table view it as a threat?
i would say its because of the curve it enters the board and the value it gives as an anthem
Nono, just that scryfall doesnt recognize the DnD name, AND that when I tried to make a proxy of it it wouldnt print the reverse face.
I mean, its still quite a threat giving all my creatures trample and +2+2 for a turn and for 2 mana
I think I wouldve won with her instead of Ojer, thinking about it. Most of my attacks didnt go through due to tons of blockers
I learned the hard way that Loss of life=/=damage, with [[Elesh Norn]]
Legendary Creature โ Phyrexian Praetor
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay
.

, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/5
The Argent Etchings
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ Incubate 2 five times, then transform all Incubator tokens you control.
II โ Creatures you control get +1/+1 and gain double strike until end of turn.
III โ Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
I also didnt realize that people blocking my creatures also activates Elesh Norn. I mightve won there too.
XD
actually, ojer kinda feels like its not the perfect fit. I mean its good but the value it gets is probably going to be smaller and a bit of a win more?
Dude can come out turn 3, he ramps like crazy every turn he attacks and even if answered he becomes a land. He's def. a major powerhouse IMO.
I even read him wrong at first and didnt understand that you could put a creature AND a land on the field with his effect. Plus the fact that its ANY creature and not limited means that you can get free bombs like Avacyn, Elesh Norn Grand Cenobite or even Ghalta Stampede Tyrant.
He's a better fit than most
Now, what deck should I do next?
I looked through a couple of reddit posts and one that seemed interesting and different from my other decks was [[Queen Marchesa]]
From what I gathered, its a deck that doesnt want the monarch. You play as a sort of group hug where you give the monarch ASAP and watch the other players attack each other for it, while encouraging them via goading, gifts, and politics.
the ramp is definitely a plus, what i was point at was that the creatures you get might be some small winnie? but i kinda forgot what else were in the 99
will have to look at that later since i got something busy on my hand i need to finish
No idea why I dont have a sol ring over Arcane signet here but w/e. Sol ring is better here since I'd rather have Serah on board T2
Alright, I'm set on either [[Queen Marchesa]] or [[Tannuk Steadfast Second]] for my next deck idea
Legendary Creature โ Kavu Pilot
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp 
. (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
"We're a few bones short of a skeleton crew, Sami, but we've got plenty of spine."
3/5
There was also [[Garnet princess]] and [[Celestine]] as close seconds
[[Celestine the living saint]]
so kinda like obeka that stops end step [[sun dial of the infinite]] but mono red stuff + mixed with sneak attack [[purphoros, bronze blood]]
Legendary Enchantment Creature โ God
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.

: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7/6
although being a cast is more interesting by default since you can cheat cast triggers
its like undyingearth from hand
i think you already know which one i have the most to talk about
๐
it is ofc Queen marchesa; the most interesting play pattern with the incentive to attack each other
it is definite different even among other mardu identity decks
if normal mardu is just lot of winnies to attack for lot of damage, and letting things die left and right without any regards for lives
This one adds the utility and card draw that is somewhat shared around the table. Monarch has always been a really well designed mechanic for multi-player formats
the draw is slow but consistent, as for the token, it is hard to mass produce more since it depends on turn count. in the case where you are able to keep the monarch on your upkeep, while the commander wouldnt trigger, there are just so many more better payoff cards for keeping the monarch on yourself
also, i am not sure how the if clause works here if you can put all the triggers on the stack, and then flicker something to get monarch on ETB
is it possible to get all the benefits
Saga build around, somewhat self explanatory, i am not too familiar with this one in general i think you know better than i do, but i will always come up with the jankiest way of moving counters around etc
yeahhhhh ๐ isn't that my most hated favourite colour in magic, mono with life gain and shit
I like having decks with different mechanics and identities. Queen will be quite the different beast. Tannuk is simpler imo, cheating in big stuff with powerful ETB is easy to build I think. He's certainly a fun commander though.
Garnet leans hard on the sagas so she would be a very different Selesnya from Serah.
And Celestine is also a different take from the typical mono white. I don't know any other commander that plays with the graveyard in that color.
once you gain enough life, there wont be anything bigger than that amount. therefore it allows for a free reanimate once per turn including the turn it comes in
grave set up, life gain synergy, get aggro'ed by the table, gain more life back and bring more value creatures back, maybe loop a combo while making sure no one can end the game
Tannuk working on Artifacts means big scary stuff like [[Portal to phyrexia]] or [[sundering titan]]
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
the biggest and unwanted creature is probably draco, normal creatures would have about 4-6 cmc, the really good angles would be in the 7-9 range but are unplayable with normal white ramp
[[Overlord of the boilerbilges]] [[Skitterbeam battalion]] etc
Enchantment Creature โ Avatar Horror
Impending 4โ

(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
5/5
ohhhh [[erratic portal]] if this stays on the board
I checked, you can Impending warped creatures
if my blue decks have enough room, i would try to put both the portal and crystal shard in the same deck
so it leaves on the end step?
i thought you want to attack
impending is already an alternative cost
i assume you mean it gives a second alternative cost
No I mean, you Warp in The overlord, he has haste cauze of Tannuk. You attack so you get 2 triggers.
It leaves in the endstep, you can cast him from exile either by paying his normal cost OR his impending cost
[[mirror of life trapping]] perfect place for this
idk if i talked to you about this one or not
the potential to trap someones commander for life
[[$Skitterbeam battalion]]
0.38 TIX
$2.86
$2.55
$1.35 โข โฌ1.32 โข 0.02 TIX
$2.21 โข โฌ1.67
celestine as mono white reanimate would be funny, whats that angel with the flaovur text
you shall not die until i consent
Shes not even an angel
but all the high cost white creatures are baiscally all angels
The Imperium wouldnt allow another race to live anyway
Yeah, I mean cards like [[Angel of the ruins]] are auto include
doesnt that kinda ruins it, unless you want the high power and spam those things
How does that ruins them?
and land tax let you draw 3 per turn
if you can portal to phyrexia lock out the table
Only the first cast cost 3
casting it from exile afterward is the full price unless I can cheat it in [[Warped Room]]
No card found for โWarped Roomโ
okay i see, but it still comes down really early and i assume the build around will have flickers and stuff
[[Warped space]]
Enchantment โ Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Warped Space 


Enchantment โ Room
Once each turn, you may pay
rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
the cast from exile seems fun for sure
Its mostly as a control tool for cheap while I probably warp in creatures to hit stuff
yeah that cast later is just free card advantage
red only really want to throw cards away for damage
lot of interesting cards to pair with
but the fundamentals of "red efficiency" stays more or less the same
Plus Tannuk gives haste so thats not too shabby either
use every card you got, cast as much as you can like you are storming off, do as much damage on the way out
[[Cityscape leveler]] Ohh thats a good one too
yeah thats one of the few expensive cards i own opened from a pack [[$Cityscape leveler]]
1.65 TIX
$7.37
$10.25
$7.26 โข โฌ9.01 โข 1.53 TIX
$10.51
think it dropped a bit
may have rotated out or somehting
cast, etb, attack, leave are all good triggers to look for
the range is pretty wide
He will be fun to build
looks like a fun one to play, for myself i may not even buy it unless i see a really cheap copy at the store
already too many cards, and not enough time to test stuff out
the "too much money, too little time, and no motivation" adult life mood ๐
btw i think this may work with [[possibility storm]] just because your overall cmc will be high
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Meh, its a good outlet for me. Commander nights 2 times a week away from the wife and step childrens lol
5 mana slot avoids the 2 spell 6 mana turn
and you dont have to worry about things getting warpped away
idk if i will ever afford children, more so for step children
oh and the wife too
[[Extinguisher Battleship]] I like this.
Artifact โ Spacecraft
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
STATION 5+
Flying, trample
10/10
no one dislike stations for the most part XD
Well its a boardwipe+something for 2R
[[invasion of xi]]
Battle โ Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance.
Defense: 6
Teferi Akosa of Zhalfir
Legendary Planeswalker โ Teferi
+1: Draw two cards. Then discard two cards unless you discard a creature card.
โ2: You get an emblem with "Knights you control get +1/+0 and have ward
."
โ3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Loyalty: 4
THey're artifacts
i wonder if thats relevant
Works with Tannuk's Ability
He can survive a ton of bullshit
5 is pretty big in other format
hence, the Battleship
this time there should be room for this one
[[Pinnacle Kill-Ship]] is the only other one that could be relevant.
Other spaceships arent that great with Tannuk
meh just a 3 cost creature removal
unless there are additional value for casting artifact
or you really want a station that could become a creature
i wouldnt even consider the conditional removal
3 mana is the [[chaos warp]] rate
instant, any permanent is hard to beat
Yeah, so only Battleship is worth
anything flash that could be cool
Since Tannuk has 5 toughness, you can also spam spells like [[Storm's Wrath]], [[Brotherhood's End]], [[Self-destruct]]
<.< the boardwipe tribal in coming
[[Anger of the gods]]
It could lol
i think those are cooler as a one off, if the whole deck does it
it gets repeatitive
in the case where the deck has [[stuffy doll]]
Well, you run enough to make sure you get at least one during your game
[[toralf god of fury]] that s imo when the red wipes gets fun
Legendary Creature โ God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4
Toralf's Hammer 

Legendary Artifact โ Equipment
Equipped creature has "
,
, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip 

or put indestructable, [[basilisk collar]] and or protect red [[sword of war and peace]] to watch the world burn
too bad with warp, equipment are kinda meh
Yeah
i would still do [[swiftfood boot]]
dont want to lose commander on the rotation to all removals
But hey, wrap works well with Big Scary Dragons
and it basically redirect the removal to other player's creatures
i dont think greaves is needed but it is just a "better" boots
i really want the flash speed
whenever it is to make surprise block, get extra things on the end step
and more on your turn for the alpha strike
[[Veldaken orrery]]
No card found for โVeldaken orreryโ
[[Vedalken orrery]]
0.44 TIX
$5.98 โข โฌ4.46 โข 0.03 TIX
$9.04 โข โฌ6.21
$10.13
$8.29 โข โฌ4.60
$6.71 โข โฌ4.58
$6.59 โข โฌ4.08 โข 0.02 TIX
I'm proxying everything anyway
Honestly, I couldnt be arsed to give money to WOTC or Hasbro. They can go fuck themselves pretty
when the game is like 2 turns faster in general
a 4 mana do nothing turn feels awful, especially if someone runs away with the game when you are off guard
as much as i agree
i still play and my locals and i want to support the LGS(s) i play at
I dont when they overprice everything
i spends on all singles and sleeves this past 5 months or longer
i want precons too but really hate the premium price tags
saw some precon restocked
the MH3 terrain one is just about $100, not sure if thats worth
Or to be more blunt: They don't care enough about MTG to overprice their shit
My thoughts is that since they have a smaller shop, they don't wanna get stuck with products
Their main business are Baseball cards
hockey here i think
tbh I have no idea how they are still open with Baseball as their front
some pokemon and few ygo is my assumption
Because yeah, Hockey is the main sport here
do you have snow over there ๐
last year there werent too many snow storm
like one big one
all the snow must have went else where
last 2 years it was pretty quiet
Although yeah, we got like 3 snowstorm in 2 weeks
it was painful to park
I kinda wanna make a deck with [[Dr. Eggman]]
I made this card for my 2nd Bello
oh right the proxy art i forgot about
cross off the bard and change it to Artificer XD
no synergy whatsoever but would be more fitting
Clearly
hey guys, i want to rule 0 this creature type that doesnt matter
no spoilers to the 99 ๐
Welp, I ended up starting the Garnet deck lol. Just got inspired I guess.
I'll do the same thing as with Bello, one decklist filled with ideas, and the real deck built with a guideline.
It really feels more like a Voltron deck since you really don't want Garnet to die, so she will need protection but in the form of enchantments if possible to synergise with the others.
Being able to regrab sagas from the graveyard would be very useful, but there's not a ton of recursion I think in white or green. (Unless Im missing something)
[[Yuna hope of spira]] will act as a 2nd commander, [[Sithis harvest hand]] is also pretty good
Legendary Creature โ Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward
.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
3/5
Ways to give Garnet haste and trample are also important, considering the main way the deck wins is through Commander damage I think
A lot of sagas can remove stuff from the board so being able to attack each turn with Garnet will def. help
or less her die and recast, the cost isnt that bad
although if she dies and saga goes up, saga dies by the time she comes back
her home is all gone after a business trip XD
enough of
for me, i think i wouldnt try to play any if not most of those 1 drop mana dorl
dork
if it doesnt give protection to get a good attack through, the value is kinda low
mana dork subject yourself even more into losing it all to a boardwipe
the stuff that are like $10+ are just good stuff that are generally good so cant really argue with those cards power level
i think it is unecessary power if the goal of the deck is sagas
[[Garnet, Princess of Alexandria]] [[Ocelot Pride]] has little connection unless you do saga tokens
Creature โ Cat
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1/1
the summons makes some good token does it but those are at least a 
making the whole deck interaction with counters [[Damning Verdict]] seems like both a good "restriction" and a card choice selection
[[Winds of Rath]] is for aura's only, and sadly there are no saga auras
love [[Cleansing Meditation]] i have never drew it in the games that matters ๐ญ
[[Replenish]] basically the pricey straight upgrade of [[Resurgent Belief]], bit of a cheat code
Sorcery
Suspend 2โ
(Rather than cast this card from your hand, pay 
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
[[Farewell]] feels like it will almost always hurt you
since a lot of duo typings
[[Tamiyo's Safekeeping]] the lowest efficient costed protection, but i think there are always nicer ways to get this type of effect either with more synergy or just more versatility
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
To keep the Reality Chip out of Jin-Gitaxias's hands, the Wanderer entrusted it to Tamiyo.
i would rather have mithril coat to stay around for the commander rather than a one time protect target
if you want to use it on a saga, that would be a different story
some auras has enough synergy i think they are worth [[all that glitters]]
[[rofellos's gift]] is what i would do over "this card does it all without a thought"
protection i think [[semester's end]] [[flicker of fate]] [[ephemerate]] are nicer in general
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
imo it really depends on your Sagas, the best chapter to trigger, the number of triggers, what is most interesting to yoy
[[the ozolith]] [[resourceful defense]] can keep lore counters
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
whenever a deck has tons of enchantment, i am drew toward [[flickering ward]] and [[sigil of the empty throne]] just because i think those are slightly more interesting than GW enchantress
and i will probably go for [[ song of dryads]] before beast within for both theme and synergy
if you want to do janky stuff, rather than keeping the commander on board, a low cost green commander that has nice repeatable ramp in the 99
can make use of fun mechanics like [[empyrial storm]]
ideal in partner commander perhaps, so i doubt you will go in this direction
i wouldnt play artifacts unless you also do historic subtheme
since sagas are probably not multi coloured, i would not play both colour medallions
just the one i have more of
compare to mother of runes [[trailblazer boot ]] cost 
[[trailblazer's boot]]
[[helm of god]] [[power fist]] and haste boots(s) fits so those are fine
i would avoid most of the 2 mana ramp since there are little synergy and no utility
[[cloud key]] is the ideal cost reduction ramp in this case with enchantment focus
back up a little to the protection, my picks/ priority would be mithril coat/inspiring call > safekeeping > Flawless maneuver
and given the chance, i would play [[tale of tinuviel]] and cutting staples because it is on theme
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Target creature you control gains indestructible for as long as you control this Saga.
II โ Return target creature card from your graveyard to the battlefield.
III โ Up to two target creatures you control each gain lifelink until end of turn.
last chapter the obvious worst, need to keep it alive for as long as possible and hopefully ways to make the target hexproof
with 0 counters, it can make multiple things indestructible
is it a good card.... ehh
the 5 mana initial cost kinda ruins its playability
[[season of the burrow]] permanent indestructible without a second card type on boarde
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
โ Create a 1/1 white Rabbit creature token.

โ Exile target nonland permanent. Its controller draws a card.


โ Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
generic good stuff that has enchantment, creature, historic counter, life gain synergy [[heliod sun crowned]]
i am leaning more toward playing [[grateful apparition]] over having every enchantress
and i think every enchantress search misses this one [[setessan champion]]
that and [[eidolon of blossoms]] are the two must have cards in enchantment based decks imo
going back all the way with Cleansing Meditation, flickering Ward spam cast, anything that resemble mass Flicking non tokens and/or moving auras around
double even need any panharimonicon to double triggers
under this mass drawing engine, only then i would consider [[thought vessal]] over the 2 mana land ramp
otherwise, there are like 15 ish land ramp that cost below 3
more than what a deck needs
oh and you did find the [[rite of harmony]] so flicking makes the most sense for protection and card advantage
i have yet to pull this card off, casting it in respond to a mass token generator and then flashback right away
6 mana worth to draw like 20
cough [[avenger of zendikar]] cough
^probablythe most generic thing i can think of for mass tokens
but only simic can pull off the [[mystic reflection]]
i tagged lot of things and most are generic stuff that kinda fits any non saga enchantress decks
https://moxfield.com/decks/L4tJ1VRj0kals8-SlLWuMA i dont think every card is there
will add heliod and season burrow in later
can cut like half of these? XD
btw, the reanimate all sagas spells are not only a win con, but a pain to resolve triggers
so there are quite a bit of overlap
i didnt see this one [[long listo f ents]]
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI โ Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
with 6 chapters it will probably never leave the field and it will just keep getting counters
now you just need a long list of creature types you dont play in the deck
to call out each game
if commander dies, then call one of the three creature types right before you plan on recasting her
Urza saga being a saga in here is weird ๐
if you dont pop it, it will just keep boosting commander's stats
if chapter 3 happens, then it can search for lot of the generic good stuff from ozolith to lavapur haste boots all the way to the specific helm of god
so the range it can tutor for is pretty wide
i see that there are less than 20 enchantment cards that trigger Beanstalk include itself
so it is just a worse enchantress here
unless you find that perfect early game curve into big spells, i think beanstalk is bad in this build
only the initial 2 mana draw 1 is worth
hard cast 5+ mana draw 1 isnt
or a weird control build where you keep have repeatable engine that bouncing/flickering enchantment to recast for 1 mana with all the cost reduction
either run protection or reanimate, without mass mill and sac outlet
it is actually really hard to get any more enchantments into the graveyard
and once you got a board, can either hold up mana to protect important pieces, or wait for the timing to play Yuna and get things back one by one
so knowing what you prefer to do, i would be cutting at least half of the reanimate enchantments
and have like 2-4 left
my picks are ...
[[!Elspeth Conquers Death]] is the stronger counterpart if need upgrade
tale is more on the nose
and unique to this commander
less oppressive
that obsession with
cards XD
i would keep no more than 5 of those
my own deck i would only have 4 due to card price:
life's bounty, ephermerate, restoration magic, and tamiyo safekeeping
the assumption with ephem is that i want to use on other ETB constellation triggers for more value rather than protecting the commander; more versatile spell to respond with
selfless savior is worse than blacksmith at sorcery speed cast and stays on board
Cant read everything right now. Ill check it out tonight. Dont forgey this is just a draft of everything at least decent. I'll make a 2nd list with the more effective card. I think I dont need that much ramp. Everything 2 mana is probably useless since I will always T2 garnet probably. T1 Ramp will prioritise anything non creature, everything else will be utility like Mother of runes or [[Zack Fair]] could work also.
yeah i went hard at this one
i think i have 50-60 cuts at least
but still have to add lands XD
too many fun cards i would just cut like 90% of the staple generic good stuff
What happens if you blink a saga? Does it keep its lore counters like a regular creature?
full reset
counters never stays on anything
your commander basically keeps saga from moving up to the next chapter
not sure if this helps at all but i did see this deck posted https://archidekt.com/decks/5742700/the_first_step_towards_victory_is_losing_the_game its has tons of GC and different game strategy
Queen Marchesa - Commander deck
Jank โข Life Paying โข Pillow Fort
(1) Commander โข (1) Artifact โข (5) Draw โข (2) Enchantment โข (5) Finisher โข (36) Land โข (3) Lifegain โข (20) Protection โข (6) Ramp โข (6) Removal โข (2) Sorcery โข (3) Stax โข (2) Tokens โข (7) Tutor โข (1) Untap
as simple as holding monarch + [[Solitary Confinement]] is hard to break
Then its the worst kind of protection for Garnet. Would work on sagas, but I'd rather have one card that can protect both
I'll check it out
Yeah this is a good one just to get counters
First draft done, some cuts to make still, but its looking pretty good so far.
Gameplan looks pretty simple too;
T2 Garnet
T3 Saga (Might not have enough. There's a couple in the considering section)
Back from LGS:
1 loss with Serah again. Deck becomes archenemy really fast. I was still 1 turn away from winning so the deck is a really strong bracket 3.
1 win with Shelob, token deck attacked with 18 creatures on my Arachnogenesis + Chatterfang, I stole a Mayhem Devil so I was able to nuke people with my squirrels. Amazing win tbh.
[[Arachnogenesis ]] the one card combo XD
Multiple cards match โChatterfangโ, can you be more specific?
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
it cost B to sac X amount of squirrels. Next turn I attacked with all my spiders and the guy had to block, every spider kill added 1 food, which in turn added one squirrel. The [[Mayhem Devil]] that I stole did the rest
No card found for โshelob, motherโ
[[shelob, child ]]
Legendary Creature โ Spider Demon
Deathtouch, ward 
Other Spiders you control have deathtouch and ward
.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "
,
, Sacrifice this token: You gain 3 life," and it loses all other card types.
8/8
going wide sure makes shelob scary
It was a once in a lifetime play. Not sure how many times I'll be able to Arachno for 18
6 cuts to make. I'm stuck.
Probably too much protection, but losing Garnet hurts the deck hard, so I'm not sure. Had to cut most +1/+1 auras since is it redundant with Garnets effect.
i am not afraid to lose a 2 drop commander and recast
it is annoying to restart with no +1 counters but the base cost isnt that bad
i dont' think [[brotherhood regalia]] is NEEDED in the deck, but it could be one of the direction the deck is going
[[buster sword]] looks powerful and fun
without natural evasion, assuming the equipped creature is the commander, it doesnt connect for that big effect
i usually dont need all 3 haste boots in one deck unless i am fully commited to monolith commander voltron
i would definitely keep lavspur because of urza saga tutoer
If garnet bites the dust, not having haste is a huge problem when I have sagas on board
So having the 3 boots gives more chances to see at least 1
i guess you are commited to voltron then
Yeah its the direction the deck wants to go
in that case i would have to cut at one of those aura enchantments
since they have lesser value than the equipments
with [[sphere grid]] i may want to cut a source that gives trample
So [[Ethereal Armor]] might go, I like [[Ancestral Mask]] but it might have to go too.
i think mask is too important if you are voltron
Only 4 sources of trample tho
i would cut that last
since you dont have many enchantment creature
do you think you still need Yuna
Its the 2nd effect I like, bringing back enchantments
No matter witch
which*
If garnet bites the dust too much I can rely on her as a backup commander
cut [[ canopy cover]] if flying matters less than trample
the hexproof is redundant to the boots
Yeah
or if you keep it for testing in game, it will eventually be swapped
Probably
so i am meh on [[sejiri shelter]]
Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains." โEnwor, Sea Gate Expeditionary House
Sejiri Glacier
Land
This land enters tapped.
: Add
.
"This place offers nothing and takes everything." โEnwor, Sea Gate Expeditionary House
because protection can make aura falls off
Its a land, doesnt matter
yeah ik
i think most of the time, it is one of those i always play tapped
why dont you have any forest in the lands
Didnt fix, dont worry about it
k
When Im done adding all the nonbasic lands I just cut to equalise
[[Helm of the gods]]
I guess its now less relevant
especially since you have the mdfc [[strength of the harvest]]
Enchantment โ Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Haven of the Harvest
Land
This land enters tapped.
: Add
or
.
"For us, a temple is a part of nature, not something we impose upon it." โSythis, Harvest's Hand
oh i lowkey missed that buster sword draws a card
yeah i guess helm cut is before mask
idk what to do with [[shield of oversoul]]
Enchantment โ Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
its so much stats at 3 mana
but it is also less than all the other auras
I think its still very solid
i may cut [[the wind crystal]]
Legendary Artifact
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.


,
: Creatures you control gain flying and lifelink until end of turn.
"I give unto you the last of my light, and with it, the last hope of a fading world."
Goes well with Garnet tho
both side has 4 one drop that cant use the reduction
I even though about putting [[Celestine Living saint]]
because there is [[alhammarret's archieve]]
i dont want to cut [[power conduit]] ><
Yeah no, its great
if keeps a saga around if commander is off the board
Synergise with everything almost, including [[Resurgent belief]]
Sorcery
Suspend 2โ
(Rather than cast this card from your hand, pay 
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Not a fan to cut draw sources but its sticking out in the draw list
I never want to cast this on curve either
T4 is also awkward to cast
Alright, down to 102
So, big question: 36 or 38 lands?
Only 13 ramp pieces I think the maths favor 38 lands
but power conduit spectifically say permanents
yeah i have the same issue with this because of the curve
but power conduit is good
you just linked the ewrong card lol
and havent cheated in game :p
I wouldnt cheat on purpose
yeah most people dont
I think Resurgent is still pretty good
cheaters dont play commander for fun
as a way to catch back up after recasting Garnet for example
yeah both are fine in the deck
is it weird that i dont think the sword of F&F is that amazing here
your curve is so low so the extra mana is a small boost
3 to cast 2 to equip to untap lands is almost less than the value you can get from an enchantress
I guess I like having mana open
Pro green is annoying tho
[[Bear umbra]] does it better
yeah. and enchantment triggers your stuff
checking how many indestructible in the deck
the mini nonbo with greaves and [[mithril coat]] are draw together
which should rarely happens
Well Mithril can be flashed out
3 mana sagas are the most important
[[robe of stars]] is either really nice or kinda useless
Took 4 mulligans to get 3 lands lol
yeah your land has issues if you need 3
31 lands is basically looking at 2 lands + ramp but this deck doesnt run ramp
most of the equipments feels like they are in the way of the saga + counters game plan
12 pieces is fine for a regular curve
yeah the problem isnt the ramp
the rough math is ramp = 0.5 mana source
so 12/2 = 6
31 lands + 6 = 37
- MDFC
still on the low end
So [[Brotherhood Regalia]], [[Robe of stars]] sticks out as the most useless equips I got
yeah they both have nice casting cost + low equip, just the deck dont really care about equipments [[puresteel paladin]] type of build
I could replace with more 3 mana sagas
if only there are saga land MDFC
There are Ramp-oriented sagas that cost 3 mana too
[[City of death]] [[Jugan defends the temple]]
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ Create a 1/1 green Human Monk creature token with "
: Add
."
II โ Put a +1/+1 counter on each of up to two target creatures.
III โ Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Enchantment Creature โ Dragon Spirit
Flying
Whenever another creature you control enters, you may pay
. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
2/2
Or draw with [[Love song of night and day]]
Enchantment โ Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I โ You and target opponent each draw two cards.
II โ Create a 1/1 white Bird creature token with flying.
III โ Put a +1/+1 counter on each of up to two target creatures.
i thought there would end up being more saga creatures in the deck
with just commander [[kodama of the west tree]] is starting to look meh
Legendary Creature โ Spirit
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
as long as there are enough basics in the 99 it probably wont hurt
the trample part isnt as great, and only the combat damage ramp trigger left on it is still good
in my case it is a easy cut for budget reason ๐คฃ
Could become another saga. Although a voltron without many trample sources?
I got a pot of removal tho
i wonder how my own saga deck would look like, i think i would have like a $120 CAD budget
yeah the removal on repeat is kinda insane
nothing will stay behind
drawing them at the right time is the problem
and the hate you get from the table from removing every fun thing they bring out
since you are likely to have the lowest curve
your threats will be the first to show up compare to other decks
so drawing attention to your game piece is why you need so much more protection than others
a turn 3 creature sees so much more removal (two full rotations, 6 opponents' turns) than a T5 thingy unless it nearly say "win the game on the spot"
I'm fine with that. I play Bello and Serah Farron lol
yeah you are used to it
Hell even when I play my hobbits I started to put dice on my food because people started attacking me oit of worry Id win with my 10+ food tokens
But with a D20 on a single food token they dont care as much
the most ~~aggresive ~~ peaceful selesynya player
Yes very peaceful
Alright, so first draft is done; I'll eventually pass the order to get the deck, but I wanna finish a couple of them before
So next is [[Queen Marchesa]] and I already have a list
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Very unfocused so far, didnt go my usual way since I made a quick list at work
almost had to type out the link
because mac doesnt let me drag for whatever reasons
I like Amazonian, she's fun to watch
i need more fun for expressiveness XD
white and green doesnt allow too much of that with the linear game play
no, they dont like the idea of you having double their life total
and once it goes over 5-7
its too high to matter
the first 2-3 times of [[smoothering tithe]] may matter
but once you have too much mana, there is no point of denying the 1 mana from the treasure
Yeah
hmmm, do you want to make the death touch soldier
We talking Queen Marchesa?
yes
No idea who that is
No I dont,
I wanna make a more 'Watch everyone kill themselves'
Nah
You and jank lol
[[centaur token|tclb]] does this work
No card found named โcentaur tokenโ in Battle for Baldur's Gate Tokens
[[centaur|tclb]]
[[haunted horror]]
Quite the fatty
hmmm i guess no the best ideal since 3 damage can kill lot of things
but the potential of it being 13 damage to face
but if they do kill your commander
recast for deathtouch damage
and regain monarch
isnt bad at all
but yeah, in general i would aim for the more unpredictable impulsive burn of your opponents choice from pandemonium instead of onesided [[warstorm surge]] effect
"hey, remember last turn when you countered my 7 drop fun spell?"
"..... n...no?"
"dmg to the blue player"
I dont need reason to hit a blue player
"You play blue" is still the best reason to hit them
Thats racist
Thats why Green always win lol
mtg is a game of chess, chess is racist
ok was a lil off track
back to queen marchesa
my chaos doesnt fit your style, and harder to play lot of things with all the damage being throw around
creatures becomes much harder to survive and its not good if someone else isnt the obvious threat/has the highest life/ doing much more turn after turn
[[deflecting palm]]
if you can pay for it, it can be 100% commander damage to anyone*
it DOES NOT prevent damage, it only redirects
Oh damn, probably useless since its X
its funny
if you manage to stop commander damage and kill someone
but the target creature part is the worst
since creature could just die and make this fizzle
need some crazy jeskai cost reduction to pull it off
gtg to my LGS for more Serah and Shelob testing
So AIkido and watch people murder each other will be my focus
will look up alkido and learn some moves on my way out
[[forth eorlingas!]] extra early monarch and since its proxy you can ignore the price
chain reaction kinda meh
[[Brash taunter]] works great with this dude
yeah but then you could also add stuffy doll, the black artifact creatures that 4 mana
all the other things that care about burning the board including damage doublers so each instance is increased
[[city on fire]] is my go to which i only pull off a few times; not enough
i think there are too much protect atm with all the goading, can cut a few condoms out
i think the lands ratio is too low so that [[jukai naturalist]] isnt good enough, i think you have to cut draws such as [[rishkar expertise]]
juaki is basically a T4 land drop play into a 3 mana enchantment
(an energy counter).

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