#First Dino deck

74 messages · Page 1 of 1 (latest)

jolly badger
green furnaceBOT
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Legendary Creature — Human Warrior
Haste
mana2manag, manat: Target creature you control fights another target creature. This ability costs mana2 less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/5

bold island
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how important is seedborn muse to you / in this deck, it was added to GC list recently making the deck bracket 3

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is the one card enough to make it higher power, probably not

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it seems okay against 2 or 3, although the tap lands definitely slow down the curve

jolly badger
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Yea the lands are definitely not the part where this deck shines. But I thought seeborn muse would make a nice addition here since it'll make me able to use all the enrage abilities even when it's not my turn (on my own account).

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thanks for the response :)

rotund quartz
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The land situation probably can be fixed even with a budget

bold island
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for a deck with heavy mana cost, even if the lands are tapped, i think there are still lot of ramp options. although [[knight of the white orchid]] can get some dual type lands, i dont think you want to go for that many white pips [[phrexian vindicator]] can redirect the damage... i dont think this is needed here. Does it work with Wayta? idek

green furnaceBOT
bold island
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[[Proud wildbonder]] may want more tramplers in the deck to work well

green furnaceBOT
bold island
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overall things are straight forward, cards are good, i dont think the deck budget is that low since there are some 10+ dollar cards (maybe you already own a bunch) so it just comes down to draw/ramp/lands for better consistency

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if you want to be extra creative and make some gotch moments, you can have effects that untaps out of nowhere to bait your opponent into attack you, or give others opportunities to attack but since they dont want to attack you, the enrage becomes this pseudo goading effect at the table. I would probably do [[brave the sands]] for vigilance

green furnaceBOT
bold island
jolly badger
# bold island for a deck with heavy mana cost, even if the lands are tapped, i think there are...

i mean except for [[phyrexian vindicator]] my max count of white pips is 2 for one card. I don‘t see a problem with that (or maybe i‘m just stupid). Also my plan with phyrexian vindicator is to let my strongest creature fight against it to make a good amount of damage to any target I want. I planned this to be a core dynamic of the Deck because when I can make my creatures indestructible, have [[cacophodon]], and a creature similar to phyrexian vindicator (of which i have a few), i‘d be able to deal infinite damage to any target.

green furnaceBOT
jolly badger
green furnaceBOT
jolly badger
jolly badger
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also sorry for pinging you so often

bold island
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Np, it actually makes it easy to follow up

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i will come back later and see if i thought of anything

bold island
bold island
bold island
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white draws tends to be either too good and super expensive in price, or only work with small creatures

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red has the worst outside of impulse draws; so i think it make sense to stick to green enchantments [[Garruk's Uprising]] or one of my favourite [[hunter's insight]]

green furnaceBOT
bold island
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as you go up the curve and price you open yourself to options like [[return of the wild speaker]] [[momentous fall]] [[rishkar's expertise]][[beast whisperer]] [[runic armasaur]] i think you already have this one?

green furnaceBOT
bold island
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really dont need great henge guardian project every expensive decks out there uses

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i think [[elemental bond]] havent seen a reprint

green furnaceBOT
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worst case there are [[drumhunter]] and [[colossal majesty]]

green furnaceBOT
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and forgot to mention [[up the bean stalk]] this one is broken good across format?

green furnaceBOT
bold island
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[[$up the beanstalk]]

green furnaceBOT
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imo 3 drop is both the set up turn and the things that most decks i play can run without issues [[phrexian arena]] fits almost every deck that runs black and isnt that expensive as it used to be

green furnaceBOT
bold island
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anything that do a similar drop on repeat i deem as playable in the 99

green furnaceBOT
bold island
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[[hunter's talent]]

green furnaceBOT
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Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
mana1manag: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
mana3manag: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

bold island
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8 mana for level 3 :/ no wonder why i never see this card

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[[greater good]] [[heartwood storyteller]] repeatable effect [[regal force]] [[gurrk, primal hunter]] for scaling mass draw

green furnaceBOT
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No card found for “gurrk, primal hunter”

bold island
bold island
bold island
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[[vitalize]] [[mobilize]] [[quest for renewal]]

green furnaceBOT
bold island
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[[patron of the orochi]] [[dryad's caress]] [[benefactor's draught]] [[awakening]]

green furnaceBOT