Heyy, so I got this draft of a deck going with [[Wayta, Trainer Prodigy]] as my commander. I'm unsure which bracket it fits. My pod usually plays bracket 2 or 3 decks but I don't really know where this goes. Also any advice to make it stronger or more well rounded would be appreciated!
https://moxfield.com/decks/UqtQHzZSlEKpAF9Ft6L7vA
#First Dino deck
74 messages · Page 1 of 1 (latest)
Legendary Creature — Human Warrior
Haste

,
: Target creature you control fights another target creature. This ability costs
less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/5
how important is seedborn muse to you / in this deck, it was added to GC list recently making the deck bracket 3
is the one card enough to make it higher power, probably not
it seems okay against 2 or 3, although the tap lands definitely slow down the curve
Yea the lands are definitely not the part where this deck shines. But I thought seeborn muse would make a nice addition here since it'll make me able to use all the enrage abilities even when it's not my turn (on my own account).
thanks for the response :)
The land situation probably can be fixed even with a budget
for a deck with heavy mana cost, even if the lands are tapped, i think there are still lot of ramp options. although [[knight of the white orchid]] can get some dual type lands, i dont think you want to go for that many white pips [[phrexian vindicator]] can redirect the damage... i dont think this is needed here. Does it work with Wayta? idek
[[Proud wildbonder]] may want more tramplers in the deck to work well
Proud Wildbonder <:mana2:292901509060886528><:manarg:292901508738056193><:manarg:292901508738056193>
Creature — Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble." —Gustin, wildbonder
4/3
overall things are straight forward, cards are good, i dont think the deck budget is that low since there are some 10+ dollar cards (maybe you already own a bunch) so it just comes down to draw/ramp/lands for better consistency
if you want to be extra creative and make some gotch moments, you can have effects that untaps out of nowhere to bait your opponent into attack you, or give others opportunities to attack but since they dont want to attack you, the enrage becomes this pseudo goading effect at the table. I would probably do [[brave the sands]] for vigilance
Heres more
i mean except for [[phyrexian vindicator]] my max count of white pips is 2 for one card. I don‘t see a problem with that (or maybe i‘m just stupid). Also my plan with phyrexian vindicator is to let my strongest creature fight against it to make a good amount of damage to any target I want. I planned this to be a core dynamic of the Deck because when I can make my creatures indestructible, have [[cacophodon]], and a creature similar to phyrexian vindicator (of which i have a few), i‘d be able to deal infinite damage to any target.
yea you‘re probably right, already added [[dinosaurs on a spaceship]]
i do kind of have a budget of around 150€ (which i already reached :( ) but i could probably work on which parts of the deck I should spend that on. Do you have any ramp/card draw recommendations? Or good lands?
oh that‘s a good call! thanks!
regarding the untapping effects do you have any cards in mind?
even if not thanks so much for your help!! I really appreciate it!
also sorry for pinging you so often
Np, it actually makes it easy to follow up
i will come back later and see if i thought of anything
i just thought this was worth a mention; I can see that it is some of the most fun things you can do so even if it is tough I dont think you want to cut it. although i am not sure how the interaction works and I didnt see the infinite triggers
even with that include, i didnt think it was enough tramplers.
like cheaper than what you have? depends on what you cut, the best draw are somewhat on the higher budget, but within a couple dollar range, green has some nice ones
white draws tends to be either too good and super expensive in price, or only work with small creatures
red has the worst outside of impulse draws; so i think it make sense to stick to green enchantments [[Garruk's Uprising]] or one of my favourite [[hunter's insight]]
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
as you go up the curve and price you open yourself to options like [[return of the wild speaker]] [[momentous fall]] [[rishkar's expertise]][[beast whisperer]] [[runic armasaur]] i think you already have this one?
really dont need great henge guardian project every expensive decks out there uses
i think [[elemental bond]] havent seen a reprint
worst case there are [[drumhunter]] and [[colossal majesty]]
and forgot to mention [[up the bean stalk]] this one is broken good across format?
[[$up the beanstalk]]
Wilds of Eldraine
$3.23 • €3.31 • 0.51 TIX
imo 3 drop is both the set up turn and the things that most decks i play can run without issues [[phrexian arena]] fits almost every deck that runs black and isnt that expensive as it used to be
anything that do a similar drop on repeat i deem as playable in the 99
Bloomburrow
$0.32 • €0.32 • 0.03 TIX
[[hunter's talent]]
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
8 mana for level 3 :/ no wonder why i never see this card
[[greater good]] [[heartwood storyteller]] repeatable effect [[regal force]] [[gurrk, primal hunter]] for scaling mass draw
No card found for “gurrk, primal hunter”
i am not sure what "good lands" you are looking for
you want surprise effect or just general untapping
[[vitalize]] [[mobilize]] [[quest for renewal]]
[[patron of the orochi]] [[dryad's caress]] [[benefactor's draught]] [[awakening]]
Legendary Creature — Spirit
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all Forests and all green creatures. Activate only once each turn.
7/7


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