#Felothar, The Steadfast
28 messages · Page 1 of 1 (latest)
land count is pretty low as well
dont think you need to run this many creature board wipe
try to get some enchantment/artifact removal as well
have you tried adding monarch? wall deck are great protecting and holding on the monarch
I can look into it. Not sure how monarch works but thank you for giving me some homework
I had more artifacts but the deck wants creatures to be ready when Felothar hits so I thought more creatures might be a better angle?
you want sorcery green ramps
not arifacts
things like [[farseek]] while yes you do want creatures, it more susceptible to removal as well
I have started thinking about the bad positioning it’d leave things if the creature ramp got torched suddenly. 😅
i dont think it a big deal if you prefer your deck to be slower
but you probably need to pack more aoe protection
also there bunch of renimation spell you can use. you should be afraid of discarding to hand size
should there be a [[bird of paradise]]
it is basically what ornithopter of paraduse is based on
if anything i think the deck may struggle before the commander hits play
it is very 'greedy' to build like this. If the deck is a vehicle, this is basically adding in all the rocket boosters to make it go super fast, while taking weight off by removing the fuel tank. So if you run out of fuel before you can fill it back up, you cant get anywhere
so in a way, it actually end up being slower to get to the finish line, unless nothing goes wrong
somehow first playtest got a perfect opening hand
commander out turn 3 with 15 toughness worth of attackers to do 15 to the face
will mana dork and activatived ability, having [[brave the sands]] would help swinging in and blocking then using the tap abilities
so it makes things more "efficient" but idk what can be replaced by it
[[seedborn me]]
: Add one mana of any color.