#Felothar, The Steadfast

28 messages · Page 1 of 1 (latest)

vapid imp
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the ramp seem kinda slow with most of them on creature ramp

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land count is pretty low as well

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dont think you need to run this many creature board wipe

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try to get some enchantment/artifact removal as well

vapid imp
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have you tried adding monarch? wall deck are great protecting and holding on the monarch

wicked kelp
wicked kelp
vapid imp
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you want sorcery green ramps

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not arifacts

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things like [[farseek]] while yes you do want creatures, it more susceptible to removal as well

hot dragonBOT
wicked kelp
vapid imp
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i dont think it a big deal if you prefer your deck to be slower

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but you probably need to pack more aoe protection

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also there bunch of renimation spell you can use. you should be afraid of discarding to hand size

narrow dune
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should there be a [[bird of paradise]]

hot dragonBOT
narrow dune
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it is basically what ornithopter of paraduse is based on

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if anything i think the deck may struggle before the commander hits play

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it is very 'greedy' to build like this. If the deck is a vehicle, this is basically adding in all the rocket boosters to make it go super fast, while taking weight off by removing the fuel tank. So if you run out of fuel before you can fill it back up, you cant get anywhere

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so in a way, it actually end up being slower to get to the finish line, unless nothing goes wrong

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somehow first playtest got a perfect opening hand

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commander out turn 3 with 15 toughness worth of attackers to do 15 to the face

narrow dune
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will mana dork and activatived ability, having [[brave the sands]] would help swinging in and blocking then using the tap abilities

hot dragonBOT
narrow dune
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so it makes things more "efficient" but idk what can be replaced by it

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[[seedborn me]]

hot dragonBOT