#Tarkir Sultai roots

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haughty cape
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I'm working on this brew, and I just wanted to get some feedback on it.
Link: https://archidekt.com/decks/12289676/tarkir_roots_upgrade
Some decisions that I'm not sure about:
I decided to run [[harvester of misery]] in the mainboard. It's there to contest mono red for board presence while putting a creature into my graveyard. I'm considering putting it in the sideboard in favor of more copies of [[go for the throat]] to remove animated leyline bindings and the like once Zur is off the field.
[[Winternight stories]] seems like a good card in a deck with 24 creatures, but in testing it has been extremely underwhelming. The deck just has so many other things to do with its mana, so I'm not sure if it should stay.
[[attuned hunter]] is there as a backup wincon if I don't draw roots, but is also just a big meatball. Not sure if that's good enough. If I was to cut it, I would want to replace it with another creature that can contest the board in a meaningful way, as this is something the deck definitely struggled with in previous iterations.
I've never been good with manabases, so I'm not sure how bad mine is. If anyone out there can help out with that, that'd be great.
Also not good with sideboards. I think I covered most bases, but I'm not sure.
lmk what y'all think! I sure hope I did this right, this is my first time posting here.

Archidekt

Standard deck

(4) Creature • (6) Draw • (23) Land • (3) Lifegain • (8) Mill • (4) Ramp • (14) Removal

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ember salmon
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Do you want to specifically play roots? Or sultai?

haughty cape
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roots is the idea

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I know beans is just a way better graveyard deck, but I think roots is more fun

ember salmon
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For roots

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Also what's your budget?

haughty cape
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not sure

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I don't have a lot of cash, so honestly this is probably only ever going to exist on Arena

ember salmon
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Ok so first of all I'd switch to abzqn

haughty cape
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Ketramose?

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or for some other card?

ember salmon
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ember salmon
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Many different ways

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Whatever you like

haughty cape
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hmm

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I'll try it out

ember salmon
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Also [[specter of mortality]]

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ember salmon
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Is a must have for me

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And cheap creatures like [[rubblet maverick]]

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ember salmon
peak starBOT
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No card found for “Drinker of ichor”

ember salmon
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[[Ichor drinker]]

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ember salmon
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Poteto potato

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Anyways

haughty cape
# ember salmon Also [[specter of mortality]]

isn't that a lil expensive, resource wise? 5 mana plus empty the graveyard seems rough, especially with the fact that the roots trigger would resolve before the boardwipe, so you don't even get a token out of it.

ember salmon
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[[Tyvar jubilant]]

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ember salmon
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[[Kaya spirits jusctice]]

peak starBOT
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Legendary Planeswalker — Kaya
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
−2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Loyalty: 3

haughty cape
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I've tried Tyvar, generally I've found that the static ability is a little winmore, and the -2 whiffs way more than I would like

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Maybe that's because I'm not running enough aggressive creatures, idk

ember salmon
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haughty cape
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Tried those as well, maybe I just suck at the game but they always felt like dead cards. I'm currently playing the golgari beans deck on arena, and molt tender in that deck usually ends up just milling a card and then having to chump block

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Tyvar, molt tender, and rubblebelt maverick all seem to see play in like every single root deck, but I feel like they just don't contest the board hard enough

ember salmon
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And if you want to play good, good roots you must play ketramose otherwise you don't really have an amazing engine

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And rubblet maverick and others are just an easy way to get something exiled

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[[Ketramose]]

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ember salmon
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But most decks don't run [[specter of mortality]] idk why

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haughty cape
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couple of reasons I can see

haughty cape
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it kills ketramose as well if that's the game plan

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and wiping out the plant tokens instead of letting them get continually bigger is not great

ember salmon
ember salmon
haughty cape
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?

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like choose a small enough value of x that the biggest tokens stay?

ember salmon
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You choose how many cards you exile

ember salmon
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For 5 mana: you get 3 cards 3 new tokens 3 counters around the board reduce enemy board and you still have additional 3/3 flyer

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And you still have ketramose

haughty cape
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and then the token probably dies

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and it doesn't kill zur or any animated enchantments

ember salmon
haughty cape
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[[insidious roots]]

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haughty cape
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both roots and ketramose say "one or more," meaning that if you exile more than one at once, you get one trigger

ember salmon
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I am asking judges rn bc I was pretty sure you get multiple triggers bc of [[syr konrad]] decks that run it but konrad is worded a lil bit differently but we'll see

peak starBOT
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Multiple cards match “syr konrad”, can you be more specific?

ember salmon
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Anyways

ember salmon
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[[Syr konrad the grim]]

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ember salmon
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Still roots aren't in the great place

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Back in the aetherdrift I was thinking about adding [[brightglass gearhulk]] bc lots of one drops here

peak starBOT
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Artifact Creature — Construct
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
"A new day dawns for Avishkar, and we shall draw our power from its light."
4/4

haughty cape
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yeah, but I've been running an azorius enchantments standard deck since duskmourn came out, so I'm used to playing with jank. Ultimately it is a game and I think roots is fun, so I'm going to try to make it work

ember salmon
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But idk if it'll help that much

haughty cape
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all the one drops are too low impact

haughty cape
ember salmon
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One thing

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Play [[ride's end]]

peak starBOT
ember salmon
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With ketramose

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Always

haughty cape
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probably correct

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ok I've done a couple of rounds of goldfishing, and the deck is having trouble drawing enough cards if I don't happen to draw Ketramose. Probably on me, because I cut 9 draw cards in the sultai version for 4 in abzan. do you know of other draw cards could fit in there?

ember salmon
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Try this?

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I mean there are no lands here lol

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I'll copy them from your deck

ember salmon
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But ye try it out

ember salmon
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And tell me how it feels

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Also where are you from

ember salmon
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@haughty cape

haughty cape
haughty cape
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land count is also low, and having dusk rose reliquary as a 4 of feels bad when there's two in hand and nothing to sac. 1 or 2 of would do fine to fetch off of the gearhulk along with rubblebelt or dreamthief

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I feel a little bit insane saying this, but sultai just feels better. I say I feel insane because it's a difference of like 6-10 cards between that and abzan or golgari, so either my brain is playing tricks on me or winternight stories and kishla skimmer are way more important than I thought

hearty kettle
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So, problems have arisen

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The first problem I'm seeing is your draw section is the only spot where you have blue, and part of it comes from a 2/2 in a meta where spot removal is everywhere

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Next, your engine kind of lacks the ability to really take advantage of roots. Rubblebelt Maverick lets you bin some of your cards sure, but that's just him putting them there. You wanna power this deck up? Run mill effects that keep on giving

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[[dredger's insight]] is fantastic for roots. Mills 4, potentially triggers roots, AND makes all your roots triggers also lifegain triggers

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hearty kettle
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But the mill effects aren't all you need. Having some good creatures that trigger roots over and over are must haves

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[[mosswood dreadknight]] is perfect here. Draws cards while getting triggers

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hearty kettle
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[[reassembling skeleton]] and recently reprinted [[bloodghast]] can be fantastic too since they can leave the graveyard at instant speed, meaning you have bigger plants and more mana on your turn

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hearty kettle
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Wanna keep it sultai? [[fear of infinity]] has lifegain, evasion, and can leave on its own

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hearty kettle
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As for some of your other cards, they're...not great. Scavenging ooze works better as a sideboard card, and you could be running removal that fits better in your gameplan

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[[bitter triump]] lets you blow up creatures, walkers, AND lets you throw one of your cards that come back into the graveyard for later

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hearty kettle
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Depending on the creatures you run, if you can have them enter from the graveyard consistently, [[satoru the infiltrator]] is gonna draw you loads of cards

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hearty kettle
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Since your plant tokens tap for mana, [[unstoppable plan]] means you always have mana open

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hearty kettle
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These are just a few suggestions. The most important takeaway from everything I said is look into mill effects that can either trigger roots right away OR continue to give benefits after they mill, and look into card draw/advantage that can be triggered more often and/or isn't as easy to get rid of. This way, you'll have an army of plants and plenty of cards in hand to take advantage of your massive board

haughty cape
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ok
so
tysm for all of the feedback, it was really helpful. I didn't even realize that mosswood dreadknight triggered roots. Ultimately I've decided to go back to Golgari and rely on the dreadknight as well as [[corrupted conviction]] to replace the lost draw effects. I do worry that the deck will have trouble winning without roots though, but hopefully between dreadknight, scavenging ooze, and qarsi revenant, there's enough potential to put power on the board. Also ooze is not there as removal, it is to repeatedly trigger roots while getting bigger and gaining life. Not sure if it will work out that way in an actual game, but in testing it provided a pretty reliable mana sink as well as a good beater when needed.
Once again, thanks for the suggestions, lmk if you have more thoughts

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haughty cape
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it does make me a little sad that that cuts down the new cards in the deck to 2, but I guess that's what happens when standard is like 20 sets

hearty kettle
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Hmmm

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Here's a thought for new cards that work

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[[hollowmurk siege]]

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hearty kettle
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Any roots trigger is a draw trigger now