I'm working on this brew, and I just wanted to get some feedback on it.
Link: https://archidekt.com/decks/12289676/tarkir_roots_upgrade
Some decisions that I'm not sure about:
I decided to run [[harvester of misery]] in the mainboard. It's there to contest mono red for board presence while putting a creature into my graveyard. I'm considering putting it in the sideboard in favor of more copies of [[go for the throat]] to remove animated leyline bindings and the like once Zur is off the field.
[[Winternight stories]] seems like a good card in a deck with 24 creatures, but in testing it has been extremely underwhelming. The deck just has so many other things to do with its mana, so I'm not sure if it should stay.
[[attuned hunter]] is there as a backup wincon if I don't draw roots, but is also just a big meatball. Not sure if that's good enough. If I was to cut it, I would want to replace it with another creature that can contest the board in a meaningful way, as this is something the deck definitely struggled with in previous iterations.
I've never been good with manabases, so I'm not sure how bad mine is. If anyone out there can help out with that, that'd be great.
Also not good with sideboards. I think I covered most bases, but I'm not sure.
lmk what y'all think! I sure hope I did this right, this is my first time posting here.
Standard deck
(4) Creature • (6) Draw • (23) Land • (3) Lifegain • (8) Mill • (4) Ramp • (14) Removal

, Discard this card: Target creature gets -2/-2 until end of turn.

(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
: Add
less to cast if it targets a tapped permanent.