#Mothman, Need to cut one

18 messages · Page 1 of 1 (latest)

celest hollow
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i would probably cut cathedral acolyte

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the ward 1 really isnt a big deal most of the time using removal and other than that it does not really do anything, the 1/1 counter per turn really isnt going to make or break your deck

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im more worried about the 32 lands and no land recurssion in a pseudo mill deck, idk if you play tested this deck at all but you might get screwed on lands

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especially with mesmeric orb you will still be milling atleast 20-30 cards per game and with no land recurssion you might mill all your lands and sit on 4-5 lands per game

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i guess you have draw and aftermath analyst, so maybe it will be enough, idk how much you playtested this deck. I had ramunap and the artifact that lets me play lands from gy

mossy roost
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Played it a ton and never really had an issue with lands, Aftermath Analysist and Hedgeshredder has done work.

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The depeletion lands have also put in their fair share with evolution sage proliferating the land counters

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Hedgeshredder with mystic orb and a Ruin crab+evolution sage goes hard.

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[[hedgeshredder]] Dont know if you missed this guy.

timid tuskBOT
mossy roost
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Also between all the card draw and also if I mill the gaea's blessing

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Have had mystic orb and hedge shredder out before and had almost all my lands onto the field once, hitting the gaea's blessing shuffling my GY into my deck.

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Not to mention I keep the CMC low.

mossy roost
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Or if I ever have Mothman+(Fathom mage/benthic biomancer)+psychic corrosion on the field its infinite draw and mill, games over.

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To a lesser extent sphinx tutelage can do it in place of psychic corrosion aswell

celest hollow
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yeah id probably cut either acolyte or the roach, but with the roach, its really good cuz you can just get it to hand super easy if it gets removed

mossy roost
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Yea thats what im ending up cutting, just the fact I can mill the roach and get him back for free sells it