#Katilda - Selesnya Humans - Primer Included

69 messages · Page 1 of 1 (latest)

south mauve
south mauve
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meiw

torn kernel
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I think you have a high enough density of humans to run [[vanquisher's banner]] over the Lifecrafter's Bestiary

knotty caveBOT
torn kernel
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I think you're a little light on lands. I get that you have a 2drop commander that turns everything into dorks, but you'd hate to see Katilda get Lightning Bolted early and then not be able to recast them

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I'd likely swap in two lands for Kogla/Gilraen and Leyline of Abundance

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Given the 6 boardwipe protection spells you have, you might be incentivized to run an additional boardwipe yourself (or at least swap to one less restrictive) to combo

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Lastly, I will point out you do have an infinite combo of Gilraen + Village Bell Ringer + Katilda + two other humans. Pretty neat

south mauve
south mauve
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or do you mean my current wipe (verdict) is too narrow and I should run more / a different one

torn kernel
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Are the combos just there to occasionally say "oh, I win" or are you hoping to pull them off consistently?

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I ask because the chance to naturally draw Kogla + Eternal Witness + Call to Arms (or Eladamri's call for one of the creatures) is just 2.71% after drawing 20 cards (or 13.83% for Kogla + Bellringer)

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Adding Gilraen into the mix puts you around a 30% chance to draw a combo assuming you're 20 cards deep.

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I'm specifically saying lands. Low land count is fine if you have lots of mana sources, but your mana sources all hinge on your commander; and a 1/1 stat line is rather fragile

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You could potentially try a [[weathered wayfinder]] type effect or other human that tutors lands in some fashion? https://scryfall.com/search?as=grid&order=name&q=(oracle%3Aland+oracle%3Asearch)+type%3Ahuman+commander%3AWG+(game%3Apaper)

knotty caveBOT
torn kernel
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You don't need to hit every land drop every turn, but even quick decks like this still want to hit their first 4-5 lands consistently

torn kernel
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There's also certainly something to be said about lowering your board wipe protection effects as they're not really the kind of effect you want multiple in hand

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Inspiring Call is definitely the least reliable of your options given that you only have 12 ways to add counters to creatures (and a lot of those are only to one creature rather than spread across your board)

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Ooo, thinking about it, [[Knight of the Reliquary]] could also be a very powerful tool as you've already got some powerful lands and there's a handful of others that could be worth running instead of the less powerful nonbasics you're currently running

knotty caveBOT
torn kernel
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[[Minas tirith]] [[war room]] [[restless prairie]] are all great at providing some late game value for decks with inconsistent card draw

knotty caveBOT
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Legendary Land
Minas Tirith enters tapped unless you control a legendary creature.
manat: Add manaw.
mana1manaw, manat: Draw a card. Activate only if you attacked with two or more creatures this turn.
"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace." —Faramir

torn kernel
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As is, you're running a few of lands that require some frequency of basics (or at least typed lands) to be good, but you've got so few of them that they'd frequently be tapped lands. I'm specifically talking about Fortied Village and to a lesser extent Canopy Vista

south mauve
south mauve
torn kernel
south mauve
south mauve
south mauve
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thank you thank you

south mauve
torn kernel
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Vanquish the Horde is pretty nice to combo with a protection spell as you'll likely contribute some number of creatures towards the discount?

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otherwise, [[wrath of god]] is a classic for a reason

knotty caveBOT
south mauve
torn kernel
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there's entire modern decks built around that creature

south mauve
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true

torn kernel
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Emeria seems ambitious, but [[blast zone]] could be powerful given how much mana you expect to have

knotty caveBOT
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Land
Blast Zone enters with a charge counter on it.
manat: Add manac.
manaxmanax, manat: Put X charge counters on Blast Zone.
mana3, manat, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

south mauve
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hmmm

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what do you think about running one or two katildas?

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like cryptolith rite and elven chorus

south mauve
torn kernel
torn kernel
# south mauve what do you think about running one or two katildas?

Kinda hard for me to answer that for you. It's really going to depend on how frequently you find her getting killed. I know my group would kill her on sight everytime (they take the concept of "bolt the bird very seriously), but that's not necessarily true for your group.

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I'd say test it out without the bonus katilda effects and keep track of how frequently she was removed

south mauve
torn kernel
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Ah yep. A hazard of playing low cmc commanders

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(I also play low cmc commanders, it's worth it)

south mauve
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What do you like?

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I built ratadrabik because I wanted a lotho deck without buying a lotho deck lol

torn kernel
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I build a lot of odd decks:

  • Mono Green Umori Mill
  • Rigo Proliferate
  • 4c Clue polymorph
  • Mono Black Ashnod
south mauve
torn kernel
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And my pride of the oddities: [[Rograkh]] and [[silas renn]] but Rograkh is the only red card and purely used for ninjutsu

knotty caveBOT
south mauve
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Hes pretty good there though

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ninjitus rog sounds very funny

torn kernel
south mauve