#Minthara

69 messages · Page 1 of 1 (latest)

earnest glen
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@round ibex @shy dagger

shy dagger
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When i take an initial look. Not sure how you win except to go tall with minthara's ability and swing in with some creatures or drain ppl with one or two cards.

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if the main gameplan is to swing out with high attack creatures, maybe dedicate a certain amount of space for combat focused creatures.

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Gameplan:

  • Blink to get ETB Value
  • Increase the number of Experience Counters on the player
  • Pump creatures power stats and swing out be aggressive (also increase ward numbers)
  • Combat Tricks to get damage through or Keep your creatures alive and keep building a board state.
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This is the gameplan I am thinking from looking at your cards and theme.

earnest glen
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Yeah pretty much, im not too sure what else I could do with minthara🤔

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Aristocrats could be something but, nahh. Sacrificing creatures is an option too.

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How would treasure pan out with her? Minthara, use treasure to get mana and just put big shit out haha

shy dagger
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I think if you are going to stick with Blink then an easy direction you can take it is Creature tokens

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similar to what Abdel Adrian brings

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Also having proliferate synegies to increase your experience counters faster wouldn't be a bad idea.

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or maybe something that doubles up on minthara's ability trigger

shy dagger
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Having treasure as a ramp source isn't a bad thing in any deck and you are in the two colors that can make them. Not sure the options.

earnest glen
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That actually sounds like a more firm game plan tbh because the current one I have is just triggering etbs multiple timed using the blink effect this card has lol

round ibex
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[[chittering witch]] [[cloud goat ranger]]

frigid bridgeBOT
round ibex
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blink targets that etb to make multiple creatures see like a good plan

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[[squad commander]] even

frigid bridgeBOT
shy dagger
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[[!witch enchanter]]

round ibex
shy dagger
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So I'm thinking
Lands: 36
Ramp: 8-12
Draw: 8-12
Blink: 10-13
Proliferate: 6-8
Token Generators: 8-10
Removal: 8-12
Boardwipes: 2-4
Combat/Survival Tricks: 6

round ibex
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12 ramp holy shit

earnest glen
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Wsp guys! @round ibex @shy dagger let me clear this list mostly and then retry

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For lands I don’t think I need to change anything with those tbh

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Ramp too seems fine for what it is

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Considering it is a budget build so

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I do have 9 ramp

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Swiftboots and Lightning Greaves are a must

earnest glen
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First ima add back the ones you both have suggested already

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Alright added those

round ibex
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People normally don’t like playing for even ward 2

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Ward 5 or 6? Your just hexproof now baby

earnest glen
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Yeahh true ight then no ima remove those

shy dagger
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only reason you want those is to give haste to your board.

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but yea ward 4-6 is a big enough deterrant.

earnest glen
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Been tryna edit the deck list but work has me so busy😭

wet thicket
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I have run Minthara in a few different shells and can share my experience with her: she'll never be a "powerful" deck, she's just too fiddly to stand toe to toe with streamlined decks.

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The turn you play Minthara tends to be the most crucial turn as you ideally have 1) a means of triggering her ability to get the counters rolling; and 2) you play her on turn 3 or 4 so you have enough time to get the counters stacking up.

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As @round ibex here mentioned, hexproof/shroud were rarely needed as her ward ability can be very annoying. Instead, one or two instant speed [[armor of shadows]] or [[undying evil]] type effects are often just as effective as your opponent will have to waste a bunch of mana trying, and failing, to remove your creature

frigid bridgeBOT
wet thicket
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Blink is a fine strategy to build around, but I'd really recommend running some sacrifice synergies to truly guarantee those early counters. Blink effects tend to be more expensive than the one mana [[bone shards]] or [[viscera seer]] kind of cards which are necessary the turn you play Minthara.

frigid bridgeBOT
wet thicket
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In my experience, people will be willing to take a lot of damage to avoid blocking your creatures if it means you don't get that first experience counter. Having sac outlets is really nice.

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Relatedly, you can punish this kind of behavior with creatures that benefit on attacking like [[exsanguinator cavalry]] or [[ayara's oathsworn]] and the like (though these style of creatures rarely have ETB effects so it'd be a fundamentally different strategy).

frigid bridgeBOT
wet thicket
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To your earlier point, treasures are an excellent source of guaranteed revolt. I found the absolute perfect start for Minthara was a turn one treasure producer like [[shambling ghast]] or the more recent [[greedy freebooter]], a means of sacrificing them for value on turn two with something like [[deadly dispute]] or [[culling dais]] and then you can get Minthara out on turn three with an experience counter immediately.

frigid bridgeBOT
wet thicket
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Though, sadly, there's not really enough depth to ensure this play pattern with any kind of consistency

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Lastly, for what it's worth, I found the go wide tokens strategy to be a bit of a trap for her. There was this odd effect where, despite everyone knowing that Minthara was the true threat, if there was another creature without ward that seemed at least decently good, people would use their kill spell on that rather than Minthara. Whereas, people would just suck it up and pay the ward cost if all you have is Minthara and a bunch of tokens. Maybe this advice is too meta specific from my experience, but I thought I'd share because it was a lesson I was surprised by.

round ibex
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Also insert don’t judge a card based on removal here

elder charm
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I run Minthara as an Aristocrat strategy. Leave people the bad choice of killing my token army of X/1’s and suffering the drain effects, or taking 7 or 8 damage a hit.

You can use any permanent to trigger her, clues and food can work, if you can’t find the treasure support
The most I have ever had to cast her is twice, my group may be willing to pay ward 5 once, but if the game has gone long enough for them to pay the ward 8 that comes next it just becomes hexproof.

Proliferate is an incredibly important mechanic. Remember the experience counters are on the player, not the commander, you can keep proliferating while she is in the command zone….so it makes that ward cost even higher next time.

earnest glen
earnest glen
wet thicket
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Oh yeah definitely

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She's also wildly fun!

earnest glen