#Zinnia, valley's voice deck help

14 messages · Page 1 of 1 (latest)

torpid swift
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Hey, I decided to upgrade my Zinnia deck, looked through my collection and added a total of 16 cards to the deck. I put them in the sideboard, but I'm really unsure what I can remove to include those cards and even if it's worth it. What do you think? Which ones would you include and what would you remove? Here's the decklist: https://www.moxfield.com/decks/xOigbWs_5kmAqnqwDG0Jbg

leaden creek
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If you really want to make babies you could put 37 of this little guy [[hare apparent]]

molten sequoiaBOT
torpid swift
broken fractal
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I feel like to maximize hare apparent you would want more than 2-5 of them.

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Of your sideboard i would absolutely add Arabella and skullclamp

torpid swift
molten sequoiaBOT
torpid swift
molten sequoiaBOT
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Enchantment — Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Porcelain Gallery mana4manawmanaw
Enchantment — Room
Creatures you control have base power and toughness each equal to the number of creatures you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

broken fractal
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It's also very good.have to save the permanent buff for the alpha strike.

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Some effects like boardwipes cares about the power of all creatures on board.

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Probably want some defensive cards unless you are going full send on the tokens and swinging in on critical mass.

torpid swift