#First Non-Precon Deck Help

13 messages · Page 1 of 1 (latest)

alpine echo
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Drafting a deck together with some decks in my bulk collection and random packs I've won at precons. Hoping to either overwhelm the board with counters and Quilled Greatwyrm attacks doubling them, or get to win cons like Simic Ascendency and Millenium Clock (doubling twice each turn with Clock's activated ability and then Zimone). I call the deck Dice Ramping because I might need to buy lots of dice.

This is my first deck that isn't just adding cool cards to precons, and any help tightening things up, suggesting cuts, or cheap alters to some cards would be super appreciated.

Zimone, Paradox Sculptor

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I also wanted to have a bit more group-huggy vibes in this, which is why I added a few parley, group ramp, and gift cards just to sweeten the deck and not go too adversarial with the whole thing. Any fun group hug suggestions would be great

toxic linden
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Your link is broken btw.

alpine echo
toxic linden
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Personally I would trim a few of the weaker cards. Cards like campus guide, friendly teddy, think twice. And play some burst draw spells.

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a personal favorites of mine [[lorien revealed]] or [[mystical confluence]] since they are modal.

torpid fiberBOT
toxic linden
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But there are plenty of options for whatever preference. It's just important to have some ways to refill your hand when things aren't going to plan.

alpine echo
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Thanks PastelRobot! I’ll look around for cheap copies of some of the cards you suggested

ocean oxide
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I'd suggest [[tezzeret's gambit]] as a decent draw spell with proliferate upside

torpid fiberBOT
toxic linden
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That's a good suggestion, 3 mana draw 2 is decent and it synergizes with what you are trying to do.