Drafting a deck together with some decks in my bulk collection and random packs I've won at precons. Hoping to either overwhelm the board with counters and Quilled Greatwyrm attacks doubling them, or get to win cons like Simic Ascendency and Millenium Clock (doubling twice each turn with Clock's activated ability and then Zimone). I call the deck Dice Ramping because I might need to buy lots of dice.
This is my first deck that isn't just adding cool cards to precons, and any help tightening things up, suggesting cuts, or cheap alters to some cards would be super appreciated.
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can be paid with either
or 2 life.)