https://archidekt.com/decks/9535170/wizard_otter_training_tokens
I feel like I am doing to much. I just want to make some tokens and win with Bria abilities
But I also want to not forget about copy spells. What are you thoughts?
10 messages · Page 1 of 1 (latest)
https://archidekt.com/decks/9535170/wizard_otter_training_tokens
I feel like I am doing to much. I just want to make some tokens and win with Bria abilities
But I also want to not forget about copy spells. What are you thoughts?
I really want to know how this works out for you. I made a version concentrating on prowess creatures and combat tricks. I thought about taking a heavy token route, but you get 1 unblockable creature per trigger (unless you are running clones, or doublers) but I don’t have enough reps in with Bria yet to give good advice. Jam some games and tell me how it goes!
I would rethink [[wave goodbye]] you don’t seem to have the counter support to keep your creatures on the board, and most decks will have a +1/+1 counter or two running around, probably on a creature they care about having stick around. Decent swap in would be [[Whelming wave]] or even a [[Thing in the ice]]
I’ll make sure run some games soon and let you know
I like [[notorious throng]] in bria
Kindred Sorcery — Rogue
Prowl 
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
That’s looks amazing
But I am trying to stay mid rage. No extra turns
But I don’t have to pay for extra turn