#Azlask "Board Wipe Tribal"

19 messages · Page 1 of 1 (latest)

next zephyr
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Hello, Folks,

Looking to get some input on this twist on Azlask. Basically the premise is to play a 0/1/2 drop colorless creature and Azlask on curve, then drop a board wipe to net 3-5 Experience counters, moving to a board state building game plan supplemented by more board wipes as I get up to 10 mana for a big Azlask Anthem turn (or else have a Command Beacon effect online to get Azlask out earlier).

I also included the very worthwhile experience counter synergy cards to take advantage of the initial push I can rely on while I build up more mana sources.

I also play in a pretty voltron/high value creature pod, so the selection of Dress Down effects are focused on single target shut down to get around things like Indestructible.

https://www.moxfield.com/decks/EKq_EMona0abu-cMV6WYfg

Admittedly the deck does feel a little spread thin on the game plan, but I really like the premise.

Thanks,

dire terrace
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BOARD WIPE TRIBAL RISE UP

next zephyr
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If I could squeeze more in I would.

honest cobalt
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Honestly, seems pretty rough in its current state. I count only four sources of card advantage, and when youre playing a deck that plans to throw away your hand for the purpose of feeding azlask, youre sending yourself into top deck almost all game. A lot of top decks are bricks, and even if you were to mulligan into a miracle hand I find it hard to imagine you being able to build back up and successfully play Azlask, build a board, and activate their ability. Id recommend going harder into cards that generate bodies/scions/spawns, whether that be things like writhing chrysalis or idol of false gods so you can reasonably get some bodies following a board wipe. Also, if youre in WUBRG I think you could do significantly better on wraths, with cards like vanquish the horde or blasphemous act to synergize with a wide board of things you want to die. Sad robot would fit pretty well here too. If youre worried about indestructible, Id reccomend speccing into things like shadow spear or shay cormac, as currently quite a large portion of your deck is specced into teching against voltron. Considering those cards target as well, I think you should also consider simply playing swords, path, and other instant speed exile effects that would do a similar job at instant speed

gritty kraken
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why so many 2 drop land finders

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also you need more card draw

gritty kraken
next zephyr
# honest cobalt Honestly, seems pretty rough in its current state. I count only four sources of ...

I appreciate the thorough response.

In testing and my own revisions I can definitely see a lot of those issues.

The purpose of the 5 drop wipes was to ideally curve out into a board wipe once I'd set up a modest board state by turn 4-5. But good call on cards like Blasphemous Act.

Good call on the anti-indestructible cards, I had focused so much on single target that I completely missed the mass anti-indestructible cards, and those also open up more space for single target whole cloth removal as well.

I've updated the deck list in the post. If you have a chance to take a look that'd be great.

Once I polish up the deck design I can drop getting down to 100.

next zephyr
next zephyr
gritty kraken
next zephyr
gritty kraken
next zephyr
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Hmm, yeah I suppose it's one half dozen or the other. I can either emphasize land drops or temporary ramp before the creatures are killed?

gritty kraken
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i think you could dividie it up between the two

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but i think cards like manakin are better because they ramp u

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also what is ceaser doing in that list

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ehh ig