Hello, Folks,
Looking to get some input on this twist on Azlask. Basically the premise is to play a 0/1/2 drop colorless creature and Azlask on curve, then drop a board wipe to net 3-5 Experience counters, moving to a board state building game plan supplemented by more board wipes as I get up to 10 mana for a big Azlask Anthem turn (or else have a Command Beacon effect online to get Azlask out earlier).
I also included the very worthwhile experience counter synergy cards to take advantage of the initial push I can rely on while I build up more mana sources.
I also play in a pretty voltron/high value creature pod, so the selection of Dress Down effects are focused on single target shut down to get around things like Indestructible.
https://www.moxfield.com/decks/EKq_EMona0abu-cMV6WYfg
Admittedly the deck does feel a little spread thin on the game plan, but I really like the premise.
Thanks,