#Need some help with my Wall deck (ignore the landbase)
40 messages · Page 1 of 1 (latest)
speaking of redundancy, there isn't much card draw here outside of arcades himself, which may be a weakpoint.
i think i have like 10 or 11?
is that not much?
i addded and cut some things idk if this is any better
def want to add that walking bulwark
im also trying to keep it lower power and fun
so anythnig for flavor or odd abilitys i would def add if i can find some wierd walls
You could consider [[Colfenor's Urn]]. It provides some protection from board wipes and removal.
I'm not super sold on Teyo. The creature he creates is kinda meh, and the card draw could be covered otherwise.
[[Meekstone]] is a fantastic artifact.
I run a midrange version, and it's probably the most fun deck I have. If you're curious, I can send the link for inspiration.
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
100%
what card draw should i add if any>
Even if it's weird, I would swap Quicksilver Wall for something else. [[Wall of Shards]] is a wild 2 drop, and the cumulative upkeep isn't that big a deal imo.
I have less card draw in my deck, but some protection for Arcades instead.
Personally I don't coun't the cantrip walls as full card draw sources
any recomendations?
Bah, nvm the huge primer thing. It's my cut/add list
your looking at the old deck then
i already cut it
Alrighty 🙂
whats your fav cards in your deck?
i have yet to playtest mine
kinda depends on your budget I guess. There's obviously some generic value stuff like [[rhystic study]] or [[trouble in pairs]] which is really good.
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
I'd maybe also consider [[Beast Whisperer]] as a replacement for arcades' draw. It's also just good to have alongside arcades
Or, alternatively, if you want to lean into your cantrip walls, consider running some flicker spells
in general, I think some board flickers could be pretty decent here. STuff like [[eerie interlude]] not only protect your board but can also be used to refresh your hand
[[lazels acrobats]]
No card found for “lazels acrobats”
oops
Pride of Hull Clade, Weathered Sentinels, Charix, and Tetsuko 🙂 for creatures at least. Also Meekstone.
Towering Titan is fun, but I always seem to draw it at the wrong time...
Hope it helps!
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

: Untap target creature.
.