I have thrown this together as extreme budget build https://www.moxfield.com/decks/GyjgMlZeFE2UtYhrd1D9Vg where should i start to upgrade it
#Eriette the beguiler (extreme budget build)
307 messages · Page 1 of 1 (latest)
i know the ramp is poor looking to replace lockets and cluestones
Ok so we are making esper?
My question is: What does this deck do when Eriette isn't on the battlefield?
looking over the list, it's kinda lacking in some basic areas like card draw and removal. You're going super hard into auras, but don't really run a lot of the usual enchantress payoffs that make these decks tick.
I'd suggest looking at some other enchantment heavy decks.
Definitely consider running all the "draw cards whenever you cast an enchantment" type cards. [[mesa enchantress]] [[sram senior]] [[kor spiritdancer]]
Mesa Enchantress <:mana1:292901508373282827><:manaw:1007102126813610074><:manaw:1007102126813610074>
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
0/2
You also want a lot of protection for Eriette. The worst thing that can happen to you is that someone kills Eriette in response to you casting an aura on one of their creatures, so she never triggers and you just gave them a free aura.
And again, consider what your deck is doing when Eriette isn't around. I guess you can slam auras on your own cratures, but that's an incredibly fragile gameplan that also requires a lot of protection to work.
Maybe consider running some offensive enchantment payoffs like [[sigil of the empty throne]]
Tried to build it as cheap as possible, will have a look through what i have and i will add some of the suggestions, the point of building it is as a budget deck so i am not going for top whack cards also think building more than 1 deck at a time has limited my thoughts a little
building on a budget doesn't mean you can't do any of the things I described
inf act a lot of the cards I recommended are fairly cheap iirc
budget deck building also doesn't mean you can't follow the standard deck building principals. There are loads of budget card draw and removal spells you can run. You don't have to run the topend like Rhystic study or necropotence or whatever for a deck to still be able to do its things consistently on a budget
yeah got quite a few cards i should have added for draw, like [[quick study]] and such plus board wipes i should have added, gonna try from scratch
quickstudy is ok, though there's better stuff. ideally you want the card draw to be repeatable, like the ones I listed.
Black has a few pretty solid oneshot card draw spells.
[[Painful truths]] I run this in almost every 3 color black deck. 3 mana to draw 3 cards is a pretty good rate.
[[read the bones]] potentially digs 4 cards deep, which is also solid for 3 mana.
not sure how much [[$phyrexian arena]] costs now
Murders at Karlov Manor Commander
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still fairly low. The price crashed quite a bit.
it's fairly slow but if you're looking for a generic card draw engine, it still does its job ok
dont have the 3 white creatures but do have [[ashioks reaper]] [[grim guardian]] [[wicked visitor]] and [[read the bones]] as well as [[forsaken miner]] which i think will be a good creature to add pressure in this deck
as well the new [[treasure dredger]] since i need ramp
@craggy flax alright, I'm here to assist the best I can. First thing, this deck wants some expensive enchantments so 34 lands ain't gonna cut it IMO... I'd at least add two. Especially when we consider the amount of commander tax you'll likely get saddled with as E is an obvious KOS commander.
The other thing I'd like you consider is creature quality. 15 of the 26 enchantments in your main board can only steal 2 drops or lower... These aren't the creatures that will win us the game.
Here is a list of enchantments that are below $1 that are high enough MV to steal some juicy targets but also either draw you cards, offer protection, or perform some other strong function...
[[Righteous Authority]]
[[Fool's Demise]]
[[Zephid's Embrace]]
[[Takklemaggot]]
[[Sage's Reverie]]
[[Protective Bubble]]
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
[[Necrotic Plague]]
[[Holy Mantle]]
[[Zoetic Glyph]]
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
[[Unquestioned Authority]]
[[Imprisoned in the Moon]]
[[Curator's Ward]]
There is 12 solid enchantments that have a strong clear function in your deck.
While also being high enough on MV to steal some cool stuff
Also honorable mention to [[Dark Privilege]] it's only 2 mana but you shouldn't really be casting this on a creature to steal it, you are casting it to help protect Erriette.
Even then the main function of this is to have that "Sacrifice a creature" text. If another player tries to remove an aura to get a creature back, this allows you to say "no, no, it's actually dead now, you no get it back"
As far as mana goes, Esper Talismans, Fellwar Stone, Arcane Signet are all under $1 as well.easy upgrade off the lockets and cluestones for like $5
Signets are also like a quarter each
For some solid cost reducers to even better help with casting these big mana enchantments.
[[Killian, ink duelist]]
[[Transcendent Envoy]]
[[Starfield Mystic]]
Mystic is above a $1 but just over
[[hateful Eidolon]] is good draw on a 1 drop.
[[Bruna, Light of Alabaster]] is my list's wincon for when shit has hit the fan. Slam it down and 1 shot someone.
[[winds of rath]] and [[unfinished business]] are both also solid.
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
"My story ends when I say so."
I think I'll stop there for now. When I tell you I have hundreds of cards just in a list for Erriette and 90% of them are below 50 cents, I'm not kidding you.
First things first you lack interaction
You are playing some funny counter spells why don't you just the original [[Counterspell]]?
[[$counterspell]]
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[[$shatter the oath]]
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[[Shatter the oath]]
Also good things for you:
[[A tale for ages]]
[[Archon of the Wild rose]]
[[Invasion of theros]]
[[Heliod the radiant down]]
[[Eriette of charmed apple]]
[[All that glitters]]
[[Curiosity]]
[[Cloud key]]
I'll go find more stuff in a moment
I strongly disagree with this spell's inclusion. Budget decks need flexible interaction
putting that in new list
With his mana base, he will find it difficult to leave 2 blue up to potentially interact outside of his turn.
Double pips on his enchantments would be fine, but the removal has to be maximum flexibility.
yeah running [[annul]] in new list
This is fine, but literally any 5 mana enchantment with commander on board steals in instead of destroying it
but alot of ramp artifacts are played in commander
@craggy flax your interaction, need to be cheap, low cost. Your big mana spells need to be stealing stuff
5 mana should be a power swinging spell, not an effect that you could get from [[anguished unmaking]]
i agree but annul is 1 blue to destroy a ramp artifact may set them back a turn
[[Feed the Swarm]]
Annual is fine
I'm saying shattered oath is damn near useless
👍
If you want that effect at sorcery speed feed the swarm is your friend
said at the beginning that lockets and cluestones will be the first to go they were only placeholders until i get the signets and talismans for them
https://www.moxfield.com/decks/Q8csZ-4onEWvz8GLFJMYNw
This is my budget Eriette list, don't expect you to just copy paste it but maybe has some good ideas for cards you might want to run.
Nothing over a $1
Other than 1 card.
But Asinine Antics is pretty damn awesome in this deck so I'd highly advise running it despite that.
Yes thats why counterspell is better than countersquall for example as it is more flexible
Once again, I'd argue that while Countersquall also ain't the exact answer, I'd still rather run it on account of two facts. 1) I'm much more likely to have a Blue and Black happen to be floating around than a Blue/Blue. And 2) the only additional thing Spell does over Squall is counter creatures... But most creatures we want to hit the board bc then we can steal them.
And shatter the oath was like oh yea removal + aura on second thought I can agree that it is not the best card in cmd. It played good for me in limited but this is cmd so you have a good point here
If you could attach the Role to an opponent token, then I'd be more a fan... But it's only on something you already control
To this point Negate is the best counter spell in this deck, hands down... Especially since it runs for like a Dime.
I don't understand your 2. point? I mean yea we want creatures to hit the board but there are things like artifacts and enchantments too that can be game ending
Also you won't have cmd all the time
And when this happens and some big creatures come in it would be devastating
Oh sry miss read the card it counters other things too so nvm
Like I overally think that counerspell can be better bc like I said you have some unpredictable situations and also your cmd won't be around all the time. Another thing is that you won't always draw that aura that allows you to steal a creature
It is just so unrestricted that makes it the most flexible I'd say.
UU may be sometimes odd cost I agree
Countersquall counters anything other than a creature so the only thing Counterspell would do for you is also allow you to counter those.
But I think you can see the board and predict when you need to save that UU
This deck need alot of blue for it's best enchantments
Like White is top prio, but Blue is like some money stuff
All your shroud, hexproof, flying, and unblockability enchantments use pretty much exclusively blue
In most decks the cost is irrelevant, but he is going to budget on the lands for now that it's just too restrictive. Like if he is drawing just basic lands, and he only has 2 islands, he can't cast anything else with blue to hold up a Counterspell he might not end up needing.
Are there protection enchantments at all in this deck?
In his current build, not really, but he should change that
You need them for this thing
Eriette is so KOS it's not funny
Rn you are using an argument "interaction is weak bc your opponents maybe won't cast anything"
Which is same as "dies to removal"
I'm saying that interaction is weak bc it will literally make you halt your gameplan to use it
There is good interaction in these colors, that doesn't drown in the face of drawing just basics
Like on turn 8, you want to be able to comfortably cast a big aura, and hold up mana, right now this deck will struggle to do that
I honestly think that this deck can be overall cheaper with cheaper enchantments and better tbh when I look at it
Cheaper enchantments = steal more things
More lands= more Mana to cast more cheaper enchantments
=
More Mana left for interaction
And other synergy cards
I'd add 2 lands for sure
This is deck that likes to mess with your opponents gameplan
In higher level games this would be true
In battle cruiser, not really
Battle cruiser?
Lower level slower commander
Oh ok
All the spells increase in MV
People aren't running docksides and esper sentinels that you would love to steal
You might see those cards occasionally, but generally not. And when you do, a 3 mana aura steals them just the same as one for 2 mana
Also here is the bigger bigger thing
The best thing you can steal is other people's commanders
Because those cards, only have to do 21 damage to kill people
I still think that just casting let's say [[aqueous form]] to steal smth like idk [[sun titan]] is good
And most CMDs are like 3-5 mana
It has to be a higher MV aura to steal the thing
So you don't steal it
Just stealing big fight stuff and giving it unblockability seems great
But you need a 6 CMC aura to steal sun titan
Oh ok that's how it works
Then sure, giving it flying for a single mana is great
Then this can be harder for sure
That's why everything in saying about pips and MVs is so important
Balancing three colors with this strategy on a budget is hard man
I'd run just a lot if cheap(in$) tutoring to make sure we have like 6cmc enchantment
And so, if a removal spell needs more than 1 pip, and it's not a wrath, it's cut for me
I actually only run two in my main Eriette list
And to be honest, if someone slams down a sun titan ... I'm just going to steal all the shit they bring back with it instead.
Bc 80% of my deck can't get return with ST
So I would say much more interaction so we don't get bonked by big things and big enchantments with flash
To steal the sweetest things
I gave an example bc it was first thing to come in my head
That's probably the only 6 drop that isn't instantly winning the game I can think of
Ok idk
Like
@timid hare peep this
Anything else
I slapped that deck list together in like 30 minutes. After I cut the 50 most expensive cards from my main list and replaced them
What are you trying to prove?
It's not the best but that gives a general shape of the deck
Helps put in perspective like the counts this thing of ours needs to run smoothly, bc the strategy is pretty jank all things considered
Ok great
This is not the only strategy available
You can just play control as I said earlier
I mean it's all control
It is also cheap
Stealing people's stuff is just control but at least they get to see their cool creatures killing people
The key thing that list has that this current list doesn't is sac outlets
Need them
Pretty core part of the strategy
Control like this
1 Austere Command or Cleansing Nova ruins your day without sac outlets
I mean, it's tough to say
You can use Protection enchants to keep your stuff from dying... But wipes may be a problem
You can use counter magic to stop the opposition
Like you can always counter wipe
In control
Flash enchants are always preferred though
That's what you do
And control is pretty easy to understand. Anything that hurts you=interaction. Nice thing=steal. You can't counter?=destroy.
You can't do any of that=surrender lol
I mean, that what my list does pretty much.
Counters or destroy stuff while you set up the pieces to steal stuff. Then you steal stuff and start turning that stuff 90 degrees
If shit hits the fan and you get wiped
Cast Bruna and dome the MF who wiped your board
I'd count interaction you have but I am too lazy🤣 I will just say that I think good control needs at least 15 interaction cards
That's my opinion only
Also why don't you run 2nd erriete?
She is pretty good drain
And what's more a back up plan why your cmd gets blown
Let's see. It's running like 17 give or take
Ok
If an enchantment will outright kill whatever you attach it to, I counted it
On instant speed every?
Even if you really ideally want that while the commander is on board
Nah, mostly operating slow... But once again, we are in low budget battle cruiser so everyone else will be slow
Like if not you can go with [[heliod the radiant down]]
No card found for “heliod the radiant down”
Helios ain't terrible
[[Heliod, radiant]]
Legendary Enchantment Creature — God
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.

: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. (
can be paid with either
or 2 life.)
"Compleat the faith, compleat the god." —Ajani Goldmane
4/4
Heliod, the Warped Eclipse
Legendary Enchantment Creature — Phyrexian God
You may cast spells as though they had flash.
Spells you cast cost
less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane." —Ajani Goldmane
4/6
It's good
I cut him bc everytime I cast him he got domed
Was hella annoying
People didn't like what I was already doing, and doing it cheaper and on their turns was just not allowed
I'd say no wonder but you can always cast protection enchantment even from your graveyard for him
That's why he is good
I mean yeah, the issue was that my best protection spells are always on CMD first
Yea sure
So usually I didn't have the mana to cast him, flip him, and equip him
Like it was just too much even with a few cost reducers on board
Even when that strategy was employed he still often died
If I threw on Indestructible, he was pathed
If I attempted to enchant with shroud, that spell was countered
Give him shroud/hexproof and tell your opponents: deal with it
Still etb can be pretty good
That's why you need to run 10 lol
Nah, the enchantments are too good
Plus I need to run [[diamond valley]]
But going back to being serious
Excuse me what the actual fuck?
900$
Goddam
It's a good card
Yea
Doesn't tap for mana
I am not talking it is not
But that's alright
Honestly, may have to cut it as cool as it is.
I have a proxy of it but I need an alt for when the play group don't mess with proxies
Heh
[[martyrs cause]]
Exsqueeze me... Do you see the power of this card
Ye
But pretty restricted
Martyrs cause should be an auto include in every Eriette deck
I'll just need to save a lot of creatures
Also with this card it's great
[[screams from Within]]
We need to finish Steven's deck
So as many 3 or less MV creatures as exist you can prevent damage
I do have my own post... Actually kind of forgot about it
Also, [[Orzhova Charm]] is pretty fantabulous dirt cheap @craggy flax
Third mode is pretty useless, buuuut it protect you from commander tax or destroys something which is nice.
@craggy flax two things:
Don't read all that shit we just written (unless you have too much time)
Tell me if you want to play more like:
Counter, Counter, counter, oh sweet thing... mein!
Or go more wide woth stealing
Agrred
[[$kor spiritdancer]]
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although not perfect i made a few changes today and i think it looks a bit better https://www.moxfield.com/decks/cGLhjlgFLkWnX6XHXq_FpQ
. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
, Pay 1 life: Create a Treasure token. (It's an artifact with "
" and loses all other card types and abilities.
less to cast.