#Up the power level without compromising theme

93 messages · Page 1 of 1 (latest)

livid tiger
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Hi all, I think I've decided that I want to pour some resources into making this deck a bit more of a powerhouse. I'd prefer not to use things like Maskwood Nexus and such to make non-pirates into pirates and all, but would appreciate any suggestions to up the power level while still keeping relatively on-theme. The deck is already pretty strong, but want to give it that extra umph.

https://www.moxfield.com/decks/c_arTU2WIU-E9cebYPvJog

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Obviously Dockside and Ragavan would be a good addition, I've considered them, it's a matter of $$$. All suggestions welcome, even if they're expensive. Doesn't hurt to add ideas to the maybe-board.

fervent estuary
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could look to do something along the lines of cutting bitter reunion, passionate archaeologist, and street urchin for stuff alone the lines of shared animosity, vanquisher's banner, or other typal banner. Other thing to do is look for ways to cash in on all the treasures you seem to have built around(?)

livid tiger
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Those three really shouldn't be cut. Bitter reunion is good for getting things like lightning rig crew online in a pinch, and archeologist and urchin are combo cards that make my commanders storm off. Passionate archeologist especially is one of the best cards in the deck.

brazen rock
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I'd second the addition of things like [[vanguisher's banner]], [[door of destinies]], or even just [[icon of ancestry]] or [[molten echoes]]. My experience playing with malcom/breeches was always a struggle to close games unless I lucked into a combo kill, a few anthem effects can change the combat math in your favor.

As far as things to cut? Blue red creature decks always struggle with mana production so the high cost creatures have to be truly impressive to make the cut. I'd recommend cutting Captivating Crew, Zara, and maybe Dead Eye Navigator (the navigator only has a couple of things it's truly fantastic with but also part of me says you have to include a navigator card in a pirate deck lol).

Also, if splinter twin is only in the list as bad copy effect or occasionally goes infinite with Coercive Recruiter, why not just a good copy effect? A kicked Rite of Replication on the recruiter already allows you to steal 25 creatures for the turn and is likely lethal but has the added benefit of being a significantly better card in the 85% of games you draw it without the the recruiter.

thin craneBOT
livid tiger
# brazen rock I'd second the addition of things like [[vanguisher's banner]], [[door of destin...

I haven't really had issues closing, but molten echoes and icon certainly wouldn't do poorly in there.

Yeah Zara and captivating crew for sure could stand to go.

Splinter twin does a lot of work with recruiter, timestream navigator, lightning rig crew, and port razer. I think rite could be good in addition, that's a good call, but I would defend splinter twin as it does work with a lot of pieces in the deck. It's not "infinite" with the others, but honestly it essentially is with the power it brings.

brazen rock
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fair enough, I hadn't thought of those other interactions.

livid tiger
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Yeah, lightning rig crew is the mvp of the deck so much so that for a while I was considering cutting imperial recruiter cause it was just too strong

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My reasoning to ask for help here was I kinda decided I'm not gonna be able to make the deck "weaker" without really clipping its wings so I'd rather lean into the power

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but all the copy stuff like Pirated Copy and Cursed Mirror and such are really good for copying crew (along with the other stuff I mentioned, but mostly crew)

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I'm 100% gonna add rite of replication, molten echoes would be great too for the same reasons

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I think I even have a rite somewhere kicking around

brazen rock
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If it's all about the crew, shouldn't there be a pair of lightning greaves or other haste enablers?

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(actually swiftfoot boots probably makes more sense in your applicaiton)

livid tiger
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There is a greaves pretty sure

brazen rock
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Oh I missed them

livid tiger
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but yeah I should throw swiftfoot boot sin there

brazen rock
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idk your play pattern, but maybe shroud is detrimental?

livid tiger
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That's also kinda why bitter reunion is in there

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Yeah it's been an issue with shroud

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I can take them off and put them back on but sometimes that's risky

brazen rock
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maybe just do the ol' boot swap and see how it feels before deciding if you need both pairs of boots

livid tiger
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I mean, I think both is reasonable. It's also nice to be able to protect malcolm, he's a bit of a removal magnet

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I've never been like "man I wish I didn't have these greaves"

brazen rock
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lmao, he sure is. I intentionally built my malcolm deck to be simic pirates so I can tell people I dont have infinite combos

livid tiger
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Are there any big interaction pieces you feel like I'm missing? I feel like interaction is where I sometimes come up short

livid tiger
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no infinite combos but I get shot down like I do

brazen rock
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interaction is hard for a deck like this because you require a certain number of pirates in the 99 for the crew to be decent

livid tiger
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Yeah I really don't want to cut too much from the creature count

brazen rock
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So, I think you need to look at the pirates that have interactive abilities. Like the new Kitesail Larcenist or the new Breeches

livid tiger
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I think what I def need to do is go through and cull old pirates ofr new ones

brazen rock
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new broadside bombardiers

livid tiger
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Yeah I actually just ordered the new breeches/malcolm (along with the showcase treatements of the commanders)

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[[Kitesail Larcenist]]

thin craneBOT
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Creature — Human Pirate
Flying, ward mana1
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "manat, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2/3

livid tiger
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Oh cool yeah that's like interaction and a pirate

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[[Broadside bombardiers]]

thin craneBOT
brazen rock
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oooooo, wait

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there's an old card that might be busted

livid tiger
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damn thought that'd go infinite for a sec but nah its boast

brazen rock
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let me remember

livid tiger
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[[Glint-Horn buccaneer]]?

thin craneBOT
livid tiger
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I ought to put it in if I'm going all-in, just feels too mean though

brazen rock
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no, I sadly it doesn't work

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[[kyren negotiations]]

thin craneBOT
livid tiger
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Yeah bummer

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I see where you were goin with it

brazen rock
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could [[arcbond]] go crazy?

thin craneBOT
livid tiger
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hmm...

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this wording btw is what makes [[Passionate Archeologist]] and [[street urchin]] so insane

thin craneBOT
livid tiger
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Tryna think how you could leverage arcbond

brazen rock
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ooo, what about warstorm surge to make the navigator crazy?

livid tiger
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[[warstorm surge]]

thin craneBOT
brazen rock
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ironically doesn't work with the crew lol

livid tiger
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That's great in general too cause it just procs on all pirates

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aside from crew lmao

brazen rock
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Also, on the topic of more impactful pirates, [[ripley vance]] might be worth it if you're triple spelling consistently

thin craneBOT
brazen rock
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Also maybe the new [[dire flail]] could be good?

thin craneBOT
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Artifact — Equipment
Equipped creature gets +2/+0.
Equip mana1
Craft with artifact mana3manarmanar (mana3manarmanar, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Dire Blunderbuss
Artifact — Equipment
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip mana1
"Thought you were out of my skull-bashin' range, didn't you?"

livid tiger
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I 100% had this in the list back when I first made it and ended up cutting it

livid tiger
brazen rock
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Repeatable interaction is worth the upfront clunkiness

livid tiger
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Yeah just feels like a lot of setup for one more proc of malcolm and breeches per turn

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I'll give it a shake for sure

brazen rock
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that's plan b, plan a is kill their threats

livid tiger
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True, yeah I'll give it a shot but it'll be a tough sell

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Maybe I'll be wrong and it'll be an amazing card for the deck

brazen rock
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if a treasure and/or a random card from opponent's library is more appealing than killing one of your opponents creatures, then they aren't playing very good creatures

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I'd guess the blunderbuss hits a creature 90% of the time

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but maybe that's just my meta

livid tiger
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Yeah I'll give it a go and see

livid tiger
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I had put in [[Wonder]] to give things evasion, do you think [[Anger]] would be a better inclusion?

thin craneBOT
brazen rock
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Is bitter reunion your only way of quickly getting them into the bin? both feel a little iffy if you're hoping an opponent kills them for you

livid tiger
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Big score, desolate lighthouse, faithless looting, izzet charm and daring saboteur also allow me tk discard

brazen rock
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fair enough, honestly I feel like its just preference/your specific meta

livid tiger
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Yeah still might be iffy, I think you're right

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Any suggestions on better haste enablers? Do you think boots/greaves/bitter reunion is enough? I prolly don't need to lean too hard