#Yawgmoth, Thran Physcian - Proliferate and Sacrifice

1 messages · Page 1 of 1 (latest)

mystic rivet
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Tried to put together a reasonably priced version of Yawg that was high-powered. I don't really want this to be cEDH or anything but hoping for a 7-8 power level to play against the best decks in my current pod.

Would love some thoughts and feedback. I'm excited to see how the counter mana rocks feel, they seem like they could be crazy with Yawg. I'd love some feedback on cards to throw into my Future Upgrades category. I also have Bolas & Necropotence on my sideboard right now because they felt unnecessary - wondering if anyone thinks they could be worth trying here.

Thanks for taking a look!

https://archidekt.com/decks/6385611/yawgmoth_thran_physcian_v1

Archidekt

Yawgmoth, Thran Physician - Commander / EDH deck

(1) Commander • (3) Drain • (8) Evasive Buff Boys • (35) Land • (11) Lifegain • (6) Protection • (10) Ramp • (9) Recursion • (13) Removal • (4) Tokens

cosmic marsh
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using yawg for proliferation isn’t really the best way to focus on him
best way to use him is drawing cards
so token gens or other fodder is helpful

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also you should play all the 4cmc and lower undying creatures
so id put in evernight shade and sightless ghoul

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getting 2 of them on bored wins you the game by drawing your whole deck/draining them to death

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these are all very high cmc creatures that don’t really impact that much
mikaeus is fine but in my own experience playing yawg i always ended up wanting to do other stuff

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i wouldn’t play exsanguinate in this deck you don’t really make that kind of mana for it to be all that helpful
i’d rather run reanimate or unearth

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ophiomancer, sifter of skulls, smothering abomination, underworld hermit, sengir autocrat are all good for creating fodder/drawing cards

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orochi hatchery is too mana intensive for it to be worth it

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you really want to be playing a lot of rocks to be able to do all you want
sol ring, arcane signet, felwar stone, thought vessel, mind stone are going to be the most useful

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also you should be playing skullclamp
it’s one of the best cards to hit in the deck

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for enchantments the only ones i would keep are nest of scarabs, grave pact, dictate of erebos and maybe blood chief ascension
black market is a trap, it tends not to pay itself back and you spend a large portion of a turn to cast it

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bitter blossom, animate dead, bastion of remembrance
also both citadel and necropotence are very strong cards definitely worth playing
they can almost single-handedly win a game
if you end up with them both out you can just draw with necropotence if you don’t like the top card and keep casting until you win

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for lands i’d play urborg and cabal coffers over karns bastion and cabal stronghold, stronghold is really hard for it to become mana positive you need 5 basics swamps before it starts

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also only artifacts that i’d keep in are jet medallion, boots, ashnods altar and replace them with the other rocks
ever flowing chalice can be decent here with proliferation

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the issue with yawg is that the proliferation aspect isn’t really good while his ability to just draw cards is incredibly strong

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also i’d play nim deathmantle
it goes infinite with ashnods altar+any creature that makes 2 tokens on etb
with an aristocrat/drain effect you win

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bitter triumph is a good kill spell
let’s you discard a creature that you can reanimate

mystic rivet
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well damn man this is great feedback thanks a lot

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Part of the reason I built around proliferation is because I dont have the budget for all those big staples - like urgborg, bitterblossom, phyrexian altar, meathook etc. Defintely some stuff in here I can incorporate right away tho, and I can work towards upgrading him as I can afford to.

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Is proliferating just not ideal because it's too slow of a strategy for yawg?

cosmic marsh
cosmic marsh
mystic rivet
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ok word, thats great advice

cosmic marsh
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like you can make him around proliferation
it’s just that if you want it to more optimized there’s just better commanders

mystic rivet
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that's fair, ultimately i'm trying to keep up with a Magda and a Yuriko deck that are already fully going off on turn 2 or 3

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so while i think conceptually proliferating is a cool idea - but i think to compete with that i'll probably need to tweak yawg to run closer to how you laid it out here

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i kind of overlooked how much that two mana/discard cost could hurt and slow that aspect of him down

cosmic marsh
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i think i’ve used that ability one time and that was when i had a kriik and it was to try and stop someone’s win

mystic rivet
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haha

cosmic marsh
mystic rivet
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word well wish me luck, i'll probably try to make some tweaks before this weekend so I can have a shot

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thanks for all your feedback!

cosmic marsh
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no problem
also i forgot to mention but if you’re not already you should play feed the swarm
it’s the best# of the few black enchantment removal spells

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hope the deck works out :)

frozen sparrow
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Necropotence is good but it’s not great in yawgmoth. It’s good to get rid of the top card if you hit a land with citadel. However those cards paid for with necro are out of your hand until end step. Yawgs interaction with spells is mainly in the form of creatures and token generators to assemble the combo. There is some instant speed interaction but not a ton. Cards like Lake of the Dead and Sheoldred the Apocalypse are good. I run about a PL 9 yawg deck and the goal is to kill your opponent in response to them going for your pingers or yawg himself in mine. It reacts on board at instant speed. Life total manipulation I keep to a minimal unless it’s drawing cards. Also be weary of cards like False Cure that will decimate you when played correctly. I don’t run citadel in mine as it’s not needed imo. Good card but with the right token generators citadel isn’t needed as 1 life and yes black market is incredibly worth it. You can single handily crank it up with Yawgs shenanigans. My advice is to set your sights on utilizing and capitalizing on is draw activation and token generation/dying effects. You will go fast in response to your opponent. A smart yawg pilot doesn’t flex on the opponents proactively as they will target you. Do it in response when the pieces are assembled and then let em have it.

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Also a yawgmoth deck shouldn’t have a prob with yuriko considering most ninjas are low toughness and you can decimate them with his ability with the right pieces

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The proliferate ability only is good if there is an infect player at table and it’s incredibly funny to use it when someone has the one ring. Use the excess mana from that black market that will be sitting pretty.

mystic rivet
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Awesome, thanks for offering another perspective!

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I tweaked the deck based on y'alls feedback, I feel like this is going to be much faster and consistent. Let me know what y'all think, i'm excited to try it out!

frozen sparrow
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@mystic rivet consider adding [[genesis chamber]]

midnight roostBOT
mystic rivet
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oh word good call

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added it to my upgrades, that's defintely a good add

cosmic marsh
midnight roostBOT
mystic rivet
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So I’ve played this a couple times now, it’s definitely wayyy stronger. Im wondering if there’s a way to balance this list so I don’t really need to run tutors? I feel like there are so many combo pieces, I might be able to just put in 2-3 more aristocrat effects, maybe a few more removal or recursion spells? Wondering what y’all think.

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(Im referring to my updated list, v3)

frozen sparrow
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Yawg is removal….

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[[bastion of r]]

midnight roostBOT
frozen sparrow
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Use that

mystic rivet
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i hear yah - i'm more interested in removing the tutors than adding removal. You're right that it's kind of unnessecary. Most of the games I've played I get my board state up and if no one has any removal to mess with me, I just remove everything from their boards until I can sac loop to win.

Maybe thats more of a pod decision but i guess I figured between yawg's card draw and some other pieces I might be able to get away with not running tutors. In most circumstance's, card's like final parting and diabolic tutor have won me the game so this might be more idealistic thinking than anything else. Was just wondering if y'all had any thoughts on that.

cosmic marsh
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if you want to take out tutors i'd just put in more card draw

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either that or artistocrats if you don't have that many