#Baru, Wurmspeaker - Wurm Tribal

13 messages · Page 1 of 1 (latest)

leaden tide
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I've put together the rough shape of a wurm tribal deck with Baru Wurmspeaker. I know it's the most optimal commander/tribe, but I'd like to try and make this work. I normally never play mono green w/high CMC, so is this deck too slow? Any thoughts or suggested adds/cuts (need to make at least 2 cuts) would be great.

https://www.moxfield.com/decks/kyW1RnmW1k-ze_dJIMTqOg

wispy tapir
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This is so cool I didn't know wurm tribal could exist
I don't have suggestions because commander is so far out of my wheelhouse but this has an A+ for creativity

leaden tide
glacial hornet
ionic mortarBOT
glacial hornet
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Also a bit surprised you chose not to play either [[Crush of Wurms]] or [[Roar of the Wurm]], as one is a one-card board late-game twice, and the other one is a fairly-costed Wurm the first time and a cheap AF Wurm the second time.

ionic mortarBOT
leaden tide
leaden tide
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And thank you for the advice!

glacial hornet
# leaden tide And thank you for the advice!

Of course! As far as cuts, I think Colossal Majesty is actually weak draw in this deck. You have loads of ways to draw multiple cards a turn, so a spell that only draws one card (and only when you fulfill the same type of conditions that would also trigger your other conditional card draw anyway) seems unimportant here.