#Craftoria 2 Mod Suggestions
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The Brazilian Project, a resource pack that works to expand and tweak the PT-BR localization of mods; recently updated to include 1.20.1 as well as 26.1.2 support
https://www.curseforge.com/minecraft/texture-packs/brazilian-project
"Unreleased:Create", "Released: Elytra Slot, Integrated Dynamics,Integrated Terminals, Easy Villagers,More red, Xycraft, Xycraft Machines, Tank Storage,"
I mean........can you wait til some of those mods release yet :3
Fair lol I know there is xyrcaft, easy villagers, tanks storage integrated dynamics, integrated terminals and elytra storage
Also more red is present the only unreleased is create
If that even I haven't checked create specifically
The original Aether is also being ported to 26.1
The best part: no owo-lib in either one.
https://www.curseforge.com/minecraft/mc-mods/cable-facades/files/8059707 (released for 26.1)
I don’t have a particular mod in mind right now, however maybe a new world gen / biome combination when they become available?
Terralith, Incendium, and Nullscape seem to be available.
Although they are marked as for 26.1, they should work on .1.1 and .1.2
Also, the library used by BYG has arrived not too long ago. meaning that mod might be on its way too.
I didn't check if this mod is also on cf but it looks kinda interesting
https://modrinth.com/mod/nodeworks/gallery
sort of like if AE2/Refined Storage and Computercraft had a child
oh scripting terminal
Suggestion: The Brazilian Localization Project [PT-BR]
Link: https://www.curseforge.com/minecraft/texture-packs/brazilian-project
Why: Translates a different list of mods
This looks neat. Its like what would happen if you mashed ae2, id and emi recipe trees together
This looks so cool, I hope it gets considered
Alternate season mod?
https://www.curseforge.com/minecraft/mc-mods/ecliptic-seasons
I thought this is the season mod we use?
I thought we use serene seasons?
In craftoria ye. Craftoria 2 use ecliptic
are there any major differences between those two tho?
Goooooddd questions
Nice “debug screen” on Ecliptic, was the first thing I noticed.
The mod’s page has a good description of its features.
Any chance you guys would be interested in adding Chisel? https://www.curseforge.com/minecraft/mc-mods/chisel-3
Im working on another content update currently adding more functionality to it
Something for the completionists out there
https://www.curseforge.com/minecraft/mc-mods/r3ct-collector
A new style of enchanting system
https://www.curseforge.com/minecraft/mc-mods/enchants-and-expeditions
And i just like this one
https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus
ohh the enchanting system one looks neat
if malum gets updated, i would love to see that one. one of my favorite mods ever tbh, super cool magic system there.
I hope for Pastel or Spectrum to update in the not-so-far future but that is unlikely to happen this year
so i decided to take a look at ftb unstable for 26.1.2 to try and find some cool mods to add here, since that pack is meant to be a testing ground.
beyond dimensions- seems to be a possibly infinite range storage deal, similar to AE or RS, also looks like it has integration with AE
dire's suite of mods is mostly updated: building gadgets, charging gadgets, mining gadgets, laserIO, and just dire things. all very cool and fun mods.
EnderIO: i forget if this one is already in C2, if not, big recommend.
sophisticated storage in motion: addon for sophisticated storage that lets you add the storage blocks to boats and minecarts
geore: adds geodes for all vanilla ores, and some modded ones
xycraft: just a fun, classic mod i've actually yet to play with in modern iterations
time in a bottle: need i say more? yes it can be OP, but at leat it requires you to play
so far this is everything i can find that's been updated. i assume create and plenty of its addons will be added once they're updated, that's a given. same with mekanism along with all the other usual tech and magic mods. i also said malum earlier, if/when it gets updated.
craftoria is one of my favorite packs for 1.21, so i hope eventually (but not TOO long lmao) C2 can be on the same level as the original. seems like 26.1+ in general runs a LOT better than previous versions, so i'm really looking forward to seeing some super cool packs made as more mods continue to update. keep up the good work!!
EnderIO, JDT, and at least one of the two “gadgets” mods are already in, I believe.
Can always check #announcements , follow the latest changelog link, and the changelog itself links to the corresponding modlist for that pack version.
hopefully the next couple versions of neoforge doesnt break anything
also capybara is my own plush that i added cus ya know
i own one and he has helped me through some dark times, would be nice to have him immortalized in the pack :p
I updated Pipe Connector to 26.1.2
https://www.curseforge.com/minecraft/mc-mods/pipe-connector/files/8096923
I would be honored if you would add it to Craftoria 2
https://www.curseforge.com/minecraft/mc-mods/enhanced-movement-fabric/comments more satisfying movements
I can't believe that I've never seen this mod before. Simply awesome. Excited to try it in the update.
https://www.curseforge.com/minecraft/mc-mods/evilcraft why? cause it looks fun 😛
https://www.curseforge.com/minecraft/mc-mods/auroral gives you a reason to base in them snow biomes
was this the one that spawn spirit when kill mob?
for evilcraft? i believe so
you can disable those with some candle (forgot the name) nearby
but yeah its still annoying, should ngl be the other way around, that you need them for them to spawn
but havnt played with it since like 1.19, so maybe changed by now :D
maybe phantom wants to write a mix in to make it happen
some features look useful, but doesn't fit the pack imo, would also need different textures, the biome changer is nice tho 
Not sure if this might be op but rerolling is nice
https://www.curseforge.com/minecraft/mc-mods/easy-magic
It's not compatible with apotheosis, but its not there yet for this mc version anyways
Pack? What pack, it has ae2 and ender IO as tech mods, that’s it
But if you compare it to craftoria 1, heck yeah it fits
JDT, Theurgy (which has excellent “pipes” and filters)
valid 
Hmm, I love my “tech“ mod jdt (50% of the mod are tools) and theurgy, the awesome alchemy mod
JDT is quite op, especially time wand
https://www.curseforge.com/minecraft/mc-mods/tiny-redstone
why? it's nice to have redstone circuits way smaller
https://www.curseforge.com/minecraft/mc-mods/advancedae
why? an alternative to JDT armour, and better autocrafting that's still hard to get
https://www.curseforge.com/minecraft/mc-mods/easy-mob-farm
fully configurable by the looks, so can easily allowlist mobs that make sense
https://www.curseforge.com/minecraft/mc-mods/energized-power
haven't seen it in a modbpack before, could be nice until MI comes along, or could be configured to be more early game - has croptopia support too
https://www.curseforge.com/minecraft/mc-mods/ae2-crystal-science
looks like a nice bridge between Extended AE and wanting to use more of AE2's crystal mechanics, not sure on how much it could be configured in the pack
CurseForge links are preferred; if it’s only on Modrinth it probably won’t go in the pack
roger, updated links to curseforge
not sure if Ars Nouveau is already in the pack, but you can do the same with its Jars and Drygmy charms
and unlike similar alternatives it's not 100% passive for free, but needs Source to operate :D
(which tbh is mostly free but you need it for other things anyways so why not count it too)
there's no Ars on this version yet I think
otherwise yes, drygmy farms are the GOAT
- ars occultism for sacrifice altars and jars
From what Q say. Ars may not in 26.x at all
yea think they mentioned skipping this version in their discord
these 2 really help with building
already have the building gadgets and construction wands so theres a bit of overlap with effortless building but the tape measure is such a simple but useful tool for builds
Something something bout render
Yahhh they up from alpha
oof
Peak, would like that
Effortless building my beloved, ever since I know how to use it properly (3 days ago) it's been so nice
Hex Casting if it ever is updated 
I studied it so hard I basically could draw complete spells on paper
ah yes, phd in hex casting
check their discord, there are people there with enough time spent on complex things to really qualify for a phd in hex casting
You may then be interested in concatinative, stack oriented languages, like Forth, Joy, or Factor.
Hex’s spell “language” is that, with the twist of glyphs drawn on a hex grid instead of writing alphanumeric characters.
https://www.curseforge.com/minecraft/mc-mods/easy-villagers
https://www.curseforge.com/minecraft/mc-mods/easy-piglins
Makes some things little easier 
https://www.curseforge.com/minecraft/mc-mods/tool-belt
Looks neat and useful and compat with curios!
https://www.curseforge.com/minecraft/mc-mods/xp-tome
Useful for a less techie playthrough
https://www.curseforge.com/minecraft/mc-mods/forbidden-arcanus
We all need a little bit of magic once in a whilie
✨
https://www.curseforge.com/minecraft/mc-mods/forgiving-void
Speaks for itself, I like a forgiving void, ngl.
Good times with this one: https://www.curseforge.com/minecraft/mc-mods/shrink_
Aaand finally, peak mod revived from the good 'ol mc times
https://www.curseforge.com/minecraft/mc-mods/silent-gear
A few more:
https://www.curseforge.com/minecraft/mc-mods/advanced-netherite > makes getting netherite armor worthwhile
https://www.curseforge.com/minecraft/mc-mods/trimseffects > makes trims useful (might be nice combo with advanced netherite
https://www.curseforge.com/minecraft/mc-mods/merge-enchantments > powercombos hehe
https://www.curseforge.com/minecraft/mc-mods/universal-enchants > even better !!! finally enchanting horsie armor
https://www.curseforge.com/minecraft/mc-mods/spawner-control > early farms?
https://www.curseforge.com/minecraft/mc-mods/elytra-trims > elytra cosmetics !!!
https://www.curseforge.com/minecraft/mc-mods/simple-teleporters-reforged > teleporting ❤️
https://www.curseforge.com/minecraft/mc-mods/enchants-and-expeditions > mentioned earlier, def looks like a nice magic mod
https://www.curseforge.com/minecraft/mc-mods/natural-sizes
https://www.curseforge.com/minecraft/mc-mods/book-of-familiars > my fam with me anytime
https://www.curseforge.com/minecraft/mc-mods/call-your-dog > lighter alternative to above
https://www.curseforge.com/minecraft/mc-mods/everlastingabilities > highly customisable through datapacks, new abilities can be added as well
-# sowry for spam, Im done now
All that wasabi suggested, I completely 100% suggest as well
Especially the elytra, shrink (I like being small) and the more magic ~
I'm not a big electronic and create player so maybe some more magic would be appreciated
easy villagers would be suuuuper nice, doesn't let you do anything vanilla doesn't (if you disable iron farms) but makes setting up trading halls not awful
Trading halls and iron farms are hard??
You guys are doing it wrong. ^^
An automatic trading hall design that requires minimal work to set up and integrates seamlessly with a breeding village. Coupled with a few "instant" iron farms, this becomes a powerful build in early survival. This video was recorded in Java 1.16 and still works in 1.17. The strategy doesn't work as well in Bedrock because the villagers main...
A simple, practical iron farm in survival that is optimized for early game constraints. Does not work on Bedrock Edition.
- Minimal building material requirements (30 easy-to-obtain items need placement)
- Fast build time (less than 1 Minecraft day)
- No iron needed beforehand
- No lava needed
- No nametag needed, any zombie will work
- Easy ...
-# though, as far as iron goes, I’d just mine iron like normal and use Ender I/O or Theurgy for multiplied resulting ingots.
I know we have logistics networks, but there's something magical about pipes, and choice is nice: https://www.curseforge.com/minecraft/mc-mods/logistics-automation
also: https://www.curseforge.com/minecraft/mc-mods/just-dire-fuels
would be a way to have the JDT fuel generator accept hooch/rocket fuel from enderio so it's not completely useless
Idk, JDT already works well and it’s fairly easy to automate its higher coal tiers, and tiers of fluid fuels.
In Craftoria we added JDT’s fluid fuels to MI’s advanced boiler (which can always burn fluid fuels from MI).
Anyhow, for the moment the only things to power (Ender I/O, JDT, the building gadgets, and AE2, are currently adequately served by their own power means (same for Theurgy.)
When the big power consuming stuff comes, it usually brings its own generation too (MI, Mekanism, mods like that).
I read this in advertisement voice 
Should never sleep on ianxofour or vanilla mechanics.
I never sleep on them, am terrified of them 
some of them just batshit insane
Fantasical Wings - some fancy animated wings for flight
Programmable Magic - Magic programming similar to psi or hex casting?
Achievements 260+ - A bunch more achievements for goal oriented players to pursue
MalisisDoorsReborn - more doors with fancy animations + door factory for custom doors
https://www.curseforge.com/minecraft/mc-mods/roots-classic
Never really played through it, but seems fun !
https://www.curseforge.com/minecraft/mc-mods/dragon-enchants
Moar enchantssss 
https://www.curseforge.com/minecraft/mc-mods/remorphed
Hehe, speaks for itself
if I remember well it was also possible to morph into players but not sure if that still is the case
The trait system looks neat
https://www.curseforge.com/minecraft/mc-mods/overworld-piglins
Final one for today, weakness potion balances well. And this would allow for one trading hall in the overworld where villagers and piglins reunite 
I think it would be fun to try and get OP without Apotheosis like in every single other pack for once lol
well, we're for sure getting MI (unfortunately) and this is the best option for somewhat comparable gear that isnt straight up creative mode like quantum...
I mean generally a lot of the (to-be) included mods have tons of options to get OP without apotheosis
apotheosis usually makes it not worth seeking out said other options imo because the incentive to learn those options is nullified by the insane ease of obtaining apothic gear
I agree with this
I think the tinkers like mod is fun to try and other alternatives and combos out there
tinkers like mod...gobber?
Tired of all the gems 
that too lol
i remember ways to get ludicrously op with gobber+silent gear/gems
50k shots with a bow op
This one
yea that ones fun
the mini-bosses from apoth can be fun when limiting yourself to non-apoth gear because with said gear they're just as pesky as any other mob
Im pretty sure its all configurable and atleast with silent gear you can play with it
Not everyone wants to be op
agreed
id be completely fine if we could disable mi's quantum gear
the only thing keeping me from seeking out other options is the availability and ease of apotheosis
It's the same like someone said before in general I think, it's the same setup everytime its tiring and not motivating
Yee, but ae2 is still useful even if you use only 2% of it (like I often do)
But I agree there its the same thing again as well
no ones saying its not usefull just over used and has the same issue as apotheosis
ae2 is imo just the best option to fix the everlasting storage issues in mc without risking tons of lag
and looks better than RS/RS2
i mean RS is basically the same thing just dumbed down
kinda
What's the other mod that allows connecting to any storage block ?
but I still prefer ae2 cuz the complexity is kinda fun
ae2, rs/rs2, ars nouveau, ID, tom's, iirc EnderIO also has/had an option for that
I think it's Tom's I tried not so long ago. ngl I loved it in combination with the create thingies
Mekanism via QIO
toms can get laggy though
I hate dealing with storage in mc
Tom's is fun, but too limiting and buggy sometimes
2 things that need to be easy for me, mining (vein mining) and storage (one access point or auto sort)
e.g. showing multiple times more items in a storage than actually exist, refuse to extract stored items, void items sometimes
also, should probably bring the convo to a different channel to avoid the suggestions getting burried xD
the multiplied item count usually happens when connecting create's vaults via the cables to a larger Tom's net instead of just putting a terminal directly on it
oh true
anyways, please don't add apotheosis for once
Linked your first comment in the #craftoria-2 channel
Have chatted about this before, and agreed.
Suggestions how to balance Apoth so it doesn’t essentially override the value of exploring other mods like that?
-# I guess that’s more a matter for C1
-# Just a lil' suggestion I found out about just now
https://www.curseforge.com/minecraft/mc-mods/straw-statues
Player statues !!!
Hmmm, cooking for blockheads got ported to 26.1.2 and neoforge, given that there's croptopia crops and spice of life carrot edition, it might be nice
gate world tier to other progression, having to first complete a few bosses/mods before you can unlock them or something like that
but that would kind of ruin the kitchen sink aspect of the pack
or maybe quests chapters
get 2 trophies before you can get the final 2 tiers or smt like that
just making the scaling not as extreme wont work, part of the charm of apoth is first of all getting insane numbers and also having the insane curve in power, not getting oneshot by high level tier while you are not yet isnt intended
so at that point you can just not add it
Fiddle with the world tier advancements. Now that both spawners and enchantments are gated by them it makes a general power level control much easier to implement
(Though there's about a hundred other levers to pull if you find that insufficient :p)
Thank you, both; double so for making Apoth, Shadows, and providing the levers to pull.
Yes, Pink, those sound good.
I had to ask… I’m just not the sort of players that finishes everything, so for myself I don’t have a solid grasp on the overall balance.
some sort of general progression would be nice for it
like you completeted like 20% of the "pack" so you now get frontier or something like that
I think that would sound nice
cant really come up with a better way than to do it with quests though currently
well, in terms of pve I also dont think I have tooo much of a grasp, I like tech more xd
but like I already said, each tier makes a huge difference in combat power and you do need a good setup to not get oneshot by random mobs on highest world tier in craftoria 1 (which I think is good)
but because of that I think a more slow approach to it for once would be nice
currently I think there are 3 options that make sense: either enwind it into progression fully, making it a "key part", or not including it or just leaving it as is
I would do an "OR" style of gate. pick some early/mid/endgame items from various mods and use those
I'm liking this convo; continue on a thread in #craftoria -> https://discord.com/channels/570630340075454474/1510460119757099028 ?
Running with Shadows idea of multiple choice of ways to satisfy gating for the tiers.
yuh
please let me use agritech in craftoria
or id be procrastinating forever
copy qther icon design eh :3?
-# yeh I know.
hey, you gotta add some way to form teams in multiplayer so that a group could interact in their different members' claims
opac (open parties and claims) does allows that already and you can use its commands to create and manage teams and use either them or the GUI to change settings
I was surprised by the GUI, very nice one
yea, imo better than FTB Teams
Powah - to help with power gen/wireless energy. (JDT eclipse alloy tools are kinda rough power wise without)
Yes.
-# but also… automate JDT higher tier coals to fill (and top off) a fuel canister inside a pocket generator? Takes only a placer, breaker, breaking tool, and an item collector. Maybe their own fuel generator too.
-# but mining for coal? How crude! ^^ -> automate dupe-ing it instead, with the paradox machine.
i was wondering when they'd port to 26.1.2
Fuel canister isn't fast enough. 60 fe/tick isn't much when I can drain the entire pocket generator and most the armor in around 10 seconds with a lava immunity upgrade
(higher tiers of fuel generate more energy, but didnt use that yet so dont know how much more, but apparently quite good)
I love powah
And it has good compat with anything really 😎
Added it with same balancing changes from Craftoria 1
Not very neo-forge-y, but cool interface.
but yeah... playing with it's screen now... is cool.
Yea, not having to guess on unused keybinds is a plus
is that Catalogue?
or Modmenu/Better Mod List (or however it's called on neo) but with a different font?
either way, it's much better than the default mod list that forge and neoforge offer
https://www.curseforge.com/minecraft/mc-mods/integrated-dynamics
https://www.curseforge.com/minecraft/mc-mods/integrated-tunnels
https://www.curseforge.com/minecraft/mc-mods/integrated-scripting
https://www.curseforge.com/minecraft/mc-mods/integrated-crafting
https://www.curseforge.com/minecraft/mc-mods/integrated-terminals
Create scripts for handling complex operations in Integrated Dynamics
12.2M Downloads | Mods
I think he like ID yall
true
https://modrinth.com/mod/cc-tweaked
https://docs.google.com/spreadsheets/d/176Wv-PZUo9hFxy6oC6N8tWdquBLPRtSuLbNK-r0_byM/edit?gid=23949688#gid=23949688&range=B260
CurseForge links are preferred; if it’s only on Modrinth it probably won’t go in the pack
CC: Tweaked is in Craftoria 1. Take a look at that google doc! 🙂
Just a heads up. Copied it from a previous msg
OH BLOOD MAGIC
we def need more magic, as much as I love yall having technology stuff, its def a tech heavy modpack
The roots mod that wasabi mentioned would be amazing, its not too big of a mod and you can do a bunch of cool stuff
I would loove botania but i dont think its updated
it's still not fully on 1.21.1 yet lol
26.1 will take another 3 years lmao