#Missing chunks
71 messages · Page 1 of 1 (latest)
Um… chunk errors are not a good sign. Probably should’ve backed up and attempted to fix, or restore from earlier backup when they first happened, not kept playing with them.
( I’m not saying I think DH made the errors; I’ve had several hours of play with DH installed, no problems.)
I didn’t change anything before they appeared, I tried to optimize my world and nothing happened
I’ve had them pop up as errors in the top right for a while now
If I do somn like delete the chunk files would they be fixed?
I don’t have anything built in them so idrc
Chunk errors in un-built-in chunks? Even more unexpected.
Got logs, say from the session you screenshotted? Hopefully they will have more useful information. Maybe.
All I likely did was fly through them to explore my coastline
There is two spots I’ve built in and bother are fine
A mine for the new ores
And my main base
That’s a crash report (great for crashes).. did that session from your screen shot crash?
I’d like to see the logs from when it’s was reporting errors in-game like that.
Ok. Logs though?
Sorry, will get back to you; irl taking precedence atm.
try disabling the sounds mod
you may also try disabling c2me
I would also suggest, if its still possible, reducing thread usage on DH depending on your server's cpu
from what i can tell, your MC session on your client is running ~400 threads which is....probably bottlenecking your system hard
Does seem to be chunks in a limited range; perhaps even only one region file.
if there's nothing important there, yeah, might be worth trying just deleting that region(s) (while the game is shutdown, ofc)
i see quite a few instances where its trying to play sounds off-thread due to DH which is causing crashes on some threads. could be related
aye, makes sense.
i've always played with DH set to use less threads.
Or also , with a new local world, just let it run all day while out, then come back to a sizable portion of the world's LOD already generated.
in this case, it may just be a bad interaction between c2me, sounds, and dh, tbh
setting ignoreSystemChats to true in the sounds config may help that
uh, how do I do that
I don't know what I am really doing in the files lmfao
in the instance's folder, open config\sounds\chat.json
set
"mentionSoundEffect": {
"shouldPlay": true,
to
"mentionSoundEffect": {
"shouldPlay": false,
and set
"ignoreSystemChats": false,
to
"ignoreSystemChats": true,
make sure minecraft is closed while doing that
snd for DH?
DH is sending messages which mention you, sounds is trying to play a sound when that happens, DH is sending messages on the wrong thread, causing sounds to try to play a sound on the wrong thread
i would test with just that, first. if the issue persists, try again with c2me disabled (shouldnt affect client but will affect single player and servers)
config\DistantHorizons.toml would be the DH config. i dont know what options it has but disabling world generators may also be a method for testing
now to figure out where the chunks are lmfao
100,-102 * 16 so somewhere around 1600, -1600
turning off DH and starting so I'm not lagging out of my balls
about the middle of the screen
FOUND IT
yea I have been here ONCE lmao
is there a file I can go into to purge this area?
does it have problems again when you load DH?
normally i use https://minecraft.tools/en/coordinate-calculator.php to calculate region files. a region is made up of an area of 512 x 512 blocks. you can see what region that structure is in by entering the coords here
looks like its r.3.-4.mca
lol
i believe it is just generating the LODs
