#World deadlocked or smth

28 messages · Page 1 of 1 (latest)

hexed spruce
tardy crest
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did you make some factory? this usually happen with too many mobs/items.

leaden sigil
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No this is a new world. And obviously you dont know much about modded Minecraft since you asked the same thing in a different issue.

umbral jetty
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Hm

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Actually

tough rune
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No need to be rude, '90.

umbral jetty
umbral jetty
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Do you run some apothic spawners usually

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That you may have forgotten to turn off

vital forum
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server thread:

    at net.minecraft.world.level.Level.getChunk:L202
    at net.minecraft.world.level.Level.getChunkForCollisions:L853
    at net.minecraft.world.level.BlockCollisions.getChunk:L62
    at net.minecraft.world.level.BlockCollisions.computeNext:L81
    at com.google.common.collect.AbstractIterator.tryToComputeNext:L145
    at com.google.common.collect.AbstractIterator.hasNext:L140
    at com.google.common.collect.ImmutableCollection$Builder.addAll:L474
    at com.google.common.collect.ImmutableList$Builder.addAll:L870
    at net.minecraft.world.entity.Entity.collectColliders:L955
    at net.minecraft.world.entity.Entity.collideBoundingBox:L939
    at net.minecraft.world.entity.Entity.collide:L889
    at net.minecraft.world.entity.Entity.move:L627
    at net.minecraft.world.entity.LivingEntity.handleRelativeFrictionAndCalculateMovement:L2328

appears that its getting chuck data when trying to calculate collision of a moving entity that spawned from an apotheosis spawner with the "no ai" modifier

No this is a new world

This is a VERY strange thing to happen in a brand new world since the default recipe for "no ai" would be chorus fruit

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wouldnt be surprised if there were a tonne of spawned mobs sitting somewhere

hexed spruce
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And yeah it's solo world

hexed spruce
vital forum
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you keep the chunk(s) forceloaded where the spawner is, correct?

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(and where the grinder and redstone is)

hexed spruce
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But most of the time I have the spawners deactivated

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Though I think at that time they were on

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Deadlock hasn't happened again since then though so idk

vital forum
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might have been trying to unload the dimension or chunk while the ticking was trying to load it

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if there are places the mobs can navigate to, make sure those are forceloaded as well

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(17x9x9 box with solid walls should have at least 2 chunks force loaded, for instance)

hexed spruce
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Hm, I have all the chunks in and around my base force loaded

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So I don't think that's the thing

vital forum
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how are you force loading them?

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(just making sure its with ftbchunks and being loaded by your player/team not with something like the anchor upgrade)