server thread:
at net.minecraft.world.level.Level.getChunk:L202
at net.minecraft.world.level.Level.getChunkForCollisions:L853
at net.minecraft.world.level.BlockCollisions.getChunk:L62
at net.minecraft.world.level.BlockCollisions.computeNext:L81
at com.google.common.collect.AbstractIterator.tryToComputeNext:L145
at com.google.common.collect.AbstractIterator.hasNext:L140
at com.google.common.collect.ImmutableCollection$Builder.addAll:L474
at com.google.common.collect.ImmutableList$Builder.addAll:L870
at net.minecraft.world.entity.Entity.collectColliders:L955
at net.minecraft.world.entity.Entity.collideBoundingBox:L939
at net.minecraft.world.entity.Entity.collide:L889
at net.minecraft.world.entity.Entity.move:L627
at net.minecraft.world.entity.LivingEntity.handleRelativeFrictionAndCalculateMovement:L2328
appears that its getting chuck data when trying to calculate collision of a moving entity that spawned from an apotheosis spawner with the "no ai" modifier
No this is a new world
This is a VERY strange thing to happen in a brand new world since the default recipe for "no ai" would be chorus fruit