#Add Mythic Metals to Orechid
41 messages · Page 1 of 1 (latest)
Or at least add them to some kind of resource gen...Botania's Orechid or MI's Quarries to name a couple options
I like the Orechid for Mythic Metals (not against the MI quarries either though).
What do you think would be a fair/balanced chance of getting them?
For reference, these are the current "weight"s for pack-added Orechid recipes:
lignite_ore.json: 68000
salt_ore.json: 22300
nickel_ore.json: 20500
bauxite_ore.json: 18000
lead_ore.json: 17500
antimony_ore.json: 17500
tin_ore.json: 16600
uranium_ore.json: 14552
uraninite_ore.json: 14300
galena_ore.json: 13330
silver_ore.json: 4440
zinc_ore.json: 3870
nikolite_ore.json: 2900
tungsten_ore.json: 1430
monazite_ore.json: 730
deepslate_bauxite_ore.json: 300
deepslate_lead_ore.json: 290
deepslate_salt_ore.json: 229
deepslate_nickel_ore.json: 215
deepslate_lignite_ore.json: 160
deepslate_uraninite_ore.json: 146
deepslate_uranium_ore.json: 144
deepslate_zinc_ore.json: 140
deepslate_tungsten_ore.json: 133
deepslate_galena_ore.json: 133
deepslate_silver_ore.json: 130
deepslate_tin_ore.json: 125
deepslate_antimony_ore.json: 115
deepslate_nikolite_ore.json: 110
deepslate_monazite_ore.json: 85
(edited to sort by weight)
(uh... prolly should have seperated those by input block; half are stone, half are deepslate)
Oh jeez...going off the numbers posted here id say somewhere between 4500 - 10,000 for most of the ores and maybe 500 or lower for unobtainium
actually...is there a way to see how often they spawn in the overworld and just bring over the same weights from world gen?
good thought; idk. will look for that info after classes today.
REI doesn't show a chance/rate for them?
Adamantite 0.0046% Deepslate Adamantite 0.0265% Aquarium 0.0048% Banglum 0.1124% Nether Banglum 0.1453% Carmot 0.0083% Deepslate Carmot 0.0099% Kyber 0.0019% Calcite Kyber 0.0075% Manganese 0.1% Morkite 0.0669% Deepslate Morkite 0.0725% Midas Gold 0.0165% Mythril 0.0028% Deepslate Mythril 0.0328% Orichalcum 0.0056% Tuff Orichalcum 0.0011% Smooth Basalt Orichalcum 0.0001% Deepslate Orichalcum 0.0156% Osmium 0.0322% Palladium 0.0846% Prometheum 0.0003% Deepslate Prometheum 0.0003% Quadrillum 0.0535% Runite 0.008% Deepslate Runite 0.1149% Starrite 0.0042% Calcite Starrite 0% (?) Endstone Starrite 0.0098% Stormyx 0.0685% Blackstone Stormyx 0.0101% Unobtanium 0.0003% Deepslate unobtanium 0.0025%
jeez...there was alot more ores than i thought
To put it into some perspective...Deepslate Monazite is 0.0038% so most of these should be rather low in weight id think
most of this data is through the caving/mining dimensions
holy 🐄!; thanks for collating all that!
Next (last?) question... what do you think would be good input(s) blocks for those? I think we can keep it simple, just 1, maybe 2 or even 3, inputs... but definately different than the stone and deepslate inputs already in use.
I think stone, deepslate, netherrack and endstone would cover them all outside of some odd variants like blackstone, smooth basalt, tuff and calcite which are already covered by the 1st four options i mentioned
Oh MMMM*, just checking, what about these ores that mythic_metals also has?:
mythicmetals:deepslate_unobtainium_ore
mythicmetals:end_stone_starrite_ore
mythicmetals:unobtainium_ore
mythicmetals:platinum_ore
mythicmetals:silver_ore
mythicmetals:tin_ore
The platinum, silver, and tin... maybe we can skip Orechid recipes for those.
As for the other three, what say you? Recipe or nay, and if so, roughly what percentange chance?
*My Mythic Metals Master
Unobtanium should def being on the lower end...maybe 25 and the deepslate being 45?
maybe for endstone starrite...divide w/e iron is by 43
ah, just flipped back to here as I was about to launch an instance to double check for errors.
These are the weights I came up with, after using finding the common factor between our existing custom orechid recipe weights and the percentage REI reports for those orechid recipes in-game:
ooh.. ugly transparent pixels.. hang on...
Ore Input 350,000 weight
adamantite_ore deepslate 0.0046% 16
aquarium_ore stone 0.0048% 17
banglum_ore stone 0.1124% 393
blackstone_stormyx_ore stone 0.0101% 35
calcite_kyber_ore calcite 0.0075% 26
calcite_starrite_ore calcite 0.0001% 0
carmot_ore deepslate 0.0083% 29
deepslate_adamantite_ore deepslate 0.0265% 93
deepslate_carmot_ore deepslate 0.0099% 35
deepslate_morkite_ore deepslate 0.0725% 254
deepslate_mythril_ore deepslate 0.0328% 115
deepslate_orichalcum_ore deepslate 0.0156% 55
deepslate_prometheum_ore deepslate 0.0003% 1
deepslate_runite_ore deepslate 0.1149% 402
deepslate_unobtanium_ore deepslate 0.0025% 9
endstone_starrite_ore endstone 0.0098% 34
kyber_ore stone 0.0019% 7
manganese_ore stone 0.1% 350
midas_gold_ore netherrack 0.0165% 58
morkite_ore deepslate 0.0669% 234
mythril_ore deepslate 0.0028% 10
nether_banglum_ore netherrack 0.1453% 509
orichalcum_ore deepslate 0.0056% 20
osmium_ore stone 0.0322% 113
palladium_ore netherrack 0.0846% 296
prometheum_ore deepslate 0.0003% 1
quadrillum_ore stone 0.0535% 187
runite_ore deepslate 0.008% 28
smooth_basalt_orichalcum_ore smooth_basalt 0.0001% 0
starrite_ore calcite 0.0042% 15
stormyx_ore netherrack 0.0685% 240
tuff_orichalcum_ore tuff 0.0011% 4
unobtanium_ore deepslate 0.0003% 1
ugh, discord doesn't tab nicely.
(350,000 is the number to divide weight by to get the in-game % REI shows)
Thank you, for helping work this out!
tbh im happy just giveing people excuses to use botania...also, on topic slightly https://www.curseforge.com/minecraft/mc-mods/mythicmetals-decorations
Ooh... those look nice.
Umm... so I was going off a wrong assumption about how to calculate weights for a custom recipe from % chance ocurrances like that.
The actual percent change for an orechid result is the based of the sum total of weights for a given input block.
I'm thinking of keeping the relative rates from the generation numbers you collected, and just having all the mythic metal ore share one input stone (I'm thinking end stone)... make things straight forward to generate all the recipes that way.
S'all right, y'think?
semi-nvm... that'd make most of the stuff have a very low chance. Sticking mostly with the inputs I layed out before.
forgot to add... done. will go out next update
Sounds good man. 🤔 I should probably get an orchid setup
mmm, data
yoink
Calcite Starrite would likely not show up in the mining dimension, unless it is tall enough to have mountains in it, and those mountains contain Calcite
It is a rare legacy ore, which can be found in a vanillaish playthrough
(In a Spectrum context however, it can be found more frequently, due to Topaz geodes spawning in mountains)