This might be user error, but I have tried: fresh installs, updating graphics drivers, java update, more and less ram allocation, literally every graphic setting in Minecraft. Even when I am paused in a flat world it will still stutter and happens every 30 seconds or so.
#Fps drop/Stutter when Memory % resets.
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spark is a performance profiler for Minecraft clients, servers, and proxies.
Im going to try another launch instead of Curseforge
Same stutter issue on the FTB app
is this a laptop or desktop?
Desktop
does it happen in windowed mode
Both windowed and full screen
yes
yeah, sounds like a garbage collection ram issue
https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks give this a read, it might help tune it up
So I went in a disabled every mod expect of Embeddium and only get a 10 fps drop every time the ram resets.
I tried replacing it with sodium but it would not launch minecraft
Going to try enableing all the mods expect Embeddium. Will update
Same outcome with Sodium+indium. Same drop in fps
Reading up on spark and get this every time it happens with /spark tickmonitor
yes, its garbage collection which is why i linked the page that discusses optimizing the garbage collector
did you read it
yes
Um... and maybe this in nothing / just general Win11 weirdness... but why is your swap half-used?
im on windows 10
OK, same q: only using 20 of 32GB... seems odd to be that deep into swap.
Trying to quickly learn what Memory(swap) is. Not really understanding what you are saying
You have an easy-on-the pc flat world; shouldn't be hard for it to render without significant GC pauses.
I was just pointing out what seemed like an oddity in that spark profile.
Really, just a round-about way of agreeing with what Lingaurdium said... what are you GC settings?
I have ran ZGC, Shenandoah, and G1GC with the websites suggested settings
They all have the same outcome when they hit the peek
ZGC seems to be the best for time between spikes, but that makes since since it dumps when it is close to 99%
Have you added any mods?
I mean, just surprised that a super flat world—with, I’m guessing, spawning and structures both turned off—would generate that much memory churn.
I often use super flats for testing, but haven’t seen noticeable GC pauses/lag.
I think I’ve specified no GC-related args at all, other the max ram.
Blue, do keep in mind, I was seeing 7GB usage with 6GB assigned on the title screen, before even loading a world
Oh, I believe that. There's still some (or more?) excessive memory usage/churn going on in 7.
At least I haven't OOMed for bit... but then, I've also been playing a lot less the past two point releases.
It's the noticible GC pauses OP is reporting that surprise me--assuming they are noticing them is superflat.
Have you seen those too?
couldnt tell you. all of my time in aof7 has been briefly joining a world, testing something specific and then closing
it is odd that its freezing up without old gc though
also odd that it freezes up on the pause menu
btw... a happy data point... I've got my client on and have been traveling a bit in spectator mode on EU7... Task Manager says 7.4-ish GB for my jvm.
And that's on 6GB set in Prism.
Fresh install
Solved and not sure on a fix. It's fabric 1.20.1. Forge and any other modpack with fabric 1.19 or below does not have this problem. Every modpack I have tried with fabric 1.20.1 has the same issue.
and you tried a profile with just forge 1.20.1 and a profile with just fabric 1.20.1 to verify it was actually fabric itself and not a common mod in those packs?
With Fabric it does it with no mod
and with forge it does not do it with no mod?
Forge is fine with mods and no mods
and with vanilla?
Vanilla works
huh, thats super weird because fabric literally does nothing but inject a loader to load mods which wouldnt affect this at all. it should have parity with vanilla in this regard
Its something to do with my pc and Fabric