The difficulty on aof7 test server was on hard but got changed back to normal... and I think that it being on hard was a good choice... some people think it is too hard but once you get going with all the mods that are on there, like all the new weapon mods and other stuff, it being on normal mode is just too easy for people who are advancing... even on hard, the only times i really had a good fight with mobs was during the blood moon, or inside a huge structure that had lots of spawners... then if you become a werewolf or werepyre on Bewitchment, its basically like your indestructible at that point
#AOF7 suggestion
11 messages · Page 1 of 1 (latest)
the big issue with normal or lower is zombie villager conversion rates
Totes agreed, with both of you. On the other hand... it is a test server, for now.
Good to air out now though how peeps feel about where the server difficulty level should be.
true true
Arent there gamerules/mods for setting zv conversion back to 100% on lower difficulties?
hard difficulty > normal
Fairly certain @unreal wraith changed it simply because it doesn't matter much right now. He can correct me if I'm wrong, but once we don't plan on wiping I'm sure it will be set on Hard
yup, it doesnt really matter for me
however someone was crying to me over and over about difficulty
ah I see, I figured it didnt matter too much right now, just thought I should tell y'all that i did enjoy it being on hard, though it might be a bit tough at first for some (including me lol). I still die quite a bit on normal so it really doesn't make that much of a difference, but I do like the challenge and wanted to see what everyone else thought.