#AOF7 suggestion

11 messages · Page 1 of 1 (latest)

ocean merlin
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The difficulty on aof7 test server was on hard but got changed back to normal... and I think that it being on hard was a good choice... some people think it is too hard but once you get going with all the mods that are on there, like all the new weapon mods and other stuff, it being on normal mode is just too easy for people who are advancing... even on hard, the only times i really had a good fight with mobs was during the blood moon, or inside a huge structure that had lots of spawners... then if you become a werewolf or werepyre on Bewitchment, its basically like your indestructible at that point

late oar
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the big issue with normal or lower is zombie villager conversion rates

hoary ruin
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Totes agreed, with both of you. On the other hand... it is a test server, for now.

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Good to air out now though how peeps feel about where the server difficulty level should be.

ocean merlin
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true true

mighty sandal
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Arent there gamerules/mods for setting zv conversion back to 100% on lower difficulties?

dapper cloak
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hard difficulty > normal

ionic jungle
unreal wraith
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however someone was crying to me over and over about difficulty

ocean merlin