#AOF 7 Mod Suggestions
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since it now is just a backport of ae2's official emi integration on 1.20.4
someone in extra mod integrations' discord server has been working on dml support for a while apparently, they said they were going to pr it
i believe it was happening even with the (current) latest version :x
but i can check again
thanks for the heads up ^^
yeah just thought u might want to avoid doing duplicate work
oh for sure
does the issue still occur?
sorry for the delay, i'll check now (read: in a few minutes because my 700 mod modpack takes a bit to load)
ok
it does, i think mostly whenever the output of a ME Crafting Terminal updates (i.e. when placing or taking out an item in the crafting grid)
here are the results of a spark profiler i ran while triggering the issue repeatedly: https://spark.lucko.me/ZgK1KYyjaO
oh, this is probably not the best place to discuss this... feel free to @ me in Emi's Hangout?
damn thats a shame
im not actually involved with the ae2 emi crafting integration mod, its probably better to open an issue on their repository
i was thinking about it, but AE2's JEI integration works well through JEMI, so i didn't think it was worth the trouble... but i certainly can
Suggestion for the Heph/MI integration: A SUUUPER late-game special type of gear/rotor mold that lets you use Tinker's/Heph to make gears with the same amount of material you need to make them with MI.
It might encourage people to progress MI so they can automate gears without steam.
Tinker's doesn't require steam power, MI's automation for gears requires steam or electric power
True
Is it gonna make it in the next release? ๐
dont think so owl, sorry. the changelog is already out in the github ๐
not 100%, you can check it out
Ty Inno โค๏ธ
u should totally make yt videos for tutorials for all these CC things
u know... too much
LMAO, I am just a n00b wdymmmm xD
cap
One day ๐
OOOOO MORE CC stuff
IDK if this was denied or just forgotten but I would love to see this mod! It is small but really fun especially in servers or early-midgame
new update where changelog says fixed mod not working on servers so perhaps worth a test?
it used to require a version of Create that was incompatible with Sodium 0.5, but now that Create has updated it might be worth a try
it still modifies the DyeColor enum, which is likely what's breaking Bewitchment (and other mods)... i'm not really sure why they're even doing that
oh oof. thats odd because its from the same creator that made twigs. if they had a discord server i would join and ask but i dont see anything
mod: pride land
reason: pride! https://www.curseforge.com/minecraft/mc-mods/pride-land
i suggest essential, pretty lightweight, and it allows singleplayer hosting to easily join a friend! useful for working on a build together in creative, and simply teaching things without needing to join or make a survival server ๐ https://www.curseforge.com/minecraft/mc-mods/essential-mod
i cant figure out what my problem with the messenger thing is but its still amazing
ESSENTIAL is closed source and has been known to cause many many issues with other mods in the past
e4mc also allows easily hosting a singleplayer world as a server
Suggestion: Ears Mod
Link: https://www.curseforge.com/minecraft/mc-mods/ears
Why: Cool ears, wings and tail
thank u for coming to my ted talk...........
i need this for reason i shant explain
If only they actually had a way to select parts from like a catalogue. Instead its all manual editing
If the parts were selectable from a catalogue, folk would have the same looks though ๐
A note that it doesn't affect currently existing skins, it instead utilizes parts of the template that mojang never used
alongside using a small part of a template as a sort of color code to determine the positioning/angles/shapes used
That's pretty cool
yeah, catalog is still kind of small-ish with common themes but it doesnt have to be and you can share templates
(smallish in some categories. some things are heavily filled out, and the mod allows custom blocks too)
eyyy, this is a cool one
aparrently it bugs bc of aof mods ๐ญ
yea, I just read that after I posted my message ๐๐๐
literally jor jorwel 1984
I think that's where I can appropriately use the skull emoji, I don't use them but I see friends use them
I.. Will look that up when I get home
twas sarcasm
O- Oh
OH
Yea, Imm familiar with the book, I read the text surface value and just thought " Jor Jowel?"
jor jorel 1674 ๐ฟ
:0
Figura exists.
I second this
What that
Figura exists.
Ooooh.... dat looks cool.
Figura.
(Image brightened because this is the only good screencap of my custom player model I have, and it was from me testing the emissive textures.)
It's hard to see, but the snout sticks out. There's a tail, too.
I have better screencaps on my PC, but I'm not feeling up to turning it on just to show people the Minecraft manifestation of my fursona.
The emissives used to break with Sodium. Seems they don't anymore?
Cool skin, but what's figura actually do? Just skin stuff?
I was mostly saying for the single player hosting and stuff
Look at the first screencap. Ears, tail, snout. =3
I couldn't figure out how to make a duplicate profile and add essential too, I wanted to show schems to my freind
You replied to the ear and tail mod?
AoF7 moved off Sodiumโฆ would be good to check how well it works with Embedium.
No I was requesting essential lol
I just said I liked the ear tail mod
Ooooh I thought you were responding to smth else lmao
Be proud, Dan, Say it Loud. ^^
I once attempted to port my custom player model made with BlockBench into Blender to modify it for VRChat use.
It went poorly. I have a usable block guy model with emissives and transparency functioning correctly... that's about it.
Got bored of it.
Maybe someday I'll pick the project up again.
Itโs a nice model, Anom.
So good to have mods that enable more personal expression, imho.
Thx!
(I generally prefer being called GD, but if GD is a bit too different I prefer Ano over Anom for reasons I don't really understand ^^)
Theeeere we go!
I have respect for self-determination of identityโand an awful memory for names. Iโll try my best, GD.
ears is gud ๐
Completely valid.
WE NEED THAT
Is awesome. In fact we've had it in 6 for a pack version or two.
Was just too buggy/crashy.
Botania's ability to make it's own armor invisible/transparent is still there though.
Cosmetic Armor was crashing for me with the "glass armor" added via KubeJS, but it worked fine with a full mod like Glass Armor (which... isn't available on curseforge anymore, oh dear)
in fact, i'm using those two mods together in my own 1.20.1 modpack :p
Awesome!
We did check many armors in combination before putting it in AoF6... yet still found crashes after release.
cosmetic armor was crashing due to broken geckolib that the geckolib team stopped supporting
Oh, here come's the man who knows the bug details on that...
was that not fixed by changing one of Cosmetic Armor's mixins' priority?
the code that crashed literally does nothing anymore other than crash when bad interactions with mods happen, everything else was recoded a while ago (1.17). when notified they refused to remove the buggy code because they didnt support it
nope, the priority change just changes which part of geckolib code chokes
excellent
luckily, aof7 doesnt use geckolib3 (since 1.20.1 doesnt have geckolib3)
does this mean cosmetic armor can be added back?
should be able to
another fun fact about geckolib is that every recent version for anything older than MC 1.21 completely doesn't work in a dev environment due to them messing up a jar-in-jar implementation
MC 1.21 is, of course, not released yet
(or maybe they fixed it in 1.20.4? their 1.20.1 version doesn't work, at least... yet they're still releasing updates for it...)
i should rework my geckolib compat mod to be cleaner since its current implementation just nops out the method bodies of their methods
Wasnโt this fixed in the newer cosmetic armor update? I swear I saw something about that in the update info
Hmm
its not a problem with cosmetic armor. its bad programming in geckolib. 100% geckolib's fault
Ok well thatโs somewhat reassuring
What issue started appearing with the cosmetic armor?
geckolib crashes
More specifically what action crashed it
they store the entity at the head of the render method in ArmorFeaturerenderer
they store the slot being rendered at the head of renderArmor (same class)
they reference each of those in the getArmor and getArmorTexture methods respectively
(those methods do nothing for geckolib, they just return the same values passed to them...while referencing variables that may be null causing crashing)
iirc cosmetic armor just deferred their rendering which just creates a situation where it sometimes crashes depending on if the values were nulled out (which geckolib does at the end of the render method)
literally just removing MixinArmorFeatureRenderer from geckolib's mixin json fixes the entire issue (or doing what my mod does and disabling it)
the entity is stored in the armor
right, the stored entity and slot are not used in current code, which is why it can be completely removed.
the team just refuses to stop crashing other people's mods
damn, i looked into GeckoLib3's code for myself, and you're right; ArmorRenderingRegistryImpl does literally nothing
maybe geckolib was made by a gecko ๐ฆ geckos are known to love dead code
they reworked the code back in 1.17 and never removed the dead code. choosing to leave it breaking other peoples' mods instead of just removing the mixin as a patch version boggles my mind. i notified them (in their geckolib 3 support channel) just 4 months after their last update and the response was effectively "we arent supporting geckolib 3 anymore"
in their defense, there's probably at least one old mod that still depends on that dead code, and they don't want to have to deal with whatever occurs due to that one mod breaking, especially not since GeckoLib3 has been deprecated for a while
but... i bet more mods are broken with the dead code than without, lol
No. The mixin does nothing in 1.18+
but What If a mod mixes into ArmorRenderingRegistryImpl to change the return value of its methods!?
(this is the only "use" case i can think of)
in that case their mod deserves to be broken tbh
or i guess a mod could have a call to one of the two methods in that class (which could be removed outright, since they do nothing)
anyway one could just use mixinsquared to kill geckolib3's broken mixin directly lol
yeah, before mixinsquared i just asm wiped the methods. i just updated to mixin2
Are we gonna get announcements in #announcements about the 2.0.0 and 2.0.1 updates?
Yes. Outside issues delaying that. Basic change logs are in the repo if you want that info.
Add me as moderator, won't regret very much.
Will not regret, no purge bans from me i swear
Bump ^^
What do you guys think about adding this to the pack? This mod adds controller support to Java Edition. It even comes with a radial menu.
https://www.curseforge.com/minecraft/mc-mods/controllable-fabric
I think this could be useful for Steam Deck players who want to check out AoF7.
Or is this pack simply unplayable on controllers due to the amount of mods already in it?
suggestion: QuickBench fixes the lag when crafting stacks of items at once. the only problem is it's not compatible with Enhanced Workbenches
Only problem is it causes duping in other crafting benches... You just infinitely remove the output and the input is never taken
i have never had that happen to me ๐
what "other crafting benches" are you referring to
Specifically on the server. No idea about single player and I don't recall. But players on the server were nice enough to report the duping.
If there is a performance mod. Chances are we already tested it
i've previously tested the mod on a server with AE2's ME Crafting Terminal, Hephaestus's Crafting Station, Yttr's Project Table, and i don't know what else and they've all worked fine
except for Mystical Agriculture's Infusion Crystal getting deleted but that's probably on them
and thankfully Cucumber Library isn't in AOF7
Perhaps it was fixed? Idk. But that's what I get for throwing it on the servers without testing haha
it's strange because Enhanced Workbenches copies vanilla's code instead of referencing it, so QuickBench shouldn't mess with it at all
although QuickBench does mix into CraftingResultSlot, which Enhanced Workbenches does use
honestly i don't even remember the last time i left-clicked to pick up an item from the output slot instead of shift-clicking it out
in fact, with my fork of Enhanced Workbenches with QuickBench support, doing that crashes the game ^u^
(i will blame Enhanced Workbenches for doing things weirdly)
was that never reported to either issue tracker?
i opened a PR to Enhanced Workbenches that should fix compatibility with QuickBench (and actually make use of it): https://github.com/Luligabi1/EnhancedWorkbenches/pull/9
i feel like i may be going about QuickBench integration the wrong way though ๐ค
OH, F-Y'ALL-I:
Vinery's lattice quest in the FOW questline accepts lattices of all wood types, but the wine rack quest ONLY accepts the Vinery cherry wood wine racks.
Is this intentional? Cause it's kinda odd.
Bug reports: always awsome.
Bug reports in #1028644155305496576:
. xD
Regardless, will look into it. Cheers.
Wasn't my intention but each size of rack doesn't have a unique tag and I don't know how to modify the quest files to add or options since the mod doesn't have the feature
the latest release of Enhanced Workbenches now supports QuickBench, thanks to yours truly (me)
this just happened on the NA server ๐ค
er wait no it didn't
sorry my bad
gimme a minute or two... doing something with EU now
i just left extra ingredients in the crafting station and instantly forgot about it lol
although now that i have your attention i wouldn't mind if you took a look at #1222952069497880626 :)))
ooooh... thought you were saying NA had another workstation crash.. read too fast, my bad.
Suggestion.... 2!: VanitySlots
Link: https://www.curseforge.com/minecraft/mc-mods/vanityslots
Why: It's like Cosmetic Armor but I am 95% sure it does not do a silly conflict/crash the game thing Please I just want to look fashionable.
ty for this second ted taljk....................
conflict crash thing was a geckolib3 exclusive geckolib bad code problem and is not present in 1.20.1 since geckolib3 isnt
cosmetic armor should work fine
@/trent begging
Do me a favor? Make a seperate #1028818867750965288 post with just what Ling just said? It will help me remember to test out CosmeticArmor (or Vanity Slots) now that it/they should work.
god i would kill for cosmetic armor slots so bad
i wonder if theres a cosmetic trinkets mod? ๐ณ
ArmorHide works for trinkets, but can only hide them
Add delightful creators back, it makes making many foods easier, more fun and easily automatable
https://www.curseforge.com/minecraft/mc-mods/delightful-creators-fabric
Mod: Extended Cogwheels
Link: https://modrinth.com/mod/extended-cogwheels
Why: Would be nice to have a little variety in Create factories to help differentiate various processes (or purely for aesthetics!)
[ come to think of it... all kinds of gears would be rad... beveled gears, planetary gears, gears with-in gears... ]
Bump, to teach Inno LUA ^^ ๐
imagine adding it in and having to complete advancement quests for it to get a trophy so completionists would have to have learned a bit of lua
That would be awesome! I'd definitely help with any quests for that ๐
Those would have to be optional...
No way most people are gonna sit there and learn a programming language just to finish a modpack
They would be SO easyeeeee though. Idk how we would very or track that they actually did it though ๐ค
no way most people are gonna sit there and do all of MI just to finish a modpack
๐

I am not joking... I think completing MI the first time or two takes more effort and concentration than learning Lua.
No doubt many would have strong pre-conceptions in conflict with that notion though.
( or, what unilock said faster than I could type, lol )
my point is just that people have different interests: some people might enjoy Lua more than MI, or vice versa :p
though obviously the grand majority here are going to favor MI
that's just the observable demographic of this community
true true. also, MI isn't uncomfortably close for some to sounding like a job-seeking activity (aka, learning a programming lang).
they would be missing out though, imho. (not that I've learned Lua yet; just that programming languages can be fun to learn for their own sake)
I think learning a programming language via a mod pack is a great idea. More people learning how to program is never a bad thing
better idea: install Reflection on the official servers to make knowledge dangerous
๐
yeah yeahhh 
All more great reasons of why this mod should be included ๐ โค๏ธ
Back in AoF3, one of the last big things to do modpackwas to automate tofuburgers. This was before quests, but it was definitely on any completionist radar. AoF3 had the same diet mod as AoF7, and tofuburgers were the single best food to consume in the pack because they covered like 4/5 of the nutrition bases.
Unfortunately, this was back when AE2 couldn't autoctaft tofuburgers because the Croptopia cooking pot took durability damage per use, so the CPU couldn't keep track of the item due to the NBT change so it would craft a single tofuburger then freeze. The only other way in the pack was to learn LUA and have a series of two Computer Craft turtles crafting the tofuburgers. I taught myself LUA back then to get that done lmao.
To be fair though, I already knew some programming so it wasn't that hard.
luaburgers :)
lurgofures
After the issues with the cosmetic armor mod get patched is there a reason why we wouldnโt add it
Because you asked
Supposedly the heckling issue was fixed but a new bug replaced it
Yay! (I am the one who asks Skyler)
No... Like that's the reason we wouldn't add it...
Slightly more detailed Cosmetic Armor discussion here: https://discord.com/channels/570630340075454474/1223399843204956302
TLDR: Should be fine. Who wants to test it thoroughly?
( I did before, maybe not so much on the thoroghly part, last time.
)
i've heard that mod has a potential backdoor
nah its a good mod i tested it
also cit resewn would be good for the modpack? it really just let texture pack creators do cool stuff
ig it is more of a thing that each person would add
but itd be nice that way if we share rps then people wouldnt have to go through the extra trouble
hehe trouble.
Easy emerald tools
also polymorph
Don't we already have polymorph
forge equivilant is cyclic for emeralds tool :( sadge its not available for fabric
Some kind of custom music disc mod? I want to play some cool menacing music like the spot theme
Idk what mod is best though
I'm currently contributing to that mod! They needed some colored wood noxwood beam recolors, and brothers_trouble was having issues making them look right. So, I made the beam recolors for them.
I second asking for its inclusion. Brothers is awesome at what they do.
Not to mention the possibility of copper, iron, and gold tubings (my textures) to complement the pyrite tubing from base Spectrum.
๐
Yoooo what?
When did that get released?
Iโd be thoroughly happy if my mod made it in
Dealy 
Did someone already suggest the following mod?
https://www.curseforge.com/minecraft/mc-mods/farmers-delight-refabricated
If so, does this pack need add-ons that aren't compatible with this new port? If not, I hope you guys can add this to AoF7.
If so, does this pack need add-ons that aren't compatible with this new port?
yes: Brewin' and Chewin', Farmer's Respite, Respite Creators, maybe others
Very, very recently. Within the past 2 weeks.
what are you using to make those blocks?
The textures, I'm making primarily with Libresprite, with a little bit of Clip Studio Paint for color edits (but the color editing methods I use are easily applicable to free programs such as Krita.)
The preview blocks, I'm using Blockbench for.
ok cool
Here's the colored wood beams, btw!
Wow that actually looks so great
think we had this once in aof6 and it didnt play nice with patchouli?
Oh my god I want this
you think correctly:
https://github.com/InnovativeOnlineIndustries/Emojiful/issues/78
oh hey that thing breaks gloop too
that Inline library thing i'm working on could be used to replace it easily enough though probably
Yay!
And you said you were just a contributor
I contributed and I'm proud of that
I should really get the pjs done they will look so great
But the amphoras paper patterns looked good
It might be a little harder for the pigment wood ones though
TY! I may take a crack at it later.
Some sort of bartering shop block would be really nice because the coin system isnโt really working out
On our servers, search player head, then check recipes
https://www.curseforge.com/minecraft/mc-mods/universal-shops
imma be honest
i failed to see this
u or AK also mentioned the anchor thing to stop ppl from getting to our base and i couldnt find any of the GOML heads
Will not show in REI, except as a recipe for player heads. He did have REI integration, but it caused REI to load recipes twice. Was one of the issues with REI Initializing so long. So he removed that compat
so ik, i looked at player head recipes, i didnt see anything
i'll check again
oh shit... wait... GOML isn't on there...
yeah.... wtf... why did I not put them on...
(maybe you were trying to keep modpack parity)
Leave me alone
im not gonna harass you dw
Well I might
make a mailbox so we can leave gifts
Pipebomb :3
can we make those?
Pipe bombs are craftable and findable
Spectrum late game but I'm addicted so it's no issue for me ๐
oh my god.
pipe bomb in your mail :)
surprised we dont have a structure compass yet
id love a structure compass and constantly wish for one, but i feel like they wouldnt add it becuase itd be super op unless it was crazy expensive
considering how far everyone is already, i feel like it wouldnt make that much of an impact imo, plus with how slowly chunks load rn, it makes searching a little bit worthwhile
"how far everyone is already"
the modpack isn't for public server players only, it's for anyone and everyone who wants to play the pack in general. other private servers, that could have started day 1 or will start in 4 months.
in general, yes it would be OP
likely all the reasons you want it would be filtered out making it nearly useless for most things
this likely is not possible, but itโd be a cool thing to have progression locked. like a way to find a type of structure youโve come across before would be less OP than just being able to locate any structure ever
hehehehe imagine putting the explorer compass at the end room for spectrum
a quest reward for completing MI
Isnโt that the replicator?
replicator keeps getting nerfed. need more rewards now ๐
idk duping is pretty powerful no matter what angle you look at it tbh
is there plans to add the create :numesmatic mod?
We are discussing it
now we can force north to use create lol
gentle reminder to put it there ๐
Eh. I think I was waiting for map support. But yeah. The shop thing I believe I figured we had numeristical overhauls shop block.
i meant GOML
Eh. I think I was waiting for map support
Also have to make sure I edit the config how I want
This one requires simple voice chat but Iโm still advocating for that one as well https://modrinth.com/mod/audioplayer there might be a better music disc mod but I want this so bad
This will let us have fun themes for bases and add ambient sounds of our choosing
Plus people would be able to sort of opt out of this by lowering their music disc sound
And simple voice chat is also optional for players๐ฅบ
Isnโt that because it doesnโt work on this version and loader
because it's STILL forge-only on 1.20.1
there's also https://modrinth.com/mod/url-music-discs and https://modrinth.com/mod/vinurl which don't require Simple Voice Chat, but AudioPlayer is the only one on CursedForge
Gah, my reading comprehension... i didn't connect 'map support' to goml the first time; sorry.
Is anyone known to be working on that... for Xaeros?
I see they did merge a patch for Dynmap support. https://github.com/Patbox/get-off-my-lawn-reserved/pull/40
why is GOML needed if Cadmus already has claims?
(i am not familiar with GOML at all)
https://modrinth.com/mod/goml-reserved upgradable claim
neat
GOML has forcefield. If you are not in their team, you will be pushed out/can't enter. Best form of greif prevention
Ooh
(what Trent just said)
A lot of remaking claims though๐ญ
Funky UI though.
But very annoying to come across in the wild with no way of knowing its a claim, unless you craft goggles of claim revealing
cant you do that with cadmus? i know you can do it for other claim mods
Not currently. But we can request it.
GOML has other augments too though. That probably would not get added to Cadmus, but are nice utilities
I would like to discuss this once the claim discussion is over
Flight one was sorta bugged?
I remember coming across an old claim on 6 that still had it active... the effect never left me till I died.
i would be concerned about music uploading to the server
Yeah, I think I disabled flight and one other one
the anti-teleport was nice though
just adding force-field to Cadmus would be grand ... but then it seems that Cadmus has stopped developing for 1.20.1.
I guess it could be an add-on? idk.
What?
I don't think stopped is the correct word here...
My interpretation of their not making their own Xaeros compat for 1.20.1; as I understood it, that's how it was planned even before Wasabi popped up with add-on for 1.20.1.
Continued in #dev-general lol
the music isn't stored on the server afaik; it's streamed from the internet directly to the client
at least 2 of the options are for uploading the music to the server
i'll look at the last one though
does the server already have Simple Voice Chat or is that another mod that would be required?
another mod
URL Music Discs and VinURL (the latter being a fork of the former), the ones i mentioned, only store a URL on the server; the audio files are downloaded to the client
Its real nice, when the server gets a lag spike, the audio cuts out.
i was speaking about the AudioPlayer linked one specifically
that's only 1 of the options then ๐
We used Simple Voice Chat in kmbles server tour video. And yeah, when we got to a laggy base, the audio starts clipping
Man I love patbox ๐ญ
Seeing as our servers are basically 10tps when 20+ players with plenty of dips, that is not a good experience on top of a not great experience
idc what they do, that was a real world test of it
O
the 1 mod has 3 different options for audio uploads
ohhh
yeah that is strange
i guess the server would just have to disable /audioplayer url then
which would make the mod a lot less convenient to use lol
ComputerCraft can already be used as an audio player....
i was just speaking hypothetically
but i did forget about that
ComputerCraft is pretty versatile; if only writing code for it wasn't such a hassle
Speaking of which.....^^
I dont know coding but I would like to petition the addition of that mod so I can force myself to learn ^^
I think someone's recommended that before, but it was denied for a reason i don't remember
Currently the closest thing we have to storage drawers in AOF7 is Crude Storage Units and their upgrades.
and barrels from MI
barrels aren't for a specific item tho, afaik.
and i know the reason i like storage drawers is bc they all depict the one type of item they're storing on the front, along with the name and amount
Yes, that's exactly how MI barrels work.
You can lock an MI barrel to a specific item--a setting that they will retain when empty.
Though they are always single-item-type at a time.
Drawers win on the multilpe-types-per-block variants though.
Currently arenโt storage banks just better?
Like they upgrade pretty good and they can hold insane storage later
MI barrels are probably cheaper, if nothing else
this seems like a funny way to implement short range movement:
https://www.curseforge.com/minecraft/mc-mods/player-transport-ducts
OH I LOVE THE SOUND OF THIS
I played with this mod on pokehann craft and I LOVE IT
it's very fun to use and funny too
it says it is?
oh, the versions are marked for 1.20.4 and 1.20.1, don't mind me
mod: table top craft
reason: fun thing to do with friends on server! https://www.curseforge.com/minecraft/mc-mods/table-top-craft-fabric
mod: Create Interiors
reason: PLEASE PLASE IVE BEEN WAITING FOR THIS TO BE FABRIC FOR SO LONG https://www.curseforge.com/minecraft/mc-mods/interiors
Mod: this one
Reason: I want to add music to areas so bad bc bases could use some really nice music
Once again, using computer craft you can do this
Is there a video on how to do so?
I know some of the scripts were posted in this discord, but that member was also banned. Not sure if it's still here.
Late in the first 6 worlds, I used this to do that: https://youcube.madefor.cc
YouCube is a service for accessing media providers in the Minecraft mod ComputerCraft or CC: Tweaked.
Yes. That whatโs was nice with the youcube โappโ for ccโฆ in-game you give it a url and got a converted stream in return that your cc terminal would play.
There was an option to play just the audio portion from a video url too.
holy shot bad apple
boutta have that playing on a bigass monitor 24/7 at my base
Not if I do it first
What beast have I unleashed? xD
Enjoy it! Just know it, like other things, it may get disabled on the servers if it causes too much lag.
(also, thereโs the discord VC channels for sharing audio or video with-out stressing the MC serverโฆ albeit not โin worldโ.)
ComputerCraft's Lua coroutines each run on a separate thread, so it "shouldn't" cause lag
*shoudhudodntnt
It would be great if we could get this mod on the server https://modrinth.com/mod/spectral-decorations/version/A4JJxJYN
Next update should be pretty fire as well
Colored kindlings, beams, and hopefully if I can get it done in time, pajamas of the kindling and egg laying wooly pig
^(32 of the 96 colored kindling textures are done, if I spend extra time on it it hopefully will be done soon
Someone already suggested this mod, but I second this again, I've contributed a few textures and plan to contribute more
i would like to revisit the conversation around simple voice chat. its another optional mod, similar to harmonia
Except its not. When TPS dips, VC cuts out.
Personnel Experience when Kmbles made the AoF6 server showcase video.
apparently Simple Voice Chat uses Minecraft's packet queue?? i thought its networking would've been entirely separate
(that's why it cuts out: if the server is lagging behind, it won't send any packets on time)
maybe Plasmo Voice works differently...?
Anything adding more for the server to do, is a no in my book. Regardless of how they do it.
On a private server, those would be great things to have. On a public server not so much
Same reason we don't have web map.
that argument sounds a little silly to me, since all mods add more for the server to do (except purely client-side mods)
web maps at least don't struggle when the world thread is lagging behind (and some are quite fast these days, i.e. squaremap)
Get rid of all the tech mods and the server would perform real well ๐
introducing All of Nothing
Actually... good idea...
Pretty sure there was some issue when we first did AoF7 that prevented using this. Seems to load now. But its just blank ๐ฆ
wrong dimension selected?
it doesn't always select the overworld by default for some reason
Clicking the icon in the lower left only gives you Minecells
8080/?world=minecells_insufferable_crypt&zoom=0&x=560&z=-108
there's a side bar on the right
omg am dumb
if you mouse over it it'll open up to a dimension selection menu
ok still blank, but now shows players
not blank still dumb
lol
probably gonna take awhile to populate
you can run /squaremap fullrender <world> to render every chunk that's been generated so far
<world> being minecraft:overworld, ad_astra:the_moon, etc.
sounds expensive lol. Only 8 people on though, perfect time
less expensive with squaremap than dynmap at least ๐ญ
my server is located in my bedroom and doing a full render with dynmap would raise the local temperature by a few degrees by the time it was done
actually seems to have not affected it at all so far. Nice. Thanks for reminding me it exists. Really wish it could handle BlueMap though haha
bluemap is awesome, but yeah, very resource-costly to run
er wait, web maps usually run their rendering threads async with the world thread, i think? so even bluemap probably wouldn't impact TPS too much, unless the server hardware was really limited
i do think there's charm in squaremap looking identical to vanilla in-game maps
its more the generating the maps. Could also just do that during off peak times
oh hey, this means my giant garfield statue will now be visible online!! (as soon as it exists)
The train tracks are visible from space lol
Guess this didn't work out haha
so it seems !
odd it took so long
i would like this mod. it is just really helpful to use different skins without having to relog and spend a ton of time changing skins(plus you could totally do skits and funny bits) https://www.curseforge.com/minecraft/mc-mods/fabrictailor
this will also be helpful for the wedding that will be happening in 4 days
(it can be completely server side but there are some benefits to having it on client side)
well i personally dont care what the method is, i just want skin changey mod (especially for the wedding)
Dan and I were wondering - what's the status on Heph in AOF7 2.0?
I know there are custom recipes in the works, but Heph isn't in the current version of the pack. When can we expect it to be?
Whenever the bug where it breaks all kubejs scripts gets fixed
Oh my word! Jeez, that's an issue.
Didn't know that was a problem. Hope things work out.
simply switch from kubejs to something that doesn't suck ๐
yeah right... because that exists...
CraftTweaker, JsonPatcher, vanilla datapacks, etc.
Right... because those don't suck...
KubeJS comes with experience and historical data
CraftTweaker has been around far longer than KubeJS has
CT comes with its own language, jsonpatcher is limited to json patching, vanilla datapacks suck
and yeah CT cant carry over changes from AOF3-6
"it comes with its own language" isn't a particularly good argument; it's not like scripting languages are all that different from one another, and ZS is already syntactically similar to JS
JsonPatcher is good for getting rid of recipes
which you can't do easily with vanilla datapacks for some reason
because they suck, i suppose!
it's hard to fix a bug that's not reported to the developers :^)
(i see no mention of it on the issue tracker)
Probably because Alpha is on our team and in our Dev Server....
Vanilla datapcks ๐ญ
i can't read minds :p
you can't deny that simply modifying a single existing recipe is easier with a datapack than with javascript
lies cause idk how to do it with plain datapack!
its for sure easier with javascript what
datapacks bad
at least it doesn't require a mod that breaks with hephaestus :)
skill issue...?
that issue was fixed long ago
its a new issue
well this was a pointless conversation then
implying it ever wasn't ๐ค
it kinda was but opened up for another issue
Alpha knows about it
Has to be fixed in portinglib
more portingconfig
Ah right
Yup
This probably happens with other mods too as a couple ships new portinglib
Create probably does with latest
TropheusJ said it only occurs with mods that make use of Porting Lib's config module
which is just Hephaestus afaik
config syncing?
Maybe it was right to pursue cybersecurity instead of programming. Dependency hell sure is a thing...
that just means you are on the other side of dependency hell "you cant use module X because it has a vulnerability"...but X is a dependency of Y which is a dependency of your thing. "submit a POAM on how you are going to stop using this sub dependency that is central to the function of your software"
lol
configs implemented via Porting Lib are synced by default, i guess?
Farmer's Delight Refabricated also makes use of Porting-Lib:config it seems
there is still also an issue with looping of creation of configs even tho said config already exists using forgeconfig/porting config
Literally had 15+ config backups of heph
hm, not sure i noticed that
forge configs usually limit themselves to 5 backups at most, so something else might be going wrong
looks like this issue is fixed?
maybe a mod incompatibility in AOF7 specifically, since it's not happening in my modpack
that does fix the issue, but i'm not sure if it's the "right" fix... it looks too simple...
do you have any mods using forgeconfig?
yeah
bizarre
usually forge config backups end with -x.toml.bak (x being a number)
idk if you just have file extensions turned off though
you know what else does that? iCloud syncing ๐
beloved autosyncing online storage :)
H)FOEHOFHSE lmao
Can we get a mod that bullies veil?
๐ฅ
I feel like this could be a drop in replacement for Hephaestus, should it stop being maintained.
https://www.curseforge.com/minecraft/mc-mods/truly-modular-arsenal
This mod is basically an open source alternative to Tetra.
There's also an armory add-on.
https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
Hephaestus will be in next update
That does look interesting
I see Europe
https://modrinth.com/mod/replymod
Has some sort of bug while riding Ad Astra vehicles that will kick you from the game, otherwise works fine
I used it for a few days on my own personal server and worked flawlessly. We found it way more fun that we thought it would be to take pictures of all kind of things and plaster them around our houses. It's just fun.
Have seen that before (but not played)โฆ looks very charming to me; I learned cameras and prints on film and a real darkroom and all that jazz.
nice, my family really enjoyed it. who knows what all cool things people could capture
i think a bit of integration with spectrunm would be good
like pigment acts as dye as well
I think this would be very useful for builds
also this
Devs, please test and tinker with this before you implement it. It appears to conflict with SVC, client-side. Game boots but won't allow SVC to connect properly if you have MCRGB enabled
So now that we have SVC... custom music discs/goat horns mod?
https://www.curseforge.com/minecraft/mc-mods/sandwichable
I'm sure this wasn't put in AOF7 for a reason... hopefully that reason is not bugs or crashing?
Inb4 ||incandescent amalgam|| sandwich
There's no limit to how tall the sandwiches can be, it seems.
Erm whatโs going on with the ankles ribs and eyesโฆ.
Also Iโd love custom music discs
Figura!
It's a Figura avatar of my fursona.
My fursona being:
Figura should be in the pack methinks but not everyone has the energy or knowledge to make an avatar
well if its optional then it would make sense. if it can be purely client side then it would take some convincing
It's entirely client-side. Only other people who have the mod installed can see your avatar.
Is the custom music discs like implementing our own music, or just more music discs?
Adding custom audio to music discs
Computer craft can stream music
if custom music discs do get added, I am most definitely using it for my Event this time around
potato sandwich go brrrr:
at first glance, I thought... voltaic stack pile?
Sandwichable please
Good old days of AoF3 and people making sandwich stacks that would kick other players viewing it because it was so tall
get sandwich't
I remember I did a cc setup to make me sandwiches
I have a great mod suggestion
ADD BACK HOPPER BOTANY POTS PLEASEPLEASEPLEASEPLEASEPLEASEPLEASE (I dunno if it's available for this or would cause problems, I just have a dream)
No
:(
Why not
I'm hungry
Then fix the MI greenhouse ๐ก
I'm pretty sure I was one of the only people that used it on aof6 but
Create farms are really simple. Not terribly much more space than the 2 blocks to grow anything (dirt+plant).
Or rather, the extra space for harvesting contraption is amortized over the growth space.
Anger
But that won fit inside my soon-to-be(in months) mega big gargantuan MI factory(will never happen)
Well, how many plants do you want to grow?
Just a line of blocks with harvesters glued in front, rolling back and forth over a rectangle of farm land, carried by a cart contraption riding tracks along one side of the rectangle, isnโt much extra space for even a modest โgardenโ of like 8x8 or whatever.
Same mechanism easily expands to stupid long/bug farm plots.
Yeahhhh
But I'm like
Lazy
Also would that work with trees?
Also, I enjoy being a "purist"
By not using other mods inside of My MI factory
Trueโpots win on small size for growing trees. But one could count that in their โOPโ column.
how possible would it be to add more items and blocks to ponder for aof? like just things explaining how to use other things
i mean ponder is insanely cool so if someone figures out an easier way to implement it i would probably start doing my own just because of how sick it is
there's this, for writing Ponder scenes via JavaScript
https://www.curseforge.com/minecraft/mc-mods/ponder
this might be in here already, but if not, it's helpful pre-ae2
https://www.curseforge.com/minecraft/mc-mods/where-is-it
how modest :p
Spectral deco models Iโm making
I think there is already something like that
Might be inventory profile next
this is cool!
i saw this and its super cool https://modrinth.com/mod/surveyor
https://www.curseforge.com/minecraft/mc-mods/transmog
Allows any item to be transformed to look like any other item.
I'd take this over Cosmetic armor.
Does it make the armor model change?
You can take a look at the mod page to see what it does.
I donโt think it would cover the case of wanting invisible armor, leaving oneโs skin visibleโฆ would it?
button
It does
Void Fragment
Required to craft the Transmogrification Table. Also allows you to make your items invisible!
Ah, โvoid fragmentโ, missed that. Ty
Does look neatโฆ might try it out myself later today, time permitting
i will try it out when i have time as well
i want to see the extent to which i can mess with this
do you know if you can use commands to get fire blocks or water source blocks
spectrum will have the ability to in like a year or 2
don't think that's possible anymore
Just buckets I think, for lava and water.
You could do a full kibe tank?
WorldEdit or /set command could do sources I think
if only waterlogged blocks
actually
you know what would be sick
for creative people
the ability to make a piece of armor display more than one block
actually
how would this mod conflict with trinkets?
shouldn't?
ยฏ_(ใ)_/ยฏ
testing will commence in like an hour i think
Haven't tried it with trinkets before, only armor and other items
id be interested to see if mob heads work as well or if they would be small
everything should render as they normally would if you'd put them on your armor slots
same goes for items, they should render as they'd normally render as the original
this mod is cute, that's my entire argument for it:
https://www.curseforge.com/minecraft/mc-mods/labels
one question: does it work with modded blocks and items
the topic of wearing blocks reminds me of this mod
https://modrinth.com/mod/wearthat
OMG. Wrench Pants made real!
yes, it works with nearly anything
forge version displaying the Codex Arcana from Mana and Artifice
vs the item itself
That's beautiful, but also I really hope a configurable limit exists now
Objectively funny problem
Re: Trent saying "ComputerCraft can play music"
Fair point, but the custom music disc mod also adds custom goat horns, which are much more appropriate for short sound bites
I want me a goat horn of a clip of the late TinFoilChef going "Out of my way, chump!" in Fallout 4
(Rest in peace, love the guy)
Alternatively, I have an Ancient novelty sound bite remote sorta thing that I could record the sfx off of
And also computercraft music has a file size limit that restricts to like 50 seconds of round max and itโs a pain to manage
Also I like this a lot
A 50 second limit is reasonable for such a big modpack
A custom music disc limit of like a minute would be fine
And for goat horns, they wouldn't be so long
But with things like url music discs I think they could be like 3 mins no problemo
That might prove hard to moderate
Awh geez
If they will be set to a time limit, I'm going to have to findnew music for my event (coming probably not soon)
are you pushing it back again until you can play music?
Not the wedding
This is decently cursed and I don't expect it to actually be put in the pack, but...
https://www.curseforge.com/minecraft/mc-mods/shear-cows
On the off chance...
I didn't expect it to be for Fabric 1.20.1 but it actually is lol
This mod allows for compatibility between FTB ultime and Hephaestus:
https://www.curseforge.com/minecraft/mc-mods/tamago
mod removal suggestion:
rare ice
reason:
it steals your tools if you right click any ice, including the ice made by the simply swords ice hammer, which means the hammer ends up in the ice which then despawns
Sounds like this might have happened to you
relevent, untouched issues https://github.com/shedaniel/rare-ice/issues/14 https://github.com/shedaniel/rare-ice/issues/16
several times, it's especially common when fighting the night lich
Yes. Hence why we made Alpha update it ๐ will be in next update
are we also getting the replacement for cosmetic armor?
https://www.curseforge.com/minecraft/mc-mods/size-controller
Would be pretty neat to have, being able to shrink and go between small blocks and pipes/cables.
I actually think this could be fun
^^used to be able to do this with hex casting, very fun
i actually agree with this. unless the item stealing can be disabled in config, i second the removal of Rare Ice.
me doing this with pehkui because i like being smol
Adaptive Tooltips
https://www.curseforge.com/minecraft/mc-mods/adaptive-tooltips
The tooltips on some of my items - thru Zenith, lots of enchants, etc, are Way Too Long and go off the screen. This or any other tooltip mod that fixes this kind of issue please
neruina - ticking entity fixer
reason: there's a lot of ways to cause a ticking entity crash and brick servers
THIS THIS THIS, I picked it up from your bug report thread to utilize it in testing Ad Astra pipe crashes
Shoot, this is a Quilt mod. A Fabric port does exist, however.
Wait, I'm getting confused... more research needed.
the way it "fixes" ticking entity crashes is by straight up deleting the erroring entity, which is very not ideal
imagine, for example, if your entire AE2 storage was wiped due to something that could have been fixed by hand :p
block entities are just suspended actually
the demo shows that only mobs that cause ticking crashes are killed
i'd test if i knew how to cause AE2 to have a ticking entity crash
ohh, well that sounds more reasonable then
more knives for farmers delights
botania, advanced nethrite, mythic metals,
and more
is there a reason why extended drawers isn't in the pack? https://www.curseforge.com/minecraft/mc-mods/extended-drawers
cuz.
lol. I was wanting it in aof6, but was told that we have reborn storage, which is kinda mid imo
AOF7 will have sophisticated storage
there is no point in asking to add this mod anymore
does sophisticated storage have a controller that can I could just put a storage bus on?
yes
SWEET. then I'll rescind my comment and wait patiently for the update ๐
Think storage drawers on crack
I've used sophisticated storage on forge. just didn't know it had a controller, so i didn't compare it to storage drawers
Maybe its a new update
No idea
But knowing how sophisticated backpacks are, I assume it'd be storage drawers on crack
the sophisticated set are pretty goated.. it should replace iron chests/barrels.
Yeah, it's been a while since I've messed with it
hopefully not the travelers backpack. i really like that set
Can't wait
oooo. I just saw this in my youtube feed
https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
it looks sick AF
Props for the fun, and ballsy, name.
it does look really cool
but here is the thing
if this guy wants to make 99 more boss rooms
that will tame MANY years
Pretty much. Its basically a chest version of the backpacks with all mods included. Ie: jukebox chest? XD
Tbh sophisticated backpacks/storage is good enough to replace travelers backpacks, packed up backpacks, banks, MI barrels, TR storage units and both item collectors
Itโs really good
has the consensus changed on url music disks or is it still a no?
i really want the 1.21 songs early
Youtube
yeah but i hope you know what i mean
I do
Sophisticated storage and backpacks since it is now updated to 1.20?
Neither of those mods are Fabric mods.
Huh. I didn't think to look for an unofficial port. Thanks.
not sure how good of a port it is. only tried the official forge version
Another backpack mod means I can accidentally NBT ban myself much quicker! /j /lh
much rather have this one than the ones we have though
sophisticated is my favorite backpack to use. upgrades are undefeated
Lol if it's a mod I enjoy I'm in their discord
I thought sophisticated was already in here and someone wanted to play music disks on the go and mentioned "yea, you can just get the upgrade for this backpack" and last minute realized it wasnt in the pack and we were both sad
Since RS2 isn't gonna be ready any time soon, what is the likelyhood we'll get Tom's added?https://www.curseforge.com/minecraft/mc-mods/toms-storage-fabric
i like tom's a lot, especially bc its great for people who would rather place a bunch of chests than try to figure out the absurd tech mods
@wide oak true. Also with early game storage search. Rather than deal with vanilla chest organization, until mid-late game
I like toms but i seem to remember a performance issue when you have a decent amount of chests but its been awhile so not sure if thats still a thing
I just want a backpack mod where I can hide the backpack. Having a ton of clipping mesh on my character looks ridiculous!
Happy that Artifacts let's us hide the meshes.
wireless ae2 terminals make the best backpacks
With chunkloading, sure
well, or with a 3x3 chunk base)))
Or you lock yourself to a single chunk and see how far you can get
New ae2 add-on mod idea: the PAN (Personal Area Network) micro ae2 setup: terminal, plus storage buses for all your synced danks and other enderchest-style storageโฆ but the whole shebang fits in your backpack.
All these parodies on ae2 are so funny honestly
For those with wanderlust but no chunk force-loads.
ae2 itself is easy, but 'we' need to make it even simpler
this system with restrictions on cables is unique
And awesome
and this is wonderful, without this ae2 is not ae2
I was being (mostly) seriousโฆ wireless terms are awesome, but the pain of server force loads beings unpopular with server admins is real.
(said admins have good reasons, ofc)
By the way, you can track under what ip I access the servers

And your point is?
none, just interesting
like, itโs probably stored on the server in some logs
or it doesn't make sense

Maybe a different acronym than โpanโ. We donโt particularly need aroused people filling the server ||/j ofc||
lol, everything's a double entendre if you look hard enough.
remove โlookโ
???
||pansexual joke ๐คซ ||
that... is not what that word means
||thatโs the joke||
...
Just like how adhd doesnโt stand for mayonnaise on an escalator
But someone did that
Or was that simp
I forgor
brothers is right... that is one of the meanings.
heck, may people seem to think 'Subordinal' is the adjective form of 'Subordinate'... it is not.
Found it https://youtu.be/prB4O6oiFZg
stolen from @horizon95_ on tiktok
Borthers
yeah, morning, pre-foccee... can't tYPe
Are you a S.I.M.P?
take this convo to general? bit off topic.
Was indeed. Thanks for reminding me to compile a log of all ips and names. See ya, Virles o/
Mod: Create: Framed
Link: https://modrinth.com/mod/create-framed
https://www.curseforge.com/minecraft/mc-mods/create-framed
Why: Additional blocks for creativity and design with Create builds. I myself would like to have colored Framed Glass construction blocks in the pack.
Mod: Create: clockwork
Link: Mod: https://modrinth.com/mod/create-clockwork
Why: PHYSICS I WANT TO DO STUPID STUFF AND COOL MACHINES
idk if it causes lag problems or smth
Valkyrien Skies will explode in a modpack as large as AOF
is emotecraft already on the server? i think it would be REALLY NICE
this would be really nice
and funny
and since voicechat is in the pack why not add https://modrinth.com/mod/emotetweaks with this
YES! I assumed that was in the base mod
also if you want to look into it a bit more then id reccomend you look at rubber ross's videos
this mod looks interesting, not sure how well it plays with projectile damage attribute though
https://www.curseforge.com/minecraft/mc-mods/bren
did we reach a conclusion on this @jovial dagger ?
i checked and that actually look SUPER cool
it looks like it does work on armor, so weve got that AND making items look silly
Uh... I feel called out
I have no idea
What, me worry?
(wth is that gif anyhow? MAD magazine getting hardcore)
Transmog sounds cool; have you'll tried it? No problems?
i will do that today(just woke up), and ill mess with some strangely specific combos. are there any blocks or armors that would probably be most likely to have an issue?
Gonna use my 2nd amendment rights on brother whenever he annoys me
ok so from immediate testing it works perfectly
blocks on the chest slat dont show, but ill check more into that
ah so blocks cant go on anything but the head slot
seems intentional?
ok this mod works very well, i will try a few more things then i think this is good
ok @jovial dagger it has officially passed the besmirched test, along with anything else i could come up with. i think this will work well.
did you test botania armors?
or spectrum armor(bedrock one)
those are the two mods that i know to use somewhat different rendering than default
for athame and ||treasure hunter|| shenanigans:
https://www.curseforge.com/minecraft/mc-mods/disguiseheads
I tried the spectrum one and the bewitchment one, I can double check the botania stuff later but itโs working perfectly so far
kinda already exists in polymorph potion form, but, would be a neat addition
huh?
huh, never had that issue, and i've been using it a lot
it specifically crashes people with prefixes like vip
or affixes or anything
normal people and it works fine
Yeah itโs something that shouldnโt be an issue
Bewitchment is cool but one of the least polished mods Iโve seen
A lot of things that are supposed to be used can crash
Like running out of mana when on a broom
Or 2 people having each others vampiric poppets
Or you having your own poppet
Itโs kind of really bad that that happens
Me running around with an Etho head on to confuse people:
If only you could get tag locks with heads
Iโd be able to become dantdm or something like that
has someone already suggested explorer's compass? sorry, i dont know how to search in threads
i think it might be considered too overpowered, according to some past comments
even with a recipe tweak?
No idea. I found a Staff response to it (Inno) but don't think I found any Team AOF or Dev responses to it.
https://modrinth.com/mod/fabric-rep-system so i can downvote dray
I mean...for starters it's not for 1.20 and thieves/griefers get insta banned anyway
i do like the idea of a reputation system. it seems really helpful
But we like that
lets people know if they being mean
i ported this mod to Fabric 1.20.1 / EMI; if TeamAOF is interested i can see about putting my port on CurseForge too
https://modrinth.com/mod/tconjei
https://github.com/unilock/TConJEI
AOF7 would just have to switch to EMI (which is the superior recipe viewer anyway)
ooo since i already use EMI I'll go ahead and pick this up as well. thanks for the link
np :)
it does look a little whacky on large GUI scales; maybe the material stats category should be paginated
however i dont see a published version link?
ty
Think I'll place my thumb* on the scaleโin favor!โon this one.
Will certainly give it test drive on my own.
TY for prompting me to look at it's docs, Paperz!
[* lol, my thumb assuredly carries little weight; no promises here.]
Yes please lol
YES I WANT THAT ONE SO BAD
i think i posted it here before
one thing though
you should be able to use spectrum dye in the camera
*pigment
I'll give this a try as well, swap REI for EMI
Agree, would be amazing!
More fun with Exposure here: #showcase-discussion message because I'm a doofus and posted it there instead of here.
I feel a big post coming in 
@molten mortar : #showcase-discussion message
Yes, I did take some simple test shots, mainly to just to see the NBT pictures have. Thatโll be fun to make use of too.
Love the selfie haha
Did not have โnormalโ shaders on; I should try that out too.
I wonder if it works with shaders on
Ikr? F5 gets you the โselfie stickโ view.
Looks like an interesting mod for me to expriment again with modding to integrate with spectrum perhaps
Indeed. This is Exposureโs wiki talking about adding custom filters, which is where itโs โ/shadersโ command came up. Neat stuff to learn from that code base, I bet. https://github.com/mortuusars/Exposure/wiki/Additional-Information#custom-filters-๏ธ
Thank you for sharing. I will have a look later. Had the mod already for few weeks in my locked tabs
Squaremap has also been there for some time. Might integrate that first in Harmonia. But I am still thinking about adding forge compat. We'll see
A shot with the kind of shaders people normally mean when they say "shaders":
excuse me that actually works also when you turn them off ?
My first shot was with no game shaders.
This second one had them on, as you can see from the double layered "reimagined" clouds, and the lighting.
The first one was also with black & white "film" so that's why it looks like that.
The photograph stays the same when you switch between on and off ia what I mean.
So it actually uses client information is what I am going for here
no built in raytracer of sorts haha (no idea why I was expecting that)
Uh... I imagine the developed photo wouldn't change... it's like map art once made, i think.
Hang on, will get another screen cap...
for science
Same photo that was taken with shaders on, now being looked at with the game shaders off:
I like that, thanks for trying that out
I will play with it later. I have some other ideas to try out.
Bro wtf ;w; I stopped playing this
Can't downvote me if I don't play
Though admittedly I think having an upvote or downvote system that was just visual would be really helpful
Dray may have you blocked.
Oh, Hi Dray! :D
You check with ad astra?
what is up with ad astra? super cool mod but like 1/4 of the crashes are from it (not a ton but way more than most mods)
Not sure tbh .. as someone thats not a fan of space related things, i only do the mod when i have too
I don't have him blocked
GD height reveal?
ooh ill check that now
sure enough

