#Some balance adjustments for MA+MI

153 messages · Page 1 of 1 (latest)

unkempt talon
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So I was looking into a way of automating mystical fertilizer to fuel the new mystical incubator, and I realized something awkward. Looking at the recipe for mystical fertilizer, it takes 4 inferium, 4 bone meal or fertilized essence(for double the fertilizer per craft), and 1 diamond to produce 4 fertilizer, or 8 if I were to use fertilized essence.
To produce those materials using just incubators, it would take at least three of them, for skeleton essence, inferium and diamond. Incubators don't produce fertilized essence, so I would have to use bone meal unless I wanted to build an automated farm plot large enough to supply the fertilized essence I would need, which kind of defeats the whole purpose of the incubator. Tier 5 seeds like diamond have a 50% chance of consuming a mystical fertilizer for each essence produced, and it takes 9 diamond essence to craft 1 diamond. It would take an average of 4.5 fertilizer to produce 1 diamond. And without fertilized essence from an outside farm, 1 diamond(plus the 4 bone meal and inferium) will only yield 4 fertilizer. In summary, it takes more materials to produce the fertilizer needed to fuel a Mystical Incubator than Incubators can produce using that fertilizer.
So what should be done? Diamonds and inferium can be produced with steel drills in a quarry, of course, but mystical fertilizer is still pretty inefficient to craft and use. I think adding a more efficient means of producing and using mystical fertilizer would bring the mystical incubator up to par with other passive income sources.

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Follows is a list of potential steps that could be taken. These are not necessarily an all or nothing package, but any combination that tips the balance to where it should be is fine.
(1): Reduce the chance to consume mystical fertilizer in an incubator to half the current values. So, tier 1 seeds would be a 5% chance, tier 5 would be 25%, and so on.
(2): Add two new recipes to the electric mixer. The first would be 4 inferium + 4 bone meal + 1 diamond dust -> 6 mystical fertilizer. The second would be 4 inferium + 4 fertilized essence + 1 diamond dust -> 12 mystical fertilizer. The fertilized essence recipe would need 80% more energy than the bone meal recipe.
(3): Add a recipe for fertilized essence. I recommend bone meal in an electrolyzer.
(4): While you're at it, might as well add a macerator recipe for inferium ore.
And that's about it, I think. Wow, this turned into a lot more text than I initially thought it'd be.

tepid surge
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@arctic hound ^^ feedback 🙂

woven pumice
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Great feedback, I’ll get on some of these stuffs tomorrow

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Maybe add these recipes to create mixing as well

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With heating

arctic hound
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yay feedback

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i gotta be honest, i completely forgot mystical fertilizer was even the thing for the mystical incubator

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hmm

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i mean, unless im forgetting, normally it takes 1 whole mystical fertilizer to grow a crop fully

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so technically it's already using less than normal means

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i can reduce it though.

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i'll look at doing the others as well

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i need to work on grabbing some college classes today tho

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also attempting to get those machine breakable

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but it doesnt seem to wanna work

tepid surge
arctic hound
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i did do that

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as well as put them in this kubejs/data/modern_industrialization/minecraft/tags/blocks/mineable.json

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but still no dice

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i bet im missing some small hidden folder somewhere

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{
  "type": "minecraft:block",
  "pools": [
    {
      "bonus_rolls": 0.0,
      "conditions": [
        {
          "condition": "minecraft:survives_explosion"
        }
      ],
      "entries": [
        {
          "type": "minecraft:item",
          "name": "modern_industrialization:growth_chamber"
        }
      ],
      "rolls": 1.0
    }
  ]
}
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pretty much that same thing for all of them but with the name changed

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{
    "replace": false,
    "values": [
      "modern_industrialization:electric_composter",
      "modern_industrialization:electric_seed_reprocessor",
      "modern_industrialization:growth_chamber",
      "modern_industrialization:mystical_incubator"
    ]
  }
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this too

woven pumice
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That should work

arctic hound
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sadly it doesnt

woven pumice
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Hmm

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Sadly can’t take a look right now

arctic hound
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nw nw

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its okay

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im tryna bug tech bout it

hollow meteor
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are you running the datagen with it loading the generated data?

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it should default to a loot table that drops itself

woven pumice
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@arctic hound Do you have the MI folder in root left? ugh

arctic hound
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i used datagen to make it generate the folder that provided the loottables

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then i copied those over to the kubejs data folder so those loot tables could be run without datagen

woven pumice
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You gotta delete the datagen folder

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It’ll load from generated_resources

arctic hound
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yeah then i deleted the datagen folder itself

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so it was only the uhm

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kubejs stuff

woven pumice
arctic hound
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so atm this is what it is

hollow meteor
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uh...thats an issue

arctic hound
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smth i did wrong or the fact it isnt working?

hollow meteor
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data/minecraft/tags/blocks/mineable.json

arctic hound
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ope?

woven pumice
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Yeah

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Do the loot tables not load

arctic hound
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uhmm

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no idea lemmie fix that folder thing rq

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and load up the game

woven pumice
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Those ya can reload in game btw

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Changing folders and all

arctic hound
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oh i can?

woven pumice
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Yeah

arctic hound
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so only the startup needs a reboot

woven pumice
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Just /reload

arctic hound
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?

woven pumice
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Yeah

arctic hound
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but all the rest

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ah

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nice

woven pumice
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Only startup scripts

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All data packs can be reloaded

arctic hound
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ah

woven pumice
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And assets would be F3 T

arctic hound
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mhm

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which took AGES

woven pumice
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If added any or moved around

arctic hound
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since it took a long time to refresh textures

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too many textures to refresh 🙄

woven pumice
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Ah yeah depends on ya specs

arctic hound
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i mean, i'd be pretty dissapointed if my specs took too long to refresh textures

woven pumice
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Takes me about 15 secs

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Or something

arctic hound
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o yeah

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okay uhm

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smth around there

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i thought that was slow 👀

woven pumice
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That is fast

arctic hound
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eep

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well then nvm

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thats a good thing then

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it still noh work-

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im getting a wicked 6 fps

woven pumice
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Ya named the json mineable

arctic hound
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dud u0

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huh?

woven pumice
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Suppose to be pickaxe.json

arctic hound
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oh

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. . .

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still nada?

woven pumice
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Send me the json

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Also try mining it

arctic hound
woven pumice
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Any errors?

arctic hound
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nope

woven pumice
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Check logs/kubejs

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Send me

arctic hound
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this one?

woven pumice
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Nah check normal logs

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See if its even loading the files

arctic hound
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latest.log?

woven pumice
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Yeah

tepid surge
woven pumice
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Also downgrade mystagri to .5

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It might fuck the tag loading of that too

arctic hound
woven pumice
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That one

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Don’t mind Trent

arctic hound
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i searched for "pickaxe.json" in the whole file, it didnt find anything

woven pumice
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Data dosent get spotted out in kubejs logs

tepid surge
arctic hound
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but i sent server.txt-

tepid surge
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well all would be useful to look at, no?

arctic hound
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thats the one

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right?

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then ak told me to check latest instead

woven pumice
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It’s not loading the file

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That should work

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I don’t get it

arctic hound
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😭

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what if

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i left the datagen file where it is

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but deleted everything BUT the loot table files

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would that work?

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it wouldnt go through kubejs, but it could be a temp fix

woven pumice
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It’ll load them again

arctic hound
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ah

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hmm

woven pumice
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Can you downgrade mystagri for me

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To .5

arctic hound
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uhm

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yeah i think

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could that be why?

woven pumice
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Maybe

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Long shot

arctic hound
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oki doki

hollow meteor
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is loadRuntimeGeneratedResources intentionally set to true?

woven pumice
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It dosent do anything if no folder in root

hollow meteor
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the default for the machine generation should be pickaxe mineable and drops self...have you tested by turning on datagen and then leaving the files there?

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(probably MA...)

unkempt talon
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Hey guys, I'm super happy that my feedback was so well received! I do have one more tangentially related note to add.
Just this last update, recipes were added to several machines(Thanks AK!), enabling them to process prosperity ore into 2 shards. I think that that 2 should be bumped up to 6 to make mechanical processing competitive with a fortune 3 pick, and more consistent with other ore processing outputs.
I did some quick testing with a fortune 3 pick on 5 stacks(320) of prosperity ore, and got 1,740 shards for it. That's an average of 5.4375 shards per ore using fortune 3.