#Mass spawning of hellhounds in warped forests

15 messages · Page 1 of 1 (latest)

brittle mason
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Bewitchment does not take into account the existing spawn list weights when adding its hellhounds to all nether biomes. This creates an issue where their hellhounds (defaulting to 6 spawn weight) are VERY common in warped forest (to the point of swarming while just standing in warped forest).

Due to the nature of the spawning, the only fixes i can see to this are either remove it from the spawn list with kubejs or reduce the spawn weight (which would affect every biome) or add an additional enderman spawn to warped forest with a higher weight

This is all assuming that this was not fixed due to the intent to "increase" the "difficulty"

spare lava
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Not done to increase difficulty. If you find a good value I can change it. Assuming its code is spawning it correctly.
Here is the Warped Forest Biomes-With-Mob-Spawns registry

{ adventurez:blaze_guardian [weight: 1, min: 1, max: 1] }; 
{ bewitchment:hellhound [weight: 6, min: 1, max: 1] }; 
{ minecraft:enderman [weight: 1, min: 4, max: 4] }; 
{ minecraft:strider [weight: 60, min: 1, max: 2] }; 
{ netherdepthsupgrade:bonefish [weight: 8, min: 1, max: 5] }; 
{ netherdepthsupgrade:fortressgrouper [weight: 3, min: 1, max: 2] }; 
{ netherdepthsupgrade:lava_pufferfish [weight: 15, min: 1, max: 5] }; 
{ netherdepthsupgrade:searing_cod [weight: 10, min: 3, max: 6] }
spare lava
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And just some numbers from a test world, happened to get a warped forest right when entering the nether lol

cinder coral
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considering the warped forest is the closest thing to the mushroom island biome for spawning non-hostile mobs, the hellhounds should probably be tuned down

spare lava
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and after standing there until now, it seems to have leveled out...

spare lava
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and I don't see us getting any changes for that kind of thing

spare lava
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from my minimal testing, changing the weight doesn't really seem to change much

brittle mason
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yeah, you would have to remove the spawn from the spawn list of the biome

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should be able to use kubejs's removeSpawns worldgen event

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(or alternatively addSpawn if planning to just add a higher weight enderman)

spare lava
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Alternatively I would have to datapack change the biome.

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and hope that works

brittle mason
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its... kubejs 1902 branch~~, no idea what version that is 😛 ~~ mod_version=1902.6.1 so i would say yes, that appears to be 6