#Question about AlmostUnified

13 messages · Page 1 of 1 (latest)

vast maple
spring raptor
distant cosmos
spring raptor
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I am not sure if that prevents AU from overwriting recipes and items tho

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Another question:
If I remove mods, is it better to remove them from AlmostUnified the priority list completely or is it better to just move them to the bottom?

distant cosmos
spring raptor
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This is where the whole confusion begins, removing them does nothing

distant cosmos
# spring raptor I am not sure if that prevents AU from overwriting recipes and items tho

I think you assume all changes are done in Almost Unified and thats not the case. Many things are also done in kubejs, here
https://github.com/TeamAOF/All-of-Fabric-6/tree/main/kubejs/server_scripts
and datapack changes here
https://github.com/TeamAOF/All-of-Fabric-6/tree/main/kubejs/data
And I assume you still have tech reborn? Its ores are removed from world gen here
https://github.com/TeamAOF/All-of-Fabric-6/blob/main/kubejs/startup_scripts/worldgen.js
Some mods its done in the config. Like IndRev

spring raptor
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Tbh I deleted all other Tech Mod for the server that are not Create. We played AoF 6 on our 20 people server before and people told me they did not like how the Tech mods render Create machineries kinda useless.

(I already came up with the idea to just ignore the mods then but ig that was too much for them.)

I also looked into KubeJS and changed a lot of things (like lootbags etc.)
But the thing with the datapack was new too me.
Thanks :)

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As far as I have tested it now the ores are back im Worldgen and the smelting/crafting works fine. They are just not showing up in REI (recipes, items)

distant cosmos
spring raptor
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Thank you :)