#Going to certain chunks crashes the entire server.

103 messages · Page 1 of 1 (latest)

honest rain
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Tested with chunky as well as going to the coordinates chunky specifics as having issues. Was chatting with the chunky dev last night and he said it was an issue with world generation/world seed I'm using so figured I'd post a bug report here. It always leads to a time out waiting for world statistics. I was able to fix it the first time by manually replacing the problem chunks with MCA Selector but I don't want to have to do that for every single problem chunk because it appears that there's many of them.

analog sluice
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did you figure out what is causing the issue? is it a mod we can just uninstall?

honest rain
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I am only using chunky as a third party mod and the chunky developer told me it appears to be a modpack chunk generation issue

analog sluice
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Haha thanks hopefully we get a response.

cunning kraken
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i've got no idea. it's whatever's trying to generate at chunk -263, 500 (xz -4208, 8000, roughly if I know my chunks correctly) and. It Just Doesn't Want To

honest rain
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Yeah I was talking to the chunky dev as well and he said he couldn't find a specific mod that was causing the issue either, recommended removing lithium and starlight temporarily which I did but to no help.

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I might just have to world edit those chunks out manually which I really wanted to avoid doing

honest rain
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bumping again to see if anyone has any ideas, been scratching my head trying to figure this out

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can't get further than a 6k radius in chunky without my server crashing and I'd really like to do a 20k radius as players who play on my server love exploration

honest rain
rich cedar
honest rain
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Server just refuses to crash after 10+ minutes giving my fail to get world statistics until I forcefully reload it

rich cedar
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Then seed and the coords of chunks?

honest rain
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Appreciate the help

rich cedar
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You can also check yourself in single player. But I'm guessing it's a When Dungeons Arise structure.

honest rain
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Seed is: -5599530425004501210

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Co-ords are: 8064, -2912

honest rain
rich cedar
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Single player for some reason never seems to crash from this issue. Just takes a while to load. So yes you could copy the world folder, but it's likely a large amount of data. So you can just create a new world with the same seed and tp to that area. Whatever structure is there will be in close proximity to the one on the server world.

honest rain
honest rain
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a bunch of these errors in the ATLauncher console as well

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[11/04/2023 15:21:05 PM] [Server thread/ERROR] (Repurposed Structures POOL MERGER) Found an entry in repurposed_structures:villages/ocean/houses that points to the non-existent nbt file called chefsdelight:villages/ocean/chef_house

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not sure if that helps

rich cedar
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hmm... @still wolf any clue one this?

still wolf
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That would not cause deadlock

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You would need thread dump

honest rain
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Not sure what a thread dump is but I'd be happy to provide one if you tell me how to get one

rich cedar
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ah ok so just a warning then. I did notice that you are pointing to this file that you are not adding though

rich cedar
honest rain
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Seed is: -5599530425004501210 straight from my server console

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and the coords that crash me are: 8064, -2912

rich cedar
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thanks

still wolf
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Remove lithium. Does issue still occur?

honest rain
still wolf
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The watchdog crashes truncates the threads too short before it can actually show what is truly running on each thread

honest rain
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yeah it's definitely reproducable, i get it about 5 times a night trying to troubleshoot it. I'll watch that video and download visualVM to try and get u a thread dump

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I'm just glad I found the issue with chunky first before my players started exploring and may have gotten stuck near a crashing chunk

rich cedar
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My hunch is a Dungeons Arise Explorer Map, because that's what its usually is. Although disabled the timeout normally works for that. So in case it is that, you could try adding this to the kubejs/data/ folder. unzipped of course. This replaces all of their explorer maps with stone, and will probably be added to the next pack update either way. Explorer maps are terrible things, because we have made these massive structures so rare, when one of these maps is in the loot, it tries to find one of their structures, which could literally be 6000+ (likely even more than that) blocks away.

honest rain
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confirmed I still get a world statistics crash in SP as well, just loaded a blank world with the same seed and the world completely stops loading at those coords with a world stats crash in teh ATlauncher console

rich cedar
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world stats just means it never finished loading.

honest rain
rich cedar
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well yeah, something is stalling it out.

honest rain
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got it got it, I think you're probably right with it being an explorer map

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I was able to get closer in SP without it kicking me and it seems like there's a massive underground tunnel filled with drowners so probably related to dungeons arise after all

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couldn't even see any structures when I was on the server cause it would just crash out almost immediately

still wolf
honest rain
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just tried that zip file and same thing

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just ends up kicking everyone for time out and console reads time out waiting for world statistics yet again, guess I'll have to do that thread dump for ya

rich cedar
# honest rain just tried that zip file and same thing

Ah k. I also am getting it to stop loading chunks in single player. No crash but the world just stops loading/ticking after it tries to load that area. Looking through the Region files, but that might not show anything because it probably stalls before its able to save to the region file.

honest rain
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I was able to fix it once by manually copying a regions file over top the problem one but that leads to some really weird looking world generation so I'm trying to hopefully avoid that and also help everyone else not run into this issue

rich cedar
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yeah, I have not actually seen it lock up like this before. Usually disabling the timeout or loading it in single player worked.

honest rain
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Just my luck that it's the first modpack I've played in years lol, hope we're able to get this fixed cause I'd hate for this to happen to anyone else

still wolf
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@rich cedar @honest rain I loaded up world with seed and coordinate and did the thread dump myself.

https://controlc.com/1809dda0

Take a look. It is happening when Repurposed Structures's Jungle Fortress spawns Drowned as part of worldgen. But look closer. It's not an issue with my mod. Someone mixin to Drowned spawning and added unsafe code that dies if ran during worldgen

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at net.minecraft.entity.mob.DrownedEntity.handler$imb000$sihywtcamd$trySpawnAsGuardianJockey(DrownedEntity.java:1058)
Who the hell is this

honest rain
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GuardianJockey…?

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I’ve never even heard of that

honest rain
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Maybe disabling mob spawns might let the world gen do its thing? But if we turned mobs back on it would still probably crash when going back to that area

still wolf
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made issue report.

still wolf
honest rain
still wolf
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of course they might have more unsafe code that break so send me more coordiantes and seeds if issue persist and I'll tell you what else to disable

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disable all their jockey configs

honest rain
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I've seen creepers riding slimes in some of the structures and that seems to work okay

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not sure if that comes from the same mod

still wolf
honest rain
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might just end up removing the mod itself if changing the config doesn't fix it but I'll definitely be updating my bug report if I find anything else

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Trying to pregen 20k radius with chunky when I found these problem chunks so if there's any more problem areas I'm sure I'll run into them

rich cedar
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The downside of our servers being the same world for so long is that we don't run into world gen issues after mods get added. Also a nice upside too of course.

still wolf
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when's next AoF update now Trent? lol

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(lmk as I want to nerf my Sugar Water's speed at growing Sugar Cane. And let me know of any issues with my Bumblezone mod)

honest rain
still wolf
cunning kraken
rich cedar
honest rain
rich cedar
honest rain
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Oh awesome okay, I’ll throw that in too after work then

rich cedar
honest rain
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So not sure what's going on here but I got a new crash report for ya, after adding that file to my server I seem unable to even load in. Last I loaded in I logged out in my base so not even sure why it's failing to load me in now.

still wolf
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pehkui is having issues with hexal's wisps?

honest rain
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managed to actually load in with a direct connection but now it's still just timing out waiting for world statistics again

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I think I might just need to update Hexal

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latest update has a fix for: Fixed Slipways spawning absurd numbers of wandering wisps if the wisps are in lazy chunks.

honest rain
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okay thought that would've fixed it but apparently not, still get timed out as soon as I join the server. Not sure even how to diagnose this one because the server keeps running as long as no one joins. I do have a Kibe chunk loader at my base to keep my mana production going but I didn't log on for a couple days and now I can't even seem to log in.

honest rain
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Also keep getting a warning in my server log that it's:

[18:20:37] [IO-Worker-22/WARN]: Saving oversized chunk [-106, 148] (1729373 bytes} to external file .\world\entities\c.-106.148.mcc

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double checked and that chunk is 100% where my main base is

honest rain
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so I found the problem lol

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does anyone know how to forcefully despawn entities from the server console?