#My games crashing on launch

65 messages · Page 1 of 1 (latest)

tiny rune
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Sorry this is the correct log, i was experimenting with fabric versions

wise crown
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why exactly are you experimenting with fabric verions

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just use the one included in the pack

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it looks like you touched a lot of things, just install the default pack and run from there

tiny rune
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I have ran the default pack before and ran it but its still crashing on launch

wise crown
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is this crash log from the default install?

tiny rune
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Yeah

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i deleted the original log sorry

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the one with the jank fabric installs

wise crown
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How much RAM are you giving MC?

tiny rune
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i have 32 gigs and im giving 16

lone kindle
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nix system, does it say something like stack smashing detected?

wise crown
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no errors

lone kindle
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yes

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check the output

wise crown
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oh of the launcher?

lone kindle
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(this is the same thing that happens with all of the stack smashing, its jvm crashing)

wise crown
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sorry if im bothering you a lot im trying to learn this stuff lol

lone kindle
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no worries. they didnt post a crashlog, they posted their latest.log

wise crown
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ohhh yeah

tiny rune
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Yeah its having stack smashing in the error log

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Sorry i didnt get back to the thread till now

topaz basin
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my game crash too wen i join o.o

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but on my singleplayer world works fine

lone kindle
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best to open your own support thread instead of trying to hijack an unrelated one

topaz basin
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i did

topaz basin
azure edge
tiny rune
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No ive just been playing 1.3.0

azure edge
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Its been covered in a long support thread. I can summarize it if you’re familiar with messing around with your unix system.

tiny rune
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To an extent I am

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Im using archbased and manjaro

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Gnome

azure edge
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OK, the condensed version first…

tiny rune
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Ik it revolves around javas display manager

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I dug around a little bit on that

azure edge
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(Hang on, looking a library name I never remember how to spell corrrectly)

tiny rune
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Just have no idea how to recompile it to fix it

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Lwjgl

azure edge
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Compile the latest master branch for libglfw from github. Then use a jvm argument for starting MC that points to your fresh version.

tiny rune
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Or libglfw

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Yep lol

azure edge
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That’s the super short storu

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Perchance, your distro already has a package for the latest… its 3.4.

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I had to compile for mine (Pop! OS)

tiny rune
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I think I looked at it I'm not on my PC rn

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But I think 3.3.1

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Or something close to that

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I keep my packages up to date

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But its just coming from the aur

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Through the default repositories on manjaros keyring

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Yeah I'll have to look up what jvm arguments to use and how to compile it

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Can I use conan? I've used it before

azure edge
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“-Dorg.lwjgl.glfw.libname=/usr/lib64/libglfw.so.3.4” is the jvm argument to get MC to see your freshly compiled library. Adjust the path for where you put that freshly compiled lib, of course.

tiny rune
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Gotcha

azure edge
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This is the previous, long convo discussing all this:

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Once you’ve got the source for the latest master branch of libglfw, the README file, iirc, includes a link to a page of helpful directions for compiling it.

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Its straight forward. The only “option” you’ll need is telling it to compile a shared library.

tiny rune
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Alrighty

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I'll do this tomorrow afternoon

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Thank you for time!