#Emmissive ores and connected glass resource packs stop working in 2.0.2

18 messages · Page 1 of 1 (latest)

unreal mango
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They work in 2.0.1 and earlier but just don't in 2.0.2

red adder
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add continuity again, but I am unsure if it may have incompatibility with CTM which is now a dependency for chipped

unreal mango
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It seems to work fine on 2.0.1 which also has both mods so it should work

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unless there's some weird edge case i haven't come across

rustic dawn
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you need continuity I guess? I was hearing that CTM will support emissive ores but maybe it doesn't the way I use it

unreal mango
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I did some research and apparently ctm and continuity use 2 entirely different standards

rustic dawn
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ah, that might be why

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next time I get to talk to adrian I'll ask him about it

unreal mango
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and unfortunately ctm packs are increadbily rare compared to continuity ones

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even the official pack hasnt been updated in years

red adder
unreal mango
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suppose for now ill just need to hope it works without issue

tepid pond
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you can use the CTM packs that exist for forge

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most CTM compat is done within mods, like tinkers and stuff. the optifine format is more popular with texture packs. CTM is more used in decorational mods, like Chisel & Chipped

unreal mango
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makes sense

bronze bay
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Can anybody link some CTM packs for 1.18 please? All the ones I'm finding state CTM but are referring to the Optifine feature.

And is CTM client side? IE can I remove it without it impacting connecting to my server?

red adder
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it is a dependency of Chipped so you can't remove it

bronze bay
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In that case I'll re-add Continuity, if I notice any bugs I'll post them in here for other users to weigh up the pros/cons of re-adding it.