#Ram portion of Grimnir battle is too hard

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wet basalt
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I can’t get past the ram part of the final boss. All the other parts are good but I keep dying at the ram and then I have to start from the beginning which is a waste of time.
The red circle is too small and grimnir is too fast for me to be able to stay away from him while simultaneously being near the lightning, even when spamming dashes. The lightning also hurts us which then makes grimnir able to hurt double cuz we can’t get away in time due to lag/ being hurt animation.
Please incorporate at least a couple of these things to help make it easier cuz I love this game to death and I want to see the end.

1: Every completed animal phase in the boss battle should automatically become a checkpoint. So like if I finish the stag and raven part but die in another animal part then I should revive to full health with the stag and raven completed and the other animals still needing to be done. Don’t make me start from the beginning please, it’s frustrating as heck and a big time waster.

2: Make it so the ram’s lightning doesn’t hurt us, only grimnir. If there needs to be a lore inclination, then put that ability either into a rune (i.e use spirit energy to repel lightning like the bright heart rune repels red fog) or include it in the ram’s blessing in the skill tree.

3: I have so many freaking wisps in my home inventory like between 40-50 wisps with nowhere to spend them, all the dungeons that need them are cleared. I think if after 10-15 attempts maximum and you still can’t clear an animal phase of the battle, you should have an option to supercharge the animal you’re stuck on with a certain amount of wisps and they will automatically finish that phase for you so that you can move on.

4; Make it so the ram’s lightning is always pinpointing Grimnir so that he will get hit no matter what. This would be so we just have to avoid Grimnir and not the lightning as well if it still has a possibility of hurting us.

5: Since Grimnir is covered in the red fog, make it so the bright heart rune works against him. Like if he manages to hit me, then I should lose spirit energy not health if I have enough spirit energy slots.

These are just a few ideas but please please please devs, take at least 2 of them and put it in the game for the next update, I’m begging you 😭🙏🏼 You could have them as optional toggles right next to the revival statue before the battle starts or when you die and revive.

gentle olive
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I support the "each complete challenge of Grimnir fight should be an autosave checkpoint" one and as for suggestion 3, that's actually something that was brought up in one of the polls, thus one way or another, I'm certain that we'll get an update where we'll meet the 'Wispkeeper' or an animal/character that will take our wisps. :)

steady salmon
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I died in the first battle precisely because of that, so I decided to leave Ram for last. So i wont need to do the Ram part

wet basalt
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Update: I tweaked some of my settings and I was able to get past the ram finally, but my god was my heart pounding like I was in a horror film 🫣 The ending was so worth it ❤️

spare stag
wet basalt