#Oddities in Kalu Nol

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magic pine
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Spoiler for the new things in the public beta ^^
Found a couple bugs / oddities with this update that could cause issues like clipping.

||In one part of the video the fox is clipped under the bowl, meaning if done right the fox could be clipped out of bounds if entering spirit form. While its funny to be able to go into Spirit form on a sleigh, I feel maybe it should be disabled? Since the entity the fox is on seems programmed to pause when spirit form is too far away.||

timid rune
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Tayler has told to have fun breaking this XD

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So far issues I’ve had are it falling through the map randomly and getting stuck upside down in the ground XD

magic pine
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couldn't get it on obs though

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I will say going through the portal just seems to do that weird jittering thing for me almost all the time lel

shell mural
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@magic pine Thank you! Here are all the issues I noticed while watching.

Spirit Form
-Treadmill Sled: Returning to sled when sled simulation is locked(due to distance from player) then the fox will animate locomotion despite being attached to sled.

Simple Portal
-Landing Anim Loop: Jumping through portal can cause Fox to move directly from movement mode Falling to Walking without triggering OnLanded events causing fox to get stuck in anim loop. Until Jumping again. This is likely an issue with any portal that teleports you to a grounded position.

Raccoon Sledder
-Will sell a sled even if it doesnt have one. (because you already purchased it)

Rogue Particles.*
-Tail Particles persist in world after owning character is destroyed. Existing issue. 2min of first video you can see a tail particle persisting in word. Likely belonged to a previous spirit form.

magic pine
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Noticed rogue particles every once in a while but I never really knew what caused it, that makes a lot of sense!

shell mural