#Toggle Sprint
1 messages · Page 1 of 1 (latest)
What do ye mean by "toggle sprint"?
I play a lot of the older fallout games they use caps lock for toggle sprint on pc that would be a good button for it I think
Instead of holding a key/button you'd press it to start sprinting and press it again to stop: toggle
As long as it's an optional setting I'm perfectly fine with that
-# tbh i kinda like the hold button it allows for quick reactions like if im boutta go off a cliff
What he said
"Toggle sprint" is when clicking sprint button turns on sprint. rather than holding the button.
I don't use toggle sprint in games so I'm looking for advice from people who do.
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If you stop moving should sprint stay "on"? Meaning if you start moving forward you would go back into a sprint. OR should sprint auto-cancel if you ever stop moving forward(or stop holding WASD input)
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Spirit Sprint behavior. Should it still require a double tap? Or should it instead cycle through each time you click sprint. ie walking> sprinting> spirit sprinting> back to walking
@random grove
I use it like I said caps lock I bind it there in most games
yes this will be optional in settings
I like when my sprint stays on while I’m moving or not, but I’m rather atypical as I always use toggle for movement rather than holding for any movement (I use toggles for forwards movements as well instead of classic hold w to go forwards)
I am an enjoyer of the one tap, two tap, three tap though… but this may not be ideal with the jump system
That sounds like a bad idea here
Maybe a tap to toggle sprint on or off, and a hold to use spirit sprint
I’ve seen that used in other games and it’s actually my favorite system
So walk/run is a tap to toggle between, then hold it to spirit sprint
I'm already using a sprint toggle myself by starting sprint then briefly entering camera mode.
That glitch is useful
So I'd be very happy with it.
My final say is tap between run/walk, then hold to spirit sprint, @kindred hazel
considering the situations where you'd use a togglesprint - over long distances - making it the same input as spirit sprint (and putting it on toggle as well) would probably fit well.
unless someone has objections to that
sprint and spirit sprint are already the same input
no, I mean making the spirit sprint doubletap also act as the sprint perma-toggle
presumption: if you want to toggle sprint, you're going to want to sprint for a prolonged period of time. Which you'd do with spirit sprint as well
the situations where you would want to toggle sprint but not spirit sprint would be quite few, and you could accomplish that by just gliding for a moment
Ahhh... Can't speak to that, I don't really use the sprint, as I'm not good with speed, and it dizzies me a bit
or if it's requested to not do it that way, could make doubletap the toggle, and doubletap into hold for spririt sprint
Spirit sprint effectively runs off very limited stamina, I see no issue with it at the very least being a hold
what about this?
Hold Sprint(Current)
Hold for sprint. Double tap and hold for spirit sprint.
Toggle Sprint(New Option)
Tap to toggle sprint. Double tap(no hold after) for Spirit Sprint.
Tap while spirit sprinting would also cancel it.
That’ll work imo
as a menu option, sure.
Can try it, but it may have issues with input lag
Double tapping is not the easiest
that doesn't cover how you stop sprinting
Tap again
oh, now it does
yeah, just tap again, how it works right now if you use the cameramode trick
when I have it working I can put it on the beta branch
I typed before the edit 😛
(Just please don't fix the cameramode sprintlock glitch, I also want to be able to toggle spirit sprint 😛 )
Im not a fan of the double tap for the current spirit sprint. People have already complained about how it’s hard to double tap as is
on keyboard or controller
So I worry it may not be well liked for the new one too
The glide is a tap hold, and it’s more intuitive
can't promise any bugs will be kept. but that one is low priority for me
Don’t remove it until we have an actual toggle lol
you will be able too by double tapping sprint
deal
Odd that I’m advocating for a hold button, but I dunno, I like being able to turn off spirit sprint on a dime
We’ll see
mmh, I just feel like making it pure toggle would make quick fine movement a bit odd. you're gonna keep hold to sprint until release, right?
for both options
Yeah exactly
No
well
It’ll be a settings option
But not if it’s set to toggle mode
There will be two settings for this, one to keep the current sprint system, and one for the one we’re discussing
I mean as for the exact things: ```
default mode:
tap once = nothing
tap twice = lose 1 energy for no reason if spirit sprint is equipped
press then hold = sprint until button released
tap twice then hold = spirit sprint until button released
toggle mode:
tap once = sprint forever, press again = sprint until button released
tap twice = spirit sprint forever, press again = spirit sprint until button released
press then hold = sprint until button released
tap twice into hold = spirit sprint until button released
That would be my ideal.
sounds complex, do you have another game that uses this system?
it's not complex, just had to cover all cases so it is more verbose.
just gotta cover those 4 cases.
makes sense
ah, reading it again does make sense
There’s a few accessibility things I think the game needs I think my biggest one for me and a few others I have talked to is colorblind settings @random grove and @odd coral specifically along with myself X3
Ok I can see them because I’m not severely colorblind I’m not hexx levels of bad
Poor hexx
You can’t see purples XD
I can see them just fine but i agree poor hex
I cant see a lot of magentas and some shades of red well
I cant see certain shades of green well, they come up as either yellowish or blueish
Particularly darker greens come up as darkblueish
More or less just want a tap to toggle walk or run, then hold to sprint from either, I dislike double taps
holding for sprint is not a big deal, you can't sprint more than 15 seconds really
Like WQ right
I love that X3
bingo
It’s so much easier in the hands
agreed
I kept walking over things
a toggle sprint option for those who want/need it would be a great addition. personally I'm one of those who likes having a button to press. For me it just feels right, then again I grew with games like Super Metroid and A Link to the Past where there was a button to press to sprint/run.
Rip
I was grateful to chat, lol, kept telling me 'There! Right there! You are literally on it.'
thankfully we can see red <3
A
Pain
You can see the magentas and orange reds I can’t see X3
What?
I don't like the spirit sprint turning off normal sprint
would rather just hold for spirit sprint, not have it interfere with the toggle
Ooooo a dev sandbox level i love seeing these
better than what we have.. but I don't think spirit sprint needs a toggled on mode yet, nor should it interfere with the normal toggle
ah i see
I'll see what I can do. Maybe I can make it so there is an option for both sprint and spirit sprint
It's a bit more complicated under the hood. They aren't truly seperate abilities. Spirit Sprint is sprint. just with buffs
so keep spirit sprint double tap and hold?
I don't like the double tap is the thing
try if sprint is toggled on, holding turns on spirit
oh. well that would be a slightly seperate issue
I guess just try a few combos to see what seems most natural
I think what is most intuitive is make both forms of sprints "taps" or "Holds"
fair..
Still It'd be nice to be able to swap between normal and spirit sprint without going back to walk
i'll fiddle and think of how I might make youre desired outcome possible. might be 2 settings working in tandem
this is likely possible
let me know how this goes, all for testing when it comes down to it
Thank you for all your work Tayler!!
It's looking good so far
Yeah, I'm not really enjoying the double tap for spirit sprint. I use left trigger on my controller for sprint and the double trigger press fails to input often.
I've never really had trouble with it. might be a controller thing.
Why not use two different buttons for these two abilities ?
Sprint would be a button. Spirit Sprint would be another.
keybinds for controller
Anyways, I'm a fan of games with walk/run/sprint set to single key, a toggle between run and walk, then sprint is hold, just my preference
Fair enough, I guess. Still better than a double tap, at least.
yeah I do not like double taps
I also have trouble triggering the lift rune...😅 🙃 But that's another subject. 😅
So many taps, omg.
the nerve damage is real xD
@random grove and others. 🙂
We've discovered an issue with toggle sprint.
When Sprint is active the game disables Target Jumps and enables regular sprint jumps. With toggle sprint it is easy to toggle it on then forget about it. Causing it to feel like target jumps are broken.
The proposed solution is to auto-end sprint if you top moving(at least when using the toggle sprint setting). A few games do this but I want to run it by you all.
I'd rather not do that, I kinda hate that system in other games
I don't think how it is is really an issue as much as it is something you have to memorize
another option would be to have it so if you stand still, target jump becomes an option regardless of if its toggled
That would probably be a bit hard to implement and require changing the whole sprint system I’m not super sure Tayler would have to give more info
don't get me wrong, toggles are harder to play with, but It is something you can learn. Its not as intuitive as hold, but that's the case everywhere. I really do hate when games turn off sprint when I stand still though
it was annoying enough that toggle sprint is turned off when you hit water
I'd HATE it if it turned off when standing still
@kindred hazel do you have any input? Would it be hard to implement a change to the sprint system as it is?
I think it’s less of an issue as you’d think. I know you’re not fond of UI elements but you could add one to the “compass” that shows if sprint is currently active too
I was able to do a lot of the games parkour rather easily even with the toggle. It’s different, but if you’re used to it you’ll be fine
Then again I’m the weirdo who uses toggles for walking too, even in other equally intuitive games
Just the way you think about it
Anyways, tldr, I would hate it if standing still turned off the toggle and I think a UI indication of which mode you’re in would be better
I like this one.
And it's probably not too hard to change the existing system to it either...
like, currently it's like if (!sprinting) jump_guided() else jump_and_die()
lol
you'd only have to change it to like if (!sprinting || (input.velocity.x == 0 && input.velocity.y == 0)) jump_guided()
the only possible issue then is if someone plays with a faulty gamepad that has an off deadzone, but you can't really account for faulty hardware, can you?
well, at least not input-wise.
there is the issue of additional processing every cycle
Thank you for the input
Im not totally onboards with any of these to be honest
The game design isnt really meant to just leave sprint on. I dont like making jump targets appear when standing still only because it trains the player to just leave sprint always on.
then theyll start to only use target jump when stand perfectly still...
My personal opinion is that stopping sprint when not moving is very standard.
That’s what I think as well it’s not a 100% perfect solution for everyone but it gets the job done without causing to many extra issues
standard, but very gross feeling
I really don't like games that do it
I think its fine as is
keep it as is, let people get used to it
its not hard to memorize when to swap
I do not want it to turn off when you stand still
I think it feels very nice as is
also it should auto run after swimming if the toggle is on
@odd coral
I have a solution possibly if Tayler agrees a little toggle sprint icon in the corner somewhere that show hey you have toggle sprint on
If it fades a second later like the spirit energy that could work fine
I'd like to simply see a toggle button for auto moving on PC so I don't have to hold down buttons and hurt my carpal tunnel. In other games where I can toggle autorun or movement, I can play for a lot longer.
I feel the exact same way
....But they literally just added that!
To toggle sprinting, not auto running / moving across the map.
I think they mean something like double tapping ‘W’ to keep moving forward.
slowly turning this into an idlegame 🙃
Some people need toggles because our hands cannot hold keys, any keys, even as simple as movement
I have carpal tunnel syndrome, I have suggested a way to help people like me be able to play a video game without wrecking our hands. You don't have to use it if your hands are fine and you don't want to use it.
It's a video game, not pro football.
I was just trying to be snarky 🙁
I am fully aware that a lot of features that seem superfluous to ablebodied people are quite necessary for others.
I too have issues with my carpal tunnel, I’ve actually had to get braced up for weeks and see doctors about it just because I’ve over done it playing video games that weren’t accessible with controls
It very much is something that people don’t think about until they themself have issues
I have to be VERY careful with mechanics required spam, genuinely was to the point I was risking needing surgery because I was getting too cocky in a fighting game once 
Ended up in braces for 4 weeks that incident, thankfully no surgery required
-# frankly, I'm surprised I don't have problems with it, yet.
Be glad and cherish your wrists! 
as long as I have them