#Feedback

11 messages · Page 1 of 1 (latest)

tepid coral
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• Glitch - She has already been buffed two or three times in recent months, and many of us have already said we disagree.

You keep increasing her damage and damage reduction, but considering that her main ability is one of the most broken in the game, why not give her any increase in charge time? Battles are completely spammed with copies; you can't even get to the original because they can teleport her, and by the time you reach her, they've already deployed another copy with the damn PFG on auto shoot

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• Blast - The only thing wrong with this character was reducing the perk of the enhanced rockets. It already has enough damage reduction, and the charge is too slow to compensate for the damage reduction. Now, with 3 rockets, it's a perk that's definitely not worth using. The second thing that could be improved is the time spent in the air after receiving a rocket or using the cluster jump. It's too much time in the air.

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• Lastly, Thunder - the guaranteed combo perk is currently not working. It has been like this for a few months, and sometimes the spear's impact area seems to be reduced to the spear's hitbox only.

tepid coral
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In the case of weapons, there are many more things that need to be improved.

• Snipers - There are only 3 usable ones.

Semi-automatics: Only Blade is good. The stats show it has just over half the rate of fire of the others, but in reality it has much more, it does almost twice as much damage as the others, and the damage range practically never decreases.

The heavies: Since they introduced this whole rarity system, only ARM and Interceptor are functional. They have the same problem as the Blade: their damage never decreases despite the distance. The Hellcat isn't even worth upgrading, It's much heavier than the other two, the magazine is a joke, and the increased magazine doesn't even increase the number of bullets. The rate of fire is much lower, and the damage range is reduced from very short distances considering the size of the maps.

Among the midsize snipers (idk how call them) : What made the TGT good before was its chance to get a one-shot kill with a chest or headshot. Now, the Ultimate, which is the best in that category, is complete crap. You can only get a kill if the shot is to the head. They are basically useless because the other two categories can do the same thing and better. They need to go back to killing with one shot to the chest to be relevant again, otherwise no one will use them, even if you give them the best legendary skin in the game.

halcyon hare
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You really think they are gonna read all that and change it?😂😂

tepid coral
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• LMG'S

• In this category, there are only three weapons with problems; the rest are fairly balanced.

VKP-16: The fire rate is too slow, really too slow, the range is poor, and the magazine size is terrible. The MG27 is practically better in every way and removes any reason to want to upgrade the other two of this type. As a personal complaint, the sound is bad, a bit annoying.

PKR: It has low damage, that's all.

MG249: The bullets have a lot of spread when firing, even when aiming with the sights.

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• Shotguns: Accuracy is poorly represented; often the damage is not what it should be, even if you shoot at close range and have the enemy completely inside the crosshairs.

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And finally, WE NEED YOU TO REMOVE THE DAMN BOOSTERS FROM THE GAME.

If you take anything , whatever it is from this post, we would really appreciate it. In general, these are complaints that many of us agree with.

@left badge

tepid coral
halcyon hare