#constrcuting a outsider abomnation - any advice?
21 messages · Page 1 of 1 (latest)
Is this designed to be a teensy or a full game? Either way its probably just going to devolve into a mafia like game or similar that removes the majority of what makes BOTC special as everyone is just going to claim balloonists. Also would need to include bootlegger with clarification on how its actually going to run
not very good at making things clear but these are the base characters i was asking what would go well with them, it's not teensy and i just wondered if you could make a script with every outsider mod on it
Ah right, I see what you mean, it's definitely possible but depends exactly what you want to achieve with it, outsider count is a lot of the solve with some of these characters but at the same time unless those outsiders being added/removed are very impactful it's not a super defined theme in my view. Are some other outsider mods if you really wanted to include everything but is already a lot on there
You're missing some but I get your point. These are the characters you want to build the script around
you can add hermit since it has the [-0 to -1 outsiders]
Huntsman is outsider mod
technincally i guess...
i hate huntsman but it's what i commited to
Sadly I'm not sure if baron actually works here with kaz typhon and xaan
i'll just remove baron
Baron works fine with kazali typhon and xaan if you make a bootlegger rule that "?" outsider mods keep the outsiders between at 0-2, unless a baron increases them by 2 to 2-4. but maybe that's not what you want since you want the outsider mod to be completely unpredictable, in which case moving the baron out is best