#Scheduled games ruling and possible reclarification

1260 messages · Page 2 of 2 (latest)

last beacon
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You want the server to be your own private space to play with your friends indefinitely. Thats not what the server is, what it was made for or what it should be.

vale fog
last beacon
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No the main queues are a place to play with a group that is public, storytold by a rotating cast on an egalatarian basis.

dull crag
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I don’t particularly care how much people run scheduled games. I just take issue with the very evident fact that some specific mods have been attempting to enforce rules that aren’t written down anywhere people can see them (or possibly at all) in unbalanced and biased ways. And those rules as they seem to be implying (I’d quote them but they still haven’t been written down and made public) are not really compatible with satisfying games on more complex or high set up scripts like Whalebuffet, a script that is in insane demand and being run pretty responsibly/without stepping on any toes. And I don’t buy the argument that scheduled “steals” players from other queues, because players are not commodities to be distributed. The are human people with preferences.

torpid sirenBOT
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Gave +1 Thanks to @dull crag (current: #27 - 1145)

last beacon
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If you go into your dentist and ask for a cheeseburger, you are gonna have a bad time

rotund sail
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Scheduled very much can prevent live queue from being active and takes way momentum

vale fog
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I have not see it happen on a serious bases, and in cases where it does, you have 20+ players in scheduled playing BOTC. Is that wrong?

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Because people are playing what they apparently want to play.

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I asked this before: What is it with the holy grail that is the queue if we have people actively playing the game?

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As elspeth said it better then me: "And I don’t buy the argument that scheduled “steals” players from other queues, because players are not commodities to be distributed. The are human people with preferences. "

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If theres enough people for a full beginner queue, a full pickup queue and a full event scheduled game, OFCOURSE that would be the best world, because that means you have ALL the players playing BOTC!

magic stream
vale fog
last beacon
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No people are saying both instances should be subject to the same limits

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You are saying they shouldnt

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You are literally putting yourself above an ST in pickup

rotund sail
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The whole point of scheduled is to accumulate players before the game, not during setup. In the 2nd case its an impromptu live game. Last minute joiners are fine but not if you cant get a game running in ~15 mins of the listed time.

rancid seal
vale fog
rancid seal
last beacon
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Because then you have players hosting 12 hour sheduled games, stalling out queues in the main server, which makes the server more cliquey, less new player friendly will slowly gut it from the inside out

vale fog
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How is it cliquey?

last beacon
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I dont think you are arguing in good faith with anyone who disagrees with you Kayshin, So I dont really want to engage with you

vale fog
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And it stalls NOTHING. We are going in circles again.

rancid seal
dull crag
last beacon
vale fog
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I'm one of the few arguing in good faith, there is just so much opposition from nothing.

last beacon
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Yes everyone but you is wrong. So smart. So very 6 foot 4 of you

dull crag
rotund sail
last beacon
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I think thats fine?

vale fog
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Any mod gonna respond to that in the same way they respond to me btw?

rotund sail
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Ive been saying thoughout the thread a hard 4 hour limit solves most peoples issues. It gives more freedom for scheduled STs getting a re-run and prevents events from dragging for hours more.

3 if people feel its too much

candid pier
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Imo 2 hours, including a second game if it reracks within the first hour of official start time, but if it's a big complicated script and nobody is after you, people aren't necessarily going to say you can't take 10 minutes to finish up. Alas, common sense rulings like that have too often had to fall by the wayside on the server because people get given an inch and take a mile

dull crag
vale fog
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No? No mod going to call out what just happened? I say something and refer to people personally and i get called out someone else does it it doesn't?

last beacon
last beacon
candid pier
vale fog
dull crag
last beacon
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Yeah live game rules have been on the precipice of being updated and codified just around the corner for years

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And is the root of a lot of problems

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That that hasnt been done

vale fog
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I have a good suggestions to solve at least some of the issues with scheduled:

  • Variable timeslot or option to even plan multiple events: 2-4 hour window, or 2 hour windows where we are able to plan up to 3 events. Within this you do not ever need a rerack rule. They have their timeslot. Within this slot, run as many games as you like. And if a game runs a bit over and there is no next scheduled, that should be fine as long as it doesnt go too hard. You could enforce a fiddler after game runs over 15 min or something.
  • Clarity if we are able to run things like our open mic night, or even organising them from a server standpoint (or group of people who love to do these things), option to plan a "full event night" with multiple storytellers. This is basically what we did, circumventing the rules a bit to get a whole night of we play whatever, by planning a few slots after eachother.
  • Clarity on Storyteller implementation. With comuppance of Knaves or even switching storytellers in between games if you want to run more games, an event should be a slot reserved for planned game(s). Hence anything the storyteller decides to do within that timeframe is up to them, including switching ST or someone else picking up a game when the first storyteller drops and people like continuing the game for another one.
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Obviously these are my ideas for this, but it is still a bit more then a flat adjustment to the window.

candid pier
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Open Mic "Night" is in theory fine right now, just as separate events with two hours between each one. Like, you schedule a game, then Avan schedules one two hours later as "Open Mic Night part 2" and then Elspeth schedules "Open Mic Night part 3", etc.

vivid token
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I think it would be good also to more clearly establish how people can recruit for scheduled games to stop unsolicited dms and interruption of ongoing live games / racks of live games

candid pier
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that was people are alerted to it being a new game and have an opportunity to join naturally, and it still sticks within the two hours

vale fog
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So thats why we need some clarity on that part

candid pier
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I remember rocking up to a scheduled.....Axo or Sun, at 59 when it started on the hour, just in time to hear the Ding of roles being sent 😭

vale fog
last beacon
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I have no issue with that kind of large event. I think its even cool, but it should be a once a week at most exception rather than the norm

vale fog
rotund sail
candid pier
# vale fog sure but if the first game ends in an hour we cannot rack the second until an ho...

It sounds like scheduled rerack rules will be clarified (eventually), so i'm hoping that it will be at least the 40 minutes from queue rules, if not an hour to be a little more generous, but we'll see. I think working within the current system with some more clarity and just taking a little break to chat and refresh yourself is honestly better than complicating rules with variable timeslots

vale fog
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Sure but then you are still waiting an hour. Scheduled games shouldnt need a rerack timer imho. Maybe then force a 5-10min break instead 😉

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And i dont mean variable timeslots btw

candid pier
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Sometimes, ya just gotta wait the hour, like if you are waiting in the queue to ST, or you just miss a game racking.

quiet sigil
candid pier
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Yeah, that would be really unfair

vale fog
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But its just a continuation

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I almost wanna draw this out XD

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To show what i mean

quiet sigil
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so it's really not two events it's one massive event

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so you would need to be able to commit to the whole 4h to be able to join

vale fog
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It is a bit of an edge case anyway but if we can get to a point where the entire event slot is for you to fill as you like it fixes most issues i see with it

vale fog
vivid token
candid pier
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I also need to be honest that i'm less keen on the wording of "event". It's a scheduled game, and I'm wary of losing that distinction.

vale fog
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I see it as an event and not a scheduled game

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And i have always seen it as such

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That might be my misunderstanding

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But maybe if thats the case (which is fine) we can transition into an event like structure instead by just adjusting some rules?

candid pier
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Cool, but "Scheduled game" is how it is referred to everywhere but #event-listings , I'm guessing because back in the day it included workshops

vale fog
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We do have workshops btw

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There was a new ST workshop recently

rotund sail
vivid token
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Both

wide sluice
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I'm going to be honest, with how rude people are being to each other in this thread, I'm not entirely sure how productive this discussion is going to be without some form of tangible evidence from either side regarding what the issues are.

vale fog
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And some others have

wide sluice
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I know a few of us are discussing how we can get some form of tangible evidence either way that we can try and present to try and give evidence for the points wither way, as well as seeing where the mod teams stance is before continuing too

vale fog
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What evidence?

wide sluice
calm wing
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i think there's a question of if scheduling is booking a game or booking a timeslot, and if there's already an answer to this pls let me know

vale fog
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We have people stating things they are seeing as something that needs fixing. What more evidence do we need?

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Its not a trial

wide sluice
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I can't find the message right now, but ashe mentioned trying to get this yesterday, and trying to figure out how we could go about doing this

vale fog
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I do agree on mod stance, because that is where part of the problem lies. Some mods are opposed to improvement, some are positive to it.

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There is no single mod stance and there doesn't have to be. I hope there isn't actually.

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Because otherwise you don't get into discussion but into a echo chamber.

wide sluice
solemn zinc
dull crag
vivid token
vale fog
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And that shouldnt happen indeed. However a ping in game recruiting or DM-ing people you know are possibly up for it should be ok?

gleaming sapphire
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If it is a prevalent enough problem to complain about, a rule should be made for those who do not have common sense/decency.

vivid token
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Yes but this thread is about scheduled games and the most often that I have recieved unsolicited dms is from people scheduling games asking me to play. And people walking into live games and recruiting vocally for a currently starting scheduled

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I have no problem with lfgscheduled or dming people who have previously stated that they want to play again

vale fog
rotund sail
vale fog
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So that should hopefully be resolving "that" part of potential issues.

vivid token
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I mostly brought it up because I couldn't remember if it was a rule or not and wanted to have a discussion that could help with some of the actions that cause people to perceive a "theft" of players

vivid token
torpid sirenBOT
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Gave +1 Thanks to @vale fog (current: #232 - 300)

gleaming sapphire
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Over there, a “sorry, I’m saving a game slot (likely foreign concept for livevoice) for such and such RSVP” or “sorry, I’m saving a slot for such and such queue game” is common and doesn’t come with hard feelings afaict.

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Or the sense of “such and such game is stealing players from my game”

gleaming sapphire
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And an understanding that STs don’t go into other games’ channels to recruit.

solemn zinc
solemn zinc
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i'm just not sure that every little inconvenience someone experiences needs to be codified into an operational policy.

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it typically doesn't really solve very many issues at the end of the day - sometimes it causes worse issues (policy bloating, role bloating) and should just be handled on a personal basis rather than expecting the system to handle it for you

solemn zinc
dapper vortex
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I think scheduled STs should have a little freedom in who they advertise to and how they advertise as long as it is reasonable. I agree it doesn't need to be super strict, as long as it's clear unsolicited dms, spam pings and disrupting other games are not allowed. I think most STs should have a good judgement of who wants to play in their games from who has attended previously or maybe flagged interest to them before, and if they contact those people and they aren't interested they can just take them off their 'list' so to speak. and players can let people know what they are and aren't cool with and always raise concerns in a ticket if someone is repeatedly messaging them after being asked not to

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personally when I run beginner friendly games in scheduled I usually message a small handful of people I know would be interested in playing and won't mind being dmd because I know they don't all check event listings frequently and otherwise might not notice the game

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although these games do get advertised and run a little differently to other scheduleds so take that with a pinch of salt

wooden haven
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In general I'm fairly supportive of qol improvements. Where those improvements interact with queue based games I'm certainly in favour of more scrutiny of those ideas. In general I think the changes AP is requesting should be implemented as described.

vale fog
candid pier
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Yeah, if we are short in beginner friendly scheduled, I ping any specs that it looks like might be waiting for a game in scheduled chat to not interrupt and nobody has raised an issue

magic stream
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How does a spec that is waiting for a game look like?

candid pier
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Like, not deafened and hasn't previously said they're not playing, or obviously following a specific player around

remote snow
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like they did *?

candid pier
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It would be cool if people did that more often

rotund sail
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I dont think people know it exists

south saddle
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Soooo I could just... Create 12 schedules in a day and set the script to be "whatever the ST sub chooses" - then let whoever is there for the time slot st sub

(This is a horrible idea I should never do)

solemn zinc
candid pier
solemn zinc
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that does remind me of something i'd wondered about

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if you write a policy that's more restrictive than what we're currently doing (which seems like a given based on mod feedback), i think the mod team will want to prepare for the possibility that people will begin booking double slots.

i'd consider whether you want to avoid this as part of the policy (in which case you should likely increase scheduled time slots) or allow it, and if you allow it, decide how many are allowed

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so it sounds like this is what needs to get covered in the policy, hopefully i'm not missing anything;
- what the scheduled event time slot will be - whether you're keeping it 2 hours or increasing it due to something like preventing double bookings.
- how many scheduled games can be played in situations where there is no scheduled immediately after - rerack timers likely fall under this umbrella but based on clear feedback that reracks are too variable and don't follow the same rules as the queues, i genuinely think a rerack timer is a bad idea.
- whether a second ST would be allowed for a second game - it sounds like this is a no, but you should mention it specifically, and you should provide an example of when it might be allowed, such as in a double booked event where it's explicitly mentioned that someone specific will ST the second game. this doesn't seem to violate the spirit of your policy and you will likely have some events where people try to do this due to the increased restrictions.
- whether double bookings are allowed - you can expect these to become more common if you make things more restrictive than they are now.
- rules against game poaching behaviors - especially entering voice to recruit for scheduled games. this was mentioned multiple times as an issue that used to be common. although it's fallen out of the culture, it's still good to explicitly state it's disallowed. however, i recommend giving examples of what is allowed, such as typing in chat, "if any specs want to play, we have a scheduled starting in 5 minutes downstairs" etc

i don't believe i'm missing anything but i'll add to the list if anyone else can think of something. i'd recommend keeping small inconveniences that aren't a server-wide issue out of the policy.

before you enact a policy, please just keep the following in mind: creating an overly-restrictive policy is going to very much impact the culture here, and for many of us this cultural change is worse, which will likely contribute to one of the problems you claim you're trying to avoid - server death.

a lot of emphasis has been put on how the pick-up queues are affected by scheduleds with very little evidence supporting an egregious impact, so i would encourage you to re-examine the exact issues you're trying to solve and try to identify how impactful that issue currently is.

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thanks!

uneven hawk
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That summary was very much needed given how long the thread has become, thank you @solemn zinc

torpid sirenBOT
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Gave +1 Thanks to @solemn zinc (current: #282 - 249)

solemn zinc
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once again, if the mods need any help checking their written policies for clarity, i am a trained policy writer and researcher with a lot of experience in copy editing policies for publication. no pressure, but feel free to hit me up if you want to take me up on it.

candid pier
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I will devils advocate slightly and say that we don't want the rules to cover absolutely every potential eventuality, because honestly, the rules be very long as is and people need to try and exercise some common sense. Also, double bookings aren't allowed as per server announcements.

graceful sorrel
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Im with acaila^

candid pier
graceful sorrel
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🤗

solemn zinc
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but you will need to clarify if double bookings are allowed because that's absolutely going to start happening

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it doesn't matter if they are in announcements

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they need to be in the policy itself

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there is, believe it or not, a way to write policies succinctly and thoroughly. they are not mutually exclusive.

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i honestly can't even find where the scheduled guidance currently lives.

candid pier
solemn zinc
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i don't know why you would argue against this.

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this is something that is going to come up and people who haven't read through the backlog of server announcements shouldn't have to go try to dig it up in 2 years or whatever just to see it, when it's extremely easy to put literally a single line about it in the policy lol

candid pier
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I'm not arguing against it being in the rules, I'm simply explaining that the rules don't get updated live, and in between rules drafts, changes are announced in announcements. That's the way things are done on this server. Sure, I'd love promptly updated rules so people don't have to go searching for announcements, but the fact remains that that is where rulings are announced or clarified.
I agree it should be easy to put a single line in a rules document, but alas, that's not something that happens with the way the server is run.

solemn zinc
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if length is an issue i can only say, get better at writing and organizing content

solemn zinc
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if you don't have a document for that yet, the mod team should be working on that.

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if they are working on that, they should probably establish what kind of timeframe they'd like for publication.

candid pier
# solemn zinc we are currently discussing an update to the policy. it sucks that y'all don't h...

I'm not sure why you're saying this to me as "you". Like, I'm a minion not a mod. I've done my bit on contributing to the rules revamp, and have spent the last 18 months moaning about the fact that I rushed to do a ton of work on it and then it's been radio silence since then. I'm just a long term server member with institutional memory and no real power trying to explain that things aren't always going to work the ideal way on here.

tribal shard
solemn zinc
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the royal "you"

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okay yes, letting rules live in an ongoing announcements thread where things get buried is not good.

candid pier
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I agree

solemn zinc
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they need to have a permanent home

candid pier
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The permanent home is the google doc

solemn zinc
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i found a live voice google doc that discusses in-game behaviors specifically, is that what you're referring to?

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or are you referring to a google doc that is currently pending publication and is intended to be the permanent home for the server's policies?

candid pier
tribal shard
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the mods have already said they are working on updating the rules, give them time

candid pier
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Unless things have massively changed since my own input, they will continue to be in document form afaik.

graceful sorrel
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^

solemn zinc
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okay, i see

tribal shard
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theres bits in this

solemn zinc
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the scheduled game information should likely be separated from "setting up a game" in its own section

candid pier
solemn zinc
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okay cool

candid pier
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but as a non mod, can't comment on what changes have been actioned

solemn zinc
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so this document is currently being revamped, is what y'all are saying?

tribal shard
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as stated here, the rules are being revamped

solemn zinc
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so the confusion here rachel

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is that this is not a policy or rules document explicitly, even if it is labelled as such

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it contains a lot of extraneous information that i would not personally consider an enforceable rule or an enforceable policy

tribal shard
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I think it is?

candid pier
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Server improvement ticket # 2992 is the live rules revamp ticket where minions were invited to input via comment function on google docs. We used the comment function to suggest changes, rewordings, clarficiations and reorderings to improve things, then the mods locked the draft and took things back to modchat to approve things.

solemn zinc
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so when you say "we're updating the rules" and you're not actually clarifying exactly which doc is getting updated

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i apologize for wasting your time by asking exactly which document is being referred to ;p

torpid sirenBOT
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Gave +1 Thanks to @candid pier (current: #76 - 668)

candid pier
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I mean, what other doc is there? There's the server rules summary, then a doc for each set of game which is the "rules" for that game type

tribal shard
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you can ping the mods to ask I suppose

solemn zinc
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y'all keep referencing another document that we do not have access to

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lol

candid pier
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Some stuff was moved out of rules into the getting started playing and storytelling chats at some point a while ago, to help remove extraneous stuff

tribal shard
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if you want to know exactly, ask the mods

solemn zinc
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girl

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i just DID

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i asked HERE

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what are you even on about

candid pier
solemn zinc
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like this shit may be obvious to you because you have behind the scenes information but me asking for clarification on what on god's green earth y'all are even doing with all of these bajillion documents is not a stupid thing to do

candid pier
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There are two documents. Current live game rules doc - accessible to all and should be read by folks before playing/STing on the server. New live game rules doc - will replace current rules doc when finalised, currently only accessible to mods.

solemn zinc
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i feel pretty confident that acaila and i were on track to getting it clarified but i appreciate your input

graceful sorrel
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Lets remain calm! This server is very big and finding certain things is… difficult😅

candid pier
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Stax, give us the inside goss, what month on the sweepstake should we pick for seeing the new livegame rules? 😉

tribal shard
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3 days ago this was asked and answered in the minion chat. @sour swallow said 'We are working on it now. We will have more in-depth rules that will hopefully cover every necessary aspect of scheduled games very soon.'

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they are very busy sorting lots of things out, but I assure you it is being worked on!

graceful sorrel
candid pier
graceful sorrel
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muahaha

tribal shard
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It might take some time but they are reading suggestions and working on it all

graceful sorrel
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These suggestions threads get filled with soooo many messages its hard to keep track of everything

torpid sirenBOT
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Gave +1 Thanks to @tribal shard (current: #132 - 483)

rotund sail
tall loom
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being told off is wild.

vale fog
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Is there any chance at least for clarification soon? I am currently not planning any scheduled because i do not accidentally want to do anything against the rules and i don't want to plan single game events, so maybe the question for now if it is allowed to plan 2 events in a row?

uneven hawk
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I don't believe scheduling two events back to back is against the rules (e.g. an event at 8 and an event at 10), but I would await clarification from the mods for that. If you, for instance, schedule events for 8 and 10, and the first event ends at half 9, it might be best to wait until ten to start the next event. (Sorry I can't be more concrete, I just don't want to say I'm 1000% sure something is okay, in case you do it and get in trouble because it turns out to not be allowed. Mods can give more official rulings than minions, but unfortunately they are often quite busy).

rotund sail
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Yes id like at least a #live-game-announcements on what the current rules even are

last beacon
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If the rules are genuinely unclear to you in a way you can defend simply continue to do what you are doing as long as its one tick under what you were directly told not to do

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If what you were directly told not to do was unclear to you reach out to the moderator who told you and if you recieve no timely reply just continue to do what you are doing

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To be paralysed into inaction lets moderation be complacent. I dont think its a deliberate attempt to do that by any means but without incentive things will move slower than with

uneven hawk
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Yeah I'd say go ahead with your plan of scheduling two events in a row Kayshin, it doesn't break any explicit rules

vale fog
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Thanks for clarification. That gives me at least a bit more room while rules get updated/checked ❤️

sour swallow
rotund sail
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According to the new announcement there is no fixed time limit to accommodate complex scripts, but still a fixed re-rack timer.

uneven hawk
dapper cargo
uneven hawk
torpid sirenBOT
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Gave +1 Thanks to @dapper cargo (current: #146 - 442)

rotund sail
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So to be clear if I make a 3hr event, but the first game runs for 50 mins, I can't keep going?
Getting this from

Scheduled games have no time limit.
and
Scheduled games may be reracked once within the standard rerack timer (40 minutes from the event's start time).

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#live-game-announcements message

magic stream
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I believe so yes

wooden haven
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Might I suggest a relaxation for scheduled games specifically set up to cater to a faster format, such as speed tb, riot, doomsayer etc where the intention is running a number of fast games (unless I missed that).

rocky tundra
frigid sparrow
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The new rules are harsher on small/quick game formats, I agree

glossy quail
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Something like you can trade no rerack timer for having a hard 90min time limit

shrewd otter
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for me it makes more sense for the scheduled format to just be you book out 2 hours of time, you get to run as many games as you want to within that time but after 2 hours half way into a game or not you fiddle to end. fixes the speed games issues and re rack timer feels off

uneven hawk
shrewd otter
uneven hawk
rancid seal
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Correct me if i'm wrong, but the two main arguments for a limit to begin with are 1: STs would be tempted to make scheduleds to avoid the restrictions that come with the queue, 2: it will risk having pickup queue without a game running, right?

rancid seal
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The thing is, from an outside view it really feels like "scheduled would be better than pickup so we need to make it worse" and "i want people to mostly play this way" and while i know it's two strawmans, i struggle to not see it this way
1: Find ways to make pickup better, or just don't care if scheduled is better, if people get to enjoy something then it's great for them and don't try to make them have a worse time
2: i struggle to see how it's relevant, and why it would be that much of a problem. Many people playing scheduled wouldn't join the pickup anyway, and this rule also prevents the alternative gamemodes (homebrew, lorics, speed games, whalebuffet or anything you could see in scheduled but not in queue) from playing more than once every now and then while they are the one for which this argument is especially not relevant
If they are playing on this server and not elsewhere, there has to be a reason and don't try to make them consider leaving to elsewhere. Instead you had at least twice here people here telling them that if they aren't happy they can make their own server (more politely, but same meaning)

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And i haven't really seen people answering these arguments

wooden haven
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What are you trying to rehash here? The server has chosen that scheduled and pickup games are substantially different offerings. It doesn't matter that you want to engage in more debate around it, they are and it is.