#The Parade Infernal

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grizzled oak
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Current Version: #1476067809308971028 message

My entry for the F3C'26 contest, The Parade Infernal pits a powerful town against an evil team with tight control over the execution economy. The Witch and the Organ Grinder restrict nominations and voting, while the Cerenovus might force executions outright! With Lil' Monsta, Alchemist, Vigormortis, and Plague Doctor on script, there are plenty of reasons for Minion abilities to crop up early and stay around all game.

In turn, town has a bevvy of information at hand: the Juggler, Cannibal, and Farmer all build confirmation chains while the Town Crier, Fortune Teller, and Balloonist root out evil players.

As the Minion suite is built to accommodate an Alchemist, the burden of misinformation shifts to Outsiders and Demons. A Puzzlemaster claim will cause townsfolk to doubt their information, while the Mutant will initially masquerade as Townsfolk. A late-surviving Organ Grinder removes one of town's most potent tools to socially distinguish hidden Outsiders from Minions, making an Alchemist-Organ Grinder especially valuable.

A few character-specific notes:

  • The Monk protects from Vigormortis poison and can prevent Fang Gu jumps. I'd also rule that the Monk protects from the harmful effects of Boffined abilities (Boffin-Philo, Puzzlemaster, and sometimes Amnesiac).
  • General, Cannibal, and Philosopher are all reasonable townsfolk abilities to grant the Demon. If granting a Puzzlemaster or Amnesiac ability, make sure town has the tools to fight it! In niche cases, you can consider a Alchemist ability (to double up on a specific Minion type) or a Plague Doctor ability (for the Fang Gu).
  • The Alchemist can be given any ability, though several Alch-Boffin abilities work best in games where Outsider claims are expected (Mutant, Puzzlemaster drunking an Outsider). If using the Alch-Boffin to grant the Demon a harmful Amnesiac ability, keep it tame.
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(evil win)

modern spoke
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Livetext evil win

grizzled oak
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How did it feel?

modern spoke
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script felt good, good definitely had a lot of info but the minions hampered them quite a bit. final 3 was really really close

grizzled oak
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Hmmm alright this didn't make top cut

Time to go Boffin -> Wizard?

ruby spear
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aw did it not

grizzled oak
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None of the scripts I was rooting for did 😔

ruby spear
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noo

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so why wizard :>

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bc rn isnt lil monsta quite loud?

grizzled oak
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Boffin is a little awkward, esp as an Alch ability?

sick island
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yeah from running this, i wanted to do an alch boffin but there wasn’t much i could do besides puzzlemaster or mutant

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also

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Fun game!!

ruby spear
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It was!

grizzled oak
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It might be Wizard time, then

fierce thunder
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The boffin issue is that there is no isoteric way to know what boffin its the alchemist

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A savant saying "the demon has the mutant's ability"

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Its enough.

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But amnesiac can help

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Also Amnesiac having an over the top look at me ability

sick island
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alch boffin could give a recluse an ability i suppose

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that could be cool

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but it’s quite strong

fierce thunder
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Its cool too alchemist boffin mutant the recluse

sick island
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that would be a normal boffin i think

fierce thunder
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Nightwatchman with a downside

sick island
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ive seen a lot of NWM but better

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rarely do i see NWM but worse

sullen solar
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It fits with the rest of the Minions' volumes nicely

fierce thunder
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Yeah yeah

gaunt finch
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good win final 3

grizzled oak
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I do mean to go Boffin -> Wizard, but finding all of my finnicky color codes etc. for the fancy script is annoying

grizzled oak
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The Parade Infernal v2

-Boffin
+Wizard

Boffin was a little awkward here, both as a standard Minion and as an Alchemist ability. The Wizard smooths this out at the cost of script/ST complexity. As a bonus, a Wizard can bluff Alchemist or Amnesiac, meaning mechanically confirmable Amnesiac abilities are now sometimes on the table! Keep Wizard wishes balanced -- they should be about as powerful as the other Minion abilities here.

sullen solar
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YIPPEE!!!!!

rigid grove
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time to print this off

grizzled oak
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give it like 3 seconds and I can slap some travs on actually

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hmmm I kinda fw apprentice on most alch scripts

sullen solar
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(based to be clear)

grizzled oak
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that text game was a good touchstone, but I think alch scripts are far more likely to be balanced around a free-floating extra Minion ability

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I like the thought of Scapegoat on a cere + monke script, but I don't know if it's actually fun in practice

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it makes Scapegoat information weaker -- the Scapegoat can be executed from a madness break where the ceremad character still has something to fear (and won't out that they're mad)

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Deviant is a fine choice -- if I trust a group with Wizard, I trust it with Deviant

grizzled oak
grizzled oak
gaunt finch
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good win

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tough decision whether to leave 2 minions alive but I killed minion then good sent

sick island
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probably the right call

gaunt finch
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to be fair good didnt execute a minion so 2 minions in final 3 would be ok

grizzled oak
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o7

gaunt finch
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though if boffin philo held LM, they philo protected the other minion and couldve forced final 3 with 2 minon

grizzled oak
gaunt finch
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Probably shouldve avoided boffin philo though